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- by nensondubois at 9:25 PM EDT on October 25, 2007
- Another version already? He must have more free time than a grave digger:)
- by unknownfile at 9:54 PM EDT on October 25, 2007
- no, it means I get to be lazy for a while
if you want 2sf done go bug caitsith2 about it, he knows more about the DS than I do.
- by nensondubois at 9:57 PM EDT on October 25, 2007
- What? I don't want anything done by anyone.
- by marioman at 8:27 AM EDT on October 26, 2007
- He is talking to me.
I can see the truth in your statement though. There probably aren't many occasions at work where you have to ask favors of your clients. :P
- by unknownfile at 10:07 AM EDT on October 26, 2007
- actually I'm just taking a break from it for now, a new build will come when I have stuff in files sorted out.
you can request features here if you want, but i doubt i'll listen.
my todo list:
-foobar2000 support (probably not going to happen due to compiling errors)
-quit screwing around with emu2413 and do something useful
-famitracker ftm and mml support for those too lazy to compile their musics
-CPU overclocking, rather than just speeding playback up
- by nensondubois at 5:32 PM EDT on October 31, 2007
- Will the VRC7 ever emulate all channels?
- by unknownfile at 11:21 PM EDT on October 31, 2007
- what?
- by unknownfile at 11:39 AM EDT on November 1, 2007
- ok, not that it's interesting or anything, but here's what's going on.
notsofatso is being rewritten to support multiple emulation cores (ie, multiple formats). currently it can't do anything but say that a lot of crap isn't implemented. i'm currently working on integrating the NSF core into it so that'll be the first thing that'll work when i release the beta.
- by Richter X at 11:56 PM EDT on November 3, 2007
- Quick question: What audio does the Playstation Grandia use? Sequenced, Streamed, or a little of both?
- by unknownfile at 6:31 PM EST on November 5, 2007
- the rewritten plugin has been built, and it currently dies when the playthread starts, I dunno why, but the problem is related with opening the outMod for use.
- by unknownfile at 12:08 PM EST on November 7, 2007
- ok, a bit of an update on progress:
The system controller is working fine, tag fetching will be implemented soon.
The NSF core is working fine in the new plugin.
No GUI is implemented yet.
I will be focusing on the GUI before I fix issues (in particular, Winamp crashes on quit) and add the MSX core to the mix.
- by unknownfile at 10:30 PM EST on November 7, 2007
- Presenting super early screenshot of the monstrosity in action.

It now has a somewhat working GUI. Push one of the buttons, and the track changes. There are still issues I need to sort out, such as the fact that the GUI sucks.
And the visualization code isn't implemented, which explains the lack of a waveform/bars up at the top.
Everything from the old build of Notsofatso is working great, so I might as well say that now.
- by marioman at 7:40 AM EST on November 8, 2007
- There will still be separate play controls? :(
- by unknownfile at 8:32 AM EST on November 8, 2007
- well, if you want me to program all sorts of weird hooks to Winamp that I don't understand, then yeah, I can add shadowing functions. it's going to need to be added anyway, what with all the stupid m3u playlists and everything.
- by marioman at 11:23 AM EST on November 8, 2007
- I just don't understand why something besides the Winamp interface is being used to play the files. At that rate, why is it even a Winamp plugin? It is like a stand-alone player, but it is not completely stand-alone because it is tied down to Winamp for some reason.
- by unknownfile at 11:32 AM EST on November 8, 2007
- go ask Disch, the plugin layout's not my idea.
__
By the way, supported formats planned for the final version:
- nsf/nsfe
- kss
- a lot of crap that GME supports (save for VGM and GYM, because I hate those formats)
- M1 roms
call me bored, but i think that it'd be interesting to try integrating all of this into one plugin. my aim for filesize is 1 MB, so I'll see what happens.
__
edit 2:
I decided that I'd add an autoshadow feature, so when a track is loaded, a shadow of the NSF is immediately added to the playlist, but the issue lies in the fact that the NSF isn't removed from the playlist, so I decided against it. Shadowing will be implemented in the final product, though.
edited 6:08 PM EST November 8, 2007
- by Lunar at 7:06 AM EST on November 9, 2007
- http://rapidshare.com/files/68445853/Motocross_Maniacs_2__1999__Konami_.gbs.html
Anyone know what's up with this GBS file (or more properly, playback of it)? It is playing at breakneck speeds.
