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PI Relaunched (again) by PokeParadox at 5:15 PM EST on February 23, 2007
Hi guys. I'm trying a different approach with the site this time around; Bundling separate packages together... I'm pleased with the results. :)

In anycase the download links for my DSP file extracter has changed (hopefully for the last time...)
The new link is: http://www.projectinfinity.org.uk/index.php?name=UpDownload&req=getit&lid=23

I now have those googley bannery thingummies... so yeah click if you are bored or something.
a forum for everything by zenigame220 at 10:40 PM EST on February 23, 2007
my forum

visit here to request or post any sort of video game ripping and also some original work like soundtrack remixes.

-rizadon aka zenigame aka annika k.n.
WAV -> SPC / MP3 -> SPC by Samuel at 12:37 AM EST on February 26, 2007
Can this be done? Maybe a program or something?
Battalion Wars by DesertFox55 at 5:58 PM EST on March 2, 2007
im new on the forums, so can someone find/rip the sound effects or music for Battalion Wars? I'd really appreciate it. Thanks.
IDA Pro 4.3.0.740a by ajstahl at 11:42 PM EST on March 5, 2007
I'm interested in ripping USF's and I read hcs's walkthru on how he ripped the USF from Killer Instinct Gold. I cannot find IDA430A.RAR anywhere on the Internet. Can anyone provide the file?
Hexen USF by ajstahl at 4:34 AM EST on March 6, 2007
I'm new to USF ripping. My main goal is to rip the music from Hexen. I've been following hcs's FAQ guide on ripping. When analyzing the save state, there is no name alSeqpSetSeq in the names list. In fact, none of the names have "seq" in them. Does this mean Hexen uses some wierd way of storing the music that is incompatible with USF?
in_cube: The Music by Mooshykris at 6:42 PM EST on March 6, 2007
Where do you find the actual music that goes with the in_cube plugin?
Turok plays strangely in v1.2 beta 1 by blm07 at 2:59 PM EST on March 8, 2007
Turok: Dinosaur Hunter
Either I am going insane or something is wrong. I start to play any track and it plays the same beat over and over. Many of the tracks sound the same as well. I think the only one that plays right is "vs Campaigner". I'm using v1.2 beta 1
The Sequencing of USF by Mooshykris at 9:56 PM EDT on March 11, 2007
As we know USF files are sequenced, just like MIDI's are, which is why they are so small in size (I belive, anyway).

Anyways,

Is it possible to sequence your own USF style music from MIDI's.

Basiclly is there a way to convert MIDI sequencing to USF sequencing?

Thanks in advance,

Mooshykris
SPC Dumping by Samuel at 1:11 AM EDT on March 12, 2007
I've always wanted to know how people take an original SNES cartridge and dump the SPC files from it.
I did some googling and saw something about a device that plugs into your cartridge and to your PC. If so, where can I get one and is it hard to use?
Please let me know, thanks.
Wii (Elebits) Rip? by hufman at 10:22 PM EDT on March 18, 2007
Hello!
I was wondering about how easy it would be to rip the soundtrack from a Wii game, in particular Elebits. Since it is an early game in the Wii's lifecycle, I would think it would use a similar audio codec or middleware as the Gamecube. However, I could not merely insert the game disc into my computer and see files, however nice that would be.
Is there any chance of an easy Wii soundtrack rip? Or will I need to wait for a while first?
The main reason I am interested in it is because the official soundtrack has different music than what is in the game, and I'm hoping that by getting a Wii-format rip, I can enjoy all of the Elebits music. However, I will be patient if it is not available now.
Has anyone looked into the feasibility of a Wii rip?
new ADX format? by dag at 11:59 AM EDT on March 25, 2007
Hi, I've found a number of games unsupported by in_cube that use this new (alternate?) ADX format. The header seems identical but the id is 01F40480 instead of 01F40400/01F40300. If in_cube tries to play it (editing the header to 01F40400, normally it gives weird results) most of it is noise. However some files are actually closer to the original (still with noise), but foobar's plugin also gives different (noisier) results.

The games are mostly PS2 (Killet7, Okami, Raiden3...) and some XBOX360 (Senko no Ronde). So far no DC games use it and I don't think GC games do it either. I can upload some ADX files and PS2 IRXs/ELFs it it helps.

Checking the PS2 driver's strings, seems old and new versions (like Nov-2005 and even Jan-2004) can decode this format so maybe it's some kind of basic encryption rather than new encoding? Killer7 even uses both regular 0400 and new 0408 ADXs.

I've looked around and not even japanese programs support this, and I tried to contact with kode54 but got no response. Seems some other user already reported about Raiden 3 not working, but just in case...

Btw, I think I found one minor bug: if in_cube tries to play a "wrong"/corrupted file (say you rename a .txt to .adx), it skips it but doesn't "free" it, until you close Winamp you can't rename/delete/whatever the file. Winamp doesn't do this with other files.
Winamp's Advanced Title Formating by blm07 at 5:54 AM EDT on March 29, 2007
They have started to use Advanced Title Formating in Winamp, it doesn't work right with the video game plugins such as in_usf. Is there a setting to get it to work correctly? I like to simply use Game - Song

edited 5:55 AM EDT March 29, 2007
64th Note v1.2 beta 3 by hcs at 3:43 AM EDT on March 31, 2007
Here's a fresh build, it includes extended file info (for stuff like advanced title formatting and the media library) and multi-user support, added by dr0. It also is now built with Visual Studio 2005, as Josh figured out how to do correctly.
Reports indicate that this version is a lot faster and doesn't break anything. I'd like to have that verified.

I skipped clean over beta 2 since there were beta 2-ish builds around.

edited 3:43 AM EDT March 31, 2007
Resident Evil 4 / Biohazard 4 DSP Analysis by unknownfile at 11:57 AM EDT on April 7, 2007
I am doing research into the subject of the DSP format used in Biohazard 4 (or Resident Evil 4). Here is what I have so far. Nontechies may not look as this contains dreaded TECHNICAL INFORMATION.

