64th Note Programming by ugetab at 2:31 AM EST on January 17, 2009
I'm looking for ideas about what part of 64th note could be responsible for the current music speeds.

I can rule out the following:
void StartAiInterrupt(void) {
    // delay calculation from PJ64 v1.7
    const float VSyncTiming = 789000.0f;
    double BytesPerSecond = 48681812.0 / (AI_DACRATE_REG + 1) * 4;
    double CountsPerSecond = (double)(((double)VSyncTiming) * (double)60.0);
(Still the same in 1.7.55, it seems)

04500010 - The pitch would be different
by -FDM64- at 12:29 AM EST on February 9, 2009
bump because ugetab is teh awesome sauce
by arbingordon at 7:30 AM EDT on June 18, 2009
hello what's all this then?


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