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FIFA 97 Saturn Commentary Export Help by adams06 at 8:59 AM EST on February 25, 2025
Hello to everyone.
I want to ask you for help. I tried to extract commentary audio files from Sega Saturn FIFA 97 Game.
There is one audio file PBP.MCD.
I am mannualy extracted first file from it with hxd, and then try to open with Audacity imported raw. I tried 16 PCM 11025, bigendian, and I heard Motson to said 'Botafogo', but there are too much noise. I tried other values, but without success.
Also, inside fifa bin there is another file PBP.HCD.
Maybe that files are linked.
I also tried to add bites from PBP.HCD to extracted file, but without success.
I tried ffmpeg conversion, vgmstream also, sox and 'Saturn PCM <-> Windows WAV' , But also without success :)

Can you help me :)

edited 8:59 AM EST February 25, 2025
Enthusia Professional Racing [PS2] - Wrong Looping? by Roxanne at 3:58 PM EST on March 1, 2025
Hello,

can anyone please check the release for "Enthusia Professional Racing" [PS2] in terms of its looping settings. On nearly all tracks (which are used for the in-game menu), you can hear a "cracking" sound when the looping starts over. A good example is "bgm00041.lbin".

Thank you in advance,

Regards
Roxy
Rockman EXE: Phantom of Network song finding by Frzerbrn at 1:16 AM EST on March 3, 2025
Hey Hey does anyone know how to open up old mobile games the one I'm trying to do is the Rockman EXE: Phantom of Network. I've got the game but I'm trying to rip the sequence file from one of the songs but not having luck in doing so. So if anyone does have to know how I would appreciate it.
extract ssf files from sega titan video roms by yoshi200213 at 3:51 PM EST on March 7, 2025
Hello
I am going to extract ssf files from sega titan video roms but I don't know how to extract the files from the sega titan video roms
please tell me how to extract the ssf files from sega titan video roms
No more new/updated CoD, NFS gamerips? by Katsur at 8:37 AM EDT on March 11, 2025
I still remember when I saw RacingGameSoundtrack's gamerip of Need for Speed: Porsche Unleashed from PC in the vgm.hcs64.com's upcoming file upload list. But for some reason, it's gone. What gives? UPDATE: Oh wait, it's on! Good. But, there are more NFS installments to improve (already existing gamerips) and/or add (those that aren't ripped yet), but that's only a matter of time.

And, about Call of Duty? Oh yeah, I wish they were updated with proper "!tags" playlist file for extra convienence in some archives, but what about post-Black Ops II? Black Ops 1 has WAV files strangely encrypted, so I couldn't play them normally (I played it on my Steam).

Either way, both of these series may also receive new gamerips and updates with an addition of an aforementioned tagged playlist (a really awesome feature!). I'm just wondering if it will happen, but of course it's a very difficult task. And it's only a matter of time.

Simply tell me your thoughts about current VGM gamerips of Need for Speed and Call of Duty series.

edited 8:40 AM EDT March 11, 2025
Miniusf by That guy2 at 4:27 PM EDT on March 23, 2025
I have some miniusf files from a Mario artist game and I would like to turn them into midis, is this possible?
Mario talent studio midis by That guy2 at 7:29 PM EDT on March 23, 2025

How could I rip a midi file from Mario Artist Talent Studio?
NO DBGT FINALBOUT? by tifaff at 5:39 AM EDT on March 28, 2025
Hi, i cant find the original sound files in the library.
Yu-Gi-Oh! Falsebound Kingdom .PAC (Audio) by Gagnetar at 4:01 AM EDT on April 9, 2025
Hey there! I've been collecting video game assets for many years because I like the potential of them being used for personal fan animations or mods and the old yugioh games are a favorite of mine. But alas, there seems to be no quickbms or foobar magic to be done on these gamecube .PAC files. If I had to hazard a guess they seem to be compressed archives containing gamecube adpcms. Lemme know if anyone can decipher it for me! I'm mostly after the sound effects (I believe they're in the grp.pac) but I'll also take the music streams if you're willing.
Link: https://mega.nz/file/5rBEwaYY#o87RVaYqohTcE0l29CCBvIr7XWYj0cyLMLbCBwZNX-M
MGS3 Soundbank Descriptions by PsGeek243 at 5:40 PM EDT on April 11, 2025
For those who wish to personally rip simple WAV files from MGS3 (LIKE ME), I made a list in my free time that names (ALMOST) each soundbank file found in the PC Master collection. Some of them are unnamed due to their unknown origin, so they could be important somehow or unused.

