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Maybe Off-Topic by G-Boy at 3:01 PM EDT on August 28, 2016
@Infernus Animositas
I found two files when I unpacked it: .bin and .cue. But I can't open them.


edited 3:03 PM EDT August 28, 2016

fixed links 10:01 AM EDT August 29, 2016

edited 10:03 AM EDT August 29, 2016
by WDLmaster at 3:40 PM EDT on August 28, 2016
BIN/CUE is a CD/DVD Image file you have to either burn to a CD/DVD or mount as virtual drive using something like Daemon Tools. NFO is (in most cases) simply a TXT file with information about the Archive or the cracker/ripper that distributed the file you downloaded from that "weird website" you talked about.
by Master_E at 4:14 PM EDT on August 28, 2016
It wouldn't surprise me if at least some of the instruments come from Roland, especially that sax.

And who else could I possibly be referring about?


Highlight all the "r##" files and right click to open them up in your decompression software.

If you can't for some reason, download a Beta release of WinRAR or the most up to date release of 7-Zip.

If THAT still doesn't fix ya, then I don't know what to tell you.

edited 4:20 PM EDT August 28, 2016
by Thelostrune at 4:51 PM EDT on August 28, 2016
Flyff: Fly For Fun uses Korg LegacyCell's 020: Slider preset on E6 as a sound effect for the Cat's Reflex skill.
by G-Boy at 10:02 AM EDT on August 29, 2016
@Master E
Fixed. Why does images take up so much space on this forum anyway?
by hcs at 10:49 AM EDT on August 29, 2016
Because I just directly include a <img> tag, if you want a thumbnail use a thumbnail.
Demon Tools by G-Boy at 12:40 PM EDT on August 29, 2016
FYI: This is not your fault, but a virus called "MyPCBackup" was bundled with the Daemon Tools installer. I cancelled the installer before it could do anything and uninstalled the software, so my computer's safe now. But I won't use Daemon Tools anymore. So if someone reads this comment, I just want to say:


edited 12:40 PM EDT August 29, 2016
by Nisto at 1:12 PM EDT on August 29, 2016
Recent versions are absolute garbage, but Daemon Tools v3.47 has always been good. That is, if you don't need any of those proprietary, modern, exotic formats to be supported.
by WDLmaster at 2:49 PM EDT on August 29, 2016
I don't know about new versions because I also use only a very old Version of Daemon Tools. I generally never update anything, mostly because I freaking HATE changes made to the user interface and, as Nisto said, most of today's programs suck more and more the higher the version number gets...

I think it's good practice to have a virtual machine or another PC lying around for stuff like this when you want to install some freeware programs that come with useless installers. I personally try to avoid f****g installers whenever possible and instead try to extract the EXE(s) using 7zip. If nothing helps I switch to the VM for "risky" stuff and just copy the installed folder to the real system.

edited 2:53 PM EDT August 29, 2016
by felineki at 1:43 AM EDT on August 31, 2016
The percussive noise burst used in Vampire Savior (good example is the very start of the title demo song) is "Spectrum3" from the MSC-07S Synth 2 expansion card for the Korg M1. Some other CPS2 games might have used this same sound, offhand I'm pretty sure I remember hearing it in Marvel Super Heroes.
by Ghignarda at 1:19 PM EDT on August 31, 2016
Did you mean either Spectrum 1 or 2, because there doesn't seem to be a patch called Spectrum 3. Also, neither sound like the sound you mentioned (though I mightn't be looking at the right video).
Those BIN/CUE files... by Xane123 at 2:40 PM EDT on August 31, 2016
Not to go off topic for long but I myself also downloaded those CDs, the Gigapack ones. They're BIN/CUE, but when I tried installing that version of Daemon Tools, Windows 10 told me it doesn't work with it because "things have changed" or something.

Would I really have to get some older Windows version in a VM and install it there and leave Windows in an evaluation trial just to get the BINs' files extracted?

Other programs I've tried say "unknown format" when trying to open the BIN file or do nothing; What program has worked for these BIN/CUE files of the sample CDs? Sorry to ask this but I figured it's still somewhat relevant and I want to check out those samples myself.

edited 2:46 PM EDT August 31, 2016

Also, what if the BIN file is not a standard BIN?

edited 2:49 PM EDT August 31, 2016
by Nisto at 2:53 PM EDT on August 31, 2016
Lots of sampling software supports at least some disk image formats natively. Extreme Sample Converter, CDXtract, Kontakt, etc... You may be better off trying one of those.

