Previous Page | Next Page

by Knurek at 6:53 AM EDT on May 15, 2013
Lovely, thanks for the rip. Should be up on the site.

Completely understandable re: your time vs rerips.

Quickly looking at pmh 'no rip games' with notable composers, those stand out:

Hitoshi Sakimoto
TaleSpin
The Little Mermaid
Side Pocket

Yasuhisa Watanabe:
The Flintstones: King Rock Treasure Island

Seiko Kobuchi
NBA In The Zone

Jun Funahashi, Kazuhiro Senoo
Spawn

Thomas "Laxity" Petersen:
Micro Machines 1 and 2: Twin Turbo
Player Manager 2001 (GBC)

Matthew "4-mat" Simmonds:
NHL Blades of Steel 2000
LEGO Racers (GBC)

Tim Follin:
Maya the Bee and Her Friends (GBC)

Matt Furniss:
Hook
Lemmings
Predator 2
Prince of Persia
Cool Spot
Road Rash
Wolfchild
Mortal Kombat II
Daffy Duck in Hollywood
Dragon: The Bruce Lee Story

Alberto Jose Gonzalez:
The Smurfs
Hugo 2 1/2

Krzysztof "Wierza" Wierzynkiewicz:
Hands of Time (GBC)

Allister Morten Brimble:
Mortal Kombat
Cosmic Spacehead
T2: The Arcade Game
Desert Speedtrap Starring Road Runner and Wile E. Coyote
Cannon Fodder (GBC)
Cubix: Robots For Everyone - Race 'N Robots (GBC)

Martin Iveson:
Chuck Rock II: Son of Chuck

I'm not counting GBA here, the list would double or triple if I did (30+ unripped Manfred Linzner games for instance).
by Lunar at 7:04 AM EDT on May 15, 2013
Now I want to hear that Flintstones soundtrack :I
by kingshriek at 7:08 AM EDT on May 15, 2013
Here's a fixed Hany on the Road HES:

http://www.mediafire.com/?c2ztklf8h3i8jib

edited 7:11 AM EDT May 15, 2013
by Knurek at 7:14 AM EDT on May 15, 2013
Sorry to report, but the rip is missing PCM on the "In Your Town" track, roughly 15 seconds in.
by kingshriek at 7:54 AM EDT on May 15, 2013
Weird, the driver wasn't setting the DDA channel (channel 4) balance for that track. Fixed by initializing it at max volume. Channel 4 is at max volume at all times while in DDA mode for the other tracks that use it so this fix should be ok.

Try it now:

http://www.mediafire.com/?9tmpp0lgmcs05cc
by Knurek at 8:22 AM EDT on May 15, 2013
Works fine for me, 2ch-H knows the game better, so I'm sure he'll let you know if he finds anything wrong with the rip.

Updated PC Engine Music Archive with today's rips.
by mogikihei at 10:29 PM EDT on May 17, 2013
Problem of HES that I noticed,
Saint Dragon (AKA Tensei Ryuu) HES rip is Sound is missing, "Continue" and "Area 6".

New SSF rips.

Princess Maker 2 (T-5201G)
http://www.mediafire.com/?nds6i4rwbmje56b

Sotsugyou III; Wedding Bell(T-10506G)
http://www.mediafire.com/?un5qhjr2bbn35b1
xxx.joshw.info Music Archive thread of awesome by KusanagiShiro at 12:15 AM EDT on May 18, 2013
Its gone...all of it
by Josh W at 1:09 AM EDT on May 18, 2013
nope, I forgot to set the service to auto-start on the new server
by Knurek at 3:25 AM EDT on May 18, 2013
2ch-H, if possible, could you upload the streamed tags with your rips as well?

I've added them to Sotsugyou III rip, but I didn't have Princess Maker 2 ISO handy, so that rip is not complete.

New rips:

PSP:

7th Dragon 2020-II (2013-04-18)(ImageEpoch)(Sega)
Kud Wafter - Converted Edition (2013-05-09)(Key)(-)(Prototype)
Summon Night 5 (2013-05-16)(Felistella)(Bandai Namco)

Saturn:

Prikura Daisakusen (1996-11-15)(-)(Atlus) - streamed tracks only
Princess Maker 2 (1995-10-27)(Gainax)(-)(Microcabin)
Sotsugyou III - Wedding Bell (1998-04-09)(Westone)(Shogakukan)
Yuukyuu Gensoukyoku Ensemble 2 (1999-03-04)(Starlight Marry)(Media Works)
by mogikihei at 5:34 AM EDT on May 18, 2013
Tag_e2j.bat which is included in the Princess Maker 2 and Sotsugyou III is needed to Japanese to the TAG, please include in the archive.

Princess Maker 2 Streamed Track
http://www.mediafire.com/?2rd5ha5kem5nca7

edited 5:48 AM EDT May 18, 2013
by Knurek at 6:26 AM EDT on May 18, 2013
Updated both sets, but I'm sorry to say I haven't been including that file when uploading your previous rips.

If you would like to have the batch files included, please just upload them somewhere (just the *.bat files, not the whole sets), I will update the sets in question.

Apologies, didn't mean to be disrespectful.
by mogikihei at 10:46 PM EDT on May 18, 2013
I'm sorry, I will update because I found a mistake tag of Sotsugyou III.
http://www.mediafire.com/?rkowv0hvbvav7qc
Use Fix_tag.bat in psfpoint, Fixed copyright and comments.

And please also replace tag_e2j.bat because the updated.
by kingshriek at 3:43 AM EDT on May 20, 2013
Here's a new batch of rips:
http://www.mediafire.com/?ewvw3va0sr88v8d

[HES]
Aurora Quest - Otaku no Seiza in Another World
Bikkuriman Daijikai
Hyper Wars
Quiz Avenue
Quiz Avenue II
Quiz Avenue III
Quiz Caravan: Cult Q
Tanjou: Debut

[GBS]
Hugo 2 1/2 (identical music to Hugo 2 (GB))
TaleSpin
The Flintstones: King Rock Treasure Island
The Little Mermaid

[SGC]
Side Pocket
The Smurfs
by Knurek at 6:31 AM EDT on May 20, 2013
Lovely, updated both pmh and Josh's mirrors. Thanks a lot for contributing.
by Lunar at 5:52 PM EDT on May 21, 2013
Thanks kingshriek!
by kingshriek at 12:16 AM EDT on May 24, 2013
Some more rips and a fix:

http://www.mediafire.com/?vc4549qy8kcms68

[GBS]
Cubix: Robots for Everyone - Race 'N Robots
David Beckham Soccer
Hands of Time
Micro Machines 1 and 2: Twin Turbo
NASCAR 2000
NBA In The Zone
NHL Blades of Steel 2000
Player Manager 2001
Spawn

[HES]
Kawa no Nushizuri: Shizenha
KO Seiki Beast Sanjuushi: Gaia Fukkatsu - Kanketsuhen
Megami Tengoku (FIX: $C000-DFFF needed to be RAM)
by Knurek at 5:26 AM EDT on May 24, 2013
Phew, added all of them, lovely music in just about every game (was personally surprised by NASCAR game having enjoyable music). Thanks.

