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I found Zool's Composer! by sonicbhoc at 1:11 AM EDT on May 5, 2006
http://www.answers.com/topic/list-of-video-game-musicians
mistakenly found it in a google search trying to figure out the story.

edited 1:12 AM EDT May 5, 2006
O_O by FireDivine at 11:19 AM EDT on May 5, 2006
I ripped a MINIUSF set following hcs's ripping guide!

Take that UF!
FD's list. by FireDivine at 7:22 PM EDT on May 5, 2006
Well I have ripped KIG finally using hcs's guide! ^.^

and now I have timed Battle Tanx.

They are tagged a lot right now, but the titles and track numbers need to be finished, soon I will be done and it should be up for completion.
KongaUSF by DixieKong at 3:32 AM EDT on May 6, 2006
*Flys around in the flying ship*
Attention all of USF by FireDivine at 12:27 PM EDT on May 6, 2006
I am done with USF, all of it.

The site, and the IRC.

Both FireDivine and DixieKong names can be deleted. I don't care.

I originally came here wanting BattleTanx and BattleTanx: Global Assault music ripped.

I was told I should learn to rip myself at that point, and I put it on my list of to do things. So I tried quite a bit of times and finally did it yesterday. Well, not BattleTanx, but KIG using the guide...

BattleTanx was done by JoshW. He did it for me. Josh, you always were a cool person to talk with and were willing to help.

BattleTanx: Global Assault was ripped first by hcs. I know you put up with me a lot hcs, you tried many times to help me out. But it did not go in vain. I did learn how to compile, and even eventually completed your whole guide. Thanks for your help. I was able to do some things when I was entirely new to programming, besides html that is.

UF, at first you was ok to me, you were in the room a lot, and stuff. Then soon after I saw how you really were... self-centered bastard, only ripping things and such so you can brag about your knowledge and how you was better than others. Shove the stupcarp up your ass.

Mouser, I have notice you have been gone from the IRC for awhile now. You have been bumping topics to get rid of my "annoying" face topics. I may have got carried away but nothing I can do once they were made... Just recently hcs was nice enough to delete some of them.

PS: Thanks for introducing me to UTorrent and teaching me some tricks.

Supa. At first you was fun. But after awhile you just started getting too many names and it was hard to tell who was who. Then you was saying that I was annoying and such... I don't really know what to say about you...

ANU. You were always there just chilling, would talk from time to time. You never chose sides. That is what was good about you.

Sir-Sabin. I don't know what to say about you either. You pretty much just talked whenever UF was around it seemed.

Vague. You were cool as well. Talking to you and Josh all the time was fun. I am not sure if you was the reason why the Kong stuff happened the first time, but I know you was involved. and when you said you don't even know why you are in the room because you don't even use winamp. >.> That was funny. Eh well. I hope the room won't be all silent just cause I won't be there.

Poke. You popped up everynow and then. I think you changed to a Lugia name or something... but whatever. Lugia is a good Pokemon. <.< We talked when I mostly was working on my own bot. The bot was fun to mess with, when you was there to test it for me.

Anyone I miss? I think I got all that was mostly influence.

edited 12:30 PM EDT May 6, 2006
USF player in Linux yet? by sonicbhoc at 4:44 PM EDT on May 6, 2006
Is there any such thing as a USF player that works in Linux?
Dark Rift by Nukem at 12:53 PM EDT on May 11, 2006
Excellent work on bringing such wonderful tunes from N64 to our winamps. However, by browsing your games-to-rip list at your site, I can see several games that are not that good but have great music. Ones of those, though, doesn't appear on the list: Dark Rift. It a nice fighting game, not that great, but its music is an outstanding piece of work, you know what I am talking about when you hear it (probably you already did).

Anyway, just a suggestion for a game with great music.

Best regards.

(If this thread already exists or I did not see this game already available, sorry... '^_^)
aix2adx - Loop feature by valiant at 1:11 PM EDT on May 16, 2006
Is it possible to implement adxloop.exe directly into aix2adx.exe? I just ask because it is very annoying to make every single file created with aix2adx loop with the command "adxloop input_adx.adx input_adx.adx output_adx.adx" and the file size doubles with that method.
Problems with Harvest Moon Another Wonder Life DSP! by SunkistTheHedgehog at 9:23 AM EDT on May 23, 2006
I hope this dont sound noobish . but I downloaded this dsp rip to the game off VGM Central! and I've downloaded the latest incube plugin but it wont show all the dsp files to the game when i have it on All Supported Types! the other dsp files that wont show on that part are in Arc,Samp and i dont know if those types are plugins but to be sure " I've searched yahoo and no plugin for Arc and Samp exists

Is there any other dsp plugin that requires to play all of the music...... to this game out there ?

Really Appericate It


64th Note of Mac? by maxbz at 4:09 PM EDT on May 28, 2006
Has anyone worked on a plugin or utility that'll play N64 music in Mac OSX?

Much obliged for any info!
Regarding Banjo-Tooie Prelim Rips by AI-M at 4:40 AM EDT on May 29, 2006
The dynamic song split tags for B-T seem to offset the start of the song, making it play 1-2 seconds from the beginning of the song. Is it my computer doing it?
Wolfenstein 3D by Christuserloeser at 1:29 PM EDT on June 12, 2006
Hello there. I'd like to thank you very much for your great work on bringing us N64 music ! :)

Allow me to request Wolfenstein 3D as one of your next rips. I would love to include the OST of the N64 version in a Wolfenstein 3D fan disk for PC and SEGA Dreamcast which will be released with the new Wolfenstein 3D port for Dreamcast in a few weeks.

-Chris


Christuserloeser@DCEvolution.net
http://www.DCEvolution.net
UF needs help with x86 assembly. by unknownfile at 10:11 PM EDT on June 12, 2006
Hello!

Here's my problem:

I'm attempting to try and move the bytes in a register over so they are readable by another function. So:

DEAD0000 would become 0000DEAD

If anyone knows the x86 function please tell me.
Is there an M1 compatibility list anywhere? by Vague Rant at 9:00 AM EDT on June 16, 2006
I know this is off-topic, but I've seen people talking about M1 here before, so I figured it might get an answer. I was wondering which games M1 supports at the moment. I'm currently listening to Mega Man (I have the QSFs, but I can't play them in foobar2000), so there's that. Anything else I should know?
Mario Kart Double Dash by agu fungus at 7:39 PM EDT on July 13, 2006
Hello. I see that the latest version of in-cube finally works with MKDD (only the ASTs so far which is good), but what I don't know is what the rest of the files are for. Plus, the rest of the tracks are missing, so I assume that they are compressed within the AW files. If so, is or will there be a tool to extract them fropm those files (they are in the Waves folder).
Here's an ADX experiment for ya... :) by SquareTex at 6:23 PM EDT on July 16, 2006
Just to see if I can get the hang of ADX homebrewing, I extracted the tracks from the first disc of the Dirge of Cerberus OST that are clearly loopable. (At least, I hope I got all of them.) And after much work, here's what I got:

http://www.sendspace.com/file/khjj5d

Because they were encoded at the traditional 44.1, they are kinda bulky.

This was pretty fun, and I just wanted to share. :)
GSF Request by Omochao at 2:26 AM EDT on July 23, 2006
Can anyone make a .GSF of the opening of the english Tales of Phantasia?
Tips for DK64 USF tagging by Tanookirby at 2:17 PM EDT on July 30, 2006
If Wedge009 is reading this, then I recommend that he watch these videos on Donkey Kong 64 if he or anyone else wants to name the unknown files in the DK64 USF set. If they do, then try watching the whole movie to find all of the instances where these sounds are heard.

DK64 speedrun site

Be patient if some files take long to download.

EDIT: I have just discovered where some of these sounds are. I'll show you when and where these occur in the videos as I watch them.

Unknown 4 - Part 2 video; Angry Aztec; Diddy is using the rocket barrel blast.

Unknown 5 - Part 4; Gloomy Galleon; during the boat race (might appear in other races).

Unknown 6 and Unknown 7 - Part 2; DK Isle after leaving Fairy Isle; one sound occurs right after the other; happens several times (one song already named needs to be corrected).

Unknown 8 - Part 4; Gloomy Galleon; during the boss fight

edited 3:03 PM EDT July 30, 2006

edited 7:57 PM EDT July 30, 2006

edited 8:53 PM EDT July 30, 2006

edited 1:16 AM EDT July 31, 2006

edited 1:43 AM EDT July 31, 2006
The Total Idiot's Guide to xSF Ripping by unknownfile at 10:34 PM EDT on July 31, 2006
Since all the guides out there suck nowadays, I've decided to start writing my own that doesn't pertain to a single xSF format, and contains a bit of information on how the scene got started. Feel free to contribute information and make corrections.

The guide will always be located here.
DSSF? by Jackano at 3:34 PM EDT on August 1, 2006
Hey guys, any (good) news for a potential "DSSF" from Nintendo DS roms ?
Thanks in advance and thanks for all your work, HCS !

edited 4:17 AM EDT August 2, 2006
OoT Fire Temple Variation & Wipeout64 Q by bcass at 6:29 AM EDT on August 4, 2006
Hi there,

I know this is probably an old topic (I think I brought it up on the pre-forum forum a few years back)...

