What VST is used for the Devil May Cry 1 Organ by lohweo at 1:49 PM EDT on October 18, 2022
Hello,
does anyone know what sample or VST was used for the organ in the Devil May Cry PS2 games soundtrack for the organ?
That one used in the track "Mundus' Cathedral" to be precise.
It sounds so strong, but ripping the samples from the game makes them sound so low quality.
If someone knows something about that instruments source, it would be highly appreciated.
I already looked in those Instrument Source lists, but the organ sample I'm looking for is not described yet.
Again, thank you for your help!
Mario Party 10 - Selecting Game Mode Track by f4iry.venus at 8:16 PM EDT on October 29, 2022
hey does anyone have the track that plays when you're selecting a game mode mario party 10
edited 8:33 PM EDT October 29, 2022
I need help to extract additional music from a PS1 game by SoundGLSI at 9:54 AM EST on November 7, 2022
Hi,
I'm currently in the process of ripping the music from Farland Story: Yottsu no Fuuin, the PS1 version. I know there's the PC-FX one, but that's harder to extract (there's no PC-FX filesystem viewer or something), so I chose the PS1 version. This one, in addition to the 3 CDDA tracks it includes some music in CD-XA format. All is fine here, the XA and cutscenes were ripped (they countain background music too), however, here comes the problem: There are additional music in .EVE archives, which I couldn't extract using VGMToolbox's CD-XA Extractor or the Sony ADPCM Extractor (I don't know if they even countain those ADPCM types). They not only include music, they include voices as well.
Need beginner help with the Ape Escape soundtrack by kostrich at 10:50 AM EST on November 13, 2022
I got the MIDI files from here: https://www.hcs64.com/mboard/forum.php?showthread=59439
And the instrument files from here: https://glitchkill.proboards.com/thread/6130/popular-video-game-soundfonts?page=8
But how do I actually put these to use? Does anyone have any guides on how to actually run the .wav instruments through a sampler correctly? I'm just trying to dissect the songs to learn how to make electronic music better.
Every guide I come across just teaches you how to make your own drum kit to make MIDI tracks yourself, not how to arrange premade .mid files with already extracted sampler instrument soundfiles.
I used Reaper 6 and Kontakt 5. Any help would be appreciated, thank you.
Edit: Alternatively, is there any possible way to open .sshd files and .sssq files in Reaper? Or is it best that they're converted into .mid and .wav?
edited 11:03 AM EST November 13, 2022
VGMTrans refuses create collection by kostrich at 3:56 PM EST on November 13, 2022
Sorry for the second thread today but it's a separate issue:
VGMTrans outright refuses to add the files I'm opening in VGMTrans to the collection pane so I can convert them to .mid, or even manually create a collection.
Every time I try to create collection it says "a music sequence must be selected" but importing the .psf file doesn't bring up a music sequence of any kind in the software.
ZST Rip Req - Mario Kart Tour (V3.1.0) by KirbTails69 at 6:07 PM EST on November 16, 2022
Hello. I'm trying to rip the latest version of Mario Kart Tour so I can try and help update the music files that was posted a long time ago with all the new ones. Here are the zst's as well as 1.6.0 and 3.1.0 apk https://mega.nz/folder/PwR3CQaQ#pz0Fjv-GnDNzpOjSRbZcoA
Space channel 5 Rip Sega Dreamcast minidsf problem by One_PlayerXD at 9:13 AM EST on November 23, 2022
Hello, I would be having a problem, it turns out that the game that I want to extract the sounds from are in a .mlt file
I found kingshriek's script (dsf make) to extract the dsf. As a result it gives me a .dsflib and the rest are .minidsf
Now the problem I have is that in one .minidsf it sounds like it should, but the rest sound...how to say...broken. They sound buggy. Here I attach the converted sounds to which I refer:
I used foobar2000 with this extra components: DSD Processor DSF Encoder -Audio Overload SDK1.4.8u3 Highly Theoretical Super Audio CD Decoder vgmstream plugin
If anyone knows how to fix the .minidsf that sounds wrong, please reply to me.
