Updating SexyPSF by gama at 11:24 PM EST on February 16, 2010
Hi i wanted to update the port of SexyPSF for the Sony PSP, because there are several soundtracks that have problems. Some make the app crash, others start playing after several seconds, and in others there is no sound at all.

Currently i have fixed some bugs using PSFLab by Neill Corlett like some tracks having an incorrect text section size. But i can´t make some soundtracks work fine like Popolocrois and Final Fantasy VI and Chrono Trigger posted here in the forums. The problem is that the songs start playing after several seconds, I have tested them with the Highly Experimental plugin and they work fine.

Does any one have an idea of what may be happening and/or a clue to fix it?

Thanks in advance.

[EDIT]

Is there any way to convert minipsf to psf?


edited 5:34 PM EST February 17, 2010
by Arbee at 9:14 PM EST on February 18, 2010
You could just skip the trouble and port AOSDK - the PSF/SPU support is pretty mature and plays all the weird Square stuff fine that I'm aware of (among other things, it knows to patch the shellcode in Chocobo's Dungeon since it's not legal MIPS and dies abruptly on real PSX h/w - how it ran in HE is beyond me).
by gama at 9:46 PM EST on February 18, 2010
Thanks, i already tested the AOSDK but it's too heavy for the PSP. But looking at the Chocobo patch i have managed to fix more bugs :). By the way, i noticed the AOSDK supports .spu files, but i have searched the net and haven´t found any spu soundtrack. Do you know where to find them?
by snakemeat at 10:25 AM EST on February 19, 2010
By the way, i noticed the AOSDK supports .spu files, but i have searched the net and haven´t found any spu soundtrack. Do you know where to find them?

There are some SPU samples on the modland mirror here:

ftp://ftp.amigascne.org/mirrors/ftp.modland.com/pub/modules/SPU/-%20unknown/
by Mouser X at 1:35 PM EST on February 19, 2010
I'm not familiar with the AO license, but what I recall is that it's not compatible with the GPL. Specifically, I've mildly toyed with the idea of porting SexyPSF to Rockbox, so if SexyPSF were to receive an update, that'd be great. If, on the other hand, I'm wrong about the AO license, then the AO stuff might be better for Rockbox, or it might not.

Anyway, I applaud your efforts gama. Good luck. Hopefully, your changes will be useful if PSF support is ever implemented in Rockbox (that'd be AWESOME, by the way). Mouser X over and out.
by Josh W at 7:04 PM EST on February 19, 2010
.spu files?

Heh, that would be almost like having .rsp files for the '64.


I remember getting sexypsf somewhat working in rockbox, and commenting how pitifully slow it was so i didn't bother going any further than that.

by Arbee at 8:39 PM EST on February 19, 2010
The AOSDK license itself is 2-clause BSD. Some of the components (e.g. the PeOPS SPU) are GPL.


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