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- by RebeccaSugar at 8:14 PM EST on December 14, 2014
- Once again, you don't fail to amaze me Soneek. Great work!
I get all giddy inside when the file quality inside of a video game is higher than its CD counterpart.
Anyone get the same feeling?
- by Pik at 9:24 PM EST on December 14, 2014
- I know that feeling! I think the Portraits used in Classic mode are also higher-res than the ones we got in that imgur album a few months ago- hopefully as big as the press release pics, but I'm pressing my luck there.
- by starerik at 9:51 PM EST on December 14, 2014
- Actually, I feel that the original game versions sound a bit too sharp since they were made with a lower sample rate in mind. They seem upsampled in a lazy way. I really noticed it on the Galaxy tracks.
- by Vittas at 10:37 PM EST on December 14, 2014
- @alexbip15 To be honest, I'd like to extend some of the songs, and that's a lot easier usually with the native format files straight from the game.
@disident93 I respectfully disagree. I'm not asking for them, but I do want to know if anyone has a plan to release them. I want to know this so I know if I should cave and just extend via the OST.
- by Tailikku at 4:44 AM EST on December 15, 2014
- I kieep getting the same problem when I download the files: it says that the archive is broken. Is there a way to fix this?
Nevermind, fixed it
edited 4:46 PM EST December 15, 2014
- by shrimp at 9:33 AM EST on December 15, 2014
- @starerik Yeah its kinda a shame that the brawl tracks are all upsampled. I was hoping they'd be in higher res this time around. I checked via spectrum and they are indeed lazily upsampled.
- by starly396 at 12:25 PM EST on December 15, 2014
- My extractor is complaining that the MEGA .rar is not a rar file, grr. Great work guys, can't wait to have a listen!
- by Kurausukun at 1:17 PM EST on December 15, 2014
- If you knew how to read, you'd probably have an easier time. You need the latest version of WinRAR to decompress these files.
- by RebeccaSugar at 4:49 PM EST on December 15, 2014
- @shrimp
Damn this placebo effect, anyone got a .wav image comparing the two?
- by alexbip15 at 6:18 PM EST on December 15, 2014
- It's from mp3's but you can still see the difference.
http://gyazo.com/6067d7470751c58f469e2813acf22567 -> from Brawl music files.
http://gyazo.com/16ba906b8f1183a3955c9f4a2a71a15d -> same track in the SSB4WiiU music files
http://gyazo.com/746c67a417cafd69d69b7787af022116 -> new SSB4 Remix for comparison
it's worse for the two tracks coming from Smash Bros. (N64) since those have a horrible source quality
edited 11:28 PM EST December 15, 2014
- by Infernus Animositas at 6:19 PM EST on December 15, 2014
- Here's a spectral comparison.
Final Destination (Brawl)
Final Destination (Wii U)
- by shrimp at 6:20 PM EST on December 15, 2014
- Here.I used Fortuna song as a example. First image is from Brawl (16KHz limit), second from Wii U version. The red line is the 16KHz cut off. You can see on the second image that its just nulled frequencies.
- by ryanrocks462 at 9:49 PM EST on December 15, 2014
- Anyone know how to Extract the .sarc files i can view them in WiiU Explorer but can't extract the .byml's and how can a .byml be played?
edited 3:12 AM EST December 16, 2014
- by crediar at 1:08 AM EST on December 16, 2014
- Added a pack that has the 3DS music files from Smash Bros. for 3DS added.
- by ryanrocks462 at 6:11 AM EST on December 16, 2014
- @crediar is it possible for you to separate the 3ds ones in its own download because last download took 11hrs without them >.<
- by WrappedInBlack at 6:40 AM EST on December 16, 2014
- if it's just the actual 3DS ones... meaning those horribly low quality ones... they're already up in the 3DS music thread... also... I'm not familiar with all this... game file conversion stuff... so any ideas on why some Smash iDSP files can't be converted to wav?