As most of you will no doubt be aware, the PAL/NTSC-J versions of OoT have a different version of the Fire Temple music than that featured in the NTSC-U release. Are there any plans to add this variation (I think the current rip is from the NTSC-U release)?

Secondly, is there any other reason why the Wipeout 64 rip is still preliminary, other than the fact that it has not yet been tagged? If not, then I would be prepared to tag this set, if no-one else has plans to.
WinAmp not playing songs! Help plz! by ScrewedThePooch at 9:04 AM EDT on August 6, 2006
Awhile ago I downloaded a few plugins to play rips of video game music (NSF files, SPC files, etc). I recently downloaded this plugin to play N64 rips (USF), and the first time I loaded a file, it worked. Now, every time I try to play USF, it loads the file in the playlist and the player, but doesn't do ANYTHING. It just sits there, and doesn't play the song. Can someone please help?
LIVE SVAJKLUBB by unknownfile at 8:11 PM EDT on August 6, 2006
I suggest earplugs before listening to this 40 minute concert from the Svajklubb in Stockholm, Sweden.

Here's some commentary on this from Mouser_X, hcs and anewuser.

(09:23:50) <anewuser> http://www.fun-in-the-murky.com/Audio/TSR/tsr_und_tunnan_-_live_svajklubb.mp3
(09:23:54) <anewuser> (hello)
(09:24:01) <anewuser> 40 min long, though
(09:30:36) * JoshW (n=JoshW@CPE-2032086937.bal.ncable.net.au) Quit (Read error: 110 (Connection timed out))
(09:36:38) * Vague_Rant (i=opera@wikipedia/vague-rant) has left #usf
(09:48:38) * Mouser_X (n=mouser_x@67.110.120.159.ptr.us.xo.net) Quit (Read error: 60 (Operation timed out))
(09:55:58) * Mouser_X3 (n=mouser_x@67.110.120.159.ptr.us.xo.net) has joined #usf
(09:56:10) * Mouser_X3 is now known as Mouser_X
(10:09:04) <hcs> I keep typing metadata as "meatdata"
(10:09:24) <Mouser_X> Sounds like a borgish term...
(10:09:33) <Mouser_X> And, it's making me hungry...
(10:09:36) <Mouser_X> :(
(10:11:03) <hcs> I had breakfast at Burger King
(10:11:25) <hcs> "Wake up with the King" is a disturbing but hilarious marketing campaign.
(10:11:28) <Mouser_X> They hav a pretty good menu.
(10:11:48) <Mouser_X> Though, I'd like to try Arby's.
(10:11:54) <hcs> "egg and cheese and... egg and cheese"
(10:12:04) <Mouser_X> Not many Arby's around here have a breakfast menu.
(10:12:07) <hcs> or was it meat and cheese?
(10:12:24) <Mouser_X> One of my favorites was Jack in the Box.
(10:12:42) <Mouser_X> Great menu, great slection, great food, great price.
(10:12:48) <Mouser_X> *selection
(10:12:58) <Mouser_X> Terrible for your health...
(10:13:31) <hcs> I think I saw one of those in California, we don't have them out East
(10:13:42) <Mouser_X> Actually, you do.
(10:13:47) <hcs> oh?
(10:13:48) <Mouser_X> There's one in South Caronina.
(10:13:55) <Mouser_X> *Carolina
(10:13:56) <hcs> fine, northeast
(10:14:01) <Mouser_X> :P
(10:14:26) <Mouser_X> Well, I don't know of any out hre e, actually.
(10:14:30) <Mouser_X> *here
(10:14:43) <Mouser_X> I've only eaten at the ones in South Caronina.
(10:14:49) <Mouser_X> BAh!
(10:15:01) <Mouser_X> *Carolina
(10:19:05) * Mouser_X is downloading Tales of Legendia because it contains ADX files.
(10:19:13) <Mouser_X> Hopefully, it's worth the effort.
(10:30:03) <anewuser> Uptime: 2 hours 40 minutes 57 seconds
(10:30:42) * anewuser (i=default_@201.248.36.56) Quit (Read error: 104 (Connection reset by peer))
(10:31:18) * anewuser (i=default_@201.248.36.56) has joined #usf
(10:33:31) <Mouser_X> Uptime: 17 hours 35 minutes 33 seconds
(10:33:35) <Mouser_X> Record Uptime: 2d 16h 17m 37s set on Sun Jun 18 10:51:10 2006
(10:33:45) <Mouser_X> Welcome back.
(10:33:49) <anewuser> ty
(10:33:59) <anewuser> the plugin just crashed
(10:34:12) <Mouser_X> For mIRC?
(10:34:16) <anewuser> yes.
(10:34:20) <Mouser_X> Geez...
(10:34:27) <anewuser> CPU: Intel Pentium 4, 2.26 GHz, 512 KB (100% Load)
(10:34:39) <anewuser> OS: Windows Millenium 4.90 (Build #3000) CPU: Intel Pentium 4 , 2.26 GHz, 512KB Video: Intel(R) 82865G Graphics Controller (1024x768x32bpp 60hz) Sound: SoundMAX Digital Audio Memory: Used: 238/239MB Uptime: 2h 45m 33s HD: Free: 5.46 GB/20.58 GB Connection: DAVICOM PCI Fast Ethernet Based Adapter @ 100.0 Mbps (Rec: 121.34MB Sent: 166.14MB)
(10:35:03) <anewuser> Record Uptime: 2h 45m 58s set on Tue Aug 01 10:50:33 2006
(10:35:19) <anewuser> hmmm, it gets resetted
(10:39:23) <Mouser_X> playing: "tsr und tunnan - live svajklubb" [192kbps][44kHz][Stereo]
(10:39:35) <Mouser_X> So far, this is far from what I was hoping for...
(10:41:44) <anewuser> good or bad
(10:42:06) <anewuser> (last 4 minutes sucks big time, btw skip over it)
(10:42:08) <Mouser_X> Well, I'm listening to it, in the hope that it gets better.
(10:42:14) <anewuser> lol
(10:42:38) <anewuser> fast forward to the last 4 minutes then
(10:42:45) <anewuser> you will see what's bad
(10:42:50) <anewuser> hehe
(10:43:02) <Mouser_X> :(
(10:43:09) <Mouser_X> I'll wait.
(10:44:01) * ChanServ sets mode: +o hcs
(10:44:11) * hcs changes topic to 'Ultra64 Sound Format | USF Main: http://hcs64.com/usf/ | HCS Forums: http://hcs64.com/mboard/forum.php5 | now with live svajklubb'
(10:44:16) <Mouser_X> The last 4 minutes have got to be absolutely ear bleedingly bad...
(10:44:38) <Mouser_X> If what I'm hearin now is good, that is.
(10:45:07) * anewuser nods
(10:45:13) <anewuser> http://video.google.com/videoplay?docid=3813067855347605241 lol
(10:45:24) <anewuser> (man, I'm slacking off big time)
(10:45:56) <Mouser_X> Saddly, it doesn't sound any better sped up...
(10:46:04) <Mouser_X> Though, it does get over faster.
(10:46:19) <Mouser_X> And no, it's not a pitch increase, just sped up.
(10:47:25) <Mouser_X> Okay, I have to asmit, it's bad enough, that it's slightly funny.
(10:47:30) <Mouser_X> *admit
(10:47:35) <@hcs> so, Tales of Legendia, bad music?
(10:47:44) <Mouser_X> No.
(10:47:51) <Mouser_X> playing: "tsr und tunnan - live svajklubb" [192kbps][44kHz][Stereo]
(10:47:57) <Mouser_X> That's what's bad.
(10:48:03) <@hcs> oooh
(10:48:08) <Mouser_X> It's not from ToL
(10:48:11) <@hcs> i thought it was a file from ToL
(10:48:13) <@hcs> doh
(10:48:29) <Mouser_X> No, I['m only 13% done with ToL.
(10:48:36) <Mouser_X> *I'm
(10:51:38) <anewuser> hcs, some random music (dance and electronica with voice) I found online
(10:51:54) <Mouser_X> This is considered dance?
(10:51:55) <anewuser> musically, I like it. Vocally, x.x
(10:52:04) <Mouser_X> For what, dead ppeople?
(10:52:04) <anewuser> apparently
(10:52:23) <anewuser> what type of music does it sound to you (besides being bad music)
(10:52:35) <Mouser_X> Noise.
(10:52:41) <Mouser_X> With a beat
(10:53:00) <Mouser_X> No offense to your music taset, or anything, of course.
(10:53:09) <Mouser_X> *taste
(10:53:16) <anewuser> haha
(10:53:47) <anewuser> I listen to everything.
(10:54:07) <anewuser> Salsa, merengue, reggeton, rock, electronika, dance, midi, vgm
(10:54:18) <anewuser> back, scarlatti, beethoven
(10:54:25) <anewuser> everything
(10:54:27) <Mouser_X> OOO! Have you listened to any Country rap?
(10:54:33) <anewuser> :/
(10:54:38) <Mouser_X> Or, does that even exist?
(10:54:43) <anewuser> does that *even* exists?
(10:54:58) <anewuser> rap, I have.
(10:55:02) <anewuser> Country, too.
(10:55:09) <Mouser_X> But no Country rap?
(10:55:14) <anewuser> but a mixture of both :S
(10:55:23) <anewuser> I guess not
(10:55:41) * anewuser listen to some daft punk right now
(10:55:42) <Mouser_X> Just wondered.
(10:55:55) <Mouser_X> I've heard that Country + rap = crap.
(10:56:03) <anewuser> lol
(10:56:06) <Mouser_X> I used to listen to Daft Punk.
(10:56:09) <@hcs> a have rap + Pachabell's Canon
(10:56:25) <anewuser> pachabell's canon? (not familiar with that)
(10:56:44) <Mouser_X> It's a classical piece of music.
(10:56:46) <@hcs> it's a classical tune which you're probably heard
(10:57:09) <Mouser_X> I prefer Pachebell's Ganon.
(10:57:20) <Mouser_X> Or however it's spelled.
(10:57:29) <Mouser_X> It's on OC ReMix
(10:57:36) <Mouser_X> I think it's by DJ Pretzel.
(10:57:48) <@hcs> yep
(10:59:31) <anewuser> heh
(10:59:52) <anewuser> hmmm, don't use opera for bittorrents...it will crash with time
(11:00:10) <Mouser_X> Thanks for the info.
(11:00:34) <@hcs> I am currently using azuereus to get the Gedo no Senki OST
(11:00:49) * Mouser_X uses オTorrent.
(11:01:33) <Mouser_X> Based on the tests I did, BitTornado is the best, followed by オTorrent.
(11:01:48) <Mouser_X> Though, Azereus was pretty good as well.
(11:02:16) * anewuser uses utorrent
(11:02:30) <anewuser> lousy opera can't download .torrent files properly
(11:02:51) <Mouser_X> anewuser: Based on what I've so far, you seem to have been a little off when you said the last 4 minutes were bad...
(11:02:53) <anewuser> it thinks it's going to download (I just want the torrent, and let utorrent do the job)
(11:02:53) <Mouser_X> Like, about 3 zeros off.
(11:03:05) <Mouser_X> So, say about 40:00
(11:03:12) <anewuser> haha
(11:03:21) <anewuser> you went to all of it?
(11:03:36) <Mouser_X> So far, yes.
(11:03:45) <anewuser> you masochist!
(11:03:47) <Mouser_X> As I said though, I listened to it at an increased speed.
(11:04:47) <Mouser_X> Wow....
(11:04:52) <Mouser_X> You were right...
(11:05:07) <Mouser_X> The last 4 minutes are really really relly bad...
(11:05:11) <Mouser_X> *really
(11:06:33) <Mouser_X> What did they do to get some of these recordings? Torrture a poor cat?
(11:06:46) <Mouser_X> These vocals are crap.
(11:07:29) <anewuser> and that was actually performed
(11:07:31) <Mouser_X> playing: "Arc the Lad - Anger" [2kbps][44kHz][Stereo]
(11:07:43) <Mouser_X> SO MUCH BETTER!!!
(11:08:08) <anewuser> haha!
(11:08:29) <Mouser_X> playing: "The Wingless - Sigma Seven -- The Trinity Effect" [160kbps][44kHz][Stereo]
(11:08:35) <Mouser_X> I deleted taht TSR file.
(11:08:39) <Mouser_X> *that
(11:09:54) <Mouser_X> Seriously, who could actually stomach that terrible performance?
(11:09:59) <Mouser_X> I would have waked out...
(11:10:04) <Mouser_X> *waklked
(11:10:17) <Mouser_X> Unless, for some reason, I thought it might get better
(11:10:22) <Mouser_X> Which was the case here.
(11:10:34) <anewuser> depends on your musical taste
(11:10:54) <anewuser> again, musically, I like it. Vocally, x.x
(11:10:56) <Mouser_X> ...
(11:11:00) <Mouser_X> I guess.
(11:11:34) <Mouser_X> On the positive side, you like chiptunes, so you're okay.
(11:12:09) <Mouser_X> But, don't expect me to seriously consider your other musical suggestions...
(11:12:20) <Mouser_X> I might listen anyway though...
(11:12:31) <Mouser_X> I doubt there's anything that could be much worse than that.
(11:12:35) <anewuser> haha
(11:12:44) <anewuser> oh! you just wait
(11:12:59) <anewuser> tons of *bad* suggestions for your listening torture
(11:13:03) <anewuser> err
(11:13:06) <anewuser> *pleasure
(11:13:11) <Mouser_X> :P
Dancing Stage: Mario Mix/DDR Mario Mix by AlbertoCastillo at 10:14 PM EDT on August 11, 2006
I've been trying to extract audio from DDR Mario Mix even if it says it's not possible to play them yet.. I suppose the music files are just compressed into .pdt and .msn
Possibly the .pdt one, since I bet the other one are sounds.