And yeah, since what you have is probably a GIGA disk, rather than a basic data disk, you won't see any actual files in a standard file browser or disk image tools.

You can also mount disk images to a virtual drive with a program of your choice, then use a sampling software that supports the disk format, and has the ability to read from drives (e.g. Awave Studio, plus all the aforementioned).

edited 3:34 PM EDT August 31, 2016
by Xane123 at 3:12 PM EDT on August 31, 2016
@Nisto: Will do. I didn't know that BIN/CUE downloads could be this different format that only music-sample programs could read.

EDIT: Okay, Extreme Sample Converter doesn't know what the format of the BIN file is:

I probably should just make my own topic about this to avoid derailing this thread if I run into more problems. It looks different than a normal BIN created by WinISO, too; Compare them!

(full image)
LEFT: Normal BIN.
RIGHT: Sample CD BIN. You said this is the GIGA format; I know it isn't a hex editor but does that look like the format?

edited 3:46 PM EDT August 31, 2016
by punk7890-2 at 5:12 PM EDT on August 31, 2016
Giga format can be opened in Kontakt or Awave Studio that I know of. Bin/Cue (if it comes with a cue file, you'll need to mount the cue file first) can be virtually loaded with WinCD Emu. It's free as well and is what I use. Once loaded, I use a program called CDXTRACT 4 to extract the contents of my AKAI/Sxx CDs (Awave also works if you select I/O > Read AKAI disc).
Oddity with WinCD Emu and Awave Studio by Xane123 at 6:29 PM EDT on August 31, 2016
Ah, good 'ol WinCDEmu!

I installed it and could mount the CUE file as a drive but as soon as Awave Studio tries to read it as an AKAI CD it "ejects" itself, the "device disconnected" sound plays, and it disappears from Windows Explorer.

Is there a way to prevent this? I think I'm so close to getting this to work.
by Nisto at 6:36 PM EDT on August 31, 2016
I have the Kurzweil version of Gigapack as well, and the discs opens fine if I select the .bin files with CDXtract 4.5 (virtual drives -> open disk image).

Do your copies match?

Disc 1 SHA-1: BC2E30CAAD496BB61C38AD33ED98D94A6076B691
Disc 2 SHA-1: 5E1AD91D15C378C73A4CEE5A6BB69186EC405B39
by Xane123 at 7:09 PM EDT on August 31, 2016
According to FCIV (Microsoft's hash-checking tool, they both match up exactly:

bc2e30caad496bb61c38ad33ed98d94a6076b691 e-bsgk1.bin
5e1ad91d15c378c73a4cee5a6bb69186ec405b39 e-bsgk2.bin

I guess I should try it out with CDXtract.

By the way, am I derailing this thread too much?

EDIT: It works with CDXtract! Thanks, Nisto! Too bad it has limitations.

edited 7:38 PM EDT August 31, 2016

edited 7:46 PM EDT August 31, 2016
by Nisto at 8:31 PM EDT on August 31, 2016
Nice, good to hear it worked out for you! I don't think ESC has Kurzweil support, so that's probably why, unfortunately.
by Xane123 at 9:29 PM EDT on August 31, 2016
Ah, ESC didn't but Awave Studio supposedly did but the disc wasn't recognized as one and only treated it as an AKAI sample CD...but once it did, the drive was immediately ejected! (Check this video to see this oddity.)

It turns out CDXtract, although it has a lot of limits, it does allow extracting of the samples, which is all I need anyways, since I make songs in OpenMPT.
Off-Topic Comeback by G-Boy at 1:17 PM EDT on September 1, 2016
I just came back to this thread after working on my VGM Soundfont Thread. Thanks for finding a solution to my off-topic question!

BTW, I've started working on two new soundfonts: Addams Family SNES and New Super Mario Bros. DS. The New Super Mario Bros. DS soundfont was uploaded by someone long ago, but all links to it on the entire internet are dead, so I decided to make one myself.

