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by hcs at 11:51 AM EST on December 5, 2005
It can be done, the question is does Josh want to do it?
by Koji at 4:27 PM EST on December 11, 2005
Nobody seems interested in tagging RR64, but I'll let you people know that I'm working on it anyway. I'm slow because it's a busy time of the year for me, but I'll maybe have it by tomorrow.
by Koji at 3:52 PM EST on December 12, 2005
What all of you were waiting for! Ridge Racer 64 tagged and timed. I know, it must've been hard to endure a life without RR64 tagged this long.
by marioman at 4:50 PM EST on December 12, 2005
Good job Koji. Glad to see them up.
by hcs at 12:48 AM EST on December 13, 2005
now up with the prelim
by Josh W at 3:15 PM EST on December 23, 2005
That mission impossible thing would be hard to do, and i dont really feel like doing it...well at the momemet.


At this moment, here is Earthworm Jim 3D.


by unknownfile at 3:34 PM EST on December 23, 2005
http://unknown.halleyscometsoftware.com/usf/cbfd_nodynamicshere.rar

Conker BFD, now with 100% less dynamics!
by hcs at 8:59 AM EST on December 26, 2005
Awesome, on both counts.
I'll be moving Earthworm Jim into the prelim directories an onto the table in a few minutes, and I'll copy the CBFD stuff over.

I love this accordian :)

edited 2:50 PM EST December 26, 2005
by Josh W at 4:24 PM EST on January 11, 2006
Ok, here it is. Finished, complete, final. We know what final means, dont we.

It has the most fixiest tags and a guitar version of Hard Times and i miniusfed the Nintendo Mark usf.


Damn, i cant seem to spell guitar correctly



edited 11:19 PM EST January 11, 2006
by hcs at 5:40 PM EST on January 11, 2006
yay, gud spel gitar
by Tanookirby at 5:50 PM EST on January 11, 2006
Your link is broken, Josh.
by Josh W at 6:20 PM EST on January 11, 2006
Yes, but now its gone.

If you want it, go back to the main download page and get it there.
by marioman at 6:23 PM EST on January 11, 2006
Yeehaw! Thanks Josh. I was just wondering what would become of that.
by Tiberious at 2:36 AM EST on January 13, 2006
Love the start you've got for Pok?mon Puzzle League and can't wait to get some more tracks in. 10? stages (don't have Tracey's panic theme for some reason) is ALOT less than what there is in this game (I was hoping to have the first Spa Service/Line Clear theme in here). Hell, I'd even be willing to tag/time this set to get it out there faster.
by Josh W at 2:52 AM EST on January 13, 2006
hmmm, io thaught this would happen.

When i was ripping the set, i'd usually run it 'til it crashed. It ripped up until about 0x40 until it stopped but everything after 0x12 was silent with nothing playing.

So indeed i will investigate into this.
by marioman at 12:12 PM EST on January 13, 2006
>> until it stopped but everything after 0x12 was silent with nothing playing.

Sounds like something similar to the Animal Forest problem. Maybe you could try to get a savestate at a different point if the game.

Then again, I could be wrong....
by Josh W at 8:13 AM EST on January 14, 2006
Righto, i've done most of the Dynamic tracks that are in Banjo Tooie.
When i say most, there are only a handful left lurking around.

Get it here
by Josh W at 2:03 AM EST on February 1, 2006
Ok, for some strange reason the rest of Pok?mon Puzzle League is deciding to work now.

I dunno why it didnt work before when i ripped it, perhaps an inconsitancy in the batchripper caused something to screw up at track 0x12...or perhaps it did work and the rest didnt want to be in the same set as the first 0x12. I should of checked that before deleting the other rams and roms. I guess it serves me right for not testing them fully, and for running the batch ripper with the No Sound plugin so i couldnt hear it.

Well i got a good night of ripping ahead of me...48 songs if i remember correctly.
by Tanookirby at 5:04 AM EST on February 1, 2006
I can't seem to play your dynamic Banjo-Tooie files. Even when I put the USFLIB in the same folder, it doesn't work.

Correction, they do work, but on some of the files you did not put in the right instruments. In the track for the lava side of hailfire peaks, you left in some instruments that do not belong in that section of music.

edited 10:15 AM EST February 1, 2006
by Josh W at 6:12 AM EST on February 1, 2006
eh, not put in the right instruments...
...
hmm...
...
...
i do not see how that is possible. I took the values directly from the game verbatim and put them into the ripper...

For example hailfire peaks values:
A0=00000041 A1=00000FFF
A0=00000041 A1=0ff90000
A0=00000041 A1=0002fe40
A0=00000041 A1=fd920000


However, i think i rememeber on this track when i played it with no instruments at all it still had a bit of music in it about 50 seconds into it which i assume is in all of the hailfire peak sets. However this cannot be removed...if thats what it is.

But as i said before, i got the instrument values direct from the game so i cant see them being wrong, so any wrongness is most likely unremovable.

Oh, and these require the original miniusfs to be in the same directory for them to work.


edited 11:40 AM EST February 1, 2006
by Josh W at 7:06 AM EST on February 1, 2006
meh, ill just put this in a new post.