RE4 DSP extract notes:

The "You Are Dead" stream starts at 0x60 in BIO4BGM.SBB. It apparenly has no header.
Checking BIO4STR.HED gives us some numbers, and what appear to be headers:

00000140 0000 0001 0004 3509 0004 CEE7 0000 7D00 ......5.......}.
00000150 0000 0002 0000 0002 0004 CEE6 0000 0000 ................
00000160 0491 0F02 0DA6 0F37 0BCD 0F81 0D81 0EDD .......7........
00000170 0211 F85D F9A0 F8AC FB39 F841 FA49 F919 ...].....9.A.I..
00000180 0895 0F12 0DC8 0F2A 0C9F 0F89 0D6D 0EF4 .......*.....m..
00000190 FDB2 F857 F997 F8B8 FA49 F83C FA5A F903 ...W.....I.<.Z..

This header is pointed to by 0x00, which is part of a container. Pointers to the headers are thus:

00000000 0000 0110 0000 0190 0000 0210 0000 0290 ................
00000010 0000 0310 0000 0390 0000 0410 0000 0490 ................
00000020 0000 0510 0000 0590 0000 0610 0000 0690 ................
00000030 0000 0710 0000 0790 0000 0810 0000 0890 ................
00000040 0000 0910 0000 0990 0000 0A10 0000 0A90 ................
00000050 0000 0B10 0000 0B90 0000 0C10 0000 0C90 ................
00000060 0000 0D10 0000 0D90 0000 0E10 0000 0E90 ................
00000070 0000 0F10 0000 0F90 0000 1010 0000 1090 ................
00000080 0000 1110 0000 1190 0000 1210 0000 1290 ................
00000090 0000 1310 0000 1390 0000 1410 0000 1490 ................
000000A0 0000 1510 0000 1590 0000 1610 0000 1690 ................
000000B0 0000 1710 0000 1790 0000 1810 0000 1890 ................
000000C0 0000 1910 0000 1990 0000 1A10 0000 1A90 ................
000000D0 0000 1B10 0000 1B90 0000 1C10 0000 1C90 ................
000000E0 0000 1D10 0000 1D90 0000 1E10 0000 1E90 ................
000000F0 0000 1F10 0000 1F90 0000 2010 0000 2090 .......... ... .


So to determine the number of stremas, we count the words on the left and multiply them by 4.
There are 64 tracks -- there are 62 on the OST, but this doesn't matter and some tracks are
probably sequenced or streamed elsewhere.

Let's get to analysing the header:

0x0-0x3 dunno
0x4-0x7 not sure
0x8-0xB ditto
0xC-0xF sample rate (which is set to 32000 Hz in this sample)
0x10-0x13 not sure
0x14-0x17 not sure
0x18-0x1B duplicate of some information
the rest of the header looks like some sort of table

Let's compare this to hcs's analysis of the devkit dsp format.

0x00-0x03: number of samples
0x04-0x07: number of ADPCM nibbles (including frame headers)
0x08-0x0b: sample rate (Hz)
0x0c-0x0d: loop flag (1=looped, 0=not looped)
0x0e-0x0f: format (0 for ADPCM)
0x10-0x13: loop start offset
0x14-0x17: loop end offset
0x18-0x1b: ca (always zero)
0x1c-0x3b: decode coefficients
0x3c-0x3d: gain (zero)
0x3e-0x3f: initial predictor/scale
0x40-0x41: initial sample history 1
0x42-0x43: initial sample history 2
0x44-0x45: loop predictor/scale
0x46-0x47: loop sample history 1
0x48-0x49: loop sample history 2
0x4a-0x5f: padding

Let's take another look at the headers:

00000110 0000 0001 0004 3509 0004 CEE7 0000 7D00 ......5.......}.
00000120 0000 0002 0000 0002 0004 CEE6 0000 0000 ................
00000130 0491 0F02 0DA6 0F37 0BCD 0F81 0D81 0EDD .......7........
00000140 0211 F85D F9A0 F8AC FB39 F841 FA49 F919 ...].....9.A.I..
00000150 0895 0F12 0DC8 0F2A 0C9F 0F89 0D6D 0EF4 .......*.....m..
00000160 FDB2 F857 F997 F8B8 FA49 F83C FA5A F903 ...W.....I.<.Z..
00000170 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000180 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000190 0000 0005 0019 3F72 001C DACC 0000 7D00 ......?r......}.
000001A0 0000 0002 0006 7BE8 001C DACB 0005 0000 ......{.........
000001B0 08B9 0DD6 0AB6 0E4C 0B0A 0EDD 0BB5 0E59 .......L.......Y
000001C0 FB73 F920 FC3F F96D FAEB F8A2 FBE4 F98E .s. .?.m........
000001D0 09DC 0E74 0B9B 0E88 0C8C 0F22 0C78 0E8F ...t.......".x..
000001E0 FB82 F8B0 FB93 F940 F9E2 F87B FB30 F95F .......@...{.0._
in_cube makes winamp ignore the rest of supported formats? by Ikkutebayo at 10:47 AM EDT on April 8, 2007
It's funny, every time I install in_cube, the rest of audio formats (mp3, wav, midi, etc...) won't show normally in the winamp window with types supported by in_cube (dps, acx, hps). I have to switch from "Sound types" to "All files" to actually see them.
It gets a bit annoying after a while... Is this a problem of mine or it's common?
Pokemon Box uses MIDI with a 'soundfont' by jurassicPieter at 4:12 AM EDT on April 9, 2007
I was just looking through all the cube iso's i have to see if I can extract music and well I already knew you can load the pcm files but they only contain instruments(load the PCM-files in goldwave RAW, signed, 16 bit, big endian mono). So let's look where the sequenced data is. By extracting se_ram.arc I found out the game uses plain midi(and I can just load the midi's in any player) and every midi has a wt-file next to it which probably contains pointers to the instruments in the pcm file.

Here an example of what I found in the rom
http://www.sendspace.com/file/7lql50

I know Pokemon Box is not the best 'game' to get teh music from but it's a start on playing sequenced data for the cube:P
edited 4:12 AM EDT April 9, 2007

edited 4:30 AM EDT April 9, 2007
Dead Rising's AST music files. by xroc88 at 4:51 PM EDT on April 13, 2007
Okay so i found out that dead risings music files are in AST format? i tried hexing it to see what i can get and it turns out that the header is ASTB, dunno what the B stands for but so far i cant convert the formats.

If anybody can help that will be great.