Condemned 2: Bloodshot - Need Help with SND by SanfordSallah at 3:53 PM EST on November 26, 2022
Hello everyone.
1. I've managed to extract the game's resources enough to track down these SND files, which are supposed to be some sort of archives with lots of smaller SND's inside. 2. Every method that worked for FEAR 2 (including SND extractor and BMS script + VGMStream with custom TXTH) didn't worked for Condemned 2. 3. This is Xbox 360 version, i'll test PS3 version soon, but i doubt it'll make any difference.
I would really appreciate any help from the experts. Also, i'd like to add that i've managed to extract FEAR 2 snd's with this, so i imagine there should be some similar solution for Condemned 2.
UPD: Yes, no solution has worked with PS3 files either.
edited 3:54 PM EST November 26, 2022
edited 3:55 PM EST November 26, 2022
edited 3:56 PM EST November 26, 2022
edited 4:17 AM EST November 27, 2022
edited 4:17 AM EST November 27, 2022
Trying to extract Just Dance 2023 Edition (Switch) by J2023 at 2:49 AM EST on November 29, 2022
I have the Switch .NSP of Just Dance 2023 Edition (which i'm trying to rip), but how can i extract the game's files with a proper switch .nsp extracting tool such as NSP eXtractor using python 3.7? Please help!
edited 4:51 AM EST November 29, 2022
minigsf to midi? (Sword of Mana) by fedex1 at 6:20 AM EST on November 30, 2022
Hello,
I would like to get the .midi of the ost of Sword of Mana from the Gameboy Advance. I think that this game use a "non-sappy" version of the sound driver, is there any software that let you get the midi from minigsf?
I've tried using the latest build of vgmtrans (1.1) with the .minigsf and the rom itself but I can only get a bunch of VGMSampColl.
I don't care about the soundfont, I only want the sequences (midi).
Thank you
Search doesn't show results by Nowf at 8:56 AM EST on December 8, 2022
Everything I searche for throws no results
!!! How To Search The VGM Archive !!! by hcs at 5:42 PM EST on December 8, 2022
(The venerable frontend at vgm.hcs64.com is currently unmaintained and search has broken, but it is being kept at that address for now as it still works for accepting uploads.)
Downloadable Pokémon Musicals as 2SF? by agu fungus at 11:17 PM EST on December 13, 2022
I know that this has been touched before, but I noticed that the NCSF set of Pokémon Black and White includes the downloadable Musical tracks, all five of them. Since it's shown now that having these tracks is possible as NCSF, does it mean it will also be possible to have them as 2SF?
Edit: I just learned that a 2SF set for B2W2, not included in 2sf.joshw.info, also includes the downloadable musicals, so it must mean that yes, it must be possible for the original BW, too. I wonder if B2W2 will also receive the NCSF treatment.
edited 11:13 PM EST December 14, 2022
How to loop a DS VGMTrans midi by Advan99 at 1:13 AM EST on December 15, 2022
I've been trying to figure out how to get the loop information from VGMTrans and putting that in foobar2k, synthfont, etc. so I can loop it once in an exported FLAC, but I can't figure it out at all.
Any help?
Tomodachi Collection soundrip help by Advan99 at 9:45 PM EST on December 24, 2022
Using NCSF, I've managed to find and export every track in the game (ndsext for the streamed ones) except the save theme. Then I used VGMTrans. No luck. What is up with this singular track being completely missing from every rip I do? Is this a known issue with the game? Any help would be appreciated!
Hitman Blood Money PC Music Extraction by KarmaKrow at 10:30 PM EST on December 26, 2022
Does anybody know of any Audio Extraction Software that can aid me in extracting the soundtrack music files for the PC version of Hitman Blood Money?