I know that this isn't really your area of expertise, and that there's still loads of games from older systems without rips, but...

Do you think you could take a look at GBA (GAX and/or Konami custom driver games especially)? I did some quick calculations and on the whole GBA is well below 50% of total games ripped.

GAX is somewhat more complicated to rip, comparing to GHX, from what unknownfile was saying, but both he and CaitSith2 managed to rip a few games, which might help a bit.

It's rather easy to spot the games using this driver, they always have things like "GAX Sound Engine 2.3B (Apr 15 2002) © Shin'en Multimedia. Code: B.Wodok" (different driver versions and compile date, obviously), and all the songs can be easily identified in the ROM by this signature (should be footer of the song, based on offsets from incomplete Sigma Star Saga rip):

"@SONG_TITLE" © @COMPOSER_NAME

Examples:

Sigma Star Saga: "fanfare_estab_01" © Martin Schioeler
CT Special Forces: "World1" © Manfred Linzner
//EDIT

Here's a list of games that show up search results for "GAX Sound Engine". Probably not the complete GAX list, since some games might compress the data (CT Special Forces 3 looks very suspicious, since both 1 & 2 were using GAX)

GAX Game list

Few of those are ripped (both Iridions, Sigma Star Saga (incomplete), Jackie Chan, Jazz Jackrabbit, Jet Set Radio and Earthworm Jim off the top of my head).

edited 6:37 AM EDT May 24, 2013
by JFD62780 at 7:25 PM EDT on May 24, 2013
...Come to think of it, isn't the DS's Sound Library an enhanced 16-channel version of GAX anyways?

I assumed this based on what I heard when I first plugged in Spider-Man 2 for the DS, back when I got it in Xmas 2004 in its First Generation, complete with MP Hunters First Hunt. And I thought that Vicarious Visions wrote their sound driver in-house. :P
by mogikihei at 8:25 PM EDT on May 24, 2013
Adedd Track Title Megami Paradise m3u
http://www.mediafire.com/download/bt6o2coo9rejl1l
This game title is not a "Megami Tengoku", Correct title is "Megami Paradise".
http://en.wikipedia.org/wiki/Megami_Paradise

New SSF rip.
Snatcher(T-9508G)
http://www.mediafire.com/download/jj3r45z69mhqqba
by Knurek at 4:01 AM EDT on May 25, 2013
New rips for today:

PC:
Walking Dead, The (2012-04-24)(Telltale)

Saturn:
Snatcher (1996-03-29)(KCE Tokyo)(Konami) - added streams to 2ch-H rip.

PC Engine:
Megami Paradise (TCD)(1994-09-30)(NEC Interchannel)(NEC) - added 2ch-H tags, corrected set name
by Knurek at 11:39 AM EDT on May 25, 2013
One more thing FYI, Kingshriek, if you liked Hands of Time music, the GBC version of RoboCop was scored by the same composer.
by dissident93 at 12:48 AM EDT on May 27, 2013
Has anybody tried to extract the music from these games? If anybody is bored and wants to do it that would be cool, but don't feel like you have to haha.

-Saturn-
*J. League Victory Goal (1995)
*Blue Seed: Kushinada Hirokuden (1995)
*Neon Genesis Evangelion: 1st Impression (1996)
*Sega Worldwide Soccer '98 (1997)
*Pro Yakyuu Team mo Tsukurou! (1998)

-Dreamcast-
*Pro Yakyuu Team o Tsukurou! (1999)

-PlayStation 2-
*Pro Yakyuu Team o Tsukurou! 2 (2003)
*Pro Yakyuu Team o Tsukurou! 3 (2005)
by kingshriek at 5:05 AM EDT on May 27, 2013
Another batch of GBSs:
http://www.mediafire.com/?tbeu489ubz1fu9d

Chuck Rock (GB)
ECW Hardcore Revolution (GBC)
ESPN National Hockey Night (GBC)
Flipper & Lopaka (GBC)
Gremlins: Unleashed (GBC)
Jim Henson's Bear in the Big Blue House (GBC)
Monsters, Inc. (GBC)
NASCAR Racers (GBC)
NHL Blades of Steel (GBC)
NSYNC: Get to the Show (GBC) (Fix: added second music bank)
Razor Freestyle Scooter (GBC)
Robocop (GBC)
Shaun Palmer's Pro Snowboarder (GBC)
Snow White and the Seven Dwarfs (GBC)
Spirou: The Robot Invasion (GBC)
Suske en Wiske - De Tijdtemmers (GBC)
Top Gun: Fire Storm (GBC)
Zoboomafoo: Playtime In Zobooland (GBC)

I'm not going to look into GBA stuff anytime soon. Have little interest in music on the system (awful sound quality due to software mixing with limited CPU time) and zero previous experience programming/hacking anything on it.

edited 5:08 AM EDT May 27, 2013
by Knurek at 6:05 AM EDT on May 27, 2013
Very nice list of games, anything that reduces the number of red and yellow lines in the pmh's release list is A-OK with me. :)

Should be up on site in a few hours.
by mogikihei at 10:02 AM EDT on May 27, 2013
PC-FX HES Rip Is it possible?
Battle Heat
Blue Breaker Ken Yori mo Hohoemi wo
Boundary Gate Daughter of Kingdom
Doukyusei 2 (Probably, Only Sakurako's Theme)
Dragon Knight 4
Tengai Makyo Karakuru Kakutoden

edited 12:54 AM EDT May 28, 2013
by kingshriek at 8:51 PM EDT on May 27, 2013
It isn't possible to do true HES rips of PC-FX games. The PC-FX doesn't run on a HuC6280 CPU which the HES format requires. On the other hand, the HuC6230 (SoundBox) sound chip of the PC-FX is compatible with the PC Engine with regards to PSG, and the PC-FX BIOS sound driver uses very similar data formats that were used by PC Engine CD system card sound driver.

