convert FIFa 12 sound .sbs !! by pepo at 2:46 AM EDT on September 25, 2011
Hi

Is any one know how to convert FIFA 12 sound to known format wav/mp3

example : http://www.megaupload.com/?d=3DXEIJLX
by pepo at 3:20 PM EDT on October 4, 2011
any ideas ?
by Captain Ron at 8:28 PM EDT on October 5, 2011
Are you absolutely, positively sure that SBS is a sound format? Because I can't find a single source to prove that it is.
by hcs at 8:48 PM EDT on October 5, 2011
Game formats are often very custom.
by pepo at 6:17 AM EDT on October 6, 2011
yes I'm sure , It's a sound format , taken form data6.big

see this : http://forum.xentax.com/viewtopic.php?f=21&t=6233 it may help

edited 6:17 AM EDT October 6, 2011
by Captain Ron at 9:15 PM EDT on October 6, 2011
After reading the link, I'm guessing that SBS files are a special kind of multi-track sound file (or worse, an archive file for multiple SNS audio files). :$
Sarcasm by bxaimc at 9:31 PM EDT on October 6, 2011
Wow! multiple sound files. I wonder if we should name this sort of obscurity...I got it!

A sound bank.

Anyway, this isn't gonna be easy to deal with. There isn't much info on this crap but I'm gonna take a wild guess and say these are EALayer3 files which are a pain in the ass to extract because they're pretty much botched MP3s and try extracting those by hand....yea right...

edited 9:40 PM EDT October 6, 2011
by Captain Ron at 12:30 AM EDT on October 7, 2011
Yes; sound bank was the term I was looking for. And I noted the sarcasm in your post; didn't really care. :P

And what of SBR files; I wonder if pepo can upload the SBR file that supposedly makes calls to the SBS file... Berhaps that could help us in understanding which points of the sound bank contain the beginning & end of a sample.

edited 12:30 AM EDT October 7, 2011
by pepo at 6:41 AM EDT on October 7, 2011
here is the sbr file

http://www.megaupload.com/?d=9I06JG7Z
by bxaimc at 9:05 AM EDT on October 7, 2011
Ok, looks like a table. Now to figure out how it works.
by Captain Ron at 9:24 PM EDT on October 7, 2011
Hmm...

I've opened the SBR file in Notepad; it appears to be compiled or assembled code (& yes; it's definitely a table for the game to call each sound sample from the sound bank).

I've noticed that several chunks of the file's code is separated by a tab in Notepad. Perhaps this holds the key to knowing the start & stop times of each sound sample it calls?

edited 9:26 PM EDT October 7, 2011
by bxaimc at 9:04 AM EDT on October 8, 2011
erm....never look at this in notepad; all you get is garbage...

Solution: Hex Editor


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