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by Synthesis at 2:17 AM EDT on August 27, 2006
If anyone would mind ripping Star Wars: Rogue Squadron, I would tag and time it without an problems. :)
by marioman at 7:49 AM EST on January 31, 2007
I think that is about time the requests list was cleaned up. Rush 2049, Virtual Pro Wrestling 64, 1080 Snowboarding can be removed. There are also some requests for games that have already been ripped, and some erroneous ones. (Iggy's Rackin Balls, or The Adventures of Heeman anyone?)

I suspect some over-requesting too. (Puyo Puyo Sun 64, International Superstar Soccer 64, etc.)


edited 4:39 PM EST January 31, 2007
by Pyro2K at 4:28 PM EST on February 8, 2007
mmmmmmmm, let's see...

Chameleon Twist 2

Turok 2

Hexen 64

Rocky Rodent (snes)
by AENIGMA at 5:07 PM EST on February 8, 2007
Rocky Rodent (SNES)
by marioman at 4:29 PM EST on February 12, 2007
Bump for request list cleanup. Who manages the list anyway?
by Mouser X at 6:42 PM EST on February 12, 2007
I know of 2-4 people that have access to it. HCS, JoshW, Vague Rant, and maybe FireDivine. Technically, I could do some cleanup on it, since "someone" gave me their account info. However, it's a little time consuming... Did you post a list of stuff that needs to be done? I think you did. That'd help. I've got stuff that needs doing today, so I probably can't get to it today. Perhaps tomarrow, maybe...

Actually, I agree with you. It could use some cleanup. I've just got other things that need my attention more... Sorry. Mouser X out.
by marioman at 9:37 AM EDT on July 11, 2007
That requests list REALLY needs to be cleaned up now. It is worse than ever!
by hcs at 9:51 AM EDT on July 11, 2007
you want access to clean it up? email me.
by marioman at 11:40 AM EDT on July 11, 2007
I would take you up on that, but I would not even know how to start. I know nothing about web/database management.

edited 11:41 AM EDT July 11, 2007
by unknownfile at 4:18 PM EDT on July 11, 2007
can i have access plox?
by ner'zhul at 8:45 PM EDT on July 11, 2007
And you shall fear and worship Me!

Oh, and what's the policy on requests for tagging? Just say "tag whatever" or should there be a 2nd request poll for that?

Also, giving users 5 votes is too many. 3 will suffice.
by Mouser X at 10:15 PM EDT on July 11, 2007
Tagging requests are seriously frowned on in the USF request page. In other words, if someone was to go through and clean it up, tag requests get deleted. If you want tags, it's often best that you do them yourself. You're welcome to request them in the forum, but expect to receive flippant, and possibly offensive remarks. As I said, it's usually best if you tag them yourself... Mouser X out.
by marioman at 10:59 PM EDT on July 11, 2007
Thanks to whoever cleaned up the Requests List. (I assume that it was UF.) It looks much better.

It may stand a little cleanup in the "already ripped" category though...

Thank you.

edited 11:02 PM EDT July 11, 2007
Cleanup! by Yoshinkeru at 1:02 AM EDT on July 12, 2007
Whoever did the cleaning, they missed a couple spots. "Yoshi Story" is already done (twice, if I'm not mistaken). Also, what about "Baanjo-Tooie"?
by marioman at 9:12 AM EDT on July 12, 2007
Additionally, the following need to be modified/removed:

San Francisco Rush 2049
Penny Racers
gex - enter the gecko
Body Harvest
Bomberman 64: The Second Attack
Conker's Bad fur day
Harvest Moon 64
Animal Crossing (GCN)
Animal Crossing (GCN) - info on http://www.hcs64.c
Castlevania: Legacy of Darkness
Pokemon Stadium
Rush 2
The Adventures of Heeman
wcw vs nwo world tour

There may be more, but this is a start. Thanks for working on this.
by Mouser X at 7:21 PM EDT on July 12, 2007
Well, in regards to the Animal Crossing requests, it's actually a N64 ROM on the disc. I'm pretty sure it's modified, and perhaps it's not a "pure" ROM (meaning, the ROM in question might not actually contain all the data that the actual game uses). Even so, it is a N64 ROM, apparently. Thus, it could be allowed on the request page, since they're requesting it from a N64 game. And, the version they're requesting (the GCN USA one) is different from the one that is already ripped.