Due to this, I was able to make HES files of Yuna FX and Team Innocent* by converting the music data to PC Engine compatible form and hacking in a few new functions into the driver in order to get the tracks to play. This conversion is very difficult as the sequence data uses absolute addresses in their control flow commands which need to be converted from the 4-byte aligned addresses (PC-FX) to 2-byte unaligned addresses (PC Engine). This can be a nightmare to deal with, especially if sequence data for one channel calls into the sequence data for another.

Due to this difficulty, I won't be doing any more PC-FX HES files again. It's kind of pointless anyway since it's not an accurate representation of the original game music. As for a proper PC-FX rip format, I don't think it's worth coming up with one for a system that has so few games (with what, maybe 50% having PSG music?). For the PC-FX, a logging format is much more practical.

* A main reason why I did these two games was that both had all of their sequence data in main memory at all times and wave/envelope/etc. data were shared for all the sequences. Other games I looked would only read in one song into memory at a time (each with different wave/envelope/etc. data), which would have made gathering and converting all the music data much more difficult.

edited 9:18 PM EDT May 27, 2013
by Dais! at 9:44 PM EDT on May 27, 2013
thanks for all the hard work.

This is me speaking as the guy who doesn't understand anything, but since you mention logging formats - would any of the work you have done with the PC-FX be useful in ValleyBell's work at enhancing the VGM format? It's not supported yet, but I'm sure anything you can contribute would be welcome. I apologize if this is an issue that has already been raised.
by mogikihei at 12:44 AM EDT on May 28, 2013
Thanks for Description.
At present, there is no PC-FX VGM logging possible emulator.
MEES is not working,
Mednafen and MagicEngine FX to work but there is no VGM logging.
I think it's a Mednafen of open source if there is a possibility.
by Knurek at 8:24 AM EDT on May 28, 2013
Kingshriek, FYI, David Beckham Soccer was scored by Jake Kaufman - confirmed both by the music (sounds very virtish) and on the composer's website.

pmh entry will have fixed metadata.

And I managed to find another unripped virt game, Despicable Me - Minion Mayhem (2010-07-06)(WayForward)(D3 Publisher), uploaded here
by bxaimc at 11:27 PM EDT on May 28, 2013
So yea, tracker is dead. Unofficially, at least. Need a hand there, knuru? :P
by Knurek at 9:14 AM EDT on May 29, 2013
I dropped both you and Josh W an email, here's the gist of it in case it somehow went into a spam folder for both of you.

If possible I'd like to have a semi-public (login details available for anyone interested in contributing, but still kept private) upload-only account. If JoshW is okay with that, obviously.

I'd still prefer to be the only one with full read/write/delete access to the sites, for editorial reasons mostly.

In the mean time, any contribution posted here/streamed thread/send by email will be added (sooner or later).
by kingshriek at 12:46 PM EDT on May 29, 2013
Ok, I lied earlier. Because I'm insane, I spent almost all day yesterday doing some more PC-FX HES conversions. While doing so, I found a difference in the way the PC-FX driver handles percussion data. It can use different "octaves" of percussion samples whereas the PC Engine CD driver is restricted to one. So I updated the original two PC-FX HES files I did with this modification.

http://www.mediafire.com/?dt0pnpshhefq28u

Contains HES files for Battle Heat!, Tengai Makyou: Dennou Karakuri Kakutouden, and newer versions of the previous two I did.

And that will be the last PC-FX HESs you'll see from me. I really mean it this time!
by Knurek at 2:29 PM EDT on May 29, 2013
You say insane, I say awesome.
by kingshriek at 4:51 AM EDT on June 3, 2013
Here's a batch of Game Gear rips (and one non-GG):
http://www.mediafire.com/?i3tywets7bve47s

This covers almost all the rest of the unripped games in Knurek's May 15 post.

Alien 3 (FIX: .kss plays too fast, re-ripped to .sgc)
Chuck Rock (FIX:.kss plays too fast, re-ripped to .sgc)
Chuck Rock II: Son of Chuck
Cool Spot
Cosmic Spacehead
Daffy Duck in Hollywood
Desert Speedtrap Starring Road Runner and Wile E. Coyote
Dragon: The Bruce Lee Story
Hook
Lemmings
Mortal Kombat
Mortal Kombat II
Predator 2
Prince of Persia
Road Rash
Robocop 3 (FIX: .kss plays too fast, re-ripped to .sgc)
Super Smash T.V. (FIX: .kss is fine, but the .m3u playlist was missing a track, re-ripped to .sgc anyway)
The Lion King (FIX: .kss plays too fast, re-ripped to .sgc)
Wolfchild
Ochan no Oekaki Logic (WS)

and some SSFs:

Kakyuusei
http://www.mediafire.com/?xyc2x68p2z2131d
Tagged based on 2ch-H's VGM release.

Magic Knight Rayearth (FIX: DSP)
http://www.mediafire.com/?qy8t7a7ux99rf39
Rip on ssf.joshw.info is missing DSP. This is a WIP set from Squaresoft74 that I helped him with way back. It was in pretty good shape. The only thing I did to it was zero out DSP RAM to eliminate pops at the beginning of the tracks.

edited 4:54 AM EDT June 3, 2013
by Knurek at 6:36 AM EDT on June 3, 2013
Wasn't Kakyuusei one of those impossibly tedious rips? With hundreds of tone and seq datafiles to match by hand?

If so, kudos for the immense amount of work this one required.

Lovely batch of titles overall, how would you rate WSR ripping process? Annoying, or easy (mainly asking because there are no rips for Judgement Silversword and Dicing Knight)?
by mogikihei at 8:59 AM EDT on June 3, 2013
Thanks for PC-FX HES ripping.

Adedd Track Title Team Innocent m3u
http://www.mediafire.com/download/1b25kpbabdfx4ga

There is a track that is not playing correctly Cosmic Fantasy HES.
Dungeon Tower, Maybe, taking over the tone of the song just before.
This is the state save and bram save and vgm for Ootake the last to be played is "Dungeon Tower".
http://www.mediafire.com/download/dd74t8lu3tg728d
(CD)Cosmic Fantasy (J)_state22.dat is state save.
Will be played to the "Dungeon Tower" to load the state save.
(CD)Cosmic Fantasy (J)_bram.dat is bram save.
bram save is go to the tower at the bottom out of the town.
cf_19_trimmed.vgm is Vgm the correct sound.
by Kaminari at 3:26 PM EDT on June 3, 2013
2ch-H, nice job on the Team Innocent playlist.

