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by hcs at 6:57 AM EST on November 4, 2005
Switching gears, I'm now working on a rip of Lode Runner 3D. I've got a test USF working, low CPU usage and it seems to be size-efficient, there's just two weird things:
1) 19 KHz (what? what?!?)
2) It rips fairly slowly, but not unusually so, until about six seconds in when it suddenly cuts to half speed. CPU usage when playing back the USF doesn't go up, just when ripping. WTF?

Despite the second point I'll run the rip anyway, it's just going to take a godawful amount of time to complete. I've spent nearly as much time trying to make it more efficient, though, so it's a matter of automated ripping time vs. manual analysis time, and I'd rather let the computer work it out than sit here any longer thinking about it.

it's done and online, now

edited 6:10 PM EST November 4, 2005
by FireDivine at 4:05 PM EST on November 4, 2005
All teh bases are belong to hcs!
by hcs at 7:53 PM EST on November 4, 2005
Working on excitebike now... I've got a really strange conundrum here that's preventing it from being useful, though... there are bits of silence (milliseconds long) scattered in certain regions of the playback. I observe this in PJ64 as well, but only when I have "sync game to audio" in the audio plugin enabled, otherwise it plays perfectly. I'm at a loss.

Fixed it, by adding a feature to PJ64 to handle the AI FIFO full flag more gracefully.

edited 2:29 AM EST November 5, 2005

This feature does, however, break some other sets (Animal Forest, Chopper Attack, Snowboard Kids, probably others). I'll have to make this optional, switched by the set (like the enablecompare tag).

edited 6:59 AM EST November 5, 2005
by marioman at 4:52 AM EST on November 5, 2005
Sounds good hcs. The new beta seems to handle the AI FIFO well. Good job!

*sigh* All of these hard-to-rip sets, and still no Rush 2049... :(
by R. Belmont at 5:08 AM EST on November 5, 2005
The arcade version of Rush 2049 plays great in M1, and it's the same songs, just higher quality.
by Omochao at 10:55 AM EST on November 5, 2005
Lode Runner 3D tagged:
https://s12.yousendit.com/d.aspx?id=339DE7LSPO3MN3N6LVRW8TEY0B
by FireDivine at 11:57 AM EST on November 5, 2005
Is it timed?
by hcs at 1:12 PM EST on November 5, 2005
no.
And in the time it took you to post that you could have checked. At least it's a start.

There are 8 tracks now, I assume that you found another one repeated?

edited 6:13 PM EST November 5, 2005
by Poobah at 8:26 PM EST on November 5, 2005
I've just finished tagging Mischief Makers. It's tagged according to the official soundtrack.

Get it here.

edited 1:26 AM EST November 6, 2005
by hcs at 10:57 PM EST on November 5, 2005
Mischievous!

In other news I completed my timing of Battle Tanx: Global Assault, the tags for which are now complete (I think). Unless anyone knows where the unknown one comes from.
by Synthesis at 12:38 PM EST on November 6, 2005
I'll take care of the Excitebike 64 tags.
by hcs at 1:29 PM EST on November 6, 2005
Synthesis is LGM, by the way. The name was changed by request.
by hcs at 8:56 PM EST on November 6, 2005
Excitebike 64 tags (no times) now up.
Actually, only renamed files at the moment. He's working on actually tagging the files now.

edited 2:10 AM EST November 7, 2005

OK, all tagged and timed now.

edited 3:37 AM EST November 7, 2005
by hcs at 8:20 PM EST on November 23, 2005
Good news, I got a disk image of F-Zero X Expansion Kit, and it seems to be possible to copy the music data over that in F-Zero X. Which means that a USF set for this is possible!
by Koji at 9:48 AM EST on November 25, 2005
I can't wait for Expansion Kit. x x
by hcs at 7:38 AM EST on January 14, 2006
New set of titles up for the Killer Instinct Gold prelim set.

I guess this would be the best place to also note that I've updated the USF spec for the first time in a while, to reflect the _enableFIFOfull tag needed for Excitebike 64.

edited 1:33 PM EST January 14, 2006
by hcs at 10:18 AM EST on February 25, 2006
Ripping Buck Bumble right now. Works well at 0% CPU with Audio HLE.

Up now.

edited 4:13 PM EST February 25, 2006
by PokeParadox at 12:27 PM EST on February 25, 2006
Excellent... I love the funky title music. ^__^
by hcs at 9:06 PM EST on February 25, 2006
Tagged version up now (titles taken from level table). Hopefully the requester will time it soonly.

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