Thnaks.
Help ¿Compressed ADX? in PES6 by Lobo23 at 6:33 PM EDT on April 17, 2007
The problem is that We (Me and A LOT of people) want to edit audio files inside a .bin archive of the PES6 (PC). When scanning it with PSound I get 74 files wich I can listen, but I don´t get what format they are.
I want to edit some of this files and "re-insert" them into the .bin, to be able to insert .bin into the game´s AFS and hear sound´s i´ve inserted. (example: "unknow_06846.bin | 0030" is post sound when it´s hitted by the ball, and I want to edit that sound)
Here I uploaded the .bin file and an ADX file for you to compare (because I think the files inside .bin are ADX files too but compressed)

Download .bin and ADX


Your help would be MUCH appreciated



edited 6:40 PM EDT April 17, 2007
Loop control by blm07 at 5:05 PM EDT on April 18, 2007
I was thinking about this and just noticed that VGM had this, a option to loop the track as many times as you wanted to in the plugin's configuration.

It might be too late seeing how most tracks are tagged to repeat twice and it would be a huge job to redo them all.
PSF Driver Version 1.5 by MarkGrass at 11:49 AM EDT on April 21, 2007
Again, i'm posting news about my Generic PSF Drivers here, which probably won't even get a single response.

Release Info:
http://markgrass.the-horror.com/PSF1/PSF.TXT

@CaitSith2 - Due to a WIN98 crash, I lost the Source and had to completely rewrite the program. If you would like to jump back on-board with the project, please contact me at MarkG1984@hotmail.com so I can get the Source to you. If not, no hard feelings. :)

edited 11:50 AM EDT April 21, 2007
YuGiOh The Falsebound kingdom problem by Lavis at 10:23 PM EDT on April 21, 2007
Hi

I'm having some problems trying to figure where or which are the music files.

I extracted everything with the GC_Tool, then i go to the Root folder and there are two folders with the names of "SD_INTR" and "SD_STRM". Inside of them i just find files with the extension .PAC, .MRG and GRP.

So, they are supported files? or maybe the music is packed inside the .PAC file?.

Dunno what to do here, im a n00b in this topic.

Help plz.
Playstation 2 ADP audio. by peenie at 11:21 PM EDT on April 24, 2007
Are PS2 ADP files not the same as the Gamecube ones? I'm having trouble finding info about them; I don't mind digging into the data if I can get a good starting point. in_cube does -not- play them, at least in_cube 0.23 with the PS2 REZ ADP files.

Edit: I'm staring at the ADP decoding code from in_cube. The ADP files I have start with the 4 bytes "STMP", which doesn't pass the first frame test. I tried finding possible starts for the first frame and decoding from those, but it still doesn't work, the "q" value that ends up being read (when it decodes the sample in decode.c) is rarely 1,2,3,4. I don't know enough about it to know what's different about these files though and why all the values seem wrong when they're decoded.

edited 2:25 AM EDT April 25, 2007
Mega Man Music Videos by marioman at 1:25 PM EDT on April 27, 2007
Here is something for you Mega Man fans out there. There has been an outbreak of fan videos involving dancing Mega Man characters. Strangely enough, the videos take opening sequences from Japanese TV shows for girls, and replace the main characters with Mega Man characters. They are a little cheesy, but they are good for a laugh.

Here are links to the videos, and links of side-by-side comparisons of the original opening sequences and the Mega Man fan video:

Mega Man Dances to the Theme of Hare Hare Yukai:

Original
Synched

Mega Man Dances to the Theme of Lucky Star:

Original
Synched

Also, VORC reports that there is a NSF of the Lucky Star Theme in the video is available for download. I think that the theme in the video sounds really good. The chorus sounds like it could come from a real Mega Man game.

The only problem is that I cannot get the NSF to play properly in any NSF player. If someone out there knows how to get it to play right, I would appreciate it if someone would let me know.

edited 1:27 PM EDT April 27, 2007
resampling on winamp by radornkeldam at 6:32 PM EDT on April 30, 2007
hi!

Having a cheap embedded ac97 "audio codec", n64's weird samplerates tend to sound really crappy on my PC. At first I thought it was a flaw in 64th note, but then I understood the problem, because loading a wave file recorded from a usf into a sound editor an resampling it to some standard rate (like 48000, native to most these ac97 chips) made all the shittines go away.
So there I went searching for some resampler for winamp, be it an output plugin or DSP.
Found some, yes, but none of them handled N64 crazy rates, not even with 64th Note's rounding function.

Does anyone know some resampler for winamp that can handle this, preferably without the rounding function?

Anyway, for those interested, I somewhat "fixed" this problem on at least one of my AC97 equipped PCs (or should I say, AC97 LIMITED).
I my main station, lowering the audio acceleration to "minimum" (I'm not sure what's this setting called in English editions of windows as I use a Spanish one, so this is just a likely translation), made the shitty sound go away. It didn't work on my laptop though. Try different settings and hope it works.
Question About ADPCM by MarkGrass at 11:16 PM EDT on April 30, 2007
Sorry if this already been addressed before, but is it possilbe to play RAW audio samples from a standard DSP file [u]without[/] the header using in_cube?
Oldplay by PokeParadox at 4:07 PM EDT on May 2, 2007
Hey guys, just to let you know that (in part due to my own attempts to get in_cube play files on my GP2X) Micket has created an in_cube based plugin for Oldplay on GP2X.
It plays everything fine apart from ASTs, which pause periodically. It's great if you get a USB host battery powered HDD for your 2X :P

Anyone just to let anyone know that hadn't heard :)
Yoshi's Story - Set errors... by Zerodius at 10:31 PM EDT on May 3, 2007
I have downloaded the newest set and noticed a few errors and things to adjust... so, I'm going to list them:

-The current "Game Over" theme is actually just the second part of the Yoshi Killed theme ; it's played for the scene where a random Yoshi is brought to the castle. A different theme (which was removed from the set) is the true Game Over theme that play when the last Yoshi is brought to the castle.

-The unknown theme is a duplicate of the last boss intro theme.

-Don't know if that's because it's the track name... but "After the Credits" IS the credits theme.

-Although it might seem weird, the "Perfect" and "Incomplete" Melon Run clear fanfares are inverted. Yes, that IS weird but the less impressive one is the "Perfect" fanfare.

