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by Benjamin at 1:27 AM EST on November 10, 2014
I'm wondering which soundfonts these following games use, I know, I probably won't get the answer:

-Paper Mario: TTYD
-New Super Mario Bros.
-Super Paper Mario
-Super Mario Galaxy 1/2 (synth parts)
-New Super Mario Bros. Wii
-Super Mario 3D Land/World
-Kirby's Return to Dreamland/Triple Deluxe

Any other similar games
by starerik at 7:56 AM EST on November 10, 2014
Logic is the main music DAW that both Nintendo and Intelligent Systems use, they mostly use the included factory instruments in their games. After just a few minutes I found instruments from New Super Mario Bros Wii and Skyward Sword.

However, you need a Mac (or bother with Hackintosh.)

Here's an example from Skyward Sword.

Also says on Intelligent Systems website that they use Logic, so that covers Paper Mario.

edited 1:11 PM EST November 10, 2014
by dj4uk6cjm at 8:25 AM EST on November 10, 2014
What about super mario galaxy 1 and 2, was the music made in east west?
by starerik at 8:29 AM EST on November 10, 2014
Galaxy 1 and 2 has mostly a real orchestra, but I believe the synthetic orchestra samples are Logic's own as well.
by Benjamin at 10:02 AM EST on November 10, 2014
@starerik: I use a Mac.
by starerik at 10:09 AM EST on November 10, 2014
Then you're in luck! Get Logic Pro X in the Mac App Store if you can afford it. Or by other means...

edited 3:18 PM EST November 10, 2014
by MetalKnick at 10:21 PM EST on November 11, 2014
Can someone help me out? I've tracked down most of the Golden Sun 1 & 2 samples (they're mostly from SC-88) but I can't seem to find the Flute, Fingered Bass, and String Ensemble samples in there.
Mario instruments by Can of Nothing at 1:03 PM EST on November 16, 2014
There's some Korg Triton stuff you can hear in some Mario games (3D Land / World, Dr. Luigi, possibly the Galaxies), and I would be very surprised if nobody at Nintendo had one, or at least a direct successor. There's no official confirmation, but with Nintendo, it's usually the case.

I knew a friend with a Roland Fantom G who said he found lots of Mario sounds in it, and he also made some NSMB fan songs that sounded considerably accurate, so that may be something you might want to look for. I would be surprised if the orchestra samples from Galaxy weren't from it.

Other stuff I know Nintendo has are the Yamaha VL-7, Yamaha CP4, Roland Fantom X, Roland JD-990, Roland SC-880, Korg 01/WR, Emu Proteus and quite possibly the Korg M1, though no substantial proof about that one has been found yet. [EDIT: Hahahaha I'm wrong, I'll upload some stuff about the M1 sometime soon]

The thing about Logic is news to me, though. Thanks, I'll have to be on the lookout for that one.

EDIT: Would you mind providing some examples from NSMBWii, starerik?

edited 6:11 PM EST November 16, 2014

edited 1:41 AM EST November 17, 2014
by baggagelizard at 5:58 PM EST on November 16, 2014

It's probably been discussed, but the "bah" in NSMBWii is a sample (I think) from Voice Spectral vol 1.

I think that many of the HAL laboratory games (melee, air ride, mother 3) are using the Roland JV-2080 with some JV-80 expansions instead of the SC-88, or possibly the JV-1010?; they share many waveforms, as many roland sound modules do ( I bought cakewalk music creator touch simply for Cakewalk TTS-1 to get my grubby hands on those roland sounds).

JV-2080's demo songs
JV-2080 and its expansions might have some of the sounds you are looking for, but then again, I may be completely wrong..

Also, of course, Kontakt is being used a lot in recent stuff.
by peronmls at 2:18 AM EST on November 17, 2014
I didn't know about the "bah" coming from voice spectral. Ill check it out.
by dj4uk6cjm at 4:43 AM EST on November 17, 2014
Do they use different "bah" sounds in NSMBDS, NSMB2 and NSMBWii U? Because the ones from NSMB2 and Wii U sound like real voices :P lol I've always wanted to know what library they used that for, anyways great find! It's nice to know nintendo uses kontakt, logic and roland instruments.
by Can of Nothing at 5:16 AM EST on November 17, 2014
And Korg. Don't forget Korg. I have yet to hear anything from Kontakt being used by Nintendo for the most part, except maybe Mother 3 or AC:New Leaf. Its factory library should have pretty close enough sounds to Kirby's Return to Dream Land instrumnts, though.

