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Re: Guitar strums by PK56 at 7:07 PM EST on December 5, 2019
Those are definitely guitar strums. The closest match I could find within my own library of sounds was a soundfont called Studio FG460s II Pro Guitar Pack, but even then I'm not 100% confident it was an exact match. You could start there though. The character of the guitar is pretty realistic given what the rest of Mother 3's samples came from though, so it might be that they actually recorded the chords from a higher end guitar library.
Luigi's Mansion voice sample by Hiccup at 7:04 AM EST on December 15, 2019
Anyone know anything about this sample?:
https://tcrf.net/Luigi%27s_Mansion_(GameCube)/Unused_Audio#Ghost_Speech
Its a seemingly unused sample in Luigi's Mansion (2001).

It was also used in this 2010 SoundCloud track:
https://soundcloud.com/capitalbeats/are-you-ready-for-the-rough-big-bass-mix#t=0:39
by Squeals92 at 2:59 PM EST on January 4, 2020
Spent a couple days trying to find the lead Sax for the Popple and Rookie theme (GBA version), but I think I finally found it.

Roland JV-1080 - Patch 117 - Sax Section (PR-B).

Please correct me if this is incorrect.

edited 3:00 PM EST January 4, 2020
by peronmls at 6:21 PM EST on January 11, 2020
GAME
MegaManX7
Conflict Stage
00:31

SAMPLE CD
AMG - Ruff Cutz
150_D&B1.WAV

It's that stutter-y whistle/wind effect.
by Master_E at 12:44 AM EST on January 19, 2020
New year (or two...), new reminder.

Thread is not ded.

Thread is now discord.

Discord is in OP.
by peronmls at 11:54 AM EST on January 26, 2020
Maybe this thread can be for sample CD finds. It felt like the thread got hijacked into a synth hardware topic.
Ecco the Dolphin (Genesis) Soundfont by jrose80149 at 5:30 PM EST on February 4, 2020
I Need the Ecco the Dolphin (Genesis) Soundfont. Not Ecco the Dolphin 2: The Tides of Time, But The 1st Ecco Game "Ecco the Dolphin 1".
by bxaimc at 9:31 PM EST on February 4, 2020
Ain’t got it, chief.
Guitar Strums update by Squeals92 at 9:40 AM EST on February 9, 2020
After I did some digging, I found the guitar strums in Mother 3's drumkit are also used in Kirby Mass attack in nearly double the hz rate.

Samples here

This should help identify where they come from a bit better, since they're less compressed.

by G-Boy at 1:41 PM EST on February 10, 2020
Master_E said earlier in this thread that Shogo Sakai has recorded his own guitar and ukulele in his more recent works, so it's possible that those samples actually are from a live guitar.
by Squeals92 at 2:04 PM EST on February 10, 2020
Ah, so these are possibly the highest quality versions around ATM, since the newer games he works on have streamed audio.
by peronmls at 4:22 PM EDT on April 23, 2020
Anyone recognize a percussion loop from Kingdom Hearts 3 Scala ad Caelum

https://www.youtube.com/watch?v=YusLsp9Ru54

Drums sneak back in at 1:08 and sound a bit clear for a second.
by Squeals92 at 9:43 AM EDT on May 19, 2020
Patch name: 151 Wagnerian Ld
Library: SR-JV80-04 Vintage Synth
Song: Frigate main theme, Facility X theme
Game: GoldenEye (1997)

Patch name: P5 sync lead
Library: Roland SC-88
Song: Facility Main theme, Facility X theme
Game: GoldenEye (1997)

Patch name: Choir Aahs
Library: Roland SC-88
Song: Surface Main theme, Bunker 2 Main theme, Egyptian Main Theme.
Game: GoldenEye (1997)

Patch name: Brass 1
Library: Roland SC-88
Song: Archives Main Theme
Game: GoldenEye (1997)

edited 9:43 AM EDT May 19, 2020
by JacintaB19 at 1:55 PM EDT on June 10, 2020
Has anyone ripped the soundfonts from Super Puzzle Fighter II Turbo and Pocket Fighter (Super Gem Fighter: Mini Mix) on PS1? They both sound good. (I'm wanting to use them for something...)

