Header documentation by Avilla831 at 5:03 PM EDT on September 12, 2023
Hi @Nicknine did you ever create any documentation around the header structures? I’ve been digging into audio files from NCAA 14 and have seem some of the patterns you’ve noted here. I haven’t been able to make enough sense out of the headers to dig in further but I did find the group or SNR files that go with the sbs audio banks. Any info you could provide would be appreciated, I can also post the files if you’re interested. Thanks!
Header documentation by Avilla831 at 5:04 PM EDT on September 12, 2023
Hi @Nicknine did you ever create any documentation around the header structures? I’ve been digging into audio files from NCAA 14 and have seem some of the patterns you’ve noted here. I haven’t been able to make enough sense out of the headers to dig in further but I did find the group or SNR files that go with the sbs audio banks. Any info you could provide would be appreciated, I can also post the files if you’re interested. Thanks!
Prince of Persia PS2 by Locke_gb7 at 2:43 PM EST on January 8, 2024
I have been trying every possible way to get the music from all the 3 prince of persia on PS2 using many programs vgmsrteam psouund, quickBMS, i just managed to get a single song out, what am I missing?
You're missing proper examination of files. Examining header part, mostly.
Miner Dig Deep XBLA .xnb by azer95 at 9:16 AM EDT on June 6, 2024
Struggling to find anything that can open or convert the audio files from Miner Dig Deep from Xbox Live Arcade archive? foobar/vgmstream and quickbms not giving any results.
No, vgmstream does not output data in the game formats it reads. As far as I know the most extensive tool for encoding is VGAudio, there are many more for specific formats, as well as the official middleware or devkit tools.