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genh to wav? by thebib62 at 10:26 AM EDT on November 5, 2010
I was able to extract a fsb file from Smackdown vs Raw 2011 with fsbtext, but the files are in .genh format (even though it says MUS_0305_0_0.wav in the cmd box) , it plays fine on winamp, but i would like to convert them to a more playable format, such as wav or mp3.
IS this possible?
Smackdown Vs Raw 2011 PS3/360 Edition by TEOL at 1:33 PM EDT on November 6, 2010
It's stupid that none of these DOS based programs like Vista very much as I wanted to attempt to rip the PS3 version myself.

The 2 GUI based tools I tried Music.pck in RavioliGameTools_v2.2 and extr25 find the graphics and text binary files for them which make the themes work but no actual music files.

Is it possible someone can upload the 360 or PS3 files which seem the same this year to the tracker so I can download them?

I downloaded the Wii files from someone called thebib but the themes have the normal 3:10 limit on that version so the themes cut off earlier than the 360/PS3 version so one of the HD versions of the game music is what I want.

Can somebody help me out by either uploading it to the tracker or giving me some links to some other Vista compatible GUI based tools that I can try it myself with?

I know extracting the .pck files can be done because I've noticed the upload of last years game which may have been .pck too.
Call of Duty Black Ops Headerless ADPCM by OrangeC at 12:01 PM EST on November 8, 2010
Seems treyarch didn't include headers this time around. looks like ms adpcm but cannot add proper header to genh.

http://www.megaupload.com/?d=K9PA9KQH
Ratchet & Clank A Crack In Time Special VAG sound by Rat5 at 2:50 PM EST on November 10, 2010
Hi, I can rip some VAGp (header) sounds from DAT files of this PS3 game (R&C A crack in time), but I can't extract some with starts the header as follows = 'VAG ' (0x56414700) at the end header. The special is the last four byte 0x00. There are in the same DAT file other VAG files which have the header VAGp that plays succesfully.

Sample special VAG:
http://www.megaupload.com/?d=WVTEN3HE
Sonic Colors/Colours CPK by Azu at 4:47 AM EST on November 13, 2010
It seems the CPK file in Sonic Colors is a new format. Is there a new version of the CPK unpacker?

I tired to unpack it, but it only unpacked 1 file, which was a lua file.

Edit: Nevermind, I did it.

Now I'm worried about the files in the CSB. They have a header of UTF. They don't seems to play in WINAMP using VGMStream.


http://www.mediafire.com/?bnbnr2pwicfrz3k

edited 7:19 AM EST November 13, 2010
WWF No Mercy N64 Rip by godzfire at 6:36 PM EST on November 15, 2010
Hello there. I am wondering if anyone could create an .USF rip for WWF No Mercy for the Nintendo 64.
Donkey kong country returns .RAS files :( by crediar at 4:27 PM EST on November 21, 2010
just unpacked my dkcr just to find that all audio stream files are .ras they seem to have an header with some obvious values i.e. offset 0x14 is Hz ...

here is one sample file :)

http://crediar.no-ip.com/maincart_mix_bpm123.rar
Any way to extract from NDS game 999? by TTR at 4:03 AM EST on November 25, 2010
It seems it uses an odd format that vgmtoolbox isn't wotking with. I opened it up with ndseditor, and it seems all of the bgms are listed as .bgm with some .sad files and all of the sound effects are .se. The SADs start with a an ascii signature of SAD0 and the BGMs are SIR0. Any idea how this could be working? All I want is the music from this damn game, I didn't think it'd be this hard hahaha.
Terminator Salvation Iphone Game by OrangeC at 8:35 AM EST on November 25, 2010
http://www.megaupload.com/?d=NWSA39D2.

Is this encrypted? im assuming it would use mp3 but theres no clues in this raw stream, no headers either that i can recognise
Golden Sun: Dark Dawn by Franpa at 5:56 AM EST on November 29, 2010
Where can the music be found for this game? I have found MP3's of the music but I'd rather the original rip from the ROM.

Edit: Nevermind, it's available at there site http://hcs64.com/mboard/forum.php?showthread=14125

edited 5:58 AM EST November 29, 2010
BRSTM by Azu at 1:34 PM EST on November 29, 2010
Looking for a tool that creates a a BSTRM file. All the ones I find doesn't work. (like Androu1's tool) or spits out a 0 KB file.

Like with Androu1's tool, it says it outputs the file in a folder called. EditedSongs, but I see no folder.
CRI Sofdec Movie (SFD files) by PabloACZ at 3:02 PM EST on December 2, 2010
Has anyone made any progress with these files?

Tools like TMPGEnc Plus can demux them, but the video decoding isn't right (the ADX sound stream can be easily converted to WAV using VGMStream, so no problems with that). Most people in here might know that the end result is a very messy video, with blocky output.

Games like Sonic Colors, for example, use v1 and v2 SFD's. AFAIK, the v1 are the ones that can be played without problems, and yet most of the cinemas on the game can be played. The only ones that give problems are the opening movie and the SEGA logo, so those must be v2.

I've tried programs like sfd2mpg and even ffmpeg, with no luck.

So, does anyone know something about this? I know you're interested mostly on sound rips, and thought you guys might be the best at this, :I.

Thanks in advance for any response you could give me. If you want more info or need an example file, just tell me.

edited 3:52 PM EST December 2, 2010
PS3 FFXIII scds from r836 onward by Hotcakes at 10:23 PM EST on December 2, 2010
Am I seriously the only one having trouble playing them with recent updates?

For me, the last version that played them was r832. Starting at r836 onward (including r884) just skips over the file and goes to the next track.
MHP3rd audio type? by shylph at 1:03 AM EST on December 3, 2010
MHP3rd has a packed big bin file£¬I scan the file use some tools,but can not find any at3 files and adx file,also can not unpack the bin file.
I wonder which the audio format it is?



edited 3:52 AM EST December 3, 2010

edited 7:12 AM EST December 3, 2010
Tron Evolution PS3 version by JeffT at 6:07 PM EST on December 4, 2010

Please help with WWise RIFF Vorbis format from "Tron Evolution" PS3 version
Tried ww2ogg input.wav --inline-codebooks then get

RIFX WAVE 1 channel 22050 Hz 40256 bps
47414 samples samples
- 6 byte packet headers
- stripped setup header
- inline codebooks
Output: input.ogg
Parse error: current_entry out of range

Tried ww2ogg input.wav --full-setup then get

RIFX WAVE 1 channel 22050 Hz 40256 bps
47414 samples samples
- 6 byte packet headers
- stripped setup header
- inline codebooks
Output: input.ogg
Parse error: invalid codebook identifier

Here is a file

http://www.sendspace.com/file/d8ctur
Kirby's Air Ride: Some audio files sound broken? by Franpa at 4:40 AM EST on December 6, 2010
2d_item.ssm and 2d_main.ssm for instance sound incredibly distorted and broken.

