Vcop Elite Edition ADX by marcusss at 9:15 AM EST on March 5, 2008
I like Virtua Cop music (1 & 2) so dusted off my PS2 copy and it contained AFS files so just used ADXTRACT and voilla , adx files extracted.. I just upload a few for the moment VC1 :). All 24Khz , 768kbps ADX mode 3, files
I would suggest ripping it yourself. While adXtract *does* extract ADXs (and more correctly now that HCS fixed a couple small issues), it doesn't pull the file name. There are AFS extractors out there that can get the ADXs out, file names included. I'd consider the above links as a "preview" and if you like it, attempt to rip it yourself (once you have the ISO, it's terribly easy to do). Or wait for FastElbJa or someone else to rip it. FastElbJa is still ripping tons of stuff. There's well over 100 GB of streamed sets available, but they're not on HCS's server. Mouser X over and out.
If you feel like using something I wrote to extract the ADXs from AFSs, use lafs.
SPFT2X by marcusss at 3:17 PM EST on March 5, 2008
I tried to use that but was getting errors.. said something about invalid file size or something if a remember correctly, so had to use that other progr. instead...(Maybe due it using 24Khz?
I wll megaupload the rest at work :)
Here is Puzzle Fighter 2XT ADX also :) Full set.
http://www.megaupload.com/?d=OLCB0E5J
I can rerip VC Elite edition if another adx extractor which keeps tagging intact, works for me :)
I apologise that they are not tagged :(.
Any place to get those 'extra' rips that FastElbJa does?
Original AFS file (Virtua Cop Elite Edition) by marcusss at 8:56 PM EST on March 5, 2008
I could just zip the adx files from Virtua Cop EE but incase you have better afs extractors that tag properly I will provide the original AFS file from the game disc I own :) All of the files are inside it.
Funny thing is, I tried again and it extracted properly so I don't know wtf happened before :) the output is a little better :) Just 1000a etc.. beats the filenames I upped earlier.. hehe ^_^
I never was into playing SPF2X but I do admit I like the music in it tho :P Prefer playing pocket fighter :)
Did someone ever manage to rip the streams from Capcom's SBB file format? It's used in Resident Evil 4 and Viewtiful Joe. I tried figuring it out but never got anything useful out of it.
Are you using v0.36 of in_cube? Do you have the necessary runtime module thingys installed? And what do you mean "don't work?" There might be some versions of in_cube where NPSFs play through fine for one loop, but then when they hit the loop point they go nasty.
Last but not least, try a newer version of in_cube. FastElbJa has been adding a lot of new formats (and occasionally fixing bugs). You can find it here. Hope that helps. Mouser X over and out.
unfortunatly it didn't help.....even with this version of in_cube, they wont play. For some reason, their file extensions are .wav. It said npsf /bonus/streams folder though
Here is ADX music from the game Shinobi on PS2.. http://en.wikipedia.org/wiki/Shinobi_(PlayStation_2)
Good music so is why I bothered to extract the MANY ADX files from the game's .1gb+ cvm file and pick out the BGM ones ;-)
3 songs from the ost are missing, 'cos when i play them back with in_cube there is lots of garbage/static.. well there are lots of adx files, se, music etc.. I checked all and a few seem big 9mb etc.. so must be the missing songs but play back static :(:(
Anyway...
http://www.megaupload.com/?d=VF5CZUFP
All shinobi BGM lovers enjoy :)
Also here is some Max Payne 2 songs :P (RWS Music) but they play fine with latest plugin :)
yeah its pure evil i know :P .. It sucks I know.. .. Next upload I will try others, but well whats a better replacement that can handle same size like 500mb? most are 100mb etc.. :(
Ok Thaks for that hcs.. It is odd tho that all the other music plays fine tho but those ones they chose something else or . I have the ost but yeah no luck getting 3 songs from it in that large file.. sfd or aix.. hmm.. Yeah perhaps those songs are part of a video sequence. I never played the game so I don't know , but possible I guess.
Ahh one more thing.. Once or twice I played the rws files from MP2 and i got this guru meditation - script error message while trying to play in winamp.. aha i remember this from amiga days.. is this from the in_cube plugin? or winamp related.. hmm script error? wtf. aha Then says division by 0 error.. lol..From then on all winamp audio, mp3, flac etc.. all crash with same error until I reboot.. shown here
That big red and black box is a *script* failure. Meaning, whatever Winamp skin you're using failed. It's a Maki script error (maki is the language that "Modern" skins are written in). As for the Winamp error (division by 0), I would assume it's related to the skin you're using. Which brings up the question, what skin *are* you using? Is it the Winamp default (bento?), or something else?
