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by starerik at 11:40 PM EDT on June 18, 2016
I didn't misinterpret your post, you misinterpreted Alex. You said the opposite.

What you do with VSTs is that you place your desirable note in the piano roll in your DAW and then select that region and export/bounce that as a WAV. In the DAW. Not inside the VST. And now you have a sample.
by Nisto at 11:54 PM EDT on June 18, 2016
I didn't misinterpret your post, you misinterpreted Alex. You said the opposite.
I don't see how. Opposite of what?
by alexnaveira at 12:22 AM EDT on June 19, 2016
What I meant was that since the music files in the game are not MIDI, but rather, MP3-like streamed files (AAC probably?), the instruments like drums have to be from a VST - because the composer uses VST and not real instruments. Also because the same drum kit is used in other tracks in the game, I would think that the same VST is being used for it. So sorry if the wording is strange, lol
by starerik at 1:15 AM EDT on June 19, 2016
No, the wording isn't strange. The logic is. What I'm saying is, it doesn't have to be VST just because it isn't in a sequenced format. And sequenced doesn't rule out VST either. If you like a sound you sample it.

What I'm saying is, it could be from a VST (or AU or AAX depending on what DAW the composer used) but it could also be a sample downloaded from the internet, it could be a sample CD, it could be recorded from a synth/drum machine and so on.

I'm just saying.
by alexnaveira at 1:43 AM EDT on June 19, 2016
When I say VST, I'm not ruling out any other kind of sampling type there is. I'm just saying it has to be from something because it's used multiple times. dannyB seems to like drum VST so that's why I said that.
by starerik at 5:21 AM EDT on June 19, 2016
If it's Danny, why not just ask him on twitter or facebook? I'm sure he will answer.
by AnonRunzes at 1:42 PM EDT on June 19, 2016
Does anyone know anything about the instruments used for The Getaway's music?
by artsyaqua at 6:19 PM EDT on June 19, 2016
I finally decided to join after a year of searching through the forums! Not sure if anyone found these yet but some K.K. songs use samples from the Casio Rapman:


23 ELEC ORGAN - Heard in K.K. Ragtime and K.K. Jazz

24 WAW VOICE - used as the lead in K.K. Reggae




edited 6:19 PM EDT June 19, 2016
by XaikuTheMaverickHunter at 1:43 PM EDT on June 20, 2016
@jimbo1gaz
I'm most likely guessing that organ comes from a Roland product, but I can't say for sure yet.

edited 1:44 PM EDT June 20, 2016
by XaikuTheMaverickHunter at 2:04 PM EDT on June 20, 2016
REPOST WITH UPDATE: <--- Just in case anyone else is interested in helping me. Here, again, are links to videos showcasing music from Mega Man X4, and trust me; I have almost ALL of the tracks from the game listed here, so I hope this helps the person this catches the attention of.
-------------------------------------------

https://www.youtube.com/watch?v=vblaTqrLEdI

Intro stage when playing as X*

I actually found some of the samples used in this piece, the most of the percussion appears to come from Roland products. In particular, the snare comes from the L-CDX-01 sample library for the Roland S760.

https://www.dropbox.com/s/ja968nfmdv9xqwx/SNR_Verby%20Sn%201S.sf2?dl=0

https://www.dropbox.com/s/2vubhdgpwa1fbdz/REQUIEM_POWER_Dr.wav?dl=0

The second dropbox link from the bottom has an attempted recreation of the drum track, but the jingle bell sound is off.

All other sounds come from the Roland Super JV/XP products. The bass is part of the internal sound library, labled as "PR-B: 009 Pick Bass".

https://www.dropbox.com/s/uh0qlmwrl0dtfc2/REQUIEM_BASS.wav?dl=0

The rest of the sounds were found in the SR-JV80-04 library, and the names of the audio files contain the names of the patches used.

https://www.dropbox.com/s/m9y7kis6pftrzu5/REQUIEM_BIG_LFO_SWEEP.wav?dl=0

https://www.dropbox.com/s/787u2jd30rshhv6/REQUIEM_D50_ORGAN_2.wav?dl=0

Just ignore the whole "REQUIEM" thing. That was a title I came up with for the song.
-------------------------------------------

https://www.youtube.com/watch?v=WAwnAx3TGBY

Intro stage when playing as Zero*
-------------------------------------------

https://www.youtube.com/watch?v=o7zv7cdENr0

1st Stage Select theme
-------------------------------------------

https://www.youtube.com/watch?v=edag7mUbER0

Magma/Magmard Dragoon's stage
-------------------------------------------

https://www.youtube.com/watch?v=qUV_clmJbuc

Web Spider/Web Spidus' stage
-------------------------------------------

https://www.youtube.com/watch?v=9cfciHA3Lx4

Frost Walrus/Kibatodos' stage
-------------------------------------------

https://www.youtube.com/watch?v=6cmgvzqK2g8

Split Mushroom's stage
-------------------------------------------

https://www.youtube.com/watch?v=7mdceJx7x6g

Cyber Peacock/Kujacker's stage
-------------------------------------------

https://www.youtube.com/watch?v=-191AYCHB0w

Storm Owl/Fukuroul's stage
-------------------------------------------

https://www.youtube.com/watch?v=l4qUsOC8xUI

Jet Stingray/Stingren's stage
-------------------------------------------

https://www.youtube.com/watch?v=tKq68xrJGzw

Slash Beast(leo)'s stage
-------------------------------------------

https://www.youtube.com/watch?v=ru7aJzmT6es

Eregion's theme (I chose this video because it has the Sega Saturn version's opening crescendo)
-------------------------------------------