Any idea of what I can try to extract the music files that are inside that file?

Thanks
Musyx Rips! by Josh W at 2:17 PM EDT on August 16, 2006
MUSYX RIPS!



After much work and trial and error me (with assistance from hcs) got some musyx running in 64th Note.

it seems sufficient to put in AudioIntrReg|=4; in Rom.c just before StartEmulationFromSave and in the AiTimer case in Cpu.c

Gauntlet Legends

You can get an experemental prelim of gauntlet legends here

Until hcs makes a new build of 64th Note, you will have to run it with one i made

Oh, and sparse09 crashes about 10 seconds in. If you find it crash or freeze anywhre else lemme know.


Also, heres one from 007-The World is not enough


edited 2:47 PM EDT August 16, 2006
Pokemon Snap by Omochao at 9:44 PM EDT on August 16, 2006
The set for this is NOT complete!
There are two tracks missing:
Tunnel - part one(the set contains part two)
Cave - part two(the set contains part one)
Domain downtime by unknownfile at 4:21 PM EDT on August 17, 2006
hcs64.com is down temporarily citing bandwidth issues. To all the motherfuckers who might've raped bandwidth off my We Love Katamari set, eat a fucking dick.

hcs sightings have been few over the last few days, so we will have to wait until he gets back to get this problem sorted out.

In the meantime, use this URL.

~Sir Stupcarp
64th Note v1.2 beta by hcs at 11:11 PM EDT on August 17, 2006
64th Note v1.2 beta 1 is up, it provides compatibility with Musyx rips (thanks to Josh). Please test it to make sure nothing broke with the improvements.
Getter Love tagged & timed by PokeParadox at 6:36 AM EDT on August 18, 2006
Well I'm sorry I have only just got around to doing this... but you know I've been busy (always damn busy.... who isn't huh?)

The tags are prelim, and should not be expected to be correct in all cases. That being said, I think they are good enough unless someone has some uber knowledge on the games composer(s) or in fact know japanese fluently to translate (or transliterate) the album titles better than I have done...

Anyway, here it is, HCS please verify. :)

Getter Love!! Cho Renai Party Game (tags only)


EDIT: @HCS: The links for CDEU are still incorrect, I switched some Vdomains around...
url for Poké's Paradox: http://poke.projectinfinity.org.uk/

url for CDEU:
http://poke.projectinfinity.org.uk/cdeu.php

edited 6:48 AM EDT August 18, 2006
I am a moron, ban me? by ner'zhul at 12:04 PM EDT on August 18, 2006
Why are my excellent request choices always being changed? I thought we lived in a democratic society, not some communist regime! The request choices should be for the people to decide. And it is actually a well know fact, that I am NOT a moron, nor should I be banned. From the requester, it can be seen that at least 5 other people agree with me, which is probably alot.

So please, think of the children, and correct these grave injustices!


PS tag banjo-tooie.
ATTN: Josh W by Samuel at 11:46 PM EDT on August 21, 2006
Hey man, I see you're experimenting with Gauntlet Legends... How's it going?
I've ripped a few of my favorite Gauntlet Legends songs from my N64 console to my computer. I could probably rip the entire soundtrack... I just hope I don't miss any. It'll take me a while, but I'll eventually get there. I always try to do the best job possible at anything I do. If I get them all ripped, I'll make the tracks fade out and convert them to MP3. The sound quality will be very good. I keep a close eye on the input levels, etc.
Well, good luck in ripping Gauntlet Legends. I'll let you know when I get done. Don't know when...I'm pretty busy with life and such, but I'll get it done sometime. :)

Peace.
ATTN: Administrator by Samuel at 7:10 PM EDT on August 23, 2006
Hello, I was wondering if you could change my user name to: Samuel

I've been working on the tags for Gauntlet Legends and I'm getting close to being done. :)

We're missing something... by Maple at 7:27 PM EDT on August 26, 2006
Er...

Well...

-A lot of forum threads and some other stuff on the main site are missing

-The forum posts that are still there are missing tables/style sheet

That's all I've seen, but I'm sure there's more.

~Supakitchen

edited 7:28 PM EDT August 26, 2006
Completion Requests? by Don the Consumer at 10:28 AM EDT on September 2, 2006
I've noticed that the "Requests List" was made to deal with new games. (I guess this means that this list needs to be seriously evaluated and updated.)