Just thought I'd point it out, in case it's of interest. You probably know about it already but w/e :D
- by ugetab at 4:10 PM EST on November 9, 2007
- In the file, set 0x0E to AE, 0x0F to FC. That should fix the speed issues. It's a very weird setup compared to most GBS modulo/control settings. It looks wrong, but works right.
- by unknownfile at 7:04 PM EST on November 9, 2007
- Game_Music_Emu imported into the codebase, HES files now supported. Some don't work though (Marchen Maze), so I'll wrangle with that shit later.
- by kingshriek at 7:16 PM EST on November 9, 2007
- Is the Marchen Maze rip playing too fast, perhaps? I know the one on Zophar's is not acknowledging vsync IRQs, so the play routine is getting called repeatedly instead of at timed intervals. The ripper probably incorrectly assumed that vsync on the PC-Engine is handled via NMI when in fact it's handled via the IRQ1 line instead (NMI is disconnected on the PC-Engine) so acknowledgment is necessary. The rip can be easily fixed by inserting a LDA $0000 instruction at the beginning of the IRQ1 handler.
edited 7:21 PM EST November 9, 2007
- by unknownfile at 8:11 PM EST on November 9, 2007
- It is running too fast but I am too lazy to fix it.
In other news, I have started a complete implementation of all of the formats GME runs. SPCs are now running in Winamp, and I haven't heard SNES music in Winamp for quite a while now.
- by Richter X at 12:35 AM EST on November 10, 2007
- You know. Someone actually fixed the rip and posted it somewhere. The link is dead now, but it's on my comp. So I uploaded it for your convenience.
Maerchen Maze HES - Fixed
edited 12:36 AM EST November 10, 2007
edited 12:37 AM EST November 10, 2007
- by unknownfile at 1:12 AM EST on November 10, 2007
- kthxbye
__
Edit:
I spent all afternoon working on M1, and I just got it working. This time M1 support works without crashing, so that's awesome. I'm trying to figure out how to do a parser for m3us, currently the syntax is:
m1://romname::track,title
edited 9:17 PM EST November 10, 2007
- PUBLIC BETA MOTHERFUCKER: DO YOU USE IT by unknownfile at 1:23 AM EST on November 11, 2007
- ok, here's the public beta. some issues I know of so far:
- M1 does not work in this build (ROM directory is hard-coded to my MAME ROMs directory)
- KSS does not open the "lol play control" window
- crashes occur at random (these are runtime related and I can't really do much about it)
- VRC7 is a bit glitchy (48000 Hz is the best value quality-wise, it's currently set at 44100 and is currently crap)
- NES stereo unimplemented (also VRC7-related)
well, enjoy
NotMerge 11/11/2007
- by nensondubois at 7:49 PM EST on November 11, 2007
- No more shitty nezplug for me as I added my own channel masking. I hope I'm not sounding ungrateful for U F's work. Thanks.
edited 8:47 PM EST November 11, 2007
- by unknownfile at 11:22 PM EST on November 11, 2007
- i don't care if you insult my work or not, but i don't know exactly what you mean. the latest versions of nezplug support channel masking if i do so recall, but yeah
- by nensondubois at 10:47 AM EST on November 12, 2007
- I didn't insult your work I was just saying that I can play a whole playlist of GBS file and change their track without having the need to only have one file in the playlist and I took some code from nezplug like the channel muting and added into my copy of your plugin. Why does every think I'm insulting them?
- by unknownfile at 11:02 AM EST on November 12, 2007
- Now this sir, is what we call a misunderstanding.
Anyways...
I worked on implementing the following stuff last night, and here's the list:
- MBM (Moonblaster) file support added for libkss.
- Visualization support added.
- KSCC format KSS files will open the "lol play control" window. Anything else will not open the play control.
Not to sound overkill or anything, but I'm going to stack on a few more cores. In addition to the last bits of GME's file support list, I'm also going to go after SID libraries.
