64th Note - differences b/w Winamp and foobar by VGSB at 7:44 PM EST on January 9, 2009
We started discussing this in the Zelda thread, but I think this issue deserves its own thread.
Here are issues we discovered with Ocarina of Time and Majora's Mask. Not sure how the issues vary from game to game.
Winamp - 64th Note v1.2 beta 3 -tempo is slower; length of song is approximately 105% for OoT compared to OST -dynamic tracks are different from foobar (such as Hyrule Field Main Theme)
foobar - 64th Note v1.2 (April 10 2008) -tempo is slower; length of song is approximately 101% for OoT compared to OST -stereo channels are swapped -dynamic tracks are different from Winamp (such as Hyrule Field Main Theme) -volume difference from Winamp - as one example, Termina Field peaks at a slightly higher volume
Questions: 1. What other differences have people noticed between plugins? 2. What other differences are there compared to actual N64 hardware? 3. Have some of the sound issues been fixed in Project64? 4. Josh W., is the latest version a port of Beta 3, or some other version? Do you have any idea why there are differences? 5. hcs, any idea on how to make the tempo more accurate?