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Re:More Koei Tecmo by XaikuTheMaverickHunter at 1:51 PM EDT on May 3, 2017
@MetalKnick That's not the same snare. I've actually listened to the drum kit used in Dynasty Warriors 2-3's "Againts All Odds" and the snare used in Fire Red & Leaf Green and I know for a fact that's not the same snare.

Here is a sample of the drum kit being used in Lü Bu's theme:
https://www.dropbox.com/s/13yewimiciij5nc/UNIDENTIFIED_PERC_7.wav?dl=0
by PokeMusic at 8:29 PM EDT on May 3, 2017
Sample: V. Form Bass
Sample No.: 087
Source: Roland Fantom X
Game: Super Mario 3D World
Songs: Sprawling Savannah

Sample: Oktoberfest
Source: Roland Fantom X
Game: Super Mario 3D World
Songs: Snowball Park

Sample: Transistor Organ
Source: Roland Fantom X
Game: Super Mario 3D World
Songs: Rainbow Run

Sample: MalVoxHahChorus
Source: Roland ED SC-8820
Game: Super Mario 3D World
Songs: Sprawling Savannah

Sample: SH-101 Bs 2
Source: Roland Fantom X
Game: Super Mario 3D World
Songs: Bowser Land, Continue, Try Again, Game Over, The Great Tower Showdown 2

Sample: Marimba
Source: Roland SC-88
Game: Super Mario 3D World
Songs: Sprawling Savannah

Sample: Rezo Sync
Source: Roland Fantom X
Game: Super Mario 3D World
Songs: Motley Bossblob

Sample: Acid Lead
Source: Roland Fantom X
Game: Super Mario 3D World
Songs: Slot Machine

Sample: FS ResoLead
Source: Roland Fantom X
Game: New Super Mario Bros 2
Songs: Bonus

Sample: Violin Lead
Source: Roland Fantom X
Game: Super Mario 3D World
Songs: Conkdor Canyon
Note: doubled with real strings

Sample: FS Harpsi
Source: Roland Fantom X
Game: Super Mario 3D World
Songs: Shifty Boo Mansion

Sample: Synergy MLT
Source: Roland Fantom X
Game: Super Mario 3D Land
Songs: Ghost House

Sample: Harpsichord
Source: Roland SC-88
Game: Super Mario 3D Land
Songs: Ghost House

Sample: Reso SynBass 2
Source: Roland Fantom X
Game: Super Mario 3D Land
Songs: Retro Land, Underground Theme

Sample: Chubby Lead
Source: Roland Fantom X
Game: Super Mario 3D Land
Songs: Beach Theme (Land)

Sample: Reso SynBass 2
Source: Roland Fantom X
Game: Super Mario 3D World
Songs: Underground, Blockade

edited 7:02 AM EDT May 4, 2017
by Nisto at 3:16 PM EDT on May 4, 2017
@XaikuTheMaverickHunter: I like that percussion sample. I only recall finding one sample from the Dynasty Warrior series, and it was from Funky Xtreams, by a now-defunct Japanese company called Inis (the library was also re-released by Sony/Sonic Foundry as "Techno Club Grooves", and there's even a bootleg/rip-off called "Peculiar Beats" by Inertia Pro). Maybe try to hunt down some of their libraries? I only have Funky Xtreams and unfortunately your sample is not in there.

edited 3:17 PM EDT May 4, 2017
by peronmls at 3:36 PM EDT on May 4, 2017
@nisto i guess you dont think that was DMC4 sample that they used? Speed it up and add distortion through RMX. I still could be wrong
by Nisto at 3:47 PM EDT on May 4, 2017
Oh, sorry, peronmls.

I don't really know to be honest. Is the sample different on Stylus RMX? I also don't actually have Stylus RMX at hand, so I can't check. But yeah, since you say "add distortion" I'm sure it could be possible, since that's DSP, as I was suggesting.

Can you upload a recording of you replicating it maybe?
Re:More Koei Tecmo by XaikuTheMaverickHunter at 4:57 PM EDT on May 4, 2017
@Nisto Since it's a drum KIT and not a drum LOOP, I'm still betting money that it came from something like the Korg Trinity. After all, MASA has now been confirmed to have one, and it was released in the late 1990's (before Dynasty Warriors 2), so if the boot fits, then maybe the drum kit did originate there.

Does anyone here have a Korg Trinity, and if so, is the drum kit I'm looking for there, and if that's so, what's the patch number and name?
by Nisto at 5:34 PM EDT on May 4, 2017
@XaikuTheMaverickHunter: How are you so sure it's a kit and not a loop? Are the samples present in the game data as separate drum kit samples, or are you deducing it just from the "style" of the sample or something? (I've mostly been referring to the first part of the wav file you uploaded, by the way, should have been clear about that).

edited 5:47 PM EDT May 4, 2017
by peronmls at 5:50 PM EDT on May 4, 2017
@nisto
https://www.mediafire.com/?v80p8w2nsf8o393

the one in track is kinda more random and im thinking it's possible they used the "chaos" effect module in RMX. maybe too bit of a stretch. idk
Re:More Koei Tecmo by XaikuTheMaverickHunter at 6:12 PM EDT on May 4, 2017
Listen to "Against All Odds" again. You can hear the exact same drum samples;

https://downloads.khinsider.com/game-soundtracks/album/dynasty-warriors-3/111-against-all-odds-ver.2.mp3

Compare to the example I extracted from Lü Bu's theme (which I got by separating the left and right stereo channels. The samples became most noticeable in the right channel for those first 2-3 seconds)

https://www.dropbox.com/s/13yewimiciij5nc/UNIDENTIFIED_PERC_7.wav?dl=0

And no, the music in all of the main Dynasty Warriors games is streamed, to my knowledge.
by PokeMusic at 6:59 PM EDT on May 4, 2017
I found all the other samples in the Athletic theme from NSMB
Samples: Tubby Mute, StudioX Kit 2, Harmon Mute, Soft Tb, Clarence, FS Marimba
Source: Roland Fantom X
Game: New Super Mario Bros
Songs: Athletic

Also found the rest from the same game's bonus theme
Sample: Digital Ld. 1
Source: Roland Fantom X
Game: New Super Mario Bros
Songs: Bonus

Sample: Dual Profats, StudioX Kit 2
Source: Roland Fantom X
Game: New Super Mario Bros
Songs: Bonus

Also found these
Sample: Natural Lead
Source: Roland SD-90
Game: New Super Mario Bros 2
Songs: World Star Map

Sample: Mew Lead
Source: Roland Fantom X
Game: New Super Mario Bros 2
Songs: Reznor

Sample: Sneaky Leady
Source: Roland Fantom X
Game: New Super Mario Bros 2
Songs: Bonus

edited 6:43 PM EDT May 5, 2017

edited 6:44 PM EDT May 5, 2017
by G-Boy at 3:48 AM EDT on May 5, 2017
@PokeMusic
Interesting, that means that I can remaster the Athletic theme now.
by Ghignarda at 4:02 AM EDT on May 5, 2017
Do you have a Fantom, or are you using Synthmania's demos as reference?
by PokeMusic at 6:40 AM EDT on May 5, 2017
@Ghignarda I use Synthmania as a reference.
by Nisto at 7:04 AM EDT on May 5, 2017
@peronmls: yeah, sorry, it still doesn't convince me. Maybe with some more tweaks/additions of DSPs, but then, you can do a lot of stuff with DSPs, so I dunno either..