That's all the mistakes I noticed for now. Still, good job with the set.
No one really rips NSF's or GBS files by nensondubois at 5:42 PM EDT on May 4, 2007
I been serching nsf for many games like Mario is missing and Kaettekita Mario Bros but no such luck.
Does anyone really rip the files anymore?
Getting up to date. by hojo at 5:58 PM EDT on May 5, 2007
Is there such a thing as a site specially dedicated to Video Game music ripping?
Back in the day Zophar.net was really good for updates and such, but now it's dead, and all I can find are individual links to each of the formats (hence how I found about this site), but I'm looking for something more general and organized. So is there any?

Also, I would like to know if someone has made an USF of "Flying Dragon" yet, or if there's such a thing as a ripping tutorial.
Escape from Pong, TAS-style by unknownfile at 9:35 PM EDT on May 5, 2007
Defeated in around 40 seconds. Hahaha.

youtube style
virtuanes style

The run doesn't cover the second part of the game in which the paddle moves twice as fast. I might do a run of that later, if hcs annoys me enough.

EDIT: Whoops, this is an older version of the ROM. Ah well.

edited 9:45 PM EDT May 5, 2007
Castlevania - errors and missing track by valiant at 8:21 PM EDT on May 6, 2007
I noticed some errors in the Castlevania set which makes it all so more strange that Parasyte released it as complete a few weeks ago.

05 - Intrusion ===== missing the strings
06 - Watchtower ==== missing instruments at 0:59-1:26
29 - Struggle 3 - Illusionary Dance === missing instrument from 0:12 to end
36 - Staff Roll ==== the PAL version of the game has the extended (and much better version) of this song that is also present on the soundtrack

Illusionary Dance was fixed in the Legacy of Darkness-set. Watchtower is "semi-fixed" as it is a different track now due to the added drum samples. Intrusion still has the same problems and the staff roll is still from the US version.

It would be great if someone could rip them using Parasyte's data.
Metroid Prime 2 DSP set by neothe0ne1 at 4:51 PM EDT on May 8, 2007
I have 84 tracks in mine. I can't find the Title theme among the 84 DSPs. Am I missing files, or is the Title theme not stored in a DSP?
Media Player by sammyph at 2:06 AM EDT on May 10, 2007
Hey,

can the music be played on windows media player or is it just on winamp, cause i dont have winamp or like it for that matter, but if I can't get it any other way I will have to download it anyway, just thought id check

Thanks
64th note bug: Leaves usf file open if usflib file not found by Dwedit at 7:30 PM EDT on May 11, 2007
I found a bug in 64th note, if you open a USF file, and the .usflib file does not exist, the file is not closed properly.
Wave Race 64 by cubed at 10:07 AM EDT on May 17, 2007
I've notcied that several songs of the Shindou Edition are different to the first Wave Race 64.

eg. Sandy Beach

Also the opening theme has a slightly lower tempo.

Is there a source for the USF set for the first wave race 64?
changing music in a rom by moonraker808 at 3:47 PM EDT on May 21, 2007
Can it be done? Specifically I want to change the music inside goldeneye 64; but I don't know how to do it. If we can extract it and play it we should be able to reverse engineer it. Does anyone know how to do it or where to start?
Luigi's Mansion by cubed at 5:41 PM EDT on May 21, 2007
I'm stuck.

I've bought a Wii about a week ago and found my gamecube memory card and luigi's mansion somewhere and just remembered where I got stuck last time I played it

I can't find the last boo.. im stuck on 49 and ive looked everywhere. I'm on the hidden mansion aswell.

cheers...


PS. Help please!!

edited 5:42 PM EDT May 21, 2007
Getting it to work by sammyph at 3:32 AM EDT on May 22, 2007
Thanks for your previous help guys.

Ive followed the links and downloaded winamp, I downloaded WinRAR as i was told to and i went to this page http://hcs64.com/usf/#64th for the 64th note, tried all the files on the bottom of the page. The only one that did anything was the 1.1 installer, where it proceeds to install a plugin.

But when i downloaded the soundtrack of Zophar's Domain and dragged the files into Winamp nothing happens. I even downloaded NSIS as well but nothing is really working.

Thanks
smb2 Prototype by nensondubois at 11:38 PM EDT on May 22, 2007
http://nesdev.parodius.com/bbs/viewtopic.php?t=115&start=690

http://www.speedyshare.com/532928200.html Download it here.
Is anyone going to rip the last Boktai game? by holyice7 at 9:20 PM EDT on May 23, 2007
I've been trying to figure out how to rip GSF's for quite a while now, and I've sort of given up out of lack of knowledge of programming, and an excess of frustration.

I've started tagging and timing the Banjo-Tooie USFs, but I'd still really like to have the Boktai 3 soundtrack. Does anyone have plans to rip that one?
Changing the Rockbox SPC player by Tanookirby at 6:59 PM EDT on May 24, 2007
I've been using Rockbox on my Ipod for quite some time, and what I like about it that it can play NSF and SPC files. However, the player on which the SPC player is based has several problems with it's sound (i.e. the SMB underground theme in Super Mario All-Stars is missing the echoes). Can the player be redesigned to be based on SNESAmp? That player plays SPC files much more accurately.
Sega Genesis (music files) by Samuel at 10:39 PM EDT on May 24, 2007
Is there a site where I can download the music from Sega Genesis games, like NSF, SPC, and USF?
Two years of nothing in particular by unknownfile at 8:41 AM EDT on May 25, 2007
May 23, 2005 was the day the forums officially opened, and they've been running for two years now.

So yay.
VGMTrans by GoronMoron at 7:48 PM EDT on May 27, 2007
I cannot get the newest release to work, and it's driving me crazy. Every time I try to open it, it tells me that the "application configuration is incorrect." Is there any place that I need to put the given DirectX file, since I have the newest version of DirectX on my computer? Or is it something else? I've tried everything, but I'm sure that part the problem lies between the screen and the chair. Despite this fact, I hope that you guys can help me.

