Previous Page

Custom Robo GX GSF playback issue by loveemu at 8:29 AM EST on January 28, 2024
There is a bug in the current set that causes some songs to play much faster than they should.

The game uses the most well-known MusicPlayer2000 engine, but has the ability to change the playback rate by calling the m4aSoundMode function on its own.

The initial state is set by the function at 0x8000548, and the setting is changed by the function at 0x800056C when necessary. I have not disassembled the gsf set created by Caitsith2, but I believe this part must be missing.

The problem is that I don't know which song number playback to fix, but if I program it to be controlled by the minigsf parameter, it would be less painful to change.

Ideally, I should be able to provide corrected results in the near future, but I have been terribly busy recently, so please do not get your hopes up too high.

edited 12:21 AM EST January 29, 2024
.SB0 and .Bin files by marine025 at 2:39 PM EST on January 28, 2024
from Raimbow Six vegas and Lost via domus i tried everything, i'm interested in spanish voice lines
extract OST and voice lines from vietcong 2 by marine025 at 6:55 PM EST on January 28, 2024
.CBF Files
Extract audio from kane lynch 1 failed by marine025 at 8:32 PM EST on January 28, 2024
srt big file, extracted with game extractor which includes all .wav files including soundtrack but they sound bad like too slow or too speed. gog game version i dont know what is hapenning

edited 8:38 PM EST January 28, 2024

edited 8:39 PM EST January 28, 2024
extracting final fantasy VII sound files. srt wav by marine025 at 4:06 PM EST on January 29, 2024
i got extracted it with game extractor but after that files are in raw format instead of beign wav files and dont know why
Decrypting Idolmaster Song for Prism acb files by nanpajanaiyo at 1:25 PM EST on February 2, 2024
hello, im new to this forum and i wanted to ask here, i tried many programs but i just cant make these audio files playable. i got the file, changed its extension into .acb and put it in foobar2000 to see if it worked. it does seem to detect the audio files inside of it, but of course theyre encrypted.
i have the key, as it is in vgmstream's list of hca keys, but for some reason no software i try works, either they dont see the files or it spits out errors and empty hca files. i managed to do the usm files with no problem but i want to know what's the actual way to decrypt these.
im kinda new to this whole extracting stuff, so please give me a hand.
Silent Hill 1 minipsf do not play with foo_psf plugin in Foobar? by marcoxD95 at 10:24 AM EST on February 4, 2024
So far I found no way to playback and convert the Silent Hill 1 minipsf files found in this rip: https://psf.joshw.info/s/Silent%20Hill%20(1999-03-04)(KCE%20Tokyo)(Konami)[PS1].7z

foo_psf does not work with them for some reason and generally I didnt find anything that actually plays them.

Any idea?
Reza Video Game Sound Samples Restoration Reel by RezaKhadafi2002 at 10:14 PM EST on February 6, 2024
Welcome Back my name it's called Reza Soundfont been is rip Restored we are clean Game Sample from taken Special's Thanks Nintendo original sounds official maybe but i can see here looks like japan made by manufacturer E-MU Roland Korg Alesis let show you our seems links : Kirby 64 Flute Push https://musical-artifacts.com/artifacts/3173 JD-800 Nylon Guitar https://musical-artifacts.com/artifacts/3107 Mystical Ninja Starring Goemon Cymbal's https://musical-artifacts.com/artifacts/3545 Download website search Courtesy of Musical Artifacts


edited 10:32 PM EST February 6, 2024
Metal Gear Solid 2 (PS2) SDX Files by sublogic002 at 6:59 AM EST on February 9, 2024
Hi, I'm trying to get my hands on MGS2's sdx files. I know there is a tool that disassembles MGS2's stage.dat file but I have tons of trouble compiling it. Does anybody know how to properly extract sdx files from the game using a hex editor?
Decrypting criware audio (Argonavis Kimisute) by nanpajanaiyo at 10:41 AM EST on February 9, 2024
hello, the songs in this game are apparently encrypted with type 9 adx encryption (as described by foobar2000), however im missing the decryption key. theyre in acb/awb format.
i assume theyre encrypted as it sounds like the actual audio mixed with really loud static