And now for the obligatory disclaimer. I could be wrong. However, I've *never* seen that red/black box appear for anything other than for errors in a Winamp "Modern" skin file. Try either changing the skin you're using, or disable the "gen_ff.dll" plugin (rename it to "gen_ff.off" or something). If you disable the plugin, that will force Winamp to use the Classic skin. Doing this ought to help narrow down the problem (if you stop having the problem after disabling that plugin, then there's a good chance it was the skin causing the problem).
I will say that I had a difficult time understanding your problem. Looking at the screenshot though, I'd have to conclude that it's the skin causing your problems. Without more information, this is the only solution that makes any sense (especially since I've never seen that red/black error message show up for anything except "Modern" skin problems). Hopefully this helps. Mouser X over and out.
Well I just installed the newest version and its default but before I did use skins.. so I probably will go through and delete all skins or just do a clean start and manually add plugins to the plugins folder. Thanks I will try to disable the gen_ff.dll renaming it.
Yeah thanks..I have had the skins for ages and never had that problem tho.. Only recently happened.. Anyway yeah I only use it for music , no need for any flashy stuff so I will keep to the no frills skin from now on :)
Winamp also crashes on me and i get that guru meditation message at the top. After a while of hetting those, i started not to mind so every time winamp crashes, i always use one of my MIB file to start it up and it always works. Though im not sure thay every MIB file will work to do that and avoid crashing it.
MIB files work usually for me.. Before TimeSplitters 2 MIB crashed but latest in_cube they play fine . I will upload it too shortly for anyone interested :) I will try to use the original vanilla skin for winamp and see how things go..
I remember the old Amiga days sometimes a program would crash and then that guru meditation flashing message would occur.. ahah I havent' seen it for years.. :P lol
TimeSplitters 2 [.MIB] by marcusss at 10:04 AM EDT on May 5, 2008
One thing that I notice is that in_cube V0.36 seems to really mess up the loop points for these ADX files. I get music with loud static after the first loop. Any ideas what is going on?
With shinobi there are some songs not working . They play with alot of static. , I tried sfd2mpg, degod but its not encrypted. its definitely a song but yeah can't get it working.. It is .adx extension too.. Anyone wanna take a look? Thanks :)
39 files I extracted from the game are like this.. The rest are all plain adx and play fine.. hmmm
I forgot to check vgmstream. The looping in it is OK. For reference, an example of the problem in in_cube can be found in SNG_STG05.adx at 2:01. Any chance that we could get a quick fix for in_cube to hold us over while vgmstream is still being developed? If not, that's fine - I can wait.
@Mark - If you are messing around with SFD files, the absolute BEST program I have found to demultiplex them is TMPGEnc. It flawlessly seperates and extracts the ADX audio from the M1V, everytime.
I saw someone mention that a program for this would be nice, and right now TMPGEnc is the only I know of. However, TMPGEnc isn't cheap (anyone here like 'Crack'?)... because of that fact, I may end up writing an extractor for SFD files, possibly as early as today (but don't "hold on")...
Were the adx files extracted with adXtract? It recognized the adx signature within the sfd but doesn't handle it properly. Nothing is going to make anything useful out of the extracted adxs, an sfd extractor (not a demuxer) is needed.
For demuxing mplayer works fine with sfd, just use "mplayer -dumpaudio" to dump the audio part and "mplayer -dumpvideo" to dump the video part.
Uh, mplayer is not going to work, note that I said that an extractor, not a demuxer, is needed. mplayer is useful for demuxing the .sfd once you have it, but you don't. Yet. I may work on adding sfd and aix support for adXtract shortly.
Well that would be nice , but I am sure you are already busy with other projects and stuff, so yeah take your time if you do intend on doing one. Thanks :D
Ok well spent a little time extracting these so yeah feel free to download them.. Castlevana COD i named but the others since they have alot of files didn't bother yet :P
I have a request. I would like the bstrm/dsp files to Elebit (Wii game). For anyone that may heve done this, what is the quality of the files? 33khz or 44khz/48khz?
marcusss, for some reason quite a few of the SFAA ADXes have looping problems (tested with in_cube 0.36 and 0.38).
I'd just like to bring these to your attention...
Note: Most of the problem ones are in the SFA3 Upper and Alpha 2 CPS2 tracks. The PSX Alpha 1 and Alpha 2 Gold tunes are fine. I haven't gone through all of them yet to see exactly where the range is, but that's a good start for a search.
