de Blob: music works fine, flairs do not by Mr. Glidder at 1:03 PM EDT on July 18, 2011
So I have the .fsb files from de Blob. Extracting the background music with the command-line decoder works perfectly fine; however, trying to extract the flairs (the solo bits that pop in as you paint things) causes a "failed opening file" error. Not sure what the problem is.

I can use other programs to extract the flairs from the .fsb files, but because they don't have the required header information I can't get them to play, and even if I use Audacity's "Import Raw" function they coume out extremely distorted.

EDIT: Apparently the background music of de Blob 2 doesn't work either, even though the music ported from the first game can be extracted fine.

edited 6:56 PM EDT July 18, 2011
by Mr. Glidder at 10:40 PM EDT on July 21, 2011
(I would edit the previous post but that option seems to have vanished)

Well, I managed to get what I was after with fsbii, which split up the flairs into individual files, which worked properly.

However, I still can't get the background music for de Blob 2 to work. The flairs (e.g. IGT01_FUNK1.fsb) can be extracted fine but the command-line program refuses to open the background music files (e.g. IGT01_Funk1_Stream.fsb). I really have no idea what the difference in the files is.


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