Could you, therefore, please set up a request form for "completion requests", i.e. items which are currently in the "Preliminary" Page for whatever reason? Many of the soundtracks I want are in the prelim stages, including 3 listed in the FAQ dated on 20 March.
Help! by Dude at 1:52 PM EDT on September 2, 2006
For some unknown reason, when I try to convert USF's to MP3's, it converts it but the song is REALLY slow. Help!
GC Music Torrent by Connie at 4:36 PM EDT on September 7, 2006
I've created a torrent here http://tinyurl.com/g5okq due to the 58 sets weighing in at 10.5 GB

It's a private tracker ratio site so you'll have to register and also seed back what you download.

Credits to all the creators of this collection and the DAT author.
Please help to keep this torrent running by uploading as much as you take.

Enjoy,
Connie.
Mystical Ninja Starring Goemon + Goemon's Great Adventure composers by Lunar at 9:33 AM EDT on September 9, 2006
Just thought I'd bring to attention that the main composer responsible for the music in these two games has not been credited either USF set. The current composers listed in the USF sets are taken from the official CD soundtracks, however the original composer of the ingame music for both games is Kazuhiko Uehara (one of Konami's most prolific composers, also responsible for music to the rest of the Ganbare Goemon series among many other games).

Mystical Ninja Starring Goemon CD
Goemon's Great Adventure CD

These are links to the two CDs. From what I can gather from reading them, the other musicians listed under "Composer" are only credited as being part of the CD/Sound staff, perhaps as post production or performance and etc. I THINK they were involved with the 3 or 4 tracks with lyrics basically, which also happen to be the arranged ones. The 'composer' field seems a bit of a misnomer because of that, as those names are certainly not mentioned in the game credits for MNSG. Kazuhiko Uehara is mentioned in the game's end credits however (under Sound Composition or Sound Production or something), and there's even some of his own words at the bottom of the page for Goemon's Great Adventure linked above. He just seems to have had no direct involvement with the CD production.

If you need me to take a screenshot of the composer info in the credits of Mystical Ninja Starring Goemon as further proof that this is indeed the case, that can be sorted. My suggestion would be to simply add his name to the composer fields of both games, aswell as perhaps keeping the other names there if one must. This is all presuming anyone cares in the slightest about the integrity of information in the rips - the advice I gave regarding the Mario Kart 64 composer never got changed and was seemingly ignored, despite the solidity of it and number of people in agreement, so maybe I'm wasting my time here, but I figure I should give you the benefit of the doubt on that. As I say, just bringing it to your attention.

edited 10:35 AM EDT September 9, 2006

edited 10:36 AM EDT September 9, 2006
Error Deal by Zippy at 4:38 PM EDT on September 9, 2006
click here

How do I avoid a error like this? Does beta 1.2 fix this? Are there any settings that must be on? Because I downloaded the Mario Party 3 one and it was complete, although all of them gave me that error.

edited 6:25 PM EDT September 9, 2006
XMPlay bueg by unknownfile at 11:59 AM EDT on September 11, 2006
I found a bug in 64th Note. Apparently, some tracks don't work in XMPlay for unknown reasons. Starfox 64 and Super Smash Bros. are two sets that don't work.
DSP file format specification (need header) by valiant at 4:15 PM EDT on September 13, 2006
Hey there!
Could someone please inform me about the DSP file format?
I need the header for the dual-file stereo format because I want to extract files from the demo.dat archive in "Metal Gear Solid: The Twin Snakes". I'll have to do this manually with a hex editor because I don't think there's an extractor for the dual-file DSPs yet. So could you please give me the header data? Thanks in advance. :)
Usf to Midi? by cheezer at 5:55 PM EDT on September 16, 2006
I'm sorry if this is a newb question, but there are usfs in the archive which are basically midis, well I mean certain games like both the zelda files use general midi to begin with... so I was wondering if it was possible to convert these into midi. I thought it might at least be possible with ocarina of time and majoras mask as they use Midi to begin with.
frappr map by unknownfile at 9:19 PM EDT on September 18, 2006
I made one of these cause I was bored. Add yourselves if you can.

See here

edited 9:21 PM EDT September 18, 2006
Gauntlet Legends by Samuel at 9:59 PM EDT on September 19, 2006
Is Gauntlet Legends complete or what? I did a fantastic job at tagging it and I'm proud of the effort I put into it. I want other people that visit this site to download and enjoy it as well.
The Legend of Zelda: Ocarina of Time ~ Fire Temple (version 1.1) by valiant at 6:50 AM EDT on September 25, 2006
I noticed that the version on the current rip is the 1.0 version of the "Fire Temple"-track with the original muslim chant. Has the newer 1.1 version with synth vocals been ripped, too? If not, would it be a lot of work because it's basically using the same driver but just some different instruments?
CRI AHX audio support? by MarkGrass at 2:30 AM EDT on September 26, 2006
Any chances that it will ever be implemented into in_cube? *crosses fingers*

edited 2:34 AM EDT September 26, 2006
Mario Kart 64 Fast Music by ugetab at 6:02 PM EDT on September 27, 2006
I managed to figure out a way to make the USF set play tracks the way the game does on the last lap of a track. The files are just a collection of additional miniusfs that can go in with the original miniusf tracks. All tracks have the faster versions, not just the race track themes.

Gameshark Code:
810C0A90 2409
810C0A92 2040

http://www.thegshi.org/ugetab/USF/
This is awesome... by xXTheRocXx at 4:11 PM EDT on October 2, 2006
Much love to the people that rip, write in track names, and upload it as files. And how could we forget the people that actually wrote the program? I can't imagine how hard it is to load up a game in your everyday Emu, rip out the music at the exact loop point, and do the work....


d('_'d)
Problem with Current DK64 Set by Tanookirby at 10:37 PM EDT on October 4, 2006
I have just downloaded the current DK64 set on this site and listened to some of the files. I realized that some of the files are worse than what I had downloaded a year ago. Some tracks are played too soft while the 100 bananas track ends up playing one of the Jungle Japes themes.
I would be happy to send my version of the USF set with the USFlib so that the problems can be fixed.
Star Fox 64 translation effort by unknownfile at 4:39 PM EDT on October 11, 2006
Due to the fact that this is a large project for me, and that I don't want to hog up the "How I Spend My Time" thread, I have decided to give this a thread of its own.

I started working on this project after playing the Japanese version for months and then heard the English voices. Unlike the Japanese version, which used several established voice actors (some which have also had roles in popular anime such as One Piece and Naruto), the English version was performed by complete amateurs who sounded like crap. In addition to this, they changed the dialogue in parts of the game.

My notes and progress will follow this post.
Dynamically mixing tracks by blm07 at 12:01 AM EDT on October 15, 2006
Is it possible to make the plugin mix tracks that have seperate versions on the fly? Maybe a new field in the tag could be added so the tracks know which ones are linked together. I'd probably be willing to edit the current sets' tags for this new function.
Secret K.K. Song in Nintendo's games by AENIGMA at 9:43 PM EDT on October 15, 2006
I was looking at the AC:WW boards at GameFAQs and saw this thread. It has a link to a You Tube video about a secret song (K.K. Song) hidden in a bunch of Nintendo games. Check it out.

I've heard the song in a couple of games, but I never knew it was in so many. Has anyone come across this song when ripping/tagging songs?
Rush 2 tagged and timed by blm07 at 3:04 PM EDT on October 16, 2006
I've tagged and timed Rush 2, but there are two unknown tracks. I'm guessing they might be the ending and / or credits. The updated files are in the preliminary section. Anyone like the music of this game?
Dr. Mario 64 error by parrothead at 1:33 AM EDT on October 21, 2006
I encountered an error playing Dr. Mario 64's USF file. It won't play, but the other USF files work fine. Can someone support me on this one, please?
NBA HangTime by parrothead at 1:38 AM EDT on October 21, 2006
I admire the music in the N64 version, but does it sound better than the other versions? If so, then will you rip all of the songs from it, please? If not, then where can I find the other versions' music files at?
Ripping Community? by Ryker Ridgley at 2:38 AM EDT on October 22, 2006
I found this place while looking for a way to get Gamecube music files (which I still don't know how to do due to the disc protection).

From the looks of it, you guys deal in game files, not "audio" files (and certainly not audiophiles), correct? Just wondering what kind of a place this is. It looks like there are some real professionals here.
BK and CV timers by holyice7 at 12:35 AM EDT on October 23, 2006
I'd like to first thank everyone for the great job they're doing with these Sound Format files (I thought I'd never find the Glover soundtrack!)

And I'd also like to ask if the Banjo-Kazooie/Tooie and Castlevania 64's USF's are close to being timed.

I'd try to do it myself, but the prelim files don't seem to want to play on my Winamp, and I can't import the raw data into my Audacity music editor.
I made a mistake... by Samuel at 12:45 AM EDT on October 24, 2006
I requested the game "Monopoly" to be ripped. I had a friend of mine do the same, so that gave it 10 votes.
The problem is that I have the game and I thought the music was cool, but it sucks...and besides, it only has 1-3 tracks. Could somebody remove it from the request page? I'd rather vote for something else...
I'm sorry if I caused any problems. :(
UF test-drives Vista by unknownfile at 6:35 PM EST on October 29, 2006
Today, I found a copy of Vista on ThePirateBay, and decided to give it a whirl. I kept my expectations low to avoid disappointment.