Rhythm Heaven/Tengoku and it's DS, Wii and 3DS sequels (including the GBA release) do have some nice soundfonts too. You can get the DS version's samples using Tinke.

Also, Technictix and Technic Beat on Playstation 2 both have great soundfonts! I'm not sure if they're both been ripped though... For Playstation 1 and 2 games, you can get the instument samples in PSound.

Now... i'll be waiting for someone to make the Technictix/Technic Beat (PS2) and Rhythm Heaven (DS) soundfonts using the instuments extracted from the games.

edited 11:45 AM EDT June 11, 2020
by JacintaB19 at 12:24 PM EDT on June 20, 2020
Are there any Street Fighter III: Third Strike soundfonts around yet? I need one to do something.
by Drell at 7:00 AM EDT on July 8, 2020
Hi guys, I recently got interrested in that "sample's sources" business and I wanted to contribute to the spreadsheet. SO here's what I found:

The E-MU Proteus/1 was widely used as sample source on SNES, I always wondered, BTW, if some of the samples weren't simply part of the SNES' SDK for how widely used it was on so much games.

But that's not the subject. What I found is that its drumkit was used on some games that haven't been documented on the spreadsheet. Here's the songs I found:

Neo Exdeath's theme from FF5 use one of the Snare

Light and Dark from Fire Emblem: Genealogy of the Holy War used that same snare, along with some tom samples I think these are the same as in F-Zero.

The F-Zero "punchy" snare also appears here in this same game and I guess the rest of the drumkit also comes from the proteus 1. Could some expert verify this?

Also, could someone check the Fire Emblem SNES trilogy's OST to find the sources of the different samples? I can easly tell from were some drum samples come, but I can't recognize the source of downsampled, cut and compressed melodic samples. I don't know how you do this guys.
by Drell at 6:55 PM EDT on July 17, 2020
Also today, my friend discovered this:

Link

Hotel Mario's intro lead actually comes from the Casio cz-1000.

edited 6:58 PM EDT July 17, 2020
Castlevania 64 by xroc88 at 1:44 PM EDT on August 12, 2020
So oim on the hunt for some castlevanisa 64 uncompressed samples and i have extracted the samples drom the rom. Im particularlly looking for the metallic or crash sample type sound played in the Watch tower and science towert themes.

Also the intro low string sample and menu music percussion loops.

The metallic type sound
https://www.dropbox.com/s/f5oiefbwv57pen6/SFX.mp3?dl=0

Low String Sample in the Intro theme.
https://www.dropbox.com/s/9rx7ihspbnrs2qc/Brass%20Stinger%2001.wav?dl=0

Its pitched up a bit.

Menu and Castle Center percussion.
https://www.dropbox.com/sh/l0rmuo29bkrf4gu/AAAp8wC7HOM-LEcFK9n4EXb_a?dl=0

Again they might be pitched up too high.

Thanks.


by kevinld at 5:53 PM EST on November 14, 2020
Has anyone succeeded in extracting all the whole music from Zelda Wind Waker HD game? because i know most of the themes are sequenced the fact that the data and audio files .bfstm, .brstms may have been moved to one of the folders on the disk which is currently inaccessible to the public and still not sure how the nicknames people like TheUltimateKoopa on smashcustommusic.net used what extraction software to be able to extend the duration of each theme up to 30min I would like to get the HD version of the theme The Great Sea Is Cursed and I know that composers Kenta Nagata, Hajime Wakai, Asuka Hayazaki, Atsuko Asahi, Toru Minegishi and Koji Kondo made a lot of modifications, massive changes and replaced the old samples and then used the new instruments from EastWest products
I have my own spreadsheet! by Ben Adams (BenKirb) at 12:45 PM EST on January 20, 2021
Hey, guys! Remember me? I'm BenKirb! I have my own spreadsheet called Ben's TV & Game Music Instrument Spreadsheet!
Link



edited 1:15 PM EST January 20, 2021
by palo_alto at 2:39 PM EST on January 22, 2021
does anyone know where these cat samples come from? I think it's from a well known TV sound fx library but I can't remember which. please help!

