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Need help implementing the HCS forum on a site by Captain Ron at 7:01 PM EDT on July 30, 2011
Hey, hcs.

You've got some cool stuff & I like the way you implemented the forum. I'm thinking of implementing it on my own site, but I have a couple of questions.

Can you provide any specific instructions on implementing the forum on my own site? Because I know this forum requires an SQL database, but I'm not sure how it should be populated (or if the forum's PHP code will automatically create the schema when I log into it for the first time).

And what's the difference between the BB code tags for emphasis & italics? Couldn't I just remove the emphasis tag from your source & replace it with another tag/function?

Thanks in advance.

edited 7:06 PM EDT July 30, 2011
Mario kart 64 samples by Dutchie at 1:32 PM EDT on August 1, 2011
hello,

i used a sample ripping tool to extract Mario kart 64 samples but there is alot of them missing

various drum samples, yoshi and other samples are not ripped when i used the tool

is this because there are 2 CTL/TBL files?
if so, can somebody tell me how to rip the other set of samples?
Committing my completed HCS Forum package by Captain Ron at 8:34 PM EDT on August 2, 2011
I'm back (& with good news for those interested in web design & forum software).

The only bit of source code to this forum that's right in your face is the forum source link at the bottom of this page. For other bits of source code, you'll end up having to dig deep into the forum (& I guarantee that you won't find much except for my last posting).

So, I've decided to release my copy of the full source (albeit modified) in a convenient ZIP file, including the SQL setup dump file, all three PHP files, the original CSS file & a brief overview of the entire package.

I didn't simplify the readme.txt file; if you own your own site & want to use this forum, I'd expect you to know something about web administration.

Here's the download. Enjoy!

Here's a list of my changes:

Added a YouTube video tag
Added a code snippet tag
Removed the <em> tag (which you can add quite easily, if you want)
Modified the <i>, <b> & <u> tags to parse/output CSS style code
Removed the random title bar scripting
Added code to disable PHP Magic Quotes on the server's side

edited 8:42 PM EDT August 2, 2011
Phineas and ferb across the second dimension STRM by OrangeC at 4:25 PM EDT on August 3, 2011
Hello I would like to have these strms files supported in vgmstream please?

http://www.megaupload.com/?d=1GIX79PK

Thanks In advance.
2 Tracks playing at once (MIH/MIB format) by OoPpEe at 7:17 PM EDT on August 4, 2011
I am aware that the MIH file gives all the needed information for the MIB to be played properly.
However a game called "Serious Sam: Next Encounter" seems to use a modified one or I am just stupid at ripping/playing it.
What's happening is the file has 2 tracks (that I can tell - could be more) - the generic level music and then the battle music. Well what's happening is BOTH tracks are being played at once.

Is there a way around this?
I uploaded a example of the file:
http://www.mediafire.com/?84xjg00dgxplkbz
VGMStream on Google Native Client by fernandoc1 at 12:17 PM EDT on August 6, 2011
I'm interested in porting VGMStream to Google Native Client.
It seems to be a promising technology and it is cross-platform.
For people who don't know this, here is the link for the site: http://code.google.com/chrome/nativeclient/
It seems to be very easy to put audio running in this.
Here is an tutorial, explaining how it works: http://code.google.com/chrome/nativeclient/docs/audio.html
And here you can find a wave synthesizer example: http://code.google.com/chrome/nativeclient/docs/examples.html
I wanna know, if there is someone interested in the project.
It will be soon enabled by default in Google Chrome, and people could start using applications built with this, by only opening a link in their Chrome Browser.
notsofatso by kooz at 10:40 PM EDT on August 9, 2011
notso fatso by kooz at 10:40 PM EDT on August 9, 2011
notso fatso by kooz at 10:40 PM EDT on August 9, 2011
not so fatso by kooz at 10:41 PM EDT on August 9, 2011
uf remix by kooz at 10:42 PM EDT on August 9, 2011
Enslaved: Odyssey To The West - extract music , ambient and other sounds by Peets at 11:27 AM EDT on August 10, 2011
Hi guys!

I recently played Enslaved: Odyssey To The West and I like the instrumental and acoustic atmosphere of the game. I want to almost completely expand/extend the Original Soundtrack because there are very great ingame music / sounds what I really miss from the OST.

So far I was able to get the PS3 and also the x360 version, from the x360 version extracted some possible music files than extracted them to folders, for instance:
- there is a file called: "ch12_music_m12.xxx"
- extracted its contents to a "folder ch12_music_m12" with gildor's ue extractor ( THX to Gildor ).
- there is a "Wwise_Music" folder, and within a file called "music_m12.WwiseBank"

So I think it's a file from Wwise SDK from company Audiokinetic. Sadly I don't have the x360 SDK license for Wwise SDK and I can't open the upper mentioned file with it.

I searched some posts / forums about that file format and end up here.
I tried ww2ogg.exe without any success so far.
- first I tried like "ww2ogg.exe music_m12.WwiseBank" and got:
Input: music_m12.WwiseBank
Parse error: missing RIFF
...no success
- second time I found some posts what should I do the bottom of the link below:
http://forum.xentax.com/viewtopic.php?f=17&t=3477&start=30
...I deleted with a HEX editor the file's contents until it starts with " RIFX " ( cc 2 kBytes )
than run again "ww2ogg.exe music_m12.WwiseBank" and got:
Input: music_m12.WwiseBank
Parse error: RIFF truncated

So far I got here guys. Could somebody help me how can I extract the actual sound(s) from it? ANY suggestions would be pretty highly appreciated! I would realy like to expand/extend the OST.
I uploaded the original "music_m12.WwiseBank" file to several sites:

    2shared.com
    Uploading.com
    Speedyshare.com
    Megaupload.com
    Sendspace.com

Please, help me to gain success. If you have some time please download and If you can help me I would be "Monkeyly" happy because It's a great game whit great sound assets TOO! Have a nice week, a nice life and unlimited success in life to all of you!

edited 11:45 AM EDT August 10, 2011
Ripping Minna no Rhythm Tengoku Sounds/Voices by Shin Star at 12:22 AM EDT on August 11, 2011
I was wondering anybody could help me out with this little problem I have. I managed to rip the music with ripping mama but the sound/voices are skipped. I managed to rip everything (?) with vgmtoolbox, but everything is all named as rev_tengoku_00000000.rwav, rev_tengoku_000000A0.rwav, etc. brsar unpack doesn't seem to work. Ripping mama ripped them nicely in folders (i.e. PLAYER_BGM1/GROUP_REMIX4/WSD_REMIX4.rwav)

I was wondering if there was a way to rip the rest of the sounds like that. Would be nice...