Ok i got a new set of Pok?mon Puzzle League


Get it here while it lasts.

Its now got 73 tracks, but there are repeated ones there that i cant be bothered filtering out. Its too late and too cold now.
by hcs at 9:15 AM EST on February 1, 2006
And, like magic, it is now located in the preliminary directory tree.
by Josh W at 1:24 AM EST on February 2, 2006
While im in the spirit, heres Top Gear Overdrive

Gots 6 tracks.

by hcs at 7:39 AM EST on February 2, 2006
And, like magic, it is now located over here.

In other news there is 2.5 MB left on the server. As much as I appreciate your work, please ask before uploading anything else, at least until I can free up some more space.

edited 12:40 PM EST February 2, 2006
by marioman at 9:33 AM EST on March 11, 2006
Just to let you guys know, I am looking for tags for the Mission Impossible USF set. Some of the tracks on there are AWESOME. (Amazingly, that comes from a non-MI fan.)

Anyway, I will tag/time it if and when I can identify the tracks. If anyone can help me out I would appreciate it.

Thanks.
by Tanookirby at 2:43 PM EST on March 11, 2006
Does anyone have a game rip of Cruis'n World? There was a rip that I partially got from a guy at the vgmp3 fourms, and I want to know if anyone has the complete set. I want to try to tag the USF set based on the names on that Cruis'n World game music rip.
by unknownfile at 3:14 PM EST on March 11, 2006
Someone already asked that.

And the answer is no.

If you want to listen to the music, then download the arcade ROM and play it in M1.
by Josh W at 2:23 AM EDT on May 21, 2006
Ok, it has been aaagggggggggeeeeesssssssssssssss since i last released one, so therefore here is another...it is...

Cruis'n USA
It is Complete with 13 tracks

In other news BattleTanx is also Complete

Enjoy.
by hcs at 10:15 PM EDT on May 21, 2006
Good stuff.
Josh, would you be interested in writing an admin interface for USF Central? Any info you can't dig out of the server on your own I'd be glad to give you. I want to do this myself but I'm short on time.
by FireDivine at 8:32 PM EDT on May 22, 2006
There should be Cruisin World prelim.

It's timed, but not tagged.

I didn't have the game handy to tag it like I thought.
by marioman at 6:36 PM EDT on May 25, 2006
I am looking for tags for Bomberman 64: The Second Attack. No luck yet.

Also, is Mission: Impossible officially complete? I believe that both Josh and myself agree that it is complete. Is there anything else that needs to be done?
by Omochao at 5:11 PM EDT on June 5, 2006
Bomberman 64 2:
http://www.megaupload.com/?d=XD6EY1VY

Pokemon Stadium 2:
http://www.megaupload.com/?d=EQJHC8QH

Earthworm Jim 3D:
http://www.megaupload.com/?d=MTZXZOYY
by marioman at 6:18 PM EDT on June 5, 2006
WOW! Good job Omochao - you beat me to B-Man 64 2. The music is almost finished, but there is one thing left to do.

The tracks still need to be given full internal tags and times. How do you do this? To tag, simply load the track that needs to be tagged into Winamp, highlight the track, press alt+3, and fill in the blanks in the menu that appears. To time, open the menu as mentioned above, enter the time into the length box, and add an appropriate fade length. Most importantly, ALL MUSIC MUST BE TIMED TO TWO (2) LOOPS!! The "Now" button beside the Length box is a very useful tool when timing tracks. Oh, and by the way, be sure to give yourself credit for tagging. For stuff like composer names, game name, etc. that is used in all of the tracks, you will find PSFPoint useful.

If you need any help with composer names, I can try to help you out with that. Thanks for the tags.

[EDIT]

I was a little faster than I imagined I would be. Here are the composers for the games that you have track names for:

Bomberman 64 2: Yasunori Mitsuda, Yoshitaka Hirota

Pokemon Stadium 2: Hajimi Wakai

Earthworm Jim 3D: Lee Banyard

Now you have the hard-to-find information. (Track names and composers.) The rest should be easy.

[EDIT 2]

I guess I should've listened to the unused tracks before I decided to tell you what to do with them. They are some type of driver test for the 64, and do not need to be included in the set. Go ahead and delete them.

edited 12:29 PM EDT June 6, 2006
by marioman at 7:11 PM EDT on June 6, 2006
Another note to Omochao. There are MP3s of some of the Bomberman 64 2 music here. I do not know if you have the game or not, but you may want to check your track names with the track names on these MP3s. It will help make the USF track names more comprehensive.

If I can be of any more assistance, please let me know.
Composer note by Synthesis at 3:59 AM EDT on June 10, 2006
Marioman, I'm willing to say that GameFAQ's made a typo in the composer info.