For info, the title theme is called "We Are the Innocent".
by Knurek at 7:06 AM EDT on June 4, 2013
Josh W, is there something going on with the hosting company? I've been having really terrible problems with the server, keeps timing out on me constantly.

It's up for a few minutes, then it's down again, then works fine for a while.

Really hard to upload anything with it this way...
by Knurek at 6:52 PM EDT on June 4, 2013
New rips:

PC
Amnesia - The Dark Descent (2010-09-08)(Frictional)
Caucasus ~Nanatsuki no Nie~ (2009-12-11)(-)(Innocent Grey)
Cry of Fear (2012-02-22)(Team Psyskallar)
Thomas Was Alone (2012-07-24)(Mike Bithell)

PS2:
Lamune - Garasu-Bin ni Uturu Umi (2005-08-25)(-)(NEC Interchannel)
Natsuiro no Sunadokei (2002-05-30)(-)(Zero System)

PS3:
hack Versus (2012-06-28)(CyberConnect2)(Bandai Namco)
AquaPazza - AquaPlus Dream Match (2012-08-30)(Examu)(Aqua Plus)
Time Leap (2012-01-12)(-)(Prototype)
Wizardry Perfect Pack (2011-12-08)(-)(Acquire)

PSP:
Abunai - Koi no Sousa Shitsu (2012-05-31)(-)(Quinrose)
Confidential Money (2012-10-04)(-)(Idea Factory)
Grimm the Bounty Hunter (2012-07-26)(-)(Quinrose)
Kano-Yan - Kanojo ga Yanjattara Dousuru no (2012-11-01)(-)(System Prisma)
Kono Bushitsu wa Kitaku Shinai Bu ga Senkyo Shimashita. Portable - Gakuen Summer Wars Hen (2012-08-02)(-)(Boost On)
Missing Parts the Tantei Stories Complete (2012-11-29)(O-Two, System Prisma)(Nippon Ichi Software)
School Wars (2012-11-29)(-)(Quinrose)
StormLover Kai (2012-06-12)(Vridge)(D3 Publisher)

X360
Conveni 200X, The (2006-03-30)(Masterpiece)(Hamster)
Memories Off 6 - Next Relation (2009-08-27)(KID)(5pb)
Memories Off 6 - T-Wave (2009-08-27)(KID)(5pb)
by soneek at 7:45 PM EDT on June 4, 2013
I think we should think about starting the mobile archives I mentioned a while ago. I want to first get a decent amount of rips done myself and others before anything goes live.

We discussed it on IRC the other day, but it'd be best to have ios.joshw.info and android.joshw.info separately. Knurek and Josh, does this sound okay to you guys?
by dissident93 at 12:03 AM EDT on June 5, 2013
I can't speak for them, but unless both of those archives have alot of soundtracks per system, wouldn't it be better for them just to have one single archive?
by Knurek at 3:50 AM EDT on June 5, 2013
pmh games from 2000.06 to 2000.09 have been added to Game Boy Music Archive and WonderSwan Music Archive

@soneek: No problem with me, managed you find someone to handle the archives. I'm far too busy with pmh/cmh.
by kingshriek at 6:42 AM EDT on June 5, 2013
Managed to rip Judgement Silversword: Rebirth Edition, Dicing Knight., and a whole ton of other WonderWitch games.

http://www.mediafire.com/?81blmyzaudsb1md

They all use the same driver, so I was able to write up a script to automatically rip them all pretty easily by extracting the sequence data and inserting it into a template rip file (system init + sound driver). I ran the script on the entire archive of WonderWitch Grand Prix 2001-2003 submissions. Many of these games don't have music or use some other format than what I was looking for but the script managed to produce a lot of results. All of these rips of provided directly as is from my script output, i.e. they are untimed and untested.

wsr ripping isn't much different than most of the other 8-/16-bit rip formats. It's more similar to hes rather than nsf/gbs/sgc in that a wsr file is essentially just a ROM image. This means that unlike nsf/gbc/sgc where the ripper only needs to handle init/play routines, the ripper is also responsible for initializing the system from reset (installing interrupt handlers, explicitly enabling interrupts, etc.). Personally I find wsr ripping to be a bit more annoying than the other formats - not because of the system initialization aspect but because of the CPU instruction set. Wonderswan uses an NEC VC30MZ processor, which is basically just an 8086 clone. 8086 uses a really awkward/convoluted addressing scheme where a 16-bit segment and 16-bit offset are combined to make a 20-bit physical address (see http://en.wikipedia.org/wiki/X86_memory_segmentation#Real_mode). It can be frustrating to deal with.

The Kakyuusei ssf rip did require matching around 50 sequences to around 20 tone banks, however it didn't turn out to be that bad. All these sequences and tone banks are packed together in a single archive file and there's a file table in the game's main executable for the contents of this archive. The names in the file table are in the same order and thankfully, the tone banks are named similarly to the sequence data they belong to. Sequences with no matching tone bank just used the single generic one found on the disc. I must of just overlooked this before.

I'll try to look into the Cosmic Fantasy hes problem some time.

edited 10:33 AM EDT June 5, 2013
by Knurek at 8:33 AM EDT on June 5, 2013
8086 uses a really awkward/convoluted addressing scheme where a 16-bit segment and 16-bit offset are combined to make a 20-bit physical address

Yea, I did some 8086 (well, x86, but still using real mode only) coding while getting my degree...
You should be really grateful that the CPU didn't have support for protected mode, this one singlehandedly broke just about any interest I had in any low level x86 work.