Edit: Here's the brsar file if anybody is interested:

http://www.megaupload.com/?d=338VJNQC

edited 1:39 AM EDT August 11, 2011
Disable looping on minigsf files? by OoPpEe at 8:49 PM EDT on August 11, 2011
I know you didn't do the plugin, however last question I had; I got good answers that solved my issue - whereas others just gave me a runaround or no replies at all.

I ripped some music from a GBA game, I already got it in minigsf format. My issue now is it loops infinitely, I want it to just play once and then stop.

Is there a automatic way to find where it loops and stop it there? I am doing the manual way right now, but a automatic would be so much easier and better.
Another addition to the HCS Forum package by Captain Ron at 1:19 AM EDT on August 12, 2011
As you all know, even though it's actually easy to implement the HCS Forum on any website that supports PHP & MySQL, most people who decide to use computers are either n00bs, or don't know how to research old forum topics to dig up scattered source code snippets.

So, I created an automated installation script for the forum! Here's the full source for the installation script:

<?php
$File1 = "dblogin.php";
$File2 = "dblogin_write.php";
$setup_dump = "hcsforumsetup.sql";
if (file_exists($File1) && file_exists($File2))
{
print "The forum is already installed.";
}
else
{
$Handle1 = fopen($File1, 'w');
$Handle2 = fopen($File2, 'w');
$Handle3 = fopen($setup_dump, 'w');
$server = ""; // IP of MySQL Server (if it's the same as the HTTP/FTP server, write "localhost").
$username1 = ""; // Full-privilege MySQL account username.
$username2 = ""; // Low-privilege MySQL account username. If there's only one MySQL account,
$password1 = ""; // Full-privilege MySQL account password. leave username2 & password2 blank.
$password2 = ""; // Low-privilege MySQL account password.
$database = ""; // MySQL database name.
if (!($username2))
{
fwrite($Handle1, "<?php\r\nfunction dblogin() {\r\n\$dbh = mysqli_connect(\"$server\", \"$username1\", \"$password1\", \"$database\") or
die(mysqli_error(\$dbh));\r\nreturn \$dbh;\r\n}\r\n?>");
fwrite($Handle2, "<?php\r\nfunction dblogin_write() {\r\n\$dbh_write = mysqli_connect(\"$server\", \"$username1\", \"$password1\", \"$database\") or
die(mysqli_error(\$dbh_write));\r\nreturn \$dbh_write;\r\n}\r\n?>");
}
else
{
fwrite($Handle1, "<?php\r\nfunction dblogin() {\r\n\$dbh = mysqli_connect(\"$server\", \"$username1\", \"$password1\", \"$database\") or
die(mysqli_error(\$dbh));\r\nreturn \$dbh;\r\n}\r\n?>");
fwrite($Handle2, "<?php\r\nfunction dblogin_write() {\r\n\$dbh_write = mysqli_connect(\"$server\", \"$username2\", \"$password2\", \"$database\") or
die(mysqli_error(\$dbh_write));\r\nreturn \$dbh_write;\r\n}\r\n?>");
}
fclose($Handle1);
fclose($Handle2);
fwrite($Handle3, "CREATE TABLE IF NOT EXISTS `board` (\r\n`idx` int(11) NOT NULL auto_increment,\r\n`postedtime` datetime NOT NULL default
'0000-00-00 00:00:00',\r\n`lasttime` datetime NOT NULL default '0000-00-00 00:00:00',\r\n`author` int(11) NOT NULL default '0',\r\n`replyto` int(11)
NOT NULL default '0',\r\n`subject` varchar(255) collate utf8_unicode_ci default NULL,\r\n`message` text collate utf8_unicode_ci,\r\n`ip` varchar(15)
collate utf8_unicode_ci default NULL,\r\nKEY `idx` (`idx`),\r\nKEY `replyto` (`replyto`),\r\nKEY `author` (`author`)\r\n) ENGINE=MyISAMDEFAULT
CHARSET=utf8 COLLATE=utf8_unicode_ci ;\r\n\r\nCREATE TABLE IF NOT EXISTS `users` (\r\n`idx` int(11) NOT NULL auto_increment,\r\n`joined` datetime
NOT NULL default '0000-00-00 00:00:00',\r\n`uname` varchar(31) collate utf8_unicode_ci NOT NULL default '',\r\n`pass` varchar(31) collate
utf8_unicode_ci NOT NULL default '',\r\n`lastlogin` datetime NOT NULL default '0000-00-00 00:00:00',\r\n`prevlogin` datetime NOT NULL default
'0000-00-00 00:00:00',\r\n`logintoken` varchar(32) collate utf8_unicode_ci NOT NULL default '',\r\nKEY `idx` (`idx`)\r\n) ENGINE=MyISAMDEFAULT
CHARSET=utf8 COLLATE=utf8_unicode_ci ;\r\n");
fclose($Handle3);
exec("mysql -u $username2 -p $password2 $database < hcsforumsetup.sql");
while(is_file($setup_dump) == TRUE)
{
chmod($setup_dump, 0666);
unlink($setup_dump);
}
print "The forum has been successfully installed.";
}
?>


All you need to do is input your database's name, MySQL server URI & MySQL account credentials for both full- & low-privileged users. The script will automatically generate the dblogin.php & dblogin_write.php scripts to access the database, as well as automatically generate & the database's schema.

Copy the above code & save it as install.php; edit the code as required. Save hcs' forum source(either the copy at the bottom of this page, or the index.php file from my custom package) & upload both files onto your server. Lastly, use a web browser to visit install.php's URL & presto; the database will be prepared & the forum will be ready to go.