Found this,

Game: Xenosaga Episode II
Title: Albedo
Library: Spectrasonics: Metamorphosis
Sample: RODENTS A
Time of Sample: 0:48

edited 7:31 AM EDT May 5, 2017
by G-Boy at 12:17 PM EDT on May 5, 2017
@PokeMusic
I'm sorry, but none of these instruments come from the SC-55, SC-88 or the SC-88 Pro.
by PokeMusic at 6:36 PM EDT on May 5, 2017
@G-Boy then they must be Roland Fantom.

Edit: found them,

edited 6:44 PM EDT May 5, 2017
by PokeMusic at 6:34 PM EDT on May 7, 2017
It's been quiet.
by G-Boy at 6:19 AM EDT on May 8, 2017
@PokeMusic
It hasn't been quiet at the Discord server, anyway.
by PokeMusic at 6:36 PM EDT on May 8, 2017
@G-Boy I know but I don't like doing chat because I think I don't have enough experience.
by G-Boy at 3:07 AM EDT on May 9, 2017
@PokeMusic
Experience? You don't need to have experience to join that server.

edited 3:08 AM EDT May 9, 2017
by PokeMusic at 6:29 AM EDT on May 9, 2017
It's because I like to keep myself private.
by G-Boy at 3:42 AM EDT on May 10, 2017
CD: 2
Bank: GUIT 4 E
Preset: GUI:DirtyLead2
Sample CD: Best Service Gigapack
Game: Wave Race 64
Date: 1996
Console: N64
Music: Wave Race, Choose a Machine!, Sandy Beach, Sunset Bay, Marine Fortress, Port Pirates
by Ghignarda at 10:31 AM EDT on May 10, 2017
Does anyone have the complete set of Best Service's Advanced Media Trax? In the demo pretty sure I heard a sample from Zant's theme in LoZ:TP.

by Hexagon12 at 11:54 AM EDT on May 10, 2017
@Ghignarda

I have complete volume collection of Best Service Advanced Orchestra in AKAI format, do you want it?
by punk7890-2 at 4:41 PM EDT on May 10, 2017
I second a request for a complete set of Best Service's Advanced Media Trax. The ones I found sometime ago are badly dumped and therefore you cannot extract samples from them. I only have the three out of the five.

@Hexagon12 I've never heard of a Best Service Advanced Orchestra (at least I don't think I have). Would you mind uploading that? I've only heard of Peter siedlaczek's advanced orchestra.
by PokeMusic at 6:38 PM EDT on May 10, 2017
Sorry that this is unrelated but I just had to post this
Sample: LFO Saw
Source: Roland SC-88
Used by: Tina Toon/Boboho Gilbert
Songs: Arti Bolo Bolo/Si Boboho

Sample: P5 Sync Lead
Source: Roland SC-88
Used by: Joshua Suherman
Songs: Kapal Terbang

Sorry that these are unrelated, but I listened to these songs

In the mean time what is related
Sample: Flute
Source: Roland SD-90
Game: Pokémon Ruby and Sapphire
Songs: Route 101/102/103

Also, a lot of the KK tracks from Animal Crossing New Leaf use Casio Rapman/SA-1 presets.

edited 6:39 PM EDT May 10, 2017

edited 6:40 PM EDT May 10, 2017
by MetalKnick at 8:12 PM EDT on May 10, 2017
Anyone have any info on those Melee synths used in the Battlefield stage?
by Master_E at 10:10 PM EDT on May 10, 2017
^ Whatever it is, it's from an SC-8850. Shogo told me that was his weapon of choice of the GameCube/GBA era.
by G-Boy at 7:04 AM EDT on May 11, 2017
@punk7890-2
He meant Peter Siedlaczek's Advanced Orchestra. I have it too, and Hexagon has already uploaded all of the links to it on the Discord server.

edited 7:04 AM EDT May 11, 2017

edited 7:09 AM EDT May 11, 2017
by Hexagon12 at 7:07 AM EDT on May 11, 2017
@punk7890-2

Yes, I meant Peter Siedlaczek's Advanced Orchestra. I have that.

@PokeMusic

It's not from the SD-90. It's from the SC-8850. The flute from SD-90 was used in Diamond / Pearl.
by G-Boy at 7:12 AM EDT on May 11, 2017
@PokeMusic
It's actually from the SC-88 Pro, not the SC-8850 or the SD-90. I think the SC-88 Pro was used in the soundtrack because the STANDARD 3 drum kit that was used isn't included in the SC-8850.

BTW, I asked Go Ichinose what he used on Twitter, but he still hasn't replied.

edited 7:41 AM EDT May 11, 2017
by Enclave123 at 11:40 AM EDT on May 11, 2017
I have a list of equipment listed here.

Roland JV1080 along with the Orchestra and Vintage Card.

FL Studio main program.

Korg Wavestation and Korg M1 legacy versions!

Roland Sound Canvas VST.

Edirol Orchestra, it does in fact reused some samples from the JV80 orchestra card and some JV80 samples.

Edirol Super Quartet.

Proteus VX.

I also used Audacity and a cable to record my JV1080
There.

edited 11:41 AM EDT May 11, 2017
Siren ample by OrangeC at 10:42 PM EDT on May 11, 2017
Some guy did a restoration of fear factory from DKC1 over at the DK-atlas forums. No way to register to ask a question about the siren sample he used here, right at the beginning of the track

https://www.dropbox.com/s/5znk51n5i80bjal/Fear%20Factory.mp3?dl=0

Sounds like it came from korg wavestation but haven't found it so far. could be M1 but theres too many presents to try lol.

sounds like some type of military/factory alarm.
Thanks
stuff by fignewton at 2:24 AM EDT on May 12, 2017
Posted in the discord chat but I'll just add to the conversation here since it may as well be archived for reference.