The aim of the project, by the way, is to make a reliable plugin that is both small and compatible with a lot of formats. As of last night's build the DLL stands at 500 KB.
- by nensondubois at 9:52 AM EST on November 13, 2007
- UnknownFile, Can I keep my small wiki up until I get a site?
- by unknownfile at 10:57 AM EST on November 13, 2007
- sure, go ahead, i'll let you keep stuff up.
or you can ask hcs for hosting space. he is somewhat generous with crap like that, joshw, myself, mouser x and a bunch of others have access to server directories, whether it's for uploading DSPs or hosting builds of shitty DLLs that nobody cares about.
- by nensondubois at 2:42 PM EST on November 13, 2007
- Oh ok. how do I contact hcs or anyone else?
- by unknownfile at 3:55 PM EST on November 13, 2007
- see the contact page off the main page.
- by nensondubois at 5:41 PM EST on November 13, 2007
- God I'm a idiot because I forgot about. What the hell happened was I spellbound?
- by unknownfile at 9:22 PM EST on November 13, 2007
- hey look what just got out:
latest version of useless plugin
nothing major has changed from the previous build, other than the fact that visualization works.
the latest m1 dll was released recently and i have yet to get it working with this plugin, but whatever.
this build also supports several msx sound formats (OPX, MPK, and MBM).
edited 9:33 PM EST November 13, 2007
- by unknownfile at 5:10 PM EST on November 14, 2007
- OK, since M1 is being confusing, I will probably leave it out of the next few builds as it absolutely refuses to work with the latest build.
EDIT:
Disregard, cocks, etc. The new build works.
EDIT 2:
NEZplug playlists are now supported, even if the parser is a little (ie, very) crappy. I only implemented them because I was fed up with having to page through tracks in order to hear Nemesis on the MSX, so now I can go back to listening happily.
edited 10:00 PM EST November 14, 2007
- by Richter X at 5:08 PM EST on November 15, 2007
- Slightly OT, but does anyone know of any S98 music archives? I want to check out how Snatcher sounded on it.
- by snakemeat at 5:20 PM EST on November 15, 2007
- Richter X, you can try here:
http://rophon.music.coocan.jp/s98file.htm
In the links section on that page are links to some other s98 pages. You can also check the modland ftp.
- by Knurek at 1:14 AM EST on November 16, 2007
- http://dawork.synchronus.de/filez/s98.rar
My S98 colly I've uploaded to the Soundshock forums.
- by unknownfile at 9:03 AM EST on November 16, 2007
- so I don't need to remember the link later:
KSS specs
Tonight is a generic Friday night, so tonight my objectives are:
- the rest of the formats from GME are to be implemented, besides GYM and VGM, as they suck
- tags, which I haven't really bothered with yet
- restore emu2413 to its pristine state, and rewrite Wave_VRC7.cpp in the NSF core
- if I'm not tired by this point, I'll try implementing channel muting, but that requires a GUI and all that shit, so I probably won't bother
Besides that, back to some old news. MDSF and 2SF are still postponed and will be so long as they don't suck arse.
____
Edit Numbah 3:
Tag support is now implemented. As I'm tired I'm going to stop doing crap.
And yes, I am too lazy to code a proper gui:

edited 12:03 AM EST November 17, 2007
- by nensondubois at 10:11 PM EST on November 17, 2007
- I think a good idea for someone to put a youtube video showing the process of ripping a nsf or gbs and someone experienced should do this like ugetab. This is good notion.
- by Knurek at 3:06 AM EST on November 18, 2007
- Yeah, a 30 hour hex editor window movie, good idea...
- by unknownfile at 3:07 AM EST on November 18, 2007
- Fun!
- by valiant at 7:11 AM EST on November 18, 2007
- Boy, that would be one hell of a lot parts to upload (180 videos).
- by nensondubois at 12:39 PM EST on November 18, 2007
- Hell, I only ripped street cop and Dk Jr. Math.
- by ugetab at 12:53 PM EST on November 18, 2007
- I have a better idea for a youtube video:
A mathemetician looking at a problem on a chalk board, determining the answer in their head, then writing it out on the chalk board.
- by nensondubois at 1:29 PM EST on November 18, 2007
- Well i don't think too many people would watch that.