If anyone decides to use this, please let me know of any bugs.

hcs; I hope you like this addition to your forum's source code. ;)

edited 10:07 PM EDT August 12, 2011
DSP to wav/mp3? by Dutchie at 8:36 PM EDT on August 13, 2011
does it exist? a tool that converts/extracts DSP to wav/mp3 ?!?!
nezplay++ foo_gep by CapComMDb at 6:27 PM EDT on August 14, 2011
Virtual Boy Custom Emulator? by CapComMDb at 12:38 AM EDT on August 16, 2011
Looks like ugetab had a VB emulator modification for music playback, but the links are broken now. Anyone have a copy of this I can try?

EDIT: Search came up with something related:

http://www.myspace.com/wearevirtualboy

Chiptunes inspired by the Virtual Boy?!

edited 12:45 AM EDT August 16, 2011
Radiant Historia now on tracker! by logan28469 at 7:09 PM EDT on August 17, 2011
I uploaded Radiant Historia to the DS section of the tracker. Credit on the rip goes to Knurek Hopefully this helps increase my ratio as it is my first activity on the tracker.

edited 7:12 PM EDT August 17, 2011

edited 7:16 PM EDT August 17, 2011
Disappearing from Tracker? by logan28469 at 7:09 PM EDT on August 17, 2011
Why are there 2 different versions of Link's Crossbow Training?
Link's Crossbow Training (2007)(Nintendo)[WII][PCM - Sequenced][AST] and Link's Crossbow Training (2007)(Nintendo)[WII][Nintendo DSP - PCM][AST - BNS]

I don't know which one's better or what the differences are because I can't find the files. Only one is on the tracker, and I can't download anything yet because my ratio will drop to 0 as I've not succeeded at seeding anything yet. Also, I can't find Super Mario Galaxy 2 even on the tracker. It seems as if the files originally were, though. Why did they just disappear?

edited 2:51 AM EDT August 18, 2011
Deus Ex Human Revolution FULL Version Samples by OrangeC at 9:34 PM EDT on August 17, 2011
So finally the game leaked for the 360/ps3 and i tried hcs deblocker on them and it doesn't work with the full version of the game. The xbox360 uses XMA without the FSB banks and The PS3 version uses FSB MPEG. Both are multiplexed.

Here are samples.

http://www.mediafire.com/?7acawe6dwb6w73f

Thanks in advance!

STRM splitting by Necrotek at 10:31 AM EDT on August 18, 2011
Hello.
I'm occupied with translation of NDS game. Most of hacking works goes well but there are some problems. One of them is voiced dialogues.
Because it's difficult to fit translation without using extra dialogue frames, I need to deal with those dialogues which are voiced. Because of it I have to find a way to split original voice clips into parts (two parts) so I could set new voice clips and keep voice-over text seamless.
Voice clips are in STRM format. Because there are no tools for STRM->X->STRM encoding, conversion can't be used for splitting. As I know STRM format is easy to deal with, I'm far from undestanding sound formats organization so I'm afraid that it will take a lot of time to find a way for splitting. Could anyone help me with it? I'll appreciate it.
One quick question by logan28469 at 11:02 PM EDT on August 18, 2011
What do you think would be a good thing to upload to the tracker so that I can increase my ratio?
And if I seed for a month's worth of time, does that mean I no longer need to worry about what my ratio is?
LISTSAMP.PAK from Disk version of AITD? by RukarioGyiyg996 at 8:06 AM EDT on August 19, 2011
A link to it: http://www.mediafire.com/?t7gta6gccz9pz3c

I've only managed to partially rip some of Edward Carnby's voice samples from the file but the rest appears to be complete garbled noise. Is this some form of compression or some odd audio format from the early 90's that never made since? ADPCM? I don't have a clue myself.

Would appreciate if anyone has any insight, I've been wanting to get my hands on the digitized audio all these years.
New Torrents on tracker!!! by logan28469 at 11:44 AM EDT on August 20, 2011
I put all of these up. No rips were by me, however.
(2001)(HAL Labs)(Nintendo)[NGC][Nintendo DSP]
Super Smash Bros. Melee [Dairantou Smash Brothers DX]

Fire Emblem - Radiant Dawn [Fire Emblem - Akatsuki no Megami] (2007)(Intelligent Systems)(Nintendo)[WII][Nintendo DSP]

Super Mario Galaxy (2007)(Nintendo)[WII][PCM]

Super Smash Bros. Brawl [Dairantou Smash Brothers X] (2008)(Game Arts)(Nintendo)[WII][Nintendo DSP][tagged]

edited 11:47 AM EDT August 20, 2011
fsys to wav / wav to fsys (Pokemon files) by ePiX at 7:54 PM EDT on August 23, 2011
I want to convert fsys files to a wav file, please help me.

Thank you :)

Greetz ePiX.
This forum has been neutered by Captain Ron at 8:28 PM EDT on August 23, 2011
I finally did what should have been done a long time ago:

http://hcs64.com/mboard/forum.php?showthread=20907&showpage=0

I got rid of balls (or at least made an attempt of it); before reading the above link, I found out that balls' password was the exact same as his username. So, I edited his latest spam entry to include a comment about his retardation.

edited 8:33 PM EDT August 23, 2011
Some code for member administration on the forum by Captain Ron at 1:54 AM EDT on August 24, 2011
Well, I've just created the following code to view IP addresses used by each member when posting:

<?php
mysql_connect("sql_server", "username", "password") or die(mysql_error());
mysql_select_db("sql_db_name") or die(mysql_error());
$query = "SELECT users.uname, board.ip ".
"FROM users LEFT JOIN board ".
"ON board.author = users.idx ";
$result = mysql_query($query) or die(mysql_error());
?>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html><head><title>HCS Forum - IP Address Listing</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="description" content="Here's a listing of all the members on this forum.">
<link rel="stylesheet" type="text/css" href="forum.css">
</head><body>
<?php
echo "<table border='1'>";
echo "<tr> <th>Member name</th> <th>IP address</th> </tr>";
while($row = mysql_fetch_array($result)){
echo "<tr><td>";
echo $row['uname']."</td><td>".$row['ip']."</td>";
echo "</tr>";
}
echo "</table>";
?></body></html>


I'm now trying to devise a method of applying a ban once an IP is typed into a form. I sadly cannot create any .htaccess file without triggering any server-sided bugs (considering that it's technically a hidden file that can't be accessed remotely). If anyone has any suggestions, please let me know.