Also, new sample found!

Sample: Nylon-str Guitar
Game: New Super Mario Bros.
Song: Chijo (means "Ground/Slut" (!) in Japanese, it's the music in the E3 demo), Overworld
Library: Roland Sound Canvas

This sample was also used a lot in the Ace Attorney series!

edited 1:26 PM EDT September 1, 2016

edited 1:32 PM EDT September 1, 2016

edited 1:35 PM EDT September 1, 2016

edited 5:44 AM EDT September 2, 2016

edited 5:45 AM EDT September 2, 2016

edited 5:57 AM EDT September 2, 2016
by PokeMusic at 2:44 PM EDT on September 1, 2016
Nice, what other instruments have you found from NSMBDS?
by punk7890-2 at 3:57 PM EDT on September 1, 2016
That Nylon Guitar can also be found from these library's and appear to be a cleaner sound to them:

Best Service Advanced Media Trax: Modern Composer - NYLON STRING / Roland Rhythm Section - GTR:Nylon String
by Thelostrune at 7:18 AM EDT on September 2, 2016
The Ace Attorney series should be known to use Sound/Hyper Canvas very frequently.
Investigation ~ Contradiction at the Crime Scene contains Sound Canvas French horn, as an example.
Found Samples by G-Boy at 7:57 AM EDT on September 2, 2016
Here's a beta version of the soundfont:
by alimu at 4:40 PM EDT on September 2, 2016
@PokeMusic OoT and other Zelda games use a TON of hardware synths. Most of them are from E-Mu's Proteus Line, as well as others like Roland SC-8850. Here are two photos of Koji Kondo's hardware synths.

You can identify most of the rack synths: Roland JV-1080, JV-2080, SC-8850, VP-9000, E-Mu Proteus 2, Proteus World, Proteus Orchestral, Morpheus, Korg 01R/W Workstation, Novation Supernova 2, Akai S 3000...

I found the ocarina from Ocarina of Time in Proteus for example. The saz from Koume Kotake and Castle Town is also in Proteus World if I remember correctly.

Edit: Missed XV-5080, the top one in the second row

edited 4:40 PM EDT September 2, 2016
by punk7890-2 at 5:16 PM EDT on September 2, 2016
OoT didn't use a lot of hardware synths. Most of them came from various sample CDs. A user from here pointed out a while ago which I confirmed that Goron City and some Forest Temple percussion came from a Korg M1 however. There is still quite a bit missing from that game in terms of where samples came from, however. Here is some OoT and miscellaneous game samples. The list hasn't been updated for sometime.

This spreedsheet needs some updating it seems.
by alimu at 9:23 PM EDT on September 2, 2016
@punk7890-2 Well, most of the instruments are missing in that list, so we can't really say most of them come from various sample CDs. Kondo does use a lot of rack synths in older Zelda games, not so much the new ones of course.
Outdated Spreadsheet by G-Boy at 4:10 AM EDT on September 3, 2016
The spreadsheet in the beginning of this thread is very outdated too.
Roland Meme Canvas by G-Boy at 9:32 AM EDT on September 3, 2016
Sample: Accordion
Library: Roland Sound Canvas
Game: Spider-Man 2 (PS2)
Song: Pizza!

edited 9:32 AM EDT September 3, 2016

edited 9:33 AM EDT September 3, 2016
by peronmls at 9:35 PM EDT on September 3, 2016
Kingdom Hearts IIFM

(Cavern of Remembrance)

Library -Liquid Grooves/Stylus RMX
Sample -Classic Bob (Breakdown 1)

edited 9:35 PM EDT September 3, 2016
by PokeMusic at 11:54 AM EDT on September 4, 2016
Has anyone looked to where the synth bass/lead/pad sounds in ORAS come from? Maybe Kontakt/Nexus/Omnisphere? Especially the synth leads and basses.

Also, the 5ths lead sound from XY was used in ORAS, more specifically in the Interviewers theme and Elite 4 encounter (but would those be different sounds?).

edited 11:57 AM EDT September 4, 2016
by dj4uk6cjm at 1:01 PM EDT on September 4, 2016
I forgot if this question has been answered, I may have been told before but what was the music for super mario sunshine made with? I'm just asking because someone asked me on youtube recently, thanks!
by icecream at 7:04 PM EDT on September 4, 2016
I searched the thread for "sunshine" and got this. Not sure if it answers your question.