- by crediar at 7:01 AM EST on December 16, 2014
- Added NES Remix Pack
- by starerik at 8:08 AM EST on December 16, 2014
- Nintendo can't seem to let go of 32 kHz.
- by RebeccaSugar at 8:51 AM EST on December 16, 2014
- @starerik I need confirmation, is it just the re-used tracks that are upscaled or the entire thing is?
- by shrimp at 9:14 AM EST on December 16, 2014
- There's conformation above. All Brawl tracks in SSB Wii U are upscaled.
edited 2:21 PM EST December 16, 2014
- by starerik at 9:19 AM EST on December 16, 2014
- @RebeccaSugar The tracks not made for Smash 4 (as in non-remixes and Brawl/Melee/N64 tracks) are upsampled/upscaled.
edited 2:26 PM EST December 16, 2014
- by plusy at 9:37 AM EST on December 16, 2014
- @crediar Loving the chiptune remixes. Thanks, crediar.
- by Pik at 10:43 AM EST on December 16, 2014
- Kinda sucks they didn't go back to the master recordings and use those, but I'm not too surprised all the old tracks are just upsampled. Maybe they don't have the uncompressed files anymore? Weird considering how recent SSBB is, with Melee it's understandable since that stuff nearing 15 years old.
- by RebeccaSugar at 11:25 AM EST on December 16, 2014
- @Pik
I always assumed they had a big archive full of the original high fidelity tracks.
Guess they mixed them at 32kHz from the beginning.
- by VidGameScrapbook at 11:57 AM EST on December 16, 2014
- Some observations after looking through Wii U files:
-The Melee tracks are sourced from Melee, not Brawl. In Brawl, they made some interesting tweaks to the mix, such as reverb changes. The most obvious change is in Icicle Mountain (Brawl version added an organ sound at beginning).
-The Brawl/Melee tracks are slightly louder than their originals. This may indicate that slightly more may have been done than directly upsampling the files from Brawl.
-Certain songs are exact duplicates, such as much of the character victory fanfares.
-The last files of the fanfares could have been placeholders for victory themes for Ridley, Yellow Devil, and the Xenoblade enemy (meaning maybe they were planned to be able to 'win' the battle).
-Some songs are the same as Brawl but with different IDs. For example, W34 from Smash Wii U aligns with the 'missing' T02 file from Brawl.
-The Gerudo Valley 'original' in Smash Wii U is a slightly different mix compared to Brawl's "original" Gerudo Valley (different ID helps differentiate them in this case).
-This is more obvious, but there are 5 'test' files that are seemingly empty.
-Others have noted this before, but Wii Shop channel is a remix in this game (in Brawl it was the original song).
-They have a looping duplicate version of the credits song for some reason (can't remember this song needing a loop in actual game).
-CRS10 from 3DS seems to work with latest foobar vgmstream (it's a sound effect intro?). It is different from Wii U CRS10.
-It seems CRS08 and CRS09 are the only Smash Bros. 4 exclusive songs that are only available in 3DS version (rest can be found in another game with higher quality).
-I've counted 79 brstms in Brawl that don't seem to overlap with any stream file from Smash Bros. 4.
edited 5:05 PM EST December 16, 2014
- by WrappedInBlack at 2:10 PM EST on December 16, 2014
- UnNUS3 does allow some of the unconvertable ones to be... well, converted. But, it makes others that I was able to convert using VGMtoolbox... unconvertable... Can't they all just get along? @u@
I mean the idsp you get from the banks btw... some can't be converted either way... but it's different for each way you convert them... at least for me...
edited 7:18 PM EST December 16, 2014
- by Blazingflare at 10:19 PM EST on December 16, 2014
- "-The last files of the fanfares could have been placeholders for victory themes for Ridley, Yellow Devil, and the Xenoblade enemy (meaning maybe they were planned to be able to 'win' the battle)."
I'm fairly certain that those are used for Smash Tour when the bosses show up. Since those three themes match up with the only three bosses that show up there.
