Need help with headerless .wma by Omochao at 7:25 PM EDT on July 16, 2009
This is the soundtrack of Secret of Monkey Island: Special Edition:
http://www.sendspace.com/file/d6wzab
by Hotcakes at 12:53 PM EDT on July 17, 2009
Say, are you known as Murray on another particular forum? ;]
by Omochao at 5:48 PM EDT on July 17, 2009
Yes, but that is off-topic. I really would like to know how to play those headerless .wma files, if possible.
by bxaimc at 6:31 PM EDT on July 17, 2009
How do you know it's headerless. How do you know if it's even real wma? It could be encrypted or some other file format.
by Omochao at 7:44 PM EDT on July 17, 2009
I looked at them with a hex editor.
by Hotcakes at 10:27 PM EDT on July 17, 2009
Following the conversation on the other forum, one user has noticed that these files all start with 0x 09 00 00 03, this string also appears in normal wma files at the beginning of the data area. Another user first identified them as wma according to a 'format tag' acquired somewhere, possibly in the container file.

Of course that doesn't guarantee the data after that string can be assumed to be a regular wma file but it would seem that the headers have been chopped off at the very least... given that the game has a mix of pcm wavs and this 'wma' format and given that the files are bundled in what appears to be standard 'Xbox wavebanks' (.xwb) and given the game is only available for PC and Xbox 360 and given that the textures have already been identified as standard DirectX textures minus the header, then there is probably a strong possibility that it is indeed something pretty standard.

If Omo hadn't beaten me to it I would have requested someone take a look into it as well :)

edited 10:28 PM EDT July 17, 2009

edited 10:30 PM EDT July 17, 2009
by Hotcakes at 4:14 AM EDT on July 19, 2009
It's been found to be headerless xWMA at 96khz. The guys have worked on a way to decode to wav, which is good enough for me.

http://www.lucasforums.com/showthread.php?t=199164&page=3
by marcusss at 11:36 AM EDT on July 19, 2009
you means its 96kbps? The guys that converted a song to mp3 was 96kbps... If they were 96khz they'd be really large right? :-) How is the playback of the D0A4 WMA so far? Curious :P
by Hotcakes at 12:00 PM EDT on July 19, 2009
Well they say it is - by the time I've converted it to wav it's standard 44khz stereo pcm and I don't know how to play the .xwm files if that's even possible.


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