Kudos for the rips. :)
by kingshriek at 10:08 AM EDT on June 5, 2013
Sorry, I had to update the last wsr set. None of the rips in the previous set played more than 11 tracks due to something I overlooked when copying the song table. Please download again.

http://www.mediafire.com/?81blmyzaudsb1md

I updated the link in my previous post as well.

edited 10:33 AM EDT June 5, 2013
by Knurek at 12:28 PM EDT on June 5, 2013
New X360 set:

Phantom - Phantom of Inferno (2012-10-25)(Nitro+).
by Knurek at 4:02 PM EDT on June 5, 2013
Kingshriek, maybe you will find this useful. I haven't checked any of the games, but given the companies record they should have at least passable music:

List of GB/GBC games published by Konami without pmh rips:

Bill Elliott's NASCAR Fast Tracks
Top Gun: Guts and Glory
Zen: Intergalactic Ninja
Konami GB Collection Vol.1 - collection songs
Konami GB Collection Vol.2 - unique game, Guttang Gottong + collection songs
Konami GB Collection Vol.3 - two unique games, Yie Ar Kung-Fu and Antarctic Adventure + collection songs
Konami GB Collection Vol.4 - unique game, Frogger + collection songs
Owarai Yowiko no Game-dou: Oyaji Sagashite Sanchoume
NBA In the Zone 2000
Hunter X Hunter: Hunter no Keifu
Net de Get: Mini-Game@100 (GBC)
Super Gals! Kotobuki Ran (GBC)

List of GB/GBC games published by Nintendo without pmh rips:

Play Action Football
Magnetic Soccer
Top Rank Tennis
Vegas Stakes
Beauty and the Beast: A Board Game Adventure
The Little Mermaid II: Pinball Frenzy (GBC)
Kakurenbo Battle Monster Tactics (GBC)
Star Wars Episode I: Racer (GBC)

edited 4:06 PM EDT June 5, 2013
by Dais! at 5:56 AM EDT on June 6, 2013
wow, nice job with those Wonderwitch games, kingshriek.
Due to the computer I'm on at the moment, I unfortunately can't do much with them, but...did you see any sign of another version of Dicing Knight? Supposedly, there are at least five versions - I'm not sure which is the one commonly seen on rom sites. Apparently it goes something like this:

-DicingKnight (2002 WWGP entry)
-DicingKnight Release 1b (a bug fix of the above, I believe)
-DicingKnightLegions (2003 demo release)
-DicingKnight (2003 retail release)
-DicingKnight. (aka "Period", 2004 retail)

The first three obviously require the WonderWitch, but for all I know, they all use the same music data. I can see the one you included in the pack is "Period". If you have any insight about the others, I'd be glad to hear it.
by kingshriek at 9:23 AM EDT on June 7, 2013
The only Dicing Knight versions I looked were "Period" and the 2002 WWGP entry. The WWGP one didn't have sequence data in the format I was looking for (FRMD header) so my ripping tool wasn't able to get anything from it. I did see some MML text in the main .fx file so maybe the sound driver uses that somehow. Or perhaps the sequence data is compressed. I don't have any way of running it so I have no idea.

I took a look at Cosmic Fantasy and the Dungeon Tower theme never initializes waveforms for CH3 and CH4 despite using them. So it indeed uses the waveforms from the song played before. To work around this, I initialized all 6 channel waveforms before calling the driver init routines. I set CH0-CH3 and CH5 with the waveforms used in "Field" and CH4 with the waveform used in "Peaceful Town" (since "Field" doesn't use CH4). Let me know if this fix is satisfactory.

While doing that, I noticed the init routine in the Cosmic Fantasy 4 rip had a PHA without a matching PLA. Somehow it managed to work in nezplug++ despite this. Anyway, fixed it so now it should play fine in non-nezplug players as well.

http://www.mediafire.com/?3at3fbqt4u6y94b
Fantastic Journey rip by Yoshinkeru at 1:17 PM EDT on June 7, 2013
So I've always loved the music from Pro Pinball: Fantastic Journey, and I was certain that it was stored in a certain type of file--almost positive it was the 11c/22c/44c, yet I could never seem to extract it from there or anywhere. Finally I just gave up, fired up a "What U Hear" recorder, went into the table's sound test and recorded it from there. I just hope the quality loss is minimal.

Anyway, this is for the PC archives. Enjoy!

http://www.sendspace.com/file/fw8oxc
by mogikihei at 1:30 PM EDT on June 7, 2013
Thank you for fix of Cosmic Fantasy, I think this will be good.
by kingshriek at 2:39 PM EDT on June 12, 2013
Here's a new batch of rips. Enjoy!

http://www.mediafire.com/?hm19rt7d0nrya3b

Aladdin (GBC)
Asterix & Obelix Contre Cesar (GBC)
Beauty and the Beast: A Board Game Adventure (GBC)
Bill Elliott's NASCAR Fast Tracks (GB)
Buffers Evolution (WS)
Cruis'n Exotica (GBC)
Dexter's Laboratory: Robot Rampage (GBC)
Driver: You are the Wheelman (GBC)
Godzilla the Series: Monster Wars (GBC)
Godzilla the Series (GBC)
Indiana Jones and the Infernal Machine (GBC)
Kakurenbo Battle Monster Tactics (GBC)
LEGO Island 2: The Brickster's Revenge (GBC)
LEGO Racers (GBC)
Magnetic Soccer (GB)
Mary-Kate and Ashley: Get a Clue! (GBC)
Mat Hoffman's Pro BMX (GBC)
Maya the Bee and Her Friends (GBC)
NBA In The Zone 2000 (GBC)
No Fear: Downhill Mountain Biking (GBC)
Owarai Yowiko no Game-dou: Oyaji Sagashite Sanchoume (GBC)
Play Action Football (GB)
Prophecy: The Viking Child (GB)
Ready 2 Rumble Boxing (GBC)
Shrek: Fairy Tale Freakdown (GBC)
Star Wars Episode I: Obi-Wan's Adventures (GBC)
Star Wars Episode I: Racer (GBC)
The Little Mermaid II: Pinball Frenzy (GBC)
The New Adventures of Mary-Kate & Ashley (GBC)
Tom Clancy's Rainbow Six (GBC)
Top Gun: Guts and Glory (GB)
Vegas Stakes (SGB)
Wendy: Every Witch Way (GBC)
Zen: Intergalactic Ninja (GB)

edited 2:40 PM EDT June 12, 2013
by Knurek at 3:11 PM EDT on June 12, 2013
Lovely, lovely, lovely.

Kingshriek, I found some problems with your Shantae rip. At least one of the tracks is missing some percussion samples when compared to the gamerip I have:

Track #10, I've uploaded some samples here

LMK if you need more information. :)

//EDIT

I think this may be a false alarm - the gamerip was based on recordings provided on virt's site, I've tried playing the track in question in game and it sounds like your rip. Maybe virt just used different version of the song for the on-site recording.