I was surprised to delve into a world of utter bullshit that looks like KDE and Mac OS X. The OS wasn't new at all - just XP with much tweakage. Also, there was much annoyance with settings - you had to click OK before you could enter the control panels, which I assume is a very poor attempt at a security function.

Also, the system requirements are just ridiculous, nearly triple that of XP. see here

My final verdict: Keep XP.
coming soon: hcs' adventures in the Orient (aka ICPC) by hcs at 1:54 AM EST on October 30, 2006
My programming team finished first in the ACM Greater New York Region Collegiate Programming Contest, so we're on the way to the world finals in Tokyo in April/March!
Most of the strength of my team is in the other members, and I feel lucky to have fallen in with such genius.
I am PSYCHED!

edited 1:57 AM EST October 30, 2006
ADX compressed files by Sonic The Hedgehog at 8:51 AM EST on November 1, 2006
Hi everyone!

I was currently trying to extract audio files from Saint Seiya The Hades, PS2 version.

I successfully did it with afs explorer, that recognize adx files.
The problem is with some voices, that are stored as I guessed, in a file for each character:

SEBATTLEVOICE.BIN

How can I extract the adx present in there?

Thanks for your help,

UF's crappy music by unknownfile at 5:07 PM EST on November 5, 2006
I recently got a keyboard and GarageBand, as well as Cubase SE (I need this all for schoolworkstuffs). To practice my l33t keyboard skillz, I have decided to make compositions which I will be posting here as often as I can.

To start us off, here's a crappy little piano, bass and drums piece to which I gave the title "Cows Can Fly."

listen here
Zophar's Domain is no more... maybe by unknownfile at 9:19 PM EST on November 9, 2006
Source: this

There'd better be an "afterlife" otherwise someone is going to be pissed about a lack of NSFs.
A query about ADXs and Tales of the Abyss by SquareTex at 7:53 PM EST on November 11, 2006
Although we only got to play the game recently here in North America, we've been able to enjoy the music for months due to the ADX rip once provided here. And definitely thanks for that. :)

What I'm curious about is how difficult it was to pull that particular rip off. Did hcs's ADX tools breeze through it, or was there some additional gruntwork involved?

The reason I'm asking is because there is a remake of Tales of Destiny coming very soon. I'm hoping beyond hope that its music will be ADX streams as with Abyss and Legendia, and I'd like to be prepared for that. (Unless, of course, someone more skilled beats me to it. :)
Turok 2 - How much longer? by MrDoomMaster at 2:53 PM EST on November 14, 2006
How much longer is Turok 2's USF soundtrack going to be "In Progress"? It's been months now...
Big Problem Trying to Run USFs thru Winamp by oldschoolrocker at 12:56 AM EST on November 17, 2006
So yeah I have 3 USF sets being Super Mario 64, Mischief Makers, and F-Zero X. The problem is I have the latest version of 64th Note installed and have Winamp v5.2 and I can't even open the MiniUSF files or the USFlib file in Winamp. The MiniUSFs and USFlibs for each of the sets I have are in the same folder I just don't know what's wrong and how to fix it or what else I can do to get them to play... Could someone come up with something for me? That would be awesome!
Other Sites to Get GSFs by oldschoolrocker at 11:59 AM EST on November 18, 2006
Does anyone know of other places besides Zophar's Domain to get GSFs which are GBA soundtracks?
Has the forum been modified? by FireDivine at 4:00 AM EST on November 19, 2006
It looks different than before...
.msx support in in_cube? by IBUKImAsTa at 11:44 AM EST on November 19, 2006
.msx support in in_cube?

i know these files are sound files and are in games like wrestlemaniax8,x9,day of reckoning 1 and 2. and i know they are compressed i could load them up in an audio editor and although there was only noise of course i heard some sound files also being played one by one after another. it probably has to do with gamecube musyx. just wonderin maybe u can add support for it in the future if its possible. thx alot u did great work

edited 12:16 AM EST November 20, 2006
GSF Playing Problem by oldschoolrocker at 4:23 PM EST on November 20, 2006
Um yeah so since I've started to convert my GSF files thru Winamp they don't want to play as GSF files anymore using the Highly ADvanced plugin for GSF input plugin. I was tryign to play Riviera's soundtrack but nothing happened so I went to convert it and I kept getting an error message saying input had to be 16 bit. I went to the preferences and looked at the HIghly Advanced plugin and it didn't look like I could change it to 16 bit. Is there anyway to fix this or do something else to solve the problem?
.gcp format by Omochao at 8:22 AM EST on November 25, 2006
Anyone know how to extract from this format?

http://www.megaupload.com/?d=F1FW9A5K
This .gcp is from Pac-Man World 3, and contains .WAVs from the Erwin levels.
header info? by IBUKImAsTa at 8:18 PM EST on November 27, 2006
anybody got header info on .adp and .ymf files i know a guy that can implement it in his tool to find those formats in big packed files, he already did it for .thp format. but i just need header info on .adp and .ymf
Twilight Princess! by Omochao at 5:15 AM EST on December 3, 2006
The music on the GCN disk is in .AST format, but it doesn't play right. Some files don't play at all, and others have LOTS of static.

The files themselves are similar to those from Mario Kart:Double Dash. I hope you can make them play, as this is a soundtrack in high demand.

Here are a few .ASTs from Twilight Princess:
http://www.megaupload.com/?d=16HFDCHL
Got Wii! Here's my code by PokeParadox at 1:02 PM EST on December 8, 2006
Wiimail: w4969701605027363@wii.com

The friend code is that number after the first w.

Feel free to add me :D
Finding stuff.... by Richter X at 11:49 PM EST on December 9, 2006
Hate to be a bother, but are there any torrent/download links of the DSP music files for Wind Waker or Mario Kart: Double Dash, or even the PCM rips from Sega Saturn's CV:SoTN? I'd rip them myself, but I don't have a DVD drive.
Israeli close-sources his Wiimote drivers for fears of casualties by unknownfile at 1:11 AM EST on December 10, 2006
Read below... and you will laugh.