Should be Hajime Wakai.
Speaking of by Synthesis at 1:22 AM EDT on July 3, 2006
Speaking of your rips Josh W, any luck spearheading those Snowboard Kids 2 or Harvest Moon 64 rips? I know you had mentioned messing with them back in February, so was just checking to see if you'd had any breakthroughs. :)

edited 1:23 AM EDT July 3, 2006
by Josh W at 1:55 PM EDT on July 4, 2006
yes
by Synthesis at 8:00 PM EDT on July 4, 2006
Awesome. I see the prelim of SK2 is up. I'll begin tagging immediately. :)

edited 8:13 PM EDT July 4, 2006
by Josh W at 1:22 PM EDT on July 5, 2006
Regarding Harvest Moon 64, i can do a rip of it now, but i am very hesitant to do so. Due to the way the rom works, it likes to use a lot of cpu time...as much as Gerudo Valley...uh-huh a lot...and this appears not to be fixable.

Turok 2 seems to be getting somewhere slowly...i can rip some of them and they work sort of...so that one might be fully ripped sometime in the nearish future.

Gauntlet Legends, however, is screwed entirely. It does not run in the batchripper, it does not run in 64th Note. Typical of a game that uses Musyx.
Ok. by Synthesis at 4:52 PM EDT on July 5, 2006
Allright, about the SBK2 rip, Is there any way you can rip tracks any longer than 3 minutes and 10 seconds? In order for some of the tracks to loop twice, I need then to be longer.

Ones I've come across so far are School Theme, Jingle Town, Linda's Castle, and Starlight Highway. Which are "sparse19", "sparse11", and "spare0f", and "sparse12" respectively

Those tracks should be at least 5 minutes ripped so I can make sure I get them looped twice correctly. If you could do that, that would be awesome.

About the Harvest Moon 64 deal, what exactly is wrong with the ROM?

Thanks in advance.

edited 4:52 PM EDT July 5, 2006

edited 4:57 PM EDT July 5, 2006

edited 4:57 PM EDT July 5, 2006
by hcs at 8:21 PM EDT on July 5, 2006
In the 64th Note configuration is the option to "play forever", that'll keep playing the track as long as it'll run.

Regarding Harvest Moon 64, if there's a lot going on in a track, there's not much you can do about it.
by Synthesis at 8:43 PM EDT on July 5, 2006
How do I access the configuration page?

Also, a lot going on? Like sfx and the like?

edited 9:00 PM EDT July 5, 2006

EDIT: Nevermind, I found the configuration page. Thanks.

edited 9:06 PM EDT July 5, 2006
by Josh W at 5:51 AM EDT on July 6, 2006
Yes, a lot going on.

No, there just is the music playing, but there is a lot of processing going on in the background, that isnt able to be removed. The damn thing doesnt like to idle.

by Synthesis at 1:56 PM EDT on July 6, 2006
I see, so the processing going on interferes with you ripping the music? Just to be curious, what exactly does it sound like?

I've played Harvest Moon 64 through PJ64 and I agree that it's a bit of a buggy ROM when played. You think when PJ64 releases 1.7 that this will be corrected?

Also, I've finished tagging and timing the SBK2 rip. All that's left is to put them in order and normalize the volume.
by Josh W at 6:11 AM EDT on July 7, 2006
yes, it makes the whole thing slow. The music sounds fine, it just takes a hell of a lot of time to rip.

For example here is one that i ripped from it, and this track took 20 minutes.

While playing though it doesnt seemt to use as much 'specially with the audio hle.
by Synthesis at 3:56 AM EDT on July 8, 2006
Jeez, It took you 20 minutes to rip just that? Multiply that by the total number of tracks and I'd say you have an all day affair with that game.

Hopefully when version 1.7 of PJ64 comes out they will have fixed that problem.
Hm by Synthesis at 11:12 PM EDT on July 13, 2006
I see you got the USF for Harvest Moon 64 up. I'm curious to ask exactly how long that took you, considering the time it took to get that one track. You must've been having a very patient day. :)

edited 11:12 PM EDT July 13, 2006
by marioman at 8:42 PM EDT on July 18, 2006
Synthesis, I know that you are working on tags for SK2, but are you planning on tagging Harvest Moon 64 too? I am really enjoying this soundtrack and I would like to see it tagged.

Thanks.
by Synthesis at 1:19 AM EDT on July 19, 2006
Yeah, I've got SBK2 completely tagged, I'm just waiting for a friend of mine to normalize the USF set.

As for Harvest Moon 64, if you want to try tagging it that's fine with me. I honestly didn't think there would be so many tracks. Any extra help would be awesome.

If you want we could collaborate on this one?


P.S. - Josh W's next USF rip should be of Star Wars: Rogue Squadron. :P

edited 1:20 AM EDT July 19, 2006
by marioman at 10:17 AM EDT on July 19, 2006
I have looked high and low for MP3s/Midis, and I haven't really found much. Here is what little I have:

Composer: Tanaka Tuyoshi

sparse00 - Credits
sparse04 - Spring
sparse05 - Summer
sparse06 - Fall
sparse07 - Winter
sparse09 - Flower Festival
sparse0f - Mountain
sparse10 - Town

The reason that there are so many tracks is that there are about 10 or so tracks that are just different instruments playing parts of the same song. (sparse17 is an example of this.) Also, there are quite a few ambience tracks that are included.