NSMBDS has 2 bah sounds, one of them being the same bah from SM64 (the jingle when you enter a course). Off the top of my head I'd say neither are used in NSMBWii, but it's still very possible that they're from Voice Spectral as well, especially considering Kondo's used it in the past. I'll be checking this one to confirm it soon.

I have no idea about the bahs introduced in NSMB2 for the most part, but the ones in the Credits Roll definitely originate from Vocal Planet, which Roland uses for a lot of its keyboards. It's likely they simply took it from their Roland Fantom.

As for NSMBU I'm convinced it's exactly the same as with NSMBWii.
by dj4uk6cjm at 5:47 AM EST on November 17, 2014
Ah okay, one more question what are the bah sounds baby yoshi makes in NSMBU? Example and listening to the NSMB2 bah sounds again I have no idea what it is either, nintendo probably used their own sounds.
by Can of Nothing at 8:25 AM EST on November 17, 2014
Not likely, considering the musicians and budget presumably involved. I'll be looking through Voice Spectral for it, it's probably your best bet.

Unrelated, but Sega uses a fair share of Korg too. Sonic CD uses plenty of M1, Jun Senoue's confirmed he used a Trinity for Sonic Adventure and he's used a lot of Triton since. Other people in Sega like to use it too: Hideki Naganuma's used it a bit (That's Enough being the first example I can think of off the top of my head) and I know Fumie Kumatani used it for the Tropical Resort hub theme. I'll try document this in more depth sometime, along with Nintendo (and by that I mean Mario).
by starerik at 9:21 AM EST on November 17, 2014
I would guess the "Yoshi" voice sample is a pitched up Aah-sound and THEN used in for example Kontakt (or EXS24 which is Logic's sampler) and mapped to the keys. Unlike the "BAH" (which is actually just "AAH" but a cut off beginning which it gives it a hard attack) which is directly mapped, raw.

But that's just my guess.

@Can of Nothing Certainly! Here are the steel drums from NSMBWii, NSMBU (it's the same song) and 3D World for example.

If you have a link to the fan songs made by your friend I would love to hear them. Also, which sounds are from Korg Triton in 3D Land/3D World? If you can link any songs.

edited 2:34 PM EST November 17, 2014
by Benjamin at 10:00 AM EST on November 17, 2014
@dj4uk6cjm: The baby Yoshi singing sounds similar to the Mizmar samples in the EMU Proteus pack. Speaking of which I also heard the same samples in Flurrie's theme in PM:TTYD... I also heard some other samples that sound at least similar to the Proteus samples in that game.
by Benjamin at 10:01 AM EST on November 17, 2014
I double commented on accident. Please delete. Sorry about that!

edited 3:07 PM EST November 17, 2014
by Can of Nothing at 10:06 AM EST on November 17, 2014
Here's the NSMB fan songs. The New Super Luigi U one in particular sounds pretty authentic instrumentation-wise.

I'll be making a list of Korg stuff soon.

EDIT: Darn, that's definitely gotta be the steel drums. Great find.

edited 3:12 PM EST November 17, 2014
by baggagelizard at 2:12 PM EST on November 17, 2014
the "bah" sample is the 2nd half of Track 53 of voice spectral.

Looking into it more, ..yeah the JV-2080 is more unlikely.

I noticed that Shogo Sakai has a twitter account. If anyone knows enough japanese, and is nice enough, it can't hurt to ask him what synths he used.
by Benjamin at 2:35 PM EST on November 17, 2014
It didn't seem like he acknowledged that he was musical at all... This could be a different one.
by starerik at 2:51 PM EST on November 17, 2014
If it's the one with all the cats, it's the right one. Says in the description he composed music for Smash and Kirby Air Ride. There are also pictures of him with Sakurai, Junichi Masuda and Koji Kondo.

edited 7:59 PM EST November 17, 2014
by baggagelizard at 2:52 PM EST on November 17, 2014
by dj4uk6cjm at 3:25 PM EST on November 17, 2014
I might go ahead and buy that voice spectral vol 1 and 2 sample pack just for the heck of it, could use some more sounds. Any more sample packs worth downloading/buying used by nintendo? Should note specifically used in gamecube or wii games, not looking for synthesizers.
by Can of Nothing at 3:34 PM EST on November 17, 2014
Incomplete list, will be updated/reposted whenever filled out. If evidence and/or comparisons are wanted, just ask and I'll provide.

