Help with SSF files : sequences with multiple tone banks. by caius at 10:59 AM EST on February 1, 2010
Hi all,
I'm starting to rip .SSF file form Sega Saturn ISOS (I have more than 1400 ISOS..), sometimes I do this manually, some times I use the great VGMToolbox.
Now I'm stuck because I have found sequences file that use multiple tone banks .
How can i solve this problem? I read in ssfmake.py:

"NOTE: The script is really only set up to handle a single bank of tone data (matching the sequence bank).
# Some games contain sequences that reference multiple tone banks. To handle these, the script
# needs to be run multiple times (each time with a different tone data file and bank #). Each time
# script is run, a file named 68000ram.bin will be dumped out. This is a 512K file that corresponds
# to sound memory. For additional runs, just set the driver file name to this file ('68000ram.bin')
# as well as setting the corresponding bank numbers and tone data files, leaving the other file name
# parameters blank. Finally, the last pass of the script needs to have the bank number set to the
# desired sequence bank since the script always writes this value into the SEQUENCE_START command."

But I don't understand how to proceed, which parameters I have to put in ssfmake.py.For example I found this .SEQ that uses TWO banks of samples (I include also the driver):

http://www.megaupload.com/?d=7S5CF6LF

Could someone put me in right direction?
Knurek, where are you (remember, you helped me one year ago..)?
Thanks in advance.



edited 11:36 AM EST February 1, 2010
by Knurek at 11:10 AM EST on February 1, 2010
I'll take a look whenever I have some free time (might take a while though).
I recall multi-tone games being a total bitch to rip. :(
by caius at 6:28 PM EST on February 9, 2010
OK,thanks.


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