However, because it's from a GCN game, and it's unsure how the ROM itself is situated, it's arguable whether or not it should be allowed on the request page. Anyway, I think that's the "2 sides" of the situation. As for the rest, might as well get rid of them (won't be me though. I'm on my way out for week...). Mouser X over and out.
by marioman at 9:53 PM EDT on July 12, 2007
Actually, UF is working on it for us. It looks really good right now. If I get the time, I may do some more thorough checking. (As in verifying that the games requested are actually N64 games.) But, for now I think that it looks fine.

Thanks UF.
by nensondubois at 10:04 PM EDT on July 12, 2007
Ralph's badge shop is missing from Paper Mario USF.
by ner'zhul at 10:57 AM EDT on July 13, 2007
"As I said, it's usually best if you tag them yourself."

I already have done banjo tooie's tags, but the front page still hasn't been updated with them yet. That's why tag requests should be allowed. It would be nice to finish some of these rips that have been in prelim for a while.

by marioman at 11:25 AM EDT on July 13, 2007
Even though your tags may be done, the USFlib file isn't. If you really want your tags to be put up, then you are going to need to bug Josh until he finishes the rip. Otherwise, it wouldn't really make sense to put up tags without music to go with it.
by unknownfile at 11:32 AM EDT on July 13, 2007
marioman, go and become one of those psychics on tv or something, you're too good at that crap
by marioman at 3:19 PM EDT on July 13, 2007
Why? I thought that B-T info was common knowledge.

I would doubt that I am really a psychic, but I may be able pass myself as one anyway... Uh, maybe not.
by Kruber at 10:35 AM EDT on July 25, 2007
Wave Race 64

(not the shindou edition, the normal one!)
by marioman at 4:10 PM EDT on July 25, 2007
@Kruber: Is there a difference? I thought that they were the same. Shows you how much I know...

@UF: I found a few more games on the requests list that need to be addressed.

Already Ripped:

WCW Vs. NWO: World Tour
Aero Gauge
Gauntlet Legends
wcw vs nwo world tour

The following are not (to my knowledge) N64 games:

Wolfenstein 3D
The Adventures of He-Man


Shadowman (Should be "Shadow Man")

I'll look for more later if I get the time. Thank you.
by Kruber at 4:52 PM EDT on July 30, 2007
@marioman: There is a difference. The original Wave Race 64 has a different musical arrangement for Sandy Beach...

I think it might only be that one track...

but yeah, I would greatly appreciate it!

thanks in advance
by marioman at 8:37 PM EDT on July 30, 2007
I see. Could that be the track that has Totaka's Song in it? I searched all of the tracks in the Shindou version but came up with nothing.
by Lunar at 1:56 PM EDT on August 2, 2007
Two tracks, actually. Sandy Beach and Southern Island. It seems like the Shindou edition songs were changed so that guitars were more prominent in them. That said, I prefer the originals, particularly in the case of sandy beach!

I don't think anyone's ever found Totaka's Song in Wave Race 64. It probably isn't there :(.
by Kruber at 5:13 PM EDT on August 2, 2007

I couldn't agree with you more!
by Arich Boss #3 at 8:30 PM EDT on September 8, 2007
Hello, I haven't bothered you guys in the past few months to give you guys plenty of time for Banjo-Tooie. Out of curiosity, was the USF set ever finished? If so, could you please post a download link?

Thank you in advance.
by holyice7 at 12:44 PM EDT on September 9, 2007
Last I heard, JoshW was still having trouble with separating them.

I know more than one person has tagged what there is of the set, and I've timed mine, but that's all I know.
by Omochao at 3:38 AM EDT on September 10, 2007
JoshW, if you ARE having trouble seperating the Banjo-Tooie tracks, then consider submitting them to the folks at Rarewitchproject.
by marioman at 7:17 AM EDT on September 10, 2007
Uh, why would he want to do that?
by wolupgm6 at 9:20 AM EDT on September 14, 2007
Rarewitch are pretty good with the banjo series...

Anyway, I Have Four Requests.

Starshot: Space Circus Fever (REALY WANT, ESPECIALLY WOLFGANG'S THEME, I will help tag if someone can rip.)