"-They have a looping duplicate version of the credits song for some reason (can't remember this song needing a loop in actual game)."
non-looping version is for the game credits. Looping version is for the one that plays on Final Destination.
- by Blazingflare at 1:18 AM EST on December 18, 2014
- I couldn't find the pick power-up music in Captain Toad's Treasure Tracker. I'm guessing it's sequenced?
- by soneek at 1:21 AM EST on December 18, 2014
- They might be bfwavs inside of the sarc archives.
- by Pik at 11:56 AM EST on December 18, 2014
- @VidGameScrapbook
Nice catch, I remember Brawl's Onett mix sounding a little different, but I wasn't sure if it was just my imagination.
Can't wait until other folders are eventually dumped, whenever that may be.
@RebeccaSugar
Yeah, I thought so too. Usually they keep high res versions of past textures, too, so it would've been cool to see the full-res Lucas and Ice Climber Brawl textures, since it's clear they were painted in high resolution and then sized down. Ah well, I guess it wasn't a priority for the new workers to search any existing archives for this stuff, if it's even still around. (For those confused, their models are reused as trophies)
edited 5:06 PM EST December 18, 2014
- by alexbip15 at 6:45 PM EST on December 18, 2014
- @RebeccaSugar they should still have the project though so they should be able to just bounce it again in higher quality.
edited 12:22 AM EST December 19, 2014
- by Blazingflare at 12:21 AM EST on December 19, 2014
- @Soneek
I dumped both the the brres and sarc archives and only found a couple of songs and fanfares, but none of them were the pick theme.
- by Benjamin at 1:32 AM EST on December 19, 2014
- So it's probably sequenced?
- by robotortoise at 9:44 PM EST on December 20, 2014
- Well we know the Super Mario 3D World engine supports sequenced music. The Beat Block Skyway levels' music is sequenced.
- by ryanrocks462 at 12:10 AM EST on December 21, 2014
- How does one simply extract the .sarc's?
- by bxaimc at 5:19 AM EST on December 21, 2014

- by TheMygoshi at 11:03 AM EST on December 21, 2014
- How to download an iso from wii u game ? I know how to extract .sarc but how to download wii U isos ? And how open them ?
- by RebeccaSugar at 12:51 PM EST on December 21, 2014
- @bxaimc

TheMyGoshi
Only a few can do that, they haven't released the tools so we cannot rip them ourselves, I'm unsure if I'm allowed to share websites where you can download the isos.
I already have the pick theme, thanks to a user a ff.shrine.
- by bxaimc at 3:16 PM EST on December 21, 2014
- Nice one. Anyway, the issue at hand isn't obtaining an ISO. That's the easy part. It's the decryption part that is out of reach. Unless you have the common key needed to decrypt the key needed to decrypt the game itself, it's impossible to extract anything from the ISO itself.
- sarcs... by Hiccup at 2:02 AM EST on December 22, 2014
- There is some information on the format by MrBean/whatever-he's-called:
http://mk8.tockdom.com/wiki/SARC_%28File_Format%29
It also links to a utility that claims to be able to extract them.
Every File Explorer can extract 3DS sarcs, but I dunno if they are the same.
- by ryanrocks462 at 4:45 AM EST on December 22, 2014
- @bxaimc i found out how ^_^ http://hcs64.com/mboard/forumlong.php?showthread=38505
it has .fwavs in them :3
- by bxaimc at 5:29 AM EST on December 22, 2014
- Awesome. I knew it was possible since like every other ninty format it had a VFS. I was just being silly.
- by TheMygoshi at 5:49 AM EST on December 22, 2014
- For NES Remix. How to extract a .bfstm 4ch file? I can open it with Foobar but I can't extract the 4 files.
- by RebeccaSugar at 11:30 AM EST on December 22, 2014
- @TheMyGoshi
Convert it to .WAV
Pick them out manually in audacity.