One Piece Fighting Path (航海王热血航线) Can't Open In Assetstudio by Smimisa at 11:48 PM EST on January 1, 2023
Hello guys i still searching for the someone who can help me to get the file decrypted thank you in advance
Petz Sports (Wii) - Music and SFX ripping help needed! by J2023 at 2:39 PM EST on January 11, 2023
I've extracted Petz Sports (Wii), but the streamed music and sfx are all stored in .SB (soundbank) files. Not sure about the XML files though...
Here is the Link to the extracted files in case if anyone wants to take a look at it and help out.
edited 3:01 PM EST January 11, 2023
Ripping PlayStation 5 games by Puterboy1 at 2:35 PM EST on January 21, 2023
Thanks to bxaimc, we have access to the music files of Astro's Playroom and the PS5 system, but the question remains, is there a tool to extract them and if so, what did bxamic use? I wish to find these answers so I can do my own ripping. If anyone has a solution, please let me know.
Name of the E-Piano Instrument from Tail Tale, please? by ChiptuneBrony at 10:29 PM EST on January 22, 2023
Cats & Dogs: The Revenge of Kitty Galore (DS) - Music and SFX ripping help needed! by J2023 at 12:03 AM EST on January 24, 2023
I extracted the SFX and Music files of the DS version of Cats & Dogs: The Revenge of Kitty Galore, but how can I get the music and sounds out of the .BIN files? I saw a gamerip online that only has the music, but I want to extract the SFX and the Music from the files, and I don't know which tool would be useful to extract them.
Here is the Link to the extracted files if anyone wants to take a look into them and help out.
One (1997-11-30)(Visual Concepts)(ASC)[PS1] Is Incomplete by slickm at 6:28 PM EST on January 31, 2023
The rip currently on the site is not the full soundtrack, it's only the Redbook audio files. It's missing the in-level themes, which I suspect are psf format but not 100% sure. Anyone able to rip these remaining files?
Equinox SPCs in foobar2000 not looping correctly by TheBigL1 at 9:50 AM EST on February 4, 2023
Wasn't able to find anything on this, but when playing the SPC files from Equinox in foobar2000 via Game Emu Player, the songs that have long pauses don't seem to play all the way through before restarting, even when "force to play all songs indefinitely" is checked in Game Emu Player's settings. It seems like some type of automatic silence detection, but I haven't figured out what's causing it.
This is with foobar2000 v1.6.6 and Game Emu Player version 1.218, on Windows 10, in case any of that helps. I also tried it with both an older dump of the soundtrack and the most current one, and the same thing happens.
Mario Kart Double Dash ripped MIDI by lohweo at 2:22 PM EST on February 4, 2023
Hello, did someone successfully extract the Midi / Sequence files of Mario Kart Double Dash?
Is the music for the race tracks even sequenced or are they prerecorded?
I really appreciate any help! Thank you in advance!
Tiny Toon Adventures - Wacky Sports Challenge [Tiny Toon Adventures - Dotabata Daiundoukai] Missing Track by slickm at 11:17 AM EST on February 20, 2023
There's a track missing from the aforementioned SPC set. It's the music that plays during the Birdman Contest event when you're falling. I have an spc of it that I can provide.
Pokemon FireRed/LeafGreen XQ Sounds by Samtastic at 4:22 AM EST on February 21, 2023
Hi THere
Does anyone have any modified ROMs of Pokemon Gen3 that use the XQ samples? I managed to get AGBPlay to work on my own computer and I notice that certain melodies that do pitch bends in cerrtain songs have a little 'blip' at the end of the pitch bend. One notable blip is in Melody 1 of the Trainer Battle theme from FR/LG it overlaps most of the bends. It does not do this in normal MIDI samples or even the OST.
Many thanks
Sam
bin2seq usage by loxrox at 9:02 AM EST on February 23, 2023
Hi I was trying to extract the music for the ps1 game called Goujin Senki. The VB and VH were easily extractable, however seq was stored as SEQDATA.KSP. I tried with vgmtrans and vgmtoolbox to extract the seq, but with no real success. I feel like I might have some luck with bin2seq, however it feels like I am doing something wrong with the command syntax. I used: bin2seq -a (path to file) 0 The issue is, that it doesnt give you any sort of feedback, if something is incorrect. I tried to use other game files mentioned in the forums, that worked with the program, but I could never make it work.