I would rather watch a music video of scatman john singing Time (Take your time).
- by JILost at 12:53 AM EST on November 21, 2007
- How does the m1 support work? I tried adding a zip file (from my ROMs folder) to the Winamp playlist and Winamp didn't do anything with it. Am I missing something obvious?
Edit:
I installed in_m1.dll and Winamp refused to start, saying it couldn't find m1.dll even though I have m1.dll in the Plugins folder. I tried putting it in system32 and Winamp decided to crash every time it started. Again, am I missing an obvious solution?
edited 1:35 AM EST November 21, 2007
- by unknownfile at 8:30 AM EST on November 21, 2007
- RTFM
- by nensondubois at 12:17 PM EST on November 21, 2007
- This wiki shit is really pissing me off!
- by unknownfile at 12:28 PM EST on November 21, 2007
- it ain't just closed to you man, editing is now only limited to sysops.
New Notmerge versions up (11/17/2007 and 11/20/2007). New features include pretty much everything I mentioned before.
AY and SAP files are supported. I haven't tested SAP support so that's your job. Tag reading is also supported.
Also, the "lol play control" window calls outmod->flush() when you change tracks, setting the time back to 0. Awesome!
go fetch
- by nensondubois at 3:00 PM EST on November 21, 2007
- sysops? Can I edit it again ever? Because I want to post my chicken on a stick madness. Please?
- by nensondubois at 10:43 PM EST on November 21, 2007
- http://youtube.com/watch?v=j0v5F9uJhzU&feature=related
- by unknownfile at 11:07 PM EST on November 21, 2007
- quit derailing the fucking thread. wiki's closed, now get over it.
- by Lunar at 3:41 AM EST on November 22, 2007
- due to AIDS
- by nensondubois at 9:44 AM EST on November 22, 2007
- One last thing about it. That wasn't really fair you know.
- by valiant at 9:52 AM EST on November 22, 2007
- I think UF is very much aware of the fact that this means some seriously bad karma for him. -_-
- by unknownfile at 10:45 AM EST on November 22, 2007
- My webspace is not a place for you to dump your song lyrics, and you actually replaced the live svajklubb lyrics page with shit lyrics by Fatboy Slim. In wiki terms, this is known as "vandalism", but in my terms, this is known as "a reason to boot everyone off the freaking server". And it's perfectly fair because you're not the only person who cannot edit.
Stop derailing the fucking thread.
- by nensondubois at 10:58 AM EST on November 22, 2007
- Oh sorry I thought I was the only one Ok then.
- by unknownfile at 5:01 PM EST on November 25, 2007
- Offtopic crap has been cleaned up.
- by nensondubois at 5:17 PM EST on November 25, 2007
- I found a pokemon yellow GBS with actual pikachew PCM samples. But a problem lies in bgb, you have to wait until the sample finishes before you can advance or go to the previous one. The original rip did not contain such samples. So here.
http://vgmmusic.66ghz.com/vgm/043.zip
- by unknownfile at 10:53 PM EST on November 25, 2007
- NotMerge successfully compiled for foobar2000.
Only problem is that no samples are written (that is, no sound is generated at all), so I will need to bust my arse looking for a way to fix that.
- by Richter X at 12:38 AM EST on November 26, 2007
- Nice. It's a great start! ^^
- by unknownfile at 5:46 PM EST on November 26, 2007
- Guess what I just got working in foobar2000.
It only plays single-track KSS files at the moment as I have to figure out how to send a command to add stuff to the playlist.
In the meantime though, you'll need to wait a bit longer.
- by unknownfile at 9:06 AM EST on November 27, 2007
- I think it might be worthwhile to mention that I might be ressurecting that crappy old MDSF format as something closer to an NSF or whatever rather than sucking on Neill's dong, but yeah.
___
In other news, the latest builds of Notmerge are up. New this build:
- foobar2000 build for those too retarded to use Winamp
- Support for Equalizer (Winamp)
GO GO GADGET
edited 5:12 PM EST November 27, 2007
- by nensondubois at 4:51 PM EST on December 1, 2007
- To tell you the truth notso is better maybe others would like it that way too! :)
edited 9:37 PM EST December 1, 2007
- by marioman at 11:49 AM EST on December 21, 2007
- Hey ugetab, I have a question about a NSF file on Akumu's site.