(00:43:42) CarlKenner: The picture in BlueSoleil looks like a remote.
(00:43:45) squeakypants: it's a simple find and replace, but that makes most scripts broken ;)
(00:43:55) CarlKenner: But it should report itself as a HID gamepad.
(00:44:21) Ch0p: I'm using the vodcomm stack and in device manager
(00:44:22) CarlKenner: RawForceX, RawForceY, and RawForceZ still work exactly the same.
(00:44:30) Ch0p: it shows up as a bluetooth remote control
(00:44:36) squeakypants: cool
(00:45:09) Ch0p: every keypress sends 8 bytes down
(00:45:44) Ch0p: seems like every action sends 8 bytes
(00:46:08) Ch0p: connecting a classic or nunchuk also sends 8 bytes
(00:46:20) CarlKenner: It should show up under Human Interface Devices.
(00:46:26) e-Hernick: CarlKenner: did you reply to my privmsg? If you're not registered with nickserv I can't receive them.
(00:46:37) CarlKenner: I replied.
(00:46:46) CarlKenner: I'm not registed with nickserv, I guess.
(00:46:59) Ch0p: yeah, under HID it's a remote
(00:47:19) The-8: hmm.. anyone messed with changing the wiimote.channel ?
(00:47:34) Ch0p: ?
(00:47:56) CarlKenner: e-Hernick, if I give you my code, will you add a viral non-military, no-export-to-israel license?
(00:48:11) JesterDev [n=Snake@c-67-174-98-36.hsd1.co.comcast.net] entered the room.
(00:48:12) e-Hernick: CarlKenner: I will not use your code directly
(00:48:28) Virtualball: CarlKenner, why not to Israel?
(00:48:31) e-Hernick: CarlKenner: I only intend to read your code and be inspired from this. Perhaps I will translate some of your algorithms to Python to integrate them to WMD
(00:48:35) undacova: whats with the no israel thing?
(00:48:42) e-Hernick: CarlKenner: But I will not use any part of your code directly
(00:49:07) The-8: i set wiimote.channel = wiimote.channel +1 and it only goes up from 51 to 60 or so..
(00:49:43) CarlKenner: Then I'll just explain how I do things rather than providing code.
(00:49:55) The-8: but certain cases of moving the nunchuck makes it advance to 255 and die
(00:50:21) CarlKenner: The-8, that's interesting.
(00:50:27) e-Hernick: CarlKenner: I am dismayed by your refusal.
(00:50:35) e-Hernick: I just don't see what you have to lose
(00:50:36) Ch0p: I think you need to send some kind of activation bit
(00:50:40) e-Hernick: I mean, what's the worse that can happe
(00:50:41) Knoton left the room (quit: ).
(00:50:42) Ch0p: to get classic or nunchuk
(00:50:54) The-8: i cant always consistently repeat it though.. what is the site for the pastebin stuff?
(00:50:56) CarlKenner: What I have to lose is preventing people from being killed.
(00:51:03) e-Hernick: I sell WMD to the IAF and they use code inspired by yours to die?
(00:51:11) e-Hernick: that's crazy
(00:51:14) e-Hernick: WMD is harmless
(00:51:26) e-Hernick: it's just code
(00:51:32) Ch0p: terrorists using wiimotes to guide missles
(00:51:32) e-Hernick: for the Wiimote, nothing else.
(00:51:33) Ch0p: rofl
(00:51:34) abionnnn: its a WMD :P
(00:51:40) Ch0p: missiles
(00:51:47) abionnnn: fire ze wiimotes
(00:51:59) CarlKenner: Nevertheless, being harmless isn't enough. It needs to be proactive to protect the weak and defenseless, otherwise the strong prevail.
(00:52:17) Virtualball: If anyone wants to know
(00:52:23) Virtualball: tuxido is in #Wiili
(00:52:31) shinigami: e-HernicK: good news!
(00:52:33) CarlKenner: Anyway, trust me, there isn't any info in the code that isn't on the wiki.
(00:52:46) shinigami: I have 1DM -> 2DM transitioning smoothly
(00:52:50) CarlKenner: Except the fact that I think the X axis is backwards.
(00:53:16) CarlKenner: But I haven't drawn a new diagram.
(00:53:19) shinigami: and I know how to do 1DM1 -> 2DM -> 1DM2 and vice versa, I think
(00:53:22) e-Hernick: CarlKenner: I can add a warning to the WMD header, in order to be proactive in protecting the weak.. Let's see. "WMD Warning: You are Strongly Advised not to use this Software to Kill or Destroy Anything or Anyone. Use of this Software for Military Purposes is NOT RECOMMENDED."
(00:53:30) e-Hernick: CarlKenner: would that be enough?
(00:53:55) e-Hernick: I mean, the different between your warning and mine
(00:54:00) abionnnn: killing people not recommended... lol :D
(00:54:00) e-Hernick: is that I know people won't listen to me
(00:54:09) e-Hernick: And I don't have a grudge against Israel
(00:54:41) e-Hernick: I remember that linux audio synthesizer software
(00:54:49) e-Hernick: zynaddsubfx
(00:54:51) e-Hernick: or something like that
(00:54:55) CarlKenner: It's not for you to decide, it is for the majority of people from Israel to decide. And the majority of people from Israel are non-jewish palestinians.
(00:55:09) e-Hernick: anyway it had a license that said "YOU CAN'T USE THIS SOFTWARE TO MAKE MUSIC THAT IS AGAINST JESUS"
(00:55:09) CarlKenner: Anyway, I can't discuss it here.
(00:55:25) e-Hernick: CarlKenner: It's not for you to decide who can use your software or not
(00:55:49) e-Hernick: CarlKenner: people will use it just to spite you, and people will feel spite for you for asking for what you have no control over
(00:56:04) CarlKenner: People can't use it to spite me. It has copy protection.
(00:56:16) CarlKenner: It won't run inside Israel.
(00:56:16) e-Hernick: horrible, horrible.
(00:56:22) Ch0p: rofl
(00:56:24) abionnnn: lol
(00:56:25) Ch0p: it calls home?
(00:56:29) CarlKenner: No.
(00:56:36) CarlKenner: No privacy violations.
(00:56:38) Watercan: but i don't believe we extraadite people from isares for breach of licence...
(00:56:39) e-Hernick: it has a timebomb
(00:56:43) abionnnn: they can always just fake their hostname can't they?
(00:56:44) e-Hernick: it explodes if it detects that it's in israel
(00:56:51) CarlKenner: No hostile code either.
(00:56:54) e-Hernick: so you say
(00:56:57) e-Hernick: but you won't say your code
(00:57:03) Ch0p: Error: You live in isreal
(00:57:09) Watercan: lol
(00:57:10) e-Hernick: Ch0p: and then your computer reformats
(00:57:10) CarlKenner: It just shows you a web page and exits in Israel.
(00:57:20) e-Hernick: Ch0p: it accesses the web to register the violator with CarlKenner
(00:57:23) Virtualball: CarlKenner, do you hate Jews or sumtin?
(00:57:24) CarlKenner: The web page explains the boycott.
(00:57:25) e-Hernick: so he can as he promised, sue them
(00:57:42) abionnnn: not everyone in israel supports their murdereous government
(00:57:42) Watercan: see if you get www.google.israel
(00:57:44) Ch0p: carlkenner: and the geniouses at the idf can't reverse engineer the single instruction that checks?
(00:57:46) e-Hernick: Well, I think that GlovePIE is dangerous software that will call back home if it feels you're an israeli
(00:57:49) Ch0p: change the jmp to a nop
(00:57:55) CarlKenner: The web page is a public web page, not owned by me, so I can't tell who accesses it.
(00:57:55) Ch0p: hit it with a little nop slide
(00:58:02) Ch0p: slap that nop on there
(00:58:04) e-Hernick: There is no idea as to what GlovePIE really does
(00:58:20) e-Hernick: It has a black box of discriminatory code
(00:58:20) CarlKenner: Actually you can (and should) use a firewall.
(00:58:21) Watercan: what about the peaceful israelis? don't you want them to put down thier arms and play with their wii's?
(00:58:25) e-Hernick: which can destroy anything
(00:58:42) abionnnn: I know a few israelis who detest the actions of their government, how are they handled in the license? :P
(00:58:58) Watercan: is that why it's not open source?
(00:58:58) Ch0p: it can detect the detestment
(00:59:01) e-Hernick: abionnnn: they are denied use of GlovePIE..
(00:59:03) CarlKenner: They can't use it until they are successful in their protests.
(00:59:11) wiiaustralia left the room.
(00:59:12) abionnnn: Hehehe
(00:59:14) Virtualball: dude, I have a friend who is from Israel and she's awsome, and hot! And I'm Jewish too
(00:59:16) squeakypants: you guys don't bother
(00:59:18) abionnnn: fair enough
(00:59:21) e-Hernick: abionnnn: look, perhaps in Israel the resistance movement would succeed at overthrowing the regime if they had access to GlovePIE
(00:59:26) Ch0p: Virtualball: you've just been added to the blacklist
(00:59:28) squeakypants: carlkenner is a brick when it comes to this (I've tried and you all know already)
(00:59:29) Ch0p: aka the jewlist
(00:59:34) CarlKenner: People from Israel can use it, just not inside israel.
(00:59:35) abionnnn: e-Hernick: lol :P
(00:59:38) squeakypants: lol ch0p
(00:59:39) Virtualball: Ch0p, :(
(00:59:46) squeakypants: i'm part of that list!
(00:59:50) Virtualball: Lucky I use Macs
(00:59:53) Watercan: schindler's list?
(00:59:53) e-Hernick: CarlKenner should SHARE HIS CODE
(00:59:59) Ch0p: agreed
(01:00:04) Virtualball: agreed
(01:00:05) squeakypants: e-Hernick: squeakypants should AGREE
(01:00:06) shinigami: agreed
(01:00:07) abionnnn: Mac = Jewish system :P
(01:00:07) Virtualball: seriously
(01:00:08) squeakypants: and he does :)
(01:00:12) Ch0p: CarlKenner: what if I reverse engineer the lock out of it and release a version for isreal?
(01:00:13) CarlKenner: CarlKenner shares his specs.
(01:00:20) Virtualball: you're only killing the community
(01:00:28) e-Hernick: GlovePIE is closed source software with HIDDEN ANTI-ISRAEL CODE... Until we have the source code, we cannot trust glovePIE.
(01:00:28) Ch0p: would you change your mind
(01:00:32) Ch0p: after seeing how futile it is
(01:00:43) squeakypants: lol
(01:00:44) Ch0p: if not I really won't bother
(01:00:48) Ch0p: unless someone in isreal requests it
(01:01:07) Ch0p: but more likely than not it's a trivial thing to do
(01:01:11) squeakypants: hey Carlkenner: http://69.46.18.147/index.php/User:Squeakypants/sandbox
(01:01:15) squeakypants: my code is back up!
(01:01:17) e-Hernick: CarlKenner: you have brought these issues to the community.. As much as we appreciate your contributions to the wiki.. your refusal to share code and your license terms are a moral problem to us all
(01:01:39) abionnnn: its up to him
(01:01:42) CarlKenner: I know. But I have a moral problem with your license agreement.
(01:01:48) Ch0p: you hate freedom?
(01:01:51) abionnnn: there's a thing called freedom :P
(01:01:51) Ch0p: me too.
(01:01:53) e-Hernick: CarlKenner: you have a moral problem with every license agreement that isn't bigoted
(01:02:07) squeakypants: carlkenner: go to http://69.46.18.147/index.php/User:Squeakypants/sandbox#Test_Rotation and test it for me :)
(01:02:09) CarlKenner: Yes I hate freedom for the powerful, because it prevents freedom for the weak.
(01:02:20) abionnnn: e-Hernick: to be exact, its not bigoted
(01:02:21) Virtualball: Im sorry, but I'd rather wait for another program then use GlovePIE
(01:02:22) e-Hernick: CarlKenner: you hate the GPL and the public domain (under which I both license my code freely) as much as you have a problem with MICROSOFT and every other computer company for selling to Israel
(01:02:30) abionnnn: e-Hernick: he's not targetting a race/religion, just a location
(01:02:31) e-Hernick: CarlKenner: your problem isn't with freedom
(01:02:39) Ch0p: HE HATES JEWS OK
(01:02:40) Virtualball: it spreads hate
(01:02:40) Ch0p: LAY OFF
(01:02:43) e-Hernick: CarlKenner: you hate all licenses equally, no?
(01:02:44) Ch0p: LET HIM HATE WHO HE WANTS
(01:02:44) squeakypants: lol
(01:02:53) Watercan: but it is a location of a religion/race
(01:02:54) CarlKenner: Ch0p, don't let people hate jews.
(01:03:00) e-Hernick: Ch0p: should be tolerate intolerance?
(01:03:06) squeakypants: NOW you guys side with me :-P
(01:03:15) abionnnn: he could have easily said south africa a few years ago
(01:03:21) abionnnn: and many of you would have supported him
(01:03:28) Watercan: why?
(01:03:30) e-Hernick: abionnnn: no
(01:03:31) ***undacova reads up
(01:03:36) e-Hernick: I support freedom for all
(01:03:37) Watercan: lol
(01:03:39) e-Hernick: even Kim Jong Il
(01:03:42) vkapadia: i really dont care. as long as the glovepie updates keep coming, and working for me, he can have all the anti-israel crap he wants
(01:03:42) Ch0p: I don't care the reasons behind it
(01:03:46) Virtualball: Im sorry but I can't support something that supports hatred
(01:03:47) abionnnn: e-Hernick: me too
(01:03:50) Ch0p: vkapadia: it dosen't work for me though
(01:03:51) shinigami: dude
(01:03:54) Ch0p: and therin lies the problem
(01:03:55) e-Hernick: I license my code freely to Kim Jong Il...
(01:03:56) Ch0p: It could work
(01:03:57) Ch0p: easily
(01:04:02) e-Hernick: shinigami: do you have victory>
(01:04:04) squeakypants: ch0p: the thing is
(01:04:07) Ch0p: but I can't even tinker to fix it
(01:04:08) squeakypants: he isn't being antisemetic
(01:04:08) shinigami: how about we stop bickering and play with a goddamn wiimote :D
(01:04:09) shinigami: yes
(01:04:13) shinigami: i do indeed
(01:04:17) e-Hernick: shinigami: can you send me the latest version?
(01:04:18) squeakypants: he's just being stupid :-P
(01:04:20) Ch0p: shinigami: sure, I'll get right on it
(01:04:24) squeakypants: but it's not harmful
(01:04:27) Ch0p: wait
(01:04:33) CarlKenner: Anyway, do some research about Israel and you will understand why it is in the same category as South Africa was.
(01:04:41) shinigami: e-Hernick: just a second
(01:04:43) Ch0p: CarlKenner: regaurdless of the reasons for it
(01:04:44) CarlKenner: The boycott isn't permanent.
(01:04:45) e-Hernick: CarlKenner: do you think that Israel is much worse than North Koeran
(01:04:48) squeakypants: so I figure his help is worth more than me giving a fuck about an issue that really doesn't matter
(01:04:48) Ch0p: don't you think it's futile?
(01:04:57) squeakypants: ch0p: that's the point
(01:04:59) squeakypants: it's futile
(01:05:00) CarlKenner: Yes I do think it is much worse than North Korea!
(01:05:07) e-Hernick: wtf
(01:05:07) squeakypants: so it's not worth giving a fuck
(01:05:12) CarlKenner: North Korean NEVER EVER invaded anyone.
(01:05:12) shinigami: e-Hernick: I have 1DMx -> 2DM -> 1DMx down but not 1DM1 -> 2DM -> 1DM2
(01:05:16) Virtualball: whoah
(01:05:17) vkapadia: i'm with squeakypants on this
(01:05:19) Watercan: then why can nkoreans use it?
(01:05:24) squeakypants: vkapadia: right on
(01:05:25) Virtualball: CarlKenner, they are testing nuclear devices
(01:05:26) abionnnn: except South Korea ... :P j/k
(01:05:32) Ch0p: CarlKenner: I think we should boycot use in the US
(01:05:35) Ch0p: for invading iraq
(01:05:37) abionnnn: Virtualball: israel has nuclear weapons and signed up to the NPT
(01:05:39) CarlKenner: They are the same country
(01:05:43) abionnnn: Virtualball: so that's a moot point at best
(01:05:44) CarlKenner: Anyway, I'm going.
(01:05:46) e-Hernick: same country
(01:05:49) squeakypants: carlkenner: wait, wha?
(01:05:53) CarlKenner: Do some research and you will understand.
(01:05:54) e-Hernick: CarlKenner: HAS BANNED USE OF GLOVEPIE IN THE USA
(01:05:57) Virtualball: and said a few years back "we have rockets that have the ability to reach the west coast of the US"
(01:05:59) CarlKenner left the room (quit: ).
(01:06:04) e-Hernick: CarlKenner HAS SAID: USA IS THE SAME COUNTRY AS ISRAEL.
(01:06:05) squeakypants: you guys scared him away
(01:06:08) Ch0p: man
(01:06:09) e-Hernick: THEREFORE GLOVEPIE IS BANNED IN THE USA
(01:06:12) Ch0p: I don't understand that
(01:06:13) undacova: lol
(01:06:14) squeakypants: no he was saying north and south korea
(01:06:20) Virtualball: dude
(01:06:22) shinigami: that was really funny
(01:06:24) Ch0p: I have to go drop another 50 dollars on a different brand of bluetooth dongle
(01:06:24) Virtualball: hes crazy
(01:06:24) shinigami: hahahaha
(01:06:29) Ch0p: because he won't fucking open source his code
(01:06:36) e-Hernick: I've asked him repeatedly to see his code
(01:06:39) Ch0p: because he thinks the IDF is going to use WIIMOTES TO BLOW UP PEOPLE
(01:06:41) Ch0p: what the fuck
(01:06:43) Ch0p: like really
UF's adventures in BMS by unknownfile at 11:17 AM EST on December 15, 2006
This thread created by popular request.

