Help with SSF files : sequences with multiple tone banks. by caius at 10:59 AM EST on February 1, 2010
Hi all, I'm starting to rip .SSF file form Sega Saturn ISOS (I have more than 1400 ISOS..), sometimes I do this manually, some times I use the great VGMToolbox. Now I'm stuck because I have found sequences file that use multiple tone banks . How can i solve this problem? I read in ssfmake.py:
"NOTE: The script is really only set up to handle a single bank of tone data (matching the sequence bank). # Some games contain sequences that reference multiple tone banks. To handle these, the script # needs to be run multiple times (each time with a different tone data file and bank #). Each time # script is run, a file named 68000ram.bin will be dumped out. This is a 512K file that corresponds # to sound memory. For additional runs, just set the driver file name to this file ('68000ram.bin') # as well as setting the corresponding bank numbers and tone data files, leaving the other file name # parameters blank. Finally, the last pass of the script needs to have the bank number set to the # desired sequence bank since the script always writes this value into the SEQUENCE_START command."
But I don't understand how to proceed, which parameters I have to put in ssfmake.py.For example I found this .SEQ that uses TWO banks of samples (I include also the driver):
http://www.megaupload.com/?d=7S5CF6LF
Could someone put me in right direction? Knurek, where are you (remember, you helped me one year ago..)? Thanks in advance.