"I've definitely found Ricco Harbor's brass from the Roland Fantom X, so that's something you might want to look into. I haven't checked any other libraries I know he has for samples from Sunshine, though.
I'd imagine you've heard them from Delfino Plaza? Or New Super Mario Bros. U. I'm pretty sure they use the Fantom X and G's nylon guitar patches, respectively."
by Can of Nothing at 3:55 PM EDT on May 29, 2015

"I have found out recently that Super Mario Sunshine and Mario Kart: Double Dash use Spectrasonics Supreme Beats for their world percussion (just noticed with the tablas used for Yoshi drums and the cuica sounds)"
by Benjamin at 8:40 PM EST on December 19, 2015

"Also, I heard "Duce Snare 2" from E-MU Proteus/1 in Super Mario Sunshine and Luigi's Mansion, but I don't recognize anything else from there in those two."
by Benjamin at 8:34 AM EDT on March 27, 2016

On the subject of sunshine I still want to know what that whistle sound (thanks G-Boy for correcting me) from the beginning from Ricco Harbor is:
Since that sounds like the same one used here:

I'm also curious about what Return to Dream Land uses, I know Benjamin said it uses Kontakt and he may or may not have heard one of the Zero-G libraries in the Grand Doomer battle theme. Aside from the percussion in Magolor's first battle theme which I also want to find, if the whistle in both songs is the same (and it definitely isn't live) the originating sample library must be really old.

edited 7:08 PM EDT September 4, 2016
Roland Sound Canvas DS by G-Boy at 8:33 AM EDT on September 5, 2016
I found the Tuba sample from Roland Sound Canvas in the Overworld theme from NSMB. It feels like all DS games use at least one sample from it! Why is it so popular?

BTW, I thought it would be a nice idea to share this video:

edited 8:53 AM EDT September 5, 2016
by icecream at 12:49 PM EDT on September 5, 2016
Probably should have appended this to my last message by editing it, but whatever.

@PokeMusic: In ORAS especially the synth leads seem to be predominantly Omnisphere (presets from it are heard in tracks such as Route 111, Route 113, the surfing music, and Heavy Rain). One of the contest themes also used a Nexus preset. NI Massive was also used in the heavy rain music for bass and I think some other songs use the plugin too (such as the champion music, that bass is not Trilian, never found the exact preset though in Massive if there is one). For the reporter encounter and elite four encounter I don't think they're the same preset, since the elite four one sounds a lot raspier, but I think they're both HALion since the reporters lead resembles the one from XY Boutique and that was HALion. But there really isn't that much usage of HALion synths in ORAS outside of the trainer battle (the one panned left, not right).

Speaking of the synths in the ORAS trainer battle Alex and I believed for a long while that the right ear synth you hear when the loop begins (this synth is in pretty much all the battle themes in the game except for Elite Four battle and Deoxys battle, I think) is Mega Dance from Native Instruments Pro-53. But after listening carefully to the songs with that synth I'm starting to doubt it, especially after playing them at half speed; it doesn't glide like the pro-53 one and has a more abrupt sustain. Of course, Pro-53 isn't the only Prophet V emulator; there's the one by Arturia but I don't have it so I can't check it, also there's no guarantee they would have similar presets. I also don't think the synth is HALion since the closest thing to it in the plugin doesn't sound quite like it, nor do I think it's Omnisphere because that really doesn't sound like something I'd hear in it.
Any ideas?

edited 12:52 PM EDT September 5, 2016
The Sound Of Dark-Colored Coffee by G-Boy at 8:23 AM EDT on September 6, 2016
Does anyone know where the saxophone from Godot's theme in Phoenix Wright: Ace Attorney - Trials and Tribulations came from? It sounds like Roland Sound Canvas to me.
by PokeMusic at 4:16 PM EDT on September 6, 2016
I noticed the Aether Foundation lead synth is Vintage Squares Lead Unison.
by Smoggle at 5:18 AM EDT on September 7, 2016
Anyone been able to source any of the instruments used in Wario Land 4? Like the whirring in bass synth in this song?