I hope that this information is a help. Sorry I couldn't find more.

edited 10:27 AM EDT July 19, 2006
by marioman at 2:06 PM EDT on July 30, 2006
Interesting... The newly finished Donkey Kong 64 set has the Harvest Moon 64 info file, and it says that Wedge tagged HM64. Is this a sign of things to come?
by Synthesis at 9:02 PM EDT on July 30, 2006
Yeah, I just noticed that as well.
by Josh W at 9:50 PM EDT on July 30, 2006
Oops, sorry. My bad.
Fixed.
by Synthesis at 12:26 AM EDT on July 31, 2006
Ok. You had me very curious there. By the way, thanks for the info marioman, I really was only expecting maybe 10-15 tracks maximum out of that HM64 rip.

If there the same tracks playing with just differnt instruments used for differnt parts of the song, would that make it an unused track? I'm just saying because I've logged a lot of time on that game and I haven't ever heard some of the stuff in that rip.

P.S. Josh W's next USF rip should STILL be Star Wars: Rogue Squadron.
by marioman at 10:23 AM EDT on August 4, 2006
Sorry for the delay. To answer your question about the instrument tracks, do not exclude them from the set. They are still music.

I did a little research and I think that I may have figured out some things that may help you out. Please keep in mind that I know practically nothing about this game and my info may not be 100% accurate. (You will have to verify.)

- There are 8 instrument tracks and 8 ambience tracks. This leaves 26 actual music tracks. (18 unidentified.)

- In the instrument tracks I would imagine that 17 and 18 are releated to the music box, and 19-1F are related to the musicians at some of the festivals.

- 20-28 are ambience tracks. They shouldn't be hard to identify.

I would recommend that you play through the game and pay attention to the music that is played in buildings and during special events. Those are the ones that most likely to be overlooked. Also, keep an ear out for duplicate tracks that may exist in the USF set. Just make sure that the track is truly a duplicate before you delete it.

I hope that this helps.
by marioman at 10:42 PM EDT on August 10, 2006
Yay! Rush 2 has been ripped. Did it use Musyx? Josh, if you are able to rip it, I will tag/time Rush 2049.
by Josh W at 2:17 AM EDT on August 11, 2006
no, it doesnt use Musyx, it uses the stock N64 music driver.
by unknownfile at 12:36 PM EDT on August 12, 2006
Josh fixed the Snowboard Kids set:

http://joshw.hcs64.com/usf/Snowboard%20Kids/snowkidsJoshW.rar
by Josh W at 11:12 PM EDT on August 20, 2006
Ok, this has things related to several other threads, but since replying to all those is stup, im gunna do it here.

I got tags for Banjo Tooie who i believe is from ner'zhul, but he didnt include (or have) the split versions of the dynamic tracks (which is here), so i will have to add these, then extract the tags, then rerip the set.

I have been severly hacking the hell out of the batchripper using the stuff that got Musyx sets working, and i have been able to get them to rip without any delay - thats right none. Turok 2 seems to be able to be ripped now, only a few problems to work out (it crashes some time into it) and that'll be done - hopefully soon. Turok Rage wars might also advantage from this also, im not sure.

Rush 2049, im not sure. I havn't really spent a lot of time on this lately, and there is a problem that prevents me from using my quick and dirty ripping methods. So ill probally spend a bit more time on this one later.

I dont think any other (semi)broken sets will benefit from this other than musyx ones, but i will check later as well.

What i really want is to get Banjo Tooie and Conker's Bad fur day to work without any starting delay...but i doubt that'll happen.

But for now i got much backlogged assignments.

37°32'29.43" S 143°52'35.86" E
by ner'zhul at 11:19 PM EDT on August 20, 2006
I got tags for Banjo Tooie who i believe is from ner'zhul, but he didnt include (or have) the split versions of the dynamic tracks (which is here), so i will have to add these, then extract the tags, then rerip the set.

Indeed!
Those tracks didn't seem to be working on 64th note, and i didn't really know what they were, so I ignored them. I put the library file in the same directory and even updated to the new beta version of 64th. Oh well.
by Josh W at 12:03 AM EDT on August 21, 2006
I just tested the tracks right now, as in im still playing them.

The split ones are currently dependant on the original sparses, rather than the usflib (although the originals are dependant on the usflib, so that makes i.e. btooie.usflib -> sparse41.miniusf -> sparse41b.miniusf

So you probally dont have the originals in the same directory then.

But this will all be fixed when completed.
by marioman at 2:36 PM EDT on October 22, 2006
I guess I will bump this for Josh. I had a little trouble finding it myself.
by marioman at 3:05 PM EST on January 14, 2007
Bump Again! Josh, can I get an update on the status of Rush 2049? Have you made any progress? I know that you have been busy with other things lately, but it has been about 5 months since I last heard anything.

Thanks.

P.S. If Synthesis is still here, I have looked at the Harvest Moon 64 tags again. I think that I have identified some of the instrument tracks, but I need some verification. If Synthesis is reading this please post.