Gex, Enter The Gecko (AKA Gex64)

Chameleon Twist

Chameleon Twist 2
by marioman at 9:35 AM EDT on September 14, 2007
Yeah, but I would doubt that they are very good with USFs. (Especially the confusing ones like Banjo-Tooie.)

Anyway, if you want your requests to be recognized in the greatest way possible, fill out a request form on the main USF Central page.
by wolupgm6 at 12:29 AM EDT on September 24, 2007
Yeah, I did, but they keep deleting Gex on me. I wonder why?
by wolupgm6 at 7:56 PM EDT on September 27, 2007
Yahoo! Gex is still there! Even after that bandwidth warning...
by Toasty at 3:41 AM EDT on September 29, 2007
Another Banjo-Tooie fan here. Keep up the good work, JoshW!

Also it would be awesome to have the missing tracks and intros in the Zelda OOT set added in.

I know you rippers have lives and do all this stuff for free and would just like to say I appreciate it, even if you never find the time to grant my requests. :-)

edited 3:42 AM EDT September 29, 2007
by Arich Boss #3 at 1:52 AM EDT on October 17, 2007
Hello. It has been over a month and I really dislike bothering others.

How is Tooie doing? I will gladly take them if you've got them fully working and running the proper two loops, but if nobody is working on them, I will simply check here periodically and post once every few weeks, possibly months in between.

If anyone has any of the above, could one upload them to, say, File Factory please? Thanks a lot!
by unknownfile at 8:35 AM EDT on October 17, 2007
josh has mostly forgotten about it, if you have any issues you're welcome to either bother him or do it yourself. i usually end up going the former route until i give up and do it myself.
by wolupgm6 at 12:12 AM EST on December 19, 2007
i congratulate josh w. he is a hero. i shall make a medal and upload a pic of it. he can then print it out and wear a picture of a medal.
by hcs at 12:28 AM EST on December 19, 2007
Heh, thanks wolupgm6, now I know why we still keep you around.
by wolupgm6 at 11:52 PM EST on December 19, 2007
Hey! I Was Being Serious!!
by wolupgm6 at 11:59 PM EST on December 19, 2007
Aww... The Medal Won't Fit In My Scanner... Maybe I'll Just Draw A Yellow Circle And Upload That... Nobody Will Know The Difference... He, He, He...
by valiant at 6:45 AM EST on December 20, 2007
Pity, because picture uploading worked great the last time you did it.

by wolupgm6 at 12:04 AM EST on December 21, 2007
the picture wouldn't co-operate! dont blame me! imageshack wouldn't accept it, so i used the second best source i knew...

anyway, i provided the program, so what do you care?
by Rew at 2:22 PM EST on January 7, 2008
I have a question regarding the Ocarina songs in Majora's Mask on all the non-Ocarina instruments (namely the Deku Pipes, Goron Drums, and Zora Guitar). Is it possible to get these in USF form? I've heard that it is, but that the result one gets is all three of them playing a song together at the same time. Even if that is the case, that might make for an interesting listen. LoL

Thanks in advance!
USF request list cleanup by Yoshinkeru at 8:11 PM EST on January 8, 2008
Didn't see until recently all those updated sets! You forgot sumthin' on the request list, though: might wanna remove the "tag baanjo toooie pls k thanx" ...that apparently received six votes õ.o
by marioman at 10:08 PM EST on January 8, 2008
I think that the whole thing needs to be looked over. There are still votes for the WCW game, and Mario Golf. There may be others, but that is what I see at a glance.
Quake II, man. by commodorejohn at 11:43 PM EST on January 8, 2008
The only N64 game I'm really desperate to see dumped is Quake II. I'd really like to hear all the music, but it's such a pain to play through on an emulator because of all the graphics glitches =/
P.S. by commodorejohn at 11:44 PM EST on January 8, 2008
Also, does the "preliminary" on the Quake 64 dump mean there are tracks missing? Because I'd like to see that finished too, if that's the case.
by Mouser X at 12:18 AM EST on January 9, 2008
If it's listed as preliminary, it means that for some reason, the ripper is not ready to release it yet. It could very well be a full rip, but it might take too much CPU, or it might be an ugly rip (full of unneeded garbage/code/stuff), or it might simply not have tags (this is common). Or, it might be unstable, and cause your computer to implode on itself, creating a black hole in the process. While the latter is unlikely, I point it out to show that the "preliminary" status is there to designate that it's not read for release, whatever the reason.