Squario Land 4 by G-Boy at 6:33 AM EDT on September 7, 2016
The Square Lead's from the Roland Sound Canvas. Maybe the bass is from there too.

edited 6:34 AM EDT September 7, 2016
by peronmls at 11:36 AM EDT on September 7, 2016
Can someone with Spectrasonics "Atmosphere" check and see if this sample is in there. I have a pretty good feeling it is.

Sample Rate may be off.

edited 11:37 AM EDT September 7, 2016
by felineki at 12:11 AM EDT on September 8, 2016

With regards to Spectrum 3, it's a base waveform on the card, not a complete patch. So if the demos you're listening to just use the preset patches, you might not hear it.
by Kharaxel at 8:21 AM EDT on September 9, 2016
So I'm gonna ask...
Anybody knows what Tenpei Sato uses? I'm especially interested in stuff from Witch and the Hundred Knight.
Here are some songs:

Anybody have any ideas?
by punk7890-2 at 5:28 PM EDT on September 9, 2016
@Kharaxel That would mostly be a Roland SC-88 in that game. He loves his SC-88 and uses it a lot to this day still. Anything by him will surely there will be several SC-88 sounds somewhere.
by Kharaxel at 7:32 PM EDT on September 9, 2016
Now that you mention it... I do hear some sounds from it, maybe even more upon closer inspection.
by Prims at 3:08 AM EDT on September 10, 2016
does anybody know what the old humongous entertainment games used for their instruments

especially putt-putt and pep's dog on a stick. that game had good music

also curious what the percussion loop used in the topiary creatures' song from putt-putt saves zoo is, if anybody knows
by Jasper at 3:08 AM EDT on September 10, 2016
Does anybody know if Chulip's instruments are samples? They sure sound like it:

But they were probably recorded specifically for the game...
by henke37 at 6:28 PM EDT on September 10, 2016
Didn't old dos games just use general midi outsourced to the soundcard?
by punk7890-2 at 7:18 PM EDT on September 10, 2016
Phew. I finally acquired Best Service Advanced Media Trax 5 disc set. I'll go through them all sometime. I found the intro choir swell from Perfect Dark and is also used in Castlevania 64 so far. The cello's in Ganondorf's Theme from Twilight Princess is also on here.

Perfect Dark Intro Choir swell: Best Service Advanced Media Trax - Classic Composer - UNI-CLU.C3
Twilight Princess Cello's: Best Service Advanced Media Trax - Classic Composer - STRINGS XCG

I've heard this in a game as well, but not sure what game.
by PokeMusic at 7:43 PM EDT on September 10, 2016
Apparently, the Sootopolis City accordion is same as in Sycamore's theme. Also, is there any Sound Canvas in the 6th gen games?
by felineki at 9:06 PM EDT on September 10, 2016
Found this nice demo video of the Korg 01/w This AnaBrass patch sounds like maybe it could be the second synth brass in Super Street Fighter II Turbo (the fatter-sounding one usually used for chords, the thinner one usually used for melodies is from the Roland U-220). Not all that confident it is this exact patch at this point, but it's a similar sound at any rate, and the time frame is about right.
by G-Boy at 4:02 AM EDT on September 11, 2016
Are you allowed to post your own instrument source list in this thread?
by henke37 at 5:35 AM EDT on September 11, 2016
You mean that you made music fora game of your own? Don't see why not!
VGM Instrument Source Encyclopedia by G-Boy at 2:12 PM EDT on September 11, 2016
No, I wondered if I could do the same thing as AceK and upload a list of samples used in video game music.
by Smoggle at 5:55 AM EDT on September 12, 2016
Where does the chanting from Guardia Millennial Fair come from?
by Master_E at 1:36 PM EDT on September 12, 2016
Well I mean I don't see why not!

If you've got enough samples to fill a list, then it ought to be worthwhile.

Most games prefer to make their own SFX samples, but there's instances where they use publicly purchasable libraries.
by ArcenyHax at 2:25 PM EDT on September 13, 2016

That user was me! :D

@G-boy how was your luck with the Kurzweil Gigapack? I tried this exactly one year ago and without any luck didnt know how to open it correctly.