i tried using the method seen here however my criware initializer shows " "useDecrypter": false,", so it doesnt give me a key at all

here is a sample of the audio, i would like to know if someone manages to decrypt it

link



edited 10:42 AM EST February 9, 2024
Wind Waker HD Ripped Music Tracks Missing by Hylia36 at 8:32 PM EST on February 10, 2024
Hello everyone I am new here on this site I have a particular question about the music of the game Wind Waker HD, does the game use both sound files which are sequenced and streamed? because I am always looking for these music themes which are not included in the official Wind Waker HD Sound Selection cd the tracks in question:
5.Inside a House
6.Grandpa’s House
7.Fencing Instructions
8.Beedle’s Shop
9.Big Mysterious Bird Attacks
10.Tetra Discovery
11.Forest of Outset Island
12.Bokoblin Migration
14.Encounter With Tetra
15.Aryll’s Kidnapping
16.GRAAAAANDMA!
19.Inside the Pirate Ship
20.Forsaken Fortress Invasion 1
21.Forsaken Fortress Invasion 2
23.Imprisonment
24.Reunion With Sister
25.Rendezvous With the Ship 1
26.Rendezvous With the Ship 2
27.Rendezvous With the Ship 3
29.Zunari’s Store
30.Dawn (Intro)
31b.The Great Sea (No Sail)
34.Get Treasure Box
35.Open Treasure Box
39.Dragon Roost Cavern
41.Game Over
47.Get Orb
48.Wind’s Requiem (Baton)
49.Wind’s Requiem
50.Get Baton Song
51.Yacht Game
52.Yacht Game Goal
53.Yacht Game Failure
54.Song of Passing (Baton)
55.Song of Passing
57.Inside Forest Haven
58.The Deku Tree’s Crisis
59.The Deku Tree and the Korok
60.Forbidden Woods
64.New Year’s Ceremony
65a.The Great Sea is Cursed
65b.The Great Sea is Cursed (No Sail)
66.Sacred Shrine
67.Jabun
68.Tower of the Gods Appears
69.Tower of the Gods
70.Command Melody (Baton)
73.To Hyrule
1.Sealed Hyrule Castle
2.Get Master Sword
3.Hyrule Castle
5.Aryll’s Rescue 1
6.Aryll’s Rescue 2
7.Aryll’s Rescue 3
8.Aryll’s Rescue 4
9.Aryll’s Rescue 5
13.Ganondorf on Forsaken Fortress
14.The Miracle Stone Shows One’s True Nature
15.Hyrule King Appears
16.Zelda’s Awakening
18.Ballad of Gales (Baton)
19.Ballad of Gales
21.Fairy Queen
22.Dungeon
23.Earth God’s Lyric (Baton)
25.Medli’s Awakening
26.Earth God’s Lyric
27.Earth Temple
31.Wind God’s Aria (Baton)
33.Makar’s Awakening
34.Wind God’s Aria
35.Wind Temple
39.Hero of the Wind
40.Ganon’s Castle
41.Gohma First Half (2nd Time)
42.Gohma Second Half (2nd Time)
43.Kalle Demos (2nd Time)
44.Jalhalla (2nd Time)
45.Molgera (2nd Time)
46.Illusionary Room
47.Puppet Ganon First Half
49.Puppet Ganon (Transformation)
52.Puppet Ganon Second Half
53.Ganondorf Battle First Half
59.Aryll’s Theme

are there the titles that I mention remain unchanged or are these files the same as those in the GameCube version ? because I don't think I heard the difference Earth Temple theme from the HD version to the original

Note : delete this topic if it is not authorized or this question has already been resolved by other people elsewhere
Akatsuki no Goei Trinity PS3 Cannot find header by Serecola at 12:30 AM EST on February 11, 2024
Currently trying to demux .pam video files from Akatsuki no Goei Trinity (PS3) and getting an "Error received: Cannot find Pack Header for file: goei01_opdel.pam" error. Can anyone help figuring out how to resolve this issue or possible steps I could take into getting this sorted out?