Koji Kondo
-Korg M1 (Here's proof. Do note that the samples underwent some considerable compression for the SNES, though)
Used in Yoshi's Island, Link to the Past, possibly Super Mario 64 and Ocarina of Time

-Roland Sound Canvas SC-8850
Have no proof right now, but he definitely used it. The steel drums and orchestra hit in Super Mario World and the Square Lead in Super Mario 64 (Metal Mario) are the ones I can think of off the top of my head.

-Other stuff I can't prove:
According to some photos from a now deleted interview, here's a transcript of some of his gear:
Roland XV-5080
Roland VP-9000
E-mu Proteus (3 out of 4 total versions made, not sure which those are in the photos)
Roland Super JD-990
Korg 01R/W (module)
E-mu Morpheus
Novation Supernova II (module)
Studio Electronics SE-1
AKAI S3200

Credit to Nistro for the list.

Mahito Yokota
-Roland Fantom G
Sadly I myself don't have this one so I can't confirm it. I'm convinced he owns one though. It seems like he either goes for hardware synths or live instrumentation, nothing non-physical.

-Korg Triton
This one I can prove: he's used the StaccatoPizzHit for Rainbow Run (the SMB remix in SM3DW) and Trance/GarageKit for Champion's Road. Can't think of more off the top of my head, though.

Asuka Hayazaki also has a Triton (presumably LE), and she's used it for Pom Pom. The Detuned Sawtooth and StaccatoPizzHit amongst other things are what I can make out from the song, and also 2VCO Planet Lead, although it's apparently a LE-exclusive patch.

Whoever did Dr. Luigi seems to have a Triton too, since the Trumpet and Reed of Power patches are used in the title screen theme (I know some others used in Dizzy and Drowsy, but I can't remember them). Talking of which, I'm convinced Dr. Mario 64 used the M1 for some of its instruments - The Hiphop Bass and some lead were definitely found in Fever, though, again, I can't think of it.

Considering I'm just diverging off to a Korg Triton ramble, again, Jun Senoue used it.
The infamous dying cat patch in Splash Hill Act 1 (and Seaside Hill (Modern) is named Rezbo, the SFZ Brass ST is used in Casino Street Act 1, BrightPulseLead and A leadload can be found in Green Hill (Modern). He's used the toms in Trance/GarageKit (because he couldn't get Genesis toms, presumably) in Sylvania Castle Act 2 and Oil Desert Act 2, too. Finally, the X-Mod Raver patch is the lead found in Sonic Heroes' Special Stage theme.

...this ended up having no actual format whatsoever.

edited 8:41 PM EST November 17, 2014

edited 8:41 PM EST November 17, 2014
by bxaimc at 5:12 PM EST on November 17, 2014
Listening to the demo it sounds like the Roland JV-2080 was used for Marvel vs Capcom 2.

edited 10:18 PM EST November 17, 2014
by starerik at 11:39 PM EST on November 17, 2014
I wish Korg and Roland would do VST versions of all their hardware.

Thanks a bunch for the list, Can.

Edit: Well, nevermind. Found M1 here as well as Wavestation which was used in Donkey Kong Country for SNES.

And while we're at it, HALion (either the latest or the version before) was used in Tropical Freeze. Fun fact: I introduced David Wise to HALion because he liked some sounds in my music.

edited 7:20 AM EST November 18, 2014
by Can of Nothing at 5:16 AM EST on November 18, 2014
Yeah, Korg has a Legacy Collection that gives you VST versions of the M1, Wavestation, Mono/Poly and Polysix. Roland has a Hyper Canvas that sounds reasonably similar to the Sound Canvas, as well.
I own a physical Korg Triton, but a refill of it exists out there (and it is, in fact, convertable to soundfont... If you have Reason), and a Kontakt library of the Roland Fantom X.
E-mu has a free virtual Proteus named Proteus VX: if you want it as a Kontakt library, though, there's one out there that's stunningly accurate.

I wish to own a Fantom G and JD-990 someday, though - those will get me so much further in this search.

