in_gsf by Elven Spellmaker at 7:23 AM EDT on October 22, 2011
Hey all,

When I play files using in_gsf (v0.11, dunno if that's the latest), I get about 0.5 second of nice clear audio and then some filter is applied to the audio even though I have both filters off.

Does anyone know what might be causing this?

Thanks.
by SmartOne at 12:47 PM EDT on October 22, 2011
Why Highly Advanced?
by agu fungus at 1:22 PM EDT on October 22, 2011
^Because the Noise channel isn't silent like viogsf?
by SmartOne at 2:06 PM EDT on October 22, 2011
The Noise channel is too loud. Try Sonic Advance 2.
by agu fungus at 7:23 PM EDT on October 25, 2011
^ Tried it. Not a single problem with HA.
by SmartOne at 1:01 PM EDT on October 26, 2011
The Hot Crater tracks are blatantly bad. The Noise is freaking loud. Freaking. It consumes everything.

EDIT: Okay, maybe the Noise channel needs to be a little louder with viogsf. I'll look into it.

edited 4:36 PM EDT October 26, 2011
by agu fungus at 6:30 PM EDT on October 26, 2011
Any sound comparison?
by SmartOne at 10:51 PM EDT on October 26, 2011
Updated viogsf.bin with Noise channel x2:

http://www.mediafire.com/?9dbd7ojv59ocbqr

It took a little poking around, but the line to change Gb_Oscs.cpp line 492:

vol = this->volume //*2 for fun!

Oh pooh. It creates poppies in Mother 3; maybe when the Noise should be disabled?

edited 11:05 PM EDT October 26, 2011
by Elven Spellmaker at 7:41 AM EDT on October 27, 2011
Why is viogsf better exactly?

Is HA's source available?
by SmartOne at 1:51 PM EDT on October 27, 2011
VBA-M with blargg's GB APU is used in viogsf. (How many times have I posted this?) Highly Advanced uses VBA's old core. Portability and channel muting are other nice features of viogsf. Finally, Highly Advanced's code is a mess while viogsf's (courtesy of Mysterious Plugin Guy) is nice and tidy.

There probably have been some minor updates to VBA-M's PCM rendering as well.
by Elven Spellmaker at 11:50 PM EDT on October 27, 2011
Thanks for the description, I had seen some of it before but not all of it.

I'll continue using HA though despite my filter problem (which shouldn't happen).

The options stick in viogsf, filtering is stuck on -5 since I changed it and I can't change it and de-clicking doesn't stick off so I can't see what it is like without it. (Is there any option to remove all filtering off the file? HA had two filters which could both be turned off or changed easily between none, linear etc. etc..)

And now I have removed HA from one of my Winamp installations, GSF files no longer show in the explorer window of Winamp's open file box so I have to use * to make them all appear. This applies to all vioXSF plug-ins actually and is highly annoying.
Does anyone know why all vioXSF plug-ins don't display files in Winamp's open file box?

edited 11:52 PM EDT October 27, 2011
by SmartOne at 12:36 AM EDT on October 28, 2011
I can't reproduce these problems. Are you using in_viogsf.dll or in_viogsfu.dll? Do GSF and MINIGSF appear in Winamp's File Types pane?
by Elven Spellmaker at 4:15 PM EDT on October 28, 2011
in_viogsfu.dll and yes they appear in the File Types pane but they don't appear in the Supported Types (and hence why they don't appear) in the Open file(s) dialogue. This also applies to 2SF.

SSFs do (which use in_viossfu.dll) amazingly and are listed twice in the supported types box in the Open file(s) dialogue. One for in_viossf.dll and in_viossfu.dll...

I thought vioXSF without the u didn't work on Winamp 5? If so why is it listed in my installed plug-ins?

Should I copy the other XSFs without the u into the directory?

edited 10:16 AM EDT October 29, 2011
by agu fungus at 6:23 PM EDT on October 28, 2011
^Did you have them both installed by any chance?
by Elven Spellmaker at 10:17 AM EDT on October 29, 2011
Only for SSF, for 2SF and GSF I have only the u version installed.
by agu fungus at 12:49 AM EDT on October 30, 2011
Is the .bin file installed, too?
by DrO at 4:18 PM EDT on October 30, 2011
when 'supported types' is mentioned, are you referring to the 'all supported types' option or just the specific option for that format further down the list (if present)?

as most likely your extension list for "all" formats has gone over the 260 character limit (OS imposed) which then prevents some extensions from being shown for the 'all' option.

am sure that's been covered on here a few times now.

also if you install http://nunzioweb.com/daz/14nunz.html and then run the 'supported file extensions' report from it, it'll tell you if the 260 char limit has been reached and can then roughly be worked out from the info it provides at which extension it will stop working (remember to account for , and *. on the string length).

-daz

edited 4:22 PM EDT October 30, 2011
by Franpa at 7:25 AM EDT on April 13, 2015
Hey SmartOne, did you ever get the Noise Channel volume adjustment working well for all game audio or is that version still producing "pops" in Mother 3 (and probably other stuff)?

Also, is version 0.08 still the very latest?

edited 12:36 PM EDT April 13, 2015


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