-HOW THESE SOUNDBANKS WORK-

MGS2 and MGS3 use the SDX file extension, which is a custom PSF2 file that loads audio into the 2MB RAM audio chip. The files are numerous and expansive due to this limit. There's one file name for Snake's voice and sound effects (pk0f00a1), and the others are named specific to the scene's environment.

They go by number from beginning levels to end. The only exception being V which stands for "VIRTUOUS MISSION" (THE WAY IT'S NAMED IN THE STORY). Every other soundbank like (s006b) is specific to "OPERATION SNAKE EATER".

To rip the audio files, you can use PSound to extract at any sample rate and then play them. They won't sound right though due to compression and the way PS1/PS2 plays these files. To assist in finding the correct, or resembling rate, use sample rates like 28000HZ, 44100HZ, and 48000HZ and use a program like OpenMPT or POLYPHONE to play a key and pitch it up or down accordingly, in addition to adding or lowering cent value by 10 if needed.

--------------------------------------------------
ending
    pk0001a1: Sound effects for Title screen during "Basic Actions" menu. Loaded at some point during the ending sequence.
kyle_op
    pk0001a1: Snake Eater vocals played when hitting R1 during the intro movie.
mg1
    pk0001a1: Metal Gear 1 game sound effects.
mg2
    pk0001a1: Metal Gear 2 game sound effects.
net
    pk0f00a1:
    pk0001a1:
r_sna01
    pk0f00a1: Snake sound effects/UI when booting title screen. Loaded again when player snake is active if not already loaded.
r_sna02:
    pk0f00a1:
s001a
    pk0001a1: Snake Eater - Dremuchij South
s002a
    pk0002a1: Snake Eater - Dremuchij East
s003a
    pk0003a1: Snake Eater - Dremuchij Swampland
s004a
    pk0004a1: Snake Eater - Dremuchij North
s005a
    pk0005a1: Snake Eater - Dolinovodno
s006a
    pk0006a1: Snake Eater - Rassvet (BEFORE EVA)
s006b
    pk0006a1: Snake Eater - Rassvet
s012a
    pk0012a1: Chyornyj Prud
s021a
    pk0021a1: Bolshaya Past South
s022a
    pk0022a1: Bolshaya Past Base
s023a
    pk0023a1: Bolshaya Past Crevice (OCELOT FIGHT)
s031a
    pk0031a1: Chyornaya Peschera Cave Branch
s032a
    pk0032a1: Chyornaya Peschera Cave
s032b
    pk0032b1: Chyornaya Peschera Cave (PAIN FIGHT)
s033a
    pk0033a1: Chyornaya Peschera Cave Entrance
s041a
    pk0041a1: Ponizovje South
s042a
    pk0042a1: Ponizovje West
s043a
    pk0043a1: Ponizovje Warehouse: Exterior
s043a_0
    pk0043a1: Ponizovje Warehouse: Exterior
s044a
    pk0044a1: Ponizovje Warehouse
s045a
    pk0045a1: Svyatogornyj South
s051a
    pk0051a1: Graniny Gorki South
s051b
    pk0051b1: Graniny Gorki South (FEAR FIGHT)
s052a
    pk0052a1: Graniny Gorki Lab Exterior: Outside Walls
s052b
    pk0052b1: Graniny Gorki Lab Exterior: Inside Walls
s053a
    pk0053a1: Graniny Gorki Lab 1F/2F
s055a
    pk0055a1: Graniny Gorki Lab B1 East
s056a
    pk0056a1: Graniny Gorki Lab B1 West
s061a
    pk0061a1: Svyatogornyj West
s062a
    pk0062a1: Svyatogornyj East
s063a
    pk0063a1: Sokrovenno South (END FIGHT)
s063b
    pk0063a1: Sokrovenno South (OCELOT UNIT)
s064a
    pk0064a1: Sokrovenno West (END FIGHT)
s064b
    pk0064a1: Sokrovenno West (OCELOT UNIT)
s065a
    pk0065a1: Sokrovenno North (END FIGHT)
s065b
    pk0065a1: Sokrovenno North (OCELOT UNIT)
s066a
    pk0066a1: Krasnogorje Tunnel
s071a
    pk0071a1: Krasnogorje Mountain Base
s072a
    pk0072a1:
s072b
    pk0072a1: Krasnogorje Mountainside
s073a
    pk0073a1: Krasnogorje Mountaintop (BEFORE EVA)
s073b
    pk0073b1: Krasnogorje Mountaintop
s074a
    pk0074a1: Krasnogorje Mountaintop Ruins
s075a
    pk0075a1: Krasnogorje Mountaintop: Behind Ruins