NiGHTS into Dreams for Sega Saturn appears to use the Roland SC-88, at least partially anyway. You can listen to this Youtube video using an SC-88Pro (which didn't come out until a few months following NiGHTS' release, so they must have used the original SC-88). I've never gone through an SC-88 to know all of the sounds, though I hope to buy an 88Pro soon for myself. But there's a lot of dreamlike atmospheric sounds in the soundtrack I wonder if they really all came from this synth or something else was used in addition to it.

Policenauts clearly also uses an SC-88. Konami released a MIDI Power Pro3 disc of new renditions of the game's soundtrack using different hardware, but the disc also included midi files for a few select songs. Someone on Youtube put these through an SC-88Pro, and no surprise, it sounds exactly the same as in-game.

https://www.youtube.com/watch?v=3dvBG7S2Rno

I asked the chat about Silhouette Mirage for SAT/PSX and someone identified at least the organ instrument in the track "Half and Half" (https://www.youtube.com/watch?v=0DFZp3SVGVo&list=PL6zFPfLZbcW9rBEXjeRn6G5vzwFme9YKJ&index=4) coming from the Proteus VX. I guess this was originally on one of the E-mu Proteus ROMplers? Would be nice if anyonne could identify more of this game's source, I've always gotten Roland vibes from its sound. The guitars are credited as being live performances at the very least. I'm very curious where the percussion comes from since I like the punch it has, specifically in the first stage track Pinch Me.

Castlevania Symphony of the Night uses a JV-1080 according to HaganeSteele on the KVR Forums (Google it), but he's not so clear on if it was used exclusively. The same Policenauts guy above used MIDI tracks from a similar MIDI CD Konami put out and put them through an SC-88Pro, but nothing sounds much like what you hear in-game, so if Michiru Yamane used anything in addition to a JV-1080, it possibly was something else.

If anyone can identify anymore from either of these games, let me know!
by G-Boy at 6:31 AM EDT on May 12, 2017
I finally found the clarinet from Ocarina of Time.

Sample: Clarinet
Number: 028
Source: E-MU Proteus/2 Orchestral
Date: 1990
Game: The Legend of Zelda: Ocarina of Time
Date: 1998
Console: N64
Song: Hyrule Castle Courtyard
Composer: Koji Kondo

The instruments we still haven't found are the trumpet, accordion (which sounds similar to this preset), trombone, tambourine, pizzicato strings, glockenspiel, oboe, fiddle, harmonica, pipe organ, saz, tuba and piccolo. I could remaster the soundtrack if I found the sources of those instruments.

edited 6:31 AM EDT May 12, 2017

edited 6:33 AM EDT May 12, 2017

edited 6:34 AM EDT May 12, 2017
by punk7890-2 at 7:20 AM EDT on May 12, 2017
The pizzicato strings come from Best Service Giga pack and one of the trumpets do as well. I can't remember what patches at the moment but I think I posted them a long ways back in this thread. I've also listed the tambourine sample in this thread somewhere. I'll try and look for them another time if you haven't found them by then.
by G-Boy at 7:32 AM EDT on May 12, 2017
I've also found the steel drums in Zora's Domain, they're named Stereo Steel and are from the Proteus/3.

@punk7890-2
I think the tambourine is more likely to come from a Proteus than the E-MU Emax, especially because Koji Kondo owns one.

edited 7:36 AM EDT May 12, 2017

edited 7:36 AM EDT May 12, 2017
by Ghignarda at 8:01 AM EDT on May 12, 2017
It's important to point out that the Gigapack is just a compilation of previous Best Service AKAI libraries for the KURZWEIL/Giga format.

I don't know if the Gigapack includes all the samples from the individual libraries, so it's possible that there are other samples to be found.
by G-Boy at 9:05 AM EDT on May 12, 2017
@Ghignarda
Interesting, that explains why the Gregorian male choir also is included in Peter Siedlaczek's Classical Choir. This also means that Koji Kondo could have used Peter Siedlaczek's Advanced Orchestra for Ocarina of Time like he did in the Twilight Princess soundtrack.
by G-Boy at 9:20 AM EDT on May 12, 2017
The piano sample from Ocarina of Time might come from the Korg 01R/W, but I'm not sure.
by G-Boy at 10:30 AM EDT on May 12, 2017
Does anyone here have Polestar Magnetics The X-Static Goldmine?
by Terry93D at 7:33 PM EDT on May 12, 2017
Anyone know what library/ies was used in the first Breath of Fire game on the SNES? Or, for that matter, Fossil Echo (and other games by John Robert Matz)?

Also wondering about what was used in Code of Princess.
by G-Boy at 4:18 AM EDT on May 13, 2017
@Terry93D
Sample: Piano 2
Number: 2
Source: Roland Sound Canvas
Date: 1991
Game: Breath of Fire
Date: 1993
Console: SNES
Music: Breath of Fire
Composers: Bun Bun, Mari, Ojarin, Pii♪

Sample: Oboe
Number: 69
Source: Roland Sound Canvas
Date: 1991
Game: Breath of Fire
Date: 1993
Console: SNES
Music: Breath of Fire
Composers: Bun Bun, Mari, Ojarin, Pii♪

edited 4:18 AM EDT May 13, 2017

edited 4:18 AM EDT May 13, 2017

edited 4:19 AM EDT May 13, 2017

edited 4:19 AM EDT May 13, 2017
Some Findings from the VISS by G-Boy at 5:07 AM EDT on May 13, 2017
Source: Roland R-8
Date: 1990
Game: Super Mario World
Date: 1991
Console: SNES
Composer: Koji Kondo

Sample: POWER - 38:Gated SD
Number: 128:017
Source: Roland Sound Canvas
Game: Super Mario Kart
Date: 1991
Console: SNES
Music: Super Mario Kart
Composer: Soyo Oka

Sample: Harp
Number: M02 17
Source: Korg M1
Date: 1988
Game: Romancing SaGa
Date: 1992
Console: SNES
Music: Overture ~ Opening Title
Composer: Kenji Ito

Sample: TheStrings
Source: Korg 01R/W
Date: 1991
Game: Romancing SaGa
Date: 1992
Console: SNES
Music: Overture ~ Opening Title
Composer: Kenji Ito

Sample: 0401LOP133.5 (0405R LOP133)
Source: Polestar Magnetics The X-Static Goldmine
Game: Sonic CD (PAL/JP)
Date: 1993
Console: Sega CD
Music: Quartz Quadrant Zone (Bad Future)
Composers: Naofumi Hataya, Masafumi Ogata

Sample: Organ 2
Number: M01 17
Source: Korg M1
Date: 1998
Game: Sonic CD (PAL/JP)
Date: 1993
Console: Sega CD
Music: Collision Chaos (Bad Future)
Composers: Naofumi Hataya, Masafumi Ogata