Thanks!
Help with Gameboy Lion king by nensondubois at 10:08 PM EDT on May 27, 2007
Now this game is really pissing me off. I can't f*cking beat it. I keep dieing on the second level at the part when you ride that bird thing. It's ridiculous.
Mario Party USFs crashing Winamp by P_L at 11:53 PM EDT on May 29, 2007
I downloaded all 3 N64 Mario Party USF sets yesterday (save for MP2, which I already had and moved to my larger hard drive) and they worked fine for me; then today I downloaded VGM soundtracks of a few old Sonic games and the Mario Party USFs promptly started to do nothing other than crash Winamp with a long string of error messages containing nothing but enormous gibberish number strings in them when I tried to play them. I'm using 64th Note v.1.1 final and they worked fine yesterday, so I know that's not it. I also tried deleting and re-downloading them to the same spot as well as a few others, and even tried the USF Central and Zophar's Domain links to see if perhaps the one I'd had was corrupted somehow and the other would work ... no such luck. The only things I changed today were the downloading of the Sonic soundtracks (as well as the moving of a couple sonic ones I'd had before to my bigger HD) and restarting the computer due to a (hopefully) unrelated problem (which, if it matters, was that MSN Messenger wouldn't sign in and when it did it wouldn't do anything). Any advice? :(

EDIT: Forgot to mention, I also installed the "in_vgm" Winamp plug-in to solve similar crashing problems with VGM files (they'd either play and never stop playing when I changed to another track or even closed Winamp or just not play at all) before the problems started.

edited 12:08 AM EDT May 30, 2007
Glover tag by ugetab at 8:32 PM EDT on May 30, 2007
I grabbed the glover set after watching the TAS of it, and recognized the 1 track listed as unknown.

It's from the cinema that happens after beating the final boss, which the game adds sfx to.

27 Unknown.miniusf > 27 Ending Cinema.miniusf, with tagging to match should suffice, if HCS feels like updating it.
A recommendation? by Samuel at 4:54 PM EDT on June 5, 2007
This site is really great and informative, but I think I have a recommendation that may help it...
They're many threads on this forum and sometimes I find myself searching for a topic similar or exact that would answer my question, instead of making a topic that would cause a duplicate. Making a duplicate may make some users here annoyed, because it's already been discussed and concluded.
My recommendation is: Maybe an administrator could create a search bar at the top or bottom of the forums, that way users could type in a specific word that would find topics that contain the answers they were looking for and if they weren't there, they could make a thread knowing it was okay.
Banjo-Tooie Tags/Times by holyice7 at 8:02 PM EDT on June 6, 2007
I've gone ahead and Tagged/Timed Banjo-Tooie, but for the life of me, I can't get those muted rips to play.

First question; who do I send the Tagged set to?

Second question; can anyone get those muted rips to work?
Problem with the plug-in by Ansatsuken at 1:21 AM EDT on June 10, 2007
I've got a crap problem with this plug-in. The USF files used to play with no problem at all, but suddenly Winamp started to mock me with these "failed to allocate N64MEM" messages. What the hell is this?
Rogue Squadron and Rayman 3 (NGC)... by Divodude at 12:39 PM EDT on June 12, 2007
Hi, I'm French and I just discovered this site, it's very interesting !! Thanks for this files (Mario Kart, Mario Tennis, Banjo Kazzoie...) that I'd been a long long long time searching for..

However I can't find the music from "Star Wars: Rogue Squadron", which is maybe for me the most important among all N64 games musics... Do you know if somebody in the world has already converted the samples to USF files ? Is it actually available on Internet ?

I would ask too, if the same process does exist for Nintendo Gamecube games, Rayman 3 for exemple... Did you hear about this ?

Thanks :)
Trying to play USF by AllenSword at 9:23 AM EDT on June 17, 2007
I downloaded the 64th Note plugin from Winamp and then tried running the MINIUSF files after I extracted them, but they wouldn't play. So later on, I came to this site and downloaded 1.2 beta 3 binary and did what it said in the forums for binary. So i tried it again and still nothing happens. Basically, the file name is on there but when I hit play, it stops immediately. The winamp program's still open, but the song won't play. I noticed someone said in the forums they were missing a file to play. It was in the Help on USF topic. If anyone can help me please.
GameCube Music by AllenSword at 10:27 PM EDT on June 25, 2007
The in_cube plays Gamecube music right? How do I get the music files from the disc to play, because when I put a Gamecube disc in the computer, it won't read the format. What do I need to do?
Paper Mario TTYD DSP set tags by Lunar at 11:54 AM EDT on July 5, 2007
I am making a batch file to rename this set to more stomachable titles (syntax is "Paper Mario TTYD - *.dsp") Would just like to know if there is either already such a batch file in existence, or if people here would otherwise be interested in it when I'm done. Infact, I wouldn't mind some feedback on it anyways.

Since I've not long finished playing through the game, I should be able to work out most the tracks, plus I have an mp3 rip to help me out.
GSF Sequencing by Mooshykris at 7:40 PM EDT on July 10, 2007
Hello again,

As before, I have another interesting question regarding PSF file formats.

I have been experimenting with a few trackers, and some MIDI conversion tools such as FruityLoops 6.

Recently a new thought came to me. About the possibility to convert MIDI to GSF or just plain sequence GSF files.

In the case of MIDI to GSF, a way to create a .gsflib file to store GSF instrument samples in, then turn the MIDI files into GSF files, allowing the notes to play through the Library file.

I am wondering this, because I would like to somehow use GSF Instruments, instead of General MIDI instruments.

Is there any way to do this?

