@Knurek: I'll look into the rhythm game DLC tracks when I get the chance. Been meaning to get those sets updatedanyway. In the meantime, here's some new stuff:
Giga Wrecker Alt. (Thankfully, this one didn't have too many tracks, so I had the time to give them their proper titles!)
Oh, and a little something to add: Remember that Rad Rodgers rip I posted a while back? Well, I did a little experimenting and discovered the files play just fine with a .dsp extension! Just wanted to throw that out there in case anyone still has trouble with those files!
Mega Man Legacy Collection + Mega Man Legacy Collection 2 (I assume MM1-6 are sequenced, since I didn't find any streamed versions of their tracks. As for MMLC2, I put MM7-10's tracks in their own folders for convenience's sake. It's pretty weird how MM9's tracks are handled, though....)
Sonic Mania (Yes, this is the "vanilla" version, and unfortunately, I didn't get the chance to loop the tracks. I had this lying around for a while (around the same time as the PS4 version I posted a while back), and I figured I'd get to posting it, already.)
Yo-Kai Watch 4: Bokura wa Onajikara o Miage Tale (For some reason, the sound comes in a mix of both HCA AND ADX formats. Also included the "event" archives since they contain various bits of jingles/cutscene audio, etc.)
I was actually working on Youkai myself because the cue names like in most games nowadays with acb/awb pairs are jacked up. I have to do it by hand rather than use vgmtoolbox, for example. Same with Bloodstained. So generally, If you see the extracted result looking like this, file names and file count are definitely wrong:
@BX: Yeah, I know about the ACB/AWB inconsistencies, but unfortunately, I'm not familiar with the process of properly ripping them outside of the VGMT method. Sadly, it doesn't seem to be like the more recent Wwise rips where they at least contain XML files that list the proper names of files, so I just upload what I get as-is. Of course, I'd be willing to post the "corrected" sets if I had the time and know-how (but especially the former)....
@mariofan12ify - I mean the game has been already been arriving at different gaming stores, official and non-official Nintendo retailers everywhere. I wouldn't be surprised if the game leaked before friday.
@Cucho Just because it may have leaked is not a 100% guarantee it would be cracked and uploaded here already. Besides, I doubt there are that many "new" tracks that it's impossible to wait patiently for them. 90% of the soundtrack is just going to be from Mario Maker 1 anyways.
@MoldyPond I feel it's very likely to have hopes of the game leaking early given what I said, sure that doesn't mean it will be "cracked" like you say or whatever but what's the big deal that someone is asking if maybe someone else had it already, people are just excited about a game.
So far I'm counting at least 64 new music tracks. A comprehensive soundtrack I've got for SMM1 is just 132 files (and I'm being generous and including the Yoshi bongo versions in there). There is quite a lot of content to look forward and it's definitely more than the 10% of the whole game, so there you have it.
Thanks bx ! .. such quick service ripping new games :D
Mario Maker 2 missing songs. by threeblacknoises at 6:29 AM EDT on June 28, 2019
Hay all. Just wanted to pop in here to say that the Mario 3 versions of the desert and woods levels are missing their play BGMs. Wel that's all. Later!
@blood falcon: I actually checked out the Switch Phantom Breaker a while back. Unfortunately, it has the same issue as the other versions of the game I checked: The files all seem to be encrypted. At the very least, I can verify that the Xbox 360, Vita, and PC versions all share this issue, as well. And trust me, I want to rip this game's music quite badly, myself. Perhaps I can try posting some sample files for the Switch version to see if a rip is possible now, though?
Do anyone know why vgmstream merge some channels together? Some Super Mario Maker 2 tracks should have 14 channels, but they end up with only 8 when exported...
Re: ChillyBilly by blood_falcon at 6:30 PM EDT on July 3, 2019
Yes, bro ChillyBilly. It is worth a try at least. Thanks again bro
BTW, it looks like a few rips of mine from this page were overlooked. Also, I see Rad Rodgers was uploaded, but it keeps the "SWITCH_AUDIO" extension, which is not quite playable (for me, at least). However, it DOES play just fine is the extension is switched to DSP! Just wanted to put that out there...
@bnnm: Here are the Phantom Breaker files. In addition to the ones you listed, I pretty much just added all of the biggest files in the archive in case the Switch version has extra stuff. Thanks for looking into this!
So, how do I extract stuff from Tetris 99's updates? There's several themes they've added, and getting to those bfstms would be a good thing.
SMM2 Effect Block Music/Sounds by Audity at 2:48 AM EDT on July 18, 2019
I sifted through the entire SMM2 .7z.
