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good techno VSTi's? by Dutchie at 12:48 PM EST on December 2, 2011
i have a huge lack of techno instruments D:
could anybody name some average/good/insane techno VSTi's?

i know this is not a place to ask it, but i just did it -.-

edited 12:49 PM EST December 2, 2011
How do you play .smv files? by CapComMDb at 10:06 PM EST on December 2, 2011
I have some PSP soundtracks that are in .smv that I was trying to listen to. How can I get these to play?
strange super smash bros sequence by Dutchie at 10:16 AM EST on December 4, 2011
i was while i was renaming the ripped SSB sequences, i obviously found the ''unknown'' sequence after i was done renaming everything

i saw that the yoshi's island theme was missing [that was already known], so i had a look at that unknown song, and i discovered that the sequence contains parts of yoshi's island, even tho it are only parts, the entire song is not found in there

it also contains the drums and bass from the fast mushroom kingdom sequence

but my question is, where is the rest of the song?
.bgm and .wd in Crystal Chronicles? by banshiryuu at 3:20 AM EST on December 10, 2011
Hi, I was poking around the Final Fantasy Crystal Chronicles ISO trying to find the music, and I found four different folders inside the sound folder: "Music", "SE", "Stream" and "wave". The music folder contains all .bgm files that I cannot find any information on at all and each file is only <50 KB anyway.... "SE" is self explanatory and I don't care about it, but "Stream" is what confuses me. It hold some of the music in the game.... like five tracks, and then other twenty are of a girl talking. What is this? "wave" also holds another file I can't find anything about, .wd. Anything anybody knows on these mysteries?
Adjusting 64th Note's tempo and/or pitch? by TheBigL1 at 12:57 AM EST on December 15, 2011
A while back I asked here about a problem with the USF set of Donkey Kong 64, which had the pitch ever so slightly out of tune. Nothing really came of it, so I'm wondering if it's possible to fix the problem from the other end, by adjusting something with 64th Note to make it play the samples at a different frequency.

I also have the USF from Ocarina of Time, and the tempo on its songs seems a tiny, tiny bit too slow, so is there a way to make 64th Note play them faster instead of having to re-rip the soundtrack myself? I realize it's necromantic to ask about 64th Note when it hasn't been updated in 4 years, but I don't see any other USF plug-ins for Winamp, or USF players at all for Windows.
Unable to batch convert Assassin's Creed Revelations RIFF using ww2ogg 0.19 by MrEvergreen at 2:24 PM EST on December 16, 2011
Good day to the HCS community. I would like to seek assistance to a little problem I'm having, and hopefully I'm not being a bother to anyone here.

Similar to Assassin's Creed 2, they packed up a chunk of RIFF files in wav extension into a pack which I have extracted. As you would predict, its a massive pain dragging each file to ww2ogg.exe, so I made a batch file with this:

for %%i in (*.wav) do ww2ogg %%i

When I run the batch, ww2ogg seems to be working busily, but nothing came out at all, and I suspect that it didn't like handling all those files for some reason. Does anyone have a better batch command for this ordeal I'm having?
Spirit Tracks Conversion Question by Elven Spellmaker at 5:26 PM EST on December 17, 2011
Hey all,

I have a problem getting any version of VGMTrans(I have about 5 different versions) or SSEQ2MID to convert all Spirit Tracks SSEQs into MIDI.

It's the same ones that won't convert in either programme.

It will convert lots of them, but things like the over world themes will not convert but they convert to 2SF/Mini2SF fine.
I know they are sequences though because I can mute the instruments using the 2SF dialogue inside the 2SF settings.

Does anyone happen to know why this is please?
Any information would be excellent!

Thanks.

P.S. If you need SSEQ samples of ones that work and don't I can provide them.
Club Nintendo Platinum Rewards for Japan by TheUltimateKoopa at 1:34 AM EST on December 20, 2011
So, some of you may know that there's a choice of 5 exclusive OSTs being released for Platinum members of Club Nintendo in Japan. I keep forgetting one, but the other 4 are Mario Kart Wii, Star Fox 64 3D, Pilotwings Resort and Wii Fit Plus.

Wherever I ask, I rarely get an answer, so maybe someone here has SOME idea?
What I want to know is, does anyone know EXACTLY when these will be available? In otherwords, when should I expect to see them ripped in FLAC and uploaded to FFShrine? :D
Apparently they're coming in "December 2011", but... it's nearly the end of the month and literally nothing. No tracklist, no information about when they're coming -- it's like they disappeared.
I am looking for Soul Reaver 2 PSF2 by Delon at 9:03 AM EST on December 24, 2011
Can someone make PSF2 music files out of Legacy of Kain Soul Reaver 2 PS2?

I can't find it in:
http://tzone.org/~llin/psf/
N64 soundtool missing samples by Dutchie at 6:14 PM EST on December 24, 2011
i think alot of people have noticed that N64 sound tool does not properly extract some instrument files

while lookin through the mario kart 64 instruments, i noticed it did play or extract many drum samples and 1 bass instrument

i think i know why this happens, for some reason there are multiple samples in that adress, i found a pattern in the intrument tab in the MK64 rom, every ''instrument'' represents a different song, the 0000 intrument contains all the sound effect and intrument 0001 contains the instruments used for the intro sequence, now the intro sequence is a nice example

the bass used in this song probebly has 2 samples mapped at different sections of the octaves

at the end of the intro song, the bass goes really deep

i rebuild the song and found out that it was NOT possible with the sample i ripped from rainbow road [wich uses the same bass]

but the same goes for the drums, various samples are mapped to different notes, all those samples [bass drum, snare drum, open hi hat, closed hi hat, bongo's, bells, and those monkey sounds] are at one single adress, maybe the file at that adress is not a wav file, maybe it is some compressed thing that has to be extracted before it can be ripped.

and so far, i cannot finish the mario kart 64 rebuild :(

MORE FILES!!
xbox360 format - aux files by blm07 at 6:25 PM EST on December 30, 2011
So I've extracted some files from a game (Disneyland Adventures Kinect) and they are aux files. I'm guessing they are like archives, containing multiple audio files, but anyway, I can't figure out any way to decode, extract the files within, or even see what's inside. Any ideas?
[XBOX360] Help on converting MP3 to XMA please by vampirexx at 4:53 AM EST on December 31, 2011
Hi all people!
I ask your support because I'd like to help Hokuto Musou with original anime soundtrack. I tried to convert some MP3 into wav cpm 16bit 44100khz then usin xuitt with xma2encode. The program successfully converted the xma but I can hear no music in game. I tried also the old xmaencode and to wav and other tools but no luck. i tried also an xma.head downloaded (I change the first header into the files but still not work as I'm not developer :-( )

Please can someone convert them for me or at least explain me step by step how can I make this sound work?