BMS (aka JaiSeq) is a sequence format from Gamecube games. As you are all aware, I have been doing analysis on the format for a while.

Known types of JaiSeq archives:
- SeqBank (.arc files) (Super Mario Sunshine, Luigi's Mansion)
- RARC (.arc files) (Zelda WW, Twilight Princess)

For games that use JaiSeq, take a look at the GC stream database, JaiSeq-powered games are usually identified as having "AW" files.

The purpose of this thread is to analyze the formats used by JaiSeq, including AW (samples), AAC (init files), BMS (sequences), and integrate support in in_cube.

More stuff coming soon.
Emulator Help by parrothead at 12:46 AM EST on December 23, 2006
Okay. I used all of the emulators available, but they are not working. I believe I'm missing a plug-in.
Merry Christmas '06! by unknownfile at 12:55 AM EST on December 25, 2006

Merry Christmas!

In other news, we're about 1 1/2 years old! We'll turn 2 in April. Hoorah!

As for my presents: I will be getting my wisdom teeth removed Wednesday, and I will also be getting the funding ($300) to do stuff with, hopefully to buy more computerstuffs.

Lastly, if you have the time, drop in at #usf on Freenode. I'll be there most of today, but my grandparents will be distracting me from my computerworkstuffs.

Enjoy the holidays, and don't whip people over Boxing Day deals.

~ Pete
Resident Evil SND format by MarkGrass at 12:00 AM EST on December 28, 2006
BioHazard Rebirth uses the same sound formats found in BioHazard Zero, only they are archived into a single file with SND extension.

The sound formats are as follows:
POO
PRO
SAM
SDI
SON

//======//
//Header//
//======//
Offset    Size     Description
-----------------------------
0x00    4    //POO Offset
0x04    4    //POO Size
0x08    4    //PRO Offset
0x0C    4    //PRO Size
0x10    4    //SDI Offset
0x14    4    //SDI Size
0x20    4    //SON Offset
0x24    4    //SON Size
0x28    4    //SAM Offset
0x2C    4    //SAM Size
0x30    4    //Dummy Size
0x34    4    //SND ID

Defined offsets and sizes are in hex value.


//==========//
//Dummy Size//
//==========//
4bytes: Determines how many dummy bytes are located in the SND archive. After every POO, PRO, SAM, SDI, and SON data, there is system reserved dummy bytes usually beginning with the hex value "FDFD FDFD".


//======//
//SND ID//
//======//
4bytes: Determines the ID number of the SND file.

EXAMPLE:
The file SG0A.SND defines offset 0x34 as "0000 000A".
The file SG15.SND defines offset 0x34 as "0000 0015".