Is this normal or is there a glitch/problem with VGMStream and these particular files?


Edit: The distorted sound seems to be restricted to ssm file types only.

edited 5:00 AM EST December 6, 2010
Gundam Musou BGM complications by Nigoli at 2:28 PM EST on December 6, 2010
I've been having trouble with RIFF WAV across different platforms for these games. Especially the big two, Xbox 360 and PS3 versions. I've been using the Japanese Versions due to them having extra BGM from the different TV Anime Series that aren't in the USA Versions.

I've seen bxaimc's release of DW Gundam from a PS3 version, which is Atrac3plus/AT3. I was able to rip them from the Japanese Version of the game, they're RIFF WAV and probably can be renamed to at3 extensions. But I'm having trouble playing these with the OMA;AAC with Winamp's Direct Show, and HIMDRenderer-1.00-beta4 doesn't work with conversion, even with the AT3 to OMA to WAV options. If it can be done through Sound Forge's libraries, where would the directory be other than the Sonic Stage directory location?

I was able to rip RIFF WAVs out of the second game (Xbox 360), assuming they were XMA. But XMA conversion didn't seem to work, so they might be something else or I'm just doing it wrong. I would've done it for the first one for 360, but don't own Gundam Musou International. I also have the second game on PS2, and the Special Version of the first game only on the PS2.

And lastly the PS2 versions use PS2 Headerless ADPCM, at least what I've seen with Cube Media Player. I was able to extract ADPCMs using that, but the only way I was able to get a good conversion of it was through adding a GENH header to it and use vgmstream for wav conversion.

gmsamples

I really just want to get up to speed before 3's release, which is next Thursday. I should be getting my copy next Friday.

Thanks in Advance.
Mahjong Kiwame DX II (Sequenced, but here) by nensondubois at 3:34 PM EST on December 6, 2010
Music in this game is in the .SONG format, which from my understanding is sequenced and cannot be played. I will be providing it just for the repository.

http://www.mediafire.com/download.php?p7ua8wns596k6z2
Need help identifying an audio format by furrybob at 4:04 AM EST on December 8, 2010
Basically it's just like the title says. I had Dolphin's DSP LLE plugin output its audio to a file. Problem is that I don't know what the audio is encoded as. I know the sample rate is 32000 Hz, and that's about it.

Here's a sample file:
http://brawlcustommusic.com/out.bin


edited 4:05 AM EST December 8, 2010
How to extract swd file from a packed bin file £¨Fuurai no Shiren 5£© by shylph at 2:05 AM EST on December 9, 2010
Hey,buddy.I'm try to rip Fuurai no Shiren 5 's music which composed by Hayato Matsuo.But the audio type is not sdat.Can not use vgmtoolbox,It seems use SWD as the audio format,but it is packed to a bin file.
them£¬how to extract swd file from a packed bin file?

I need help,thanks in advance

here is the bin file
http://www.mediafire.com/?0l6e2j0snzi9bfb



edited 2:06 AM EST December 9, 2010
EXA Audio format; VGMStream Support? by Tanks at 11:12 AM EST on December 11, 2010
So uh... I was messing around with some EA games and have come to notice that several of them use a common format. The one I'm dealing with at the moment has the extension .exa, however the header seems to be a fairly common occurrence amongst EA games.

Really, I'm just wondering if these will ever get VGMStream support since they seem to have quite a bit of documentation behind them already.

Here's a link to some of the files from the Godfather Wii if anyone feels like looking into this:

http://www.mediafire.com/file/rgqw44278dhp5gr/act01_a0.rar
Other M SDF Files Multiple Streams? by CapComMDb at 1:39 PM EST on December 11, 2010
I was listening through the Metroid: Other M .adx files extracted from the sfd files using demux_sfd and realized something...

Where are the Japanese audio tracks? To be sure, I checked the Japanese version of the game as well, but did not hear any Japanese audio for the sfd movies. Sure enough, I just got English audio.

This suggests to me that the audio tracks for the SFD files are multi-stream. There should be both an English and a Japanese audio stream embedded in the videos - and perhaps it also separates the music channel (wishful thinking...).

Does anyone know of a player or reader that can detect and extract them? Otherwise, where did the Japanese audio go?
Tron- Battle Grids by OrangeC at 11:02 PM EST on December 12, 2010
http://www.megaupload.com/?d=XQWE9WVE


Hi, here i have RIFX wwise with Wii adpcm data.

support in vgmstream if possible thanks.
Can't access game rip area by KusanagiShiro at 12:51 PM EST on December 13, 2010
What's wrong with it?
Encoding SAD files for NDS Games by cocomonk22 at 10:52 PM EST on December 18, 2010
I'm trying to modify the music for Professor Layton and the Unwound Future by replacing the instrumental ending song with the vocal version from the Japanese game. Since the voice is played over the music in the same SAD file, I have had to use vgmstream to save the SAD files to wave, and then mix the voices and new music together.

The files used were:
034.SAD - the voices combined with ending song used in story mode
038.SAD - just the voices for this scene, not used in the game
BG_004.SAD - just the ending song used in the music playing menu

So now I have a new 034.WAV created using the Japanese BG_004.SAD and the English 038.SAD. Based on the metadata from vgmstream, I need to convert it to an SAD file with the following specifications:
sample rate 32728 Hz
channels: 2
encoding: Procyon Studio Digital Sound Elements NDS 4-bit APDCM
layout: interleave
interleave: 0x10 bytes
with sadl header

I have no idea how to encode to NDS 4-bit ADPCM. I tried the Procyon Studio site, but it does not show how to get the Digital Sound Elements software, so I am not sure what to do next.
Will Advanced Cutter support label? by DIXES at 10:58 AM EST on December 20, 2010
Using Advanced Cutter extractes sound files from brsar is so wonderful,
but no label supported is a little inconvenient.
Will Advanced Cutter support lable in future version? Thanks a lot!
(Sorry for my English.)

edited 11:00 AM EST December 20, 2010
Back to the Future ttarch by Bladeforce at 3:15 PM EST on December 23, 2010
Is it possible to open the game music files. They have a format .ttarch I am presuming the tt stands for telltale the company that makes the game. Any idea if this is possible to open?
"Cannot Find Decoder" When Transcoding with VGMStream for Winamp by biolizard89 at 1:06 AM EST on December 24, 2010
I apologize in advance if this is a stupid question; I've searched the forum and Google for several hours to no avail. Please have mercy on me.