Thanx

Here you find 2 samples of original game xma (so you can check header) and all the files mp3 that I'd like to be converted into xma

http://www.mediafire.com/?5jjtg8a7n3f6geq
Call of Duty: Black Ops - Wii sound format by Alpha23 at 6:30 AM EST on December 31, 2011
Hi everybody!
I've just extracted the main sound archive from Black Ops for the Wii. Which extension do the files need to have in order for vgmstream to support them?
Here are some examples: http://www.sendspace.com/file/c5hh6l
Thanks for your help!
Where can I find FF13 and FF13-2 VGM? by UltimaCuraga at 8:14 AM EST on January 1, 2012
Happy New Year everyone! Hope youse have a good one.

Just wondering, which torrent or site do I download the FF13 and 13-2 music from?

I saw this somewhere on the thread mentioned by bxaimc:

Final Fantasy XIII-2 (2011)(Square Enix)[XBOX360][Xiph Vorbis][SCD]

AND

Final Fantasy XIII (2009)(Square Enix)[PS3][MPEG Audio Layer][SCD]

Can someone help me with this?

Very muchly appreciated.

Jack.
Inspiration? by Dutchie at 7:44 PM EST on January 1, 2012
Lately I've tried many times to fully rebuild the mario kart 64 title song, and I failed hard

instead of rebuilding it i decided to give it a little twist [arrange it a bit], and I'am currently out of inspiration. I still think that my idea is pretty neat so i came here to ask for a little help.

Link

download this rar file and listen to the mp3 thats inside [you might want to skip to 42 sec.], if you have an idea of how to alter the bridge between the origional and the new part, please open the included midi file and go your gang
[do someting]

also, i suck making chords, so cloud somebody be nice and look at the midi file and finish the chords?

also i have a feeling that the bass is out of tune in te new part, pl0x look at that aswell.

REWARD: cookies?
.ivaud IMA ADPCM by braun at 10:14 PM EST on January 1, 2012
http://www.koders.com/c/fidE7737284DCC1AB0F86D7589E2474DB4D6705DA47.aspx

Is there a way that one could extract the raw IMA ADPCM streams from .ivaud (Grand Theft Auto IV) files, maybe using such info above? I ask because a friend of mine...

well, it'd be rather nice to have ADPCM rather than the much larger PCM transcodes thru vgmstream
Oops. Delete this by Avatarus at 5:48 AM EST on January 2, 2012


edited 5:51 AM EST January 2, 2012
TPL Files in Ps2 Game by gabriel marques at 1:16 PM EST on January 5, 2012
Hello Guys!
I have a project to translate the game Saint Seiya for PS2.
99% is already complete,missing only edit a message and then save the game into my language.

I guess what I need are in archives .TPL , since they were the only file format in the game where you can not open for edit or view...

Someone has already worked with this type of file?
Know a program to visualize the file or edit tpl files?
Please help us because now missing 1% to complete the project.

Thanks in advance,
Gabriel.
GBS playlists, foo_gep, and frustration. by Electric Keet at 10:53 PM EST on January 7, 2012
As noted in the topic, I'm creating M3U playlists for GBS files – well, one in particular, perhaps more to come – and trying to test them in foo_gep, and getting somewhat frustrated. Why?

1) For some reason, when I load a GBS file in fb2k for the first time, it seems to refuse to forget whatever the associated playlist happened to be in that instance. If I edit the M3U and try to load it in fb2k again, none of the changes will appear. If I move both GBS and M3U to another directory, however, they load fine... one time. And then that sticks. Any idea how I can keep that from happening so I can efficiently edit these M3U files?

2) For some other reason, foo_gep doesn't seem to recognise all the fields of the playlist entries properly. For example, here's my current bit of work:
Tetris Attack GBS+M3U, work in progress
Notice the line in the M3U which reads:
Tetris Attack [Yoshi no Panepon] (1996)(-)(Nintendo).gbs::GBS,29,Staff Roll,0:03:25.784,0:00:25.714,0:00:06.428,0
That's right, it takes nearly three and a half minutes for this track to get to where it loops, but that loop is only twenty-five seconds long. Now load the GBS file in fb2k, and watch as it the time is interpreted as... thirty-two seconds, being the loop length plus the fade length. Am I missing some bit of necessary magic here?

3) Also, why is foo_gep ignoring the loop count? Am I specifying it wrong?

If anyone has insights for how to overcome any of these, I'd be most appreciative. (If the answer to 2 and 3 are simply "stuff the intro in with the loop timing and be happy", I'll be annoyed, but at least I'll be able to make it work....)
Elite beat agents by henke37 at 6:36 PM EST on January 8, 2012
Great game, great music. It uses a lot of streams for the tracks.

And with a lot I mean 298. That is maybe 7-10 streams per song.

I strongly suspect that the game does a crude form of compression by reusing some parts of the track (like the chorus) and putting said reused parts as separate streams.

Now the problem is, how does the game know which streams to play and in which order? I am stumped.
install vgmstream in audacious ubuntu by eppixx at 11:59 AM EST on January 9, 2012
At first, I'm not that good in compiling, so explaining every single step is usefull to me. I' running Ubuntu Linux 11.10 and Audacious 3.12.
Highly Whatever? by Pac at 8:31 PM EST on January 11, 2012
Hey, I need Highly Whatever for a project I'm working on (and vio2sf isn't compatible). All of the links I found for it are dead.

Does anybody have it that could perhaps re-upload it for me?

Thanks in advance.
A good stream and sequence ripping tutorial by Pixel_Crusher at 11:39 AM EST on January 12, 2012
I wanted to give a shot at ripping streams and sequences from PS2 games using VGMToolbox. Is there a good tutorial that can help me on how to do it?

SR2 PS2 Sequenced music by Delon at 2:13 PM EST on January 15, 2012
Legacy of kain soul reaver 2.
The required files is:
PSF2.IRX
SQ.IRX
LIBSD.IRX
MODHSYN.IRX
MODMIDI.IRX
DEFAULT.SQ
DEFAULT.HD
DEFAULT.BD
PSF2.INI
----------------------
I don't know how to make psf2 files from this game.
The pcsx2 emulator can run this game and the music is played that way.

http://www.mediafire.com/?a9hbypb4w78q8mg
Importing samples [custom sounds] into N64 ROM by Dutchie at 5:15 PM EST on January 15, 2012
Do we have something for that?
Eternal Sonata .cxs by burgertime at 8:28 PM EST on January 15, 2012
ToWav included support for cxs files but sadly they didn't release the source.

