Guitar Hero Formats by Koto at 5:18 PM EDT on June 14, 2009
Hello. I have the music files from GH: Aerosmith. There's some player or plugin which can play this files? All are NGC, but each song have:

Carpet music: dat, wad

Carpet Sound: Lst, mid.qb, mid_text, pak, txt, gfx_pak, sfx_pak, song_scripts.qb

I think the music is in the wad files, but I don't know how to play it. Thanks for all.

See ya
by bxaimc at 7:42 PM EDT on June 14, 2009
any .VGS or .FSB files around?
by Koto at 11:42 PM EDT on June 14, 2009
Nothing :/. All in .ngc format.

See ya
by arbingordon at 11:59 PM EDT on June 14, 2009
upload a wad, or put up a directory listing of all files in the iso
(to do it easily, extract everything to your hard drive, navigate to the folder with windows command prompt and type "dir /s >> file.txt" and upload said file [it will be in the folder] to stashbox.org or another hosting site, as this will provide nearly everything needed to figure out where the music is)
by Koto at 7:11 PM EDT on June 15, 2009
Here's the Wad:

http://filefactory.com/file/complete.php/ag67hgf/

Tomorrow I'll upload the list if necessary. Thank u :)

See ya
by hcs at 11:25 AM EDT on June 16, 2009
Try out fsbii, over here.
by Koto at 12:21 PM EDT on June 16, 2009
Ok, I use the fsbii, and it split the wad file in 4 fsb. One sounds guitar, other sounds bass guitar, other vocals and battery, and the last one is too short with all instrument (I supose it's the demo play before you begin the song).

Someway for join the 3 fsb files in a 1 fsb?

Thanks hcs ;)

See ya
by hcs at 3:00 PM EDT on June 16, 2009
Even if you did combine the files, you'd only then have some many channel file which probably wouldn't play right. The best solution is to decode each and then mix together the WAVs however you like.
by Koto at 4:19 PM EDT on June 16, 2009
Mmmh, ok. If someone can recommend a good music editor to mix the WAV without loosing quality...

Thanks for all

See ya
by hcs at 4:32 PM EDT on June 16, 2009
audacity is pretty good, though you have to be careful to set it up right. By default it uses floating point and dithering.
I've heard Goldwave spoken well of but never used it.


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