I'm trying to transcode some ADX files with Winamp's format converter feature. I can transcode from other file types, but when I try to transcode from ADX files, I get the error "Cannot Find Decoder." The files play fine in Winamp using the latest VGMStream, so I'm a bit confused as to why they cannot be transcoded. A post on the Winamp forum suggests that this can occur when the input plugin is buggy (but I'm not certain if this is correct).

Is there a way to make Winamp's transcoder work with VGMStream? Is this a bug in VGMStream, and if so, is there any chance it will be fixed soon?

Thanks!
nub packer or bnsf encoder? by Pikachu025 at 9:48 PM EST on December 25, 2010
Hi, I've been wondering if there is a tool that could convert wave audio into bnsf files, and/or a tool that packs multiple bnsf files into a nub container.

Thanks for any regarding this.
What happened to hoot.hcs64.com? by tails_ at 4:44 AM EST on December 26, 2010
error id: "bad_httpd_conf"
How to combine rseq with rbnk by neo_chip at 12:00 AM EST on December 27, 2010
I'm trying to rip some audio from wii games. I'm stuck with some that use brsar. I used VGMToolbox under "advance cutter" and I found that it has sequences [rseq] and banks [rbnk]. How do I combine these to get them played properly? Any clue or suggestion will be of great help...
csb by Azu at 2:23 PM EST on December 27, 2010
Can CSB_Extract to a batch extract?
xma_parse09 correct syntax by event2020 at 9:09 AM EST on December 30, 2010
Hi.

Boy oh boy what a great site and thank you so much for creating such fantastic tools.

I am having some problems using xma_parse09 but the problems are caused by me not being sure of the correct syntax to use.

I have a file which I shall call file.fsb.xen.

I used XEN to extract the fsb from the Xen so now the file is called file.fsb.

I then used xmaextract which gave me 4 xma files: file_Channel_1.xma, file_Channel_2.xma, file_Channel_3.xma and file_Channel_4.xma -
which I presume are the 4 channels which the .fsb file contained in a multichannel xma.

I understood that I then needed to use xma_parse09 to convert these files to a format that ToWav could then convert into wav files.

So I placed one of the 4 wma files into the same directory as xma_parse09. Opened a CMD box and used the syntax:

xma_test file_channel_1.xma -r channel1

As I am not that familier with working out offsets or blaock and data sizes I thought I'd leave theses switches blank so that xma_test used the defaults.

When I ran it I got the following report and error:

filename: file_channel_1.xma
version: XMA2
offset: 0
block size: 8000
data size: 2ea000
rebuild output filename: channel1
-----------------------------------------

Parse error: skip bits <0> did not match previous packet overflow <66>


Can you kindly give me some help and advice?

I am guessing that the offset, block and data size are different for each .xma file so how do you get this info from each file in order to process it?

I am very keen to learn so that I doint have to keep asking stupid learner questions that must annoy you :)

Thanks on advance.
gratitude thread by JILost at 5:06 AM EST on December 31, 2010
I realize there are little bits of this kind of thing spread around through various other threads, but I wanted to take the time to say a few words and hope others follow suit when they feel the need.

hcs: Thank you for all your continued efforts with vgmstream, setting up the tracker and keeping it going, the multitude of things you've done and continue to do for the community (creating the USF format, housing a ridiculous number of files in a ridiculous number of formats, creating all your crazy software, etc.), and for creating this forum and bringing this community together in the first place. You've obviously put a lot of time and effort into all this and I hope you know that not all of us take it for granted.

Knurek: You work your tail off creating all these (2SF, DSF, SSF, etc.) files and archives and it certainly shows. You bring your own organizational touch to everything and you always do quality work. The community needs more like you.

bxaimc: You continue churning out your custom vgm files and, in my eyes, keeping the spirit of creativity alive with it. As I recall, you've also helped with vgmstream and VGM Tools; both of which can always use as many willing and able bodies as possible. You're a tireless contributor to the community and that deserves not to go unnoticed or unappreciated.

Mouser X: Despite your post lengths exceeding "tl;dr" for many's taste, you're always helpful and provide "noobs" with as much information as possible when confusion arises. You're a shining example of what every community needs - especially in contrast to what most actually seem to HAVE. Thank you for always lending your three cents.

Pluginja: You've brought us many great players and I hope your efforts continue well into the future - otherwise I eat your children.

I think that about covers it for now. Again, feel free to expound whenever the need arises - I'm sure everyone above (and others) appreciates knowing their efforts are valued, so let's just not forget to let them know that now and then. :)
How to rip audio from usm video fomat by neo_chip at 11:35 PM EST on January 2, 2011
Does anyone know a work on this?
Super Mario Galaxy 2? by JILost at 12:33 AM EST on January 5, 2011
I searched the forum and the tracker, but can't find a working link to a Super Mario Galaxy 2 rip, which apparently has been done as the streams and as MP3. Would anyone mind uploading/seeding/linking one or the other? Thanks in advance.

edited 12:35 AM EST January 5, 2011
Problem with cpk files by Terryh at 7:31 AM EST on January 5, 2011
Can anyone help me to extract the cpk file.

http://www.sendspace.com/file/k4dja1

Can't open with quickbms (Error: not a @UTF table at 16)


Please come in, hcs by Terryh at 6:17 AM EST on January 6, 2011
I use the cpk_unpack.exe to extract the cpk file, but I can't open the bin files extracted. Can you also provide a tool for the bin files?
Mega Man X4 Saturn Streams by Splashman at 9:20 AM EST on January 6, 2011
Does anybody know good methods to extract streamed tracks from Saturn games?

I wish to rip the whole music content from MMX4 Saturn version, because a few tracks contain some minor differences from the PSX and OST tracks.

On the disc are exactly two Redbook tracks (X and Zero Opening Stages), which can also be found among the files as MUSIC0.DA and MUSIC1.DA. I suspect the rest must be hidden in some of the bigger BIN files, but none of the file names give any hints about containing audio.