- by bxaimc at 12:16 PM EST on December 22, 2014
- That's one of the things I'd like to see on vgmstream one day: a channel selector/silencer. Unfortunately everytime reality strikes, it's a bigger hassle to code than it's worth :/
One day though....
- by Ymmot392 at 12:41 PM EST on December 24, 2014
- Hmm... Strangely the Boss theme and Miniboss theme from Pikmin 3 aren't in there. Is there a reason for that?
- by bxaimc at 9:16 AM EST on December 26, 2014
- Ugh... Bayonetta 2 has WEM files ;__;
Aka wwise vorbis.
- by crediar at 3:39 AM EST on December 27, 2014
- bxaimc how would you even know this, you have a dump?
- by RebeccaSugar at 9:43 AM EST on December 27, 2014
- Question, can any Wii U game in your possession be ripped [Extracted] or is it only a selected few?
- by crediar at 9:49 AM EST on December 27, 2014
- I actually can't dump any games.
But all games can be dumped/decrypted.
- by bxaimc at 3:43 PM EST on December 27, 2014
- Development/Beta videos. Anywho, I'd be interested to see if The Wonderful 101 has the same thing although it's probably HCA or hopefully ADX/AAX. As far as dynamic music implemtation goes, wwise is becoming more widely used.
- by Vittas at 4:18 PM EST on December 28, 2014
- Hey, I just noticed that nothingtosay posted their take on Twilight River earlier in the thread, so I thought you all might be interested to see another version of it. This one is much longer so I'd advise listening via MF first. Alternatively, you can listen to it here. I feel that when it is drawn out like this, you really come to appreciate the different combinations of the channels, as well as all three of the non-combat pairs at once.
edited 1:11 AM EST December 29, 2014
- by Tiberious at 5:54 PM EST on December 29, 2014
- So, I've gotten the SSB-WiiU archive, extracted it, used unNUS3 on the files, and all but 7 work after those steps.
None of these files:
snd_bgm_A23_MKDD_RainbowRoad.idsp (was in Brawl),
snd_bgm_C28_TNO_GerudoNoTani.idsp (some form of Gerudo Valley),
snd_bgm_CRS36_Tournament_Table.idsp (?),
snd_bgm_G02_SFX_Corneria.idsp (Brawl Corneria theme, I'm certain),
snd_bgm_H10_DP_209BanDouro.idsp (Route 209 from Brawl),
snd_bgm_M21a_GAW_Gamer_Normal.idsp (sequenced? Only 135KB),
snd_bgm_W27_MR_Brinstar.idsp (Melee Brinstar)
play when loaded in Winamp with r1040.
Second, file info on any .idsp that does play reports as 47999 Hz sample rate. What's causing this?
edited 11:49 PM EST December 29, 2014
- by WrappedInBlack at 6:56 PM EST on December 29, 2014
- I'm not requesting anything... even thought I want to... but crediar, how do u rip the music and stuff? I'm asking cause I want the sound and voice effects from SSBU since they'll be higher quality than the SSB3D ones...
- by Kurausukun at 7:44 PM EST on December 29, 2014
- @Tiberious I don't know how unNUS3 works, but you should try soneek's bms script: http://hcs64.com/mboard/forum.php?showthread=38505&showpage=29 (use this on the .nus3bank files)
If that doesn't work, grab foobar2000 and the latest vgmstream component for it.
edited 12:51 AM EST December 30, 2014
- by Mouser X at 2:51 AM EST on December 30, 2014
- Tiberious - they could be multi-channel files, and your sound card can't support the number of channels contained in the file. For example, some people here can play 6-channel audio files just fine, but not 8-channel files. Some can play 8-channel files, but not 12-channels, etc. Apparently fb2k has some plugins which can downmix multi-channel audio files into stereo files (or a number of your choice?), even allowing you to choose which channels to mix.
That being said, I agree with Kurausukun. You should use the BMS script to extract the IDSP files. I did encounter some nus3bank files that contained multiple IDSP files in them, and unNUS3 doesn't support that. I'm fairly certain none of the resulting IDSP files were playable, but that's not a fault of the extraction process. None of the files from that directory were playable. If you downloaded the "Smash Bros. (WiiU+3DS)" set, then those files were already removed.