Forum, where can I find legitimate sample cds? I'll need hardware as well, I know, but I heard Omnisphere didnt have a lot of the source samples as the cd-roms.

by ArcenyHax at 3:00 PM EDT on September 13, 2016
Does anyone know where this pulsating bass is from? Its common in 2000s anime, cartoons, and video games so there must be a source.

I'll list more examples, but here's one:
Rayman Raving Rabbids- Rabbid Graveyard loop 4
by punk7890-2 at 6:13 PM EDT on September 13, 2016
I have indeed heard that before in one of my AKAI discs. I believe it is from a Spectrasonics CD. Probably Metamorphosis.
by ArcenyHax at 7:39 PM EDT on September 13, 2016
Clone Wars Season 2 Trailer (around 00:46

Soul Eater OST-krieg

There is another example on Infinite Stratos 2 OST, but unfortunately can't find a video for it.

Speaking of Nanase's music, she uses Massive. I found one preset,"Action to Reaktion" and it's exactly like in one of her tracks. Will upload these examples soon.

Thanks, punk. ;)
Pulsating Bass by G-Boy at 10:29 AM EDT on September 14, 2016
That bass was used in Pokémon X and Y.
My VGM Instrument Source Table by G-Boy at 11:41 AM EDT on September 14, 2016
Here is my version of the VGM Instrument Source En cyclopedia! I'll try to add every sample I find to it. The list is very short right now, but you can also add samples to it if you want.

edited 2:18 AM EDT September 15, 2016
by ArcenyHax at 6:05 PM EDT on September 14, 2016
@G-Boy Nice!
by punk7890-2 at 6:50 PM EDT on September 14, 2016
@ArcenyHax I can't seem to recall where that sample you linked on the previous page came from. I tried a few of my discs but can't seem to recall it. I still think its a Spectrasonics sound though.

@G-Boy I added a few of my findings.

edited 8:34 PM EDT September 14, 2016
by Thelostrune at 10:00 AM EDT on September 15, 2016
@G-Boy @ArcenyHax
The drum loop?
Stylus RMX ~ 125-Evil Echo
Kurzweil Gigapack by G-Boy at 11:33 AM EDT on September 15, 2016
I abandoned it, downloadable sample CDs are too complicated for me.
"Motherfuck Yeah" by G-Boy at 11:47 AM EDT on September 15, 2016
Does anyone know where the vocals from the title theme in Wario Land 4 came from?
"This Is Not A Working Plumbah" by G-Boy at 1:55 PM EDT on September 15, 2016
Listen to the weirdest samples ever used in a GBA game:

I don't even know where to begin...

Who, what, why? Maybe I'm overreacting, but where the heck did these samples come from?

I found them in the Wario Land 4 soundfont I ripped from the game. Some of them are unused, and some of them was used in the title screen music. They're very fuzzy, but not as fuzzy as in the game. The question is: why wasn't the singer credited and how did these end up in a Wario game?

Does anyone know where these samples came from?
by Nisto at 8:27 PM EDT on September 15, 2016
Keep in mind, the sample rate is off for a lot of those samples (either deliberately to save space, or because your tool(s) didn't rip them properly). It's especially noticeable with the vocal samples (0x148308 - 0x102adc). And those probably come from some 90s techno music.
"This Is Not A Working Plumbah" by G-Boy at 3:18 AM EDT on September 16, 2016
I think the sample rate is off because Nintendo had to compress the samples in order to save space on the GBA. GBA voice samples have always been low-quality anyway. At least they sound better than they would if they were recorded from the actual console.
by Nisto at 3:41 AM EDT on September 16, 2016
Yeah, that's what I was suggesting.
by ArcenyHax at 10:42 AM EDT on September 16, 2016
Hate to bug, but can anyone confirm @Thelostrune?

@G-Boy meh, best way is to find actual copies. Too bad I wasn't collecting in the 90s.

by icecream at 1:18 PM EDT on September 16, 2016
@ArcenyHax Rabbid Graveyard Cemetery Loop 4 definitely has Evil Echo, same loop from XY Team Flare Grunt battle. Not sure if that's the pulsating bass you're talking about (since to me it doesn't sound like "bass"), but that song definitely has that loop.