I've used various VGMtoolbox methods to search for the rest, but there are no XA files or any kind of RIFF headers to be found. I even gave the SSF-maker a try, but mostly produced garbage (two 1KB SEQs with 73 BINs).

Any advice?
rockbox-nsf in fies directory by tails_ at 4:16 AM EST on January 7, 2011
Is it different from rockbox with standart nsf players which lacks support for VRC7? if yes wanna sources to compile it for mah D2+
Offtop: anyway to port vgmstream to rockbox?
Using some code... by Alexlf at 7:36 PM EST on January 9, 2011
I also sent an email, but I was wondering if it's alright to release a brsar injector that contains some of your code from "ripping mama" on GBAtemp. I'd certainly credit you duly.
Need help extracting Splatterhouse (2010) sound files by Layer at 4:13 AM EST on January 10, 2011
Hi,

I let samples here (OGG files only, not BNK ones) : http://www.megaupload.com/?d=LFOITQDA

Thx

edited 6:29 AM EST January 10, 2011
Recommended plugins? by Trench at 7:24 PM EST on January 10, 2011
I looked at my Winamp plugin directory today and realized there's some stuff I have no idea what it does anymore. Out of curiosity, does anyone here have any recommendations for what plugins to use to play specific VGM file types? I'm looking for things that can play Nintendo/Famicom/Disc System, Super Nintendo, Game Boy/Color/Advance, Nintendo 64, Sega Genesis/Master System, Playstation/PS2, and any other sequenced format you can think of (I think I have streams covered for the most part). gbs, gsf, nsf, psf, spc, usf, vgm... and more. What's important is not that a plugin can do more than one, but that it can do one accurately. Since I haven't updated some of my plugins in probably... 6 or 7 years... I would appreciate any recommendations!

edited 7:24 PM EST January 10, 2011

edited 7:25 PM EST January 10, 2011
Muting channels in GC audio (Luigi's Mansion) by furrybob at 7:22 PM EST on January 11, 2011
I'm wondering if it's possible to mute certain channels in Game Cube audio. Playing the luigi_sings track from Luigi's Mansion gives you this link (Ignore the slight crackling)
The game mutes different channels when it needs to, but when I try to play it, it plays all the channels at once.


edited 7:23 PM EST January 11, 2011
Pokemon Colosseum Rip by furrybob at 2:54 PM EST on January 14, 2011
Well, since nobody's done it yet, I decided to do a rip of Pokemon Colosseum. This rip contains all of the sequences in the game's bgm_archive.fsys file except for null_bgm_song (For obvious reasons,) and stand2_song, which is basically stand_song with about 15 seconds of silence in front of it.

If anybody is interested in how this was done, I first edited the bgm_archive.fsys file so that title_song was about 20 KB, and zeroed it out. From this base file, I inserted each sequence one by one into the title_song slot and recorded the output at the title screen.

This is the first rip, as far as I know, done using GC/Wii emulation. Recent work on Dolphin's Low Level DSP Emulator has progressed enough so that it emulates many games perfectly or almost perfectly. I've ripped the Wii version of Sonic 4 too, and just have to process it. I also got everything ready to do a rip of ZWW before I realized that Nintendo had already released an OST for it. >_<

Anyway, here's the link http://www.brawlcustommusic.com/temporarycrap/pokecol/
The rip contains lossless version of all the songs, as well as batch files that will create ADX, and/or BRSTM sets of the rip.
WipEout HD bnk files by Sora3087 at 5:53 PM EST on January 15, 2011
I did a little research and it doesn't look like this matches up with other files of the same extension.

here is the file
http://www.mediafire.com/?v4205x4yclse4jt

if someone could help me open this it would be awesome.
Regarding the Rune Factory 3 2sf rip by Tallgeese at 5:32 PM EST on January 16, 2011
Greetings,

I notice that the Rune Factory 3 2sf pack, which I was looking for, is said to have 'noise' in a lot of tracks. Yes, it does have some sort of noise, but having played the game, I don't think it's actually noise.

See, ingame, there is rain, and it makes a sound that is suspiciously like the noise.

I don't suppose it's possible that the noise is the rain, and the game simply mutes that channel when it's not raining? Meaning the pack is actually fine?
GBS2GB (Path not found) by TheUltimateKoopa at 7:45 PM EST on January 17, 2011
Everytime I use GBS2GB, it just says "Path not found", why is this, and ... how can it be solved?
Help ripping audio from Sfd. by neo_chip at 3:15 PM EST on January 18, 2011
Hi I tried using bero's "sfd2mpg" but it doesn't spit out anything neither ADX or MPEG files. I put the lame encoder in the folder as instructed from his readme but nothing works.

I provided a sample "sfd" from Sonic unleashed with the tools recommended. Can someone tell me what I'm doing wrong?

http://www.mediafire.com/?dr90sik9s170mq3

edited 3:20 PM EST January 18, 2011
KH2 Gummi ship music by Franpa at 4:29 AM EST on January 19, 2011
Hey so I 've had a rip for a while now which consists of 98 PSF2 files, I've noticed recently it's lacking the music from the Gummi Ship levels, though it does have the music when in the gummi ship menu's.

Where can I get the missing music? :O
Eternal Sonata .cxs sound files by NecessAndAry at 5:28 AM EST on January 19, 2011
Download: http://www.mirrorcreator.com/files/00IN9QLI/Files___spec.rar_links

I found some (short?) audio clips in ES, they are in the
same directory with .wav files that have their endianess changed, so I
guess they are uncompressed too (also has "large" blocks of 0x00 in it)

Strangely these files (at least at the header) don't have their endianess changed.

The format seems straight forward, but I have no experience with audio.
(that means that the file spec included could be garbage )
So do I just need to slap a custom written wav header instead of the current header
(please supply and tell what the values are)
or does it use some sort of lossy compression?

If it helps: The above mentioned wav files (NOT the files in the download) are PCM S16 LE (araw),stereo, with 48 kHz and 16 Bits per Sample. (Information from VLC Media Player)

Bonus Question: Is there a compression that starts with a specific symbol like 0xff ? (not related to the audio files)
How to use the applications? by mewgull at 11:04 AM EST on January 19, 2011
Hello all!

Well, I am new to the ripping scene here.
I just recently ripped my Super Mario Galaxy game disc, used Trucha Signer to extract all of the .ast and .aw audio files, but I am having troubles with the applications that this site offers.
I tried to open it, but the black dialogue box appears and disappears and nothing happens. So I decided to drag files into the application but the same thing happens. Nothing happens.
What must I do to use these applications?

