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- Custom Robo GX GSF playback issue by loveemu at 8:29 AM EST on January 28, 2024
- There is a bug in the current set that causes some songs to play much faster than they should.
The game uses the most well-known MusicPlayer2000 engine, but has the ability to change the playback rate by calling the m4aSoundMode function on its own.
The initial state is set by the function at 0x8000548, and the setting is changed by the function at 0x800056C when necessary. I have not disassembled the gsf set created by Caitsith2, but I believe this part must be missing.
The problem is that I don't know which song number playback to fix, but if I program it to be controlled by the minigsf parameter, it would be less painful to change.
Ideally, I should be able to provide corrected results in the near future, but I have been terribly busy recently, so please do not get your hopes up too high.
edited 12:21 AM EST January 29, 2024
- .SB0 and .Bin files by marine025 at 2:39 PM EST on January 28, 2024
- from Raimbow Six vegas and Lost via domus i tried everything, i'm interested in spanish voice lines
- extract OST and voice lines from vietcong 2 by marine025 at 6:55 PM EST on January 28, 2024
- .CBF Files
- Extract audio from kane lynch 1 failed by marine025 at 8:32 PM EST on January 28, 2024
- srt big file, extracted with game extractor which includes all .wav files including soundtrack but they sound bad like too slow or too speed. gog game version i dont know what is hapenning
edited 8:38 PM EST January 28, 2024
edited 8:39 PM EST January 28, 2024
- extracting final fantasy VII sound files. srt wav by marine025 at 4:06 PM EST on January 29, 2024
- i got extracted it with game extractor but after that files are in raw format instead of beign wav files and dont know why
- Decrypting Idolmaster Song for Prism acb files by nanpajanaiyo at 1:25 PM EST on February 2, 2024
- hello, im new to this forum and i wanted to ask here, i tried many programs but i just cant make these audio files playable. i got the file, changed its extension into .acb and put it in foobar2000 to see if it worked. it does seem to detect the audio files inside of it, but of course theyre encrypted.
i have the key, as it is in vgmstream's list of hca keys, but for some reason no software i try works, either they dont see the files or it spits out errors and empty hca files. i managed to do the usm files with no problem but i want to know what's the actual way to decrypt these.
im kinda new to this whole extracting stuff, so please give me a hand.
- Silent Hill 1 minipsf do not play with foo_psf plugin in Foobar? by marcoxD95 at 10:24 AM EST on February 4, 2024
- So far I found no way to playback and convert the Silent Hill 1 minipsf files found in this rip: https://psf.joshw.info/s/Silent%20Hill%20(1999-03-04)(KCE%20Tokyo)(Konami)[PS1].7z
foo_psf does not work with them for some reason and generally I didnt find anything that actually plays them.
Any idea?
- Reza Video Game Sound Samples Restoration Reel by RezaKhadafi2002 at 10:14 PM EST on February 6, 2024
- Welcome Back my name it's called Reza Soundfont been is rip Restored we are clean Game Sample from taken Special's Thanks Nintendo original sounds official maybe but i can see here looks like japan made by manufacturer E-MU Roland Korg Alesis let show you our seems links : Kirby 64 Flute Push https://musical-artifacts.com/artifacts/3173 JD-800 Nylon Guitar https://musical-artifacts.com/artifacts/3107 Mystical Ninja Starring Goemon Cymbal's https://musical-artifacts.com/artifacts/3545 Download website search Courtesy of Musical Artifacts

edited 10:32 PM EST February 6, 2024
- Metal Gear Solid 2 (PS2) SDX Files by sublogic002 at 6:59 AM EST on February 9, 2024
- Hi, I'm trying to get my hands on MGS2's sdx files. I know there is a tool that disassembles MGS2's stage.dat file but I have tons of trouble compiling it. Does anybody know how to properly extract sdx files from the game using a hex editor?
- Decrypting criware audio (Argonavis Kimisute) by nanpajanaiyo at 10:41 AM EST on February 9, 2024
- hello, the songs in this game are apparently encrypted with type 9 adx encryption (as described by foobar2000), however im missing the decryption key. theyre in acb/awb format.
i assume theyre encrypted as it sounds like the actual audio mixed with really loud static
i tried using the method seen here however my criware initializer shows " "useDecrypter": false,", so it doesnt give me a key at all
here is a sample of the audio, i would like to know if someone manages to decrypt it
link
edited 10:42 AM EST February 9, 2024
- Wind Waker HD Ripped Music Tracks Missing by Hylia36 at 8:32 PM EST on February 10, 2024
- Hello everyone I am new here on this site I have a particular question about the music of the game Wind Waker HD, does the game use both sound files which are sequenced and streamed? because I am always looking for these music themes which are not included in the official Wind Waker HD Sound Selection cd the tracks in question:
5.Inside a House
6.Grandpa’s House
7.Fencing Instructions
8.Beedle’s Shop
9.Big Mysterious Bird Attacks
10.Tetra Discovery
11.Forest of Outset Island
12.Bokoblin Migration
14.Encounter With Tetra
15.Aryll’s Kidnapping
16.GRAAAAANDMA!
19.Inside the Pirate Ship
20.Forsaken Fortress Invasion 1
21.Forsaken Fortress Invasion 2
23.Imprisonment
24.Reunion With Sister
25.Rendezvous With the Ship 1
26.Rendezvous With the Ship 2
27.Rendezvous With the Ship 3
29.Zunari’s Store
30.Dawn (Intro)
31b.The Great Sea (No Sail)
34.Get Treasure Box
35.Open Treasure Box
39.Dragon Roost Cavern
41.Game Over
47.Get Orb
48.Wind’s Requiem (Baton)
49.Wind’s Requiem
50.Get Baton Song
51.Yacht Game
52.Yacht Game Goal
53.Yacht Game Failure
54.Song of Passing (Baton)
55.Song of Passing
57.Inside Forest Haven
58.The Deku Tree’s Crisis
59.The Deku Tree and the Korok
60.Forbidden Woods
64.New Year’s Ceremony
65a.The Great Sea is Cursed
65b.The Great Sea is Cursed (No Sail)
66.Sacred Shrine
67.Jabun
68.Tower of the Gods Appears
69.Tower of the Gods
70.Command Melody (Baton)
73.To Hyrule
1.Sealed Hyrule Castle
2.Get Master Sword
3.Hyrule Castle
5.Aryll’s Rescue 1
6.Aryll’s Rescue 2
7.Aryll’s Rescue 3
8.Aryll’s Rescue 4
9.Aryll’s Rescue 5
13.Ganondorf on Forsaken Fortress
14.The Miracle Stone Shows One’s True Nature
15.Hyrule King Appears
16.Zelda’s Awakening
18.Ballad of Gales (Baton)
19.Ballad of Gales
21.Fairy Queen
22.Dungeon
23.Earth God’s Lyric (Baton)
25.Medli’s Awakening
26.Earth God’s Lyric
27.Earth Temple
31.Wind God’s Aria (Baton)
33.Makar’s Awakening
34.Wind God’s Aria
35.Wind Temple
39.Hero of the Wind
40.Ganon’s Castle
41.Gohma First Half (2nd Time)
42.Gohma Second Half (2nd Time)
43.Kalle Demos (2nd Time)
44.Jalhalla (2nd Time)
45.Molgera (2nd Time)
46.Illusionary Room
47.Puppet Ganon First Half
49.Puppet Ganon (Transformation)
52.Puppet Ganon Second Half
53.Ganondorf Battle First Half
59.Aryll’s Theme
are there the titles that I mention remain unchanged or are these files the same as those in the GameCube version ? because I don't think I heard the difference Earth Temple theme from the HD version to the original
Note : delete this topic if it is not authorized or this question has already been resolved by other people elsewhere
- Akatsuki no Goei Trinity PS3 Cannot find header by Serecola at 12:30 AM EST on February 11, 2024
- Currently trying to demux .pam video files from Akatsuki no Goei Trinity (PS3) and getting an "Error received: Cannot find Pack Header for file: goei01_opdel.pam" error. Can anyone help figuring out how to resolve this issue or possible steps I could take into getting this sorted out?