Any help would be appreciated.
Yet Another BMS to MIDI converter by Yuuto2 at 12:24 PM EST on March 3, 2023
I'm currently having fun working on my long-term project of reverse-engineering Twilight Princess' audio system again and made quite some progress. As the title says, it's about converting BMS sequences to MIDI files. This time I chose a dynamic approach: The BMS sequences are actually played back (virtually) just like the game engine does. Instead of synthesizing the audio events, they are converted to MIDI messages and recorded.
The tool currently supports all commands related to sequence control, i. e. register manipulation, port reading/writing, (conditional) branching etc. This effectively means that dynamic sequences containing different segments and logic for transitioning between them (used for some Twilight Princess boss fights) are supported as well.
In this folder you can find a few samples of what the converted files look like. The basic ones containing just a simple loop (twilight, deathmountain01, field_link_night) are played until they first loop back. The dynamic ones (e_dekutoad, e_fireman) were cut off at a specific time. During playback, I wrote to their track ports (just like the game does) to trigger the segment jumping.
The folder also contains an SF2 including all three BGM banks of the game. The program and bank numbers of both the generated MIDIs and the SF2 have been altered to be MIDI-compatible, so you can grab a MIDI player that supports SF2s (e. g. audacious) and use it to play back the converted sequences.
Keep in mind that this is all work in progress and currently more a proof of concept. The envelope data of the SF2 is rather estimated than accurate, so do not expect it to sound as it would in-game. Articulation commands are not complete, too. The tool currently contains hard-coded logic in some places, so it is not very usable yet, but I'm planning on uploading an executable that can handle the basic sequences soon.
edited 12:26 PM EST March 3, 2023
Wild Riders (Naomi 2) music extraction by Ross_R at 10:45 PM EST on March 3, 2023
Good time of the day to everyone.
I'm trying to extract music from Wild Riders here, and I'm pretty much stuck. I've checked the rom in hex a bit, and I've stumbled upon DTPK in it, so I've thought it is a DTPK file. The data didn't seem to correspond to the DTPK I know (the Shenmue one), but I've still gave it a try... and it didn't work. Either I'm doing something wrong, or the music is in a different kind of file.
Whatever it is, I do not see the way. Nothing else looks like a music file to my relatively unprofessional eye. I've tried to find some information about Naomi's ic file type in general, and it is the only place where I've found something related to my issue. However, most links are deleted and instructions seem specific to a particular game, so... here I am creating a separate thread for the game at hand.
Here's hoping for some help. Uploaded my rom here: https://dropmefiles.com/CKz0p
Thank you!
Is there a way to extrack the menu music from SEGA Vintage Collection entries? by SoundGLSI at 2:41 PM EST on March 9, 2023
Hi,
I've been wanting to extract the music from the SEGA Vintage Collection entries (XBLA), but I can't figure out how to do it.
Let's take "Golden Axe" (XBLA) as an example. I used a program that let me extract the files, and I found files named "GAXE16.SR" and "GAXE16_FW.SR". I noticed it has various XMAs streams, but I don't know how to extract them. I've no idea about SR archives. Can anyone help me? These are the archives if someone can examine them: GAXE16_FW.SR, GAXE16.SR.
Octopath traveler 2 (steam) music by Dark_Ansem at 3:52 PM EDT on March 12, 2023
So, I managed to get the files and luckily the audio is in the same shape as Bravely DEfault 2.
So, I managed to get the main resources out, but I have no idea how to get the database files out of the Unreal engine format.
Kingdom Hearts II - FM new psf2 rip on real hardware/audio overload? by iopco772 at 9:29 AM EDT on March 17, 2023
Hello, Ive been messing around playing psf2's on my ps2 lately just because. And few weeks ago I noticed a new version of the rip that drastically fixed the issues the old rips had, unfortunately it didn't work on real hardware or audio overload (on windows).