Thanks is Advance,

Mooshykris
Cruis'n USA unknown track by bjteam at 11:13 PM EDT on July 12, 2007
i have no idea what this track is, can anybody find out for me?
NEZPlug assistance? by P_L at 11:56 PM EDT on July 12, 2007
I've recently installed NEZPlug as a replacement GBS plug-in for Winamp after discovering that Meridian was apparently incompatible with a lot of GBSs that I wanted to play. NEZPlug's sound is undeniably better than Meridian's, but ... skipping between tracks is tedious as I have to skip the seek bar to the end of the song to get to the next song (which eliminates being able to skip backwards and makes getting to any particular song in the set, especially farther in, a royal pain), and there appears to be no way to mute channels. Choosing to "configure the plug-in" on the Winamp preferences menu brings up a TXT file that appears to be just automatic timing information (which is odd, because the TXT says to make all songs loop twice with a 5-second fade and to set the default song length to 3:00, but Winamp always, ALWAYS makes every song exactly 5:05 long ...) and contains no way to manipulate channels or anything (I'd guess this is normal, just mentioned it incase it's not). Can anyone give a NEZPlug newbie some advice?

edited 12:33 AM EDT July 13, 2007
Ripping N64 Roms by AllenSword at 12:54 PM EDT on July 14, 2007
How do you guys get the USF files from the ROM. Do you use Game Extractor or something like that? When I used Game Extractor on a rom, I got all these binary files and I can't tell which file is what. Also when you get the music from the rom, do you ever get anything else like the 3D character files by mistake or something?
Betatesters needed for fun new project by unknownfile at 2:53 AM EDT on July 15, 2007
I have opened a wiki for all of you lucky folks to edit, and I am in search of people who want to give it a test.

Click here to go there.

Pages wanted include:

1) stuff about emulated vgm (psf, spc, vgm, etc)
2) in_cube-related pages (with megaupload links if you want)

I will update this list as I go along.

Anyways, hopefully this may be found interesting by someone, so get editing.

- UF
New features??? by hcs at 6:34 AM EDT on July 18, 2007
I have incorporated Josh's search into the main forum. While I was at it I tried to protect against SQL injection. Let me know if anything is awry.

edited 7:35 AM EDT July 18, 2007

edited 7:37 AM EDT July 18, 2007

edited 7:44 AM EDT July 18, 2007
[PATCH] in_cube Namco NPSF Format by Hrimfaxi at 12:03 AM EDT on July 20, 2007
Use this patch you can play Namco Ace Comabt 5 the Unsung War NPSF format. I have tested under in_cube 0.23 beta 2. It works perfectly.

Both radio talks & BGM can be played.

Please accept this patch.

Patch: http://outmatch.googlepages.com/in_cube.nsf.format.diff
samples from usf files? by mr_kaja at 3:26 PM EDT on July 25, 2007
I wonder if it is possible to get the samples from a usf file?
or if it's possible to turn ausf into a it/xm/mod/s3m.
trying to create a gsf rip by Caramel Lunatic at 6:36 PM EDT on July 25, 2007
I want to rip music from the Billy and Mandy GBA game, but I don't know how to make any of the ripping tools work.
Oriental Blue GSF [tags needed] by Kaminari at 4:52 PM EDT on July 28, 2007
Hi,

I've ripped this soundtrack about two years and a half ago, but never found the time to tag it properly. Hopefully someone will have a go at it, this RPG features some nice pieces of music.

Oriental Blue (Ao no Tengai)
conversion to mp3 by joec3109 at 3:48 PM EDT on July 31, 2007
hey, i'm new to here but i was wondering if it is possible to convert a .usf file to an mp3 eventually. i'm trying to do it for the mystical ninja starring goemon files. thanks
Luigi\'s Mansion Encyrpted? by Zeek at 4:10 PM EDT on August 1, 2007
Before I begin, I must say I love your in_cube plugin. I use it constantly when ripping GC games and finding the soundtracks (and finding some beta songs on games :P).

Anyway, I've been wanting to get in on the LM soundtrack, but the only ones on the disc playable by your in_cube plugin are the two *.afc ones. There are other files in the audio directory in the form of *.aw files, which I'm guessing are archives. Are there any way these can be unlocked to gain access to the rest of the tracks? I know that sometime ago on here there was a topic concerning this and someone had one of these archives running (provided a download link) but they were corrupt, though Luigi's yells could be faintly heard (I don't recall the person who did it and I can't seem to find the topic again).

I hoping that these will be unencrypted at some point. I lack any tech/coding knowledge, so I can't really try myself.

(Should've noted the files I'm maily talking about are in the AudioRes/Banks directory)

edited 4:13 PM EDT August 1, 2007
foo_input_usf by PokeParadox at 1:24 PM EDT on August 9, 2007
I'm really glad there's a plugin for foobar finally!

Josh.. I'm just wondering how that's coming along? Any chance of mapping the USF field details to fooabr TAGZ fields? It would make them display much more nicely.
One Final PSF Question by Mooshykris at 9:19 PM EDT on August 9, 2007
Okay, I have learned much on working with sound files and converting them, and even into actully sequencing MOD class files.

Now my final question is this:

I came here in the first place to learn about PSF formats because of my own work of remaking MIDI files into MP3 (at first) quality music in FruityLoops.

I have learned how to redo, convert, and compress the files. Finally compressing the MP3s in looping MO3 files.

Now, to get to the point:

I was interested in experimenting to compress even further, so I began to wonder if I could do with the MIDIs, the same thing that is done with PSF files: Creating a library file of the VST plugins used to transform the MIDIs, and have the MIDIs play through that library, instead of using the normal MIDI engine.

That would create an almost PSF quality compression.


Thanks in advance,

Mooshykris
baten kaitos music by phanoo at 5:43 AM EDT on August 12, 2007
hi everybody
(sorry for my bad english I hope you will understand me...)

I actually try to get the musics from baten kaitos.

I've downloaded the ISO then extracted it, it's not very easy to work on this game because there is no folder, and the files haven't a real name (FILE_60002C0E, FILE_60002C8E...)

But I think i've found the music files, they are from FILE_70004F8A to FILE_70004FBA.
They start with the tag "CAF" (the 3 first bytes of these files). There are quite big, about 4Mb.

I've found another type of sound archive with the tag "CSL", they are lighter and seems to contain the voices.

More interesting: I've opened the music files with an audio editor, as PCM, and I can hear some music but VERY VERY scrambled, with a lot of background noise. It seems to be a sort of streamed music but divided into many parts (I looked in these files and I see many times the CAF string, separated with a lot of empty bytes).
Is the main music cutted into several parts?
or there is a part for each intrument? (one for the drums, one for the bass...)

