Funny, my BF (don't mind me please..) has been working on a way to get Nintendo64 geometry into Unreal series games, it all works out fine until we realize the textures dumped are non power of 2... (I wish this stupid limit never came into be, I thought 3DFX Glide cards handled non power of 2 texture dimensions JUST fine.. why must modern API's whine about it constantly?)
The converter itself though works fine, except the fact that Unreal Engine 1.0 fucking sucks with it's BSP based geometry system.. which causes the geometry we converted to horribly screw up during the map rebuild process in the game's editor, joy..
This level importer looks nice though, to bad I don't have anything to work with it on.... (that and I suck at making 3-D geometry beyond messing with simple primitive shapes, which end up looking totally retarded)
EDIT: Or maybe somehow, hack in C&C N64 geometry into this and have Mario go around destroying a NOD base... or something silly like that.
Have been working at N64 music importing (that is, the Mario/Zelda/Nintendo 1st party format) again:
http://www.youtube.com/watch?v=bIx_YnR3Ex8
Warning, that's just two weeks of development, there's still plenty of stuff to fix.
Mario 64 is a bit limited when it comes to using instruments (only one "set" at a time), but I'll see if can hack the sequence player to load all samples at once into extended memory and then have a master index.
Maybe someone is remembering me (iam quite a blockhead, provoked all the time long while ago, also with bad english knowledge [..and I tagged the Snowboard Kids and Rayman usffiles]).
Iam really very good in 3D know and if I know how to use the tool, which iam downloading right know, I will work on a very nice level.