--EDIT--

Here is what I have so far for HM64. If a track is followed by a question mark, I am not sure if the tag is correct:

sparse00 - Intro
sparse01 - ???
sparse02 - ???
sparse03 - ???
sparse04 - Spring
sparse05 - Summer
sparse06 - Fall
sparse07 - Winter
sparse08 - ???
sparse09 - Flower Festival
sparse0a - *Something* - Spring?
sparse0b - *Something* - Summer?
sparse0c - *Something* - Fall?
sparse0d - *Something* - Winter?
sparse0e - ???
sparse0f - Mountain
sparse10 - Flower Bud Village
sparse11 - ???
sparse12 - Church?
sparse13 - Milk Bar
sparse14 - Wedding?
sparse15 - ???
sparse16 - Title Screen?
sparse17 - Music Box - Broken
sparse18 - Music Box
sparse19 - Instrument - Flute
sparse1a - Instrument - Organ
sparse1b - Instrument - Ocarina
sparse1c - Instrument - Bell
sparse1d - ???
sparse1e - Instrument - Choir?
sparse1f - Instrument - Orchestra
sparse20 - Ambiance - Rain?
sparse21 - Ambiance - Wind?
sparse22 - Ambiance - Hurricane?
sparse23 - Ambiance - Night 1?
sparse24 - Ambiance - Night 2?
sparse25 - Ambiance - Night 3?
sparse26 - ???
sparse27 - Ambiance - Waves 1?
sparse28 - Ambiance - Waves 2?
sparse29 - Same as sparse01?

This is about all I can offer without further help. Be mindful that there may be errors because I have never played this game before. If anyone can help, speak up.

edited 9:25 AM EST January 15, 2007
by Josh W at 2:27 PM EST on January 16, 2007
Bump!
Heh, fun.

Rush 2049 is now done.

Busy with other things now...i think not...it is too damn hot to do anything, it was 106°F today.

by marioman at 9:22 AM EST on January 17, 2007
AWESOME! Thanks Josh! I will see what I can do in the tagging/timing department. It may take me a little longer than it usually takes me to tag a set, but I will work on it when I can.

Thanks.

--EDIT--

I just found a list of games that use Musyx on the PJ64 website. (Link)

* 007 - The World is Not Enough
* Elmo's Letter Adventure
* Elmo's Number Journey
* Gauntlet Legends
* Indiana Jones and the Infernal Machine
* NBA Showtime - NBA on NBC
* Polaris Sno Cross
* Resident Evil 2 / Bio Hazard 2
* Rugrats in Paris - The Movie
* San Francisco Rush 2049
* Star Wars - Rogue Squadron
* Star Wars Episode I - Battle for Naboo

Maybe this list should be posted on the FAQ page.

It is interesting that 1/4 of the Musyx soundtracks have been ripped.

edited 6:09 PM EST January 17, 2007
by jurassicPieter at 3:56 AM EST on January 18, 2007
I have the world is not enough tagged. There is one unused song and the paused music is missing.
00: Masquerade - Stealth
01: Masquerade - Unmasked!
02: Midnight Departure
03: Courier - Treason
04: Courier
05: King's Ransom
06: King's Ransom - Escape
07: Meltdown - Last Part
08: Underground Uprising
09: Meltdown - First Part
0A: Sinking Feeling
0B: Paused Menu?
0C: Main Theme
0D: City Of Walkways II
0E: The End
0F: Courier - Enter The Bank
10: Night Watch
11: Thames Chase

Also I still have not seen an update on the Conker's Bad Fur Day set. I tagged it(including all the annoying cutscene music) and also added the missing dynamic tracks and sent it in a rar a few months ago.

And where can i find the miniusfs(still experimental or finished, doesn't matter) of Banjo Tooie dynamic tracks. All I know is ugetab had them fixed and wrote all dynamic tracks in a text file, but no miniusfs
by marioman at 8:43 AM EST on January 18, 2007
Good job! Do you know how to add those tags to the set? (To complete it, you will need to time it too.) If you don't, I can give you a few pointers. Also, Josh could probably find the missing track for you. It is probably in there somewhere. (It could be a version difference too.)

Some Banjo-Tooie dynamic tracks can be found here. I am not sure if they are the ones that you are looking for, but here they are anyway.

--EDIT--

Here are the dynamic Banjo-Tooie tracks from ugetab.

Also, I just remembered that I had a MP3 rip of 007. The track in the rip that most closely resembles sparse0b is labeled "Options Menu". It sounds exactly like sparse0b, but it has fewer instruments. Maybe the options/pause music that is played in the game is only part of the actual music track.

edited 9:22 AM EST January 18, 2007
by Synthesis at 4:18 AM EST on January 20, 2007
Hey marioman,

Sorry it's taken me so long to post, I'll add what tags I can at the moment. I'll try to play the game sometime tomorrow to see if I find anything else.
by marioman at 9:00 AM EST on January 20, 2007
Hi Synthesis,

No problem about the delay. About my HM64 tags, what you see is what you get. Many of the tracks with question marks are guesses, and they probably wouldn't be of much use to anyone. However, since you have the game, hopefully they will help point you in the right direction.