Hopefully, one of these suggestions works for you. Mouser X over and out.
- by Tiberious at 6:13 AM EST on December 30, 2014
- The quickmbs script did it.
There's still nothing listenable with M21a_GAW_Gamer_Normal.idsp, but I'm almost positive it's sequenced now.
All but one of the other previously-unplayable .idsp files weren't any real loss, as they were in previous games, and just simple ports.
The only one that wasn't was CRS36, which I've now identified as being used in the Event Match map, as well as probably during the Tournament mode bracket.
- by soneek at 9:52 AM EST on December 30, 2014
- M21a is silent in-game, just like the original minigame in Game & Wario.
- by Firon at 10:28 PM EST on December 30, 2014
- I seem to be unable to play a lot of the Hyrule Warriors files on foobar2000 with r1040-4-g6e4abd5.
About half of them (e.g. 04-18) just say "Unrecoverable playback error: Invalid audio stream specifications" in the console.
Am I missing something?
- by soneek at 12:04 AM EST on December 31, 2014
- @Firon
A lot of them are multi-channel (Up to 10 or 12 channels), so they won't be playable in foobar. You'll need to decode them with executable, and then downmix whatever channels you want.
- dkctf by TheMygoshi at 7:24 AM EST on December 31, 2014
- For crediar's DKCTF rip, miss a lot of files. for example, in the "sawmill thrill" level. There's 3 musics that plays in the level, and just one in the rip
- by TheUltimateKoopa at 2:48 PM EST on December 31, 2014
- What are the three Sawmill Thrill themes?
There's the main theme, which only loops the last few seconds (basically a arrangement of the Mountain Mania theme), which, itself, is also a separate stream. But what are the other ones?
EDIT: In the tagged rip that's on this topic, there are three Sawmill Thrill streams.
Sawmill Thrill Start
Sawmill Thrill
Sawmill Thrill (Checkpoint 2)
If you don't have the tagged rip, the file names are:
Alps_Minecart_Intro_Music
Alps_Minecart(Section_1)_Music
Alps_Minecart(Checkpoint_2)_Music
edited 8:12 PM EST December 31, 2014
- by Stilt Village at 4:23 PM EST on December 31, 2014
- Hello, I just wanted to let you guys know that I took the Tropical Freeze rip and made a torrent with all the music and jingles in MP3, WAV, and lossless FLAC formats, including a few that the other releases here missed (I have 11 more tracks than this one, which I believe is the most recent).
I combed through all the files and the game itself, and I can confirm that the only music missing from the ddsp/dsp rip is:
- The start-up music (the loading sequence before the title screen)
- The opening and ending cutscenes
- The level results screen
edited 9:33 PM EST December 31, 2014
- by bxaimc at 8:44 PM EST on December 31, 2014
- What's the point of making a lossless conversion of a lossy format? Not trying to be a douche here but I never understood the logic behind it and it confuses the rest of the uneducated Internet into believing this is really lossless stuff compared to the OST or this being the official OST.
edited 1:53 AM EST January 1, 2015
- by starerik at 9:05 PM EST on December 31, 2014
- Makes it easier for the people who don't use Windows for example, without losing any quality.
- by bxaimc at 9:56 PM EST on December 31, 2014
- hmm....I guess.
- by Stilt Village at 10:03 PM EST on December 31, 2014
- I actually have no idea what quality .ddsp/.dsp files are. I just used a lossless format to make sure nothing from them was lost. I'm a bit new at this.
edited 3:10 AM EST January 1, 2015
- by TheMygoshi at 11:49 PM EST on December 31, 2014
- @TheUltimateKoopa I just have the Alps_Minecart(Se ction 1).ddsp...
I think the folder has been updated ? Otherwise thanks.