https://www.youtube.com/watch?v=RDAW5f_nmDE

Normal Boss theme (this is the only video I could find)
-------------------------------------------

https://www.youtube.com/watch?v=TLIUvazc3Kg

2nd Stage Select
-------------------------------------------

https://www.youtube.com/watch?v=TcrHLIwMQqA

Spaceport Theme
-------------------------------------------

https://www.youtube.com/watch?v=WQRwSKjxjHM

Final Weapon Theme
-------------------------------------------

https://www.youtube.com/watch?v=TzB4P7T8edQ

Repliforce Commander Boss Theme
-------------------------------------------

https://www.youtube.com/watch?v=MN2OxtS4fIQ

Iris' Boss Theme
-------------------------------------------

https://www.youtube.com/watch?v=fSLWrVcm1_8

Double's Boss Theme
-------------------------------------------

https://www.youtube.com/watch?v=3xaGpzHSq9A

Sigma's first and second phases
-------------------------------------------

https://www.youtube.com/watch?v=3XTh2Oh0h0c

Sigma's third phase
-------------------------------------------

https://www.youtube.com/watch?v=mQNn7oXYFOM

Ending Credits (English) (Theme starts at about 1:07)
-------------------------------------------

https://www.youtube.com/watch?v=cyBmLWIukd8

Since the "Ending Credits" video shows Zero's last cutscene (which contains a remixed sample of his Intro Stage theme), I thought I'd do the same for X, for the sake of completeness.
-------------------------------------------

EDIT: https://www.youtube.com/watch?v=tZp6TU5p1eI

Opening theme (English)
-------------------------------------------

*One thing I forgot to mention in my orignal post was that the tunes highlighted by the asterisk(*) serve as the basis for the victory themes for their respective characters.


edited 2:05 PM EDT June 20, 2016
by Master_E at 7:33 PM EDT on June 20, 2016
@artsyaqua
Nice find! And right on the money too. You 'oughta message Totaka and ask him which specific Casio product he used. Because based on the fact that there are WAY more samples that sound similar to the Casio samples, it wouldn't be hard to imagine he used something that was more useful but related to the Rapman.

Anyway, what backs your find up is that...

31 ELEC BASS (though without the detuned phasing) is used for K.K. Mambo, K.K. Ska, The K. Funk, K.K. Rock, K.K. Soul, DJ K.K., and K.K. Western

22 VIBRAPHONE may have been used for Aloha K.K. (based on the envelope alone), and K.K. Soul

48 GAMELAN was used for Imperial K.K. and maybe K.K. Safari

13 FLUTE may have been used in K.K. Folk, K.K. Blues, and K.K. Soul

11 BRASS ENS was used in Go K.K. Rider!

Also 101 pages woo!

edited 7:34 PM EDT June 20, 2016
by PokeMusic at 3:30 PM EDT on June 21, 2016
What synths were used on New Super Mario Bros U/2?
I am guessing Fantom/Triton for a lot of sounds. Also, what synths are used on Captain Toad, Treasure Tracker. Also, Synthmania has a Roland Fantom XR page (Fantom X rack). I found a lot of sounds from Super Mario 3D World/Land.
@Master_E
I had a Casio SA-38 and SA-75 for sure when I was a kid. I hear some sounds that sound familiar, maybe it was an early 90's Casio (those had all those sounds).

edited 3:34 PM EDT June 21, 2016

edited 3:34 PM EDT June 21, 2016
by PokeMusic at 3:35 PM EDT on June 21, 2016
A small keyboard was used for making the Super Mario Bros theme. Does anyone have any idea what this was?
by starerik at 3:37 PM EDT on June 21, 2016
@PokeMusic All Nintendo music is composed in Logic, so some sounds are Logic's own. Like the steeldrums used in New U and 3D World.
by Benjamin at 3:58 PM EDT on June 21, 2016
To be honest, I'm not sure if Super Mario 3D World uses Korg Triton actually. The drums that were "proven" in Champion's Road are actually from Roland Fantom, I can't remember if it's "28 Nu Technica" or "29 Machine Kit2" though. All other proof I've heard about were from songs that were reused from Super Mario 3D Land.