EDIT: You recommended HALion to David Wise?! Hot dang.

edited 10:24 AM EST November 18, 2014
by starerik at 5:44 AM EST on November 18, 2014
I own Hyper Canvas although I haven't been able to use it since 2010 because I got a Mac then and it's not compatible with OS X. :( I miss it, but I got HALion Sonic which serves the same purpose of GM-ish sounds and has a lot more stuff.
by Can of Nothing at 6:46 AM EST on November 18, 2014
Can you open SoundFonts? I'll upload a soundfont of the Roland SC-55 if you can.
by starerik at 7:27 AM EST on November 18, 2014
Yes, of course, thanks to Kontakt. That'd be great!
by Can of Nothing at 9:06 AM EST on November 18, 2014
Here you go, stay classy.
by Nisto at 9:18 AM EST on November 18, 2014
I would be interested in SC-55 as well. Nobuo Uematsu used SC-88pro and I would very be interested in that as well!

Also does anyone have a rip of the Roland SR-JV80-04 expansion card? Apparently if you use use it on JD990 there are some additional patches to be found. I think it might have this chime sample (used in Besaid Island from FFX).
by starerik at 10:01 AM EST on November 18, 2014
Thanks a lot, Can!
by dj4uk6cjm at 10:24 AM EST on November 18, 2014
Does anyone have a soundfont for the SC-88? I think nintendo used it in some of their gamecube games.
by punk7890-2 at 11:54 AM EST on November 18, 2014
A SC-88 soundfont would be awesome. Even though I already have Hyper Canvus. It doesn't have all instruments from a 88 though. Thanks for the SC-55 sf2. Will see if its better than the one I have already.

Just started playing some old games again and noticed Flying Dragon uses all sounds from a sc-55 and Aero Fighters Assault uses all sounds from a SC-88.

edited 5:01 PM EST November 18, 2014
by Benjamin at 11:54 AM EST on November 18, 2014
I searched a while back and couldn't find them for the life of me.
by Can of Nothing at 6:54 AM EST on November 19, 2014
What Benjamin said. The closest I've found are a mere few select patches on places like Hammersound, but nowhere near as complete as the SC-55. Perhaps it's because of the ubiquity of the former...

Apparently the Virtual Sound Canvas is closer to a SC-88 than the HyperCanvas is, though. Maybe that would be worth looking at?

Edit: Unrelated but does anyone have a Pulsar Modular Synth? There's a supposedly excellent recreation of the Roland JD-800 for it...

edited 12:02 PM EST November 19, 2014
by starerik at 8:02 AM EST on November 19, 2014
I can't help but noticing you're asking if someone has PMS.

Is this what you're talking about, the Virtual Sound Canvas? Man, that software looks like it was designed in 1995.

edited 1:10 PM EST November 19, 2014
by Can of Nothing at 8:18 AM EST on November 19, 2014
Geez, that wasn't the best thing to see in the middle of class, I'm still chuckling inside!

That's gotta be the one! They say it's closer to the SC series than the HyperCanvas, at least. It's also made around 2000 if I'm not wrong... At least it works as a VST apparently.
by punk7890-2 at 8:53 AM EST on November 19, 2014
I haven't installed VSC on this computer but from what I remember its all sampled at 22khz and doesn't even resample itself so most of it sounds awful.
by starerik at 8:57 AM EST on November 19, 2014
Weird, it says 96kHz on the page. Hm.
by punk7890-2 at 10:49 AM EST on November 19, 2014
For comparison, I've uploaded a part of a song I made earlier this year. Here is the SF2 version. And the VSC version. The soundfont is far superior. The VSC version has a clear cutoff if you view it in a spectrum viewer and tries but fails to resample itself. Not only that but sounds too muddy for my taste.

edited 3:55 PM EST November 19, 2014
by starerik at 10:52 AM EST on November 19, 2014
Yeah, the VSC version sounds horrible.
by Can of Nothing at 10:55 AM EST on November 19, 2014
That's interesting - how does the HyperCanvas compare to both?
by punk7890-2 at 11:25 AM EST on November 19, 2014
Hyper Canvas is fine. It has a true 44khz output. It's basically a small version of a sc-88 but in 44khz. Here's a song from Aero Fighters Assault using it. It matches the game perfectly as it also uses a SC-88.
by Can of Nothing at 11:40 AM EST on November 19, 2014
Huh, go figure. Granted, I've heard about it from people who weren't particularly fond of the emulations in general... At any rate, I've learned something new here today, then!
by TwinkTickler at 5:41 PM EST on November 19, 2014
@Can of Nothing.