Here's the .pam files in case someone wants to take a look at it. https://gofile.io/d/KvRC4n
- DreamFactory engine / Cyberflix games - .trk, .sfx by Corak at 10:39 AM EST on February 11, 2024
- Hi there!
I'm trying to rip music/sounds from
.TRK, .SFX, .SET, .SHP, .11k and .STG files of the games Dust, Titanic Adventure Out of Time, Disney's Quest with Aladdin and else.
Could you help me?
examples:
https://coraksoft1.narod.ru/games/Logic/MathQuest-with-Aladdin/Mathquest-sfx.zip
- Star Wars: Anakin's Speedway (PC) .AFC by Puterboy1 at 12:41 PM EST on February 20, 2024
- I'd like to know if these can be made playable. You can download one sample here: https://reshax.com/topic/515-star-wars-anakins-speedway-pc-afc/
edited 12:42 PM EST February 20, 2024
- Excessive reverb when ripping Kirby Squead Squad with VGMTrans to Midi/SF2? by marcoxD95 at 6:20 AM EST on February 25, 2024
- I am not sure if I am doing something wrong but when I export Kirby Squeak Squad music to midi/sf2 via VGMTrans, there is excessive reverb in all tracks.
I even tried several midi players and its everywhere the same so the problem seems to be with the midi/sf2 file.
Does anyone know something about this?
- Random program question by dkbk64 at 4:48 PM EDT on March 11, 2024
- Hi. I know this is somewhat off-topic, but I thought I'd inquire here.
I'm trying to run an old speech IC IDE. Unfortunately when I run the program, it launches before displaying a dialog box saying "Error Password ! You can't run this application !" Hitting "OK" promptly terminates the application. What is the solution to this?
- METAL GEAR SOLID 2 - Extracting Sequences from the Game? by DunksLovesSounds at 6:12 PM EDT on March 13, 2024
- Hi. I am completely new to forums and I've decided to make an account to specifically ask the question that I can't find much on.
Recently, I discovered that this game uses Sequenced Music for most of it's in-game music and sound effects. I managed to convert some samples with PSound as well as sample instruments. Because of PSound's extraction, for some reason the loop points don't sound correct as they do on the file viewer, but fortauntely, I think it's not too bad of a fix since it seems that the end loop point of every file type is always the one that needs some tweaking. Loop points, proper sample rates, and even the thousands of files inside of stage2.DAT are not the problem for me. But what I don't know is how to extract/convert it's sequenced music.
I am using METAL GEAR SOLID 2: SUBSTANCE as my ripping source. I have heard in other forums that .sdx is apparently the extension of the audio banks, maybe even the sequences I'm trying to find, but I don't think PSound brings those up. Does anyone know of a way to extract those sequenced files and convert them to MIDI? Also, I know that this game uses a similar audio engine that METAL GEAR SOLID 1, a game I am also trying to rip for MIDI and SF2. I recall a forum that has Ruby extensions for converting it's .mdx sequences to a MIDI file (I haven't succeeded in a conversion yet).
Does anyone know if those tools can be used to extract .sdx (unless it's .mdx like MGS1) or if there's some tool out there for exporting Instrument information? I know this is a lot, but I figured since I'm interested in SF2 creation, I'd ask.
edited 6:22 PM EDT March 13, 2024
- Condemned 2: Bloodshot .SND Files by hzmajesty at 11:40 PM EDT on March 14, 2024
- I know others have attempted to break into the Condemned 2: Bloodshot files in previous posts and I've followed the methods using quickbms which led to extracting the .BNDL files from the Arch02 file, then subsequently extracting all the remaining files from the various .BNDL files. At this point I'm left with a plethora of texture files in various wonky formats and all the audio files are in .SND format. I've tried various methods to try to play and/or convert these files but I've had no luck and I'll admit a lot of it is above my head. I attempted to the join the Discord and followed the instructions on verifying the given password with no quotes and I just get an error. So I'm reaching out here and I apologize in advance if I'm doing this wrong.
- Star Ocean Anamnesis SPK by TeresaBoo-nya at 10:39 AM EDT on March 26, 2024
- Hi hi,
I know there's an old thread about this but the mega archive was deleted or something.
I couldn't find much info about it but basically I dragged a lot of voice/SE spk from the game into the SOADec tool and got a lot of unpack archives (ISF header?)... and that's it. Not sure what to do next :'D
Any help would be appreciated!
- Naruto Storm 3 Voice Files by Mr.Otter at 9:33 PM EDT on March 28, 2024
- Hello! Is anyone aware if there is a way to extract the voice files from Naruto Storm 3? I've managed to do so for all the other Storm games, but this one eludes me.
- Tiger Magic .DVS Sample bank by Corak at 7:18 AM EDT on April 2, 2024
- Could you help ripping samples/music from .dvs data pack from game Tiger Magic (虎將神兵)?
.bms script or else:
https://coraksoft1.narod.ru/temp/rip/TIGER.DVS
Structure:
offset 0x14: number of files / 2
offset 0x28: 16 bytes for each file: hz, 0, length, offset
also there is some 5 bytes (?) separator every 16kb that would sound as Click.
- Trying to make PSF2s by Enclave123 at 8:51 PM EDT on April 4, 2024
- Greetings everyone, I am trying to work on a PSF2 file and how ever the PSF2 maker on VGMtoolbox is completely broken and will not make PSF2 in general.
Is there any alternatives? If I can't do this, I will share the raw files I am trying to work with.
Link
- Sword Art Online Last Recollection - .USM files in encrypted .pak by DarkSolidSnake at 8:26 AM EDT on April 13, 2024
- Hello, i have ripped the .acb files from SAO Last Recollection, but i cannot extract the .USM files straight off of .pak files. We're the .USM files hidden deep in the .pak files or is in another location? The .pak files in the game are basically Unreal Engine 4.27 .pak, albeit encrypted. Are there any other cases of CRI Movie 2 .USM files inside .pak files?
- What to do with .cseq files? by kl96 at 8:26 PM EDT on April 24, 2024
- How do I play or convert .cseq files? Ceq2midi, ceaser, ctrtool & foobar don't work on my PC. Is there anything else I can do? I really want to see what these are.
- help changing n64 song lookup tables by Volkov73 at 2:57 AM EDT on May 2, 2024
- Previously I was using seq64 to edit the music lookup-table for first-party games. It's essentially a table in the rom which has a list of all the locations and lengths of the sequences.
This meant I could have the menu music in Mario 64 be any song from the game. Now I am intending to do the exact same thing for non-first party games.
Can anyone tell me how I'd do this?
Starting with Goldeneye. The menu music is called "folders" (length '03e2' and offset '42812c')
I want to be able to have any other song from the game play, instead of the menu music.
I also intend to do this for other games later on. SubDrag tool lists the length and location of each sequence - but I cannot find any table where I would edit it so when the game reaches the main menu - it instead plays a different audio sequence.