It's probably a XMA file with some fiddeling (like all the file that toWav supported iirc)

Please add it to vgmstream.

5 samples: (from the xbox 360 demo of the game)
http://www.mediafire.com/?ovbl3jk5ce0jih8
Valkyrie Profile 2 by soneek at 4:10 AM EST on January 16, 2012
Has anyone ever had any luck with extracting streams from VP2: Silmeria, or making any PSF2's?
Ripping PS2 Music? by Royaute at 3:18 PM EST on January 17, 2012
I am a complete newbie at this, but I'm trying to rip the BGM/Music from a PS2 Game so I can listen to them, but I'm not sure how to go about ripping the music itself.

There are PSF2 Soundtracks of this game, and I've tried ripping some of the songs using FastElbja's ADPCM player. But I've heard most of the songs in-game so I can tell that a lot of songs are missing.

There are three parts on the DVD-ROM of the Game itself that interest me: CFC.Dig, A Folder called 'XA' that contains a 'XA.PAK' file, and a 'DSI' folder that contains a lot of 'MVxx.DSI' Files up to eleven.

Can somebody help me with this? I am very confused.
Hosted password change by hcs at 4:03 AM EST on January 21, 2012
Blah, so by way of this, anyone who gets hosting from me, all of the passwords are being reset. Contact me if you have trouble logging in.
1080 snow boarding music by Dutchie at 11:33 AM EST on January 24, 2012
streamed?
How to slow down Megaman 10 music? by Franpa at 8:14 PM EST on January 24, 2012
The music is playing notably faster then it should! How do I go about slowing it down? The music is in XWB format which I presume is a Xbox360 format.

Edit: Also why is the music mono? The console seems to play it in Stereo D:

edited 8:26 PM EST January 24, 2012
Soundfont creation bug? or retarded sample? by Dutchie at 6:13 AM EST on January 26, 2012
so the oter day i was rebuilding pokemon stadium instruments as this strange thing happened

when i was done editing the sample i advanced to the instrument editor and there, whenever i test out the and trigger a piano key, the RAW instrument appears to have reverb??

and when i advance to the preset editor, the [nice] reverb is gone???

during the build i havent done anything to te instrument wich has something to do with reverb

ehhh, explanation?
Lossless Audio Extraction From PSX ROMs? by Bs at 8:55 AM EST on January 26, 2012
Hi there, something that I've been planning to do for a while but not had the chance until now is to start extraction lossless quality audio from PSX games that I have a particular nostalgia for, and I just want to know what I need to do to be able to do it properly.

Thanks to sites like this, I've had great joy in listening to Game Boy .gbs files, and also the audio from a few PS2 games in original audio quality, far exceeding anything I'd actually heard while playing on the original console or on an emulator, so I'm now hoping to start doing the same for the rest of the games I feel the same way about.

I have Foobar 2000 and the Game Emu Player (something like that?) plug in, and I also used to have Vgmstream until a couple of days ago, until updating to Foobar 1.1.10 or whatever recent version it was, stated that it was no longer compatible and deleted it. I haven't been able to get it working again since, despite trying newer downloads of the plugin so if anyone can point me in the right direction of that too, then that would be great.

Otherwise, explanations about which files I need to look for in the ROMs if it's possible, and how to go about doing it and getting them playing properly or converting them to saved files or whatever. Thanks for any help. :-)
The VGM/Others Instrument Source Thread by AceK at 10:06 PM EST on January 29, 2012
Discord:
VGM & Other Instrument Sources

Recommended spreadsheets:
gameonion: NEWER VGM Sound Sources

Spreadsheets (General; ABC sorted):
AceK: VGM Instrument Source Encyclopedia
Benjamin: general mario spreadsheet
G-Boy: VGM Instrument Source Spreadsheet

Spreadsheets (Video Game Specific; ABC sorted):
Pokemon Mystery Dungeon original samples
Pokémon VGM Sound Sources
Super Street Fighter II Turbo Instrument Sources

This thread is made to find out what instruments are used in some familiar VGM.

For example, if you have a sound pack from a certain author and managed to found an instrument that is used in a video game, details about what the name of the album is and other info will be listed here.

If you know of any familiar instruments in a common sound collection used in any VGM and would like to contribute, please feel free to post a comment about your findings!

NOTE: Some names will not be correctly tagged... so instead, it will use the file name of the preferred rip content.

edited 7:20 PM EDT March 19, 2023
Dear TheUltimateKoopa by Dutchie at 9:39 AM EST on January 30, 2012
why did you posted my yoshis valley remake to brawl custom music and why havent you said a thing about it?
Pocket Monsters Stadium USF? by TheUltimateKoopa at 10:10 PM EST on January 31, 2012
Does the Japan-exclusive N64 game, Pocket Monsters Stadium have a different soundtrack to the sequel, which was released as Pokemon Stadium outside Japan?
Xbox 360 xwb to xma2 to pcm wav. by XboxRainbowMods at 6:18 PM EST on February 2, 2012
I've been trying to get PC workable audio content from http://hotfile.com/dl/144959274/5fde913/SoundsStreaming.xwb.html
xwb files to use in tutorials for the games they're from but have not been able to successfully convert the contents (xma2 Codec 0x0166 aka 0x166) to wav. I downloaded and tried most of the programs that were suggested in related threads (unxwb.exe, xbadpdec.exe, GSpot.exe, towav.exe -from command line this seems to do nothing, VGMToolbox.exe - can't find Sony ADPCM converted files it makes, xma_test.exe -xma_parse05, xMash.exe -version .05, Ravioli Game Tools, etc) but I haven't figured out/understood the proper steps to take. Could someone state the steps I need to take to successfully extract/convert these audio files? Thank you.
writing a VST plugin by Dutchie at 12:59 PM EST on February 3, 2012
iam sick of the common way to make music, everythin is a mess if it comes to loadin files from i dont know where

i want to have my own plugin [VST] wich represents my entire instrument database

but where do i start? i have no programming skills wathsoever
Did NES musicians use Stereo when making music for the NES/Famicon even though it would be played in Mono on the system? by Franpa at 10:55 PM EST on February 5, 2012
Question: Do NES music musicians use Stereo when making music for the NES/Famicon games even though it would be played in Mono on the system? I ask because so many NES games have music that sounds great when the 2 Square channels are separated, Square one -45 degree's to the left and Square 2 45 degrees to the right.

For example the NES was only capable of mono sound yet numerous games feature audio tracks that simulate cross fade (Something not really possible in mono environments) incredibly well amongst other effects that can only really be demonstrated/heard in a stereo environment. They also tend to straight up sound significantly better under such a stereo configuration as well.