So if anyone knows a fix for this that I don't know about that would be great.
Thanks. and sorry if I sound incoherent as English is not my first language.
crossbeats REV. SUNRISE (AC) .arc files by ChillyBilly at 7:18 AM EDT on March 19, 2023
As the title indicates, I'm trying to get something playable out of this game's files. Actually, I noticed that most of this game's data is contained in .arc files, but obviously I'm just interested in the music. Now, I'd love to post the whole set for perusal, but that would take me a while (we're talking over 3GB of data here), so for now, here's a little sample folder. I also included the executable, just in case that helps. Thanks in advance to anyone who can assist! :)
Beyond Good & Evil by Locke_gb7 at 8:50 AM EDT on March 22, 2023
Hi everyone, I was just hoping to get the music from Beyond Good & Evil, and of all the sets of all systems, not one of the songs from the game I played so far is in any of the sets, almost like I have the wrong game/music files.
Anyone know why that is?
I see many repeats of songs I have not yet heard in the game (as I am playing it right now).
Is there another set that I am unaware of?
Thanks!
Finding music in War of the Visions - Final Fantasy by animee1 at 4:07 PM EDT on March 27, 2023
I have seen that there is only one extraction of the music from War of the Visions - Final Fantasy from 2020 and since then a lot of music has been added. My problem is that I'm a bit of a novice in these matters and can't seem to find where the music files are. Could someone point me in the right direction, please?
Thank you
404 Game RE:SET (Prologue Demo & Full Game) - Music (and SFX) ripping help! by J2023 at 3:11 PM EDT on April 17, 2023
I've looked into 404 Game RE:SET in hopes of extracting the music and sounds from the Prologue demo (the full game releases on April 25th) and the only things that I found in the demo's base APK were a few sound effects and the Title Screen's bgm, but when I play them in foobar2000, their issue is that the audio is somehow corroupted and all I can hear are a few short beeps.
I was also thinking about extracting all of the other tracks in the game, as when I checked the base APK's data from the demo, they are not in the "ResourcesSound" folder. Their data seems to be encrypted (as you need to download the missing data from the game's APK on your phone), and the game uses the Unity engine.
After getting the demo's cache I've checked into it and found two folders, but I'm unsure if the extra music and sounds are inside in one of them. In "cache", I found a file called "BGMBase.d", but does it contain the extra music? I need your help please.
edited 11:11 PM EDT April 17, 2023
Project. Milo .wav files by Puterboy1 at 11:23 AM EDT on April 28, 2023
I need to make these playable. Could take a look at them? You can download some samples here: https://zenhax.com/viewtopic.php?f=6&t=18312
Game Boy GBS+M3U+7z Distribution Tools by Zumi at 11:31 AM EDT on April 29, 2023
Takes a gbs file and a json file for the "standard" tags, spits out a 7z file ready for distribution, containing the original GBS as well as NEZPlug-styled M3U playlists with tags. You can optionally have it preserve the folder that's being compressed so you can check it out immediately. The JSON file is arranged according to this schema, and an example can be found here.
While the script and schema are primarily built for GBS (the "cartridge" section in particular is used for file naming), I think it may be extensible should there be a need to support other formats that also use NEZPlug-styled M3Us.
This script has a tricky compromise, however. The "main" M3U with the same name as the GBS has 1-indexing for the track numbers, whereas the individual M3Us are 0-indexed. My rationale is that Game_Music_Emu (GME) at present --- especially as foo_gep for foobar2000 --- seems more widely used than NEZPlug + Winamp (in_nez). * GME has 1-indexing for every system, whereas 1-indexing in NEZPlug only applies to NSF. * GME cannot open the individual M3U files whereas in_nez can. So if you're using in_nez, you should drag them instead of the main M3U file. Weird situation, I know.