Here's the .pam files in case someone wants to take a look at it. https://gofile.io/d/KvRC4n
DreamFactory engine / Cyberflix games - .trk, .sfx by Corak at 10:39 AM EST on February 11, 2024
Hi there!
I'm trying to rip music/sounds from
.TRK, .SFX, .SET, .SHP, .11k and .STG files of the games Dust, Titanic Adventure Out of Time, Disney's Quest with Aladdin and else.
Could you help me?
examples:
https://coraksoft1.narod.ru/games/Logic/MathQuest-with-Aladdin/Mathquest-sfx.zip
Star Wars: Anakin's Speedway (PC) .AFC by Puterboy1 at 12:41 PM EST on February 20, 2024
I'd like to know if these can be made playable. You can download one sample here: https://reshax.com/topic/515-star-wars-anakins-speedway-pc-afc/

edited 12:42 PM EST February 20, 2024
Excessive reverb when ripping Kirby Squead Squad with VGMTrans to Midi/SF2? by marcoxD95 at 6:20 AM EST on February 25, 2024
I am not sure if I am doing something wrong but when I export Kirby Squeak Squad music to midi/sf2 via VGMTrans, there is excessive reverb in all tracks.

I even tried several midi players and its everywhere the same so the problem seems to be with the midi/sf2 file.

Does anyone know something about this?
Random program question by dkbk64 at 4:48 PM EDT on March 11, 2024
Hi. I know this is somewhat off-topic, but I thought I'd inquire here.

I'm trying to run an old speech IC IDE. Unfortunately when I run the program, it launches before displaying a dialog box saying "Error Password ! You can't run this application !" Hitting "OK" promptly terminates the application. What is the solution to this?
METAL GEAR SOLID 2 - Extracting Sequences from the Game? by DunksLovesSounds at 6:12 PM EDT on March 13, 2024
Hi. I am completely new to forums and I've decided to make an account to specifically ask the question that I can't find much on.

Recently, I discovered that this game uses Sequenced Music for most of it's in-game music and sound effects. I managed to convert some samples with PSound as well as sample instruments. Because of PSound's extraction, for some reason the loop points don't sound correct as they do on the file viewer, but fortauntely, I think it's not too bad of a fix since it seems that the end loop point of every file type is always the one that needs some tweaking. Loop points, proper sample rates, and even the thousands of files inside of stage2.DAT are not the problem for me. But what I don't know is how to extract/convert it's sequenced music.

I am using METAL GEAR SOLID 2: SUBSTANCE as my ripping source. I have heard in other forums that .sdx is apparently the extension of the audio banks, maybe even the sequences I'm trying to find, but I don't think PSound brings those up. Does anyone know of a way to extract those sequenced files and convert them to MIDI? Also, I know that this game uses a similar audio engine that METAL GEAR SOLID 1, a game I am also trying to rip for MIDI and SF2. I recall a forum that has Ruby extensions for converting it's .mdx sequences to a MIDI file (I haven't succeeded in a conversion yet).

Does anyone know if those tools can be used to extract .sdx (unless it's .mdx like MGS1) or if there's some tool out there for exporting Instrument information? I know this is a lot, but I figured since I'm interested in SF2 creation, I'd ask.

edited 6:22 PM EDT March 13, 2024
Condemned 2: Bloodshot .SND Files by hzmajesty at 11:40 PM EDT on March 14, 2024
I know others have attempted to break into the Condemned 2: Bloodshot files in previous posts and I've followed the methods using quickbms which led to extracting the .BNDL files from the Arch02 file, then subsequently extracting all the remaining files from the various .BNDL files. At this point I'm left with a plethora of texture files in various wonky formats and all the audio files are in .SND format. I've tried various methods to try to play and/or convert these files but I've had no luck and I'll admit a lot of it is above my head. I attempted to the join the Discord and followed the instructions on verifying the given password with no quotes and I just get an error. So I'm reaching out here and I apologize in advance if I'm doing this wrong.
Star Ocean Anamnesis SPK by TeresaBoo-nya at 10:39 AM EDT on March 26, 2024
Hi hi,

I know there's an old thread about this but the mega archive was deleted or something.