EDIT: I recently found that the Kirby 64 boss drum loop is most likely a high-pitched version of Ueberschall Jam Box's 39 TRIP 90, with either a hi hat in there and/or some reverb effect.

edited 7:57 PM EDT June 21, 2016
by peronmls at 11:01 AM EDT on June 22, 2016
@Benjamin
Upload the kirby sample at all?
by Benjamin at 11:24 AM EDT on June 22, 2016
Sure

https://www.dropbox.com/s/jyxl08iejujy8z4/39%20TRIP%2090.zip?dl=0
by punk7890-2 at 5:09 PM EDT on June 22, 2016
Certainly seems to be it. Good find! No idea where the Hi Hat's would be from, though.
by XaikuTheMaverickHunter at 6:29 PM EDT on June 22, 2016
Is anyone else willing to help me with locating the sounds used in Mega Man X4? I don't mean to be rude in the slightest, but I really do need another person's assistance.
by felineki at 1:15 AM EDT on June 23, 2016
Listening to another Synthmania.com video.
"Fusion Solo" here sounds like it could be the synth lead from Super Street Fighter II Turbo I hadn't been able to source yet. For comparison's sake:
Dee Jay's Theme
Balrog's Theme

edited 1:15 AM EDT June 23, 2016

edited 1:22 AM EDT June 23, 2016

edited 12:15 PM EDT June 23, 2016
by Master_E at 8:38 PM EDT on June 23, 2016
@Benjamin

What a find!

It seems sorta strange that Jun would use a premade drum loop in one of his songs, but the resemblance is damning. You can even hear the little rhythmic "clicks" during the parts with the pan flutes.

I also noticed that the clip in the song isn't an unaltered sample. It sounds like it was recorded with low pass filter lowering the cutoff from beginning to the end of the sample, cutting off some of the high hats in the sample as it progresses and then resetting back to full openness at the beginning of the next measure. They make up for it by playing the games own high hats, but you can hear a change in tonality in said high hats if you listen REAL hard.

Anyway, awesome find! I almost didn't believe this was correct until I really thought long and hard about how similar it sounds.
by Master_E at 8:42 PM EDT on June 23, 2016
@felineki

Man the compression of the samples for the game really make it a tough call as the aliasing adds harmonics that wouldn't be there.

But I think you're close enough to a reasonable doubt. At least for Dee Jay's theme. Sounds kinda different for Balrog, but that could likely be because it's being played back at a lower sampling rate due to the frequencies the instrument was being used at between the two examples being so different.

Great job!

edited 8:43 PM EDT June 23, 2016
by felineki at 11:19 PM EDT on June 23, 2016
The original patch seemingly being a really expressive thing that responds heavily to velocity and aftertouch and such also makes the comparison a bit more difficult, but I'm fairly confident in saying that it's the source. The character of that resonant "quack" on the attack just really sounds the same.

For anyone else who wants to listen and compare, here's the samples straight from SSF2T:
High
Low
And here's another demo of the JD800 patch from Synthmania.


edited 11:20 PM EDT June 23, 2016
by Master_E at 2:05 PM EDT on June 24, 2016
@felineki

That really helped nail it down.

Yep, that's surely where they got it from! Excellent work!
by PokeMusic at 5:29 PM EDT on June 25, 2016
What hardware did Game Freak use in creating the ORAS soundtrack, or was it all VSTs? I remember hearing about a SC being in GBA games.


edited 5:30 PM EDT June 25, 2016
@felineki
Thank you. I never noticed when listening to that music there was a JD800.

edited 5:35 PM EDT June 25, 2016
by PokeMusic at 5:33 PM EDT on June 25, 2016
What was used in making the HGSS organ? It is also used in B2W2/Black/Whiteand Sun/Moon.
by PokeMusic at 5:34 PM EDT on June 25, 2016
What synths were used in the newest Wario World game?
Edit
Oh yeah, it was probably SC88.

edited 10:43 AM EDT June 26, 2016
by hcs at 8:06 PM EDT on June 25, 2016
@PokeMusic: You can edit your post within 24 hours. This is preferable to making multiple posts.

edited 8:06 PM EDT June 25, 2016
by dj4uk6cjm at 8:09 PM EDT on June 25, 2016
It's pretty much already been 100% proven that Wario World uses SC-88, unless you meant another wario game. Perhaps Wario Land Shake It? If so then I have no idea about that one.
by PokeMusic at 8:45 AM EDT on June 26, 2016
I meant Wario World Shake It.
by Ghignarda at 11:23 AM EDT on June 26, 2016
Talking of organs, there's this lead synth used in TTYD (talking particularly in the Bowser Boss theme and the Curse of The Black Chest) that I'd love to know the origins of. I don't know if it really is based on an organ or not, has anybody ever heard of something similar?
by Benjamin at 2:23 PM EDT on June 26, 2016
One of the composers of TTYD has a Twitter.