Sample: N/A (Hey Hey Hey Yeah)
Source: Beats, Breaks and Scratches Vol. 6
Game: Sonic CD (PAL/JP)
Date: 1993
Console: Sega CD
Music: Stardust Speedway (Good Future)
Composers: Naofumi Hataya, Masafumi Ogata

Sample: N/A (Hue Hue Hue Hue)
Source: Beats, Breaks and Scratches Vol. 6
Game: Sonic CD (PAL/JP)
Date: 1993
Console: Sega CD
Music: Stardust Speedway (Bad Future), Stardust Speedway (Good Future)
Composers: Naofumi Hataya, Masafumi Ogata

Sample: Track 04 - 0:14
Number: 04
Source: Zero-G Datafile One
Game: Sonic CD (PAL/JP)
Date: 1993
Console: Sega CD
Music: Boss!!, Stardust Speedway (Bad Future)
Composers: Naofumi Hataya, Masafumi Ogata

Sample: Track 57 - 0:16
Number: 57
Source: Zero-G Datafile Two
Game: Sonic CD (PAL/JP)
Date: 1993
Console: Sega CD
Music: Stardust Speedway (Good Future)
Composers: Naofumi Hataya, Masafumi Ogata

Sample: Stereo Steel
Number: 136
Source: E-MU Proteus/3 World
Date: 1991
Game: New Super Mario Bros.
Date: 2006
Console: DS
Music: World 3
Composers: Asuka Ota, Hajime Wakai, Koji Kondo

edited 5:07 AM EDT May 13, 2017

edited 5:07 AM EDT May 13, 2017

edited 9:58 AM EDT May 13, 2017
by felineki at 6:52 PM EDT on May 13, 2017
Looking back through recent posts in this thread, it seems someone has access to an SR-JV80-04 Vintage Synth card. By any chance, does patch #247 on that card, "Medusa", sound anything like this? Wanting to confirm a lead I got off of a video comment long ago.
by XaikuTheMaverickHunter at 10:14 PM EDT on May 13, 2017
@felineki I have the SR-JV80-04 library, and I don't recall that sound being there, but I'd have to double check.
by yukisat at 12:56 AM EDT on May 14, 2017
I have a Roland Juno-Gi if anyone wants me to check some patches on it
by G-Boy at 5:02 AM EDT on May 14, 2017
Sample: Church Org. 1
Number: 020
Source: Roland Sound Canvas
Date: 1991
Game: Super Mario RPG: Legend of the Seven Stars
Date: 1996
Console: SNES
Music: Koopa's Castle (First Time)
Composer: Yoko Shimomura

Sample: Organ 1
Number: 017
Source: Roland Sound Canvas
Date: 1991
Game: The Flintstones: The Treasure of Sierra Madrock
Date: 1994
Console: SNES
Music: The Legend of the Treasure
Composers: N. Furukawa, Kennosuke Suemura

Sample: Fretless Bs.
Number: 036
Source: Roland Sound Canvas
Date: 1991
Game: The Flintstones: The Treasure of Sierra Madrock
Date: 1994
Console: SNES
Music: The Legend of the Treasure

Sample: Organ 1
Number: 017
Source: Roland Sound Canvas SC-88
Date: 1994
Game: The Flintstones: The Treasure of Sierra Madrock
Date: 1994
Console: SNES
Music: The Legend of the Treasure

Sample: Organ 4
Number: M02 31
Source: Korg M1
Date: 1988
Game: EarthBound
Date: 1994
Console: SNES
Music: Onett's Theme
Composers: Keiichi Suzuki, Hirokazu Tanaka, Hiroshi Kanazu, Toshiyuki Ueno

Sample: Vibraphone
Number: 012
Source: Roland Sound Canvas
Date: 1991
Game: EarthBound
Date: 1994
Console: SNES
Music: Fuzzy Pickles
Composers: Keiichi Suzuki, Hirokazu Tanaka, Hiroshi Kanazu, Toshiyuki Ueno

Sample: Nylon-str. Gt.
Number: 025
Source: Roland Sound Canvas
Date: 1991
Game: EarthBound
Date: 1994
Console: SNES
Music: Onett's Theme
Composers: Keiichi Suzuki, Hirokazu Tanaka, Hiroshi Kanazu, Toshiyuki Ueno

Sample: Stream
Number: 123
Source: Roland Sound Canvas
Date: 1991
Game: EarthBound
Date: 1994
Console: SNES
Music: The Peaceful Rest Valley... Not
Composers: Keiichi Suzuki, Hirokazu Tanaka, Hiroshi Kanazu, Toshiyuki Ueno

Sample: Metal Hit
Number: M01 55
Source: Korg M1
Date: 1988
Game: Donkey Kong Country
Date: 1994
Console: SNES
Composer: David Wise

Sample: Sys Bonus 2
Source: Ensoniq CD-ROM Sound Library CDR-2
Game: Donkey Kong Country
Date: 1994
Console: SNES
Music: Funky's Fuge
Composer: David Wise

Sample: JP.8 Strings
Source: Roland U-220
Date: 1988
Game: Donkey Kong Country
Date: 1994
Console: SNES
Composer: David Wise

Sample: Syn. Vox 2
Source: Roland U-220
Date: 1998
Game: Donkey Kong Country
Date: 1994
Console: SNES
Music: Aquatic Ambience, Fear Factory
Composer: David Wise

Sample: Tuba
Number: 45
Source: E-MU Proteus/2 Orchestral
Date: 1990
Game: The Legend of Zelda: Ocarina of Time
Date: 1998
Console: N64
Music: Battle
Composer: Koji Kondo

edited 5:33 AM EDT May 14, 2017

edited 5:34 AM EDT May 14, 2017

edited 3:29 PM EDT May 14, 2017
Jv1080 Expansion Card Update by Enclave123 at 3:51 PM EDT on May 14, 2017
I am finally buying the Jv80 world expansion board and i can't wait to find some samples that might seen useful for research and source on some certain VG tracks.

I hope to demo these sounds when i get the card out of the mail.
by fignewton at 5:24 AM EDT on May 15, 2017
Just played this one for a bit and was reminded of this sample.

Ganbare Goemon 4 for SFC uses a guitar riff sample right from the beginning of this song:

https://www.youtube.com/watch?v=7ReqfFpMG4E

Soccer Kid for the 3do has the same sample 28secs into this video:
https://www.youtube.com/watch?v=Ypc2c-_NB4Y

Anyone recognize it? I thought a possible lead would be the Zero-G Funk Guitar set since that was a popular sample set for guitar leads back then (Rayman used a few of them I think). Can't find a download anywhere though.
by G-Boy at 5:41 AM EDT on May 16, 2017
@PokeMusic
I found the real source of the clarinet in the Athletic theme.