Speaking of Evil Echo the newly released Streetpass Mii Plaza games (well one of them at least) use it, specifically the songs "Day Trading Begins!" and "Moment of Truth" in Market Crashers. Didn't think those games would be the type to use Stylus RMX. Neat.
by Xane123 at 6:50 PM EDT on September 16, 2016
Pretty sure I'm wrong here, but SYN:JX P Sound2 from the Gigapack reminds me of this F-Zero GX song's lead notes. What's strange is after listening to it it doesn't sound exactly like it...

@G-Boy: CDXtract's demo can extract any sample from the Gigapack CDs. (I've actually used some of them in my own music now, unrelated to the topic!)

edited 6:52 PM EDT September 16, 2016
by ArcenyHax at 8:57 PM EDT on September 16, 2016
Thank you, @icecream. ;)
Kurzweil Gigapack by G-Boy at 5:33 AM EDT on September 17, 2016
That was one of the first programs I tried to use, but it didn't work either.
Wario Land 4 Voice samples by baggagelizard at 5:47 AM EDT on September 17, 2016

Not sure of the other samples yet, but these are definitely some of them.

edit: of note, you currently can purchase Vocal XTC 50% off at zero-g's website. Just saying..

edited 5:53 AM EDT September 17, 2016
Wario Land 4 Voice samples by G-Boy at 12:39 PM EDT on September 17, 2016
Good find! I wonder where the other samples came from... It sounds like the other samples have the same singer as the ones you found.
by PokeMusic at 9:35 AM EDT on September 18, 2016
If anyone can look through VSTs for Pokemon ORAS presets (other than those presets which were listed), that would help me out figuring out which presets were used. All I have is Casio CTK 6200, SK1 and Yamaha PSR e443, PSR 19.

And also the people working on the Pokemon Instrument sources.

edited 4:29 PM EDT September 18, 2016
by Xane123 at 11:46 PM EDT on September 18, 2016
@G-Boy I wish I could help you get whatever samples you want from the Gigapack but it'd be huge with WAV files alone, and there are a lot of them! If you know any in particular, I can try to extract and give them to you.

@PokeMusic Yamaha PSR-E443? Does any game use instruments from that? It's silly to ask this, but it's personal; I have a Yamaha PSR-E413 and if a game uses instruments from something that could have the same instruments, I may for once own something a composer's used similar...and have instruments they've used (other than the Gigapack).

Also, how was my first attempt at a comparison in that post I made about F-Zero GX?
XGlite by G-Boy at 12:42 PM EDT on September 19, 2016
I have a Yamaha DGX-650 with an XGlite sound bank. Does your keyboard have XGlite too?
by PokeMusic at 3:02 PM EDT on September 19, 2016
Yes. It has 457 XGLite presets. As well as digital filter controls. And it has some sounds different than a PSR e413 (the 443 has 755 sounds).
Yamaha PSR-E413 by Xane123 at 5:17 AM EDT on September 20, 2016
@PokeMusic Interesting...I haven't used my PSR-E413 in a while so I don't know how many instruments were on it, but I hope at least one game used instruments that appeared on the Yamaha PSR-E413...then I'll have something a composer used.
Edge Of The Horn by G-Boy at 1:20 PM EDT on September 22, 2016
Instrument: French Horn
Song: Miles Edgeworth ~ Great Revival
Game: Phoenix Wright: Ace Attorney - Justice For All
Library: Casio CTK-573

edited 10:16 AM EDT September 23, 2016
by baggagelizard at 1:06 AM EDT on September 23, 2016
"Roland Sound Canvas" is a bit too broad. Maybe a specific map, ie SC-55, SC-88, SC-88pro, SC-8820, etc.
by felineki at 12:18 AM EDT on September 24, 2016
Yes, I believe the different Sound Canvas models have different sounds. While in many cases subsequent models within a "family" of modules will retain the sounds of previous models while adding new ones, there are also cases where sounds are changed or replaced.