In the meanwhile, if you want to ban people, do it the old-fashioned way; use a text editor to create your own .htaccess file & upload it to the forum's root directory.

edited 1:55 AM EDT August 24, 2011
.GBS Tagging? by Bs at 9:52 AM EDT on August 25, 2011
I've got a few .GBS files from old Game Boy games, which if I import them in Foobar will happily play all the music featured in the game, and it separates the one .GBS file into all the different tracks featured. As I understand it, it's basically a data stream that will play the music infinitely with no set end point.

The problem is, that as far as I can tell there's no way to tag the individual tracks with their own track names, track number, etc. This means they all have the same info taken from the file itself and there's no way to specifically pick the track you want to hear without going through them until you find it.

Is there anyway to resolve this, or to reformat the data somehow that would allow this to be done? I considered converting each track to a .WAV file but obviously this would take up a lot of space and would be quite a bit of hassle if there's any other way. Any ideas?
Super Mario Sunshine Soundtrack by furrybob at 2:03 PM EDT on August 25, 2011
Recently I've done a rip of Super Mario Sunshine because there haven't been any proper rips of it yet.

In all there are 76 tracks including all the Yoshi variations.

I've included FLAC, MP3, and a looped BRSTM set of the soundtrack.
Link


While doing this I also found out an easy way to mute all sound effects on certain games. Here are some WiiRd/action replay codes I made for some of the games that I have.

Super Mario Sunshine - NTSC
02716250 72F70000

Super Mario Sunshine - PAL
0270E1B0 72F70000

Luigi's Mansion - NTSC
027559D0 77770000

Zelda: Wind Waker - NTSC
027d2360 E17f0000

Pikmin 2 - NTSC
0283c900 B0BF0000
HCS forums and tracker closing... by hcs at 1:38 AM EDT on August 26, 2011
....just kidding....
HCS, might you bother "fixing" this potential issue, despite no one "exploiting" it in the 6 or so years this forum has been running?
DSF Dumping problem by Lugana at 1:04 AM EDT on August 27, 2011
Im haveing issues Dumping DSF with king's tool i keep getting synthax errors is there any appropriate Instruthions on how to work the Python scripts?

I wanna make Some OSB's in to DSF and possibly get the sound effects out of them too.
[PS2] Changing game music by dragev at 3:04 PM EDT on August 27, 2011
Hello there.

I was wondering if it's possible to change music of a PS2 game? Like: Replacing the background music on a map for whatever game with another background music? If that's possible, could anyone in here please tell me how?

Thanks!
Driver San Fransisco by OrangeC at 6:36 PM EDT on August 30, 2011
This game uses wwise butt he latest ww2ogg doesn't support it. Unknown chunk type.

http://www.mediafire.com/?vcczegvd1da15uy

Well upon further reviewing seems it doesn't use vorbis but some adpcm.

Anyone see how to decode this?
How do you 'use' "in_usfdump.dll"? by TheUltimateKoopa at 10:22 PM EDT on August 30, 2011
That is, that 'hacked' version of 64th Note that coda did?
Serious Sam Double D by OoPpEe at 5:24 AM EDT on August 31, 2011
This game has some amazing music, like the games in the series. This is just a 2D spinoff.
However I am having issues getting the music extracted.
It's done with the Microsoft XNA and seems to be and the audio inside the file seem to be XMA2 format.
I've tried towav.exe, xma_test.exe, vgmtoolbox, and a few other randoms and no luck.

I used "unxwb" to extract the audio. Running it with:
unxwb -R (filename)
gave me:
7048720 (length) ??? (fmt) 44100 (frq) 2 (channels) 8 (bits)
for the 000000a0.dat file which I included.

I've used this information in all the programs I've tried and no avail. Tried Audacity with the those and also trying each option (little/big e) and even changing the frequency but no avail.

I attached the "000000a0.dat" that was extacted using "unxwb" and also the "xwb" itself.
Any help would great. Once I know how to get one going, others should be a breeze.

http://www.mediafire.com/?fs6f548n092g827
Bodycount (ps3) .p3a and .dic by pepper at 2:14 PM EDT on September 1, 2011
http://www.mediafire.com/?7ikd99ndbd7tbpl

Unsure what format, I dont have much experience with ps3 to begin with anyways.
What are some good GSF (Gameboy Advance) music players? by Franpa at 11:47 AM EDT on September 6, 2011
The only one I know of is Highly Advanced and it all sounds muffled in comparison to the game being played via VBA-M (GBA Emulator)
Resistance 3 WWise audio Truncated RIFX error by OrangeC at 1:28 PM EDT on September 7, 2011
Resistance 3 uses WWise audio and i got truncated header error, think a new update is needed.

http://www.mediafire.com/?r62uuw66pxbvzj5

thanks in advance. :)
Mario Sports Mix | Wii | .mus by neo_chip at 10:59 PM EDT on September 9, 2011
I'm trying to get an accurate playback from the harmony hustle songs in the party game section of the game. The brstms contained in the ISO work great, except the fact the its layered in 4 parts.

There seems to be 3 streamed and possibly 1 sequence. The only sound file I can find that can relate to each of the Harmony Hustle songs are these .mus files [My quick guess sequenced]. Can anyone confirm if these files are sequenced/stream or even related to the songs?


Much thanks

Sample:
http://www.mediafire.com/?r6zei9668hmg6dj
N64 Midi Tool by SubDrag at 12:57 PM EDT on September 10, 2011
Just wanted to mention there was an issue where I didn't carry forward the delta time of midis for the loop command, so there may be some small errors in previously extracted midis.