For instance, I have a feeling that sparse12 is the music for the church. I cannot verify this in the least, but it sounds like it is the music that would MOST LIKELY be played in the church. Now, all you have to do is go to the church in the game and see that music is played. If so, then we have identified another track!

I hope that this is helpful to you in figuring out the tags. There are nine tracks that I just have no guess what they are, and four that sound like they are the same area at different seasons. (The tracks marked *Something*.) Also, the ambiance tracks seem right, but you might would like to verify them too - I am not very sure about them.

Thanks for your help.
by jurassicPieter at 10:44 AM EST on January 27, 2007
I will sent the tagged Conker's Bad Fur Day(again) and tagged The World Is Not Enough this monday. They are on my computer in my students' room and now i'm at my parents.
I need to hook my N64 up to verify if you're right about that single music is the options music.
As for dynamic tracks for Banjo Tooie, if they are made in almost the same way like with Conker's Bad Fur Day(with a miniusf pointing to the miniusf playing all channels) i can fix it myself(just hex editing one value). I need to check that out. I know hex editing but not N64 machine code to make miniusfs myself from scratch.
by jurassicPieter at 9:01 AM EST on January 30, 2007
Conker's Bad Fur Day Tagged:
http://www.sendspace.com/file/324a17

THe World Is Not Enough Tagged:
will add that one tomorrow

aaw, i don't even have time to send these files.
by marioman at 6:53 PM EDT on March 13, 2007
Found some more HM64 tags. Synthesis, did you get around to checking the tags that I have? Below is the most up-to-date list of tags.

Also, what happened to the The World is Not Enough tags? According to the post above this one, they were supposed to go up on 1/31.

Anyway, here are the tags. I have a feeling that the songs that I am missing are for some of the larger areas. (The beach, elf's cave, etc.) If Synthesis would be so kind as to identify/verify them, I think that we can finish the set.

--EDIT--

Found some more...


sparse00 - Intro
sparse01 - Title Screen
sparse02 - Good Ending?
sparse03 - Bad Ending?
sparse04 - Spring
sparse05 - Summer
sparse06 - Fall
sparse07 - Winter
sparse08 - Name Entry
sparse09 - Flower Festival
sparse0a - ???
sparse0b - ???
sparse0c - ???
sparse0d - ???
sparse0e - Festival Dance?
sparse0f - Moon Mountain
sparse10 - Flower Bud Village
sparse11 - Moon Mountain Wishing Pond
sparse12 - Church?
sparse13 - Milk Bar
sparse14 - Wedding
sparse15 - New Year's Festival?
sparse16 - Credits?
sparse17 - Music Box - Broken
sparse18 - Music Box
sparse19 - Instrument - Flute
sparse1a - Instrument - Organ
sparse1b - Instrument - Ocarina
sparse1c - Instrument - Bell
sparse1d - ??? (Appears to be a slightly extended Intro Theme)
sparse1e - Instrument - Choir?
sparse1f - Instrument - Orchestra
sparse20 - Ambiance - Rain?
sparse21 - Ambiance - Wind?
sparse22 - Ambiance - Hurricane?
sparse23 - Ambiance - Night 1?
sparse24 - Ambiance - Night 2?
sparse25 - Ambiance - Night 3?
sparse26 - Ending Part 2?
sparse27 - Ambiance - Waves 1?
sparse28 - Ambiance - Waves 2?
sparse29 - ??? (Title Screen without Piano)

edited 10:36 AM EDT March 14, 2007
Prelim Wipeout64 tags. by anewuser at 6:40 PM EDT on March 18, 2007
Hello.

Preliminary tags for Wipeout64 here. Send suggestions|complaints about them all but *specially* about Fluke's "absurd" and "goodnight lover" (time+fade), Propellerheads 'bang on! (time+fade) and sparse08.miniusf (tagged for now as "sparse08 (tomorrow reborn reprise?)"


JoshW if you happen to read this, there is this loud click at the beginning of every song. Any chance it's taken out of the rip? Also, could you check both sparse03.miniusf (tomorrow reborn) and sparse08.miniusf? I suspected they were the same but when I compared them on audacity I saw they weren't. I can't tell what's different between they both (beginning of sparse08 is second 11-13 of sparse03 [tomorrow reborn]. Is it an extra instrument, is it tempo, or it's just noise?

Suggestions about sparse08 everyone.

Thank you for reading.
anewuser
by marioman at 8:43 PM EDT on March 18, 2007
Anewuser, just FYI. You should probably go ahead and E-mail those tags to UF, hcs or Josh. Sometimes tags that are just posted do not make it to the rips page. (Such as Omochao's renamed files, jurassicPieter's CBFD tags, etc.)

On another note, am I the only one that thinks that it is strange that Harvest Moon 64 was at the top of the requests list for a number of months, yet there is only one person here that can definitely identify the music? My last post was a little cluttered, and I think that most of my questions in it got lost in the mess. So...

Reiteration of my last post for emphasis:

@Synthesis:

Have you been able to look at the HM64 tags yet? I feel that most of them are accurate, but I need someone who has the game to verify them.