Also, there's an edit feature. See that link at the bottom of your post? Just pointing out that there's no need to double post. Mouser X over and out.
Re: by jurassicPieter at 7:09 AM EST on January 9, 2008
Did Quake II have music? It has just an intro music and a credits music. The rest was ambient. Or have i missed that?
by Lunar at 7:46 AM EST on November 22, 2008
Bumpus Maximus

There's a fairly crappy tennis game by Hudson called "Centre Court Tennis" (or "Let's Smash Tennis" in Japan). I've just been messing around with it - some pretty nice musicage in there. The game works with VGMTrans (34 sequences pop up), so I am guessing it uses a common driver - that would mean it's not too hard to rip right? Sadly no sound-test though. Anyway, just an idea. Failing that I'll listen to the midis.
BACK FROM THE DEAD?! by Yoshinkeru at 3:26 AM EST on November 23, 2008
I wonder how many people have forgotten my request for Duck Dodgers (in the 24 1/2 Century).

Also, now that I've actually heard the music from the F-Zero expansion pack (seen the videos on YouTube--YOU CAN ACTUALLY BUILD YOUR OWN TRACKS?!? I WOULD SO PLAY WITH THAT!!!), I'd love to own those tracks, too.
Quake II music? by jurassicPieter at 11:48 AM EST on November 23, 2008
What Quake II music? Most of it was ambient background sounds. Only a small intro music was heard when starting the game and the credits music. I can make a recording of them if you want me to.
by wolupgm6 at 3:03 AM EST on November 28, 2008
but dn64 was ripped (duke nukem 64)
by spyfoxguy at 4:31 PM EST on November 30, 2008
anyone ever rip army men: sarge's heroes?
by nensondubois at 7:16 PM EST on November 30, 2008
Doom's music is all ambient.
bump until hcs reimplements the vote.php by arbingordon at 8:04 AM EDT on June 18, 2009
also, a few games that can be readily tagged
Mickey's Speedway
F-Zero Expansion
Let's Smash/Center Court Tennis
Vigilante 8
Vigilante 8 2nd Offense
Deadly Arts
Fighter's Destiny
Fighter's Destiny 2
Hot Wheels Turbo Racing
South Park Rally
South Park
Rugrats in Paris
Rugrats Scavenger Hunt
and perhaps starshot if wolup will tag it
by Lunar at 5:53 PM EDT on June 18, 2009
i'll state for the record here that i can fully tag the first five on that list, with the exception of mickey's speedway (no composer info there.)
by arbingordon at 5:55 PM EDT on June 18, 2009
^that's why I put them there ;)
by arbingordon at 4:38 AM EDT on July 31, 2009
actually lunary, I have a hunch who composed the music in Mickey's Speedway USA (because it's been ripped by Josh W. - it will be up, along with the tennis game soon - hopefully saturday/tomorrow)
anyway, I did some googling of all (well most, but whatever) and could only peg Ben Cullum as a composer/artist, so I took it upon myself to message him on myspace (inb4 lulz myspace) asking if he composed the music.
hopefully it'll be one more accurately credited rip ;D

edit: also, yoshinkeru, could you tag duck dogers if it was ripped?

edited 4:44 AM EDT July 31, 2009
by Lunar at 10:55 AM EDT on July 31, 2009
yes, i worked out that it was Ben Cullum already :) looked up info on all the members of staff, discovered Ben Cullum was a musician (brother of Jamie Cullum, no less!), then I found this page --

centre court tennis is fully tagged, i wanna get mickey speedway finished, trying to figure out a couple of tracks i haven't heard before. if you don't mind, could you hold off on putting anything up until I post the tagged sets here? less fuss that way.

also, many many thanks to JoshW for ripping these!

edited 11:07 AM EDT July 31, 2009
by arbingordon at 11:55 AM EDT on July 31, 2009
yes, of course, I can find other stuff (like calculating volumes and other miscellaneous stuff)
by Lunar at 12:04 PM EDT on July 31, 2009
rock on. i'll try and get mickey finished ASAP, just a few weird alternate versions of songs and some jingles i don't recognise, asking some other people to see if they've heard 'em and know what they are. i guess i can post centre court tennis though.

