Is it possible to use hcs's zerout00 for files WITHIN .brsar archives? by Quartoxuma at 5:30 PM EDT on April 2, 2009
Hi there! :)
Because of this thread and the tools hcs created to help Prime Blue I can now play "Twilight Princess" and "Super Mario Galaxy" without any sound effects. The music of both games is just gorgeous! :)
But now I have a problem: To play "Twilight Princess" and "Super Mario Galaxy" without sound effects you just have to use hcs's zerout00 on certain .aw files. But games like "WarioWare: Smooth Moves" and "Animal Crossing: City Folk/Let's Go to the City" seem to have all their sound effects and music files in its .brsar archives. If I want to play those games with disabled sound effects I have to find a way to view the contents of the .brsar archives and then I have to look how to use zerout on files within an archive. Another way would be to extract the .brsar archive, then use zerout on the certain files and finally repack all files to a new .brsar archive. (I know there is hcs's brsar_unpack, but in its current version it doesn't extract all files and cannot repack)
Any suggestions and/or help would be much appreciated. :)