However, the effect/block stuff isn't present. Anyone have insight as to why?
I'm talking about some of the ones present here: https://www.youtube.com/watch?v=ffnqLIrM3n8 I'm not sure exactly which ones are missing, besides what I've heard in the game is called the "Peaceful" music effect. There might be more missing, too, like the "horror" effect 'music'/sound. ...Maybe some of the music is hidden, or is a different type of format compared to all the rest present in the .7z? Thanks.
I remember from dumping MM1 that all the sound frog and amiibo costume stuff was in its own location but I can't remember where exactly, so keep looking; they should be in there somewhere :)
Yea, I noticed those were missing too. I’ve been going back to look for those in the packs and found them. I’ll be updating the set soon.
Request for Splatoon 2's latest update by 1425720626 at 10:20 AM EDT on July 18, 2019
Can someone do Splatoon 2's latest update? The final fest songs are added, and as far as I know the Ink Me Up and Fly Octo Fly songs are different than the original versions.
Skulls of the Shogun: Bone-A-Fide Edition (Yet another one that gives me issues. The tracks come out all glitchy-sounding.... perhaps because it's a rare case of XWB files being used for a Nintendo system?)
^Pardon the Ninja Saviors set being posted in folder format... unfortunately, I'm currently someplace with a rather weak internet connection and I couldn't upload a bigger .7zip file without it getting constantly interrupted. So, this was the only option I had for the moment. I think it's worth it, though.... Not only does it contain the original and arranged tracks for the SNES Ninja Warriors game, but it even includes the original arcade tracks, to boot (Daddy Mulk, baby!) All that being said, enjoy, guys!
So The Last Remnant has loop points in the same containers as the music itself. There’s a reason why I haven’t released the rip since it was rereleased on switch, you just needed find every single loop point set.
@BX: Ah, I wasn't aware of that tidbit about Last Remnant. Any chance that applies to any other Switch ports of Unreal titles (such Galgun 2, Rad Rodgers, etc.)?
BTW, I also looked into Oninaki, but I had trouble extracting the music.... every Unity tool I tried kept crashing on me, for some reason. I still uploaded the archive though, in case anyone else is able to crack this thing open!
@Knurek: Yeah, turns out the tools I used were slightly outdated. The files extracted A-okay for me as well after updating. Not really much point in me posting them now though, I think. However, I DO have something I've worked on since the weekend:
^I encountered some weird issues with this one too, though. First, I should note that both movies and sound each have two folders. Anyway, when working on the first movie folder, it took me freaking FOREVER to demux the files (pretty much the primary reason I wasn't able to post this set until now). I imagine they must have had some weird encoding, considering the size of some of the output files (one came out over 100MB!). My next issue stems from the .opus files. I have no idea if this is just a problem on my end, but they play really slowly for me, at least on foobar. If this issue isn't exclusive to me, is there a way to get those files to play at normal speed? Otherwise, everything else came out fine, more or less (there were quite a few sound files to trim out, but I think all the relevant ones are present). That's all I've got for now...
edited 1:05 AM EDT August 29, 2019
Request by blood_falcon at 10:12 AM EDT on August 29, 2019
Hi guys, I would like to request Psikyo Shmup Collection. Specifically Sengoku Ace and Sengoku Blade. Thank you for considering my request
How does Tetris 99 do its skin music? The somewhat-recent Splatoon skin (which could be earned for free) has a unique, looped version of Now or Never as the 10 Players Remaining track, but the update doesn't have it anywhere.
Has anyone tracked down the data for the different themes yet?
Boreal Blade (This one had quite a few files to go through, but I think I managed to nab all the BGM.... but there's still some SFX mixed in there, I regret to say :\)
Pix the Cat (Not gonna lie, I got a bit lazy with this one (essentially the whole sound folder minus the voice tracks).... but pretty much all you need to know is that the .opus files are the relevant ones here!)
So Daemon x Machina is one of those games that break tools and stuff because it doesn’t want to acknowledge half of the files. Something must have changed in the cue tables. Not even CRI’s tools seem to work correctly either...hmm
Ni no Kuni uses plain jane ogg vorbis but has externally defined loops in what seems to possibly be the same header files from the PS3 version.
Contra Rogue Corps is wwise....
by ChillyBilly at 2:52 PM EDT on September 18, 2019
LOL, I just checked out the demo version of Contra yesterday. Looots of audio to go through. I haven't seen the full version yet, but it's probably worse. It especially doesn't help that there's little music snippets contained among those files (geez, this is why wwise is such a pain). I'll try, but I doubt I can get it sorted out anytime soon....