I love the start theme ^^ and nobody has uploaded this on YouTube o_o
Edit: Can I request The Croods: Prehistoric Party from the Wii/Wii U please? There's .raw files with standard nintendo type (8 bits aligned) but I can't convert them. I already created a subject on this ^^
edited 5:10 AM EST January 1, 2015
- by MurraySkull at 11:56 AM EST on January 1, 2015
- Stilt Village, the Opening and Ending cutscenes are PRE-RENDERED, we won't be able to get them without SFX. As for the start-up, that would be in the banner file, which Crediar can hopefully get us.
As for level clear, I really have no idea, I couldn't find it myself.
- by RebeccaSugar at 2:04 PM EST on January 1, 2015
- If they're lossy and you convert it to lossless, won't it stay the same way for eternity while the original lossy files have degradation in quality at a later point? I thought that was the entire point of lossless.
Unless I'm missing something here.
- by starerik at 2:32 PM EST on January 1, 2015
- How would a digital file degrade in quality over time? Am I misunderstanding something here?
- by TheUltimateKoopa at 3:03 PM EST on January 1, 2015
- Here's a poor representation of what is meant.
Let's say FLAC has has a 100% quality, and outputs at 100% quality. Convert a FLAC to FLAC (which is obviously lossless), it's 100% of the 100% quality kept, which is 100%. Do this again, and it's still 100%.
But, what if you was to convert that a lossy format (like MP3) reduces the quality by about 2%?
Convert to MP3 = 98%
2nd conversion = 96%, then 94%, 92%, 90% ... and so on. After 100 conversions of the same file to MP3, the quality would be just 14% of what it was for the original file.
Of course, these aren't actual values, it's more of a relative thing. The point being "quality is lost after every conversion". Even if it's slight. If the quality loss is just 0.1%, then after 1000 conversions, the quality is equal to 0.999^1000 which is 37% (0.37).
- by Stilt Village at 4:25 PM EST on January 1, 2015
- MurraySkull, yeah, I figured that because they were used in the pre-rendered videos they would be unavailable. Contained in the same file or something like that.
The level results is the only one I'm confused about, since the K-temple level results theme is there.
Glad to hear that the start-up music is at least possible to get. By the way, if anyone has the game and wants to hear it all the way to the end, a guy at DK Vine found out that you can just eject the disc and it will keep playing.
edited 9:33 PM EST January 1, 2015
edited 9:34 PM EST January 1, 2015
- by RebeccaSugar at 5:17 PM EST on January 1, 2015
- So, basically- it degrades /only/ after a conversion to any format, unless the original format is lossless itself, I.E you convert an .mp3 to wav and it degrades in quality a little bit?
As in, you convert an .m4a to .mp3 and it degrades a bit as well, yet if you convert .wav to .flac it doesn't lose quality.
Correct?
I'm still learning here.
- by nothingtosay at 6:12 PM EST on January 1, 2015
- Yes, that's correct. There's some old copypasta that occasionally shows up on the Internet about MP3s degrading in quality over time while sitting on your hard drive, but it's totally untrue. I assume it was intended as a joke, but you never know with the magical, idiotic things some people believe about audio. The point of lossless compression is to archive without quality loss from the source, but it can add no quality to something whose source is lossy. And so bxaimc thinks it's a bad idea to convert game music streams to FLAC since they're almost invariably lossy in the first place.
- by Kurausukun at 2:59 AM EST on January 2, 2015
- No, that's not correct. If you convert anything to a .wav or any other lossless or uncompressed format, there will be no quality loss whatsoever--the sound data will be exactly the same as the original file. The only way to degrade quality is to convert something to a lossy format; if you convert a .flac file to a .mp3 file, for instance, it will lose quality; if you convert that .mp3 file into another lossy format, like .idsp, let's say, the quality will degrade even further. It's called lossless because it doesn't affect the audio quality.