Then I guess you're a can of SOMETHING after all, eh?~
by Can of Nothing at 8:49 PM EST on November 19, 2014
Trust me when I say that's far from the first time I've heard that one, and probably won't be the last.

Anyone know if sharing stuff like soundfonts and sampled libraries of synths are accepted here? Kind of wanting to check if I didn't break any rules with the SC-55, but also because I'm defos going to want to share some of the stuff I've ot sooner or later. I've got a torrent for a Kontakt library of the Roland Fantom X, which apparently Kondo used for Sunshine, as well as the GameCube Mario Party games.

If nothing else its Nylon guitar patch (sadly on just about every Roland synth nowadays though, so it's hard to tell which in particular it's from) sounds identical to the one used in NSMBU's Overworld theme.

edited 1:56 AM EST November 20, 2014
by starerik at 9:06 PM EST on November 19, 2014
Wouldn't mind that library, love the Mario Party and Sunshine sounds.
by MetalKnick at 10:31 PM EST on November 19, 2014
I have Hyper Canvas, and I find it to be a lot of fun creating high quality versions of soundtracks that use the SC-88.

When you say that Hyper Canvas doesn't have all that the SC-88 had, what is it missing?
by punk7890-2 at 9:34 AM EST on November 20, 2014
On a article I read, it says the sc-88 has 654 patches where Hyper Canvas only has the midi side to it 128 patches.
Also that Nylon Guitar from Kondo was used in Mystical Ninja 64 (output to the game is 44khz). Also has a lot of other awesome Roland samples. I made a rip of both games here if you want to play around with it. Also contains a OoT soundfont I made.

edited 2:40 PM EST November 20, 2014
by Nisto at 1:46 PM EST on November 20, 2014
And does anyone know what the difference is between the SC-88 and SC-88 Pro? Does Pro have any more patches/samples?

edited 6:52 PM EST November 20, 2014
by Benjamin at 3:09 PM EST on November 20, 2014
Does anyone know where people get their sound effects? I'm sure most of them are synthesized but still.
by punk7890-2 at 4:04 PM EST on November 20, 2014
A lot of old games (snes, n64, ps1 and maybe even some to this day) come from various AKAI sample discs. I've heard a few of them in my diggings of AKAI discs. Here are a few. A few from Goldeneye, 1 from DKC3, 1 from OoT, 1 from Bomberman Hero and 1 from Winback. The Accent samples I forgot where they come from and the Ballistic sample comes from Twisted Metal 3.

edited 9:21 PM EST November 20, 2014
by starerik at 11:15 AM EST on November 22, 2014
The 60.6 VOCAL makes me think of Perfect Dark, sort of but I can't locate it.

Does anybody know what synthesizers and/or libraries that are used in the Castlevania PS2 soundtracks?
by Nisto at 3:46 PM EST on November 22, 2014
@starerik: it is Perfect Dark. I documented it on VGMdb some months ago. I believe it's Nulify Threat.
by punk7890-2 at 5:07 PM EST on November 22, 2014
Yeah. Deep Sea music.
by Can of Nothing at 7:02 PM EST on November 22, 2014
Here's the Roland Fantom X Kontakt library if you have like 7GB to spare.
Unfortunately I'm pretty sure even this is oreally lacking, considering it's pretty much just the programs sampled without any fancy jazz like aftertouch and velocity zones, but I think it's enough to figure some pieces out.
Pretty sure Kondo used FsNylon (with much more articulation in the real thing, presumably) for the Delfino Plaza lead, with NSMBU using the same for its overworld theme, and 2 simultaneous octaves of Sax+Horns for Ricco Harbor.

Overall if you're going to actually make music with it I'd tell you not to bother and try something like Plugsound instead, but if you know for sure there's something you want to find in this synth that someone you know used, then by all means, go ahead. just don't report me or anything, i'm afraid of the cops

Punk7890-2, talking of AKAI disks, do you happen to have the AKAI Sound Library Vol. 1? I'm still looking for more sources Kondo took samples from, so it would be highly appreciated if you could help.
by Nisto at 7:06 PM EST on November 22, 2014
Assuming you mean "Volume 1 XL", I have it, probably still uploaded even. I can PM it to you on VGMdb.

edited 12:16 AM EST November 23, 2014
by Can of Nothing at 7:21 PM EST on November 22, 2014
Oh my goodness that's the one. Nisto you're a saint.
by starerik at 7:47 PM EST on November 22, 2014
I would believe it would be "safe" to post here since the whole site is about sharing copyrighted material, sort of.

edited 12:59 AM EST November 23, 2014
by punk7890-2 at 9:19 AM EST on November 23, 2014
I forgot I have these AKAI discs from Roland. They are called Roland-L.A.Composer Vol 1 - 4. Oh man they a filled with Roland greatness! Has so many good (pretty much the best of sample CDs) samples panned across 4 volumes. I won't get into super details because I'm sure TONS of games used them back in the day. And most of them are in 48khz. I'll probably do a song with them sometime.