Now to crack the POO, PRO, SAM, SDI, and SON formats...;)

Site:
The Coroner

edited 12:04 AM EST December 28, 2006
extracting files from .rar by stevens at 12:19 PM EST on January 3, 2007
hi!

i'm really new to this underground internet world of video game stuff (omg! :D) and when i discovered that i could play n64 songs through my computer my head nearly fell off with excitement.

however, although ive got some of the soundtracks to work (super mario 64!!) using winamp and 64th note these have been contained in zip files and i dont know how to extract songs from .rar. windows doesnt recognize .rar and winamp doesnt see .rar as a folder it sees is as an unplayable file. I'm sure this is a really easy problem with a simple explanation but i dont know how to fix it :S

the site is marvellous though and the music within it fantastic. the n64 and snes are still the best consoles! ever!
Wii on the Internet by Vague Rant at 2:12 AM EST on January 5, 2007
This was typed and posted on a Wii.
WcW vs. nWo World Tour by Zippy at 7:06 AM EST on January 6, 2007
Will there ever be USF's of this game?
Your weekly dose of image manipulation by unknownfile at 4:27 PM EST on January 10, 2007
Due to boredom, I have decided to post an image manipulation here, once per week.

To start off the thread...


~ Le Stupcarp
New Generic PSF Driver by MarkGrass at 1:34 AM EST on January 16, 2007
I don't know if this is the correct forum to be posting this, but I have coded 2 new Generic PSF Drivers for those into PSF ripping.

One is a SEQ driver, the other is a SEP driver.

http://markgrass.the-horror.com/Guides/PSF.TXT
USF For Linux ? by Meuhcoin at 12:01 PM EST on January 16, 2007
Hi everyone.
I've been listening to USF files for quite a while now, but I recently switched to Linux not a long time ago. Unfortunately, I lost the ability to play USF files : I can't find any player that support them, and the plugin only works with Winamp.
Does anyone here know about a player on Linux that could play USF file ? Or, even better, an XMMS plugin (Too bad Winamp plugins for input don't work with XMMS) ?
Do you think it will work if I try to install the plugin on Winamp with Wine ?
Thanks for your help !
Splitting Certin Instruments by Freqhog at 12:34 AM EST on January 18, 2007
Um.......is there a way to split the different instruments of a usf file like the nsf (nes) files? I want to make some remixes with the original n64 tracks & sounds. If there is no way, is there a way to get sounds from the usflib file?

Thx
Mario Party by Luigi-san78 at 4:36 PM EST on January 18, 2007
Hi all,

After listening to the Mario Party set, I noticed that a couple of jingles were missing; these being the ones that play when you obtain a star and a fake star.

If it's not too much trouble, I would like to request that they be added to the set.

Thanks.
UF's adventures in DS hacking by unknownfile at 12:10 PM EST on January 21, 2007
I now have an Action Replay for my DS.

I am going to try to do some hacking to some of my DS games to see if I can try and get them to halt unneeded activity and just play music.

For now, however, I have to study sciencecruft.
most popular USFs by stevens at 4:50 PM EST on January 22, 2007
I wouldnt be surprised if there was a thread like this ages and ages ago, but since im new here I'll start another one...

basically, what tunes are the most popular? i thoght it would be an interesting way to discover some new ones.

Gauntlet Legends by Jaggar at 1:31 AM EST on January 24, 2007
Don't wanna sit here and complain about such things but i was wondering if Gauntlet legends was going to be continued to get worked on. I was just asking because i saw that alot of other music was being added when this track wasnt finished/working properly. The point is i'm just wondering if you were gong to be working on it still as this track is imposible to find.
Trouble using gcfsysd by MBRSL at 2:16 AM EST on January 27, 2007
I just tried to use gcfsysd.
The information of .fsys file was displayed.
But no files were extracted.

Is that normal?

Thanks for replies :)

edited 3:19 AM EST January 27, 2007
Yoshi's Island DS Music Hack... by mikehaggar at 9:40 AM EST on February 5, 2007
Hey guys...I'm new here...but it seems like a fun site!

Recently I've bee playing Yoshi's Island DS. Although the game itself is really good, I'm having trouble stomaching the music. Compared to the original game for the SNES, the music in this game is absolutely horrendous. I feel it really does change the experience of the game! So I'm wondering...does anybody out there have the skills to create a hack of this game that uses the music from the original Yoshi's Island?? Is this even possible??

What do you guys think? I'd personally send anybody here that can pull it off 10 bucks! (Not much, I know...but if others chip in, it could be quite lucrative!)...it's worth it to me as it would improve the entire gameplay experience 10 fold!

So what do you guys think? If this is impossible, I will put my idea to rest.....
Help on USF by Pyro2K at 9:35 AM EST on February 7, 2007
I can't seem to play USF files on winamp, now that I have 64th note plugin. Anyone can help me out here? =\ Much appreciated.
Ikaruga Request by Blade at 7:15 PM EST on February 7, 2007
This has been bothering me for some time now, but I've been wondering if there's some way to get the Vox rips from this game, if not the individual Sound FX.

I know somebody riped the Dreamcast Audio ages ago, but I'd still like to know if the Gamecube Audio Vox samples can be ripped/recorded without the music garbling them up.
missing mario usf by stevens at 4:30 PM EST on February 8, 2007
hey again

i was listening to the super mario 64 soundtrack the other day and it hit me that one of my favourite tracks was missing-the BGM for the watery levels (technical term!!) i.e. jolly roger bay, dry dry docks. cheers to anyone who can do it!!

thanks for all the soundtracks-some of these really do bring back memories! can't wait for the finished versions of mario golf, banjo kazooie, snowboard kids and banjo tooie ;)

Stevens
The Official 2sf/NDS Music/HN Thread by unknownfile at 11:41 AM EST on February 14, 2007
Because "Yoshi's Island DS Music hack" was getting a bit off topic, here it is!

The format has yet to be released; in the meantime, go use VGMTrans until I sort this crap out.

FORMAT SPECIFICATION:

Version byte 0x91 (might be subject to change)
Reserved section - SR64-format Desmume uncompressed savestate (dumped by Desmume 2SF)
Code section - zlib-compressed ROM

Reserved section MUST start with either "CODE" or "PATCH" otherwise it is consider invalid.

CODE specifies a savestate (which is immediately followed by an SR64 header, then the Desmume savestate header). PATCH should be only used in mini2sfs. The syntax is:

5 bytes: ASCII "PATCH"
Next byte: 01 (register) or 00 (memory offset)

If byte is 01:
Next byte: Register (r0 is 0, r1 is 1, etc)
Next 4 bytes: signed u32 data

If byte is 00:
Next 4 bytes: signed u32 offset
Next 4 bytes: signed u32 data

Further progress on the format, player, or rips will be posted here.
SPC - tool for batch tagging and timing? by valiant at 4:51 PM EST on February 16, 2007
I guess this may be the best forum to ask that because it is the most technical oriented message board about VGM I know.

Anyway, is there a batch tool for tagging and timing SPC files? Something along the lines of PSFpoint, just for SPCs.
The only thing I could find was SPC-Edit but I can't get it to run at the moment and won't try to solve the problem as it seems to not have batch support either.
Stuck USF Sets Needing A Push by unknownfile at 9:38 AM EST on February 20, 2007
This is a current update on the status of the USF preliminaries since hcs is too lazy to update the FAQ in more depth.

There are some sets on USF Central which cannot be finalized as the rippers credited have since disappeared. The sets in question are:

- Banjo Kazooie
- Both Castlevanias
- Bust A Move 99
- Kirby 64
- Rayman 2

As of yet, Banjo Kazooie is the only set that can be a good candidate for releasing thanks to ugetab's efforts.

There are also sets without tags. These sets cannot be finalized as of yet due to this issue (I mean, what kind of song title is "sparse03"?!) Sets that don't even have tagging of some sort include:

- All of the Japanese games I ripped (64 Trump Collection, Onegai Monsters, etc)
- Quite a bit of Josh's rips (excluding Banjo Tooie and Conker's Bad Fur Day, see below)
- Getter Love
- Hybrid Heaven

Last, but not least, let's not forget those unoptimized/experimental rips! These sets are:

- Banjo Tooie (dynamic tracks not working correctly, the tempo is off)
- Blues Brothers 2000 (badly optimized)
- Conker's Bad Fur Day (lacks optimization, some tracks don't work, eg Worship)
- Dynamix First Intro (crap overall, will never be finalized)
- Dynamix Congrats Split (crap overall, will never be finalized)
- Fire Electric Pen (VERY BADLY OPTIMIZED)
- Gauntlet Legends (Josh's first MusyX rip, I'm not sure what the status of this is)
- Nintama Rantarou 64 (one of the generic driver rips, which may or may not suck)
- Robotech Crystal Dreams (was a pain in the ass to rip, I'm not going to bother with a rerip unless I am bored enough)

That's all I can think of for now. Get tagging!

~ A very frustrated person who is too lazy to finalize his own sets
B-T dynamic split help? by P_L at 3:18 PM EST on February 22, 2007
I'm a relative n00b when it comes to hex editing (I can do basic stuff in some games such as text editing, but that's all), and I'd very much like to be able to get my Banjo-Tooie USFs to have dynamic splits ... but I have no idea what to do with the values in ugetab's list here ... can someone give me instructions? :( I'm not too good with the technical terminology in hex editing, so you may have to dumb it down a bit for me to be able to understand it.
Music and video quiz! by Felipexp at 3:52 PM EST on February 22, 2007
Hi , these videos and music are from diferent games, can you guess which ones?





http://www.youtube.com/watch?v=_dBFKBJGnYw

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