s081a
    pk0081a1: Groznyj Grad Underground Tunnel (FURY FIGHT)
    pk0081a2: Groznyj Grad Underground Tunnel
s091a
    pk0091a1: Groznyj Grad Southwest (BEFORE TORTURE)
s091b
    pk0091a1: Groznyj Grad Southwest (PRISON ESCAPE)
s091c
    pk0091a1: Groznyj Grad Southwest
s092a
    pk0092a1: Groznyj Grad Northwest (BEFORE TORTURE)
s092b
    pk0092a1: Groznyj Grad Northwest (PRISON ESCAPE)
s092c
    pk0092a1: Groznyj Grad Northwest
s093a
    pk0093a1: Groznyj Grad Northeast (BEFORE TORTURE)
s093b
    pk0093a1: Groznyj Grad Northeast (PRISON ESCAPE)
s093c
    pk0093a1: Groznyj Grad Northeast
s094a
    pk0094a1: Groznyj Grad Southeast (BEFORE TORTURE)
s094b
    pk0094a1: Groznyj Grad Southeast (PRISON ESCAPE)
s094c
    pk0094a1: Groznyj Grad Southeast
s101a
    pk0101a1: Groznyj Grad Weapons Lab: East Wing (WITH RAIKOV)
s101b
    pk0101a1: Groznyj Grad Weapons Lab: East Wing
s111a
    pk0111a1: Groznyj Grad Weapons Lab: West Wing Corridor
s112a
    pk0112a1: Groznyj Grad Torture Room (WITH JOHNNY)
    pk0112a2: Groznyj Grad Torture Room
s113a
    pk0113a1: Groznyj Grad Sewers
s121a
    pk0121a1: Groznyj Grad Weapons Lab: Main Wing
s122a
    pk0122a1: Groznyj Grad Weapons Lab: Main Wing B1 (VOLGIN FIGHT)
s141a
    pk0141a1: The Sorrow's River
s151a
    pk0151a1: Tikhogornyj
s152a
    pk0152a1: Tikhogornyj: Behind Waterfall
s161a
    pk0161a1: Groznyj Grad
s162a
    pk0162a1: Groznyj Grad Runway South
s163a
    pk0163a1: Groznyj Grad Runway
s163b
    pk0163b1: Groznyj Grad Runway (FEND OFF THE SHAGOHOD)
s171a
    pk0171a1: Groznyj Grad Rail Bridge
s171b
    pk0171b1: Groznyj Grad Rail Bridge (SHAGOHOD FIGHT)
s181a
    pk0181a1: Groznyj Grad Rail Bridge North
s182a
    pk0182a1: Lazorevo South
s183a
    pk0183a1: Lazorevo North
s191a
    pk0191a1: Zaozyorje West (BEFORE PATROL)
s191b
    pk0191a1: Zaozyorje West
s192a
    pk0192a1: Zaozyorje East
s201a
    pk0201a1: Rokojov Bereg ("BOSS" FIGHT)
s201a_0
    pk0201a1:
s201a_1
    pk0201a1:
s211a
    pk0211a1: WIG: Interior
select
    pk000100:
theater
    pk0001a1: Sound effects for Demo Theater.
title
    pk0001a1: Sound effects for Title screen during "Basic Actions" menu.
v000a_1
    pk0000a1: Virtuous Mission - Dremuchij South (BEFORE BACKPACK)
v001a
    pk0001a1: Virtuous Mission - Dremuchij South
v003a
    pk0003a1: Virtuous Mission - Dremuchij Swampland
v004a
    pk0004a1: Virtuous Mission - Dremuchij North
v004a_0
    pk0004a1: Virtuous Mission - Dremuchij North
v005a
    pk0005a1: Virtuous Mission - Dolinovodno
v005a_0
    pk0005a1: Virtuous Mission - Dolinovodno
v006a
    pk0006a1: Virtuous Mission - Rassvet (BEFORE OCELOT)
v006a_0
    pk0006a1: Virtuous Mission - Rassvet (BEFORE OCELOT)
v006b
    pk0006a1: Virtuous Mission - Rassvet (AFTER OCELOT)
v007a
    pk0007a1: Virtuous Mission - Dolinovodno Riverbank
--------------------------------------------------

Here's a fun fact: If you load an SDX bank (WITH A SIMILAR PRESET STRUCTURE) but then delete another SDX bank in the files that is supposed to replace the loaded one, the previous bank will stay loaded sometimes and carry over to the menu/other levels. This can cause very hilarious sound hacks like replacing the crocodiles footsteps/sounds with dog noises or making Ocelot sound like a normal guard NPC. If there is not a chaos sound mod by any chance out there, here's encouragement to make one!

edited 5:47 PM EDT April 11, 2025
KHInsider policy on my new gamerips by DarkSolidSnake at 5:04 PM EDT on April 15, 2025
Today i would like to announce that a new policy will be enforced in all our new gamerips.