Game_Music_Emu doesn't seem to read the looping indicators? (At least, not when it's a "-" or a "00:00-") My previous rips just didn't bother and used a predetermined length --- as did a lot of other rips. Feedback would be appreciated.
For people who use an assembler to create GBS rips that requires some bootstrapping. It assumes the raw assembler output has addresses in the correct places and there is to be no content between the GBS header and the start of the code/data. The script truncates the large free space in between the header and the data so that the GBS can be loaded normally.
I admit, this is a desparate attempt at using any kind of standard when it comes to GBS tagging. NES music enjoys NSF2 and NSFE, systems that can be logged as a VGM has Gd3, while GBS to my knowledge is somehow still using NEZPlug M3U... An extended header specification was created for GBS, however it was dropped because absolutely no one was aware that this is even a thing. So here I am, bringing a dead format back from the grave. I'm using it with gbsdist.py to create "hybrid" rips. I don't even know.
edited 11:42 AM EDT April 29, 2023
Isolation of psf2 by sitar at 8:35 AM EDT on May 5, 2023
I am a Japanese who uploads videos that separate VGM for each channel.I use vgmtrans to extract the midi and soundfonts to separate the psf2 by channel, but there are some psf2s that I can't extract accurately.(For example, the Japanese version of Dragon Quest VIII.)Anyone know of other ways to mute channels?
Highest quality way to extract/render NDS music? by marcoxD95 at 10:53 AM EDT on May 14, 2023
Was wondering, which is the best and highest quality way to extract or render NDS music?
From what I know there is the default rom 2SF format which is basically just unchanged raw NDS music. Then there is NCSF which seems to be better or make the music render in higher quality similar to something like AGBPlay? Not entirely sure here though. Then there is VGMTrans which seems to dump everything into a midi with soundfont. However there is also something like Nitro Studio which seems to also do the midi thing but I dont know what is the difference to VGMTrans or if it sounds better.
Whats the best way to go?
How to extract uexp with uasset cues? by marcoxD95 at 9:55 AM EDT on May 15, 2023
I ripped the Dragon Ball FighterZ Nintendo Switch game and its an Unreal Engine game. I ended up with audio files wrapped into uexp files and I also got a bunch of uasset cue files to all. The text inside dictates its Switch DSP audio but how do I make these uexp files playback via VGMStream or something? I already tried to rename the file ending to .dsp but that didnt work.
A user named bxaimc ripped this game and put it on the archive but its only the launch version with a lot of DLC and Update music missing.
Here is a sample file if anyone needs it: https://www.mediafire.com/file/d7od47nsrhui6jd/FighterZ_Sample.7z/file
edited 9:59 AM EDT May 15, 2023
edited 1:41 PM EDT May 15, 2023
Broken tracks in Wario Land 4's GSF rip? by JomSpoons at 11:06 AM EDT on May 16, 2023
I've been looking for a GSF version of the Wario Land 4 soundtrack as I prefer how the compressed samples sound to the "remastered" versions often found on YouTube. There is a GSF rip on vgm.hcs64 as well as Zophar's Domain, however, a few of the tracks in these don't seem to play properly, specifically the tracks Hurry Up!!! and Medamayaki (Voice). Are there any uploads floating around out there that fix these tracks?
edited 11:07 AM EDT May 16, 2023
EnableAtomDecryption & EnableManaDecryption by y2kjudas at 6:20 PM EDT on June 6, 2023
Hello, when looking for the decryption key for Obey Me! Nightbringer's audio I saw the following code in CriWareInitializer:
Alongside the audio files are files ending in .h that contain a 32 byte string. Am I correct in guessing that these are the decryption keys for each file? And are there any tools for dealing with Atom & Mana decryption? Sorry if I formatted anything incorrectly, this is my first post.