https://www.youtube.com/watch?v=dAABrbS8QeA

edited 2:40 PM EST January 22, 2021
by G-Boy at 7:17 AM EST on January 23, 2021
@palo_alto
They're from Sound Ideas Series 6000, I think. https://soundeffects.fandom.com/wiki/Sound_Ideas,_CAT_-_DOMESTIC:_SINGLE_MEOW,_ANIMAL_03

edited 7:19 AM EST January 23, 2021
by palo_alto at 7:49 AM EST on January 23, 2021
@G-Boy
yay that's it, thank you
by Ben Adams (BenKirb) at 11:20 PM EST on January 25, 2021
Has anyone seen my message in page 231?
by vajuvaju at 4:27 PM EST on January 28, 2021
Awesome work, Ben!
by Ben Adams (BenKirb) at 7:19 PM EST on February 2, 2021
Thank you, @vajuvaju!
by Ben Adams (BenKirb) at 10:51 PM EST on February 2, 2021
Does anyone want to edit my spreadsheet?
by Ben Adams (BenKirb) at 5:22 PM EST on February 3, 2021
I think the accordion in SMS might be the SR-JV80-18 Latin patch "189 Accordian 4".
by Ben Adams (BenKirb) at 6:40 PM EST on February 10, 2021
It's been days and no one has seen my reply.
by hcs at 8:31 PM EST on February 10, 2021
People have seen it, there's just nothing to say in response. If you want a chat room, look for the Discord that's linked in page 0 of this thread.
by Ben Adams (BenKirb) at 2:06 PM EST on February 14, 2021
Does anyone know where I can find Master Performance Series Volume 1?
The composer of Hotel Mario contacted me!! by Ben Adams (BenKirb) at 10:09 PM EDT on March 17, 2021
Hi, guys.
The composer of Hotel Mario is actually Marc St. Regis and not Jack Levy. This is what he told me:

Mac OS 7, Opcode Studio Vision, DAT tapes,

Studio Electronics Obie Rack, Yamaha TG-100, Roland S770 (custom and stock samples), MKS-20, MKS-50, Casio CZ-100, MT-40 (customized).

If I remember more…

And thanks much for the love.

Best,
Marc.
He also goes by the name StudioElectronics on YouTube.

edited 10:09 PM EDT March 17, 2021
by DJHoboman at 6:26 PM EDT on July 1, 2021
Is the discord still active? The link in the OP is invalid
by G-Boy at 7:52 AM EDT on July 2, 2021
@DJHoboman
It's still active. The invite code for the server was changed recently, but that post still uses the old one.
by DJHoboman at 1:42 PM EDT on July 3, 2021
@G-Boy
Is this new code available anywhere? The spreadsheet also uses the same invalid one. Or has the server become more privatized? That's okay if so
by G-Boy at 7:12 PM EDT on July 3, 2021
@DJHoboman
Here's the new one: Link
by guy who stumbled onto this site at 4:03 AM EDT on July 14, 2021
new discord link is dead. maybe when making a new link, try making it so it can't expire.
by Mil3sperhour at 10:24 PM EDT on July 24, 2021
Yeah all discord links are expired :(
by G-Boy at 8:12 AM EDT on July 25, 2021
The invites have kept being deleted lately to stop some unwanted users from joining the server, so that's why they keep expiring. But here's the new link again: Link
[EDIT: Someone went onto the server and spammed gore images, so this one is also expired now.]

edited 1:34 PM EDT July 25, 2021
by raulix at 6:44 PM EDT on August 5, 2021
invite is invalid
by raulix at 1:54 PM EDT on August 17, 2021
invite still invalid
by hcs at 2:16 PM EDT on August 17, 2021
You should try privately requesting an invite from someone, it sounds like every time a public invite is posted here it gets abused.
by BenOn90 at 6:34 PM EDT on September 17, 2021
@G-Boy
I need your expertise ! Do you have an idea for the instruments used in the Credits Part 1 of Mario Kart Wii ?
Maybe we can discuss it on the discord server, but have not joined it yet…
by G-Boy at 8:01 AM EDT on September 21, 2021
@BenOn90
The slower credits theme mostly seems to consist of Korg Triton Studio instruments (such as the piano and the string ensemble), along with a timbale from the sample library Spectrasonics Supreme Beats. I think there might be some usage of a Ueberschall CD (either Disco Fever/Disco De Luxe or House Essentials) in there too.