Sample: Presets - Clarinet
Number: 28
Source: E-MU Proteus/2 Orchestral
Date: 1990
Game: New Super Mario Bros.
Date: 2006
Console: DS
Music: Athletic
Composers: Asuka Ota, Hajime Wakai, Koji Kondo

edited 5:47 AM EDT May 16, 2017
by PokeMusic at 6:37 AM EDT on May 16, 2017
@G-Boy
That means some other samples from it could come from it as well.
Do you have a Proteus/2 and Proteus/3 or are you looking at SynthMania? I'll look at the Synthmania demos to see if any more sounds come from it.
Edit: found one
Sample: ??? (muted trumpet)
Sample No.:
Source:
Game: New Super Mario Bros
Songs: Athletic

Edit
Found the Peach's Castle strings
Sample: Presets - String Thing
Sample No.: 142
Source: E-mu Proteus/2 Orchestral
Game: Super Mario 64
Songs: In Peach's Castle


edited 6:39 AM EDT May 16, 2017

edited 6:42 AM EDT May 16, 2017

edited 6:54 AM EDT May 16, 2017

edited 7:40 PM EDT May 16, 2017
by G-Boy at 6:53 AM EDT on May 16, 2017
@PokeMusic
I found the samples because epheralmu uploaded an official soundfont of the Proteus/1, 2 and 3 on the Discord server.

Checking if the Harmon Mute sample was used in NSMB was actually one of the first things I did after I downloaded the soundfonts, but it's not the same sample.

edited 6:57 AM EDT May 16, 2017
by G-Boy at 8:02 AM EDT on May 17, 2017
@PokeMusic
That sample was already confirmed to come from Akai CD-ROM Sound Library Volume 1 XL, which means that it's not it.
by G-Boy at 8:47 AM EDT on May 17, 2017
Sample: STANDARD 1
Number: 128:001
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Phoenix Wright: Ace Attorney - Trials and Tribulations
Date: 2007
Console: DS
Music: "The Stolen Turnabout"
Composer: Noriyuki Iwadare

Sample: Presets - Oboe
Number: 26
Source: E-MU Proteus/2 Orchestral
Date: 1991
Game: Final Fantasy VI Advance
Date: 2006
Console: GBA
Music: Omen, The Magic House, Relm's Theme
Composers: Nobuo Uematsu & TOSE

Sample: Picked Bass
Number: 35
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Final Fantasy VI Advance
Date: 2006
Console: GBA
Music: Omen, Victory Fanfare, The Magic House
Composers: Nobuo Uematsu & TOSE

edited 9:24 AM EDT May 17, 2017
by Enclave123 at 2:59 PM EDT on May 17, 2017
I finally got the World Card, i will start demoing these sounds.

This Sounds really familiar just listen to it guys.

https://soundcloud.com/gamerprime-music-channel/yoh-how-sample/s-5HxSH

Most of the banjo kazooie vocal sounds you heard are in the Voices set in the world card.


edited 3:46 PM EDT May 17, 2017
by Ghignarda at 6:59 PM EDT on May 17, 2017
Does anyone have Best Service XXLarge Analogue Dreams?

by G-Boy at 10:05 AM EDT on May 18, 2017
Sample: Presets - Baritone Sax
Number: 35
Source: E-MU Proteus/1
Date: 1989
Game: Chrono Trigger
Date: 1995
Console: SNES
Music: Chrono Trigger, Those Without the Will to Live, The Epoch - Wings of Time
Composer: Yasunori Mitsuda

Sample: Presets - Oboe
Number: 26
Source: E-MU Proteus/2 Orchestral
Date: 1990
Game: Chrono Trigger
Date: 1995
Console: SNES
Music: Morning Glow, Creeping through the Sewers
Composer: Yasunori Mitsuda

Sample: Presets - East Indian
Number: 7
Source: E-MU Proteus/3 World
Date: 1991
Game: The Legend of Zelda: Wind Waker
Date: 2002
Console: GC
Music: Drugstore
Composers: Koji Kondo, Toru Minegishi, Kenta Nagata, Hajime Wakai

edited 10:06 AM EDT May 18, 2017

edited 10:14 AM EDT May 18, 2017

edited 10:29 AM EDT May 18, 2017

edited 10:54 AM EDT May 18, 2017

edited 4:08 AM EDT May 19, 2017
by felineki at 1:41 PM EDT on May 18, 2017
Ah, nice to see some more confirmations of Proteus samples in Chrono Trigger. I had noticed a while back that it used some percussion from the Proteus 3 for the 65,000,000 B.C. world map.
Goldeneye Sample Comparison by Enclave123 at 2:41 PM EDT on May 18, 2017
I find the Duncimer sample from goldeneye and i want to give it a comparison.

It actually in the world card known as Brt Dulcimer.

https://soundcloud.com/gamerprime-music-channel/goldeneye-dulcimer-sample-comparison/s-x6JUM

edited 2:41 PM EDT May 18, 2017
by G-Boy at 4:07 AM EDT on May 19, 2017
@felineki
Do you remember what the name of that sample was?
by G-Boy at 4:44 AM EDT on May 19, 2017
@Enclave123
Have you remastered the Facility theme?
by Enclave123 at 11:29 AM EDT on May 19, 2017
@G-Boy, I haven't yet but actually i actually remastered Cradle X but Facillty might be my next track to do.
by G-Boy at 3:14 PM EDT on May 19, 2017
Sample: Bag Pipe
Number: 110
Source: Roland Sound Canvas
Date: 1991
Game: The Legend of Zelda: Majora's Mask
Date: 2000
Console: N64
Music: Majora's Theme
Composer: Koji Kondo

edited 9:32 AM EDT May 20, 2017

edited 9:32 AM EDT May 20, 2017

edited 9:32 AM EDT May 20, 2017
by G-Boy at 9:31 AM EDT on May 20, 2017
Sample: Male - Nathan Prime - Oh So Beautiful-D, Precious Beautiful-D, Wo Yeah-C#
Source: Zero-G Vocal XTC
Date: 1997
Game: Wario Land 4
Date: 2001
Console: GBA
Music: Opening
Composer: Ryoji Yoshitomi

Sample: CD 01 - 1-09 Tekno_House
Number: 1-09
Source: Polestar Magnetics The X-Static Goldmine
Game: Sonic CD (PAL/JP)
Date: 1993
Console: Sega CD
Composers: Naofumi Hataya, Masafumi Ogata

edited 4:19 AM EDT May 21, 2017

edited 5:48 AM EDT May 21, 2017
by PokeMusic at 5:34 PM EDT on May 20, 2017
Sample: Busy Talk
Sample: No: T01 78
Source: Korg M1
Date: 1988
Game: Lemmings
Date: 1992
Music: Many
Console: SNES
Composer: Tomomi Hatakeyama