Need help on extracting music and audio for Disney Star Smash (defunct game) by sooji gooji at 5:52 PM EDT on June 7, 2023
fyi, i still have all the necessary data, like the apk and the extra data downloaded in Android/data
i've been trying to follow multiple guides on extracting the assets of "Disney Star Smash". the audio files are giving me a hard time though. i am able to extract the hca files, yet decrypting it using the hca decoder seems to output .wav files of distorted mess. upon further looking up, it seems to require a key, but i'm not sure how to look it up in the files though
there's literally no one on the internet who have exported clear rips of the soundtracks (someone on YouTube did uploaded them, but those are recorded from game, which also include the sound effects and the audience encore), while the dialogues are non existing. i've been holding on to these files for so long to avoid it being lost media
any help would be appreciated on how to find its hca keys
May to June 2023 Updates: by DarkSolidSnake at 6:36 PM EDT on June 10, 2023
May 2023: Ripped music from following games: Scooby-Doo! First Frights (2009-09-22)(Torus)(Warner Bros.)[Wii] - [PCMBE - Bink Audio - DSPADPCM][BNS - BIK - TXTH - HDR+RAW] Scooby-Doo! First Frights (2009-09-22)(Torus)(Warner Bros.)[NDS] - [PCM8][GENH][!extra.7z includes Mobiclip video files from game] Kid Adventures - Sky Captain [Stunt Flyer - Hero of the Sky] (2010-05-15)(Torus)(D3 Publisher)[Wii] - [DSPADPCM] [BNS - TXTH - HDR+RAW] Mega Man X - Command Mission [E3 Version] (2004-05-09)(Value Wave)(Capcom)[PS2] - [PCMLE - CRI ADX] [SS2 - ADX]
Now: Lego Batman 2 Update
Street Fighter 6 (PS4 version) - WWise Sound BNKs and BGM ripping help! by J2023 at 10:17 PM EDT on June 14, 2023
I've got the PS4 .pkg for Street Fighter 6 on one of my USB drives, but as no one's extracted a full gamerip of this yet, I'm attempting to extract the game's .BNKs for sounds, BGM and voices using UE WWise Extractor and Unpacker (which both run using Python scripts) and wwiser. But i'm in a problem, how am I going to find and extract them with the right tools for game file exploration?
Can you help me please, as I have never even extracted Wwise-supported games before!
edited 10:36 PM EDT June 14, 2023
VAB required!! by NodaToyama at 5:38 AM EDT on June 29, 2023
Hello! I've been trying to rip the audio files from Persona 2: Eternal Punishment on PS1, but the track I'm trying to work on (Map II) seemingly just doesn't have a VAB.
Is there anything that can be done about this? I need the VAB to create an SF2 for a project being worked on right now.
Quake Champions PAK extraction by marcoxD95 at 6:55 AM EDT on July 12, 2023
I wanted to ask if anyone knows how to extract the latest version PAK files of Quake Champions.
Supposedly there is still a BMS script that should work but it asks for a seed value.
"insert the constant number for NrRandom initialization, it depends by the version of the game like 0x412e2206 and 0x631A2028 - please insert the content for the variable SEED2:"
How would someone find this value out and what seed does the latest game version have?
Or perhaps there are other tools that can extract it without such a value?
Anyone know where to get pikiseq.hed? by LandonAndEmma at 11:04 PM EDT on July 19, 2023
I just need pikiseq.hed
Best way to convert Pikmin 1 BMS to midi? by LandonAndEmma at 12:34 PM EDT on July 20, 2023
What's the best tool to accurately convert Pikmin 1's BMS files to MIDI?
blokus ps2 rip by DarkSolidSnake at 7:07 PM EDT on July 21, 2023
Today i ripped the music from Blokus Club with Bumpy Trot. Yet another PS2 game published by Irem prior to the 2011 earthquake and tsunami in the land of Tohoku . This rip will be available tomorrow.
Also, when i uploaded this rip, i forgot to log in. I will be active in case of issues.