Edit: I mean: Do NES musicians design songs for the NES with the intention of them one day being heard in stereo? Or is the improvements stereo sound brings to there musical pieces just a coincidence?

Edit 2: On second thought it seems more like coincidence then intentional. I mean from a code point it's probably easier to dedicate one channel to echo/sustain notes then it is to have one channel play a note then enable the sustain/echo effect, disable the effect, play another note, enable the sustain/echo effect, disable the effect, play another note etc.

edited 12:14 AM EST February 6, 2012
Odd Yamaha AICA by marscat85 at 9:23 AM EST on February 9, 2012
Hey all, I'm having a really hard time with this file. It looks to be Yamaha 4bit ADPCM at 88200hz. You can set it to 8Bit PCM at 44100hz as well and it sounds decent as well. I've been messing with it in genh > vgmstream test but everythings come back pretty weird.

Heres a sample:
Snip.bin

Does anyone think they might be able to help with this?

Thanks in advance!

edit: n/m about the channel thing, I was stupid and forgot to tell it to ignore looping. It's probably 2 channel at 44100 but really staticy.

edited 11:26 AM EST February 9, 2012
Hoot sets are still being updated? by tails_ at 10:14 AM EST on February 10, 2012
Looking through 2ch I found this resource:
It's all in japanese and i have no clue what's going on but this definitely looks like new sets. So anybody is collecting this? :|

edited 10:15 AM EST February 10, 2012
Support needed for Ogg! HELP ON EXTRACTION by wwehero1 at 10:44 AM EST on February 11, 2012
I am trying to extract the audio from WWE 12!
I have been successful in extracting files from the .PCK!

When i extracted them they had no file extention so I renamed them all to .RIFX and used my .bat to convert all of them!

That .BAT file went through all of the files but I kept getting:

parse error expected fmt, vorb, data chunks

Please can you help me, if you need any samples of these files or the .PCK i will upload them!
NSMBWII... by Benjamin at 7:00 PM EST on February 12, 2012
Does anyone know where New Super Mario Bros. Wii's sound effects might be stored or not? And if so, does anyone know how to rip them?

edited 7:53 PM EST February 12, 2012
foo_gep + Super Mario Land 2 = Epic Fail by Koto at 4:56 PM EST on February 13, 2012
Hello. I use foo_gep to play GSB files, and I have a problem with the ending song. This song takes from the defeating of Wario to the staff roll, and has a lot of silences between each segment, with a large silence before the staff roll. But Foobar2000 has a auto silence skip which makes impossible converting the file to wav, because skips the song when that terrible silence arrives.

I tried with the Silence Skip DSP included in last Foobar2000, but isn't enough to keep the song with the last silence, is really long. Anyway to terminate this task? Thanks!

See ya
Help - play Shenmue 2 sound files as accurately as possible by cooljacker at 10:27 AM EST on February 17, 2012
I've been looking for a way to play Shenmue 2 sound files as accurately as possible, without the actual Dreamcast (mine got broken long, long time ago).
So I use dsf plugin in foobar 1.1.7, downloaded ready to play .dsf files (I forgot where I DLed them from, I think one of you guys converted them), and it's pretty well but some files don't play like they should, at least for me...

In order for any of you fine dudes to help me with suggestions on maybe some other more accurate software, I uploaded this package which has: problematic dsf, how it's supposed to sound mp3 file (recorded directly from Dreamcast, not by me though), original .snd file extracted from GDI image, dsf plugin I use in foobar and one AICA driver which may be useful for pros and not a noob like me.

http://www.mediafire.com/?qa9a73614awtsqj

Oh, and this is another AICA driver file, from Shen 2 GDI...

http://www.mediafire.com/?mrgqiclqp9nccbn

Thank you for any response...
vgmstream for Android OS by Lioncash at 9:01 PM EST on February 17, 2012
Hey all. Finally had time to post this (if you frequent the IRC, then this is old news to you).

I managed to get vgmstream working with a player on Android 4.0 and above. I don't have a lot of formats on me to test all of them, but for the most part from my experience, most of the formats -should- play back fine. The player is simply a fork of Droidsound.

The only formats I've heavily tested with are AAX, ADX, RSF and YMF. All of which I can confirm play back 100% fine.

If you want to use it or do whatever, everything is all open source and hosted here: Github Page

There is also a binary build in the downloads section for those that don't want to build it themselves.

If you do happen to use it and find some files not playing back, etc. Make an issue report on the Github page, or simply post in this thread and I'll see what I can do.



edited 10:03 PM EST February 17, 2012
how do you make samples mute other sounds in a soundfont? by Dutchie at 12:40 PM EST on February 18, 2012
everytime i want to make a drum kit i have trouble with the hi hat samples ad other cymbals

when i click the open hi hat and shortly after that click the closed hi hat, the sound of the closed hi hat shoud automatically mute the sound of the open hi hat right?

how do you do this? i use viena
Request by valiant at 8:00 AM EST on February 21, 2012
I'm just sick of the user name lately, request change to "valiant" as that's what future rips will use. Thank you!
Request for bxaimc by kfharlock at 10:17 AM EST on February 22, 2012
Hi all,

First of all, forgive me for making my first post here a request. I couldn't locate any rules or regulations or anything, nor an option to PM anyone, so if this is in violation of any policies, please forgive me.

BXAIMC, I found this forum after an extensive week-long search for a particular soundtrack in lossless format; the Star Fox Assault Orchestra Soundtrack. I've tried my damnedest to come across a non-compressed version of this soundtrack, looked at virtually every link to it on the internet, and even made efforts to purchase a copy of Nindori 130 with the CD intact. To date, my absolute best efforts led me to the forum post where you gave a link to a "custom" .zip of the soundtrack. Unfortunately, the link is no longer working.

Now, I don't know, of course, whether your link was to a lossless version of the soundtrack, but at this point I'm really just grasping at straws trying to find this. If by any chance you DO have a lossless version of the soundtrack, or access to the CD so that you might rip it into FLAC for me, or could even point me in the right direction to acquire one, I would be most grateful, and certainly willing to do some trades with you if possible.

Again, sorry if this post is just totally out of left field or inappropriate for this forum; if so, feel free to ignore it altogether/chastise me/send assassins, etc.

Thank you for your time.

- KF
Jak & Daxter Collection (*.BNK + *.MID) by Infernus Animositas at 11:29 AM EST on February 23, 2012
The audio is sequenced like it was in the first two PS2 games. However we now have a .bnk file/s and also a .mid file to work with.