Sample: Tenor Sax
Sample No.: M01 62
Source: Korg M1
Date: 1988
Game: Lemmings (SNES)
Date: 1992
Music: Many
Console: SNES
Composer: Tomomi Hatakeyama

edited 5:36 PM EDT May 20, 2017

edited 10:56 AM EDT May 21, 2017
by G-Boy at 3:32 AM EDT on May 21, 2017
@PokeMusic
Those samples were used in many songs, but not all.
by PokeMusic at 5:35 PM EDT on May 22, 2017
Can anyone please post any findings they found from Discord? Also check the first few pages of the forum, especially the Mario stuff because it also has stuff about Jun Senoue and the Korg Triton.

edited 7:05 PM EDT May 22, 2017
by G-Boy at 5:06 AM EDT on May 25, 2017
Sample: Instruments - Marimba
Number: 49
Source: E-MU Proteus/1
Date: 1989
Game: The Addams Family
Date: 1992
Console: SNES
Music: Up and Down, In and Out
Composer: Jonathan Dunn

Sample: Instruments - Marimba
Number: 49
Source: E-MU Proteus/1
Date: 1989
Game: Donkey Kong Country
Date: 1992
Console: SNES
Music: Cranky's Theme, DK Island Swing
Composer: David Wise

Sample: Trumpet
Number: M01 12
Source: Korg M1
Date: 1988
Game: Donkey Kong Country
Date: 1992
Console: SNES
Music: Candy's Love Song, DK Island Swing
Composers: Eveline Fischer, David Wise

Sample: Pizzicato Str
Number: 46
Source: Roland Sound Canvas
Date: 1991
Game: Donkey Kong Country 2: Diddy's Kong Quest
Date: 1995
Console: SNES
Music: K. Rool Returns
Composer: David Wise

Sample: Harp
Number: 47
Source: Roland Sound Canvas
Date: 1991
Game: Donkey Kong Country 2: Diddy's Kong Quest
Date: 1995
Console: SNES
Music: K. Rool Returns
Composer: David Wise

Sample: Trumpet
Number: M01 12
Source: Korg M1
Date: 1988
Game: Donkey Kong Country 2: Diddy's Kong Quest
Date: 1995
Console: SNES
Music: K. Rool Returns, Welcome to Crocodile Isle, Crocodile Cacophony
Composer: David Wise

Sample: Timpani
Number: 48
Source: Roland Sound Canvas
Date: 1991
Game: Donkey Kong Country 2: Diddy's Kong Quest
Date: 1995
Console: SNES
Music: K. Rool Returns
Composer: David Wise


edited 5:26 AM EDT May 25, 2017

edited 5:49 AM EDT May 25, 2017

edited 9:36 AM EDT May 25, 2017

edited 9:49 AM EDT May 25, 2017

edited 9:55 AM EDT May 25, 2017
by G-Boy at 7:07 AM EDT on May 26, 2017
(Keep in mind that the tone of this sample was changed by Koji Kondo's sampler)

Sample: Bandoneon
Number: 24
Source: Roland Sound Canvas
Date: 1991
Game: The Legend of Zelda: Ocarina of Time
Date: 1998
Console: N64
Music: Windmill Hut, Mini Game
Composer: Koji Kondo

Sample: Shakuhachi
Number: 40
Source: Roland U-20
Date: 1988
Game: Final Fantasy VI
Date: 1994
Console: SNES
Music: Cyan's Theme
Composer: Nobuo Uematsu

by PokeMusic at 10:38 AM EDT on May 26, 2017
@G-Boy
I guess you're using Sound Canvas VA to check the samples.
by G-Boy at 10:43 AM EDT on May 26, 2017
@PokeMusic
Yes, I do. But I use Synth Mania's demos as a reference for U-220 samples.

edited 10:44 AM EDT May 26, 2017
by Terry93D at 5:20 PM EDT on May 26, 2017
What ROMpler did they use for the Sega Mega CD version of Sol-Feace? It's got that nostalgic, not-even-trying-to-be-realistic 90s ROMpler sound to it.
by G-Boy at 7:00 AM EDT on May 27, 2017
Sample: Trombone
Number: 58
Source: Roland Sound Canvas
Date: 1991
Game: Super Mario Sunshine
Date: 2002
Console: GC
Music: Mario vs. Boss
Composers: Shinobu Tanaka, Koji Kondo

Sample: Steel Drums
Number: 115
Source: Roland Sound Canvas
Date: 1991
Game: Super Mario Sunshine
Date: 2002
Console: GC
Music: Sky & Sea
Composers: Shinobu Tanaka, Koji Kondo

Sample: Old Upright
Number: 4
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Super Mario Sunshine
Date: 2002
Console: GC
Music: Event
Composers: Shinobu Tanaka, Koji Kondo

Sample: Fingered Bs.
Number: 34
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Super Mario Sunshine
Date: 2002
Console: GC
Music: Ricco Harbour
Composers: Shinobu Tanaka, Koji Kondo

Sample: Recorder
Number: 75
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Super Mario Sunshine
Date: 2002
Console: GC
Music: The Deep Sea of Mare
Composers: Shinobu Tanaka, Koji Kondo

Sample: Timpani
Number: 48
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Final Fantasy VI
Date: 1994
Console: SNES
Music: Locke's Theme
Composer: Nobuo Uematsu

Sample: STANDARD
Number: 128:001
Source: Roland Sound Canvas
Date: 1991
Game: Final Fantasy VI
Date: 1994
Console: SNES
Music: Locke's Theme, Cyan's Theme
Composer: Nobuo Uematsu

Sample: Trumpet
Number: M01 12
Source: Korg M1
Date: 1988
Game: Final Fantasy VI
Date: 1994
Console: SNES
Music: Battle
Composer: Nobuo Uematsu

Sample: Harp
Number: 47
Source: Roland Sound Canvas
Date: 1991
Game: Final Fantasy IV
Date: 1991
Console: SNES
Music: Theme of Love
Composer: Nobuo Uematsu

edited 7:12 AM EDT May 27, 2017

edited 7:13 AM EDT May 27, 2017

edited 7:56 AM EDT May 27, 2017

edited 8:28 AM EDT May 27, 2017

edited 8:34 AM EDT May 27, 2017

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edited 8:53 AM EDT May 27, 2017

edited 10:32 AM EDT May 27, 2017
by datschge at 11:53 AM EDT on May 27, 2017
@Terry93D, aside the much crisper bass the sound is essentially the same to the CM64 (so MT32 + CM-32P/U110) midi output of the X68000 version of Sol-Feace.
by PokeMusic at 7:15 PM EDT on May 27, 2017
Some Samples
Sample: FS SoftLd
Sample No.: 59
Source: Roland Fantom X
Game: Super Mario 3D World
Songs: Captain Toad Plays Peek-a-Boo