SNES SPC audit: bad xid6 tags by bikerspade at 12:10 PM EDT on August 18, 2023
The following from spc.joshw.info appear to contain bogus xid6 tag IDs:
Esparks - Ijikuu kara no Raihousha (1995-03-31)(-)(Tomy)[SNES].7z Hatayama Hacchi no Pro Yakyuu News Jitsumeiban (1993-10-29)(Agenda)(Epoch)[SNES].7z Ippatsu Gyakuten - Keiba Keirin Kyoutei (1996-04-26)(Eleca)(Planning Office WADA)[SNES].7z Jikkyou Oshaberi Parodius - Forever with Me (1995-12-15)(Stone Heads)(Konami)[SNES].7z Keiba Eight Special - Maru hi Baken Kounyuu Jutsu (1993-12-10)(C-Lab.)(Misawa)[SNES].7z Metal Slader Glory - Director's Cut (2000-11-29)(HAL Laboratory)(Nintendo)[SNES].7z Okamoto Ayako to Match Play Golf - Ko Olina Golf Club in Hawaii (1994-12-21)(-)(Tsukuda Original)[SNES].7z Othello World (1992-04-05)(Dice)(Tsukuda Original)[SNES].7z Pachi Slot Kanzen Kouryaku - Shindai Nyuka Vol. 1 (1997-03-07)(Syscom)[SNES].7z Road Riot 4WD (1992-11)(Atari Games)(Equilibrium)(THQ)[SNES].7z Shin Megami Tensei if... (1994-10-28)(-)(Atlus)[SNES].7z Sougou Kakutougi Astral Bout (1992-06-26)(A-Wave)(King Records)[SNES].7z Super Bomberman - Panic Bomber W (1995-03-01)(Raizing)(Hudson)[SNES].7z Super Real Mahjong PIV (1994-03-25)(Affect)(Seta)[SNES].7z Super Real Mahjong PV - Paradise All Star 4-nin Uchi (1995-04-21)(Seta)[SNES].7z Tenchi Muyou! - Game-hen (1995-10-27)(TamTam)(Banpresto)[SNES].7z Wicked 18 [Devil's Course] (1993-03-05)(T&E)[SNES].7z Young Merlin (1994-03-31)(Westwood)(Virgin)[SNES].7z Special Tee Shot (Prototype) (1996)(HAL Laboratory)(Nintendo)[SNES].7z
3DO Music Question by Locke_gb7 at 7:29 PM EDT on August 19, 2023
Hi there, hope everyone is well!
I have a question, my girlfriend introduced me to 3DO and her favorite game is Immercenary.
I check Josh 3DO archive and saw most track are in streaming .STR format.
I recall coming across this in 209 with PS1 Mega Man X4-5-6 .str and .xa streaming audio. I can't recall how i got them playing even converted.
Is there a way to play 3DO .STR and maybe convert it to wav?
Thanks for the assist!
Cheers.
Request lossless "PHANTASY STAR COLLECTION: Sound Collection II" by SmartOne at 2:25 AM EDT on August 28, 2023
I'm looking for a lossless download of this album. Would be greatly appreciated!
Super Mario Galaxy 1 & 2 MIDI SF2 DLS Collection by TZ Gaming at 5:12 AM EDT on September 1, 2023
It's finally here, Super Mario Galaxy 1 & 2: MIDI SF2 DLS Collection!
A lot of work was put into this, I learned a lot of new things on the way, and a new BMS to MIDI converter was created. It fixed a lot of issues that vgmtrans had, and they are now completely fixed. I'm glad that all the work on this is finally done and I'm glad that I'm the first person who did this! Here's what has changed compared to version 1.0 that was never sent here yet for reasons;
- Added unused Ice Mario theme from Galaxy 2 - Fixed pitch bends in the Fire Mario theme from both Galaxy games - Fixed various issues in the soundfonts such as wrong instruments/wrong patches and bank values - Fixed various issues in the DLS files which caused issues with FL Studio where nothing was assigned immediately - Various improvements to release time on certain instruments
And the biggest of all:
- Added all possible jingles from both Galaxy games