https://twitter.com/yoshitohirano

Maybe somebody who knows enough Japanese might be able to ask him what sounds were used, though I don't know which songs were composed by whom.
by dj4uk6cjm at 2:53 PM EDT on June 26, 2016
Are the choirs that play in the main theme of mario & sonic at the rio olympic games live? They sound too real.
by XaikuTheMaverickHunter at 9:45 PM EDT on June 26, 2016
I'm almost beginning to wonder why I even bothered asking for help with finding the sound libraries for the PS1 Mega Man X games... I understand that there are multiple projects going on, but could someone please help me out here? I've made at least one update so far. I've also been trying (and for the most part, failing) to find sound libraries used in the Zero and ZX games. Are the people here just not interested?
by punk7890-2 at 10:52 PM EDT on June 26, 2016
It's not that nobody is interested, its that nobody knows, hence they aren't replying. I wouldn't expect a bunch of users saying "Sorry, I don't know" a bunch of times repeated. I've already listened to a few tracks before and do not know.
by peronmls at 11:23 PM EDT on June 26, 2016
@XaikuTheMaverickHunter
I mentioned MegaMan Zero samples somewhere back in this thread. Check the CDDA version Sounds Goods "Methods of Mayhem".

edited 11:24 PM EDT June 26, 2016
Accordion by G-Boy at 5:58 AM EDT on June 27, 2016
Does anyone know which sound library the accordion sample used in Ocarina of Time and Majora's Mask came from?

Examples: https://www.youtube.com/watch?v=TkYEJXN2QWk

https://www.youtube.com/watch?v=eoBWdobu32I
by XaikuTheMaverickHunter at 11:35 AM EDT on June 27, 2016
@punk7890-2

I'll repost the updated stuff by quoting myself, at least.

"I actually found some of the samples used in this piece, the most of the percussion appears to come from Roland products. In particular, the snare comes from the L-CDX-01 sample library for the Roland S760.

https://www.dropbox.com/s/ja968nfmdv9xqwx/SNR_Verby%20Sn%201S.sf2?dl=0

https://www.dropbox.com/s/2vubhdgpwa1fbdz/REQUIEM_POWER_Dr.wav?dl=0

The second dropbox link from the bottom has an attempted recreation of the drum track, but the jingle bell sound is off.

All other sounds come from the Roland Super JV/XP products. The bass is part of the internal sound library, labled as "PR-B: 009 Pick Bass".

https://www.dropbox.com/s/uh0qlmwrl0dtfc2/REQUIEM_BASS.wav?dl=0

The rest of the sounds were found in the SR-JV80-04 library, and the names of the audio files contain the names of the patches used.

https://www.dropbox.com/s/m9y7kis6pftrzu5/REQUIEM_BIG_LFO_SWEEP.wav?dl=0

https://www.dropbox.com/s/787u2jd30rshhv6/REQUIEM_D50_ORGAN_2.wav?dl=0

Just ignore the whole "REQUIEM" thing. That was a title I came up with for the song."
by punk7890-2 at 4:49 PM EDT on June 27, 2016
@G-Boy That's one of the samples I'm missing as well, among others.

@XaikuTheMaverickHunter I'd imagine most of the other sounds come from JV products as well. Try searching for demos on YouTube.
Dragon Quest by Control at 10:30 AM EDT on June 28, 2016
I'm really curious what soundfont Koichi Sugiyama has been using since 2011 game Slime MoriMori 3 (Rocket Slime 3DS). DQ Heroes, mobile ports for I-VII, DQX expansions, and 3DS games use the same soundfont/software. I love the harp sound from this one.

Here's a few examples

https://www.youtube.com/watch?v=B5lqy2dBw_g&list=PLj6tskM7H3OJiqSZZcrv5u45yIuTypXdf&index=52

https://www.youtube.com/watch?v=RbFb2H3I0Uc

https://www.youtube.com/watch?v=W4ROyE_eZkA&index=27&list=PLj6tskM7H3OJiqSZZcrv5u45yIuTypXdf

by punk7890-2 at 6:14 PM EDT on June 28, 2016
It seems like the harp from the first link is from Peter Siedlaczek Complete Classical Collection. I found this track while skimming and it has stings from a SC-88: https://www.youtube.com/watch?v=KjB3HMdriZw

The second link also has the same strings from a SC-88 in it. The distortion guitar is probably from a SC-88 as well. I can't pinpoint what one, however. The Oboe from this track is also from a SC-88: https://www.youtube.com/watch?v=G7C6tkZjdOI

The third link has the Oboe from the SC-88 and the strings staccato and clarinet are from a SC-8820. I think I heard a bassoon as well from a SC-88 in there.



edited 6:18 PM EDT June 28, 2016
Electric piano found by G-Boy at 2:45 AM EDT on June 29, 2016
I managed to find a page on SoundCloud saying that the Dire, Dire Docks theme from Super Mario 64 was recorded on a Korg M1, NI Kontakt and NI F58.