lemme know if there's problems with it~
by arbingordon at 6:19 PM EDT on July 31, 2009
by Lunar at 5:52 PM EDT on August 1, 2009
unfortunately i couldn't make any progress with Mickey's Speedway, though for all intents and purposes this is tagged and "complete":

the #99 tracks are the ones i'm not sure about, as i do not know what any of them are used for in the game. the ones without names are particularly disconcerting! maybe someone will point them out in future and i can fix the set. enjoy!

any more sets planned? :3
by arbingordon at 9:43 AM EDT on August 2, 2009
well, I don't even dare look at the vigilante games, but I am trying to figure out how the f-zero expansion is layed out and try and work that set somehow (basically relay anything i can find out to josh, and he'd probably rip it)
by ugetab at 8:41 AM EDT on August 3, 2009
Command & Conquer

I started thinking about ripping this 2 days ago. I started ripping it yesterday. It's ripped today.
by hcs at 4:40 PM EDT on August 3, 2009
Tomorrow, THE WORLD!
by ugetab at 7:19 PM EDT on August 3, 2009
I watched a Paper Mario walkthrough, and I saw that the goomba shop in Bowser's Castle has a theme I've never heard in the set.

I'm considering looking into it, but I don't want to play the game through to what is essentially the ending. If I could get a bit closer in NEmu, I'd be able to try debugging the differences, and maybe figure it out.

If not, then it's still possible I can hack my way to it, but unlikely that I'd try any time soon.

edited 7:19 PM EDT August 3, 2009
by arbingordon at 4:57 PM EDT on August 4, 2009
great work uge!
by manakoAT at 5:46 PM EDT on August 5, 2009
Command & Conquer USF set, timed and tagged by me, some notes:

Missing Tracks:

04 - Iron Fist
09 - Drone
11 - Prepare for Battle
12 - Depth Charge
17 - C&C Thang
19 - Drill

sparse1d.miniusf contain 2 songs (wrong playback, maybe this explains some missing tracks)
by ugetab at 9:34 PM EDT on August 5, 2009
Neat. I tried to tell it to loop all songs, but if it didn't do that, then it won't be child's play to fix.

I played around a bit, and found this to be as simple as I'd expected.

Paper Mario:
80055DDC - Bowser's Castle Dynamics chooser(A1 picks. 03, 04, 05, 06, 07, 08)

This chooser is for '2-28(a/b) Siege on Bowser's Castle.miniusf', and it activates channels based. It tends to runs one time on song init when playing through the game.

Map Selection:
80036208 = Break here
740A8 = Change stuff here (0x16 = bowser's castle)

Bad news now: the address for the dynamics chooser isn't in the USFLib for the Paper Mario set, so it can't be hacked in with simple in-game numerical identifiers.

Good news: Starting at 801D7454, and ending at 801D7994, every 0x60 bytes(14 channel setups), you can extract the 4-byte channel setup used.

This means it's still possible to set this up without much hassle, just that it'll be a bit of a repetitive pain. I'll probably do this anyways. Thanks to HCS ripping an all-instrument version, this should end up working with either my updated usflib(for Toad Town instruments), or the original one.


Turned out to be a bit tougher than I expected, but only because of 3 additional writes being done to the channel addresses on init.

The miniusfs

This folder also has a fair amount of ripping material related to my method of attack.
by arbingordon at 10:06 PM EDT on August 5, 2009
dynamic track splitting is anything but childs play too :P
by ugetab at 10:23 PM EDT on August 5, 2009
I wouldn't say that. It's merely a matter of being equipped with the proper tools and mentality to deduce the operation of the code. As I've forced some of the tools/methods into existence, and naturally understand the fundamentals better because of that fact, I'm well equipped for it in my opinion.