Track 4 of the Rush'n'Attack NSF file seems to have a stray instrument. It should sound like a shortened version of Track 3.
Is this something that can be fixed or is this just an emulation issue? Thanks.
- by JILost at 1:47 PM EST on December 21, 2007
- Speaking of ugetab and NSF problems...
I've noticed another (stupid) issue with Castlevania 2. In every track, the first sound on the DPCM channel seems to quickly fade in rather than starting immediately. This is easiest to notice in Dracula's castle and the ending, since the drums don't start at the beginnings of those songs. Perhaps the DPCM channel isn't being initialized correctly? There are probably other rips that suffer from this as well, but I can't think of any in particular at the moment.
- by nensondubois at 6:22 PM EST on December 21, 2007
- ...like the Mickey mouse letterland, you ripped some tracks don't loop like 4 for example. and Zelda: link's adventure has alot of duplicate Tracks
edited 8:44 PM EST December 21, 2007
- by ugetab at 2:46 AM EST on December 22, 2007
- Rush'n'Attack: I didn't manage to get a 'normal' version of this track to play, and considering that track 3 plays on the first level, and it's the same when you start the level, or when you die, I'm guessing the track is accurate. Restoring all missing data to the NSF also had no effect that I can tell.
Castlevania 2: I tried initing 4015 to 0F, then played through to the point of the castle track. I heard no discernable differences between the two.
Zelda: link's adventure: I added several repeat tracks because they were available, and because one of the themes was actually unique. They're not really dupes, just similar. They were originally coded out, but I knew they weren't included in the original rip, so I fixed it.
Mickey mouse letterland: Captain Meow's journal, dated from 2043: this got fixed.
- by marioman at 9:24 AM EST on December 22, 2007
- OK. Thanks for checking into it.
--EDIT--
I just realized that the ending theme is missing too. Any idea on what is going on there? Thanks.
edited 11:54 AM EST December 22, 2007
- by ugetab at 2:44 PM EST on December 22, 2007
- Try getting your hands on a newer rip. The one I've been using has 51 tracks, track 5 is dracula's castle, and track 9 is the ending.
- by marioman at 2:56 PM EST on December 22, 2007
- I was referring to Rush 'n' Attack. The ending theme for it is missing. Sorry that I was not more specific.
edited 2:57 PM EST December 22, 2007
- by JILost at 3:07 PM EST on December 22, 2007
- The rip I was using was your rip with the adjusted $4017, played using nezplug++ (v0.9.4.8 + 2 + 12). I don't think it's a bug in nezplug, though, because other games don't do it...but maybe it is. What player(s) would you suggest?
- by ugetab at 4:33 PM EST on December 22, 2007
- I've personally adjusted the 4017 writing in NotsoFatso(not official copies, but one on my site) to work like it does in FCEUXDSP. With this in place, I've had far less trouble with the feature, and developed it almost exclusively around making Mach Rider work correctly. 4017 issues are so common that I got tired of it after fixing 'A' from the NSF Pack. The NSF fixes involve initial writes and continuous writes to it. The player fix was just for continuous writes, which includes games such as SMB3. Without the fix in place, it's like not having any 4017 writes.
Rush'n'Attack had the double/triple issue of missing a bank of data, and the song init routine being too heavily modified to work correctly. I added the missing data, and wrote a small routine to use a lookup table, and added 100% original banks to it, and after that was done, all the trouble I was having with it suddenly disappeared.
- by marioman at 5:49 PM EST on December 22, 2007
- The Rush 'n' Attack rip sounds great. Thanks ugetab.
- by anewuser at 6:59 PM EST on December 22, 2007
- nezplug++ was updated to +2+16.1 (yeah, weird version numbers)
http://offgao.no-ip.org/program/nezplug++.html
- by marioman at 9:08 PM EST on December 22, 2007
- Thanks. It fixes the GBS issue that was introduced in version +15. It also adds a GBA Mode option for GBS files. Can't tell a difference though.
There still isn't a config dialog. Surely it will happen sooner or later.