Due to various albums being taken down from khinsider including SEGA related IPs, our new gamerips will be strictly prohibited from publishing on khinsider including but not limited to:

Any game published by Sega
Any game published by Capcom
Any game published by Sega and Nintendo (e.g. Mario and Sonic).
Any game published by Square Enix
Any game published by Konami
Any game with licensed tracks (including J-pop music).

This policy does not apply to any game published by Nintendo except for ones blacklisted on khinsider.

And also, the exact reason why all SEGA music got taken down from khinsider will be revealed in our re-rip of Rhythm Thief and the Emperor's Treasure. So please stay tuned!

EDIT: Updated

edited 4:18 PM EDT April 16, 2025
Ripping music/audio files from Catwoman GameCube ISO by KarmaKrow at 1:15 PM EDT on April 16, 2025
I need advice on how to rip or extract any soundtrack, music, or audio files from the Catwoman GameCube ISO.

I'm mostly interested in the 'club music' heard within the nightclub area of the game.

Mega Link:

https://mega.nz/file/ZuQWRIRA#q9dvvzsj1nSMEpMzgkmSvVUObBz2YRGi_9jrH00hjQ8

Trying to Ripping FIFA 96 (Sega Saturn .ssf) Instrument Samples by Lukiebub at 8:48 AM EDT on April 18, 2025
Hello, and How to rip the FIFA 96 (Sega Saturn) Instrument Samples?

edited 8:49 AM EDT April 18, 2025
PlayStation Version of Simulation RPG Tsukuru - PSF Creation Issue by tetra at 8:49 PM EDT on April 20, 2025
Alternate name: Simulation RPG Tkool, Simulation RPG Maker
Serial: SLPS-00876

I'm having trouble creating a PSF for this game.
Since it's not listed on joshw or Zophar, I suspect it's technically difficult to extract.

Looking through the game files, I found clearly labeled files: BGMALL.SEZ, RPG.VB, and RPG.VH.
Using VGMToolbox, I was able to extract 33 SEQ files, which matches the number of BGM tracks in the game, along with the VB and VH files. I attempted to create PSFs from these, but most of them produce no sound — occasionally just a single note.

I created a sound driver using PSF Stub Creator from the SLPS_008.76 executable,
but the result was the same.

I tried extracting BGMALL.SEZ with ficelzs, but it didn’t help.

I analyzed the files with pgconv, but only three MIDI files were detected.
When I tried playing them, they produced no sound.

Using PSound, I analyzed RPG.VB and was only able to extract sound effects and what seemed to be tone samples.

In VGMTrans, BGMALL.SEZ displays 33 SEQ files.
While they do have a pQES header, the commands that follow seem disorganized or inconsistent,
making them look different from SEQ files used in other games.

Interestingly, SNG37.SEQ and SNG38.SEQ located in the same folder were able to be PSF-converted without issue.

While an SSF (Sega Saturn Sound Format) set exists for the Saturn version, I really want to create a PSF set for the PlayStation version as well.
I never expected that extracting music from such a niche game would be this difficult.

If anyone with the technical know-how has any information, I would greatly appreciate your help.
Thank you very much.

(This message was translated using ChatGPT.)

edited 8:54 PM EDT April 20, 2025
Ripping FIFA N64 Games in USF by Lukiebub at 11:25 AM EDT on April 22, 2025
How to rip the FIFA N64 Games in USF?
Thank you by lunaloveggod at 8:43 AM EDT on April 27, 2025
Thank you.

edited 8:44 AM EDT April 27, 2025
Request - Prince of Persia: The Lost Crown - game music sound files by vgmupdate at 8:51 AM EDT on April 27, 2025
Hi. I am looking for the untouched game music sound files from Prince of Persia: The Lost Crown. Anyone is able to get the game sound archive .bank file!

Note. The Lost Crown game-rip sound files are not available on vgm.hcs64.com updates.

Help would be greatly appreciated.