Basically, how should I reliably find these tables in various games (if they even exist). Then I should be able to edit them accordingly
Thanks!
edited 3:07 AM EDT May 2, 2024
- Naruto Shippuden - Ultimate Ninja Storm Generations gamerip by DarkSolidSnake at 2:32 PM EDT on May 4, 2024
- Today i ripped the music from Naruto Shippuden Ultimate Ninja Storm Generations for PS3. Unfortunately, the gamerip's size is larger than 1GB so i posted a link here.
https://drive.google.com/file/d/1jMBNKs8-n7J2ysOHITwfVwvUyh1mUx5Z/view?usp=drive_link
- Silent hill 2 sdddata.bin file by fallzito at 4:28 PM EDT on May 7, 2024
- hello everyone!, sorry for the inconvenience, I need help with this .bin file, I'm making a mod from a fan Brazilian dubbing for Silent Hill 2, I was able to access and modify the audio and video files without problems in the enhanced edition, with except for the bin file that contains the characters' reactions. I would like to know if there is a way to extract the lines and recompile them.
ps: sorry for my bad english
- Trying to extract music from Xena: Warrior Princess - The Talisman of Fate (N64) by J2023 at 12:29 AM EDT on June 5, 2024
- I've been attempting to extract music from Xena: Warrior Princess - The Talisman of Fate, as no one has done a complete gamerip of it yet. This game seems to have music stored as MIDIs like every other N64 game, so how do I extract the music as .miniusf files?
edited 1:16 AM EDT June 5, 2024
- Help with extracting psf2 file from ps2 by Truthseeker at 12:25 PM EDT on June 5, 2024
- I have absolutely no idea on how to extract a psf2 file from a ps2 rom. The rom I am trying to extracg from is Dot.Hack//Quarantine. The psf2 files online for this game don't even have all of the music. So I was wondering how do I extract them from this game? A guide would be most appreciated.
- Animal Crossing (GCN) JaiSeq by aerorime at 2:03 AM EDT on June 6, 2024
- Hey so I was looking into trying to make a rip of Animal Crossing for the Gamecube, but I'm stuck trying to figure out how to extract the Jai Sequence files from this file called audiorom.img.
I figured out that audiorom.img contains a bunch of these sequences from the beginning of the file to 0xAA82F, but I cannot confirm whether those sequences are bms or not, because I could not find a header anywhere in audiorom.img or in any of the other files. I tried testing a few of the sequences with BMS_DEC to see if I could output a midi from any of them, but the tool did not output anything with these sequences, so I do not know anything about them.
In main.dol for the game, I found out that the samples are located in a JaiSeq file called "nintendo_hi_0.aw" somewhere in the game. Simlarly, I found the .aw file in audiorom.img from offset 0x137380 to the very end of the file. I extracted it and played it raw through audacity (~0.20 times the speed at 44100hz), and can almost clearly hear the instruments despite the static (it still needs to be decoded).
Now I'm guessing that there's supposed to be an initializer file (i.e. JaiInit.aaf) for playing the sequences or ripping the singular sound bank, because I've used tools like GCTools and JaiSeqX for other JaiSeq games like Pikmin or Wind Waker. However the only thing I found between 0xAA820 and 0x13737F of audiorom.img was this weird section that starts with "== MML PASS CHECK ==" followed by something I cannot read (I'm guessing the Jai stuff starts around 0xCF700, but I do not know since it's still kinda formatted in a crazy way).
Is there anyone who's an expert on JaiSeq stuff that can look into audiorom.img? I did not find any documentation relating to bms sequences in Animal Crossing for the Gamecube, but I wanted to look in a few places around the fourm before staring a thread here:
https://hcs64.com/mboard/forum.php?showthread=52608&showpage=0#post_52612
https://hcs64.com/mboard/forum.php?showthread=7156
Let me know if you need me to upload any of the files. I'm new around here and do not know the best method to upload any of the files in question!
edited 7:14 PM EDT June 6, 2024
- Miner Dig Deep XBLA .xnb by azer95 at 9:18 AM EDT on June 6, 2024
- Struggling to find anything that can open or convert the audio files from Miner Dig Deep from Xbox Live Arcade archive? foobar/vgmstream and quickbms not giving any results.
Can anyone help? here is the files Miner Dig Deep Samples
- How to decrypt this usm? by theonimushaguy at 2:49 PM EDT on June 7, 2024
- Hello, i was wondering how would I go about getting the decryption keys for this apks USM files? This apk is net.commseed.psoni パチスロ 新鬼武者
I have the base.apk for the app, the awb file that contains a lot of the audio (that runs fine), and then the usm files that with VGMToolbox outputs a bunch of green (so it's encrypted). How would I go about decrypting it with cri_mod (which needs the keys)?
apk and some usms
If someone could that that would be grand!
- Yu-Gi-Oh! The Falsebound Kingdom .pac Audio Container by TheFirstHunt at 6:47 PM EDT on June 10, 2024
- I've done quite a bit of looking and while there do seem to be a couple of rips online, I have no idea if they're complete or not and was curious if someone would be able to convert the game's .pac files/extract the DSPs/audio from them? I'm not even good enough to consider myself a novice at dealing with that file format and from what I've seen it seems like it's a bit out of my wheelhouse. Any help would be appreciated!
- Finding Names for Wii Sports Sound Effects (brsar) by bungus35 at 4:46 PM EDT on June 12, 2024
- Hi everyone. I've been enjoying digging around the brsar files of Wii sports and using brawlbox and this branch of VGMTrans .
Specifically, I've been trying to figure out the names of each sound effect within the Sound Effect (SE) RBNK in the file called "rp_Box_sound.brsar". Using VGMTrans, I'm able to export each sample collection into .wav, but all of them are called Sample_0000, Sample_0001, Sample_0002, etc. The names of each sound effect are shown in the collection tab, but they aren't in the same order as the .wav sample collection and they are sequences. I've tried exporting some of the named sequences into MIDI + Soundfont2, and playing them in VLC Media Player, but it doesn't play anything.
This leaves me with two questions:
1. Does anyone know either how to find the sound effect names that properly link up with the .wav sample collection in the RBNK?
2. How do I play an exported sequence MIDI + SF2? Each MIDI I've tried exporting has had no sound and is 0 seconds long when trying to play in VLC.
- Kingdom hearts by Zetto Kuzuuya at 7:17 PM EDT on June 18, 2024
- Does anyone have the Kingdom hearts 1 and 2 soundfonts? the ones that midgar uses, I had them myself but I stopped doing soundfont stuff years ago, been trying to get back into it again, but I find out that some dude ages ago basically got mad and deleted them
- TMNT: Danger of the Ooze 3DS Sequenced Music? by DunksLovesSounds at 3:56 PM EDT on June 23, 2024
- This "Teenage Mutant Ninja Turtles" game is an old nickelodeon title that released back on 3DS, Xbox 360, and PS3. Wasn't sure if there's anyone still out there that has extracted this game that could be able to help. What I am trying to do is rip audio/music from this 3DS specific port of the game because of it's contrasting quality to the Xbox and PlayStation ports.
I haven't heard the entire soundtrack yet, but after hearing the Title, Sewer, HQ, and Street tracks and comparing to the other soundtrack on console, I have come to the conclusion that this port is using synth music instead of STREAM files.
The only problem is that when I extract the main files, they seem to be all packed in .vol format. I don't know if this is a custom format made by Nickelodeon, but if it is, can anyone direct me on how to extract these files and maybe get the samples and instrument values used for the soundtrack?
Also shout outs to the people who still know this game. :D
- Parasite Eve Ripping Issue by NeoMidgar at 1:07 AM EDT on June 24, 2024
- I've been having an issue with some of Parasite Eve's music
For the longest time it wasn't even rippble, but relatively recently VGMTrans got updated to work with a lot more of Square's AKAO encoding, so I'm definitely grateful for what works now.