@jurassicPieter:

Have you finished the 007 tags yet? Last you posted, you said that you were nearly finished. Any progress?

edited 8:51 PM EDT March 18, 2007
by jurassicPieter at 9:14 AM EDT on March 21, 2007
I still wonder what is the purpose of the requests thing as the only people who make them don't use it plus it's easy to cheat(which is probably the case of Harvest Moon).
About the TWINE tags, I tried to time them but I still wonder how accurate this timing should be, because right now it's an estimate, plus I haven't done much with it anymore(busy, busy as everyone else). And I wonder if that one will be placed on the website or not like with the CBFD set.
by marioman at 1:08 PM EDT on March 21, 2007
The requests list needs to be maintained a little more than it is currently. It has been very useful, but it needs to be monitored.

About CBFD, the usflib is kind of messed up, and it has some tracks missing. Tags will be probably not be applied before those issues are fixed. Also, usually if tags are just uploaded to a site for DL, they will not make it to the site.

I would recommend that you send your completed 007 tags to hcs, Josh, or UF. Any of them can upload content to the site.

--EDIT--

@anewuser:

I thought that I found out what sparse08 of Wipeout 64 was, but I was wrong. Nevermind.

As I just told jurassicPieter, you probably want to E-mail your tags directly to hcs, Josh or UF.

edited 1:59 PM EDT March 21, 2007
by Mouser X at 7:04 PM EDT on March 21, 2007
I can upload stuff as well, actually. Though, surprise surprise... I'm not always available. But yes, if you want your prelim/final tags on the site, it's best to contact one of us. HCS, UF, and I are almost always in #usf (I'm idling most of the time though...), so checking there wouldn't hurt. Just thought that might be useful info. Mouser X out.
by unknownfile at 7:45 PM EDT on April 7, 2007
Banjo Tooie, still buggy but at least the dynamic tracks are working
by Tanookirby at 7:52 PM EDT on April 7, 2007
Some error occurs when I try to open the 7z file. Can you fix that?
by Arich Boss #2 at 11:10 PM EDT on April 7, 2007
Click on the link to start the download. When the download stops in the middle, re-click it. Do this until it's finished with the whole download. After you have about 6 different parts of 7z, re-click it. You'll download a combination of all of the 7z parts. Simply extract the new combination in whatever program you have.

Unknown: Is it alright if I provide edited times and names for each track, just to save you the trouble yourself? If so, just tell me in here and I'll gladly do it.

edited 11:52 PM EDT April 7, 2007
by Tanookirby at 12:28 AM EDT on April 8, 2007
I wouldn't put the names and times in yet, UF. This is probably a preliminary set. None of the files start at the very beginning, and there is a chance that some of the tempo will be corrected.

Then there is this problem with the Spiral Mountain themes. After a while, the music gets weird and just stops.
by Arich Boss #2 at 1:07 PM EDT on April 8, 2007
Here's some flaws that I noticed, save the obvious time and cut-out start:

-There are about 10 prologue events, many of which are the same.
-There are 3 identical Bottles' House themes.
-There are 3 identical MYH/HFP Kickball themes.
-There are 3 identical Cave of Horrors (I think)
-Mayahem Temple Shootout is too fast.
-Grunty Industries Interiors is too fast.
-Two of the Interior themes in Glitter Gulch Mine go too fast.
-Some tracks are pure nothing. Others are just wind.
by Tanookirby at 1:36 PM EDT on April 8, 2007
There are 3 identical Bottles' House themes.
Sparse95 is not a repeat tune if that's what you thought.

There are 3 identical Cave of Horrors (I think)

You're wrong. One is used for the Dodgem Domes and the other two are for the Haunted Zone, one of which is used for the Inferno.

Some tracks are pure nothing. Others are just wind.

Those might be sound effects. As I said before, all tracks don't start at the very beginning, so the sound effect might have been cut off.

There are 3 identical MYH/HFP Kickball themes.

Keep sparse84 playing even after it seemingly ends. You might hear a familiar tune several times.


by Arich Boss #2 at 1:40 PM EDT on April 8, 2007
Thank you for confirming all of that. I completely forgot that the Dogem Dome Lobby and select others had different music.

Are you sure about the Bottles' house? This is what I recorded when going through all the songs individually, last night:
80_sparse95 -bottles' house
82_sparse98 -bottles' house other
83_sparse99 -bottles' house other 2

by Tanookirby at 2:27 PM EDT on April 8, 2007
All of those tracks are used in cutscenes, more specifically the last two.
by Arich Boss #2 at 1:31 PM EDT on April 9, 2007
I have to ask a question or two about something that isn't Banjo-Tooie-related, but Banjo-Kazooie:

Could someone re-rip 'Gruntilda's Lair (Mumbo's Mountain)' from Banjo-Kazooie? The main lair theme plays in the background as well, causing that particular track to turn out rather poorly.

Also, would anyone be kind enough to re-rip the Ending Beach? The TTC seagulls effect plays in the background, where in the normal game, it doesn't.

Thank you.
by Josh W at 11:05 AM EDT on April 13, 2007
Ok, here is another rip of banjo tooie. I'm quite sure that it should unextract correctly.