Thank you.
Regards.
using TXTP format to match Nintendo Music editing by VGSB at 8:15 PM EDT on May 2, 2025
https://github.com/vgmstream/vgmstream/blob/master/doc/TXTP.md

I'm trying to match Nintendo Music as closely as possible using TXTP. For example, the track Mario Kart 7
"Selection Screen" is approximately the following:
STRM_MENU_SINGLE_MULTI.bcstm#C1,2,3,4,5,6#@crosstrack2

However, the actual track cross-fades back to C1,2 after C4,5 and repeats the cycle before fading out. I tried a lot of things but can't figure out how to do it.

One thing that would really help unlock a lot of possibilities is being able to cross-fade between two different files rather than streams within the same file. Is that possible?

How does one set the length of the cross-fades?

And is it possible to reference the LOOP_START without typing the static number manually?

edited 8:16 PM EDT May 2, 2025
Does anyone have a gamerip of the Kingdom Hearts -Missing Link- CBT? by J2023 at 4:08 AM EDT on May 14, 2025
It seems that the development of Kingdom Hearts: Missing-Link has been cancelled now... The reason for the discontinuation of development is that "it was determined that it would be difficult to provide a service that would satisfy users over the long term".

So, does anyone here have a complete gamerip of the mobile title's Closed Beta Tests that ran up until 2024?

edited 4:38 AM EDT May 14, 2025
AirStrike 3D trilogy by Katsur at 7:54 PM EDT on May 14, 2025
AirStrike 3Dis a trilogy of casual, Alawar Golden Era 3D bird's-eye-view shoot-em-ups , where you control the helicopter shooting enemy vehicles to thwart evil plans of one global terrorist organization, NITO.
The games' files, including tracker music, are stored in APK files. I tried to find a compatible app to extract the game music, to no avail. There is no compatible QuickBMS file to extract APK, but there was a GitHub repository, but I'm not sure if it will work, and I'm lazy.
So... anyone interested in AirStrike 3D's APK archive file (and by extension Alawar-distributed shmup library, including Crusaders of Space, Star Defender, etc)? Let me know.

edited 5:29 AM EDT May 15, 2025
notable secret song portions after loop points by VGSB at 8:44 PM EDT on May 14, 2025
I've stumbled across a few secret song portions after loop points. You can see some examples by creating these empty .txtp files and playing them in foobar2000:
* 34 second DK Island Swing ending: Nintendo Wii U\Donkey Kong Country - Tropical Freeze [Donkey Kong - Tropical Freeze] (2014-02-13)(Retro)(Nintendo)\Trophy_Bopopolis.ddsp#i.txtp
* 6 minutes of extra recording for Xenoblade Chronicles 2 song (seems to be a lot of other cases similar to this): Nintendo Switch\Xenoblade Chronicles 2 (2017-12-01)(Monolith)(Nintendo)[Switch]\048 - Mor Ardain - Night.nop#i.txtp
* Aquatic Ambience ending note: Nintendo Wii\Donkey Kong Country Returns (2010)(Nintendo)[WII][Nintendo DSP][BNS - RAS]\beach_blubbo_bpm150.ras#i.txtp

To find more, you can create an "Ending Length" foobar2000 column with this Display script and then sort it:
$if($and($info(LOOP_END),$not($strcmp($div($info(LOOP_END),$info(SAMPLERATE)),$div($if3($info(SAMPLES),$info(STREAM_TOTAL_SAMPLES)),$info(SAMPLERATE))))),$pad($div($sub($div($if3($info(SAMPLES),$info(STREAM_TOTAL_SAMPLES)),$info(SAMPLERATE)),$div($info(LOOP_END),$info(SAMPLERATE))),60),1,0):$num($mod($sub($div($if3($info(SAMPLES),$info(STREAM_TOTAL_SAMPLES)),$info(SAMPLERATE)),$div($info(LOOP_END),$info(SAMPLERATE))),60),2)))

Anybody find any other notable examples?
What music is this? by davhcs at 12:43 PM EDT on May 18, 2025
I know this is similar to SMB3's death sound but I don't know what actual game this comes from.

https://drive.google.com/file/d/1GidGpSsAnIvVSJTTyMxGd6K6n0YI2KqC/view?usp=drive_link
Resident Evil Director's Cut Dualshock Soundtrack by TheFirstHunt at 4:46 PM EDT on May 24, 2025
This may be an odd question since general consensus is that everyone hates it, but has anyone been able to convert the game's MIDI music to .WAV (or any other proper audio format)? I see a couple of YouTube uploads so someone has done it, to some extent. Did a search on here but didn't find anything about it. Thanks in advance!
Unknown SMG2 Noise by davhcs at 5:16 PM EDT on May 25, 2025
B78kawa64_27.aw (S_K_RAY) from Super Mario Galaxy 2:

https://drive.google.com/file/d/1Yve7iF3Z_mWsS5d0dzKGzGNsuoZj-a3Y/view?usp=drive_link