I also added export support to MIDx format used by some games, but not import. It uses a simplified fixed size midi format.

Grab it here:
http://www.goldeneyevault.com/viewfile.php?id=211
LSD: Dream Emulator - Preliminary rip. by RukarioGyiyg996 at 3:09 AM EDT on September 11, 2011
http://www.mediafire.com/?zcvhbijgczd1xnh

One of the BGM's crashes HighlyExperimental, not sure why since I'm not a R3000 coder. But everything's all here, enjoy your 500+ MINIPSF's including all the FMV cutscene audio tracks.
Radiant Historia Rip by Mirby at 7:59 AM EDT on September 11, 2011
So for those of us who want to get this without a torrent, I've ripped and tagged the adx files from Radiant Historia.

Radiant Historia (2011)(ATLUS)

You can find them there, but you'll need VGMStream to hear them.

But you already knew that, I'm sure. ;P

-Mirby

edited 8:00 AM EDT September 11, 2011
[Wii] Sonic Unleashed music replace. by PabloACZ at 3:10 PM EDT on September 13, 2011
So, I've been trying to modify the game music, and so far everything is great. I generated the new AIX files for the Day Stages by using Wavosaur to save the marker points in the WAVs and then using the AIX Maker from the 2008 freeware CRI SDK to encode the WAVs to AIX, and the music loops properly.

Now, to the problem: I can't get to work the looping points on the ADX files. I'm setting them correctly with Wavosaur, and I have tried to especify them manually with the ADX Encoder, but neither of them works. AFAIK, Sonic Unleashed uses Type 4 ADXs, and the adxencd I'm using also outputs that type of ADXs (I know it because I have verified them with VGMStream). Any ideas of what do I have to do?

edited 3:11 PM EDT September 13, 2011
Ace Combat Assault Horizon Demo Files by pietastesgood at 7:12 PM EDT on September 13, 2011
Hi all,

I've encountered this file in the Assault Horizon demo. I'm no longer very familiar with game formats, but it seems as though this is a Criware file? Either a video file or an adx? Something like that anyway. Unfortunately, running it through adxextract or the usm suite doesn't work. Could anyone please take a look?

http://www.megaupload.com/?d=UAD31ZK2

Thanks!
WW2OGG Crash During Conversion of DA2 File by B33ker at 8:03 PM EDT on September 14, 2011
Thanks to some help on the Xentax forums I was able to extract some dialogue files from the Dragon Age 2 BNK files.

The resulting WAV files are not playable and thus I was attempting to use WW2OGG to make them usable the same as I did for the other audio files I extracted from the ERF archives.

For some reason though, it crashes just after starting, and the output file is playable but only has the first 1 second (but that 1 second is perfectly fine and can be played).

The error message I'm getting is....

"Terminate called after throwing an instance of 'Bit_uint<8u>::Int_too_big'"

Just curious if there's something special I need to do differently for these files? The other files I did came out just fine, though those were mostly music and these are dialogue.
vgmstream not showing up in Winamp plugin list by biolizard89 at 1:43 AM EDT on September 15, 2011
I installed Winamp 5.621 (fresh). I then copied in_vgmstream.dll (r967) to the plugins folder, and copied the 3 external dlls to the directory with winamp.exe. I then start Winamp, and vgmstream is not listed on the plugin list, nor do my vgmstream-playable files play. I've tried putting the external dlls in system32, and the plugins directory, which does not make any difference. I notice by searching the forums that this happens to people when upgrading Winamp over an existing vgmstream install, but this does not appear to cover my situation. Am I doing something stupid?

Any suggestions would be greatly appreciated. Thanks.
nintendo 64 music sequence by Dutchie at 2:56 PM EDT on September 17, 2011
just one question

is pokemon stadium's [1&2] music sequenced?
convert FIFa 12 sound .sbs !! by pepo at 2:46 AM EDT on September 25, 2011
Hi

Is any one know how to convert FIFA 12 sound to known format wav/mp3

example : http://www.megaupload.com/?d=3DXEIJLX
Super Mario Galaxy 'multi_ast' Problems by SwimyGreen at 5:58 PM EDT on September 25, 2011
I have vgmstream and winamp downloaded and working together properly, but some of the songs weren't converted to wavs right. All the song's titles end with stream_ast or multi_ast.

I'm guessing multi_ast means that there are multiple audio tracks that switch in-game between each other. Ex. when you go underwater, bowser boss battle, ghost race, etc.

So, these songs didn't copy properly. pretty much it plays for a second or two and then it loops that sound for te remainder of the time of the actual song. Is there a way to separate the tracks apart or to fix it? Thanks!
the worst wii game HAS AWESOME MUSIC by Dutchie at 2:50 PM EDT on September 27, 2011
Well, don't take it too serious, but it's not the worst I have heard.
ohyea, I'am talking about Spy Games: Elevator Mission.

Anyway, does somebody know how to instantly skip to the credits?

I MUST know who composed the music.

I already tryed to open the ISO and switch the ''title'' with ''ending'' but after I opended the ISO in dolphin, it seems to crash instanly.

Any help/tips would be appreiciated [I probely missspelled that].
vgmsteam request: Support for Star Fox Assault's CBD Files by StrikerMan780 at 6:53 PM EDT on September 27, 2011
Hello, I'm working on a small project in which I need access to Krystal's voice files from Star Fox Assault.

Problem #1 is, when importing the CBD files into Audacity as raw data (I've tried all combinations of settings), I get garbled sound(but you can tell voice is there by making out a word or two).

Problem #2: While vgmstream will read the DSP files for music, it will not read the files for sound effects(the CBD files).