Anywho, I've uploaded(Roland Folder) some samples that are undoubtedly have been heard somewhere before. The Snare roll and Staccato strings come from Goldeneye/Perfect Dark/Jet Force Gemini.

On other note, has anyone heard these before? I don't recall hearing this but it sounds cool. This, this and this. They're soundfont files so you'll need something to open them. I can't put my finger on it but I've heard of few of the samples in the sf2s.

edited 2:26 PM EST November 23, 2014
by baggagelizard at 9:34 AM EST on November 23, 2014
the Same Roland Samples tend to appear in many various formats, be it sound modules, Keyboard Workstations/Synthesizers or CDs. The CDs are possibly higher quality than what the samples in many of the games were originally sampled from!

It's been shown that some, if not many, Rare N64 Titles have samples from the Roland JV-1080.
by punk7890-2 at 10:13 AM EST on November 23, 2014
Yeah. Rare composers mostly used JV1080 for their stuff.
by punk7890-2 at 3:49 PM EST on November 26, 2014
Found a couple more.
This SFX is from Bomberman Hero. And I strongly believe this is the full version of Ocarina of Time's Market chatter.
Both come from Big Fish Audio's Prosonus ProFX CD1. I've heard a lot of other game SFX in their also and some anime sfx.
by dj4uk6cjm at 4:47 AM EST on November 27, 2014
After listening through some of the files in voice spectral 1 I think the New Super Mario Bros. Wii Bah sounds nintendo used are a group of female singers. Check it out

edited 9:54 AM EST November 27, 2014
by baggagelizard at 10:35 AM EST on November 27, 2014
yeah dj4uk6cjm, I sampled them a few months back and it matches up pretty well
by starerik at 10:54 AM EST on November 27, 2014
Would love that sample baggagelizard.
by dj4uk6cjm at 2:54 PM EST on November 27, 2014
Yeah yours sounds better :) nintendo did something with the samples. Anyways onto something else I've been wondering, does anyone know what sample library nintendo used for the wario world soundtrack? Here is the OST, give it a listen and tell me what you think because I want to make similar music to that thanks.
by Can of Nothing at 4:40 PM EST on November 27, 2014
It sounds like you sampled it from the DS version, baggagelizard - to my knowledge the Wii version doesn't quite have that same sample. That should be easy to rip, but I'll see what I can do with dj4uk6cjm's.
Incidentally, would it be okay if you were to supply the whole pack? I'd be interested to get my hands on them.

As for Wario World, I can't quite tell for the most part, but I'm convinced that a good chunk of it is a Roland Fantom + Korg Triton combo. The Courtyard song has some identical brass stabs to those found in Super Mario Galaxy, which I'm convinced originate from a Fantom. The voice hits around 0:10 are from the Triton (a friend's said they're also in the M1, so there's a possibility it may be it, and not the Triton): the Voice Set ROM patch, to be precise. I've recorded the two samples used in the song for reference.

I've located that Pulsar Modular Synth recreation of the Roland JD-800, and it seems it has its factory samples available in WAV format! Here it is if you want to try it out.

Scratch M1 from Koji Kondo's gear, by the way - whatever I thought was from it seems to be from the AKAI Sound Library Vol. 1 XL instead.
by dj4uk6cjm at 7:12 PM EST on November 27, 2014
Thanks for the roland JD800 samples Can of Nothing! Chiffer and a few others sound really familiar to me and sure thing: Here are the rest of the samples in voice spectral vol 1 and wow many thanks for sampling a voice over from the courtyard theme :) that song and the main others I was interested in knowing where the samples came from were greenhorn forest, underground treasure, wonky circus 1 and 2, all the boss and miniboss themes to be honest and pecan sands.