However, when I go to pull the sequences from certain tracks, I'll only get part of the song, not the whole thing. The worst one for this is "U.B.", the final boss theme, where you only get a 6 second loop from the intro.
My best guess is that some tracks have multiple sequences, but VGMTrans only detects one of them. If anyone would have a possible workaround for this it would be greatly appreciated.
edited 1:08 AM EDT June 24, 2024
- Uploading gamerips that have more than 1GB onto the VGM repo? by J2023 at 8:11 PM EDT on June 29, 2024
- I posted a tagged rip of the PS4 version of Street Fighter 6, but the rip is more than 2GB, which means that I can't upload it onto the VGM repo on the site for publishing... Any help?
edited 8:22 PM EDT June 29, 2024
- Can't upload... by svsdval at 11:44 PM EDT on July 2, 2024
- I can't upload the music I ripped from the dos game "Crazy Drake", I keep getting a disconnected error.
Here is archive:
Crazy Drake (1996)(Neurotech Software)(One Reality)[PC].7z
What am I doing wrong ?
edited 11:45 PM EDT July 2, 2024
- Blue Stinger (Dreamcast): SFX location? by JomSpoons at 12:26 PM EDT on July 5, 2024
- Hello! I've been looking to rip as much audio as possible from the Dreamcast game Blue Stinger. After extracting the game with GD-ROM Explorer, I managed to make its .WAV files, which contains cutscene dialogue, playable using AicaADPCM2WAV. It also seems its music is contained within the .MPB and .MSB files (.MPB being the banks, and .MSB presumably being the sequences), but what I'm looking for is the game's sound effects.
I am honestly at a total loss as to where to find them. The .NJ files are models, the .NT files are textures, the .SFD files are pre-rendered cutscenes, and the .MLT and .DRV files I believe is for a beta song. I have no idea what the .PRM or .PVP files are for, but judging by their file size they don't contain audio either. My best guess is that they're within the .BIN files, but I tried scanning every .BIN file (as well as every other file type) with PSound and that netted no results.
So my question then is where exactly IS the game's sound effects? Are they contained within the .BIN files or are they somewhere else that I missed? And how would I go about extracting those sounds? If anyone can assist me in finding these I'd be very grateful. Thank you!
- fixed by jafwij2222 at 2:50 PM EDT on July 8, 2024
- pls delete this
edited 4:46 PM EDT July 8, 2024
- is there a way to rename wem files with wwiser? by wp760836413 at 3:55 PM EDT on July 15, 2024
- Hey my friedns! I found the great tool--wwiser. It is really convenient to extract sound files form bnks with the exact name. But unfortunately , there still are wems which not contain in the bnk files.Is there a way to rename them with wwiser or something eles? Thanks!
- ? what these frostbite .dat audio files? by truston at 8:56 AM EDT on July 23, 2024
- Hi! it's PS3 demo NPUB90862 Army of TWO The Devil's Cartel Demo. Frostbite, I used QuickBMS to extract the big files, got these audio files .dat. I can't figure out what format these are, VGMstream no luck.
file example:
File
header:
4800000C161CBB804040A7B9440026C8
00000240C9AC000900A6D6128002DB68
0000425C00587D0000081440BB222323
24B810385C4E0E02070A383107C1F070
10040100401F7E51D51CF12021FBEB07
C3E5C107794040E7D4080200803E7FF8
3E0F83E0FBCA020180401F07C1F07C1C
please check what format? how to convert them like to wav?
thanx so so so much!!!!!!!!!!!!!!!!!!!!!!!
edited 8:59 AM EDT July 23, 2024
edited 9:21 AM EDT July 23, 2024
- What kind of file is this? by theonimushaguy at 12:48 AM EDT on July 24, 2024
- I was poking around hoping to get video/audio files from this app, and found that only these were stored in the android/data folder of said app (777real).
Any idea what kind this is, or if video/audio extraction is possible? It's a .pb.
It's a .pb..
- Is there a foobar 2000 component for playing the .ifs music files from the Pop 'n Music games? by J2023 at 2:51 AM EDT on July 24, 2024
- I'm looking for a foobar 2000 decoder component that can play the .ifs music files from the Pop 'n Music arcade games. Does anyone know where I can find the components?
- RSS feed? by citrusdreamilyRW at 9:01 AM EDT on July 24, 2024
- hey there, would it be possible to have an RSS feed for recently added & updated entries on https://vgm.hcs64.com/? thanks :-)
edited 9:04 AM EDT July 24, 2024
- Supreme Snowboarding ADP by MusicMantis at 9:24 AM EDT on July 25, 2024
- I was going through some boxes and found a disc for "Supreme Snowboarding", a PC game from 1999 that I played a couple of decades ago.
In the end I couldn't get it to boot properly, but I did notice some ADP files with titles that correspond to what I vaguely remember of the soundtrack.
Does anyone know what I could do to get these to play?
If it ends up being a lot of trouble, it's not important. I'm just in the mood for a little bit of nostalgia! Thank you for your time.
edited 9:24 AM EDT July 25, 2024
- ? how to decode these weird .vp6 videos? by truston at 11:20 AM EDT on July 25, 2024
- hi!
I got these EA .vp6 videos from PS3 NPUB90062 Burnout Paradise Demo.
Tried everything, yet the video graphic is a mess.
file example
Hex

when it plays

how to decode these weird .vp6 videos correctly??
Thanks a LOT!!!
edited 11:32 AM EDT July 25, 2024
edited 11:37 AM EDT July 25, 2024
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- DDR Ultramix .bkt file? by Wrland at 5:01 PM EDT on July 26, 2024
- I can't find the .bkt file to extract, can someone find where to extract this?
here
edited 5:02 PM EDT July 26, 2024
- The Godfather (EA 2007) .mus file to .wav by Nped at 6:50 AM EDT on July 29, 2024
- Could someone convert this .mus file (or maybe better said, it's contents?) to .wav for me so I can listen to and edit it in my digital audio workstation? It's about 1GB large. No luck accessing it with MS Visual Studio, Game Audio Player or Foobar with VGM Stream on my end...
https://drive.google.com/drive/folders/1q6kpbKaW6o2Z7d224exkssBmX9YWyBIZ
- Visions of Mana (demo) by MurraySkull at 4:50 AM EDT on August 4, 2024
- https://drive.google.com/file/d/1Yf2pO38E-ROxg0r0utXSpn-25-Nl7JlQ/view?usp=drive_link
The music seems to be in a single .awb file, but I have been unable to extract it from the UE4 .pak
- Panel de Pon GB GBS rip by MoldyPond at 7:47 PM EDT on August 8, 2024
- After going down quite the rabbit hole I found that within Pokémon Puzzle Challenge for the GBC there's an entire unfinished but accessable version of Panel de Pon GB sitting inside the ROM. Only the menu and main theme music can be heard while in this mode but according to The Cutting Room Floor there's the rest of the soundtrack hiding even further within.
Currently there's already the GBS rips for the Game Boy version of Tetris Attack as well as Pokémon Puzzle Challenge available, but the Puzzle Challenge rip only includes the actual game's music and not Panel de Pon GB, with this also being a different arrangement than Tetris Attack's versions. I was wondering if anyone is capable of getting Panel de Pon GB ripped as either an inclusion within Pokémon Puzzle Challenge's GBS file or perhaps entirely its own "Unreleased" rip instead. Any help with this would be greatly appreciated, thanks!
edited 7:51 PM EDT August 8, 2024
edited 7:52 PM EDT August 8, 2024
- PlayStation 5 game-rips by Mikurotoro92 at 2:22 AM EDT on August 12, 2024
- How are the PS5 game-rips coming along and when will they get updated in near future?