I would still appreciate if you could look into it, to double-check me. The track in question plays during the first conversation with Mimic, roughly 5 minutes into the game.

edited 3:41 PM EDT June 12, 2013
by kingshriek at 10:40 AM EDT on June 13, 2013
I ran through the Shantae gbs in the BGB debugger and no obvious problems (bad bankswitches, execution on invalid addresses, writing to the interrupt enable register, etc.) were detected. And yeah, the in-game and gbs (via GBS2GB) versions of that track sound identical to me.

As far as ripping goes, Shantae was very straightforward. Every sound bank is self contained, each containing its own copy of the sound driver. All driver routines are in a jump table at the beginning of the bank so I'm positive I didn't miss any initialization.
by TheUltimateKoopa at 8:38 PM EDT on June 13, 2013
Two questions.
Firstly, is it possible to rip the remaining DKL2 tracks, that are, IIRC, the bonus stages, character parade, credits (i.e. swanky's swing), the unused boss bossanova theme, etc?

Secondly, are all of the Final Fantasy Crystal Chronicles games sequenced?
by CyberBotX at 1:59 AM EDT on June 14, 2013
I can tell you that FFCC: Ring of Fates as well as FFCC: Echoes of Time, both on the DS, are MOSTLY sequenced as far as their music goes, but they also contains a lot of streams as well, most of them for the vocal dialogue, but a few music tracks are also streamed. I believe the current 2SF sets of both those games lacks the streamed music tracks (I can't recall without looking at my own sets, but I belive RoF has 2 streamed music tracks that were listed in it's OST but weren't in the set, and EoT has 1 streamed music track listed in the OST but not in the set). I did release NCSF sets that contained those streamed tracks in them.
by Knurek at 2:40 AM EDT on June 15, 2013
@Kingshriek:

I'm not sure if this has anything to do with the rip, or if the game is coded this way, but the LEGO Racers rip seems to cut off first note of song. Compare beginning of BGM #07 to first loop start (0:48) to see what I mean.

A question about Alberto Jose Gonzales rips - most of your rips are from the GBC versions of games. I've kept the GB originals as unripped, just in case there's some difference in music between versions. You think I can safely set them to link to the GBC version?

Some other suggestions, mostly notable ports from other systems:

Gauntlet II
Navy Seals
Turrican
Dig Dug
Speedball 2: Brutal Deluxe
The Humans
Universal Soldier
Desert Strike: Return to the Gulf
The Ottifants (GG)
Pinball Dreams
Gear Works
James Pond II: Codename RoboCod (GG)
Micro Machines (GG)
Pinball Dreams (GG)
Sonic Spinball (GG)
Taz-Mania
James Pond 3: Operation Starfish
Lemmings 2: The Tribes
Mr. Nutz
Zool: Ninja of the "Nth" Dimension
Pinball Fantasies
Shaq-Fu
Ninku 2: Tenkuuryuu he no Michi
Pinball Deluxe
Pinball Mania
The Smurfs 2: Travel the World
Worms
Chicago Syndicate (GG)
Shaq-Fu (GG)
Pinocchio
Panzer Dragoon Mini (GG)
Namco Gallery Vol. 2
Micro Machines 2: Turbo Tournament
Namco Gallery Vol. 3
Nobunaga no Yabou (WS)
Sangokushi (WS)
Clock Tower (WS)
Mr. Nutz (GBC) - looks to have different music than the GB version, different developer (Ocean vs Planet)
Wings of Fury
Metal Slug: 2nd Mission (NGPC) - just a song select hack will do here, anything I can VGM log from. Done by Mega Man 3/4 composer
Sangokushi II (WS)


edited 2:41 AM EDT June 15, 2013
by kingshriek at 12:48 PM EDT on June 15, 2013
@TheUltimateKoopa:

I added the missing tracks to the Donkey Kong Land 2 rip. It's in the batch of rips linked below.

@Knurek:

I checked that specific LEGO Racers track in-game and heard the same behavior with the cut-off first note so the rip should be OK.

I looked over the unripped Alberto Jose Gonzalez games and found that the sound banks were identical for The Smurfs' Nightmare and Tintin: Prisoner of the Sun so you can safely link those. The different versions of Asterix & Obelix, Die Maus, Lucky Luke, and Tintin in Tibet have different sound banks (checking via crc32). The music is the same (upon casual listening), but there may be minute differences so I went ahead and ripped the Game Boy/Super Game Boy versions of these.

Anyway, here's a new set of rips:
http://www.mediafire.com/?rzloazsuhv5go6u

Alone in the Dark: The New Nightmare (GBC)
Armada: F/X Racers (GBC)
Armorines: Project S.W.A.R.M. (GBC) (Timer+VBlank)
Asterix & Obelix (SGB)
Barbie: Fashion Pack Games (GBC)
Buffy the Vampire Slayer (GBC)
CyberTiger (GBC)
Denki Blocks! (GBC)
Die Maus (GB)
Donkey Kong Land 2 (SGB) (fix: added missing tracks)
Dragon Tales: Dragon Adventures (GBC)
Gift (GBC)
Harry Potter and the Chamber of Secrets (GBC)
Hercules: The Legendary Journey (GBC)
Heroes of Might and Magic II (GBC)
Janosch: Das grosse Panama-Spiel (GBC)
LEGO Alpha Team (GBC)
Lucky Luke (GB)
Maya the Bee: Garden Adventures (GBC)
MTV Sports: T.J. Lavin's Ultimate BMX (GBC)
Portal Runner (GBC)
Pumuckl's Abenteuer bei den Piraten (GBC)
Pumuckl's Abenteuer im Geisterschloss (GBC)
Racin' Ratz (GBC)
Sabrina the Animated Series: Spooked! (GBC) (Timer+VBlank)
Sabrina the Animated Series: Zapped! (GBC) (Timer+VBlank)
San Franciso Rush 2049 (GBC)
Tech Deck Skateboarding (GBC)
Test Drive 2001 (GBC) (Timer+VBlank)
The Mummy Returns (GBC)
Tintin in Tibet (SGB)
Uno (GBC)
Walt Disney World Quest: Magical Racing Tour (GBC)
WWF Betrayal (GBC)
Xena: Warrior Princess (GBC)

Most of these are for games using the MusyX Audio Tools and were auto-ripped by a Python script I wrote. The script covers at least two versions of this driver and these were the unripped games I found that contain the code signatures I was looking for.