What sound CD does this come from? Ive' been looking all over for months.
Duck Dodgers in the 24½ Century MIDIs by Yoshinkeru at 7:52 PM EDT on May 25, 2025
Is there anyone in here working on the N64 MIDI or Sound tools? I recently tried to convert Duck Dodgers in the 24½ Century to MIDIs, and while it got tempo and notes right, for some reason the note durations were way to long, only getting longer throughout the file. Is this the fault in the ROM or the tool? Can either be fixed/updated, or should I just live with it?
Making a CD+EG editor. by wav3 at 9:59 AM EDT on May 29, 2025
Hi guys! I stumbled upon the http://extended.graphics site from Wikipedia and it inspired me to make my own CDEGs. I am on Linux and i don't want to use outdated software. I decided to make my own editor and player in D.

I have the player part mostly working. But now i am struggling to get ideas for how I would design the editor part.
https://github.com/whatsavalue3/CD-EG-Editor

My main issue is that the CDEG has a very low bandwith, so if i dont want to limit the user, i have to be very careful not to overload the CDEG.
Another issue is, how would i design the UI for it so that it correctly represents how much the format is capable of.

Would love some ideas and brainstorming help.
Difficulty Extracting FANTASY LIFE i 's Audio by Wishy The Star at 11:38 PM EDT on June 7, 2025
Hey all!

I'm attempting to extract the music from 'FANTASY LIFE i: The Girl Who Steals Time' with VGMToolBox but I keep getting this error message: "File is not an ACB or AWB".

I have the PC/Steam version, and this is the AWB file. If anyone knows how I can extract it, I'd appreciate it!


edited 8:29 AM EDT June 8, 2025
The Incredibles - sfx/sounds/voices snds Heavy Iron (ADPCM) format by Corak at 11:41 AM EDT on June 17, 2025
Hi there!
Can you help with the game:
"The Incredibles"
trying to convert to PCM/play sfx/sounds/voices .snds format Heavy Iron (ADPCM)
But it working only for music
Examples (full rip)
Incredibles-sfx-snds-adpcm.7z


Much will be appreciated if you can help with!
psf/psf2 ripping - questions by DarkSolidSnake at 8:40 PM EDT on June 28, 2025
Hello. I need some help ripping PSX/PS2 games that use sequenced format. I have a few questions:

1. Some PS2 games (for example: Ape Escape 2 and Sky Odyssey) use SSHD/SSSQ/SSBD (HD/BD/SQ) format, which i can't get it to work with Matrix Wild Arms 2 driver. Grin managed to rip Ape Escape 2 and fixed the driver to play the files in a proper way. Can someone make an improved/universal driver based on either Wild Arms 2 or Ape Escape?

2. I have decided to request a few PSF2 driver rips:

ae3driver.irx:

Ape Escape Pumped and Primed and Ape Escape 3 aside from streamed tracks use .HD/BD and MID files and there's no .PSF2 driver rip.

suikoden4drv.irx:
Suikoden IV uses .HD/BD files and the sequence are .TD files. The driver should be an improvement to the Silent Hill 3/Winning Eleven 5 driver.

3. PSYQ sdk works on Windows 98/XP and i can't get it to work on a Windows 11 64-bit system. How can i get PSF Stub Creator to work properly.

Can't find hex key to decrypt CRID-USM by void at 11:05 PM EDT on June 28, 2025
Pls, can someone help me?
I try to decrypt crid from jujustu phanphara or jujutsu kaisen phantom parade.
As a script for decrypt I use this https://github.com/kokarare1212/CRID-usm-Decrypter
And I have aes = AES.new(b"6154e00f9E9ce46dc9054E07173Aa546", AES.MODE_ECB), but ofc he doesn't work with CRID, only with unity bundle.
https://mega.nz/folder/70ZhHKgL#UVAt99GWKnKqBvPMM8NmMA
Here's all materials: apk, exe, crid container(for example) and one dll from the game.
And the example of what I'm talking about:
https://github.com/sainz1407/Jujutsu-Kaisen-Phantom-Parade/issues/2
Can someone, pls, help to find the key for CRID or usm files in that game?


edited 1:18 AM EDT June 29, 2025
Astro Bot (PS5) music files? by TimeFireBlue at 7:18 PM EDT on July 15, 2025
Is it possible to get the music files for Astro Bot on PS5? I ask because there's quite a few songs that aren't on the original soundtrack, especially the new songs from the DLC levels.
Request: Paprium decoding soundtracker by ConnorB at 2:14 PM EDT on July 26, 2025
Hello,

The game "Paprium" is now accessible via special Genesis-Megadrive core RetroArch emulation since the work done on the ROM.