- by marcusss at 4:51 AM EST on January 2, 2015
- Also should you convert mp3 or any other lossy audio back to wav and then from wav to flac it won't magically sound better either :P
As long as wav is from a lossless source it should retiain its quality when encoded into another lossless source like ape, flac m4a (lossless). m4a can be lossy as well by the way starik like in itunes. Same goes for aac etc..
edited 9:59 AM EST January 2, 2015
- by nothingtosay at 5:51 AM EST on January 2, 2015
- Oh yeah, sorry, when I said "that's correct" I was saying that to the second part of what RebeccaSugar said, not the first paragraph. MP3 to WAV has no quality loss, didn't mean to make it sound like I was saying it did.
- by RebeccaSugar at 12:46 PM EST on January 2, 2015
- Awesome!
Thanks for the quick lesson!
- by TheUltimateKoopa at 2:44 PM EST on January 2, 2015
- I do hate it (read: find it unnecessary and pointless) when people simply take a 128 kbps MP3, convert to FLAC and act like it's better quality.
Also, simply taking a 32000 Hz audio and just making it 44100 Hz, doesn't improve the quality, it'll still sound like 32000 Hz, right? If anything, won't it sound worse? Since the factor is precisely 441/320, that means there'll be 1.378125 samples in the 48000 Hz file for each sample of the 32000 Hz file... which is.... nonsense, IMO.
- by starerik at 4:23 PM EST on January 2, 2015
- Depending on the tools, upsampling could sound the same while others make it sound worse. I converted the Paper Mario 2 files to 44.1 kHz once and it sounded exactly the same while someone else's conversion was slightly distorted.
- by Kurausukun at 6:05 PM EST on January 2, 2015
- How exactly does upsampling work? How does a program generate the extra samples to make it play properly, and what effects does it have on the sound of the file? I thought it wouldn't affect it at all; that it would just be extra useless space...
- by TheUltimateKoopa at 5:10 AM EST on January 3, 2015
- This is how I see it. Upsampling will make it sound the same, depending on the factor.
Upsampling 32000 to 48000 for example, wouldn't work, as, well, every 2nd sample of the 32000 Hz file would have 2 samples either side, and that original sample would be missing
However, 24000 Hz to 48000 Hz would work, because you'd only be adding an extra sample between each sample, while no samples are lost.
Upsampling from 32000 to 44100 is even worse, because the only samples that wouldn't be lost would be after every 320 samples on the 32000 Hz, which would be 441 samples on the 44100 Hz, and it'd be completely out of sync.
I would visualise this, but FUCK THIS FONT FOR NOT HAVING EQUAL SPACES BETWEEN CHARACTERS.
edited 10:24 AM EST January 3, 2015
- by RebeccaSugar at 12:19 PM EST on January 3, 2015
- Mods, switch the font to comic sans please.
- by hcs at 12:52 PM EST on January 3, 2015
- Any loss in upsampling is going to be due mostly to the sample precision (16 bits in modern formats), with a quality upsampling algorithm. The exact sample numbers won't exist in the upsampled audio, but the set of frequencies that make up the signal can be just as well represented as a higher sample rate. The trick with doing upsampling correctly, as I understand it, is to avoid introducing any spurious higher frequencies.
A good reference
- by TheMygoshi at 10:02 AM EST on January 5, 2015
- Miss the "double cherry pass" underwater version which can be hear underwater in the "switchboard falls" level ^^ (super mario 3d world)
- by Benjamin at 10:07 AM EST on January 5, 2015
- Double Cherry Pass doesn't play in Switchboard Falls. Chain-Link Charge does, and the underwater version is done by in-game effects I assume.
- by RebeccaSugar at 12:54 PM EST on January 5, 2015
- He probably got mixed up by the album names, translations and all.