While I'm at it, what are recommendations on steps and programs to use to rip Super Mario Galaxy sound effects?

Thanks a lot!
There was VGMPP DB right? by tails_ at 12:06 PM EST on January 19, 2011
just can't find it now :(
Super Mario Galaxy and wwdumpsnd? by mewgull at 3:47 AM EST on January 20, 2011
Wii game hacking is still young, and it's even more difficult when games have their own encryption processes, but I am wondering if there is a way to extract .aw files from Mario Galaxy using the theory from wwdumpsnd. wwdumpsnd uses Wind Waker's dumped JaiInit.aaf to extract the .aw files from WW. Mario Galaxy has a similar file called JaiSeq.arc. Is it perhaps possible that the coding could be changed to read the JaiSeq.arc file instead of the JaiInit.aaf and still extract the .aw audio files from Super Mario Galaxy?

I don't know how to code in the language that is commonly used, so I wouldn't know; just a theory I'm proposing.
What do you think?
Music extraction/ripping... by firebo14 at 5:47 PM EST on January 20, 2011
Hello...

Im new to this music extraction. I downloaded the vgmstream plugin for winamp, external dlls for my comp, Dolphin, and Tales of Symphonia (ToS) NTSC .iso. I extracted all of the files from the .iso.

Now what are the file formats for audio and video that vgmstream can play? The ToS has this .h4m, i tried to play it on winamp but it didnt work....

Someone help please?... Is there an easy guide that you can tell me?

Thanks... and im willing to upload the rips to this site.. :]
Fable II *BNK / *ADP by Infernus Animositas at 9:12 PM EST on January 20, 2011
I can't seem to work out these last few bnk files.

Anyone have any ideas?

Fable II

edited 9:15 PM EST January 20, 2011
IS14sfmt? by Azu at 3:14 AM EST on January 21, 2011
Using NUBExt r9, I was able to get some BNSF files with works with vgmstream, however, NUBExt r9 doesn't want to extract the rest.

http://www.mediafire.com/?2czoa0oel9m09jh


This from Tales of Graces F.


I tired using the nub BMS script, but it doesn't out put BNSF.



edited 3:16 AM EST January 21, 2011

edited 3:22 AM EST January 21, 2011

And about these AAC files? VGMStream can seem to read them have "WAVE" in it.

Tried to load it in VGMToolBox, it converted to an XMA but the xma didn't convert to a wav.
http://www.mediafire.com/?n11xkgoinxw40xs

edited 3:53 AM EST January 21, 2011
Music.PCK From SVR 2011 PS3 by TEOL at 10:27 AM EST on January 23, 2011
Here it is. I finally bit the bullet and gave up after a few long months trying to rip it myself as I couldn't get my head around the stripping parts. Please can somebody do it for me as it would be very appreciated.

The filesize of the pck file is 279.14 MB and is uploaded on megaupload.

Post the header stripped files here where I can find them when they are done.

Thanks for the help guys it would be very appreciated.

Also if you have rips from DLC 1 and 2 please upload them at one point too for the full set unless those BGM's are already included in this main disc file, in that case don't bother.

http://www.megaupload.com/?d=HBAN1I9L





edited 9:37 AM EST January 24, 2011
For display of .ogg.sli by 777helpy777 at 8:12 AM EST on January 24, 2011
There is a problem in the display of Unicode.

Example
Japanese

‚͂߂‚̗\Š´.ogg
‚͂߂‚̗\Š´.ogg.sli

edited 8:13 AM EST January 24, 2011
extracting awb files by kohos at 12:10 AM EST on January 27, 2011
Hello!

I want to extract some sounds from a game.

Then I got some awb files.
I opened them in Hex and found it might be a new type of cpk files.

However, the utf_tab tools didn't work:
*****************************
cpk_unpack 0.7 beta 3

cpk_unpack.c:78:analyze_CPK: TOC signature not found
*****************************

So I asked here. Can anyone help me?

Here is one of the awb files:
http://www.megaupload.com/?d=9ROFTZ3Y
Audacious port of Vgmstream by ZachsKappler at 5:16 PM EST on January 27, 2011
Okay, I've ran around the world looking for in_cube only to find it in Winamp only form until I found out about audacious-plugins-ugly for Ubuntu, which conveniently got wiped off the face of the earth without a backup when Gutsy was deemed outdated.

So here I am, asking if a port of Vgmstream for audacious 2.4 has been made, or can be compiled.

It would be even better if it was able to be built into a GStreamer plugin so I can use them with anything.

At this point, I wouldn't be surprised if you gave me the sourcecode and told me to do it myself, but seeing as I can't find that either, I'm stuck here waiting.

edited 5:17 PM EST January 27, 2011: I really need to spellcheck this stuff more often...

edited 5:20 PM EST January 27, 2011
Procyon Studio's Digital Studio Elements' SMD format by Neubre at 8:56 AM EST on January 28, 2011
I am absolutely sick to death of this. I have exhausted Google trying to search for information on this format. A Japanese guy has apparently written a program called smd2mid, but I can't find it. Everyone seems to be complaining that more and more NDS games are using Procyon Studio's driver, but no one is doing anything about it.

So I have. I have begun work on the SMD format, specifically the version that was used in the second generation of the Pokemon Mystery Dungeon games. I've worked out all of the headers, but none of the actual music data yet. Sadly, that's the part that actually counts. D:

I think I'm going to need some help on this one. If anyone's interested, I'll post my findings.
Wrestlemania XIX (GameCube) .mpq music file. by thebib62 at 1:47 PM EST on January 28, 2011
Hey guys, I want to extract the ydsp files found in the game Wrestlemania XIX for the gamecube.
The ydsp files are in a .mpq container...does anyone here know how to extract gamecube audio files from a .mpq file format?
It has been done before with WWE Day of Reckoning 1 & 2 for the gamecube as well.


Here's the mpq file:
http://www.megaupload.com/?d=ZE1DBYMB

Thanks to anyone who can help me out!
paid work by clmaxwell at 5:00 PM EST on January 28, 2011
Hi, I can't find a certain soundtrack anywhere, and I am not good enough at the sort of hacking necessary, so I'd like you to rip some USFs for me.
I am willing to pay (:

Thanks

CLM
BIN files compressed by gabriel marques at 12:13 PM EST on January 30, 2011
Hi, everyone!
I need edit .bin files with audio inside of the game Saint Seiya, for Playstation 2.
I modified many audios, but I can not edit files .bin containing special moves inside.

archive bin link:
http://www.megaupload.com/?d=FW6YAN0Q

How can I extract and edit the sounds present in there?

only the PSound program could play it.
Thanks for your help!
Blazing Dragons PSX (U) PSF by B00daW at 6:11 PM EST on January 30, 2011
http://average.truechiptilldeath.com/vgmrip/Blazing_Dragons_PSF.zip

Here ya go, all I'm new at this so I wasn't able to find enough signature information for a proper original stub.