The other credits theme also uses the Triton, along with a Roland SC-88 string ensemble and some instruments from the Best Service Gigapack CD. The flute playing the Moo Moo Meadows theme later in the song is a live recording.
by deathvine_68000 at 8:21 AM EDT on September 27, 2021
What VST libraries is Sakuraba using nowadays or at least in the last few years?

Particularly the orchestral ones, such as the stuff in Tales of Arise, Eiyuden Chronicle or Valkyrie Connect (the more recent BGM) & Higurashi Mei, as well as his drumkits and guitars in Mario Golf Super Rush.

I think his Smash Bros Ultimate remix of Arch-Illager still used a few EastWest Ministry of Rock stuff.

Is he still using EastWest for orchestra or are they from other libraries?
by TheSmol at 10:22 PM EDT on September 28, 2021
@deathvine_68000 Pretty sure most of the drums, guitars and synths on his tracks are live, you can go to his twitter and when Ultimate got revealed there's a lot of pictures of him in the studio recording something

Surely he is still using EWQL for other stuff tho, like on his FF7 remix
by Manakin Skywalker at 9:29 PM EDT on October 30, 2021
Would anyone happen to be able to identify this sample? I've heard it quite a bit in various games and other media (including Halo 4 for example)

https://drive.google.com/file/d/1rlRjSpU1QwlQiK5LvaeKOeW3oLUaG_nD
by ThatOneNote at 3:36 AM EST on January 7, 2022
I have been looking through Paper Mario N64 midis extracted through N64 Soundbank tool. It's soundbank preview gives a poor estimation of the how it actually plays, so I guessed through hearing without using the soundbank, hence the poor mix overall.

https://voca.ro/1fCshbAwXDvL
Discord by Bpast at 12:19 PM EST on February 3, 2022
Hello there! I just joined the forum because I'm fascinated by this project and would like to learn more and contribute where possible. I can't seem to find a working link for the discord (it sounds like from previous posts that I'm not the only one), would anyone be able to send me an invite link for it? Thanks so much!
by G-Boy at 9:44 AM EST on February 11, 2022
@Bpast
Because of some raids that have been happening lately, the server staff decided to disable all of the public invites, which is why none of the links work. So I think you'd have to contact someone privately to get an invite.
Discord by Bpast at 9:57 AM EST on February 17, 2022
@G-Boy would you be able to send me an invite? I'm not really sure how to contact anyone privately on this forum.
by G-Boy at 12:09 PM EST on February 17, 2022
(removed)

edited 12:27 PM EST February 17, 2022

edited 5:00 PM EST February 17, 2022
Discord by datboivictor at 1:27 AM EST on February 24, 2022
Can someone please invite me to the discord please? thanks
VGM&OIS Discord by Hyperbog at 7:10 PM EST on March 2, 2022
Hey folks. I just found out about this forum today through searching Google for "VGM & Other Instrument Sources Discord" after having watched Mathew Valente's FFVI OST reproduction video where he cites the Discord community in his PDF.

I am a musician of 24 years, and an audio engineer / mixing engineer, and I am incredibly interested in joining the Discord to further engage with the community as well as expand my knowledge of the instruments and samples used in VGM.