https://soundcloud.com/aeind/dire-dire-docks
by baggagelizard at 4:00 AM EDT on June 29, 2016
no.. they just made the cover using those instruments. A good few of the samples in mario 64 can be sourced back to the Korg M1 however. Besides, Kontakt and FM8 didn't come out until after 2000
Electric piano not found by G-Boy at 12:37 PM EDT on June 29, 2016
OK, sorry.
by felineki at 11:45 PM EDT on June 29, 2016
Proof that I think about the sort of thing this thread is about too much: I dreamed about buying sampler disks and sound modules again last night.
by starerik at 5:51 PM EDT on June 30, 2016
I feel you, felineki. I keep looking up Yamaha DX7 on eBay. One day, though.
by dj4uk6cjm at 6:02 PM EDT on June 30, 2016
Sometimes you can find good freebies online that sound like or are close on par in terms of quality of video games samples, at least that's what I do.
by PokeMusic at 2:02 PM EDT on July 1, 2016
What synth was used in Wario Ware Party Game$?
by icecream at 8:19 PM EDT on July 1, 2016
Does anyone hear Roland SC-88 in Mario & Luigi RPG 3? (calling it that for the sake of brevity). Bear in mind as I have never owned the rompler myself I don't know how it sounds, but I recognise its timpani from SCVA and its distorted guitar from Hyper Canvas, specifically in the final boss theme. My friend also recently posted this: https://www.youtube.com/watch?v=Yk5j-lc6P_A
and I'm pretty sure that string ensemble is used somewhere in the game (though I forget where).

edited 8:20 PM EDT July 1, 2016
by punk7890-2 at 5:02 PM EDT on July 2, 2016
Having a few listens to Mario & Luigi RPG 3, the Strings, cello (either from a SC-88Pro or SC-88), pizzicato, Crystal FX, Synth Bass, Flute are from a SC-88Pro. I'd imagine a lot more are also from a SC-88/Pro.

Your friend got a few of the instruments wrong. In that track the strings are from a SC-88. He used ones from a SC-88Pro/8820. The Synth Bass is also from a real SC-88 (not present on the SCVA). You can find that Synth Bass in Hypercavas, however. The Timpani in this song is from Peter Siedlaczek's Advanced Orchestra. The drum kit is wrong as well. I forgot what kit it used at the moment as I haven't done any remastering for awhile.

Also I forgot to mention awhile ago when I was working on Paper Mario for N64 Midi Tool / Sound Bank tool that I discovered it uses a SC-88 for its instruments.

edited 5:03 PM EDT July 2, 2016
by Benjamin at 5:38 PM EDT on July 2, 2016
I played the timpani at a higher pitch in MODPlug and it sounds more like a Roland timpani than a Peter Siedlaczek timpani.
by punk7890-2 at 5:41 PM EDT on July 2, 2016
It may perhaps be as there is both a Roland SC-88 timpani and a Peter Siedlaczek timpani in that game. I know the trainer battle used a Peter Siedlaczek timpani and they both come from the same sound bank.
by Benjamin at 5:46 PM EDT on July 2, 2016
Oh, I thought you were talking about the timpani used in BiS's final boss theme because the other person mentioned it. Sorry about that.

edited 5:48 PM EDT July 2, 2016
by icecream at 5:51 PM EDT on July 2, 2016
@punk7890-2 About that last sentence, a clarification, I meant the string ensemble was used in Bowser's Inside Story (but I forget which song). And yes, I'm fully aware that some of the instruments are wrong but I wasn't talking about Pokemon. Sorry if that wasn't fully clear.
Also, for the sake of knowing, in which song exactly did you hear the crystal FX?

@Benjamin So you're assured that the timpani in that final boss theme is from Roland?

edited 6:11 PM EDT July 2, 2016
by punk7890-2 at 6:31 PM EDT on July 2, 2016
No worries about the confusion.

In this song https://www.youtube.com/watch?v=rB2_5ElV1IE I heard the Crystal FX. On closer inspection, it plays a Round Glock or Loud Glock as well.
by Xane123 at 10:21 PM EDT on July 3, 2016
I saw today this forum has people that are really good at finding samples and where they came from, so I signed up to ask about this mysterious sample;

Basically, this sample appears in multiple games from Japan; From videos on YouTube, the Hamster Paradise series including Hamsterz Life and a Shugo Chara DS game.

It sounds like the Roland Sound Canvas Fantasia's higher sample in the version that comes with Windows but with an unknown pad behind it, but multiple separate games have it so it must be a common sample.

I have a folder of the Hamsterz Life and Shugo Chara samples here. Where is this pretty nice sample from?

edited 10:26 PM EDT July 3, 2016
by punk7890-2 at 10:51 PM EDT on July 3, 2016
That is the fantasia sample from a SC-88. Only difference is in those samples is that it has awful static in it. The fantasia sample is a pad / instrument in one already on a SC-88.
by Xane123 at 11:26 PM EDT on July 3, 2016
Oh, so it is a Roland sample and it's from the best-sounding one! I guess it really is popular with composers over there!

Unfortunately, it's the one there's apparently no soundfont of from what I read earlier in this thread, meaning it can't be used to play MIDIs with that cool sample in its full quality and I'm unfamiliar with these, so what is the SC-88? A keyboard or one of those boxes I saw in a video?

...not to go off topic.