That "UGH" from your recorded version is perfect but that "YEAH" is a bit off, I'm not sure what it is but I think that part might be sampled somewhere else. Wish there was a way I could get my hands on all of the samples they used in the synthesizers but they're all so damn expensive :( lol and I had a thought some gamecube games used super mario galaxy 1 and 2 samples, just had to know. Thanks again.
by dj4uk6cjm at 7:24 PM EST on November 27, 2014
Also let me know what you're able to do with the bah sounds from VS1 Can of Nothing, I do remember uploading the New Super Mario Bros. Wii samples (Wav Rip) to the drive a while back. I don't know if it had the original bah sound in it though but here is the link if you're interested and these are the rwav files you can play them in vgmstream as far as I know.
by Nisto at 10:36 PM EST on November 27, 2014
Does anybody have a per-track sound font for Final Fantasy VII, or is there an easy way to find out which samples were used in each track?
by Can of Nothing at 5:07 AM EST on November 28, 2014
As for the latter, look for a SPC rip of its soundtrack and open them with SNES SPC Player - that thing is pretty quintessential to me, ahaha.

(EDIT: wrong spc player)

edited 10:42 AM EST November 28, 2014
by peronmls at 5:06 AM EST on November 30, 2014
Found one from Metal Gear Rising:Revengeance

Spectrasonics Omnisphere

Preset: The Formant Wheel

Track: Return to ashes

Time: 0:00

I thought they might have used Omnisphere. It's sounds a lot like MGR sounds. I also think they used iZotope Stutter Edit for vocals stutters.
by punk7890-2 at 9:54 AM EST on November 30, 2014
Found a few more. This time some SFX from Jet Force Gemini

Big Fish Audio Prosonus ProFX CD2


Some high quality reload shell SFX.

Duke Nukem 64 SFX

Big Fish Audio Prosonus ProFX CD1
Partition I: 06-FIREARM #1 FIREARM 12.3

Some nice Shotgun reload SFX.
by JohnnyCasino at 3:38 PM EST on November 30, 2014
Anybody into Tron 2.0?
by punk7890-2 at 5:04 PM EST on November 30, 2014
Oh snap! I found Sweet Tooth's satanic laugh from the Twisted Metal series.

Big Fish Audio Prosonus ProFX CD2

Partition C: 13-MALE, MALE COMICAL

The classic scream when you run over someone in Goldeneye

Big Fish Audio Prosonus ProFX CD2


Can anyone identify these?
I know SPACE ZAP LA comes from Twisted Metal but I know I've heard the other ones somewhere.

edited 10:23 PM EST November 30, 2014

edited 10:24 PM EST November 30, 2014

edited 10:24 PM EST November 30, 2014
by soneek at 3:03 AM EST on December 1, 2014
Ripped soundfonts from Ocarina of Time 3D.

by peronmls at 4:04 AM EST on December 1, 2014

Those zap sounds are just generic stock sounds that everyone uses. It's in a lot of games. One sounded a bit like when you shoot the portal gun from portal. They were all also used in Toy Story 2 for N64
by starerik at 2:54 PM EST on December 1, 2014
I believe I found another instrument from Skyward Sword.

Patch Ethnic Pluck from Logic used in Ancient Cistern.
by Can of Nothing at 6:21 AM EST on December 2, 2014
Great find! How did you get to know the musicians at Nintendo mostly use Logic, anyway? I couldn't find anything from the interviews I've read and such (not that they usually have any gear listings). Then again, you said you were the one to introduce David Wise to HALion...

Does anyone know where the "doo" sample used for Bob-omb Battlefield is from? I'm also wondering if the sound effect for talking to them uses it as well.
by dj4uk6cjm at 7:11 AM EST on December 2, 2014
Since we can apparently share copyrighted material here like you said, do you mind sharing all of logics samples nintendo used in the games, starerik?
by peronmls at 7:23 AM EST on December 2, 2014
@Can of Nothing

It could be from a synth or maybe voice spectral vol 1 by Best Service. Koji Kondo loves that sound library.
by starerik at 8:42 AM EST on December 2, 2014
@Can of Nothing Not even sure. Just an assumption before and since I found sounds in Logic, that pretty much confirmed it.

I could, dj4uk, but just so you know, they'd be raw samples and wouldn't sound like they do in the games. I'm trying to find the folder right now.

