| Threadses |
| Subject | Updated | Updated by | Posts |
| Compile for Linux | 11:44 PM EDT May 17, 2015 | Bladeforce |
5 |
| Quest 64 Samples/Synths/Soundfonts | 8:08 PM EDT May 13, 2015 | dj4uk6cjm |
9 |
| Lego Star Wars II (.rom) | 10:53 AM EDT May 13, 2015 | Mygoshi |
3 |
| .sa format? | 10:50 AM EDT May 12, 2015 | Kirishima |
4 |
| Console Music History | 5:55 AM EDT May 12, 2015 | Knurek |
13 |
| c | 7:38 PM EDT May 11, 2015 | Kurausukun |
3 |
| a | 11:53 AM EDT May 11, 2015 | smartass4 |
1 |
| b | 11:43 AM EDT May 11, 2015 | smartass2 |
1 |
| GC/Wii sequenced music? | 2:19 PM EDT May 9, 2015 | 47iscool |
4 |
| N64 Sound mapping -> DLS Soundfont Instrument | 7:02 PM EDT May 6, 2015 | SubDrag |
12 |
| Mario Kart 8 lap 2 sound effect | 11:19 PM EDT May 5, 2015 | RRD |
7 |
| Madagascar (Gamecube) RWS | 2:06 AM EDT May 5, 2015 | Mygoshi |
22 |
| SF2 to DLS? | 6:30 PM EDT May 4, 2015 | SubDrag |
15 |
| Pimp My GEHN | 9:56 AM EDT April 28, 2015 | snakemeat |
6 |
| Resident Evil 4 / Biohazard 4 DSP Analysis | 8:57 AM EDT April 28, 2015 | MarkGrass |
28 |
| Uh-oh...I think I may have sorta.... er.... done something really, really, really, bad. | 2:31 PM EDT April 26, 2015 | RebeccaSugar |
28 |
| Extract and convert .bfsar and .bfstm files | 8:45 AM EDT April 25, 2015 | Kurausukun |
7 |
| Ogg (vorbis) channel separation | 1:32 PM EDT April 24, 2015 | hcs |
5 |
| Super Smash Bros Wii U Sound Effects? | 9:49 AM EDT April 24, 2015 | WrappedInBlack |
26 |
| Ice Age 3 (PS3) .MUS | 9:46 AM EDT April 23, 2015 | Mygoshi |
1 |