I'm wondering if someone knows the true format of these sound files, or if support for them could be added into a new version of vgmstream.
A selection of PSN games decrypted by Hotcakes at 7:04 PM EDT on September 27, 2011
http://www.ps3news.com/forums/ps3-cfw-mfw/psn-games-decrypted-ps3-custom-firmware-3-55-duplex-121017-1.html#post388299

*crosses fingers Super Stardust HD doesn't use AT3+*
wdrev.exe?? by the_audio_ripper at 10:08 AM EDT on September 29, 2011
I found wdrev.exe in this website.
It is VERY similar to revb.exe, but it seems to be more useful than revb.
It can build BRSTM File > 2 Channels.
Superman 64 USF rip (Willing to pay for it) by Brandon at 12:36 PM EDT on September 29, 2011
Hello, I really need a Superman 64 USF rip and I'm willing to pay for it. I'm sure there's quite a few of you on here who are able to rip it.
Convert sound effects from FF 13 xbox 360 by Delon at 8:45 AM EDT on October 1, 2011
Is there any program that is able to convert sound effects from Final Fantasy 13?
I would like to convert these files to 24-bit stereo or mono wave wav files.

C:\DVD 1 white data sys\sound\etc:
filelist_sound_pack.x360.bin
filelist_sound_pack.x360_us.bin
system_pack_list.wdb


C:\DVD 1 white data sys\sound\pack. Here is folders numbered from 0000 to 9035.
Here is some files from 0000 folder:
system_.x360.wpd
system_atbmax2.x360.scd
system_atbmax.x360.scd
system_attr_f10.x360.scd
system_attr_f11.x360.scd
system_attr_f12.x360.scd
system_attr_ft2.x360.scd

edited 9:08 AM EDT October 1, 2011
I can't find any GSF rips of Four Swords. by TheUltimateKoopa at 3:15 PM EDT on October 1, 2011
I downloaded the "Link to the Past/Four Swords" GSF rip but I couldn't actually find anything from Four Swords, just ALttP.
from janet by janet311 at 6:10 AM EDT on October 3, 2011
nice to meet members.
Export loop in N64 Sound Tool by SubDrag at 7:59 PM EDT on October 4, 2011
This was requested to me in order to help with sound fonts, so it was fairly trivial to export the wav with the loop block. I know it works according to import via Waveasaur. Same link on goldeneyevault.com -> N64 Tools.
JAM files by Dutchie at 2:55 PM EDT on October 6, 2011
There is this game called Stunttrack racer for the PC, the music is totally awesome but i have a question about the compression.

Wath the heck are JAM files? i also like to know if the songs are sequenced.

iam pretty sure they arent, they sound to modern for its time [its from 1998], but when listening to the drums, you can clearly hear its sequenced [you hear the same samples over and over again] but the JAM file is too big to be a file holding notes [and samples [i think]] AND the file size is about 30 MB wich pretty big for a streamed file [and its compressed, i always thought they did that to save space '-__-]

i completly lost the wire

sample: [JAM + streamed MP3 rip]

Link
Viewing note data by drycell at 6:49 AM EDT on October 8, 2011
Is there any way to view note data from a USF file?

If possible, is it easy? Do I need a huge plethora of software to do it?

Cheers.
Is there a rip of Tetris Party Deluxe (Wii version) by TheUltimateKoopa at 8:16 PM EDT on October 8, 2011
I can get the DS version, but I can't find the Wii version. And I specifically want Tetris Party Deluxe, not the original Tetris Party.
GSF to midi converter? by Dutchie at 6:29 AM EDT on October 9, 2011
nevermind, if its possible, you can delete this topic

edited 6:44 AM EDT October 9, 2011
HCA file conversion? by Uriccardo at 7:24 AM EDT on October 9, 2011
Hi guys,

today I'm editing some file in Ace Combat AH Demo when I found an HCA file...searching with google this file is a CRI Middleware ADX2 file...so anyone have any software (CRI Atom Craft) for opening it?
Legend of the Seven Paladins (MIDI) by RukarioGyiyg996 at 5:34 AM EDT on October 10, 2011
http://www.mediafire.com/?ri1i73io1d9vcw1

Don't even ask me why I did this, also yes I used Hyper Ripper because I'm a lazy arse.
Phantom Breaker (Request) by Zuof at 6:45 PM EDT on October 10, 2011
Hello guys and gals! Today, I'd like to make a request. And that request is Phantom Breaker for the 360. If anyone could do this for me, I would eternally be greatful to you. ;)

EDIT: If someone decides to rip this, could he/she upload it to Mediafire? I hate to Download from torrents...

Thanks and have a nice day/night! :)
Multi track OGG format [MOGG] by Dutchie at 3:16 PM EDT on October 11, 2011
Does somebody know how to create MOGG files from either OGG or WAV files?

A MOGG file is basicly a container holding multiple music tracks [probely OGG format] wich togheter for the song, its used for guitar hero band hero etc...
Super Mario History 1985-2010 - remastered? by CapComMDb at 8:32 PM EDT on October 12, 2011
Was doing comparison of the Mario & Luigi soundtrack with vio2sf and plugged in New SMB as a counter-reference. The Mario & Luigi soundtrack is pretty close to vio2sf with no audio filter. However, the Super Mario History 1985-2010 album track for New SMB sounds completely different. Is this from the Wii version? Doesn't sound like the DS hardware.

http://vgmdb.net/album/20953
http://vgmdb.net/album/14666

Anyway, I'm doing official soundtrack CD comparisons as I wanted to ensure that the audio I was using was as accurate to what was coming out of Nintendo as possible given current sound emulation.
Xenosaga II and FFIV: The After Years by Rti at 12:45 PM EDT on October 18, 2011
Hello, I am wondering if anyone has the PSF2s/any other applicable streaming formats or such for Xenosaga II. Every link I found to them is dead now unfortunately.

Also, I know this one is a long shot but anyone got the sequences/streams for Final Fantasy IV The After Years WiiWare? Thanks.

EDIT. Located some ADX files for Xenosaga II. Will update here as I find them for anyone else looking.
Xenosaga Episode II Shinji Hosoe The Durandal.adx http://www.mediafire.com/?lkbxbyxo8i1pvwi
Xenosaga Episode II - Shinji Hosoe - Old Miltia (14 Years Ago).adx www.mediafire.com/?db5rw5d9jtfvtg3
Xenosaga Episode II Shinji Hosoe Subconscious Domain (Sakura's World).adxhttp://www.mediafire.com/?nc7pn1ferb84bf5



edited 12:52 PM EDT October 18, 2011
Xenosaga III by Creed at 3:21 PM EDT on October 18, 2011
hello, I want to dump the music from the game discs. Since there is an adx screen at the beggining, I assume I'd need vgmstream to play the files. Problem is that I'm not sure where to find them/extract them.
in_gsf by Elven Spellmaker at 7:23 AM EDT on October 22, 2011
Hey all,

When I play files using in_gsf (v0.11, dunno if that's the latest), I get about 0.5 second of nice clear audio and then some filter is applied to the audio even though I have both filters off.