- by shrimp at 7:54 PM EST on January 6, 2015
- Noticed a few special 48Hz songs that are in true quality in SSB U this time around that are from Melee. Pretty cool. No idea why they didn't work from the source material for the brawl tracks. Here's a list that are in true 48Hz
snd_bgm_W01_SMB_PeachJyou
snd_bgm_W07_KBY_GreenGreens
snd_bgm_W08_SFX_Cornelia
snd_bgm_W09_PM_PokemonStadium
snd_bgm_W13_ICE_IcicleMountain
snd_bgm_W27_MR_Brinstar
snd_bgm_W28_SFX_WakuseiVenom
snd_bgm_W29_FZR_Mutecity
snd_bgm_W35_SBDX_Menu_ver2
snd_bgm_W36_ZLD_GreatBay (mostly resampled, not true 48khz weird because its a remastered version compaired to the Melee version)
snd_bgm_W37_STR_YoshiStory
snd_bgm_W41_SBDX_FigureMeikan
- by RebeccaSugar at 9:13 PM EST on January 6, 2015
- Based Audiophiles, I get all giddy inside when these kinds of discoveries are made.
- by bxaimc at 4:28 AM EST on January 7, 2015
- Plain and simple, Namco does whatever they want and they may have figured why not take advantage of Blu-Ray storage capabilities.
- by RebeccaSugar at 10:24 AM EST on January 7, 2015
- Namco? Doesn't that pretty much apply to all companies? I'm kind of surprised smash wasn't metal gear solid levels of huge, file size wise, guess you still gotta make it 'download friendly' at only 20-something gigabytes.
Also: Unrelated but it's pretty hilarious how every time I go here there's always a little message waiting for me at the top saying things like "not even remotely secure" or "so, you wanted a message board eh?", gets a real chuckle out of me.
edited 3:33 PM EST January 7, 2015
- by Infernus Animositas at 12:39 PM EST on January 7, 2015
- Yeah, I think HCS should add more of those little messages. They're great :D
- by Kurausukun at 12:54 PM EST on January 7, 2015
- Shrimp, how exactly did you determine that those tracks are not simply upsampled?
- by shrimp at 1:54 PM EST on January 7, 2015
- Upsampled songs show up in spectrum as very faded samples (very dark) meaning its not from the true source. These songs show full spectrum (bright). For a example of this lets take a 32Hz song and upsampled it to 48Hz. You'll just see very dark samples in the high shelf (above the 16KHz line). See page 31 for a small example I did.
Most of the time this is the case. For other times its looking at what frequencies mirror each other. Like a 32Hz song resampled using Cubic interpolation would be mirrored in the high shelf.
edited 7:06 PM EST January 7, 2015
- by bxaimc at 3:56 PM EST on January 7, 2015
- @RebeccaSugar:
I say Namco because they were the main developers for Super Smash Bros. Wii U.
- by RebeccaSugar at 5:15 PM EST on January 7, 2015
- Yeah.
Also, thanks shrimp.
When I first saw it I had no idea what it was about.
Edit: Bahaha! they listened, now there are more little messages in the HCS site banner, life is good.
edited 2:21 AM EST January 8, 2015
- Crediar's Decryptor by ryanrocks462 at 5:44 PM EST on January 14, 2015
- Crediar's WiiU game decryptor he made public (no more just music) so happy the common key was leaked =3
Decryptor - http://crediar.no-ip.com/CDecrypt_1.0b-cred.rar
Wii U Common Key - D7B00402659BA2ABD2CB0DB27FA2B656
https://twitter.com/crediar/status/555285927195844608
@crediar - Since the common key is now public I can release this tool which you can use to decrypt NUS content: http://crediar.no-ip.com/CDecrypt_1.0b-cred.rar
https://twitter.com/crediar/status/555403718452314112
@crediar - A list of most of the download able NUS titles maybe it is useful for some?
http://pastebin.com/hmvpKwDf
- by soneek at 5:52 PM EST on January 14, 2015
- Dude, edit you know what out your post please. I understand the excitement, but we're well aware of everything and we're making our own preparations. The plan is to add VGMToolbox support, provided people get the common key on their own.
- by bxaimc at 5:56 PM EST on January 14, 2015
- Jesus! Put that away!
edited 11:03 PM EST January 14, 2015
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