I couldn't find much info about it but basically I dragged a lot of voice/SE spk from the game into the SOADec tool and got a lot of unpack archives (ISF header?)... and that's it. Not sure what to do next :'D

Any help would be appreciated!
Naruto Storm 3 Voice Files by Mr.Otter at 9:33 PM EDT on March 28, 2024
Hello! Is anyone aware if there is a way to extract the voice files from Naruto Storm 3? I've managed to do so for all the other Storm games, but this one eludes me.
Tiger Magic .DVS Sample bank by Corak at 7:18 AM EDT on April 2, 2024
Could you help ripping samples/music from .dvs data pack from game Tiger Magic (虎將神兵)?
.bms script or else:
https://coraksoft1.narod.ru/temp/rip/TIGER.DVS

Structure:
offset 0x14: number of files / 2
offset 0x28: 16 bytes for each file: hz, 0, length, offset
also there is some 5 bytes (?) separator every 16kb that would sound as Click.
Trying to make PSF2s by Enclave123 at 8:51 PM EDT on April 4, 2024
Greetings everyone, I am trying to work on a PSF2 file and how ever the PSF2 maker on VGMtoolbox is completely broken and will not make PSF2 in general.

Is there any alternatives? If I can't do this, I will share the raw files I am trying to work with.

Link
Sword Art Online Last Recollection - .USM files in encrypted .pak by DarkSolidSnake at 8:26 AM EDT on April 13, 2024
Hello, i have ripped the .acb files from SAO Last Recollection, but i cannot extract the .USM files straight off of .pak files. We're the .USM files hidden deep in the .pak files or is in another location? The .pak files in the game are basically Unreal Engine 4.27 .pak, albeit encrypted. Are there any other cases of CRI Movie 2 .USM files inside .pak files?
What to do with .cseq files? by kl96 at 8:26 PM EDT on April 24, 2024
How do I play or convert .cseq files? Ceq2midi, ceaser, ctrtool & foobar don't work on my PC. Is there anything else I can do? I really want to see what these are.
help changing n64 song lookup tables by Volkov73 at 2:57 AM EDT on May 2, 2024
Previously I was using seq64 to edit the music lookup-table for first-party games. It's essentially a table in the rom which has a list of all the locations and lengths of the sequences.

This meant I could have the menu music in Mario 64 be any song from the game. Now I am intending to do the exact same thing for non-first party games.

Can anyone tell me how I'd do this?

Starting with Goldeneye. The menu music is called "folders" (length '03e2' and offset '42812c')
I want to be able to have any other song from the game play, instead of the menu music.

I also intend to do this for other games later on. SubDrag tool lists the length and location of each sequence - but I cannot find any table where I would edit it so when the game reaches the main menu - it instead plays a different audio sequence.

Basically, how should I reliably find these tables in various games (if they even exist). Then I should be able to edit them accordingly

Thanks!

edited 3:07 AM EDT May 2, 2024
Naruto Shippuden - Ultimate Ninja Storm Generations gamerip by DarkSolidSnake at 2:32 PM EDT on May 4, 2024
Today i ripped the music from Naruto Shippuden Ultimate Ninja Storm Generations for PS3. Unfortunately, the gamerip's size is larger than 1GB so i posted a link here.

https://drive.google.com/file/d/1jMBNKs8-n7J2ysOHITwfVwvUyh1mUx5Z/view?usp=drive_link
[edit] (8 hours left)

Previous Page
Go to Page 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37

Search this thread

Show all threads

Reply to this thread:

User Name Tags:

bold: [b]bold[/b]
italics: [i]italics[/i]
emphasis: [em]emphasis[/em]
underline: [u]underline[/u]
small: [small]small[/small]
Link: [url=http://www.google.com]Link[/url]

[img=https://www.hcs64.com/images/mm1.png]
Password
Subject
Message

HCS Forum Index
Halley's Comet Software
forum source