Thanks in advance!!!
- Everblue PS2 by Locke_gb7 at 7:55 AM EDT on August 21, 2024
- Hi everyone,
I'm trying to extract the music from the PS2 game Everblue. The underwater music has sound effects mixed in, and the PSF2 file I found is missing most of the music tracks. I can't manually record the music due to the sound effects, and tools like PSound only seem to find tones, which suggests the music might be generated by a script.
Does anyone have experience with extracting music from PS2 games that use scripts to generate music? Any guidance or advice on tools or methods that could help with this would be greatly appreciated!
Thanks in advance!
- Is there a GSF player for real hardware? by SoundGLSI at 7:28 AM EDT on August 22, 2024
- I had this question for some time. I know there's something called "gsf2rom", however, that converts a single GSF to a GBA ROM, and it doesn't accept dragging multiple GSFs or even an M3U playlist to make a multiple GSF ROM.
Is there something like that? Interested in more methods to play music on real hardware if possible.
edited 7:33 AM EDT August 22, 2024
- Time and Eternity [Toki to Eien - Tokitowa] (2012-10-11)(ImageEpoch)(Bandai Namco)[PS3] - update by DarkSolidSnake at 11:33 AM EDT on August 23, 2024
- Today i did an update for an existing set. This time it's for Time and Eternity (Toki to Eien - Tokitowa).
It is meant to replace the old set which dates prior to the game's official release outside of Japan.
My re-rip of the game includes movie tracks too.
- ZPC: Zero Population Count - ripping to sounds.snd to .wav by Corak at 6:50 PM EDT on August 23, 2024
- Can you help me to rip all sounds/music from ZPC: Zero Population Count to .wav?
It's on Bungie's Marathon 2 engine, so ShapeFusion utility works, but it's gui and cannot bulk extract all sounds.. there is alot
Sound bank
sounds.7z
Shapefusion (util to extract):
ShapeFusion.7z
shapefusion-src.zip
edited 2:41 AM EDT August 24, 2024
- How to Play and Dump BGM in a BRSAR File (2024 Update) by larsenv at 3:18 PM EDT on August 25, 2024
- I made a thread 7 years ago on this topic, but many years ago a change to Dolphin broke it, so I'm rewriting this tutorial. It works on the latest version of Dolphin.
Wii games use BRSAR files to store sequenced sound and/or sound effects. The only tools that somewhat export the data is BrawlCrate and a version of VGMTrans which was modified to help SiivaGunner team members make high quality rips. The best tool to export the sound properly is a SDK tool called NW4R Viewer, which only works in Dolphin with the setup I have provided. There also is a SDK tool to play only the BRSAR files, but I haven't gotten it to work with Dolphin the way it's supposed to work. This tool also works to view BRRES files, BREFF / BREFT files, and BRLYT files.
1. Download this, unpack it, and place a BRSAR file in the folder called files.
2. Launch sys/main.dol in Dolphin
3. Press the HOME Button, use the arrow keys to switch the mode to Sound Mode, then select Open File by pressing the A Button. Select the BRSAR.
4. Use the arrow keys to select what sound you want to view, and press the A Button to play it.
5. If you want to dump the audio, select Movie -> Dump Audio on Dolphin. It will save it to Dump/Audio in your user folder. You can speed up the emulation to make it dump more fast, it wont speed up the playback on the audio dump
The documentation and other files for the viewer tool is here and here for the sound tool
- Tokyo Psychodemic PS4 Demo - Extracting music and SFX from the PKG by J2023 at 9:22 PM EDT on August 28, 2024
- I'm trying to extract the music (and SFX) from Tokyo Psychodemic's PS4 Demo. I used to use a tool named PKG Editor to extract content out of encrypted PS4 game PKGs, but the download link to it has now been deleted...
Does anyone still have the PS4 PKG Editor tool? Please help out!
edited 1:45 PM EDT August 29, 2024
- VGMStream: Lossy vs. Lossless by Katsur at 9:26 PM EDT on September 7, 2024
- VGMStream doesn't support filter that decides which codec is lossy or lossless, so it instead displays "lossy/lossless". This makes me wonder if most of video game-purpose codecs are lossy, so I made this list. Developers have no plans on this filter support at the time being.
Notice: neither list is complete, because of time constraints and difficulties to decide which one specific obscure codec is lossy or lossless
Lossless:
•FLAC
•PCM
•TAK
Lossy:
•AC3/SPDIF
•ATRAC3(plus)
•ATRAC9
•Advanced Audio Codec (AAC)
•Bink
•CBD2 DPCM
•CD-ROM XA ADPCM
•CRI ADX ADPCM
•CRI HCA
•EA-XA ADPCM
•EA-XAS ADPCM
•EALayer3
•FMOD FADPCM
•IMA ADPCM
•Interplay ACM
•ITU-T G.721 ADPCM
•Konami MTA2 ADPCM
•MPEG Audio Layer 1/2/3/Custom
•Microsoft ADPCM
•Musepack
•Nintendo DSP ADPCM
•Opus
•Playstation ADPCM
•Rockstar AWC IMA ADPCM
•SDX2 DPCM
•Silicon Graphics VADPCM
•Speex
•μ-Law/a-Law
•Ubisoft ADPCM
•Vorbis
•Westwood ADPCM
•Windows Media Audio
•Wwise IMA ADPCM
•Xbox IMA ADPCM
•Xbox Media Audio
•Yamaha AICA ADPCM
ADPCM is inherently lossy, and CRI ADX, DVI, PSX, for example, are no exception.
UPDATE: I've just realized that DPCM (PCM with a "D" at start of the acronym) is actually lossy, just like ADPCM.
edited 9:10 AM EDT September 8, 2024
- Forza Motorsport 2023 updated FMOD sounds by TheAdmiester at 4:24 PM EDT on September 9, 2024
- Hi, I'm trying to look at some of the newer additions to FM23's sound files and noticed that a recent update has changed things from straight .bank files for each sound bank, to a .bank presumably for the events and .assets.bank for the audio itself.
Not sure if any encryption or compression has changed as the .fsbkey file we used before no longer works, or if it's down to the file format change itself.
I've uploaded a zip with an example of the two files that correspond to a car if it's any use: https://www.mediafire.com/file/6hnohz8aevgkods/v6_mcl_artura.zip/file
- Super Mario Sunshine MIDI SF2 DLS by TZ Gaming at 9:04 PM EDT on September 13, 2024
- Yo, I made a set containing MIDIs SF2s and DLS's for Super Mario Sunshine, all the soundbank data was ripped from the game in .txt and I used the info from there to get the correct regions for the instrument samples.
Here is the current download link (V1.4):
https://cdn.discordapp.com/attachments/921381951762489374/1284312027673788477/Super_Mario_Sunshine_MIDI_-_SF2_-_DLS_V1.4.7z?ex=66e62c48&is=66e4dac8&hm=b0b9ac98fc7dd7282399d0473dbfc2d3e3ebb9ed19094fe5b415b5fe8ec20475&
Enjoy!
- locating music files in creative wonders' madeline european adventures by elipsis at 6:40 AM EDT on September 16, 2024
- i dunno if this is the right place to ask, but i'm trying to find and rip the soundtrack from the 90s creative wonders PC game 'madeline european adventures' - i found a thread on this forum where someone linked a tool allowing me to convert the MAV audio files to WAV, but... there's like 1000+ MAV files and every one i've tried converting has been voice lines or short puzzle sfx/jingles... i've searched through all the folders but nothing immediately stands out as music, both in terms of file name or size, and i absolutely do not have the patience to convert and sort through every single individual file
basically, what i'm asking, does anyone have any info or documentation that might allow me to locate or at least guess where the music files would be? thank you in advance!
