Question about Mega Man Network Transmission DSP files by Trench at 6:29 PM EDT on October 3, 2010
I extracted these from an ISO today, and whether I play them with in_cube or in_vgmstream, the plugin reports that the files do not loop. I haven't played the game, but I can tell the songs loop considering the playback for all the files ends in the middle of the song. It would be really nice if the loops could be set up for these files. Is doing so a big deal, or is it fairly easy?
by Mirby at 7:12 PM EDT on October 3, 2010
Dude, I already asked this.



edited 7:12 PM EDT October 3, 2010
by Trench at 8:17 PM EDT on October 3, 2010
That's great, though I'm not sure what a link to a post from hcs in 2005 saying he's a ripper and that he wants somebody to shut up so he changed something to the correct names has to do with anything.
by Mouser X at 8:28 PM EDT on October 3, 2010
Unfortunately, you've encountered a small typo from Mirby. He meant to link to http://hcs64.com/mboard/forum.php?showthread=21043, not 2104.

As you may have noticed, he did in fact link to an actual post. However, this is due to how the message board works. Every single message on the board has a number associated with it (including topics), and 2104 was obviously a reply to something else. But, he linked directly to the message post, not the topic in which that post was reply to.

Short answer: There are some DSPs/games that don't have loops or have broken loops. Mega Man Network Transmission is one of them. This is a fault with the files/game, not VGMstream (although the files may loop in-game, those loop points are not stored in the files themselves, but are stored elsewhere, and no one has bothered to find out where/how those loop points are stored). Mouser X over and out.
by Mirby at 8:34 PM EDT on October 3, 2010
My bad. Must've deleted that 3 in making it a link. Oops.

Still, the fact that you had trouble with DSP files should've led you to click on that topic, which was like the sixth topic on PAGE ONE first, before creating a new one. Eh, no matter.

edited 8:35 PM EDT October 3, 2010
by Trench at 9:26 PM EDT on October 3, 2010
Okay, thanks for the info. If anyone can find the loop points and at least provide them in a post or something, we could then at least loop them ourselves, rather than having to find a loop point manually. The loop points the game company comes up with aren't always great (Ephemeral Fantasia), but a lot of times they're pretty decent and I feel comfortable using them.

By the way, you probably hear this all the time, but I really do search before I post. It just so happens that every single time I've searched on this message board, I've either come up with 1 or 2 very loosely related topics that don't answer my question, or just no results at all. I guess that after getting so few results every time, the one time I neglected to search was the time I would have gotten all the results. Not an excuse, just saying it was a simple mistake. If it's really that big a deal though, then feel free to remove this thread, as the question has now been answered.
by Mirby at 12:08 AM EDT on October 4, 2010
QUOTE FROM HCS--
I assume you mean DSP. Mega Man Network Transmission does not have looping set in its DSP files, so what looping there is in the game must be coming from somewhere else. Someone would have to put together GENH files with the loop points to make this work.
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Yeah...


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