I just need to know where to look before I can start doing anything, and discovered the new tracks entirely due to the serendipity of listening to the Bowser's Castle tracks fairly often, and hearing them play differently during a walkthrough I watched recently.
by arbingordon at 2:25 PM EDT on October 5, 2009
bumping from the trash heap :)
by DMNT at 7:47 PM EDT on October 6, 2009
I only have one request:

Pokemon Puzzle League

Of course, all of the BGM is easily found, but I'm actually after the little 2-3 second voice clips for each character. It doesn't seem as if anyone has recorded them either.
by ugetab at 9:27 PM EDT on October 13, 2009
You can rule out a StarCraft 64 USF set for the time being.
No ALists, and can't use the manual ripper. In addition, it plays at the wrong speed in Interpreter mode. Lots of fun.

Song Init Stuff:
Get it to the title screen, then code the following:

Get to title screen, where options are selectable.

80004988 = 00000000 0C00E716 240400?? (1000FFFF)

Start Ripping At: 8000498C
Song Value: 80004993

00-0F (10 = Silence track)

Thread Disabling (I quit looking after it became apparent that I wasn't going to be able to rip this)
8012A2D4 = 00000000, 801221D8 = 00000000, 8002B7F8 = 0800AE0B(Jump 8002B82C) = Seems to be major processing for 3D stuff/operating logic
by ugetab at 12:19 AM EDT on October 26, 2009
Managed to get Aidyn Chronicles ripped.

I only really continued because I tried before, and felt ready to try again.

Aidyn Chronicles
by arbingordon at 10:01 AM EDT on October 26, 2009
jeez ugetab you're like clockwork
i'll add it once I finish the usfs replay gains.
and thanks for the rip :)
by mudlord at 4:34 AM EST on November 1, 2009
Sin and Punishment, plz :3
by ugetab at 10:31 AM EST on November 1, 2009
Conker USF Rerip

I didn't notice that the existing rip was decent enough, but this is better in my opinion, as long as it doesn't crash winamp or something.

The only real difference I found between this and the set was a volume increase, and sparse22 being the Game Load menu music.

If there's anything else that's been improved, then great, but I didn't find it.

Actually, it looks like the Vertex tracks are mostly messed up. They keep looping little pieces of track, except for 43b.

edited 11:20 AM EST November 1, 2009
by ugetab at 9:46 PM EST on November 4, 2009
Tsumi To Batsu


Can't voice any real opinion on this set.
by mudlord at 9:07 PM EST on November 7, 2009
And this is where I say you made my day :D
by arbingordon at 12:44 PM EST on November 11, 2009
any chance of a re-rip for Command & Conquer if you get the chance, ugetab? (considering you're the only one ripping usfs now :()
by ugetab at 8:34 PM EST on November 11, 2009
Why? I didn't find any other music. Check the sound test. There's 1-17 to choose from. That's sparse00-sparse10 in the set, and anything beyond that is stuff you can't even select to listen to from there.

If there's more music than that, I'd be pretty damned surprised. sparse11 is the title screen, and beyond that, I just can't imagine playing that game over on the N64. Besides, I remember from the PC version that the music loops to the next, then the next, and so on, until it goes to the first again. I already ripped all of them in that manner, but with single track looping.

If there's something missing from the set, it's just missing, not forgotten.
by wolupgm6 at 8:17 PM EST on November 12, 2009
Any chance of a Starshot rip, ugetab?
by Dubble at 8:45 PM EST on November 12, 2009
I'd like to make a request.

Bomberman 64 - the Japanese version. It's a completely different game than what's represented by the USF set that exists now with completely different music (it's playable in the Project 64 emulator if you want to take a look.) It was released only in Japan and seems to be (in some way) a predecessor to the Bomberman Land series. It's got some pretty decent music to it.
by arbingordon at 6:13 PM EST on November 16, 2009
ugetab: I asked on the behalf of someone else, so if the request irritated you, I could act as a sort of scapegoat. Anyway, if it's not there then don't worry about it, right? (I've not played the game, so I don't really know what *should* be in the set)
by Lunar at 12:58 PM EST on December 21, 2009
anyone know what's up with the Custom Robo sets? they're credited solely to Yousuke Yasui, when in fact both games are collaborative with other supersweep composers, and have per-track accreditation, as seen here:
by ugetab at 1:06 PM EST on December 21, 2009
Because I ripped it, and I'm lazy when it comes to credits research. I'd rather be hacking the code, or resting from the effort. If someone more interested wants to improve the tags, they can go for it.
by Lunar at 8:38 AM EST on December 22, 2009
cool ok, no worries. i might get around to tagging them sometime in future.
Fifa 64 by Vytron at 11:45 AM EST on December 26, 2009
Hey! What about a rip of Fifa 64? I'd like one for nostalgic reasons.
by Ni64lover at 4:22 PM EST on December 26, 2009
Chameleon Twist 1 would satisfy me.
by wolupgm6 at 2:01 AM EST on December 29, 2009
Chameleon Twist 1, Starshot Space Circus Fever.