- Request: Resident Evil 2 (Dreamcast) by Pixel_Crusher at 6:06 PM EDT on September 21, 2024
- Hello!
If possible, I'd like to request an audio rip of Resident Evil 2 for the Dreamcast (I believe the music must have been encoded in ADX, similarly to RE3 and Code Veronica on the same platform).
- This place is alive ? :) need Zero Tolerance covers by SeregaZ at 12:27 PM EDT on September 30, 2024
- If anyone can make nice Zero Tolerance game music covers - will be nice. One my comrade work on greatest romhack of ZT in a history. So greatest romhack will be a more great, if it will be some new music - covers, or same style like music. Like Depeche Mode - Christmas Island for example. When i hear it - my braim it self paint images with ZT game :)
Deflemask or Furnace will be nice. VGM Music Maker - fine too. No samples. 4 or maybe 5 channels for FM and 2 for tone, without noice channel of PSG. Defle i can convert into GEMS. VGM MM, with some ass pain can too. Never work with Furnace, but i dont think it will be harder, than Defle.
- Audio header's acronym name origins by Katsur at 5:38 AM EDT on October 2, 2024
- In my personal interpretations and memories, those supposedly acronymic names stand for...
•CRI ADX stands for "CSK Research Institute Adaptive Differential Experiment".
•Rockstar Games' RSTM AWC stand for "Rockstar Stream" and "Advanced Waveform Container" respectively.
•Nintendo's BRSTM, BCSTM and BFSTM stand for "Binary Revolution Stream", "Binary CTR Stream" and "Binary Cafe Stream".
•RIFF stands for "Resource Interchange File Format"
•Electronic Arts' SCHI stands for "Stream Container Header Interchange".
•FSB5 stands for "FMOD Sound Bank version 5".
•Valve's XWV stands for "Xbox Waveform by Valve" or "Xbox WaVeform.
•KOVS stands for "Koei Tecmo Ogg Vorbis Stream".
You can clarify, because some of my interpretations are incorrect, because some of the acronyms sounded vague for me; I was thinking.
But... what do Retro Studios AGSC/CSMP/RFRM, EA SPS, CRI HCA, Sony VAG, etc stand for?
Where did I got those terms, you ask? VGMStream, obviously.
The main reason why this topic exists is because I want to make sense of many of those mysterious-sounding acronyms to the wider, passionable audience.
edited 5:41 AM EDT October 2, 2024
edited 12:12 PM EDT October 2, 2024
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edited 12:17 PM EDT October 2, 2024
- .pb file from persona 5 pachinko apps. by kazuma2222 at 5:56 AM EDT on October 6, 2024
- It made by SegaSammy 777 Town.
It seens had LZSS footer at the end of the file.
There's are the apk and the .pb files.
I just asked many more time about this in different discord server.
But no one can extract it.
https://drive.google.com/file/d/1d2XoN9LRagb_I_HjFEhdpZl7TckDNPbr/view?usp=sharing
- Dragon Ball Sparking! Zero by Infernus Animositas at 8:51 AM EDT on October 9, 2024
- Hi everyone
I've got some samples from Dragon Ball Sparking! Zero here. There are some AWB archives and USM videos that vgmstream isn't able to read / decode. I'm guessing these need a decryption key to make them work.
Dragon Ball Sparking! Zero Samples
- Encrpyted ACB files from Gundam: UC Engage by tron34 at 2:58 PM EDT on October 9, 2024
- Made an account to see if anyone can help.
I've been trying to figure out how to get the keys in order to decrypt the bgm files(cause the lobby music is awesome)for about 3 hours or so, and I just can't figure out how to get these ACB files to not sound all garbled.
Maybe I'm too dumb for this sort of stuff, or I'm missing something, but here are the files.
They're in Resource > Sound.
edited 2:59 PM EDT October 9, 2024
- Zoo Tycoon Soundfont by gechan at 12:52 AM EDT on October 10, 2024
- New SF2 and DLS ZT Nintendo DS Soundfont only Mirror or Modsfire Download link : Musical Artifacts
edited 12:26 AM EDT October 11, 2024
- Paper Mario n64 .mid by shuttlecock72 at 2:31 AM EDT on October 10, 2024
- In look for any tools to grab .mid, .sf2 from Paper Mario. The n64 sound bank tool is not ideal
- Music Rip Request: ESPN NFL PrimeTime 2002 (PS2, Xbox, Windows) by godzfire at 3:03 PM EDT on October 13, 2024
- This is a big favor, but one hopefully someone would consider doing. I am a big fan of the old school ESPN NFL Primetime music you heard Sunday Nights in the 90s and early 00s. I found that some of them are actually included in the ESPN NFL games. One specifically that has special music not found anywhere else is ESPN NFL PrimeTime 2002 for Playstation 2, XBox, and Windows.
I'm wondering if someone would be kind enough to rip them for me? I tried doing it myself, but the ones I downloaded seem to be in a .rez format which no matter what program I've used, doesn't work or think they are that format. If needed I could track down iso's of the games.
- Wii Sports update by DarkSolidSnake at 9:50 PM EDT on October 14, 2024
- I posted an update to the Wii Sports gamerip which added a few tracks that use RWSD from the brsar. I also included the brsar in the update too!
- WAV to zwdsp by Exepa at 2:35 PM EDT on October 30, 2024
- Hello!!
I'm a neophyte on this world of audio on consoles.
People asked me to help them with some audio files from a Monster Hunter ROM. It turns out that they are in zwdsp format. I understand that this format is proprietary to SEGA.
They shared .srt and .ssd files with me. I managed to convert these to .zwdsp with the tools provided on this website.
I am not familiar with the ecosystem of the DSPADPCM format that Nintendo uses on Wii, and I cannot find precise information about it.
Do you have knowledge of tools that could help me convert from .wav to .zwdsp format, or at least bibliographic material to better understand the necessary processes?
Thanks in advance!
- For vgmstream formats, is there a way to override looping behavior with external tags? by VGSB at 7:07 PM EDT on October 30, 2024
- With foobar2000, it would be great if it was possible to override loop behavior with external tags (https://www.foobar2000.org/components/view/foo_external_tags). With this component, the external tags are treated as if they were embedded in the actual file, which allows non-destructive setting of tags (meaning the behavior could just look at whatever foobar2000 is reporting as the actual tag of the file). In particular, it would be great if there could be a tag like LOOP which could be set to 0 to force not looping that particular file (for cases where a file isn't properly detected to be non-loopable). Less importantly, I tried LOOP_START and LOOP_END with .bwav to set a custom loop and it didn't seem to have an effect.
edited 7:11 PM EDT October 30, 2024
- My Level-5 rerips by DarkSolidSnake at 9:01 AM EDT on November 2, 2024
- Today i'm announcing that i am officially making a re-rip of the gamerips of Level-5 developed games that only cover the Japanese version. My new re-rips will cover both the Japanese and English versions. They will be coming soon.
- Alone in The Dark 5 (XBOX360, big/fat) by leop2p at 2:43 AM EST on November 8, 2024
- Hi!
Please help me to extract the music and sounds from that game from XBOX360 version. I think, the music is stored inside alone_compressed_a.big/fat and alone_compressed_b.big/fat. Maybe anybody could create a BMS-script to help me? I provided alone_compressed_a.big/fat and alone_compressed_b.big/fat.
https://mega.nz/file/C1sn0L5I#R_ri1JwjtFLZ4J8qDwuTy358D46zGxCzW10pS_yv4ao
Please, help!