Edit: People sometimes ask questions like this but maybe someone could upload that fantasia in high quality or something for a sample; I currently have the Shugo Chara versio of it in my soundfont but the original SC-88 one has to sound even better with no DS compression if there is any.

edited 11:34 PM EDT July 3, 2016
by punk7890-2 at 1:23 AM EDT on July 4, 2016
I never did manage to find that sample on some of my Roland Sxx CD's which would be in the highest quality since these CD's are the original sounds that Roland has made. Some SC-88 samples are on there as well. I've only managed to find a small handful however. Here is a sample of that fantasia, however. It's just one long sample. No looping or anything else and only one instrument split like in that sample you linked.

A SC-88 (Sound Canvas) is just a box with a ton of sounds in it that you hook up to your computer, essentially. This is what it looks like.

Also to note, there is a emulator available that has all sounds from a SC-88/88Pro/8820 on it.
by Xane123 at 2:18 AM EDT on July 4, 2016
Ah, that's the sample! Strangely, Shugo Chara's sample, when compared, hs the initial "ding" dragged out longer than yours...did they record theirs from the SC-88 itself or somehow get the "raw sample" or can the length of the initial "ding" be dragged out like the Shugo Chara's sample does using the buttons on the front of the SC-88?

Ah, I know I cuold've looked it up myself but eh, I was worried if I ever wanted the true Sound Canvas experience someday (and not Microsoft's bad by comparison samples) I'd have to own a second keyboard or something (I own a Yamaha PSR-E413), but it's a box!

I know it's just something personal, but after hearing that sample pop up in multiple games, I've considered it a special sample that'd be special to hear, though Microsoft's built-in SC samples sounded so bad that I thought Sound Canvases couldn't sound good...but then I heard that strange sample popping up in multiple games, not knowing it came from a better Sound Canvas.

tl;dr: Thanks for telling me what the "Airy Fantasia" as I called it due to its different sound than what I was used to at the time came from!

edited 2:24 AM EDT July 4, 2016
by punk7890-2 at 5:31 AM EDT on July 4, 2016
The sample I uploaded was one out of many instrument splits from the original. I'm not about to sample them all. If you really want a SC-88, I would get the Sound Canvas VA that I linked.
by Xane123 at 2:28 PM EDT on July 5, 2016
I don't know how instument splits can be found when the soundfont isn't availiable but hmm...it does seem like it'd be a good idea to get that!

Of course, I don't have any DAW programs and would probably want to make it my MIDI device so the emulated SC-88 could play everything.

Still, thanks for letting me know that the Fantasia was the SC-88's!
by baggagelizard at 10:07 PM EDT on July 5, 2016
also, if you have an ipad air or iphone 5 or later, you can get it for ios!

http://www.roland.com/products/sound_canvas_for_ios/
by AceK at 9:41 AM EDT on July 7, 2016
Does anyone by chance happen to know where this Rhodes sample derived from (it's timestamped, but if it doesn't work, 7 second mark)? Typically the game uses samples from Zero-G's cinematic line-up, but couldn't find it from Alien Skies, Dark Skies, and Deep Impact.

https://www.youtube.com/watch?v=FpObv60u1gc&t=7
by Xane123 at 8:54 PM EDT on July 7, 2016
@baggagelizard Ah, that'd be more convenient but I stick to the Android side...I'd probably only ever be interested in iOS too get the apps they never bring over to Android.
by alexnaveira at 11:48 AM EDT on July 8, 2016
Pokemon HGSS, BW, and BW2 use NI Kontakt and EWQL Goliath for instruments.

Music Box - Kontakt Factory
Trumpet - Kontakt Factory
Strings - Kontakt Factory
French Horn - Kontakt Factory
Trombone - Kontakt Factory
Pan Flute - EWQL
Flute - Kontakt Factory
Oboe - Kontakt Factory
Overdriven Guitar - EWQL

Just to name a few presets. A few others and I are compiling many of the Pokemon presets from Ruby and Sapphire and forwards. You can check it out here.

Spreadsheet

edited 11:48 AM EDT July 8, 2016

edited 11:49 AM EDT July 8, 2016
Reused Roland Jv80 samples by Enclave123 at 5:26 AM EDT on July 9, 2016
I feel this forum is getting quiet, i discovered something that i actually find when i was using the edirol Orchestra VST.

I heard this sound in goldeneye and Castlevania Symphony of the night.


https://drive.google.com/file/d/0BzrKmv_8hzyURDRpMC0td3hiSjg/view?usp=sharing

It in the preset as Trumpet Section 2 in the vst


edited 5:27 AM EDT July 9, 2016

edited 5:30 AM EDT July 9, 2016
by alexnaveira at 2:00 AM EDT on July 10, 2016
@Enclave

Edirol Orchestra is also used a lot in Pokemon XD: Gale of Darkness, Pokemon Battle Revolution, Pokemon Trozei + Battle Trozei and Shuffle. Same composer for all of those btw lol, but I haven't heard of it anywhere else
by alexnaveira at 2:02 AM EDT on July 10, 2016
The Pokemon ORAS Slateport City organ is from the Kontakt Factory Library, band section, called "Cool Cats"

The Heavy Rain lead synth is from Omnisphere, and is called Square Blipies

https://soundcloud.com/pokemon-style-music/omega-alpha-slateport-city-organ-native-instruments-kontakt-factory-library
https://soundcloud.com/pokemon-style-music/omega-alpha-heavy-rain-synth-spectrasonics-omnisphere
Phoenix Triton by G-Boy at 2:40 PM EDT on July 10, 2016
Synthesizer: KORG Triton

Sample: E. Bass Pick 1

Song: Age, Regret, Retribution

Game: Phoenix Wright: Ace Attorney


Sample: Camera Strings

Song: Apollo Justice - A New Trial Is In Session!