Let me know if I did anything wrong. Decent music from a decent game. Hopefully this engine can eventually be included in ScummVM when/if Duckman's engine is added. Also note that the Saturn version of this game is superior; but unfortunately it seems that Yabause has some button emulation conflicts with the game at the moment no matter how they are assigned in the emulator or game.

Perhaps I'll try to rip the SSF as well. :D
Gyakuten Kenji 2 untagged by chaos_warchild at 9:57 AM EST on February 2, 2011
http://www.multiupload.com/86BHVTKJMG

Yep, the sequel to Ace Attorney Investigations is out in the wild.
Metal Gear Solid 2 PC Audio File Extraction Help by thebib62 at 10:23 PM EST on February 2, 2011
I would like to extract all of the audio in MGS2 for pc.
The audio files are .dat extension.
Has anyone here had any success with extracting the audio files from mgs2, or have any other form of help? I have never dealt with .dat audio files before so I'm lost when it comes to that file type.
If there's a way to extract the PS2 or XBOX files instead of the PC files, then that is fine, I just want them...I don't care which version they are from.
Thanks a lot to anyone who can shed some light.

edited 10:31 PM EST February 2, 2011
Unknown opcode fc at 03ba by TheUltimateKoopa at 3:16 PM EST on February 3, 2011
Every time I try and play GB files converted from some GBS sets, I get this message when I open the "ROM" in VBA. It seems to do it on Super Mario Land 2, and Wario Land (Super Mario Land 3).

The only reason I use VBA-M is that it's the most accurate emulator for sound, and also sounds better.

Is anyone able to help, or does anyone know why it works for most games, but not all? Like it'll work perfectly for something like Wario Land 2, or Super Mario Land, but not Super Mario Land 2?

If it means anything, I'm using GBS2GB 1.17

edited 3:17 PM EST February 3, 2011
Best way to Extract PS2 ADPCM Music? by NoVaX8000 at 1:54 PM EST on February 7, 2011
Hi,

I'm wanting to know what would be the best way to obtain PS2 ADPCM music, more specifically located in a file such as PAK or 000 for example.

Programs like MFAudio or Cube Media Player fails in this scenario since I have to find the Interleave myself. Even so, some of the music I can never get to sound correctly (a lot of crackling, channels never in the correct channel if that made sense).

Is there some type of Hex-Editing involved or something?
I tried hex editing out the music in MUSICTS.PAK from TimeSplitters 3 as I would like to have the music in the ADPCM format, but vgmstream had interleaving issues.

What could I possibly be doing wrong?
How do other people do it?
Tales of the World Radiant Mythology 3 [PSP] extraction help. by Operandi at 1:56 PM EST on February 10, 2011
Greetings again. This game's ISO was released a few days ago and I've been adamantly trying to get access to the music files in the game. So far I've used AllMedia Grabber to extract a few thousand .wav files, though my standard method of renaming them to .at3 and converting them to real .wav files with HiMDRenderer didn't work. Also judging by the file sizes so far (I pulled about 17,000 files, around 400mb), I would say that most of these are just voice files when what I'm after is the music.

Regardless of my goals, I tried another approach (from here: http://www.pspripkits.com/viewtopic.php?f=8&t=1175 ) using Hex Editor and Filescan 3.0, but the resulting files still came up with similar errors of either not being the proper bitrate for SonicStage or mentioning the RIFF header as an error. A contact of mine told me PSound will pull the voice files, but there hasn't been any breakthrough with music as of yet.

If it helps, the ISO has two large files, "NAMCO.MDI" (568mb) and "namco.BDI" (946mb), the latter of which I used for the Hex Editor method. I know this is probably a lot to digest, but can anyone lend me some direction on what the next step that I can take should be? I've been reading that Sony possibly compresses files WITHIN files, which really killed my motivation. Thanks in advance.

edited 9:25 PM EST February 10, 2011
Need help extracting files (AT3 not supported) by Layer at 4:01 AM EST on February 12, 2011
Hi,

I tried to convert AT3 files that have a bitrate not supported by SonicStage. I got no success with Goldwave and HiMDRenderer.

Here're sample : http://hotfile.com/dl/103913870/47a997e/samples.rar.html

Thx
Help extracting .mus files by neo_chip at 8:44 PM EST on February 12, 2011
Trying to rip some music from bothe NBA Street v3 [GC] and NBA JAM [Wii] 2010. These games contain a .mus file extension typically used in EA Trax games. I did my googling but most command line's I use give me errors and were not much help.

Is there a program/ or better command line to extract .mus files properly? :)
Sega Saturn SSF:How to rip sequences that reference to multiple tone banks? by caius at 10:47 AM EST on February 13, 2011
Hi all,
I'm starting to rip .SSF file from Sega Saturn ISOS (I have more than 1400 ISOS..), sometimes I do this manually, some times I use the great VGMToolbox.
Now I'm stuck because I have found sequences file that use multiple tone banks .
How can i solve this problem? I read in ssfmake.py:

"NOTE: The script is really only set up to handle a single bank of tone data (matching the sequence bank).
# Some games contain sequences that reference multiple tone banks. To handle these, the script
# needs to be run multiple times (each time with a different tone data file and bank #). Each time
# script is run, a file named 68000ram.bin will be dumped out. This is a 512K file that corresponds
# to sound memory. For additional runs, just set the driver file name to this file ('68000ram.bin')
# as well as setting the corresponding bank numbers and tone data files, leaving the other file name
# parameters blank. Finally, the last pass of the script needs to have the bank number set to the
# desired sequence bank since the script always writes this value into the SEQUENCE_START command."