Those are the only two I really care about now.
by ugetab at 5:30 PM EST on December 30, 2009
Chameleon Twist crashes randomly in interpreter mode. I fought with it, but it's determined not to work for me. Here's the details that resulted in accurate music initing:

Music Init: (Save state on 80025E0C with graphics thread killed. Set PC to 80025DF8. It'll play, but crashes randomly)
0C0219C5= JAL to music init (80086714)
240400??= Music Select
0C021A84= Music Init

8008A8B4: (Kills graphics thread)

C:\gshi\emulate\n64\USFRipping\Save\Chameleon Twist.pj


80025E0C = Self Loop
8007FCB0 = Kills Music
800D3090 = Kills Music

8008A8A8 = Graphics (From options menu. Set to stereo) (8008A8B4=1000005E)(-8008AA2C=00000000)
by TheUltimateKoopa at 11:34 PM EST on December 30, 2009
I'd like to see a Micro Machines 64 Turbo rip. I'd also love a Chameleon Twist (1) rip, but I believe that's problematic.
by valiant at 3:55 PM EST on January 6, 2010
Noooice Conker's Bad Fur Day set, ugetab! Been waiting for this.

Some problems with dynamic tracks still persist, though:

sparse0d: Needs an additional version sparse0db where all the instruments from sparse0da are muted (so that only the shark theme plays).

sparse01b: The comedic sounding horn (the first instrument to be heard after the bass at the beginning) needs to be muted.

sparse5eb-sparse5ed: sparse5ea is accurate, but the others have a lot of wrong instruments. sparse5ed sounds right, but a bit overamplified, because both string sections are enabled (the one with two notes has to be disabled while the other with three notes stays). I uploaded an archive to let you hear the correct individual versions of the song.

sparse58: Needs an additional version sparse58a without the ritual chants of the cavemen ("phalascra-phage...").

sparse86: Some instrument mistakes here. There are three versions for each area of the level: "normal", "normal + 1st string set" and "normal + 1st&2nd string set". Here's another archive with the normal versions and with the string sets, so you know what I mean. It's a little hard to hear the differences with the background sound effects, so here's the versions in detail:
sparse86a: Normal version a. The third and sixth contrabass notes that play alongside the woodblocks need to be muted (only four contrabass notes play for one loop). Also, the timpani has to be enabled (as it is in the current rip of sparse86b).
sparse86b: Normal version a + 1st string set.
sparse86c: Normal version a + 1st&2nd string sets.
sparse86d: Normal version b. (identical to the current rip of sparse86b)
sparse86e: Normal version b + 1st string set.
sparse86f: Normal version b + 1st&2nd string sets. (identical to the current rip of sparse86e)
sparse86g: Normal version c. (identical to the current rip of sparse86d)
sparse86h: Normal version c + 1st string set.
sparse86i: Normal version c + 1st&2nd string sets. (identical to the current rip of sparse86g)

sparse88: Another dynamic track. I recorded the individual sections and uploaded the archive.

sparse43a-sparse43g: sparse43b has a few milliseconds chopped off at the beginning, the others don't but do not play properly, as you remarked. But the track was on the soundtrack anyway, and a previous rip from November 2005 has the dynamic tracks working (also with a bit from the beginning chopped off), so who cares?

I'd be glad if someone could look over it one last time to fix that stuff (save for sparse43).
by ugetab at 2:40 AM EST on January 7, 2010
The rip itself still has some points of inferiority to the released set, but I may be able to mess with some of the things you've suggested.

Since I took the dynamics from the original rip, anything I fix in this set gets to stay fixed from now on with minimal effort.

Normally, I'd play through the game and get all the data for myself, but I can't really say I'm up to it at this point.

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