I've uploaded the Jak & Daxter: The Precursor's Legacy audio from the HD collection.

http://www.mediafire.com/?r27wr196h4152kk

edited 6:56 PM EST February 23, 2012
TFMX player v1.25? by RukarioGyiyg996 at 1:38 AM EST on February 25, 2012
I googled this and the only hit I got that was even partially relevant was a thread in this forum... anybody know where I can actually find a download to this?

I really don't feel like getting deliplayer to work on this POS computer.
PS Vita by the_miker at 2:37 PM EST on February 27, 2012
Anybody have any luck messing with Vita files yet? I know it's brand new but I've already seen a pkg extractor floating around. Apparently it only works on early beta and retail packages 1.00 or lower though. Sony has since changed the Vita keys.

Would love to know what audio formats Vita games are using, and eventually get a rip of Hot Shots Golf.
[Request] Fifa 12 .sbs by Jura at 2:34 AM EST on February 28, 2012
Hi, I would like to extract audio files inside this pack. Any help?
http://www.mediafire.com/?knh9f54rr34zpgm

I have more info about it, this is a hex code from another .sbs file, similar to this one. Hope it can help.

"I was able to identify the description of a very simple sound, just 100 msec of silence. You can find below the hex data. If you can help, or you know sombody that can help, you are welcome.

This is a 100 msec silence sound
48 00 : Field id - This field conytains sampling rate and sound duration
00 0C : size of this field
19 00 : 6400 ???
7D 00 : 32000 Sampling rate
40 00 : 16394 ???
0C 80 : 3200 Number of Samples

44 00 : Field id - This field contains the sound
00 84 : size of this field
00 00 0C 80 : 3200 Number of Samples

1D 46 9D 66 00 01 9C E7 39 CE 73 47 6C 16 B5 AC 16 B5 AC 16 B5 AC 16 B5 AD 27 6C 00 00 0F
1D 46 9D 66 00 01 9C E7 39 CE 73 47 6C 16 B5 AC 16 B5 AC 16 B5 AC 16 B5 AD 27 6C 00 00 0F
0F 0E 9D 66 00 00 12 76 C0 00 01 27 6C 00 00 0F
0F 0E 9D 66 00 00 12 76 C0 00 01 27 6C 00 00 0F
0F 0E 9D 66 00 00 12 76 C0 00 01 27 6C 00 00 0F
0F 0E 9D 66 00 01 F2 76 C0 00 01 27 6C 00 00 0F

45 00 : Field Id - This field id used to terminate a sound
00 04 : size of this field"


[PS2] Saint Seiya Sanctuary/Hades compression with LZ77 by gustavofarias at 7:19 PM EST on March 2, 2012
In both PS2 games (Sanctuary and The Hades) there are lots of images and textures compressed using some variation of LZ77 algorithm. Those files are identifiable by the "CMPS" header. There is a plugin that comes with Noesis that can decompress some of those files. But it can open only the first image when the file has multiple images, and can't open some files which have a different structure than expected.

My goal is to develop a Java tool to decompress the files Noesis can't. I would appreciate if someone could explain me in more detail the attached Noesis code, that was extracted from Noesis plugin and seem to be a good starting point for me. Attached I also bring my own Java code that imitates the original and a file to decompress.

Attachments



edited 7:20 PM EST March 2, 2012
any way to rip samples from keyboards?? by Dutchie at 12:54 PM EST on March 4, 2012
so i found this awesome keyboard wich contains instruments used by various games, including the organ from mario kart 64

so is there a way you can rip them from the keyboard without crappy line recordings?
vgmstream can not play binary domain aax file by shylph at 8:51 PM EST on March 5, 2012
Hi hcs,I manage to rip music from binary domain.
The are all of .aax file,but I can not play them via newest vgmstream(r973).

Could you help me?
here is the sample file
http://www.mediafire.com/?phk49zhjnneq4j5
Highly Experimental Winamp help by dissident93 at 11:55 PM EST on March 9, 2012
Hello. I dunno where else I could ask this, so I'll ask it here. The metadata for PSFs files, using the Highly Experimental plugin for Winamp works perfectly... in the playlist.

I want it to show it correctly in the Local Media section. It becomes very redundant having to apply "fake" metadata over it and then none of that saves anyway, when the data is already there AND I know that Winamp CAN read it, but only in the playlist.

Is this a limit of the Plugin, or is it some option in Winamp that I've missed? I previously had this problem with SPC files, but I found an updated "wrapper" plugin for SNESamp and it fixed it. So I'm also wondering if something like this exists for HE as well.

edited 12:01 AM EST March 10, 2012
VGMStream Incorrectly sees 4-channel XVAG as 2-channel by AchillesPDX at 8:37 PM EDT on March 13, 2012
Hi there. I'm trying to do my first game rip using VGMStream and either the test.exe file or the Winamp plugin and I'm running into an issue.

I'm trying to rip the music out of the new PSN game Journey (because it's goddamn amazing) and it works fine for the 2-channel XVAG music files but gets totally screwed up on what must be 4-channel files (as they're named that way).

Any help would be appreciated and I can upload a smaller test file somewhere if that would help fix the issue.

Thanks in advance guys!
Converting Wwise files from Dragon Age 2 by katiebour at 8:44 PM EDT on March 14, 2012
Hello!

I'm trying to use ww2ogg to convert Wwise .oggs from Dragon Age 2 into Vorbis .oggs. I have the files extracted, have extracted ww2ogg and its files into the same directory, and have a convert.bat file with the following [FOR %%a in (*.ogg) do ww2ogg “%%a”]

When I attempt to run the batch file, I get:



when I drag and drop files individually onto ww2ogg, I get an output file, but it won't play. For example, if I drag n drop [4572.ogg], the output is [4572.ogg_conv.ogg] which won't play in either VLC or foobar, nor can I convert it.

Any help would be greatly appreciated! I see in the readme that it says "Note: AudioKinetic Wwise 2011.2 starts using a new set of packed codebooks.
If you are getting totally invalid files as output, for a game produced after
mid-2011, try using the --pcb packed_codebooks_aoTuV_603.bin switch." Any assistance as to how I can do this would also be appreciated. Thanks :)

************

Edit: figured out how to use the switch in my .bat and also running revorb. Handy .bat file here:

for %%a in (*.ogg) do ( ww2ogg --pcb packed_codebooks_aoTuV_603.bin "%%a"
del "%%a" )
for %%a in (*.ogg) do revorb "%%a"

edited 8:56 PM EDT March 14, 2012
Help with some .XWB files - samples provided by cooljacker at 9:37 PM EDT on March 14, 2012
Yeah, I know extension means nothing, I forgot what game these samples are from, I didn't extract them... (from a 360 game it was I think)

What's the codec? How to decode/convert it?
Thanks in advance for any help

Some samples here.

edited 9:39 PM EDT March 14, 2012

tried unxwb, got only unplayable wav files...

edited 12:42 AM EDT March 15, 2012
PSF Reverb is wrong after using vgmtoolbox by Delon at 4:05 PM EDT on March 15, 2012
This applies to psf music that was not created using Mark Grass or Davironica's Generic Driver.
The PSF music uses hidden reverb settings outputted by another psf making software called PSF-o-Cycle.
The psf songs uses vb, vh, seq. None of them contains original reverb settings.

