64th Note - differences b/w Winamp and foobar by VGSB at 7:44 PM EST on January 9, 2009
We started discussing this in the Zelda thread, but I think this issue deserves its own thread.

Here are issues we discovered with Ocarina of Time and Majora's Mask. Not sure how the issues vary from game to game.

Winamp - 64th Note v1.2 beta 3
-tempo is slower; length of song is approximately 105% for OoT compared to OST
-dynamic tracks are different from foobar (such as Hyrule Field Main Theme)


foobar - 64th Note v1.2 (April 10 2008)
-tempo is slower; length of song is approximately 101% for OoT compared to OST
-stereo channels are swapped
-dynamic tracks are different from Winamp (such as Hyrule Field Main Theme)
-volume difference from Winamp - as one example, Termina Field peaks at a slightly higher volume


Questions:
1. What other differences have people noticed between plugins?
2. What other differences are there compared to actual N64 hardware?
3. Have some of the sound issues been fixed in Project64?
4. Josh W., is the latest version a port of Beta 3, or some other version? Do you have any idea why there are differences?
5. hcs, any idea on how to make the tempo more accurate?


edited 5:37 AM EST January 10, 2009
by arbingordon at 1:43 AM EDT on May 8, 2009
hello
by Lunar at 10:49 AM EDT on May 8, 2009
well now this has been bumped, i'll say that one of the wave race sets didn't work for me in Winamp, but works fine in fb2k.

btw joshw, did you fix foo_usf so that it fills out the artist field instead of the composer field yet?
by Elven Spellmaker at 7:35 PM EDT on May 8, 2009
The same or similar, in terms of speeds, applies to Majora's Mask too.
by mudlord at 11:10 PM EDT on May 10, 2009
Lunar: I think JoshW fixed all the main issues, as well as the threading issues (issues with convertor and playing at the same time), etc...
by Lunar at 11:46 AM EDT on May 14, 2009
except the artist/composer thing, apparently ;> though it is not a main issue, I agree.


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