Sample: Marimba
Source: Roland GM Sound Set
Game: Super Mario World
Songs: Underground

Sample: Jazz Guitar
Source: Roland GM Sound Set
Game: Super Mario World
Songs: Underground
by G-Boy at 11:56 AM EDT on May 28, 2017
Sample: 682_cook
Number: 682
Source: Norman Cook Skip to My Loops
Game: Phoenix Wright: Ace Attorney
Date: 2005
Console: DS
Music: Suspense
Composer: Masakazu Sugimori

Sample: GM Set - Vibraphone
Number: 12
Source: UVI PlugSound Box
Date: 2002
Game: Guacamelee!
Date: 2013
Console: PS3
Music: Pueblecho, Forest del Chivo, Tule Tree
Composers: Rom di Prisco & Peter Chapman

Sample: GM Set - Vibraphone
Number: 12
Source: UVI PlugSound Box
Date: 2002
Game: Phoenix Wright: Ace Attorney - Spirit of Justice
Date: 2016
Console: 3DS
Music: Logic Construction

Sample: GM Set - Accordion
Number: 22
Source: UVI PlugSound Box
Date: 2002
Game: Professor Layton and the Curious Village
Date: 2007
Console: DS
Music: Professor Layton's Theme
Composer: Tomohito Nishiura

Sample: Solo Strings - 01 VIS LG F - VIS LONG F
Source: Peter Siedlaczek's Advanced Orchestra
Date: 2002
Game: Professor Layton and the Curious Village
Date: 2007
Console: DS
Music: Professor Layton's Theme
Composer: Tomohito Nishiura

Sample: Steel Drums
Number: 115
Source: Roland Sound Canvas
Date: 1991
Game: Super Mario 64
Date: 1996
Console: N64
Music: Title Theme
Composer: Koji Kondo

Sample: E. Piano 1
Number: 5
Source: Roland Sound Canvas
Date: 1991
Game: Super Mario 64
Date. 1996
Console: N64
Composer: Koji Kondo

edited 12:02 PM EDT May 28, 2017

edited 12:31 PM EDT May 28, 2017

edited 9:33 AM EDT May 29, 2017

edited 9:56 AM EDT May 29, 2017
by PokeMusic at 6:20 AM EDT on May 30, 2017
I cant access G-Boy's VISS. I just wanted to look.
by G-Boy at 6:58 AM EDT on May 30, 2017
@PokeMusic
You're not the only one that can't access it, I'll just leave it at that. Please send a PM to me on Discord if you want more info.

edited 9:28 AM EDT May 30, 2017
by G-Boy at 9:40 AM EDT on May 30, 2017
Sample: Hotchiku KEY
Source: Best Service Ethno World
Date: 2003
Game: The Legend of Zelda: Breath of the Wild
Date: 2017
Console: Wii U
Music: Kakariko Village
Composers: Manaka Kataoka & Yasuaki Iwata

Sample: Pan Flute MOD
Number: 76
Source: East West Quantum Leap Colossus
Date: 2006
Game: The Legend of Zelda: Breath of the Wild
Date: 2017
Console: Wii U
Music: Lurelin Village
Composers: Manaka Kataoka & Yasuaki Iwata

Sample: Hotchiku KEY
Source: Best Service Ethno World
Date: 2003
Game: Phoenix Wright: Ace Attorney - Spirit of Justice
Date: 2016
Console: 3DS
Music: Reminiscence ~ Inherited Hopes
Composers: Noriyuki Iwadare, Toshihiko Horiyama, Masami Onodera

Sample: Central Stage Kit
Source: Kontakt Factory Library
Date: 2009
Game: Phoenix Wright: Ace Attorney - Spirit of Justice
Date: 2016
Console: 3DS
Music: Cross-Examination ~ Allegro 2016
Composers: Noriyuki Iwadare, Toshihiko Horiyama, Masami Onodera

Sample: Akkord Guitar
Source: Kontakt Factory Library
Date: 2009
Game: Phoenix Wright: Ace Attorney - Spirit of Justice
Date: 2016
Console: 3DS
Music: Won the Case! ~ Each of Their Victories
Composers: Noriyuki Iwadare, Toshihiko Horiyama, Masami Onodera

Sample: Concert Grand
Source: Kontakt Factory Library
Date: 2009
Game: Phoenix Wright: Ace Attorney - Spirit of Justice
Date: 2016
Console: 3DS
Music: Defendant Lobby ~ Prelude to the Truth, Spirit of Justice ~ Court Begins, A Cornered Heart
Composers: Noriyuki Iwadare, Toshihiko Horiyama, Masami Onodera

Sample: Electric Grand
Number: 3
Source: East West Quantum Leap Colossus
Date: 2006
Game: Phoenix Wright: Ace Attorney - Spirit of Justice
Date: 2016
Console: 3DS
Music: Rayfa Padma Khura'in ~ The Unyielding Medium Princess
Composers: Noriyuki Iwadare, Toshihiko Horiyama, Masami Onodera

Sample: SynthBass 1
Number: 39
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Phoenix Wright: Ace Attorney - Spirit of Justice
Date: 2016
Console: 3DS
Music: Pursuit ~ Cornering Together
Composers: Noriyuki Iwadare, Toshihiko Horiyama, Masami Onodera

Sample: Bandoneon
Number: 24
Source: Roland Sound Canvas
Date: 1991
Game: The Legend of Zelda: Majora's Mask
Date: 2000
Console: N64
Music: Majora's Theme
Composer: Koji Kondo

edited 10:26 AM EDT May 30, 2017

edited 11:36 AM EDT May 30, 2017

edited 7:28 AM EDT May 31, 2017
by G-Boy at 11:06 AM EDT on May 31, 2017
Sample: String Section - 01 VI LNG FF - VI LONG FF - VI LGFF#A2, VI LGFF E3, VI LGFF#A3, VI LGFF E4, VI LGFF#A4
Source: Peter Siedlaczek's Advanced Orchestra
Date: 1996
Game: The Legend of Zelda: Twilight Princess
Date: 2006
Console: GC
Music: Hyrule Field Main Theme, Meeting Illia
Composers: Toru Minegishi, Asuka Ota, Koji Kondo