I don't know a lot of things about GC music, but is it possible that the CAF archives are SSM files? I tried to use ssmex.exe to unpack them but it don't works, i tried also to read this as an ADPCM stream with cube2wav but it give only a noisy .wav file.

help please!^^
elemental gimmick gear music by kalmeq at 1:19 PM EDT on August 13, 2007
does anyone have this music?

it was http://www.hcs64.com/bonus/ElementalGimmickGear

here before but now its gone :(

thx for helping me
Problem with Shin-chan GSF by agu fungus at 5:00 PM EDT on August 14, 2007
I have problems optimizing the GSF set for "Crayon Shin-Chan - Arashi no Yobu Cinema-Land no Daibouken!" After optimizing it, it gives me a .gsflib file of less than 100kb, making it unplayable with the HA plug-in for Winamp. It plays OK unpotimized, so do you know what the problem might be with gsfopt?

Here's the link to the file:
http://www.megaupload.com/?d=XWMZULFM
Security patching being done by unknownfile at 9:51 AM EDT on August 30, 2007
I am currently doing some coding to the forum source which will add SHA-1 to help keep passwords secure. During the time this is done, you may not be able to log in, so I will be keeping a copy of the forum with the new security patching up here.

Also, I suggest you don't use easy to guess passwords. Having a string of letters and numbers is OK, having a password like bob isn't.
Screwing around with the forum software by unknownfile at 3:09 PM EDT on August 31, 2007
This is moved over from the security thread where discussion was going to go offtopic.

Anyways, I am adding new stuff to the forum software. Currently working additions include:

- SHA-1 password protection
- RSS feed (very primitive)

Stuff I'm working on includes:

- Quote button (currently unusable)
- Preferences for users (not sure whether to put it in the database or in a cookie)

For that rss feed, add this URL to get the most recently updated threads.

Suggest stuff here and I might try coding it.
Final Fantasy VII - Voices of the Lifestream by hcs at 1:03 PM EDT on September 18, 2007
IIRC, PSF got started with Final Fantasy 7. I figure it's appropriate then to bring up a newly released OverClocked ReMix project: Final Fantasy VII: Voices of the Lifestream.
Very impressive coverage of some of my favorite Uematsu work, interesting takes on the big themes and some of the more obscure ones as well. This is a 4 disc collection, as big as the OST itself...
Oh, and for those unfamiliar with OCRemix's policies, it's free.
Do check it out!

Oh, and UF: please refrain from mindless comments.
Winamp 5.5 Support by gatekeeper6838 at 5:43 PM EDT on September 22, 2007
Anyone gotten 64th Note to work in Winamp 5.5? I realize that this is a beta version of Winamp, but it's pretty sweet! Any plans to support this version?

Edit: I probably should have provided a little more info; If you try to play a miniusf file it will cause Winamp to crash. It also may not help that I'm running Windows Vista, however 64th Note seemed to work in Vista when I was running Winamp 5.35.

edited 5:48 PM EDT September 22, 2007
Ripping Zelda-GC sound effects by Majin Vegeta at 4:40 PM EDT on September 24, 2007
Is there a way to rip the Zelda: The Wind Waker or Zelda: Twilight Princess sound effects with in_cube? (like the SSBM sounds)
Is there a special file I need from the ISO or isn't it possible?
Wierd Game USFs by wolupgm6 at 7:54 PM EDT on September 27, 2007
I've come across many different games in my time, however, I have noticed that the games with the best soundtracks are the wierdest ones. This comes greatly in respect to "Chameleon Twist" 1 & 2, "Starshot Space Circus Fever" & "Gex64 - Enter The Gecko".

If anyone would like to rip any of these games to USF, I would be glad. Very glad.
The Game Music Soundtracks Thread by unknownfile at 6:05 PM EDT on September 29, 2007
Hello everybody, this is your friendly neighborhood idiot speaking. In this thread I will post megauploads and rapidshares of soundtracks that I download off of Japanese P2P networks, so that I don't end up closing the entire domain for a day, and also so you idiots can listen to the music itself.

Also, just so you know, a lot of it is in the APE format, so the shares are going to be huge in filesize.

Why am I posting this? Because anewuser is not on IRC telling me to work on notsofatso. You ain't my boss!
Ripping GOD HAND Music by Shin Star at 10:04 AM EDT on October 4, 2007
Okay since Capcom didn't include/make a "complete" OST for this (Only a "best of" "GOD TRACKS" came with the Japanese version of the game), I want to know if in_cube will someday be able to support this? I don't really know too much but I think I "found" an .asf file and extracted .adx files from that. And at one point somehow heard some playback with Winamp or MPC (don't remember, this was awhile ago :\) So I'm guessing it has to be in .adx format probably but that's all I know. So if anybody can figure it out, it would be great. The music is just too good to not pass up :(
Metal Gear Solid Twin Snakes by Mozgus at 9:35 PM EDT on October 4, 2007
Ok so I have the iso ready, but just realized I need some kind of tool to extract the files within. I tried Cubeway+, but it just extracts fake 0KB files. Where are the real tools?

Also am I wasting my time? Is the music readable? I dont see a distrobution of the music files here. Can anyone clue me in?
PS (playstation) audio files by Samuel at 4:41 AM EDT on October 6, 2007
Hey, do they make audio files for PS games like NES (NSF), SNES (SPC), and N64 (USF)?
I'm looking for the "D" soundtrack. It was released in '96 by Acclaim.
Here's some info on it...

Link
wanted: Skies of Arcadia rip by hcs at 3:30 AM EDT on October 7, 2007
If anyone downloaded the Skies of Arcadia rip when I hosted it a few years ago, could you put it up somewhere? I've wanted to hear this again but apparently I don't have it anymore.
First-Note Sticking SPCs by KungFuFurby at 8:33 PM EDT on October 9, 2007
I've been reporting several SPC sets that are first-note sticking:

Look here and go to the bottom. A lot of the new additions are mine.

Adventures of Dr. Franken and Dungeon Master have been up there for quite a while now.

Can any of these be hacked, or do they use streaming samples, which means they're undumpable?
NDS File Extractor by PokeParadox at 7:03 PM EDT on October 10, 2007
Hi, you guys are the ones that can normally help me with this kind of thing...

I'm looking for that tool that lets you view the file structure of NDS ROMs and extract/import them.