- by JILost at 10:20 PM EST on December 23, 2007
- Listening to the rip in which you (ugetab) adjusted the 4017 on September 2, 2007 in the latest build of nezplug, the Dracula's castle music (which seems to be track 5) still exhibits the same problem: the first drum hit on the DPCM channel doesn't "pop" like the others. When the song loops, this is fixed. This same behavior is exhibited using foo_gep.dll from foobar2k, so it's clearly not coming from the player. If there's a newer rip around, please lead me to it.
- by ugetab at 1:31 AM EST on December 24, 2007
- Castlevania 2 needed a fix I've never had to use before, and didn't know about. Apparently, the requirements for some DPCM instruments includes a loud initialization sample in order for the 'kick' to kick in. In Castlevania 2, this comes with the first instrument of the first song played in the game. In FCEUXDSP, I managed this with a DPCM sample reading
00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF
FF. It makes tracks pop when they start in the emulator, but the winamp plugins seem to handle it gracefully.
On another note, nezplug doesn't yet utilize 4017 writes correctly. Try listening to my updated Mach Rider rip in FCEUXDSP, track 4, about 9 seconds in. There will be a spot you'll need to remember. Now listen to track 4 in nezplug. The double-note about 9 seconds in should be, at worst, a barely audible blip of sound as it immediately changes to the second note in the blip. When fixed, track 1 must also sound correct 18 seconds in. The song will fade to silence if 4017 support is correct. If incorrect, it will blip at the end of the fade-out.
In order for 4017 support to be considered reasonably correct, both songs must exhibit the repaired behavior using the same coding.
I've implemented the FCEUXDSP coding into NotsoFatso, and that made it work with both tracks reasonably well. I've been trying to blindly implement it into nezplug, but the coding that needs to change is hard to find.
- by ugetab at 12:31 AM EST on December 26, 2007
- Well, this is annoying, but should be mentioned. It seems that one of the 2 square channels gets messed up by a pre-existing systemic error in NotsoFatso when the wave_square.h fix is in place. I'm pretty sure it was hiding behind the broken code I edited. Thus far, I've been unable to get enough usable data on the error to debug it.
The track that it made it's most noticable appearance in is the battleship track of Super Mario Bros. 3(track 21 in my copy). At about 0:10 seconds in, one of the notes plays for too long. I've determined it to be one of the 2 square channels, but what keeps it going, or what fails to make it stop is still a mystery to me.
I do believe the fix I added is valid, but it's also clear that it opens up an entirely new can of worms as far as fixes go. If you want the original NotsoFatso behavior for this NSF, you just need to look to the 'Config 3' tab, and change 'Force $4017 Write:' to 'Force $00'.
Hopefully, if I don't manage to get this fixed, the info will help someone else do it.
- by nensondubois at 3:11 PM EDT on June 11, 2008
- Ah but someone really needs to appreciate the time the compsers for these games it took them.
- VRC7 attack table by unknownfile at 2:27 PM EDT on June 13, 2008
- Since this has been bumped out of the depths of hell, I present to you:
0x007F,0x007E,0x007D,0x007C,0x007B,0x007A,0x0079,0x0078,
0x0077,0x0076,0x0075,0x0074,0x0073,0x0072,0x0071,0x0070,
0x006F,0x006E,0x006D,0x006C,0x006B,0x006A,0x0069,0x0068,
0x0067,0x0066,0x0065,0x0064,0x0063,0x0062,0x0061,0x0060,
0x005F,0x005E,0x005D,0x005C,0x005B,0x005A,0x0059,0x0058,
0x0057,0x0056,0x0055,0x0054,0x0053,0x0052,0x0051,0x0050,
0x004F,0x004E,0x004D,0x004C,0x004B,0x004A,0x0049,0x0048,
0x0047,0x0046,0x0045,0x0044,0x0043,0x0042,0x0041,0x0040,
0x003F,0x003E,0x003D,0x003C,0x003B,0x003A,0x0039,0x0038,
0x0037,0x0036,0x0035,0x0034,0x0033,0x0032,0x0031,0x0030,
0x002F,0x002E,0x002D,0x002C,0x002B,0x002A,0x0029,0x0028,
0x0027,0x0026,0x0025,0x0024,0x0023,0x0022,0x0021,0x0020,
0x001F,0x001E,0x001D,0x001C,0x001B,0x001A,0x0019,0x0018,
0x0017,0x0016,0x0015,0x0014,0x0013,0x0012,0x0011,0x0010,
0x000F,0x000E,0x000D,0x000C,0x000B,0x000A,0x0009,0x0008,
0x0007,0x0006,0x0005,0x0004,0x0003,0x0002,0x0001,0x0000,
This produces near-100%-accurate VRC7 sound in emu2413.c. Cheers!