Does anyone know what might be causing this?

Thanks.
extracting DAT & RHO file by iloveyou at 7:22 AM EDT on October 24, 2011
Hello!

I want to extract some sounds from a game.

1 - WIZARDY online (DAT file)
2 - KartRider online Sound effect (RHO file)

Can anyone help me?

Here is DAT & RHO file

DAT & RHO file

Thank you^^
Uncharted 3 XVAG MPEG support? by OrangeC at 6:28 PM EDT on October 27, 2011
Just Downloaded the famed uncharted 3 :) It would be nice to have XVAG MPEG support.

http://www.sendspace.com/file/3jnqod

Thanks.
N64 midi tool support by Dutchie at 5:49 PM EDT on November 1, 2011
so this is actually a question aimed to Subdrag, is there any reason the n64 midi tool does not work for super mario 64, mario kart 64, pokemon stadium etc.? populair games are most often a primairy hacking targets, and yet, the midi tool does not support these yet, why?

yes, pokemon stadium's music is not streamed, why else would there be sample's stored on the rom...
PSP Stream ripping tutorial? by Pixel_Crusher at 10:35 AM EDT on November 2, 2011
So, are there any tutorials out there that can teach me on how to rip streams from a PSP games?

Can we post tagged rips in these forums? by neo_chip at 3:01 PM EDT on November 2, 2011
So can we?
SDAT code for Actionscript by henke37 at 9:28 PM EDT on November 5, 2011
I figured that you guys might be interested in me implementing some Nitro composer formats in actionscript.

Find the SVN repository here and a live demo over here.

I am not even trying to play sequenced stuff yet, but all the sampled formats should work.
what happened to unknownfile by turboripper at 4:42 AM EST on November 6, 2011
someone said he died, he always was the best at helping and stuff
Wav/ADX to AAX by Azu at 5:33 PM EST on November 6, 2011
Any convertor for these?
CAF playback in vgmstream by tails_ at 1:40 PM EST on November 7, 2011
As i can see this format is supported, but i can't get it to work in winamp. Are some external libs are required?
Skyward Sword demo rip by furrybob at 2:48 AM EST on November 8, 2011
Here's the music that was in the leaked Skyward Sword demo.
http://www.mediafire.com/?sytk322byb87zyg
PSF Rip Requests by nothd at 3:57 PM EST on November 8, 2011
I need to rip all sequences (bgm's) from these games,but they are not in my caliber,because of the custom driver. :
Dino Crisis 1
Dino Crisis 2
Gran Turismo 1 (Western Versions!) Menu musics
Oddworld Abes Oddysee
also
Demo One (Version 7) (E) [PBPX-95008] Main menu selection music (http://www.youtube.com/watch?v=uq9v5L7N2n0)
Demo One (Version 5) (E) [PBPX-95001] Main menu selection music(http://www.youtube.com/watch?v=uQ5FEWJtwfk (not the streamed version of the same music from the video in the begining,but the sequenced in the menu after the video))

One BIG "Thank you" in advance,for those who rip them!

edited 4:20 PM EST November 8, 2011

edited 4:40 PM EST November 8, 2011
xgs to wav / wav to xgs? by ePiX at 12:47 PM EST on November 11, 2011
can someone make a bat. to convert a xgs to a wave file?

THANKS ePix :D

CPK/CSB Doucmentation? by Azu at 8:40 PM EST on November 11, 2011
So, I'm looking to see if anyone has any documentation this that would help in creating a file browser (like an ISO Tool i.e WInImage, etc) that would browser, extract and replace files in the CPK/CSB without actually unpacking them.
.DSP to .GENH by Pixel_Crusher at 9:49 AM EST on November 14, 2011
I got a stream rip of Mega Man Network Transmission. Since the streams are .dsp, they won't play on forever even if I tell the vgmstream plugin to do so.

A couple of days ago, I saw a thread around here that had at least one song from that rip properly converted into .GENH, and much to my enjoyment, the song kept playing on and on forever.

That said, is there a tool that will allow me to do this type of conversion, or will vgmstream play these .dsp files to no end someday day?

While I'm at it, each track of this stream rip comes separated in two channels (L & R). I don't assume there is a way of merging them together is there?

Thanks in advance. ;)
SF2 to DLS? by Dutchie at 3:31 PM EST on November 14, 2011
Does it excist?
Ripping Wii sound archive file by Phaleg at 8:35 PM EST on November 14, 2011
Hello,

I have the following archive file from a Wii game. The file contains at least 40 audio files inside.

http://www.mediafire.com/?vbix1gmb86gzda2

I cannot tell what is the format of the audio files inside.

I would really like to extract the audios from this archive file.

Thanks :)
Sonic Generations AAX by xx at 12:28 AM EST on November 16, 2011
when i try to convert sonic generations aax music files i get "failed opening" with this utility?

is this a known limitation or am i doing something wrong
PSF2 Rip Requests by Tom Phoenix at 1:46 AM EST on November 16, 2011
Greetings, everyone!

I wasn't sure if a thread like this already existed, so I made a new one.

I am looking for a PSF2 rip. Specifically, I am looking for a rip of all the music from SD Gundam G Generation Spirits. I have been looking for a PSF2 rip for it for a long time, but I haven't had any luck. I've only found rips of other games, specifically NEO and SEED.
Are there any SC88 Pro users? by tails_ at 8:55 AM EST on November 17, 2011
Let me be straight: i want somebody to encode this MIDI file
Mario 3D Land by Splashman at 10:39 AM EST on November 18, 2011
I think Mario 3D Land should clear any leftover doubt that the 3DS is capable of playing fully streamed music in decent quality. Some of the tracks are even taken directly from the Galaxy games.