For example this attached is a minissf which should use two different tone banks, it's clearly stated in sssinfo.py output

Sequence Bank 2 - Track 0
------------------------------------------------------------------------------------------
Resolution : 480 steps/quarter-note
Tempo Event 0: 0 steps, 500000 microseconds/quater-note
Tempo Event 1: 3840 steps, 500000 microseconds/quater-note <---- Loop point
------------------------------------------------------------------------------------------
Channel 0: Bank 2, Voice 1
Channel 1: Bank 5, Voice 0
Channel 2: Bank 2, Voice 2
Channel 3: Bank 2, Voice 6
Channel 4: Bank 2, Voice 4
Channel 5: Bank 2, Voice 0



It plays fine but compared with the one in the arcade test mode of MAME it lacks some instruments because I just ripped it using only one tone bank.

http://rapidshare.com/files/447725938/SSF.rar

First I tried the ssfmake.py script with no luck.Besides area map are only for sequence that reference to a single tone bank, this is another problem.


http://rapidshare.com/files/447725938/SSF.rar

Could someone help me?

edited 11:11 AM EST February 13, 2011
The Warriors [PS2] [ADPCM] Help by Mario Kinnikuman at 8:00 AM EST on February 14, 2011
Hi, everyone. So far, I've been able to extract the ADPCM music files with relative ease from the actual game disk, via VGMtoolbox. However, I'm stuck on how to get the correct interleave for the files.

Everything else seems correct, according to ADPCM Player 1.44h

This is my first time attempting a rip ADPCM for a PS2 game, so if anyone can lend their expertise on the matter, or even willing to download the folder containing everything in order to attempt it themselves, I'd appreciate it greatly.

Sample: http://www.mediafire.com/?y83nu6kdj32h3nl

Extracted - Offset: 0x09F01E50 Length: 0x001D4760 File: MUSIC_000000A1.bin

edited 8:57 AM EST February 14, 2011
http://ssf.hcs64.com/ and http://dsf.hcs64.com/ archives by caius at 8:47 AM EST on February 16, 2011
Hi all,
It seems that archives at http://ssf.hcs64.com/ and http://dsf.hcs64.com/ are offline.
Is there any chance to reach them on other URLs?
Thanks
Extracting Sound Files From N64 Roms? by thebib62 at 3:57 PM EST on February 16, 2011
Is it possible to extract sound files from n64 rom files? If so, how would I go about doing so? I tried searching on google, but couldn't find anything too helpful.
Excitebots Trick Racing | Wii | .res extension? by neo_chip at 11:54 PM EST on February 18, 2011
This game has some good music however its packed in a .res file, anyone got a hand extracting this?


Excitebots: Trick Racing | .res

http://www.mediafire.com/?1id31r8y3ad30j4
.RWS / .ADS in VGMStream by Bs at 10:52 AM EST on February 22, 2011
Okay so I've just recently started trying to get my video game music up into lossless quality on my computer, and these are two unsupported files types that are giving me a problem at the moment. The .ADS files are from Gran Turismo 4, as I'm just trying to get a song from there, which I already own on CD for the record, but the GT4 version is slightly different and I prefer it. One problem is that the files on there don't seem to be split in a way that 1 file = 1 track, and it seems to be all a bit confusing in that sense (some files might only be 30 seconds long for instance, but I'm assuming all the music must be in there somewhere, even if it takes a bit more effort to find it), so I don't know if anyone has any explanation for that, but the main problem aside from that is that they don't work in Foobar2000 with VGMStream. The other file type is .RWS which I gather is for RenderWare Sound, and it's from Burnout 2, which ideally I want all the music from, but again, the file type seems to be completely unsupported by VGMStream in Foobar. If anyone would be able to help me with either of these cases, I'd really appreciate it. Thanks in advance.
Muting channels in GBA songs? by tripskylark at 10:55 AM EST on February 22, 2011
Is it possible? Like in the Mother 3 soundtrack, is it possible to mute channels?
Creation of DS SSEQ or Wii SEQ files by matvtssf at 2:26 AM EST on February 26, 2011
Hi all,

I'm trying to figure out a good way to create SSEQ files, as well as the banks that support them. Is there any thing or any way anyone can help me? Any information should be helpful. Thanks!
Disgaea 4 at3 files HELP! by shylph at 7:56 PM EST on February 26, 2011
Then I follow the_miker instructions,use QuickBMS with at3_to_aa3+smpl script covert the file to standard at3 fomat.but it still can not supported by SonicStage.
Is there something I did wrong?

here is the raw file
http://www.mediafire.com/?gj0vopyid2xc9gi

and this is converted file
http://www.mediafire.com/?syze7c43avvddgf

Help me I'm a huge Tenpei Sato fan.


edited 8:00 PM EST February 26, 2011

edited 8:00 PM EST February 26, 2011
Balls of Steel PC ADP music rip by mudlord at 10:28 PM EST on February 27, 2011
http://mudlord.emuxhaven.net/shit/BOS.Music.rar

Ripped from original game archives. Original ADP format files. Playable in vgmstream.

*.bnk archive format is your typical game format.

Headers are like:
struct Entry {
char filename[16];
uint32 a, b;
uint32 c, d;
uint32 offset;
uint32 diskSize, size, compressed;
};

Compression is LZ-based.
Check mudlord.emuxhaven.net/crap/bnk_ext.zip for details and unpacker + source.


edited 10:29 PM EST February 27, 2011
BMS Swapping in Zelda by furrybob at 3:12 AM EST on March 2, 2011
I've been playing around with moving around the bms files in Wind Waker, getting them to play on the title screen. About half of them seem to work fine, but because there are multiple sample banks, some songs don't play, or they leave out some instruments.

In the Twilight Princess ripping thread on page 6, I saw that Prime Blue figured out a method to get it working correctly. If Prime Blue is still around, what was the method that you used? And if he's not, does anybody else know what he did?
What are the best Genesis and Super Nes Plugins? by Koto at 6:34 PM EST on March 3, 2011
Quite simple. Lately I have been using the mgme plugin, which works very well with both of it, better than the standards one.

For the other side, recently Valleybell launch his updated vgm, with multiple options, but I don't know if quality improves the original one.

Open to suggestions. Thanks

See ya
government takeover of inteternet must stop! by balls at 11:56 PM EST on March 4, 2011
http://act.demandprogress.org/sign/killswitch/?source=campaigns

Tell everyone you know and sign.
Bionic Commando Re-Armed 2 Wwise Vorbis by Polokus at 1:06 PM EST on March 5, 2011
Hey there. This wwise ogg doesn't seem to convert in ww2ogg. Any help would be appreciatted.

http://www.sendspace.com/file/zsdhq0
VGMToolbox Help: Failed extraction / NDSTo2SF; SDAT Finder by PZEL at 4:30 PM EST on March 6, 2011
Hi, I was wondering if somebody could provide me with assistance...