Thank you!!!
- Super B-Daman Battle Phoenix 64 USFs? by reversalmushroom at 1:46 PM EST on November 10, 2024
- I was wondering if someone could make a USF soundtrack for the obscure Japan only game Super B-Daman Battle Phoenix 64 and if they would be willing to do it for money, and if so, how much.
- VGMTrans/BRSTM by MadMajor23 at 12:18 AM EST on November 11, 2024
- I am trying to use VGMTrans (or really, any software that will allow me) to extract the music from Castlevania: The Adventure Rebirth (Wiiware exclusive) and use that as its own soundfont within my DAW. I can't for the life of me figure this out. I've downloaded CV:TAR as a ROM, and its full OST as MP3's and BRSTM files. There are no converters I can find and I can't et anything to work...I think VGMTrans doesn't work for the BRSTM format. I know next to nothing about command prompts. Any tips would be appreciated.
- Ideas for custom Foobar2000 styles n' themes by Katsur at 4:12 AM EST on November 14, 2024
- The original graphical user interface of foobar2000 looked blank at best, but boring and generic at worst. So I googled some custom foobar2000 skins and themes and surfed through Russian foobar2000 and Hydrogenaud forums regarding custom themes for Foobar2000. Most of these skins and' themes are outdated, and I'm afraid that there is no support for 64-bit foobar2000
Why am I saying all of this? It's because I'm very tired of installing multiple components (including VGMStream) one-by-one after installing a specific theme that requires dragging that "foobar2k-v2" folder to replace already-existing one. And that's burdensome, uncomfortable, tedious, unfun.
In the end, do you guys have any ideas about custom themes/skins (or both) with VGMStream (and other VGM playback component) on foobar2000? This would be fun.
- VGMToolbox - Cannot find Pack Header (.PAM) by ENunn at 8:41 PM EST on November 19, 2024
- I'm trying to convert the videos of Gran Turismo 6, but for some reason I can't demux it with VGMToolbox.
I'm getting an error: "Error received: Cannot find Pack Header for file: tv_10013_787414570.pam"
Is there a fix for this?
- Mass Effect LE - Extracting files by VayneHunters at 3:09 AM EST on November 20, 2024
- Hello !
I would like to extract some files from Mass Effect Legendary Edition. However, I have no idea how to go about it.
Looking through the game files, it seems that most of the files I need are in .isb and .pcc format.
Would you have a solution for opening and converting these files? Thank you in advance.
- PS2 Midi ripping by Frzerbrn at 4:21 PM EST on November 25, 2024
- Hey there, I'm trying to see if anyone had a work around for when vgmtrans aren't able to rip out the sequence file into midi from a psf2 file from the Shin Megami Tensei - Nocturne game. For some reason I can't get it and usually the trick is to by putting them through vgmtoolbox - psf2 sq extractor then back to vgmtrans it would give me a midi beside the soundfont but only work for some of the time. The file does have data in it when I extract it in sq file but in midi only contain 1kb. Now I seem to be stuck in what available option I have. If anyone have some idea I would be grateful.
edited 4:22 PM EST November 25, 2024
- What takes VGM gamerip contributions so long? by Katsur at 1:26 AM EST on November 27, 2024
- There are so many WIP contributions that take a very long time. Most of recent successful VGM rips are obscure indie games. RacingSoundtracks' gamerips, for example, take very long time, yet conditions are well-met. But, why does it takes so long? Grantina's gamerips are supposed to be 7z, not RAR, which is understandably delayed (so are Shinkukaioken's upcoming gamerips of PUBG).
So, what are the factors of such time constraints (let's not start with family matters, it is already understandable)?
- hca file version by token at 3:15 AM EST on December 2, 2024
- I can use hcainfo.exe to check the hca file version, which is actually reading the 5th and 6th data of hex. (https://github.com/hozuki/libcgss)
There is a game whose file header is 48 43 41 00 01 03, and the hca file version is 1.3. I modified my own audio and there is no sound when I import it into the game. I found that the file header after my modification is 48 43 41 00 02 00, and the hca file version is 2.0. So how can I generate file version 1.3? I tried to change 02 00 to 01 03, but the result showed that the file header was damaged and it could not be played in the game.
My hca file is not encrypted, and I can directly hear the music using CriAtomPlayer.exe.
Sample file link https://wwhi.lanzoux.com/icusy2gvhtzg
Please help me, can you give me some ideas?
I tried many wav to hca conversion tools and found that the converted hca files are all version 2.0
- .int by Locke_gb7 at 8:41 AM EST on December 3, 2024
- Hi there, I am trying to extract/convert Playstation 2 .int files to wav.
I tried vgmstreram, psound, ADPCM, mfaudio and either say unsupported or dumps distortion.
specifically its from prince of persia - sands of time on ps2.
Does anyone have any idea how to accomplish this?
- Midway/Williams DCS Audio by nononounknown at 10:13 AM EST on December 22, 2024
- Hello,
I wonder if the format Midway uses for their arcade it's possible to be added for vgmstream or such. I know there's tools avaiable already but it didn't support games with hard drive yet.
File example: https://www.mediafire.com/file/9xu2z12mpdqk9ri/dcs.7z/file
DCS Explorer: https://github.com/mjrgh/DCSExplorer
DCS Documentation: http://mjrnet.org/pinscape/dcsref/DCS_format_reference.html
edited 10:19 AM EST December 22, 2024
- Battletoads & Double Dragon SPC by dkbk64 at 10:05 PM EST on December 28, 2024
- Ever wondered why Battletoads & Double Dragon for Super NES has mono audio?
Me, too. Well, I don't believe this was supposed to be the case. Using VGMTrans to view and extract the sequence files reveals panning in the tracks.
I'm curious to know if the audio engine can be modified to restore stereo playback. Any ideas?
- Guitar Hero World Tour PC Music Files Not Playing by MoldyPond at 10:26 PM EST on December 30, 2024
- I was recently looking at the music files for Guitar Hero World Tour for a project of mine and noticed that only the Wii version has been uploaded, whereas the other consoles and PC are missing. I managed to grab the files off the PC disk but they do not play in Foobar as they are normally .fsb.xen extensions, however even removing the .xen part does not get the files to play.
Here is an example file in the hopes of getting these to work, the full amount of files is too large for me to send at once but the game is available to download from https://oldgamesdownload.com if needed.
Any help with this would be greatly appreciated, and thanks!
edited 10:27 PM EST December 30, 2024
- Ice Age 3: Dawn of the Dinosaurs - Eurocom ADPCM broken wrong tempo in music by Corak at 2:05 PM EST on January 1, 2025
- Hi there. I ripped original music from game "Ice Age 3: Dawn of the Dinosaurs", format - Eurocom DAT4 4-bit IMA ADPCM (musx,sfx). But it's seems have broken wrong tempo, so detuned in music when i tried to play/convert with vgmstream plugin in Foobar2000.
Can you fix it somehow?
