WW2OGG Crash During Conversion of DA2 File by B33ker at 8:03 PM EDT on September 14, 2011
Thanks to some help on the Xentax forums I was able to extract some dialogue files from the Dragon Age 2 BNK files.
The resulting WAV files are not playable and thus I was attempting to use WW2OGG to make them usable the same as I did for the other audio files I extracted from the ERF archives.
For some reason though, it crashes just after starting, and the output file is playable but only has the first 1 second (but that 1 second is perfectly fine and can be played).
The error message I'm getting is....
"Terminate called after throwing an instance of 'Bit_uint<8u>::Int_too_big'"
Just curious if there's something special I need to do differently for these files? The other files I did came out just fine, though those were mostly music and these are dialogue.
It's possible that the files weren't extracted correctly, but it's also possible that there's something wrong with ww2ogg. If you upload an example file I can take a look at it.
File by B33ker at 6:23 PM EDT on September 21, 2011
My thanks for the reply! Here's one of the original BNK files so you can start from the beginning and therefore see each step from start to end in case I'm doing something wrong somewhere and not catching it.