I would be incredibly grateful and appreciative if an invite link could be posted or sent. If need be I can provide my Discord handle if that makes things more transparent.
I'm Sorry by Jade at 11:34 AM EDT on March 30, 2022
There is no need to hide your server anymore. I am deeply sorry for what I did, its devastating to think about.
Superstar saga sample 22 by ThatOneNote at 7:29 AM EDT on March 31, 2022
I am looking for the source of sample 22 in the superstar saga soundfont as heard here https://vocaroo.com/1lmiSUq9kU6E
It's one of the last major unidentified samples for my HQ soundfont project and would be a huge help if found
Discord by azer95 at 6:10 AM EDT on April 7, 2022
Can anybody send me a discord invite?, all links are dead.
More Info by argyulo at 9:08 AM EDT on April 11, 2022
I contacted Wilbert Roget, II asking him if he remembers the samples libraries he used for Mortal Kombat 11. He answered :) (thanks for that!) and he remembered this ones off top of his head:
- EastWest Hollywood Orchestra
- CinePerc
- Impact Soundworks: Impact Steel
- Spitfire Albion
- Spitfire HZ01 Percussion
- AudioImperia Decimator
- PerformanceSamples Oceania
- Vienna Symphonic Library Opus 1&2
- SampleModelling TheTrumpet
- SampleModelling TheTrombone
He primarly composed the main themes and the story mode themes.
PD: On the NEWER spreadsheet it says the discord server is closed but idk if there is other one. Anyway, on the NEWER spreedsheet i sent a request so i can add these libraries on "Stuff To Find" on mortal kombat 11 if nobody posts it.

edited 11:49 AM EDT April 11, 2022

edited 11:56 AM EDT April 11, 2022
Psyconauts by argyulo at 9:25 PM EDT on April 20, 2022
Peter McConnell answered me in twitter about the samples used on Psyconauts and he said pretty much everything listed on the Newer VGM Sound Source is correct except for the two Sound Cube, he said he don't own those.
by Link28469 at 10:11 PM EDT on April 22, 2022
The instruments in Pocket Card Jockey's "King's Gate" sound the same as the instruments in Xenoblade 2 when synth is used, like in Temperantia, or "Disappearing World". Is there any way to find out if I am correct?

edited 10:15 PM EDT April 22, 2022
Toshinden by emperor bohe at 11:42 PM EDT on October 14, 2022
Does anyone happen to know what sound sources were used on Battle Arena Toshinden? Is that a Korg M1 piano on Sofia's theme? I've always loved the vibe of this soundtrack haha. Love the synths too.

https://youtu.be/o7y0DOzl3s4

edited 11:43 PM EDT October 14, 2022
Lufia SNES Sound Sources Revealed (General, Not Specific) by MeteoXavier at 11:58 PM EST on November 17, 2022
Howdy y'all, long-time lurker and first-time poster with something potentially useful.

So, like a lot of weebs, I'm Facebook friends with loads of Japanese composers and game devs. One of them is Yasunori Shiono, who is famous for his work on the Estpolis/Lufia game series. He goes long periods without getting on Facebook, but he recently started coming back on and I posted on his wall asking what he used as the source instruments for the original SNES Estpolis/Lufia games. With the disclaimer in mind that he wouldn't be able to remember too clearly that far back (which is fair, it was almost 30 years ago), he told me he remembered using a Roland SC8820 for the instruments and Goldwave for extracting them for Estpolis/Lufia II.

The conversation got kinda interesting at that point. I asked him if he meant a Roland SC88 as the SC8820 didn't come out until 1999. He posted back with a laugh conceding he got it wrong and that it was the SC88Pro. The next message in that thread came from Yukio Nakajima who I was also friends with and didn't know also worked on the Lufia II games (the original and the DS remake) and wrote this:

"塩生 康範 There was no SC8820 or GoldWave(Windows) around Estopolis biography 1-2 lol
The sound sources used are as follows.
・AKAI SG01k
・Roland SC-55
Roland CM-64
・Alesis D4"

That was the end of the thread and I didn't inquire further. I always felt like it wasn't obvious which MIDI sound source the Lufia I and II games' instruments came from like so many other games, so this provides some great foundation work for putting those two games on the discovery list and figuring out which song uses what.