Listen to a psf, you hear long reverb.
Drag it to vgmtoolbox -> Easy PSF Driver Extractor.
Drag the new files to PSF Data Finder.
Then use PSF Maker with Davironica's Generic Driver.
And then listen to the new psf file and just so are the reverb settings wrong = you get too short reverb tail. How can i extract the original psf reverb settings to use on other psf rips. For example i want the long reverb from game X to game Y, by using PSF Maker in vgmtoolbox. Impossible?

edited 4:06 PM EDT March 15, 2012

edited 4:07 PM EDT March 15, 2012
Resident Evil ORC Revorb problem by OrangeC at 9:52 AM EDT on March 17, 2012
For some reason revorb tends to crash after i run the file through the latest ww2ogg. Just spits out a 4kb tmp file. Not sure if its related to ww2ogg not processing the file properly.

http://www.sendspace.com/file/dqou62

If you can solve this hcs then thanks. :)
Converting midi files to sq (ps2 music creation) by Delon at 8:59 AM EDT on March 18, 2012
I search for SMF2SQ, it converts a midi file to sq.

A midi file starts like this:
MThd..........MTrk.....'..qA......@....@...}...>T.m.?L..CN.b.

A sq file starts like this:
IECSsreV........IECSuqeS...`-......0...........IECSidiM0-.
Portable Music History by Knurek at 7:11 PM EDT on March 20, 2012
Well, Portable Music History just went public beta.

So far there are two sets available for download, with new ones added every 6 hours. For the next few weeks there should be only Game Boy rips there, but once we reach October of 1990 (in about 100 games), Game Gear ones will start showing up too.

All sets will be fully timed, and when possible tagged as well - feel free to provide tagging data for those that aren't though.

Please make sure to share your thoughts or questions here - the site is still missing some functionality (like better integration with SNESMusic.org, RSS feed for updates/new sets, search function), but should be fully usable nevertheless.
AI SID Lib by alexi at 5:21 PM EDT on March 22, 2012
SID library for playback of SID modules - .sid files of PSID format.
RealSID (RSID) is not in support.
With Winamp plugin source code (fragile code; may not work).
http://alexi.xtreemhost.com/files/_minor/emulators/sid_lib/
(if you will see the directory as empty, browse back-forward by it, or copy/paste this link instead of pressing on it)
Source code only; about binaries I don't care atm.


edited 5:39 PM EDT March 22, 2012
Non VGM by TheUltimateKoopa at 10:33 PM EDT on March 30, 2012
SHIT! Can someone delete this?

edited 10:34 PM EDT March 30, 2012
AC City Folk RSEQ2MID by SwimyGreen347987 at 2:20 PM EDT on March 31, 2012
I've been trying to rip City Folk's soundtrack and I've extracted the sound folder in the filesystem. I extracted 'title.brstm' and got the main theme and got the thousands of files in the .brsar archive. I tried about 20 of the RWAVs in VGMStream, but I only found what seemed to be inrtrument samples. Other sources told me that the RSEQ files contained the music and that somebody made RSEQ2MID to extract it. However, any copy I've seen uploaded on a site had been removed (MediaFire, Filedropper, etc.)

THe point is does anyone have a copy or link to download RSEQ2MID? Thanks.
ADP to wav by Dutchie at 4:04 PM EDT on March 31, 2012
Were can you download it? I used to have it before so it must be out somewhere
Ridge Racer Unbounded by Infernus Animositas at 11:25 AM EDT on April 2, 2012
Okay, so the game uses Wwise for it's audio.

I used the codebooks for the WEM files and WW2OGG tells me that it converts them successfully but there's no audio data when I attempt playback.

This is what it tells me in WW2OGG

RIFF WAVE 2 Channels
44100 or 48000 Hz
6 byte packet headers, no granule
stripped setup header
external codebooks
shortened vorbis packets

I've uploaded one of the WEM files as well, this comes from the PC version.

http://www.mediafire.com/?yav2h53w8kwsa8c
Tracker News by bxaimc at 10:14 PM EDT on April 3, 2012
*NOTICE*

Just a reminder that visiting our IRC channel is pretty much mandatory after signing up on the tracker. If no one responds when you get there, at least ask nicely to validate your account and one of us will take care of the rest; your job is just following the rules and not abuse the tracker in any way. Now, for those of you who don't know what an IRC is and/or don't know how to use one, here's some nice info on the matter. Not bothering at all with visiting the channel will result in us not bothering to validate your account. I leave accounts alone for 7 weeks after signing up but once the 8th week hits. BOOM! you're gone. I delete around 30 or more accounts every month because people sign up and go which pretty much forshadows their behavior when using the tracker. Good ol' hit and runs with never showing up either on the forum nor IRC channel. Nothing personal, just something of equivalent exchange. Your validation for your visit. Simple, right?

-thnx.


P.S:

This does not affect current members, just ones with the "validating" status. Eventually, those accounts not showing at least some activity for some time will be demoted back to validating and eventually kicked to the curb regardless of your status (member or validating).

edited 10:19 PM EDT April 3, 2012
tagging N64 usf music? by robochao1 at 4:53 AM EDT on April 4, 2012
There are some sets with no track info in the files.

I'm quite aware of how silly this question may be to regulars of this site, but how would I go about filling in track info for the music files?

Thanks. I'm most interested in the Clayfighter set
Nintendo 64 does pattern sequencing? by Dutchie at 10:08 AM EDT on April 15, 2012
While recording a solo percussion track of rainbow road from mairo kart 64 [using a cheat device] i noticed the percussion is played at a wrong order from the origional [compared to the track found on the OST]

Iam sure many people have noticed it that some tracks from mario kart 64 have repetitive instruments, little patterns wich loop through out the entire song and barely change.

mario kart 64 could possibly be sequenced by patterns, is this a possible reason Subdrags N64 sequence ripper does not support mario kart, mario 64, wave race etc?

Some thing simmilar is found in super smash bros aswell, however, in super smash bros, the different patterns are just spread over the entire song.
SPC_Timer. by TheUltimateKoopa at 2:08 PM EDT on April 16, 2012
Just a couple of questions.
So, I put "SPC_Timer -L 2 -V 300 *.spc" so that it times for 2 loops, and checks for 5 additional minutes.