I'm using VGMToolbox in order to extract the music files from the game Zombie Daisuki, however, each time I go through the NDSTo2SF process all I get is the following:

No extractable SSEQ/STRM/SWAR data found.
Searching for SWAVs
Searching for ADXs

I tried SDAT Finder, but nothing comes up.

Any help will be wholly appreciated.

Thanks.

EDIT: To clarify, I go through all the processes mentioned and nothing is extracted.

edited 4:34 PM EST March 6, 2011
Xbox 360 YAF File Extraction Help by thebib62 at 8:44 PM EST on March 8, 2011
I'm trying to extract the entrance music files from smackdown vs raw 2008.
There's a file named music.yaf... which I know has the music files I want.
I've searched google for a YAF extractor, but the only ones I find are for PS2 YAF's, which 360 YAF files will not work in PS2 YAF extractors.
Anyone here know how to extract xbox 360 YAF files?

Thanks a lot to anyone who can help!
Converting sounds with ww2ogg at the same time by zin_onos at 8:43 AM EST on March 9, 2011
Hello, I extracted 9,072 sounds from Assassin's Creed 2 (all sound effects). As you realize, it is impossible to put all of them one by one in the ww2ogg shortcut, so I want to make a bat to do that for me. IDK how to, so please help me. By the way, when I create the ww2ogg shortcut, If I add --full-setup at the end, the converted file is still unplayable, but I can convert it with a normal shortcut, without editing the target. I tried the bat file in this section, but it doesn't do anything:
http://hcs64.com/mboard/forum.php?showthread=19169

Please help me convert these sounds!
I have Windows 7 Ultimate 64bit
Dragon Age II (Wwise) by Infernus Animositas at 10:39 PM EST on March 10, 2011
ww2ogg refuses to decode the files I extracted from the wwisebank_core.erf file.

It gives me the argument "Terminate called after throwing an instance of 'Bit_uint<8u>::Int_too_big'"

Here's the first 10MB of the file

http://www.megaupload.com/?d=E0F6JHDZ

EDIT: Never mind, I managed to get it :)

edited 12:35 PM EST March 11, 2011
Ogg to Wav Converted by zin_onos at 1:38 PM EST on March 11, 2011
Hello guys I have a lot of ogg files can anyone give me a program to convert them to wav so that I can import them to an editing program? BTW the files were unplayable waves that I converted to ogg
Time Crisis 4 (PS3) music files... by cooljacker at 9:36 AM EST on March 12, 2011
Since this is my first post here, I thank the people responsible for making vgmstream and all kinds of other great tools, they've all been very helpful.
My current problem is with Time Crisis 4 music files: it seems all the sound files are stored in a container .npk - is there any app for extracting that type? (hyperrippper comes to mind, but it probably can't recognize files inside of npk). if extraction is possible, does anybody know what codec is used for music in this game, and will vgmstream (specifically vgmstream foobar plugin, because that's the way how I convert stuff) be able to convert it to a common format?
I'm sorry if this has been discussed before.
Battle: Los Angeles (Encrypted FSB) by Infernus Animositas at 9:30 AM EDT on March 13, 2011
Here's an encrypted FSB from Battle: Los Angeles. I let guessFSB reach past 300 streams before giving up.

Could anyone take a look at it and see if they can decrypt it?

http://www.mediafire.com/?x36zvbgayv2ztjn
Mario Golf USF by TheUltimateKoopa at 5:23 PM EDT on March 14, 2011
Is there a reason why no matter where I get the set from, the "Ring Shot" usf ALWAYS stops at 1:47 (even the timer bar on Winamp stops halfway)?

Also will the USF archive EVER be updated after December 4, 2009? The DK64 and BT sets need fixing. The BT needs ordering, and both of them have that thing where a fraction of the first second is cut off in some of the individual miniUSFs. I'm assuming this is not unavoidable, otherwise it'd happen in game as well.

edited 11:11 PM EDT March 14, 2011
Stream Request? by nensondubois at 12:59 AM EDT on March 15, 2011
I couldn't help but notice that Mario Party 4 has streams on the tracker and last time I checked, I was sure that Mario Party 4 was entirely sequenced... so I'd like to request it. And no, I'm not a hit-and-runner.

I'd like to also bring bout that I have tons of rare streams that I could give (Hell, I own a Gamecube Service Disk!), so ask away!
Are there any soundtracker extractor programs for PC? by bcass at 2:03 PM EDT on March 19, 2011
As per thread title. Something akin to Exotic Ripper on the Amiga?
Turning off audio filtering in Winamp\Win7 by RukarioGyiyg996 at 9:53 PM EDT on March 19, 2011
Is there anyway to get "metal junk" audio to occur in Winamp or Windoze 7? I'm tired of listening to streams that are sampled at really low rates and they succumb to being "over smoothed" by ridiculous sample rate conversion\interpolation done by Windoze's audio mixer.

I want to beable to listen to these as how they would sound on the real DS. That and I never liked filtered audio to begin with anyways.

I think I saw this mentioned in another post but it's for foobar2000 and I don't have that installed, and I don't think it'd be easy to migrate to that either. Winamp's plugin search turns up nothing either. (I found one supposed "input plugin" that would "resample" audio to a certain frequency and it doesn't even do what it implied... stupid stupid stupid..)

I'm really hurting my ears over this, and I don't like wasting time converting to .WAV using a crappy program that ends up ruining half the stream just to get the sound "quality" I want.
How to open .sbs files (fifa 11 xbox 360)? Please help me by jura88 at 10:59 AM EDT on March 21, 2011
Hi, sorry for my english. I've done tons of researches concerning this format but it seems no one on earth could open it.
Here it is : Download
It's the second one , reaction.sbs. It contains chants,commentary and other audio stuff. I also tried the quickbms method but here's what my hex editor shows



I tried following the guides to create my own script but I don't know where to start.


I will appreciate any help, thank you.

edited 11:01 AM EDT March 21, 2011
@UTF SDX Files by pepper at 4:24 PM EDT on March 22, 2011
These seem to be something i can't find much info on, they have numerous @utf headers inside, but they aren't compatible with the UTF tab suite. they are relatively large in size, and have references to filenames of sounds i havent come across in the game data yet (ps3 vanquish, still downloading another cpk though) but do these contain audio data, or just runtime instructions for audio data i haven't found yet?

http://www.megaupload.com/?d=4Y9W54M6

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