While I'm posting, it sure sounds to my ear like the remix of Felicia's Night Warriors theme on the Dance Revolution Vol. 1 album uses the same bass as the original ingame song. If we can identify gear used in that album, it may in turn act a s a lead toward samples sources in the game.

edited 12:19 AM EDT September 24, 2016

edited 1:05 AM EDT September 24, 2016
by PokeMusic at 4:15 PM EDT on September 24, 2016
My PSR e443 also has the Big Band Brass. And the bass someone found in the Team Skull Battle is Square One Bass which is in HALion. Same software comes with the quack sound in the rival battle song (that one is tweaked though).
Gran Pez! by G-Boy at 7:52 AM EDT on September 25, 2016
Samples: All
Sound Library: Big Fish Audio Mariachi
Game: Guacamelee, Rayman Fiesta Run
Songs: All

edited 8:05 AM EDT September 25, 2016
by Master_E at 8:16 PM EDT on September 25, 2016
Samples: All (likely)
Synthesizer: Roland SC-88(Pro?)
Game: Pen Pen TriIceLon
Sound Canvas by G-Boy at 6:37 AM EDT on September 26, 2016
Sample: Soundtrack
Library: Roland SC-88
Song: Inside the Pyramid
Game: Wario Land 4

@Smoggle, this is the "whining bass synth" you were looking for!
(REPOST) The Sound Of Dark-Colored Coffee by G-Boy at 8:27 AM EDT on September 27, 2016
Does anyone know where the saxophone from Godot's theme in Phoenix Wright: Ace Attorney - Trials and Tribulations came from? It sounds like Roland Sound Canvas to me.
by PokeMusic at 8:31 AM EDT on October 2, 2016
No one has been on this forum in a while.
*crickets* by G-Boy at 9:17 AM EDT on October 2, 2016
I agree... it's quiet, too quiet.
More Like "Nintendo Sound Canvas" by G-Boy at 10:26 AM EDT on October 3, 2016
Many people already know this, but the Steel Drums from all versions of the Roland Sound Canvas was used in Super Mario World and Super Mario All-Stars.
SMW and Graffiti Kingdom request by Xane123 at 11:57 PM EDT on October 7, 2016
@G-Boy And since apparently it's the same samples as Super Mario World, this applies:

I told people on YouTube Roland Sound Canvas' "crappy" (at the time, only hearing the bad-sounding gm.dls ones) samples were used in that game, but they said it was released "after the game"...

Also, I have a thread here about Graffiti Kingdom, wanting its samples as it's sequenced, but no one's checking it out; I'm curious where the instruments came from, if anyone knows.

edited 12:30 AM EDT October 8, 2016
by punk7890-2 at 1:16 AM EDT on October 8, 2016
Mitsuda used Peter Siedlaczek's Advanced Orchestra back in the day a lot (Xenogears, Xenosaga). I'd imagine Graffiti Kingdom has a few instruments at the very least in there. Pretty sure I heard a SC-88 flute in the opening track. The piano in a few songs is from a VST called General Piano (no idea where it originally comes from).

Next time please leave some YouTube links for the sake of easy clicking.
by Ghignarda at 1:34 AM EDT on October 8, 2016
As Tenpei Sato is noted for using the Sound Canvas in most of his productions, I was wondering if there were any other modules he used?

In this song, at the beginning, the hit sound used sounds sort of similar to the Fantom X's "In da Cave" patch, here:

Are they the same patch? If not, anyone know what else it might be? Also, I know that same sound is on the Hip Hop expansion board for the JV-2080, but does it originate from anywhere else?
Confusing Canvas by G-Boy at 4:38 AM EDT on October 8, 2016
Was it released after the game? Hmm... the Roland SC-55 was released in 1991, and Super Mario World was released in 1990. Maybe Roland gave Koji Kondo permission to use the Sound Canvas before it was released to the public. I don't know, but one thing's for sure: it's the same sample.
by starerik at 9:10 AM EDT on October 8, 2016
Kondo is not a famous person outside of the video game music scene, there is no way that Roland knew about him. However, that sample may have its origin in a previous Roland synth.
by punk7890-2 at 5:25 PM EDT on October 8, 2016
I'm not fully familiar with the regular instruments in that song, but the percussion in that song come from a SC-88. It does seem like that sound you linked is in that song. Scanned a few other songs from that game and I did hear quite a bit of SC-88 once again. Sato loves his sound modules so its safe to say he probably used a mix of something for that song. I know Disgaea is almost entirely (if not already) SC-88 instrumentation.

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