Now if only the developments in the 3DS dumping scene could move a bit faster. Or have I missed something?
All I know is that there's a file viewer so far: http://3dbrew.org/wiki/3DSExplorer
Mario Kart 64 sample by Dutchie at 11:06 AM EST on November 21, 2011
i dont know if this makes much sense but so far i have rebuild many instruments from mario kart 64, so i thought it was time to share some stuff since if wouldnt be THIS far without the HCS64 forum

i made a little demo file wich includes a soundfont with a few instruments, pretty much the only instruments that are on the littlest cent prefectly tuned. however, there could be some octave differences, but i tried my best to apply the MIDI instrument octave tuning so there is not probelm with converting MIDI to mario kart 64 music.
ive also put in some example mp3s for no reason actually, note that my music recreation is far from any good level so dont expect them to be 100% acurate.

also, please try to not spread this like a virus, i dont want it to get as over used as the HGSS soundfont.

http://www.mediafire.com/?3dxacfay8idk2lx

in the future ill probelby finish it

many thanks to Subdrag and the other users wich i stole information from :)
Stop Internet censorship (SOPA) by nensondubois at 3:32 PM EST on November 22, 2011
"You can click here to email your Senators and ask Senator Wyden to read out your name -- as a proud censorship opponent -- during his filibuster of the Blacklist Bill.

http://stopcensorship.org/"

I was again informed about the status of this thanks to an e-mail from demandprogress.org.

Hopefully we can beat these corporate (elitists) c*nts from taking away our freedom and mudkipz!
Need Help With Audio Terms by neo_chip at 10:29 PM EST on November 25, 2011
Can someone explain briefly what are the terms used for stating the sample rate and what it means. I want to contribute some streams but I want to upload properly and know this stuff. I know some terms but I want to be sure what they mean :)

For example:

32Khz - DSP (whats this)
44.1khz - ?
48 - ADPCM
24khz - ?

Big-Endian - ?
Little-Endian -?
Problem ripping Skyward Sword Sound Effects by logan28469 at 3:03 AM EST on November 26, 2011
I am having a hard time ripping the sound effects from Skyward Sword (full game). I noticed that the set uploaded to the tracker has a few .rwavs, but when I try to use ripping_mama, I don't even get those ones (although I do get a few others here and there). There is one big .brsar, and a bunch of smaller ones, which contain more sfx and likely some sequenced music. They seem to be separated by their corresponding cutscene numbers. When I rip from any of these or the big file, it tells me:
    I don't get it ******SKIPPING******
or
    skipping sequence
followed by the name of the sequence. Please help!
Also note that I seem unable to rip from any .thps other than the first three, but I'm thinking those are the only with music.

edited 3:04 AM EST November 26, 2011
ToWav site down by GiantShinySilverRobot at 12:37 PM EST on November 27, 2011
http://www.ctpax-x.ru/index.php?goto=files&show=24

It has been this way for more than a week now. Can someone please upload towav.exe to a filesharing site?
List of my soundfonts by punk7890 at 8:11 PM EST on November 28, 2011
Here is a list of my soundfonts I've made (or in progress).

Legend of Zelda Ocarina of Time (80% complete, missing correct instrument spilts and some percussion)
Jet Force Gemini (incomplete)
Final Fantasy 12 (semi-complete)
Atelier Iris Eternal Mana(semi-complete)
Goldneye 64 (complete, not in correct patch format. Correct game version at Goldeneyevault.com)
Super Smash Bros 64 (incomplete)
Banjo Kazooie (complete, made by Arcaith)
http://www.4shared.com/file/jIMAvq62/Banjo_Kazooie_sf2.html

If anyone wants me to upload the unlinked soundfonts just post below (my upload speed is really bad and slow so I didn't bother to upload them)

Updates to come in the future.
Pier Solar (CD PCM version) by JFD62780 at 4:51 AM EST on November 30, 2011
(Based on a PJ2612 post by ValleyBell)

Okay, judging from the link you might know what I'm about to ask, but in short, the idea is to add a file format found in the companion MegaCD/SegaCD CD-ROM for the recent Genesis/MegaDrive JRPG game, Pier Solar and the Great Architects. Of course, I mean the alternate ISO, found here. ;)

This game does what no other Genesis/SegaCD game has ever attempted, let alone conceived: Not only does this game employ the Tiido sound system (PCM software-mixed 2 channels at 22khz, addition to the usual FM/PSG), but when the companion CD is inserted, it streams ACTUAL LOOPING PCM! (8-bits @ 32KHz Stereo) As in what would be standard when redbook would be rendered OBSOLETE! (yeah right! :P)

Anyways, I'm doing this in the hopes of one bitchin' crossover project. Besides, Tulio Adriano, one of the soundtrack's composers is awaiting word from DarkPulse for a site update, now that the VGM version's finished. ;D

edited 5:24 AM EST November 30, 2011
F-Zero X unused sound tracks by Dutchie at 5:24 PM EST on November 30, 2011
while looking through the bank for the boost power sample, i found this wich i havent heard in the game

http://www.mediafire.com/?6czku1kvz89kaf9
[PSP]Project Diva 2/Extend CPK repacking? by MrFreeman at 9:38 PM EST on December 1, 2011
Greetings,

I'm not sure if this is the right place, but I do know that hcs has created an extractor for almost all CPK archives that exist. I was wondering if there was specific documentation from the format aside browsing the source code.

hcs's program appears to be modular enough to find the TOC and follow it's rules in order to extract the files, but it seems the TOC is larger, and even the entire header is larger than CPK files from other games.

What I'd like to accomplish is create a repacker in order to create user-end, importable DLC for the game. Until other formats, such as camera movement and other gameplay mechanics are fully understood, levels from either game can be exported and imported into eachother, giving Diva 2/Extend users a chance to play Extend/2's levels.

While I've documented some of the formatting, I'd like to see if there's anything currently available to see if I missed anything before I continue to dive into the project.

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