Games that are marked "Timer+VBlank" require players that support ugetab's Timer+VBlank additions to the GBS spec (v1.04u). As of this time, the only players I know of that support it are nezplug++ and GBS PLAYER 1.04u used in ugetab's GBS2GB (requires uncommenting ";#DEFINE TimeVBlank" in gbsplay.asm).

While ripping these, I noticed at first that rips using the earlier version(s) of the MusyX driver weren't playing correctly in nezplug++. After studying the differences between two versions of the driver (one that worked with one that didn't), I found that the non-working one was writing to addresses in the 5000-6000 range (which should be read-only) and by a stroke of luck, these were being mirrored to the sound I/O addresses in-game. I was able to determine how this bug was fixed in the newer version and patched the gbs files this affected. Doing so got them working in nezplug++. Not surprised none of these have been ripped before. Dealing with buggy sound drivers adds a ton of complexity to the gbs ripping process.

edited 1:10 PM EDT June 15, 2013
by dissident93 at 6:40 PM EDT on June 15, 2013
The video game music community thanks you for all your contributions, kingshriek. : )
by JILost at 7:09 PM EDT on June 15, 2013
The video game music community thanks you for all your contributions, kingshriek. : )

Seconded.
by Mouser X at 11:25 PM EDT on June 15, 2013
Thirded. Awesome work!
by TheUltimateKoopa at 9:23 PM EDT on June 16, 2013
Fourthed...?
by betaking at 10:55 AM EDT on June 17, 2013
any one has TWIN CORBA FMTOWNS VERSION CD-DA?
by kingshriek at 2:43 PM EDT on June 17, 2013
I went ahead and made GBS files for the unreleased Game Boy (Color) games that Jeroen Tel did the music and publicly released source code for (http://gilgalad.arc-nova.org/vgscr/gameboy.html).

Wasn't hard at all to get them to assemble with TASM - just had to tweak a few minor things. I tagged the sets based on the labels used in the source code. Each of the source code files had a copyright date of 1999, so I assume these were all Game Boy Color titles.

http://www.mediafire.com/?ickto7x3bd96y4a

Crimson (GBC) (unreleased)
Hard Truck (GBC) (unreleased)
Jet Force Gemini (GBC) (unreleased)
Katharsis (GBC) (unreleased)
by Sir-Sabin at 4:15 PM EDT on June 17, 2013
i have uploaded 2 pc games, NHL 96 and NHL 98. thank the now dead Underground Gamer for NHL 96

NHL 96

NHL 98

Enjoy

edited 4:16 PM EDT June 17, 2013
by Knurek at 2:08 PM EDT on June 19, 2013
Kingshriek, the Test Drive 2001 rip doesn't seem to play correctly in the latest NEZPlug++ version - songs are played way too fast when compared to the bgb output.

I don't recall hearing anything wrong with the other Timer+VBlank rips from your last pack...
by Knurek at 11:20 AM EDT on June 21, 2013
New PSF rips from 2ch-H:

Aitakute...Your Smiles in My Heart (2000-03-16)(KCE Tokyo)(Konami)
Atelier Elie - Salberg no Renkinjutsushi 2 (1998-12-17)(Gust)
Lupin the Third - Castle of Cagliostro -Reunion- (1997-01-10)(-)(Asmik Ace)
Mahou Shoujo Fancy CoCo (1996-09-13)(-)(Planning Office Wada)
Reikoku -Ikeda Kizoku Shinrei Kenkyujo- (2000-10-26)(Infinity)(Media Factory)
Sotsugyou III - Wedding Bell (1998-04-02)(Westone)(Shogakukan)
Speed Power Gunbike (1998-04-23)(Inti Creates)(Sony Music)
Velldeselba Senki - Tsubasa no Kunshou (1997-04-18)(Tenky)(SCE)
by dissident93 at 1:52 PM EDT on June 21, 2013
hey Knurek, you should add the Blazing Dragons PSF to the archive while you're at it.
by Knurek at 2:38 PM EDT on June 21, 2013
Umm, it's there already?
by kingshriek at 3:55 PM EDT on June 21, 2013
@Knurek:

Yeah, I don't know why the Test Drive 2001 rip does that in nezplug++. I checked it in BGB and it is not doing any unmapped memory accesses so I know that isn't the problem. It's ripped in the exact same way as Armorines: Project S.W.A.R.M. (another Timer+VBlank rip) and both use a version of the MusyX driver that needed to be patched. I'm at a loss as to why nezplug++ can play Armorines correctly but not Test Drive 2001. Although it plays correctly in BGB, I'm still hesitant to say it's a problem with nezplug++ though.

While doing a SGC rip of Micro Machines, however, I did uncover a bug in how nezplug++ is emulating the SN76489. I created a new topic for it to give it more visibility in the hope that it will get fixed.
by kingshriek at 11:47 AM EDT on June 25, 2013
Here's some more GBS/SGC rips:
http://www.mediafire.com/?q3wp64byaa5b5wh

Chicago Syndicate (GG)
Desert Strike: Return to the Gulf (GG)
Dig Dug (GB)
Gauntlet II (GB)
Gear Works (GB)
James Pond II: Codename RoboCod (GG)
James Pond 3: Operation Starfish (GG)
Lemmings 2: The Tribes (GB)
Micro Machines (GG)
Micro Machines 2: Turbo Tournament (GB)
Mr. Nutz (GB/GBC)
Navy Seals (GB)
Ninku 2: Tenkuuryuu e no Michi (GG)
Panzer Dragoon Mini (GG)
Pinball Deluxe (GB)
Pinball Dreams (GB)
Pinball Dreams (GG)
Pinball Fantasies (GB)
Pinball Mania (GB)
Pinocchio (GB)
Shaq-Fu (GG)
Shaq-Fu (SGB)
Sonic Spinball (GG)
Speedball 2: Brutal Deluxe (GB)
Taz-Mania (GB)
The Humans (GB)
The Ottifants (GG)
The Smurfs 2: Travel the World (GB)
Turrican (GB)
Universal Soldier (GB)
Wings of Fury (GBC)
Worms (GB)
Zool: Ninja of the "Nth" Dimension (GB)

Music is identical between the GB and GBC version of Mr. Nutz so the rip is for both.