To furnish the son game, the MSU-MD driver to add CD quality audio to Sega Genesis games was successfully used while waiting for the real tracklist to be read and because no other solution is currently possible.

In summary the whole graphical part is emulated, however, for orignal music this is not yet the case.

Paprium is a non standard GS/MD ROM.

In the fact the soundtrack is stored in the ROM, but the soundtracker is based on a Micro Controller Unit "STM32" used for the graphical part but also the soundtrack.

The grapicals parts are simulated but not the sound decoding.

The idea is to figure out how to read the sound tracks directly from the ROM.

Perhaps since the extraction of samples with an external reader.

Then allow the same thing from an emulator...

The challenge is important for purists and for the preservation of the heritage of the video game.

Some resources to start with :

The ROM and more :

https://archive.org/download/not_paprium_retroarch

About he soundtracks :

https://www.emu-land.net/forum/index.php/topic,77919.msg1649274.html#msg1649274

https://limewire.com/d/FfkyD#PassCGhjiB
https://limewire.com/d/oDTSF#YEIvLoTchQ
https://limewire.com/d/MLUka#0g0f9cNBHZ

https://www.gamingrebellion.com/2017/04/new-game-old-console-paprium-interview/

https://www.weasyl.com/~tiido/submissions/638995/cool-tune

https://soundcloud.com/tiido/cool-tune

How to work and run the cartridge ? :

https://www.youtube.com/watch?v=fbnP4OiKhko
https://x.com/The_Hpman

For the best, thank you.

edited 2:29 PM EDT July 26, 2025
Any free alternatives to Watto's Game Extractor? by Katsur at 1:25 AM EDT on July 27, 2025
I'm still looking for an ideal game archive preview & extraction software, a free alternative to Watto's Game Extraction software (which requires Java Runtime) with coherent GUI and expansive decryption ways for ease of looking what's inside the game data archive within proprietary formats (and compression algorithms, such as Oodle).

Here's the list of following specific game engines and series, but let's not start with Source Engine:
1. Clickteam/Multimedia Fusion
2. Unreal Engine
3. Frostbite
4. id Tech
5. Unity
6. IW Engine (support up to IW 9.0 is suggested)
7. Serious Engine
8. Game Maker
9. Anvil
10. Rockstar Advanced Game Engine (RAGE)
11. Hedgehog Engine
12. Java
13. Kex Engine
14. EA Graphics Library (EAGL)
15. Refractor
16. LithTech
17. Glacier
18. Crystal Engine
19. Codemasters Ego (initially Neon)
20. Godot
21. Angel Game Engine (AGE)
22. Renderware (Burnout, GTA San Andreas)
23. Blizzard Entertainment custom game engines (Warcraft, StarCraft, Diablo, Overwatch)
24. Driver: San Francisco
25. CryEngine
26. Build Engine
27. ForzaTech
28. Gran Turismo Game Engine
29. MT Framework
30. RE Engine
31. Wwise (PCK, BNDL)
Remember, support for every single versions, branches and generations of each specific game engine is not trivial.

Why am I doing this? It's because someone really wants to improve gamerip soundtrack archives so badly, as I feel. Watto's basic version doesn't allow viewing game files, not even textures (TGA, PNG, VTF, DDS). And, QuickBMS era is nearing its end.

edited 7:55 AM EDT July 27, 2025
Donkey Kong Jungle Beat Unknown Sample by davhcs at 8:55 PM EDT on August 2, 2025
I have 2ndLoad_0.aw_000000fe.wav from DKJB and i don't know where it comes from.

Anyway, here you go to listen:

https://drive.google.com/file/d/1qp-FKM2_eXsTjzKi7bu0IM2wOj4i9rcJ/view?usp=sharing

Does it come from a musical instrument library or a sound effect library? If either, tell me what it is.
Unknown Sonic Music by davhcs at 2:13 PM EDT on August 3, 2025
I have a recorded (NOT RIPPED) track from the Sonic Bomberman flash game but I do not know what original Sonic game it belongs to.

https://drive.google.com/file/d/1B6i0e3li96crR_cjV7xVw3enmAPGZ1xA/view?usp=sharing
I am once again asking for your ~financial support~ audio assistance: Bloody Roar Primal Fury/Extreme by TheFirstHunt at 10:11 PM EDT on August 12, 2025
Top edit: I've since figured out how to replace them. I have questions that aren't related to audio (such as how to replace the text with English) but that isn't suited for here. Thanks anyway!

