Any way to extract from NDS game 999? by TTR at 4:03 AM EST on November 25, 2010
It seems it uses an odd format that vgmtoolbox isn't wotking with. I opened it up with ndseditor, and it seems all of the bgms are listed as .bgm with some .sad files and all of the sound effects are .se. The SADs start with a an ascii signature of SAD0 and the BGMs are SIR0. Any idea how this could be working? All I want is the music from this damn game, I didn't think it'd be this hard hahaha.
The SAD files work and the .bgm files are filled with SWD wave banks (Procyon Studio Stuff) with IMA ADPCM and SMD sequences so yea.....they're sequenced and "SAD"ly we don't have support for Procyon Studio seqs (DS type).