Game: Apollo Justice: Ace Attorney

(I got this from another thread:
http://vgmdb.net/forums/showthread.php?p=71738)

edited 12:37 PM EDT July 11, 2016

edited 12:39 PM EDT July 11, 2016
E-MU Proteus 64 by G-Boy at 6:28 AM EDT on July 11, 2016
I'm sure that the E-MU Proteus 2 module was used in Star Fox 64.

Just listen to a demo of it:
https://www.youtube.com/watch?v=Fk9LZHLdF78

edited 7:13 AM EDT July 11, 2016

I'm also sure it was used in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Majora's Mask.

edited 11:50 AM EDT July 11, 2016
ORAS Omnisphere by PokeMusic at 9:37 AM EDT on July 11, 2016
I hear a lot of Omnisphere in ORAS. I heard a demo.


Also, I thought a lot of the Pokemon music was made on a bunch of keyboards, not VSTs, which confuses me.

edited 11:44 AM EDT July 11, 2016
Sega 90's Piano by G-Boy at 12:35 PM EDT on July 11, 2016
Sample: Piano 16

Synthesizer: KORG M1

Game: Sonic CD (European/Japanese soundtrack)

Songs: All songs with a piano instrument



edited 12:36 PM EDT July 11, 2016
by icecream at 4:26 PM EDT on July 11, 2016
@PokeMusic: I think the music itself is composed on a keyboard type workstation (so the notes punched in are inserted into their DAW), but all of the instruments (save for what I think is a live guitar in some gen 6 songs) come from romplers and VSTs.
by PokeMusic at 4:45 PM EDT on July 11, 2016
@icecream
Thank you for clarifying, I knew there was stuff like Massive/Kontakt/Omnisphere/HALion/EWQLSO/EWQL Goliath as well as Sound Canvas 88.
by alexnaveira at 1:23 AM EDT on July 12, 2016
@icecream

For BW I think most lead notes and percussion are punched in through the actual DAW though, as with XY and ORAS. Piano/acoustic guitar tracks are definitely played with a keyboard to some extend though. That's judging by the MIDIs though.
*cricket sound* by G-Boy at 4:37 AM EDT on July 15, 2016
What happened to this thread? Is it dead?

edited 4:39 AM EDT July 15, 2016
by alexnaveira at 8:33 AM EDT on July 15, 2016
Pokemon ORAS uses PianoTech in many of it's tracks. Default grand preset. Including...

Ending Theme
Littleroot Town
Verdanturf Town
Trainer's School
Lots of tracks done by Shota Kageyama with a piano

This piano is also used in the Black/White OST's N's Farewell remaster done by Kageyama, also featuring Kontakt instruments that would later be used in XY/ORAS.

https://soundcloud.com/pokemon-style-music/ns-farewell-remaster
by Ghignarda at 10:10 AM EDT on July 15, 2016
Does anyone know what Totaka used for Luigi's Mansion and Mario Artist: Polygon Studio? Particularly the orchestral hit, drums and vocal samples?
Mario Artist: Polygon Studio by G-Boy at 5:24 AM EDT on July 17, 2016
@Ghignarda

I don't know, but the instruments sound very EarthBound-ish to me. Maybe Nintendo used the same synthesizer for both games?
by Benjamin at 6:24 AM EDT on July 17, 2016
For Luigi's Mansion, don't quote me on this but I think I've mentioned Best Service's Gigapack having a few sounds in there (I recognize SYN:JX P Sound3, PAD:padel7, and SYN:Dig23, and possibly SYN:Breath1). I noticed that a few sounds were reused from Super Mario 64 (I especially noticed the sitar that ended up being used in King Boo's theme) but I still don't know where they come from. There might be some Roland sounds too, probably a JV or a Sound Canvas, but I'm not sure.

There could be some E-MU Proteus usage too, I mentioned hearing what sounds like "Duce Snare 2" in there, and Kazumi Totaka seems to have used E-MU Proteus for Yoshi's Story (the timpanis and sitars sound like they're from there).