When it actually does the timing, in this case, for DKC (just to see how the thing works), it says something like:
Loop: 1:12.075(2) or Loop: 0:17.461(1) -- what do the numbers in bracket mean?

Also, what does it mean when it says "Check"?
Nes emulator with nsf recording? by Delon at 3:10 PM EDT on April 22, 2012
I am looking for a nes emulator that is able to record all channels to nsf format while playing a game. NSF importer in famitracker says: Could not parse NSF file. When trying to play the game. I would only record when i press record after i have got to a certain area in the game.
.SBS and .SBR files in NBA Jam (Wii) by Toad King at 5:37 PM EDT on April 24, 2012
I've been looking around at this format and I've gotten enough of the .SBR file (the soundbank) figured out to extract streams from the .SBS file (the streams). The only problem is there are no headers on the streams other than eight bytes, but I cannot figure out what they stand for.

An XML file left lying around on the disk says that the streams are 32000 Hz, using a variable bitrate quality of 80, and the compression type is "xas_int".

Here's some sample streams I've extracted: http://dl.dropbox.com/u/63085882/test_files.zip

And here's my work on the .SBR file so far: https://github.com/ToadKing/sbs_extractor

Any help will be appreciated.
revb + Toad's Factory by miguelmartins1987 at 12:52 PM EDT on April 25, 2012
Greetings. I was trying to split the file STRM_N_FACTORY_N.brstm from Mario Kart Wii using revb version 0.4. However...

>revb --examine STRM_N_FACTORY_N.brstm
Examining STRM_N_FACTORY_N.brstm

RSTM size = 1486d40
RSTM chunks:
chunk 0 'HEAD' offset: 0x00000040 size: 0x000000e0
chunk 2 'DATA' offset: 0x00000120 size: 0x01486c20
Didn't find HEAD, ADPC and DATA chunks

Indeed, when I examine the file in question, I find that there is no ADPC chunk in it, unlike, say, STRM_N_KOOPA_N.brstm

So my question is: is there some sort of workaround that would allow me to split the channels in STRM_N_FACTORY_N.brstm, even without the existence of an ADPC chunk? Thank you in advance.
Bust-A-Move/Puzzle Bobble 2 USF? by TheUltimateKoopa at 6:43 PM EDT on April 25, 2012
Is there a reason this hasn't been ripped yet?
Looping USFs and channel muting (hex editor?) by TheUltimateKoopa at 6:49 PM EDT on April 27, 2012
Is there any way of finding the loop points of a USF? For example, where does it tell the USF to loop a song from a point that is not the beginning, e.g. from 0:06 to 1:12 for example? Can this be found in a hex editor? Either in terms of seconds (e.g. 6), or maybe in terms of the measure and/or beat number, e.g. 3rd beat of the 5th measure or something?

If this can be found in a hex editor, where would I look? If not, where is the loop data held? There must be something that tells the USF to loop from some point. I'm assuming when the tracks were made, they were made with 1 loop, then given some 'instructions' to tell them to loop from a certain point. It's not like they recorded a non-stop rendition of Inside the Castle Walls, otherwise, the game wouldn't be released, since the recording would never end, so they obviously didn't simply make 1 billion year long sequences. There must be some loop information somewhere. Does anyone know where it is exactly?

Also, if I wanted to mute the channels in a USF in a hex editor, is this possible? If so, how do I do it? (Which address do I go to, and which values do I edit)?

edited 6:54 PM EDT April 27, 2012
Kirby 64 Soundfont by Bolt at 8:22 PM EDT on April 27, 2012
I know people dig soundfonts here, so I thought I'd put up the Kirby 64 one I've been working on recently. It's geared towards composition, so it's not in GM order, also the instruments are arranged in the order found in subDrag's N64 sound tool(thanks for the great tool btw!) and didn't bother to reorder them. Oops.

Here's the sf2: dl.dropbox.com/u/16288082/Kirby%2064.sf2
(for some reason url linking it didn't work, so manual copy/paste will have to do.)

And here's a Kirby-styled demo track I wrote with it in case you want to hear what it sounds like.

Anyway, hope it's useful to some folks.

edited 8:23 PM EDT April 27, 2012

edited 8:24 PM EDT April 27, 2012
Saptapper? by TheUltimateKoopa at 5:09 PM EDT on April 28, 2012
Simple question: What am I doing wrong? Sometimes when I use this, it works, but other times I get this:
*.gsflib: error
0 error(s)
hcs vgm sale by hcs at 5:31 AM EDT on May 7, 2012
I'm moving soon, and in an effort to free up space I'm trying to get rid of a lot of stuff. My game/anime music collection is up on vgmdb, and I've marked a few for sale, I'd be happy to get rid of these at below market rates.

For the rest, this is as good a time as any to talk me out of them if you're interested. Shipping is from 93010 zip, California.

edited 5:32 AM EDT May 7, 2012
Someone please indentify the name of this instrument by Dutchie at 9:15 AM EDT on May 9, 2012
go to here, skip to 0:27, you will hear 3 instruments, drums, bass and ???

waths that other instrument called?

something similair can be heard here

Suikoden Tierkreis and the missing track... by banshiryuu at 10:42 PM EDT on May 9, 2012
So, I was recently introduced to the Suikoden series, and have had a little bit of time to really appreciated just how AMAZING these soundtracks are! I mean, they're damn good! However, one of my favorite songs currently is The Plains and The Sky from Suikoden Tierkreis. Upon opening the 2sf pack for Tierkreis, though, it seems this track is missing! So, what's the deal here? Is it streamed or something? When playing Tierkreis on an emulator, it's the only song up to the point where I got that was really really crackly and not clear at all, while every other song played as if it were on a real DS. What the heck happened to this song?!
Parsing Max Payne 3 XMA by OrangeC at 1:34 PM EDT on May 10, 2012
http://www.mediafire.com/?70qe1gdp4b41ldh

Looks like some sort of interleaved mono streams but no way to parse correctly with xma_parse.

Anyone take a look?

edited 1:34 PM EDT May 10, 2012
.mus files from Build-a-Bear Wii Games by DerpyTails at 3:42 PM EDT on May 11, 2012
Hi There

I'm trying to convert the music from the Build-a-Bear Wii Games, but it comes in a .mus format, I was wondering if anyone can help decipher this for me? :)

Link to File

edited 3:45 PM EDT May 11, 2012
Need a little help w/ Ar Tonelico 3 by banshiryuu at 3:20 AM EDT on May 19, 2012
All right, so I've been exporting the adx files from Ar Tonelico 3/Qoga to mp3 for my personal soundtrack collection so they match their soundtrack names, but it seems there are three songs missing from the rip:

EXEC_HYMM_BATTLESPHERE/.#Saki extracting
EXEC_HYMM_BATTLESPHERE/.#Finnel extracting
EXEC_HYMM_BATTLESPHERE/.#Tilia extracting

Because of the similar name style, I assume they are played in similar areas of the game, (keep in mind I've never played AT) so they could be somewhere else than all the other music on the ISO. If someone could check over the ISO and see if there is anything possibly containing more music, that would lovely.