All ripped sound resources are here:
https://cloud.mail.ru/public/8WvF/zAfv1TMtj
Music in musx (Eurocom ADPCM) codec:
https://vk.com/doc-84049169_684962247
https://cloud.mail.ru/public/CAGw/PrwVpYc1p
Or suggest true working TXTH/GENH
edited 2:31 PM EST January 1, 2025
- help decoding .wav file from wwe wrestlemania 21 prototype by IBUKImAsTa at 5:45 PM EST on January 12, 2025
- Hi, i couldn't figure out what the file type is on these files from a prototype version of wwe wrestlemania 21 for xbox. if anyone can please try and help me figure out how to decode them i would appreciate it as i'm puzzled since i don't think its the usual xbox adpcm lol. to download a sample of one i uploaded one here https://drive.google.com/file/d/1hq2zOvJHtY1wKl1JmCMWdzjCtAlOn1tn/view?usp=drive_link
- CONFLICT VIETNAM .SWD Stream ps2 and .str audio kane lynch 1 by marine reforger at 3:19 AM EST on January 17, 2025
- https://mega.nz/folder/GRdRwTwJ#FoGedDYRHPOE8_baAPh1yA
IN SPANISH AND ENGLISH PLEASE I CAN PAY FOR IT
namgeno1969@gmail.com (AFVNradio on X)
I've attach kane and lynch steam version voices .str (in spanish only i think), and pc & ps2 sound pack of conflict vietnam (both english and spanish), I've tried everything game extractor, dragon unpacker, mfaudio, FFmpeg, PSsound, Quickbms (there isnt any .bms for this) and so much others..
its for modding Squad Vietnam and arma reforger, i make machinimas and dubbing in patriarchal gaming
- Maximum Football [Unreal Engine] Music .Ubulk by nononounknown at 1:03 AM EST on January 19, 2025
- Hello,
i've managed to extract the music from MF, but it's on a .uasset/ubulk format I don't understand.
Sample: https://drive.google.com/file/d/1uVWQKZOCwVSiqcVtnUH7pNPDB3tRfjdQ/view?usp=sharing
Since it's a Unreal Engine I think it's a .ogg, but IDK. Thanks in advance.
- (PS1) Small Soldiers Audio Help by TheFirstHunt at 11:31 PM EST on January 22, 2025
- Hello again. So, recently, I've been fixated on the PS1 Small Soldiers game. I had it as a kid and was always fascinated with how different it was from the movie. I didn't realize until much later how tribal/Australian the sound effects and overall vibe was. I knew it was different, I just couldn't place it as a kid. Anyway, I've run it through a few different programs (PSound, jpsxdec, vgmtoolbox) and while I can find plenty of textures and decode the videos just fine, outside of PSound finding some very repetitive and pitched-up sound effects, I've had no luck getting them to a usable state (or the music, at all). If anyone with more know-how than I have could take a look, I'd much appreciate it. If there's anything I can provide, just let me know.
- how to rip midi from Wild Arms? by fedex1 at 9:41 AM EST on February 7, 2025
- I'm trying ripping them using vgmtoolbox and vgmtrans 1.2, it seems it can extract dls/sf2 files, but the midi output is basically empty.
Has someone been able to get the midi from the .psf files?
- N64 Sound Drivers by Igoreshazhu at 1:36 AM EST on February 17, 2025
- I'm still looking for confirmation of sound drivers. It still needs similar program to NSFID and vgmid to check most of games.
The reason is Duc Nguyen created not full sound driver list. There's some lies were there: https://vgmpf.com/Wiki/index.php?title=Nintendo_64_sound_drivers
I'm only know, that Nintendo's sound driver was not licensed to various developers. Not like MP2K or Nitro Composer. Most of Japanese developers and groups like Mint, Music Worx and Pure Sound used their own sound drivers. Most of western games used Software Creations sound driver, due the developers used their tools and hardware from Nintendo's devkit. And in some japanese games, according to SubDrag's research.
Regarding Nguyen's thoughts, not all games uses Software Creations' sound driver. Some games used unique sound drivers, especially games by Boss Game Studios, H2O Entertainment (only two Tetris games), LucasArts and various others. And also, FMOD sound library (South Park Rally) and Miles Sound System as audio compression technology.
But most of last games uses MusyX driver and MORT voice compression technology by Factor 5.
Some drivers should be checked and confirmed.
Before I'm tried to extract ROM files for checking sound formats, but i don't know, how it can be extracted.
edited 1:36 AM EST February 17, 2025
- NDS Sound Drivers by Igoreshazhu at 2:25 AM EST on February 17, 2025
- I'm looking for some kind of specialist here who is better versed in DS sound drivers. This is needs for unfinished list in VGMPF.
This list was started by Duc Nguyen because of his own obsession. In early version of his list he wrote all sorts of lies there, which I had to eliminate: https://vgmpf.com/Wiki/index.php?title=Nintendo_DS_sound_drivers
I'm know only Nitro Composer by Nintendo, DSX Sound Engine by Shin'en Multimedia, sound driver by Engine Software, which mostly used in games by 1st Playable Productions and games which composed by Bart Roijmans. Later i found sound driver by Logik State, which mostly used by Allister Brimble and Anthony Putson and sound driver, that used in games by Ubisoft Casablanca (King Kong, Prince of Persia, Star Wars: Lethal Alliance and Rabbids series).
Now i checking some Nitro Composer games used CyberBotX's NDStoNCSF tool and NDS Header Tool. Later i found that last Shin'en games used sdat files, not dsxe. I mean, in Barbie and the Three Musketeers and Aliens: Infestation. And Over the Hedge uses gob file instead of dsxe, while Shin'en Multimedia is creditied there. It seems that DSX by Shin'en used only in 31 games (or 32 including demo version of Anaka, but it unconfirmed). Maybe there's missed some games.
Also I'm used EPFExplorer for checking games, which uses Engine Software. Also I found, that games, which uses Logik State sound driver, uses .ls files.
I will be glad if someone helps me with confirmation.
- Jan Pieńkowski Haunted House - shockwave cxt, imts to wav by Corak at 1:32 PM EST on February 20, 2025
- Hi there!
Can you help to rip music+sound from old game "Jan Pienkowski Haunted House" to .wav?
1. Resources are in .cxt format. So it's MediaStation engine
https://github.com/npjg/MediaStation
2. It can be ripped with "disney_lion_king.bms" script to .imts.
.cxt ripper: https://vk.com/doc-84049169_686386491
3. imts can be anything, from animation with sounds, or sounds/music. The sound data are in: 22050hz, 16bit, signed byte. So here's data:
itms2wav: https://vk.com/doc-84049169_686386484
- simple .imts to .wav (with wavehead util), but needs fix from clicks + remove animation datas.
gamedata: https://vk.com/doc-84049169_686386896
original imts files: https://vk.com/doc-84049169_686386717
wav from imts files: https://vk.com/doc-84049169_686386749
Please help.
edited 2:20 PM EST February 20, 2025
- N64 MIDI + Soundfont player by monx at 12:31 AM EST on February 22, 2025
- A while back I did some work with SubDrag's N64 tools, but realized I never shared it here. I updated chiptune.app to play MIDI and SoundFonts extracted with N64SoundbankTool:
Chip Player JS - Nintendo 64 (SoundFont MIDI)
The MIDI files contain special metadata events with the name of a SoundFont file (I wish there was a standard for this; I just made it up). When the player encounters this event, it will fetch and load that SoundFont into the Fluidsynth engine (Fluidlite).
Most of the work here was tweaking/repairing SoundFonts with Polyphone, and extra processing to convert N64MidiTool exports to well-behaved MIDI files (unroll loops, release/retrigger overlapping notes, and so on). My SoundFont tweaks are best-effort, and there might be a few remaining MIDI glitches, but I'm happy with the results.
I should mention Derselbst has done similar (and probably superior) work for ANMP.
Shoutout to SubDrag and anyone who helped compile all those game configs.
edited 12:44 AM EST February 22, 2025
- (Request) Mortal Kombat 1 Gamerip audio files by sailornugget96 at 4:36 PM EST on February 24, 2025
- I was wondering if anyone can provide the audio files from Mortal Kombat 1?
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