(The reason I want to do this is because BleachDS has finally been released in English... but obviously the voices are dubbed... I hate that >_> So I want to hopefully swap the files from the Japanese version into the USA version...)
Best music for waiting in a subway station? by hcs at 4:35 PM EDT on October 11, 2007
My father and I seem to agree on "Folsom Prison Blues".
The combination of "I hear the train a 'comin" and "I ain't seen the sunshine since I don't know when" seem to sum things up nicely.
OT: Foobar Oscilloscope by Richter X at 8:42 PM EDT on October 13, 2007
I've looked and looked, and I still haven't found any way to add and oscilloscope bar to Foobar2000 like the one Winamp had. Is there a plugin out there, or does someone still need to code one?
Blip Festival 2007 by hcs at 6:15 AM EDT on October 14, 2007
Blip Festival 2007, worldwide chiptune artists in NYC.
They don't really have a schedule together yet, but I intend to make as many nights as I can (living as I do within an hour or so of NYC).

Anyone else going or thinking of going? I will find you.

Here's my report from last year, the first Blip Festival, which was outstanding.

edited 6:20 AM EDT October 14, 2007
whoops by ugetab at 10:43 AM EDT on October 15, 2007
May want to prevent null data from "http://www.hcs64.com/mboard/forum.php5?addpost" from being added to the board. That's showing up as a quick link in my address bar.

edited 10:45 AM EDT October 15, 2007
Twilight Princess: Disable sound effects for complete OST rip? by valiant at 12:12 PM EDT on October 15, 2007
Hey hcs, I think I need some input on that.
I'm trying to do a complete rip of the Twilight Princess music at the moment.

For previous recordings, I used the Action replay mute codes from Twilight Spectre (GCN Hacker87) to disable the sound effects. Unfortunately, they don't work as well as they should. They take effect only after entering a menu and sounds coming from enemies/Epona/etc. aren't affected by the codes at all.
I've managed to record quite a few of the tracks, but I guess I've met my limits with that trick now.

Since I'm returning to ripping tracks again, I've been thinking of other methods. So I first tried to swap the BMS files in "Z2SoundSeqs.arc" manually, through a hex editor. I yaz0-decompressed the archive, then tried to swap the file names in the archive with a hex editor, then yaz0-encoded it back and replaced the old archive on the ISO. Unfortunately it didn't work (the same track was still loaded, although the file names were swapped).

I then tried to look at the RARC specification to figure out how to swap the BMS files but haven't gotten into it since it's very time consuming to swap files manually.

A third possibility was disabling the sound effect archives, which are "Audiores/Waves/Z2SeWave_X.aw", but replacing those files or simply renaming them locked the game up.

So my question is:
1. Can you tell me in which AW files the sound effects are and what I have to do in order to mute them (I thought you checked some of the files since you've been working on the AW format a little, lately)?
OR
2. Could you provide a simple RARC file exchanger to swap the individual BMS files in the archive? The plan is to make... let's say "Lake Hylia.bms" play in place of "Shop.bms" because in shops, no sound effects are played.

I think it'd be for the collective good. I've used the file swap method before to make a complete rip of the Resident Evil remake and it worked like a charm. But this one is a lot harder to pull off, help is very much appreciated!

edited 12:13 PM EDT October 15, 2007
Tale the tale of malefunction... by Bugger at 12:09 PM EDT on October 17, 2007
In some minuites I should have Tos, better known as Tales of Symphonia, but what I`m looking at!

The database says there is no way to hear them...
"Tales of Symphonia    no    0.13    Vague Rant    1 working ADX, rest (probably sequenced) SONG and SND"

Hm, what does that mean?
Is there a way to rip them?

P.S.:
I own the legal copy^^ so is it legal isn`t it?
I tried to record it from my television, but it sounded terrible, to much sound effects... *grr*

edited 12:13 PM EDT October 17, 2007
TODO(ADX) by hcs at 2:37 PM EDT on October 19, 2007
1) fix all decoders I have control over to use scale+1 (in_cube, Rockbox)
2) have adxloop generate a valid ADX (I made modifications to do this for someone so they could actually put the modified files back in a game, but I don't know what happened to it..)
Note64th crashes winamp 5.5 by nensondubois at 4:10 PM EDT on October 22, 2007
I can't play USFs anymore and is really annoyance. Any help?
Bomberman 64 - The Second Attack (tags) by Lunar at 5:25 AM EDT on October 26, 2007
I noticed the Bomberman 64 SA USFs haven't been tagged yet, and I'm willing to step up to the plate if someone else hasn't already done so. No repeats of the train-wreck that was the Paper Mario TTYD tags if I can help it... I've searched the forum with several queries and couldn't find any information on people tagging it, so I presume I'm good.

Also on a side note, I just downloaded that Ganbare Goemon Mononoke Sugoroku soundtrack. I didn't even know such a game existed. It's like a little bonus extention to the other N64 goemon soundtracks... so awesome, HAPPY BIRTHDAY ME.

edited 6:05 AM EDT October 26, 2007
.PAC sound files by F at 3:26 AM EDT on October 27, 2007
How do I transform this type of archive into MP3?

Thanks in advance
Super Mario Galaxy by Lunar at 10:47 AM EDT on October 28, 2007
http://thepiratebay.org/tor/3862108/Super_Mario_Galaxy_ReadNFO_Wii-PROMiNENT

Of interest? Dunno. Posting it here anyway.
Looking for certain .DSPs by Omochao at 10:52 PM EDT on October 31, 2007
I am looking for the .DSPs of Navi Trackers.
GameCube: Animal Crossing by Samuel at 2:17 AM EDT on November 3, 2007
I want the complete soundtrack for this game. I was close here, but...

Link

Anybody have it or know where I can get it?
It Has Been A Long Time, Since An Update... by wolupgm6 at 1:59 AM EST on November 9, 2007
Is It Just Me, Or Hasn't Anyone Updated A USF Set In An Extremely Long Time...
San Francisco Rush 2049 tags by AENIGMA at 11:50 AM EST on November 10, 2007
Here are the tags for San Francisco Rush 2049. Each song looped twice.

The songs listed below have a "blank spot" (about 0.018 in length) at the beginning of each track. I'm not sure what's causing it:
02 - Garage
04 - Trancey
05 - Seventies
08 - Retro
09 - Stunted
10 - Flier


Here's an image showing the "blank spot". It can be fixed by just deleting the blank section, if you export the song as a WAV.

edited 12:19 PM EST November 10, 2007

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