As for Mario Artist: Polygon Studio, I'm currently listening to a soundtrack video on YouTube and I can't help you there.

edited 6:33 AM EDT July 17, 2016
by Ghignarda at 10:27 AM EDT on July 17, 2016
Cheers for looking into it Benjamin. :o

Ah, should mention I heard Ms Mowz's theme from TTYD uses a lot of the sounds from the construction kit Manzanilla, from the Zero-G "Trance" sample pack. I think some of the ambient wooshes in the final Shadow Queen battle are also from it.

by PokeMusic at 11:35 AM EDT on July 17, 2016
What synth was used for the guitarish sound in Yoshi's Island for the Big Bad Baby Bowser level? And all of the other sounds as well as the sounds in Super Mario World.
by Benjamin at 2:42 PM EDT on July 17, 2016
@Ghignarda: I definitely heard the Ms. Mowz sounds in there, which I've been looking for for a while. I believe they're also used in one of the Tomodachi Life "musical numbers" as well. Good find! I didn't hear the final Shadow Queen battle "whoosh" sounds in there though. Which sample did you recognize them as?
by Ghignarda at 3:02 PM EDT on July 17, 2016
I'm probably more than likely wrong, but I made the assumption that any one of the somewhat similar 'FX' samples from the construction kits could've been used as the basis, automated in pitch and by a phaser to create the wobble (talking about the samples starting at 0:45). But that might've been too presumptuous, though I can't imagine them having not altered those sounds.

by Benjamin at 10:51 PM EDT on July 17, 2016
I'm not 100 percent sure about this, but I think I might have found some of the "Yoshi drums" in New Super Mario Bros. Wii in Zero-G Creative Essentials Vol.02 Percussion Grooves as "02_19_03" and "02_19_04".
by Ghignarda at 11:52 AM EDT on July 21, 2016
Kingfin's boss theme from Super Mario Galaxy uses the synth preset "DreamInColor" from the Roland Fantom.
by Benjamin at 2:20 PM EDT on July 21, 2016
A lot of Mario games from then on used Roland Fantom X (Galaxies, 3D Lands, NSMBs, and Mario Kart Wii and 8). I also heard it in Super Smash Bros. Brawl and Kirby: Planet Robobot.

Within them I've heard, among others, Low Beat-S, FS Musicbox, Candy Bell, BlastfrmPast, Techno Snips, Ethno Keys, Synergy MLT, FS Lochscape, FS Hollow, PanningFrmnt, Elec Sitar, Sitar Baby, Ring Worldz, Himalaya Ice, DreamInColor, Dreaming Box, Oral eXam, ReverseSweep, Trancer, Secret Bass, ResoSyn Bs 2, and maybe New Year Day.
MIDI Strings by G-Boy at 2:54 PM EDT on July 21, 2016
Which sound library did the string sample used in the Kakariko Village (adult) music from The Legend of Zelda: Ocarina of Time come from?

https://www.youtube.com/watch?v=ScQnreGjJ9s&index=53&list=PL8D1E4637261C45EF

edited 2:54 PM EDT July 21, 2016
by Benjamin at 3:19 PM EDT on July 21, 2016
Most likely AKAI Sound Library Vol. 1, but some people said something about them also being in Prosonus Orchestral Strings, but I think AKAI Sound Library seems more likely.
by punk7890-2 at 3:40 PM EDT on July 21, 2016
Yeah, those stings come from Roland-L.A Composer Vol 1/Prosonus Orchestral Strings. I haven't fully went through AKAI Sound Library Vol. 1 yet but they could be there as well.
by dj4uk6cjm at 7:20 PM EDT on July 21, 2016
Do you guys think Roland will release a VST for the Fantom X any time soon? Would be nice to use for research purposes.
by PokeMusic at 4:46 PM EDT on July 22, 2016
I'm not sure if this is true, but someone said there was some Korg Triton in one of the Gen 5 Pokémon games.
Also, I listened to the Roland D 50 and heard the slap bass in SMW/SMAS, so maybe they used that and sample packs.
by Enclave123 at 3:09 AM EDT on July 24, 2016
@PokeMusic

It could be a reused sample in one of those roland sound modules and yeah the slap bass have been used a lot of in Roland Synthesizers.
by PokeMusic at 9:53 AM EDT on July 24, 2016
@Enclave123
Thank you. I heard the same sound on a Roland keyboard at Guitar Center, so it could be a JD/JV/XP/XV series too. I know that Koji Kondo does or did have a JV/XV/XP/JD synthesizer once.
Also, what synths are used in the Super Bomberman music?
by Enclave123 at 7:04 PM EDT on July 24, 2016
@Pokemusic

Actually it kind of hard to considering it might be synths like the m1 or sc55 or sc88 which were common synthesizers in the SNES era.
by Enclave123 at 7:14 PM EDT on July 24, 2016
I also finally got the Prosonus Orchestral Strings
by Nisto at 7:20 PM EDT on July 24, 2016
Speaking of Prosonus - does anyone happen to have the "Grand Piano" library by them?
by Enclave123 at 7:51 PM EDT on July 24, 2016
I wonder which string is the SM64 one through.
by punk7890-2 at 8:45 PM EDT on July 24, 2016
@Nisto Never heard of it. I wonder if that has the OoT/MM piano in it.

@Enclave123 SM64 also uses the strings from Roland-L.A Composer Vol 1/Prosonus Orchestral Strings.

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