The Humans (wave channel in track 1) and Zool (noise channel cuts out abruptly) have playback problems in NEZplug++. I haven't determined the cause. They play back fine in foo_gep and GBSPlayer.

Panzer Dragoon Mini was interesting. Many tracks use a sound driver command that requires the music data to be in RAM (as opposed to ROM) to work correctly. However, the game itself doesn't have any on-cartridge RAM and all its music data is accessed from ROM. This causes various problems such as the game crashing or resetting itself if an affected track is played long enough. Try sounds 007, 008, and 010 in the sound test to see this for yourself. For the rip, I moved the music data to RAM so all the tracks play properly. In doing so, I found that NEZplug++ does not support 8000-BFFF being a RAM bank in sgc files which the spec allows (foo_gep plays it fine though). I made a kss rip as well which allows it to be played in NEZplug++ but doesn't work in foo_gep (like most kss files). In short, use the kss rip for NEZplug++ and the sgc rip for foo_gep.

edited 11:50 AM EDT June 25, 2013
by anewuser at 11:34 PM EDT on June 25, 2013
Hi.

thank you guys for still working on good old music files. Seems in this era of streams much of the love for the classics has faded.

Back to the trenches
by kode54 at 2:15 PM EDT on June 27, 2013
And suddenly, the PS3 and GCN archives are empty.
by dissident93 at 3:12 PM EDT on June 27, 2013
gsf as well.
by Knurek at 4:38 PM EDT on June 27, 2013
I have no idea what's going on, sad to say. Haven't been able to upload any updates for the last week or so.
by Josh W at 8:27 AM EDT on June 29, 2013
It is a mystery to me too, the files don't seem to be missing

The server itself seems to be acting a bit weird, so I have attempted to reboot it and log a support case.



Think its time to look for another hosting provider -_-
by ze1 at 8:22 PM EDT on June 30, 2013
Are the sites down because of server issues?
by Josh W at 11:17 PM EDT on June 30, 2013
Indeed. About time i sent another email >:(
by Josh W at 8:56 PM EDT on July 1, 2013
Well, it looks like one of the disks has crashed, which explains why some of the directories disappeared.

I'm going to try and recover it, but stuff might be lost :(
by Knurek at 2:58 AM EDT on July 2, 2013
Just let me know what I need to reupload.

Also, I have had lots of trouble just logging into the account for the last few months. Takes up to 5 minutes to log, and the connection tends to break constantly whenever I manage to do so.
by Josh W at 7:17 PM EDT on July 2, 2013
The server itself is up now, but the only disk that crashed (and is gone) was the main disk that all of the sets was on (the first 680Gb physical LVM volume), therefore everything's gone :(

The problem logging in was probably due to the bad disk, constantly throwing errors.

Edit:
I found a copy of the hes directory, which I had moved back

edited 7:18 PM EDT July 2, 2013
Very sad. by hamesman at 7:31 PM EDT on July 2, 2013
Is there anything we can do if we have some of the directories already downloaded? I'd hate for this directory to die.
by Josh W at 8:25 PM EDT on July 2, 2013
Good idea.

I've created an upload only account on the server (vgm-ssh.joshw.info), which files can be copied to using sftp.

The account is 'vgmupload' and password is 'vgmP@ssw0rd'.

There is a writable directory called 'uploads' where files can be written to.
by hamesman at 9:21 PM EDT on July 2, 2013
Awesome, Josh!

Come on, guys. We can do it!
by dissident93 at 11:11 PM EDT on July 2, 2013
dang :(

I've downloaded loads from the archive, however I've retagged all of them. Would this still be accepted or no?
by Knurek at 1:16 AM EDT on July 3, 2013
No, please only add the vanilla sets.

Also, if you have new stuff, please mark it as such.

I can upload everything again, it will just take time to do so.

//Edit

Starting with Neo Geo CD reuploads.

edited 1:21 AM EDT July 3, 2013
by Josh W at 1:52 AM EDT on July 3, 2013
I've made a quick hack to try and recover some of the files from the second disk.
The only problem is that I don't know what the filename is, or what directory it is from.

by Knurek at 5:37 AM EDT on July 3, 2013
The datafiles I generated might be of use here, problem is, I don't have them locally. :)
by dissident93 at 2:13 PM EDT on July 3, 2013
@Knurek ah alright.
by AC at 11:15 AM EDT on July 6, 2013
I'm salvaging what I can from my (small) collection. Unfortunately I don't have the original archives any more, so for most of them the best I can manage right now is the name of the game and the file format.

That good enough?
by Knurek at 1:34 PM EDT on July 6, 2013
Not really, sorry.

I more upbeat news, wsr, gbs, 2sf are uploaded, and I'm mostly done with smd as well.
by verth at 8:16 PM EDT on July 6, 2013
I mirrored at least the nsf & spc sets about three months ago, but I put all files in one directory, so they're not organized alphabetically.

Will that help?
by Knurek at 1:51 AM EDT on July 7, 2013
Yes, especially NSF account, since my local copy can't be uploaded due to preliminary cmh work I did on it.

Don't bother with SPC though, it's small enough that I can upload it myself.
404 Error by ghf_50 at 5:47 AM EDT on July 7, 2013
most of these subsites appears 404 error
Please fix it.
:-)
and it only appears index 0-9,a on
http://psp.joshw.info/

edited 5:50 AM EDT July 7, 2013
by soneek at 12:41 PM EDT on July 7, 2013
Please read through the previous posts in this thread to stay updated on the situation. It'll be fixed, when it's fixed. It'll be a while before everything is available again.
by hamesman at 1:17 PM EDT on July 7, 2013

@Krurek:
Thanks for all of your hard work, my friend. I promise it's NOT going unappreciated.
by Knurek at 10:35 AM EDT on July 8, 2013
@Josh W: I've gotten a security warning about the server key or signature being different than before, is this correct or did something untoward happen with the server?
by Josh W at 10:48 AM EDT on July 8, 2013
Yep, I've recently just moved everything to a new (better) host

Over the past few days I've been detecting some strangeness with the disk controller on the old host, so I thought it would be best to move.

So, the lesson learned here is invest in a server with a good raid controller :)


...also, should be much faster now its back in the US with a 200mbit dedicated link
by verth at 11:47 AM EDT on July 8, 2013
Knurek - Where would you like me to upload the nsf archive?

verth

Previous Page | Next Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source