All the tracks should play fully now without stopping prematurely, and they all should start at the beginning :)

Although this uses the same speed control as the previous rip, with the values provided by ugetab.
by unknownfile at 11:27 AM EDT on April 13, 2007
yippee
by Tanookirby at 3:52 PM EDT on April 13, 2007
The tracks still cut off the beginning a little, but they're not as bad as the last rips.

And the main Mayahem Temple theme loses an instrumment around the 1:15 mark.

edited 3:56 PM EDT April 13, 2007

You also missed a sound effect (sparse9b). Check the preliminary rip here to find anything else you missed.

edited 4:42 PM EDT April 13, 2007
by Arich Boss #2 at 7:13 PM EDT on April 13, 2007
From deep in my heart, Josh, I thank you.

Edit: I just converted them all to WAV format, and
every track is 3 minutes and 10 seconds long.

edited 8:28 PM EDT April 13, 2007
by marioman at 7:17 AM EDT on April 14, 2007
Of course they are all 3:10 long. That is 64th Note's default track length for untimed miniusfs. If you want different track lengths, you will have to find some timed miniusfs, or time them yourself.
by Arich Boss #2 at 3:48 PM EDT on April 14, 2007
From Josh's post: "All the tracks should play fully now without stopping prematurely"

I thought he added the times. I didn't know. Sorry.
by marioman at 5:45 PM EDT on April 14, 2007
I think that he meant that the tracks will not glitch and stop all together. I just checked, and there are not any times for the set. (Josh has added some basic tags, but that is it.)

If you want to see the set finished sooner, you could try and tag/time the miniusfs. Otherwise, they all will just have the default time of 3:10.
by marioman at 4:49 PM EDT on April 18, 2007
It's been a while since I last posted my WIP tags for Harvest Moon 64, so here you go. If someone can verify/identify any of the ones that contain question marks, I would appreciate it.

sparse00 - Intro
sparse01 - Title Screen
sparse02 - Good Ending
sparse03 - Bad Ending
sparse04 - Spring
sparse05 - Summer
sparse06 - Fall
sparse07 - Winter
sparse08 - Name Entry
sparse09 - Cow Festival
sparse0a - Sea Festival?
sparse0b - ???
sparse0c - New Year Festival
sparse0d - Horse Festival
sparse0e - Flower Festival Dance
sparse0f - Moon Mountain
sparse10 - Flower Bud Village
sparse11 - Moon Mountain Wishing Pond
sparse12 - Church
sparse13 - Milk Bar
sparse14 - Wedding
sparse15 - Watching the New Year Sunrise
sparse16 - Main Theme
sparse17 - Music Box - Broken
sparse18 - Music Box
sparse19 - Instrument - Flute
sparse1a - Instrument - Organ
sparse1b - Instrument - Ocarina
sparse1c - Instrument - Bell
sparse1d - Harvest Festival Dance?
sparse1e - Instrument - Flute 2
sparse1f - Instrument - Orchestra
sparse20 - Ambiance - Rain
sparse21 - Ambiance - Wind
sparse22 - Ambiance - Typhoon
sparse23 - Ambiance - Night (Spring)
sparse24 - Ambiance - Night (Summer)
sparse25 - Ambiance - Night (Fall)
sparse26 - Ending Part 2
sparse27 - Ambiance - Waves (High Tide)
sparse28 - Ambiance - Waves (Low Tide)
sparse29 - File Select?

edited 5:25 PM EDT April 18, 2007
Wipeout64 tags. by anewuser at 11:16 PM EDT on July 1, 2007
Hello.

Wipeout 64 tags.

This was used for times and tags for the PC-Music tracks. For propellerheads and fluke's tracks, I looked for the cds of the bands...

N64 tracks' of the Propellerheads and Fluke are just loops of the original tracks so they don't match 100% time wise (the intro|endings specially). I wasn't able to time it all that well. In any case, I'm 89% happy with the set. Hope you are, though.

The .ZIP file replaces the .miniusf files of the original wipeout 64 set. You still need the .USFLIB file provided here.


Thank you for reading.
PS: thanks to lunar for the n46 anthems albums (danke, man).
PS2: ui, thanks for hosting the file for me.
oops. by anewuser at 11:19 PM EDT on July 1, 2007
wrong link x_x
www.iloveui.com/Wipeout64_tags.zip there.

ps3: don't you love double post? (I might need an edit button)
by marioman at 9:59 AM EDT on July 2, 2007
Awesome! Thanks.

I'm still working on the HM64 tags. This is taking a lot longer than I expected. :(
by unknownfile at 5:00 PM EDT on July 2, 2007
Josh did a rerip of CBFD last night, some tracks are still buggy but it is working OK nonetheless

And the bar music isn't sequenced
by valiant at 5:14 PM EDT on July 6, 2007
That is some really great news! Looking forward to the release. Can't wait to time and tag this bugger...
by wolupgm6 at 4:31 AM EDT on October 19, 2007
Btw... I Accidentally Tagged Banjo Tooie, So If Anyone Wants The Tags, Just Ask... (Filenames Are Still Sparse**, So Dynamics Work)

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