Here are the steel drums used in New Mario and 3D World: Google drive folder

I don't know about the Skyward samples since those patches are modifications of other patches and I don't know what the source material is.

However, I might have found the gamelan instrument used in Thwomp Ruins from MK8 and Piranha Creeper Creek from 3D World. Currently uploading that.

edited 3:56 PM EST December 2, 2014
by dj4uk6cjm at 10:34 AM EST on December 2, 2014
If the samples don't originally loop, you could just re-record (play them each back) the samples and save as wav. Whenever you feel like it of course because that would probably take a long time. That's what I'd used to do, then loop them.
by starerik at 10:51 AM EST on December 2, 2014
Sorry, but I'm just not feeling like doing that at all.
by Master_E at 11:51 AM EST on December 3, 2014
Oh my god this thread is amazing
by robotortoise at 8:05 AM EST on December 4, 2014
Steel Drum Samples in 3D World? What?!

3D world used samples for the Beach theme?!
by starerik at 8:07 AM EST on December 4, 2014
Sounds like the same one, so I believe so.
by peronmls at 9:27 AM EST on December 4, 2014
I don't see the big deal
by Can of Nothing at 11:48 AM EST on December 4, 2014
Somehow I'm not surprised. I'm convinced that Sunshine Seaside, unlike Chain-Link Charge, uses Koji Kondo's arrangement (most noticable in the bassline and percussion) instead of being rearranged to be played live.

[EDIT: Gonna try convert that steel drum exs, btw. Thanks again, starerik.]

edited 4:56 PM EST December 4, 2014
by starerik at 11:50 AM EST on December 4, 2014
Percussion in Sunshine Seaside is real, shown here At least the bongos.

By the way, the EXS files can be opened with no problem in Kontakt. No need for conversion.

edited 4:59 PM EST December 4, 2014
by Can of Nothing at 12:08 PM EST on December 4, 2014
Huh, I'm surprised I never noticed either. Nice catch; thanks a lot, that's convenient.

Still, look at Yoshi Star Galaxy, for example. It's kind of obvious that the organ and clav aren't real, whereas the horns most probably are. That's probably what's going on with Sunshine Seaside as well.
by dj4uk6cjm at 5:16 AM EST on December 5, 2014
Question, is the korg triton in any way related to the korg trinity? Because I do have soundfonts for the latter which has some minor wario world like sounding instruments.

Also someone please tell me if people selling synthesizer soundfonts like the korg triton/M1/M3 and the fantom X on ebay and other well known websites is legit, for example this one because they are sometimes cheaper than the actual hardware and I am willing to buy if true and upload here for you guys if you want. To be honest I only want the fantom X. :P

edited 10:56 AM EST December 5, 2014
by starerik at 5:56 AM EST on December 5, 2014
I believe soundfonts on eBay are the same available on the internet for free anyway.

I want to buy the hardware someday.
by dj4uk6cjm at 6:24 AM EST on December 5, 2014
Probably so but I can never find a download link for the free ones anyway, they're all usually dead :( as long as they sound like the real thing I guess they're good, wish I could afford the hardware too but soundfonts or vsts are the way to go.
by starerik at 6:35 AM EST on December 5, 2014
Buy the soundfonts if you can afford them.
by Can of Nothing at 2:03 PM EST on December 5, 2014
Soundfonts or miscellaneous unofficial digital emulations of synth hardware tend to be a mixed bag - a lot of them are severely lacking and not half as good as the real thing, and that's even if they have all the patches in the first place. I know a decent (I should know , I have one myself :P ) Refill of the Korg Triton, though, iirc I converted them to soundfont format too. I'll upload them sometime.

About the Trinity, the Triton takes some of its samples from it (I've found some patches Jun Senoue used from his Trinity for Sonic Adventure in my Triton), as well as the M1. An excellent digital replica of the latter is available, so I'd recommend that one to you first.

edited 8:55 PM EST December 5, 2014
by Benjamin at 7:49 AM EST on December 12, 2014
Okay, I listened to Captain Toad: Treasure Tracker's soundtrack now, and while I do recognize the sitar and maybe some other samples from Logic Pro, I recognize the underground mine cart theme's percussion from Kirby's Epic Yarn's Yin-Yarn cutscenes. The drumbeat itself is quite similar too.

I don't know if it's the same composer (CT:TT didn't explicitly credit anybody for the music) but they might actually use the same soundfont.

edited 12:56 PM EST December 12, 2014

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