Why are you using in_cube? VGMstream is the one you should be using these days. If you want to use VGMstream and in_cube simultaneously (there are a few formats that in_cube has that VGMstream does not yet have, but not many), then simply rename in_cube to "in_zube.dll" or something that starts with a letter that's later than "V." VGMstream is being actively worked on, and has had many many improvements that in_cube will never see. And rightly so, since VGMstream was created because in_cube was a complete mess.
In other words, try it with VGMstream first, and if they're still not working, then let "us" know. In truth, if I recall correctly, the ADX code for in_cube and VGMstream is pretty much the same, but I'm not sure on that. And, since in_cube is long outdated anyway, you should be using VGMstream because if there is a code change that already addresses this issue, VGMstream would have it.
When you install VGMstream, be sure to read the readme file. It explains a few things that you need to know to make sure it's working properly. Hope that helps. Mouser X over and out.
I played most and didnt get sch problems actually and I use them both together , vgm and cube but of course it uses vgm first so yeah I am sure they play fine with VGM :) I have listened to most of them alot ^_^
by nensondubois at 12:39 PM EDT on August 31, 2008
After putting the three .dlls, in the Winamp directory as well in_vgm.dll, I attempted to play a Paper Mario 2.dsp and It did not play. And now everything sounds distorted in Winamp.
Does the plugin show up in the winamp plugins list? If something isn't loading right it may not.
I do hope you mean in_vgmstream.dll, not in_vgm.dll. What version are you using (where did you get it?)
in_vgmstream should not be called for .mp3 files, assuming those are included in your "everything", so I don't know what the issue is there.
edited 1:15 PM EDT August 31, 2008
Sega Mega Drive by Elven Spellmaker at 7:48 PM EDT on August 31, 2008
I do hope you mean in_vgmstream.dll, not in_vgm.dll
in_vgm.dll is Mega Drive. =D So that definatley wouldnt work!
edited 7:50 PM EDT August 31, 2008
by nensondubois at 10:49 AM EDT on September 1, 2008
in_vgmstream it and I got it five post above by Mouser. I removed it even after it played .spcs with distortion. I took the other 3 dlls out too. Do I have to put the test app in the winamp plugin directory as well?
VGMstream won't effect SPC playback. And no, the test.exe application is the decoder, for use if you want to decode stuff to WAV (rather than use Winamp's Disk Writer plugin). If you put in_vgmstream.dll into the plugins directory, and the other 3 DLL files into Winamp's directory, then in_vgmstream should work just fine. What version are you using? I assume it's r386? Try using r427 and see if that makes a difference.
More likely something is messed up on you system/Winamp install. VGMstream works fine for me, and it's never caused any form of distortion for me. Do you use in_zip? I've seen that one do some screwy things occasionally. Really though, there's all sorts of ways you can mess up Winamp.
To help solidfy the problem, rename/move your Winamp's plugin directory, and make sure only the bare essentials are present (an output plugin, and an input plugin, being VGMstream). If you still can't play the files properly, then there's something wrong with VGMstream. If it works as it should, then slowly add back in all your other plugins until you find where the problems become noticeable again (I usually add them in alphabetically in groups. Such as "gen_" and all the "A" names, then "B" then "C" etc. Then "in_" "A" ones, "B" ones, "C" ones, etc. If you need to, split said groups to make it easier to find the problem).
Really, it shouldn't be causing the issues you're experiencing. Something is wrong, and it would be very ideal to find out what. Mouser X over and out.
I was looking through my game library and noticed lego racers was never ripped. Since i'm unable to make usf's i checked the pc version. It has tun-files with a 11-byte header(with the signature adpcm). However if i read it with audacity raw adpcm from the 11th byte i get to hear the music, but the offset is shifting and there's clipping, so the adpcm table is not from any adpcm i have in audicity. I can post some samples if needed or maybe a pointer how to find out adpcm tables myself.
Did that Castlevania: Lament of Innocence .bin ever get extracted/converted/whatever to SVAG like Curse of Darkness's did? Are the files uploaded anywhere, if so? Just curious.
a) I don't believe Rampage: Total Destruction ever had ADXes, either on the PS2 or GC.
b) While there's some reason to restart discussion on a thread, I don't think there is any reason to have resurrected this on this thread that has been dead for 8 years.
c) You can find the MIH+MIB files for the PS2 version here and the ADP files for the GC version here. In general the sites listed at the start of the the joshw.info thread are the best place to look for stuff like this, in the future.