Also, music not on the soundtrack. I'm not sure if it's unused or just not on the soundtrack, but there's actually quite a few tracks like this:

boss2_D
ev_boke_b
ev_brave_b
ev_brave_c
ev_comic_b
ev_comic_c
ev_crisis_b
ev_danger_b
ev_emotion_b
ev_emotion_c
ev_fantasy_b
ev_fuon_short
ev_good_b
ev_good_c
ev_hono_b
ev_hono_d
ev_lonely_b
ev_lovely_a
ev_lovely_b
ev_sad_b
ev_sad_c
ev_tech_b
omake_seq03
omake_seq04A
omake_seq04B
omake_seq05
omake_seq06
omake_seq07
TILIA_TOWER
TRUE_END_MASTE
SAKI_AR_B

If anyone would be able to help me with locating those songs or figuring out naming/other shit, i don't even know, it would be much appreciated!

edited 3:22 AM EDT May 19, 2012
Converting file trouble by DaP3ach at 8:30 AM EDT on May 25, 2012
I am trying to convert .smp files to .wav or even .mp3....I have tried the file program but all i can do know is listen to them in winamp.

Any suggestions on how to run the cmd prompt to export these?


Thanks
Converting HOOT soundtracks (F.A.O. Knurek!) by Lunar at 4:18 PM EDT on May 25, 2012
Is there any trivial way of converting soundtracks in HOOT to WAV/MP3/a more practical format? Either a component or plugin for fb2k/Winamp would work, or some functionality in the software itself. I'm trying to avoid having to record each song one-by-one in a wave editor, as that's kind of a pain in the glutes.

Thanks.
Noesis and fpk files by Baptista69 at 3:50 AM EDT on May 28, 2012
Hi guys,last weekend i found by accident a program which is called noesis.Some of you might know it.I found a video that was showing you how you can extract models and textures from psp games.My problem is that the only files thati have from the games are .bin format where as the program can read fpk format. Anyone knows what should i do?
Zelda Twilight Princess .bms Music Rips by TurbomanAlco at 6:11 PM EDT on June 2, 2012
After reading some threads on the forums I found that it is possible to rip music from Zelda Twilight Princess by extracting .bms files and converting them to midi files using this php source code. Then you can use the instrument banks from the extracted .aw wave data to plug into the midi file. This is where the problem comes in. I need a way to

1. Determine which .aw file or files the .bms file uses

2. Determine which extracted .wav files from the .aw files the .bms file use for each instrument or track.

I don't realy have any knowledge on hex editing and analyzing so any help would be appreciated. I also heard about Valiant's TP music rips but the links are outdated and the qaulity may not be as good as direct rips.
Paper Mario? by TheUltimateKoopa at 7:21 PM EDT on June 2, 2012
There was apparently a USF rip that consisted of a few tracks that aren't on whatever version I have.

For example, on the rip I have, I only have 2 variations of Siege on Bowser's Castle, however, apparently, I'm told there was a rip that someone made that had 6 variations. Does anyone have that rip?

edited 7:22 PM EDT June 2, 2012
The Legend of Zelda Wind Waker question. by TheUltimateKoopa at 6:13 PM EDT on June 4, 2012
So I have this BRSTM that I uploaded to Brawl Custom Music, but I just can't find the 'name' of the song.
http://www.brawlcustommusic.com/22220

Listen to it there. I've renamed the other songs that were named similarly, which soneek would be pleased to know :P but this is the only one I can't find. I've used the official OST, and a game rip that (I assumed) has every song in the game.

For those who can't play it, the original file name is m_33_01
Sound font repository? by WeretigerRei at 6:09 AM EDT on June 6, 2012
Sorry if this has been asked its hard to search these forums.

I was wondering if there is a repository for all the sound formats out there. I found the psf dsf and 2sf on joshw.info site i was wondering if there were more cause I dont know all the sound fonts that exist. I usually look to zophar to get all my rips but that site doesnt seem to list all the sound fonts.

I was also wondering if someone could point me to the current version of "Highly Theoretical" plugin for Winamp and Foobar?

Thanks.
Pokemon Snap by soneek at 11:57 PM EDT on June 11, 2012
I checked out the USF rip, and one of the variations of the Tunnel theme is missing. The regular version is missing, the one with no percussion.

The part that's included in the USF set here is when Zapdos activates the generators. Does anyone have another existing set?
Converting .minusf to .xm by flowerzink at 2:51 PM EDT on June 13, 2012
So yeah, that's about it. I want to convert N64 music rips to .xm or .it files that can be then opened with a tracker.
What I need is an overview of the process I'd need to follow or to know whether it would be possible or not.
I believe I could do the coding myself if someone could point me in the right direction.
So, that's all, I hope someone can help me with this!
Dear TheUltimateKoopa part 2 by Dutchie at 7:35 PM EDT on June 18, 2012
Stop trippin' balls, smoke some weed

Peace.
Final Fantasy XIV? by TheUltimateKoopa at 4:42 PM EDT on June 19, 2012
Is this some kind of annoying format that no one knows how to play, or is there another reason why there's practically no source of music from this game, barring one stream?

edited 2:44 PM EDT June 20, 2012
Sega Vintage Collection (XBLA) by the_miker at 9:17 PM EDT on June 25, 2012
Hey all,

I recently extracted the sound directories out of these Sega Vintage Collection games on XBLA but can't seem to figure out what format they're in. File extension is PSB and I noticed "sound_archive.x360" in the header. I'm guessing XMA but I can't tell for sure, been a while since I did this sort of thing.

I uploaded one of the files here:

https://www.dropbox.com/s/u8ulkcdjy5ivcsk/bgm_menu_BareKnuckle2.psb

Any ideas? Some of this music is really good.
any good ADX converter? by Dutchie at 12:47 PM EDT on July 4, 2012
is there an converter wich converts stereo wav to [stereo] ADX that suppports loop points
Comment avoir les son TWW by Vravolmardo at 9:16 AM EDT on July 5, 2012
Comment avoir les sons d’échantillons instruments de Zelda The Wind Waker, avec quel logiciel je peux avoir c'est son.

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