Piratesof the caribbean at worlds end by OrangeC at 2:48 AM EDT on March 21, 2009
Im gonna post the 300MB bigfile tomorrow. But has anybody looked into the Wii game, eatch music file inside the big has the header MUSX and with data following it, i have tried to extract these segments by hex and load it into vgmstream with some extensions and it doesn't play, so i dunno what extension or Wii format it is, but here is an example of what is inside the hex until i can post the file.

MUSXi.`-.....@#.WII_............##P.~.........j.

That is the starting header for a track.
by bxaimc at 9:48 AM EDT on March 21, 2009
hmm, did you try .musx? if you did and it didn't work, please upload some samples :)
by OrangeC at 1:21 PM EDT on March 21, 2009
Here is a MUSX sample

http://www.megaupload.com/?d=CK099B1R

Link
by -FDM64- at 2:39 PM EDT on March 21, 2009
are you the OrangeC from ffshrine?
by OrangeC at 3:08 PM EDT on March 21, 2009
Yes i am.
by manakoAT at 3:35 PM EDT on March 21, 2009
Hi OrangeC, this format can be found on the GameCube too, i don't know if it is custom or not, but i know it has something like a protection in it (dummy bytes), will work on it if i find a bit more time... thanks for the file! :o)
by OrangeC at 3:50 PM EDT on March 21, 2009
Thanks.
The PS2 and PSP has mono quality so im hoping the wii will be better.
by hcs at 5:31 AM EDT on March 22, 2009
Looks like IMA with IMA-y headers and an extra ordering byte (A through Z). I can play that, but I can't see where stuff like sample count is stored. Could you send another file or two?
by OrangeC at 7:37 AM EDT on March 22, 2009
I will send you the whole file today as eatch segment inside is kinda different.


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