Castlevania [64] and Legacy of Darkness by holyice7 at 5:57 PM EDT on October 20, 2008
I've been working on and off to double-check all the tags and times, and I noted that there was an issue as to what should be done to divide up the games' tracks, since Legacy of Darkness had all but one of the tracks from both games.
Those two are self-explanatory. I included all the tracks that were ripped in the LoD set, but I didn't number the ones that weren't specifically in the new quest.
If doing that wasn't enough, I also put BOTH sets into one file, and organized them accordingly.
Upload whichever way you like, but everything as far as names, times, and organization should be correct now. I can't account for tracks that need to be re-ripped.
Playing it on emu is ok :P but yeah I can't wait to get it here in Oz !! Its always good to get some more music rips of Castlevania eh ;-)
Sample Frequencies by Iconoclast at 3:07 PM EST on February 15, 2009
Why does the USF data in CV64 rip have some shakes throughout compared to the new LOD rip?
I have been using Wavosaur to rip and research most of these track dumps, but I have come to notice that there is some consistent difference between the same track used in both games.
Using Wavosaur you can zoom in on the silent original-terminal ends of the waveform using the middle of the seven buttons at the bottom-left "Zoom in amp" and then zoom in the graph using a scroll wheel. Try this with a rip of a track from both CV64 and CVLOD, and while CVLOD has consecutive silence the CV64 version should have jittery samples even in the silent intro section. So they were optimized somewhat differently?
Winamp's disk writer plug-in forcing single file mode for a forced 44.1 KHz or the internal frequency rounding the USF plug-in can do both or either on or off don't seem to affect this. In the mean time I have shown Jabo the alternate frequency displacements used by other audio plug-ins that can dump sound to WAVs, so the whole thing with the oddball frequencies will be re-investigated in.