As the title says, I'm looking for assistance with the GameCube version of Bloody Roar Extreme/Primal Fury. Specifically, with identifying and extracting/replacing the game's voice audio, so I can make a patch for Extreme, since it has quite a few mechanical advantages over Primal Fury but I much prefer the English dub. I believe the audio is located in each character's respective .fpk file(s), but my searching online has yielded very few results for ways to extract/view .fpk files, and none of those results yielded anything when I tried them. Thanks (again) in advance!

edited 5:58 PM EDT August 13, 2025
LittleBigPlanet gamerip update by DarkSolidSnake at 12:41 PM EDT on August 14, 2025
Today i made an update to the gamerip for LittleBigPlanet.

This update adds african_s.fsb and african_s_prev.fsb from original 1.00 version. It also adds movie audio. Unfortuanently, i decided to post a link here because the size is just more than 1GB.

https://drive.google.com/file/d/1MVeyuOEZXpps2xDOsl2YXU61OJ7z8POP/view?usp=sharing

EDIT: Changed link.

edited 12:51 PM EDT August 14, 2025
LittleBigPlanet 2 gamerip update by DarkSolidSnake at 11:26 AM EDT on August 16, 2025
Today i made an update to the gamerip for LittleBigPlanet 2.

This update adds adds music from all DLC from the game. It also adds .txtp files for interactive music as well. Along with all movie audio files demuxed from Bink files.

Unfortuanently, the size is larger than 1GB so link here:
https://drive.google.com/file/d/1aN45AbyEZrASbOH8J-0Q80bVFLjnY8Ak/view?usp=drive_link

edited 11:26 AM EDT August 16, 2025
Finding FIFA Soccer 96 (Saturn & PS1) Streamed Music Samples by Lubub at 9:29 AM EDT on August 17, 2025
Let's find samples that were used in FIFA Soccer 96 Streamed Music (Sega Saturn and PS1)?

edited 9:29 AM EDT August 17, 2025
Race Driver Grid Xbox 360 March 2008 Prototype by DekkaJ at 10:04 PM EDT on August 18, 2025
I'm at a dead end trying to extract the menu music from this demo.
I’ve never extracted anything from an Xbox 360 game, so I don't know if this is just par for the course, but once I extract the ISO, this game is made up of:
A folder of videos, a system update folder, then the rest of the space is taken up by 341 8192kb files named in the format "x360.000.[3 digit number]", and one x360.000.nfs file (which doesn't do anything if I point quickbms at it using the Codemasters NeFS script).

Is there a way to turn all these files into a coherent folder structure like in the PC or Mac version so I can find the audio folder so I can put the right files into vgmstream or similar?

It would be nice to give this prototype a page on TCRF, and the music is the first big difference to the final game you come across. Also I want to listen to it. On my Zune.

Thanks,
Ein neuer user.

Edit: https://hiddenpalace.org/GRID_(Mar_7,_2008_prototype)

edited 10:38 PM EDT August 18, 2025
Ape Escape 2 Gamerip Update by DarkSolidSnake at 11:17 AM EDT on August 20, 2025
Today i made an update to the gamerip of Ape Escape 2. It is meant to replace the existing one.

This update adds cutscene audio and streamed tracks and it is tagged for your pleasure.

Unfortuanently, the pack is larger than 1gb so i put a link here:

https://drive.google.com/file/d/1b2fRfh1xGhsYK1VFIGAp7pII55wUb2nr/view?usp=sharing

EDIT: Fixed an issue so i changed the link

edited 11:24 AM EDT August 20, 2025
Chernobylite Wwise header proper txth by marcoxD95 at 6:03 PM EDT on August 21, 2025
I extracted Chernobylite recently to get ahold of the music and struggle a lot to make playable files.

I know its a Wwise header but seems like the first 71 hex bytes are garbage data. Oddly enough I cannot make a proper txth file for it.

I was able to get VGMStream to play a file by deleting the first 71 hex bytes of the uexp and renaming the file to .wem. However, doesnt seem to display the codec and bitrate properly and its a tedious way.

I made a .txth but apparently it doesnt work. No idea why it doesnt work.

Could anybody perhaps lend me a hand with a txth file that works with the Wwise files with uexp and ubulk extension that Chernobylite has?

Here are the files in question: https://app.filen.io/#/d/ffe12d9c-f728-4e61-aeee-002e0f8e079a%23596650314c5a48395f4257344b784759437574506937505662314e502d434f62

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