- by nensondubois at 4:04 PM EDT on June 13, 2008
- Congratulations! Keep up the good work!
- by ugetab at 4:17 PM EDT on June 13, 2008
- Is this, by some chance, a bad joke?
- by unknownfile at 10:27 PM EDT on June 13, 2008
- If you're referring to my work, yes it is. I strive to improve upon stuff that nobody gives an airborne flying fuck about.
- Btw... by Dude at 4:31 PM EDT on June 17, 2008
- Is there a GBS to MIDI converter yet? I've seen one for NES and SNES but nothing else.
- THIS by Yoshinkeru at 5:23 PM EDT on June 17, 2008
- I've been looking for GBS to MIDI as well. Can't find one ANYWHERE.
- by marioman at 5:41 PM EDT on June 17, 2008
- I have looked everywhere for one, but haven't found anything.
edited 5:41 PM EDT June 17, 2008
- by nensondubois at 6:05 PM EDT on June 17, 2008
- Well there is this I've been keeping my eye on for quite a while.
http://www.google.com/search?hl=en&q=gbs2midi&btnG=Google+Search
- by Lunar at 7:14 PM EDT on June 17, 2008
- That NeoLogiX chap has some interesting projects up his sleeve. Quite a few that I'd love to see become reality.
- THIS TOO by Yoshinkeru at 9:04 PM EDT on June 17, 2008
- "AND ACCOMPANYING SOUNDFONT"?! I love this person already!
- by Mouser X at 10:34 PM EDT on June 17, 2008
- I doubt this is much help, but I figured it wouldn't hurt to link it. Forum post by NeoLogicX (or however it's spelled). I don't think he's released anything yet. But he does mention an emulator that might output to MIDI. Maybe that will help? Although not a straight tool, if such an emulator exists, you can convert many (most? all?) GBS files to a GB ROM, and then run that ROM in the emulator, and output MIDI that way. Hopefully this works for you. Mouser X over and out.
- by JILost at 7:08 PM EDT on September 7, 2008
- Sorry to resurrect a dead thread, but does anyone know what happened to that NSFe<->M3U converter thing Warpstar was working on a while back? I haven't seen anything about it in close to a year and he doesn't seem to have posted since March, but I figured it never hurts to ask, right?
If I'm SOL on that one, has a similar tool been released since?
- by marioman at 9:52 PM EDT on September 7, 2008
- I don't know. It would be useful though. I find that it is a pain to have to hand convert those NSFes to M3U.
- by Warpstar at 6:54 AM EDT on September 9, 2008
- I never actually finished the NSF+M3U->NSFe function. I've uploaded the unfinished app here, so if all you need if to convert NSFe to M3U, you can use it.
It's a command-line program; the readme will tell you how to use it. If you don't want to bother with the commandline, just drag and drop the NSFe onto the app, and it should work.
- by marioman at 8:03 AM EDT on September 9, 2008
- Very nifty. I only need to convert from NSFe to M3U, so the app works great for me. Thanks Warpstar.
edited 8:04 AM EDT September 9, 2008
- by Knurek at 8:16 AM EDT on September 9, 2008
- Yah, thanks a lot for this. Given the recent surge in NSFe making activity, this will come in handy. :)
Do you have any problems with me hosting this at a more permanent address?
- by nensondubois at 3:57 PM EDT on September 9, 2008
- What about a .gbs one?
- by snakemeat at 4:08 PM EDT on September 9, 2008
- What would you like a .gbs 'one' to do?
- by Warpstar at 6:18 PM EDT on September 9, 2008
- Sure you can. Just pack the program with this updated readme file that doeesn't include the references to the m3u->nsfe function.
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