This is my big contribution to the thread. Please enjoy!
The Rest of the SNES Instruments for ToP and Star Ocean by ChiptuneBrony at 11:16 PM EST on January 22, 2023
I found the other instruments from both Tales of Phantasia and Star Ocean for the SNES, which are:

Harp
Source: Korg M1 - M1EX Presets (MPC-0EX) - 17
Date: 1988
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Premonition, Calm Time

Harmonica
Source: Korg M1 - M1EX Presets (MPC-0EX) - 22
Date: 1988
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Mint, Serene Weather, Lonely Twilight

SFX: Kitty
Source: Roland Sound Canvas (SC-88) - SFX - 124:004
Date: 1994
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Tales of Phantasia - Sound Effects

SFX: Dog
Source: Roland Sound Canvas (SC-88) - SFX - 124:001
Date: 1994
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Tales of Phantasia - Sound Effects

SFX: Thunder
Source: Roland Sound Canvas (SC-88) - SFX - 123:002
Date: 1994
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Tales of Phantasia - Sound Effects

Trumpet
Source: Korg M1 - M1 Presets (MPC-00P) - 12
Date: 1988
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Take Up The Cross, For Archive

Slap Bass 1
Source: Roland Sound Canvas (SC-88) - Bass - 037:000
Date: 1994
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: For Archive, Take up the Cross, Threatening Sky

Organ 201
Source: Roland Sound Canvas (SC-88) - Organ - 018:001
Date: 1994
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Threatening Sky, Immediately Before

Orchestra Hit
Source: Roland Sound Canvas (SC-88) - Ensemble - 056:000
Date: 1994
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Immediately Before

Celesta
Source: Roland Sound Canvas (SC-55) - Chromatic Percussion - 009:000
Date: 1991
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Forest of the Treant, Unicorn

Saw
Source: Roland Sound Canvas (SC-88) - Synth Lead - 082:001
Date: 1994
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Yume Wa Owaranai, Decisive, Dancin' Sword, Overcoming Difficulties, Purpose

Music Box
Source: Roland Sound Canvas (SC-88) - Chromatic Percussion - 011:000
Date: 1994
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Take a Fancy, Departures

Piano 8'
Source: Korg M1 - M1 Presets (MPC-00P) - 41
Date: 1988
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Olive Village, Relief, Ancient Ruin

Piano 2 (8")
Source: Korg M1 - M1EX Presets (MPC-0EX) - 51
Date: 1988
Game: Tales of Phantasia
Date: 1995
Game Star Ocean
Date 1996
System: SNES
Song: Hydropolis, Good Wine Makes Good Blood, Fulfill Mission

edited 11:17 PM EST January 22, 2023

edited 11:23 PM EST January 22, 2023

edited 11:45 PM EST January 22, 2023

edited 11:54 PM EST January 22, 2023

edited 11:55 PM EST January 22, 2023

edited 11:56 PM EST January 22, 2023

edited 11:57 PM EST January 22, 2023
Found that instrument sample for Tail Tale's ending by ChiptuneBrony at 8:05 PM EST on January 26, 2023
MIDIed Grand
Source: Roland JV-1080 - PRA:009, V3 (AC. Piano)
Year of Release: 1994
Composer: Unknown(?)
Game: Yaminabe Aries ~Asu e no Chousenjou~
Year of Game Release: 2000
Song: Tail Tale - Ending Theme

It can only be played when using key velocities 75-80.
Hey by spidergeniusq0 at 10:30 AM EST on March 5, 2023
does anyone have any tips on how to rip atlus sega saturn games and theyre midi and sf2 and also just do it without error?
by Weltraum79 at 4:16 AM EDT on August 22, 2023
I'd like to point out a vinyl scratch effect I found from Sonic Adventure 2.

It's FX 29 from East West Dance/Industrial.

Dance/Industrial -> Partition C -> VOLUME 006 -> HITS + EFX 2 -> FX 29 (play it at E2 key)

The song is: Soarin' Over the Space... for Cosmic Wall
Discord Invite Please by ImmortalGangsta2004 at 1:13 AM EDT on April 9, 2024
This is probably my first post on this site, but anyway I heard there is a Discord server dedicated to finding instrument sources from video games, so that could help me find instruments that were used in games like Sega Rally Championship, like the rock organ and distortion guitar for example. However, I also heard that the invites for the server were closed, probably due to raids or something. Could I please have an invite to the server? My username on Discord is ImmortalGangsta2004 btw. If you can't invite me to the server, that's ok, but I'm just asking.

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