Sample: N/A (Choir)
Source: Peter Siedlaczek's Classical Choir
Game: Chrono Trigger
Date: 1995
Console: SNES
Music: Black Omen, A Premonition, Corridor of Time
Composer: Yasunori Mitsuda

edited 11:43 AM EDT May 31, 2017
by G-Boy at 11:44 AM EDT on June 1, 2017
Sample: Trumpet
Number: M01 12
Source: Korg M1
Date: 1988
Game: Chrono Trigger
Date: 1995
Console: SNES
Music: Tyranno Lair, Gato's Song
Composers: Yasunori Mitsuda & Nobuo Uematsu

Sample: Strings
Number: 49
Source: Roland Sound Canvas SC-88
Date: 1994
Game: New Super Mario Bros.
Date: 2006
Console: DS
Music: Opening Demo 1, Opening Demo 2
Composers: Asuka Ota, Hajime Wakai, Koji Kondo

Sample: Xylophone
Number: 14
Source: Roland Sound Canvas SC-88
Date: 1994
Game: New Super Mario Bros.
Date: 2006
Console: DS
Music: Opening Demo 1, Opening Demo 2
Composers: Asuka Ota, Hajime Wakai, Koji Kondo

Sample: Organ 2
Number: 18
Source: Roland Sound Canvas
Date: 1991
Game: New Super Mario Bros.
Date: 2006
Console: DS
Music: Select
Composers: Asuka Ota, Hajime Wakai, Koji Kondo

Sample: Detuned EP2
Number: 6
Source: Roland Sound Canvas
Date: 1991
Game: New Super Mario Bros.
Date: 2006
Console: DS
Music: Game Over
Composers: Asuka Ota, Hajime Wakai, Koji Kondo

Sample: Detuned EP2
Number: 6
Source: Roland Sound Canvas
Date: 1991
Game: Wave Race 64
Date: 1996
Console: N64
Music: Config, Sunset Bay
Composer: Kazumi Totaka

edited 1:52 PM EDT June 1, 2017

edited 2:00 PM EDT June 1, 2017

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edited 2:52 PM EDT June 1, 2017

edited 3:01 PM EDT June 1, 2017

edited 3:02 PM EDT June 1, 2017
by G-Boy at 4:28 AM EDT on June 2, 2017
If anyone here has Peter Siedlaczek's Classical Choir, could you upload it, please? I need it to remaster the Chrono Trigger soundtrack. I know it's uploaded on vintagemusicsamples, but I can't open or convert MDX files since only Daemon Tools supports them.
by G-Boy at 11:50 AM EDT on June 2, 2017
Sample: Presets - East Indian - TablaMute A, TablaMute C, Banya Hit
Number: 7
Source: E-MU Proteus/3 World
Date: 1991
Game: Chrono Trigger
Date: 1995
Console: SNES
Music: Corridor of Time
Composers: Yasunori Mitsuda & Nobuo Uematsu

Sample: Instruments - Hi Tar
Number: 11
Source: E-MU Proteus/3 World
Date: 1991
Game: New Super Mario Bros. U
Date: 2012
Console: Wii U
Music: Layer-Cake Desert
Composers: Shiho Fujii, Mahito Yokota, Koji Kondo

Sample: E. Piano 1
Number: 5
Source: Roland Sound Canvas
Date: 1991
Game: Chrono Trigger
Date: 2005
Console: SNES
Music: Depths of the Night
Composers: Yasunori Mitsuda & Nobuo Uematsu

Sample: Band - Organ - C3 Blues
Source: Kontakt Factory Library
Date: 2009
Game: Phoenix Wright: Ace Attorney - Dual Destinies
Date: 2013
Console: 3DS
Music: Difficult People
Composer: Noriyuki Iwadare

edited 12:24 PM EDT June 2, 2017

edited 1:08 PM EDT June 2, 2017

edited 7:54 AM EDT June 3, 2017
by PokeMusic at 1:50 PM EDT on June 3, 2017
Guys working on the Pokémon video game instrument sheet. I think I found the HGSS strings, it's either Silky Strings on the JD-990 or Warm Strings on the JV-2080. Check Synthmania because it could be one of those or something else from a JV synth.
https://media.pocketmonsters.net/imageboard/52/14679122420060.jpg
This is a picture of Junichi Masuda studio.

edited 2:01 PM EDT June 3, 2017
by G-Boy at 5:59 AM EDT on June 5, 2017
Does anyone know where this electric piano sample was used in the Banjo-Kazooie or the Banjo-Tooie soundtracks?
by G-Boy at 12:25 PM EDT on June 6, 2017
Sample: Orch Hit
Number: T05 08
Source: Korg M1
Date: 1988
Music: Metallic Madness

Sample: Track 67 - 0:14, 0:15, 0:16, 0:17
Number: 67
Source: Zero-G Datafile Two
Music: Collision Chaos

Sample: CD 02 - 2-09 Bassline Loops - 0:15
Number: 2-09
Source: Polestar Magnetics The X-Static Goldmine
Music: Metallic Madness "B" mix

Sample: CD 02 - 2-18 Hits & Chords - 0:00
Number: 2-18
Source: Polestar Magnetics The X-Static Goldmine
Music: Metallic Madness "B" mix

Game: Sonic CD (PAL/JP)
Date: 1993
Console: Sega CD
Composers: Naofumi Hataya & Masafumi Ogata

Sample: Partition B - BERBERYELL1/12.FEM.NOISE
Number: 12
Source: Heart of Africa Vol 1
Game: Sonic Adventure
Date: 1998
Console: DC
Music: Mystic Ruins
Composers: Takahairo Fukuda, Fumie Kumatani, Jun Senoue, Masaru Setsumaru, Kenichi Tokoi, Johnny Gioeli, Naoto Shibata, Hiro Honma, Takeshi Taneda, Yutaka Minobe

Sample: BEAT2FX
Source: Soundscan Volume 18 Funky Vocals So Funky!
Music: Jeh Jeh Rocket

Sample: Track 23
Number: 23
Source: Megabass Remix!
Music: Metal Scratchin'

Game: Sonic Rush
Date: 2005
Console: DS
Composers: Hideki Naganuma, Teruhiko Nakagawa, Yukifumi Makino

Sample: BS120ALL01
Source: Soundscan Volume 16 Bossa Brazil
Game: Sonic Rush Adventure
Date: 2007
Console: DS
Music: Windmill Village Mode 1
Composers: Tomoya Ohtani, Seirou Okamoto, Mariko Nanba

Sample: Pan Flute
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Yoshi's Island DS
Date: 2006
Console: DS
Music: Windblown Wilderness
Composers: Yutaka Minobe & Masayoshi Ishi

Sample: Steel Drums
Number: 115
Source: Roland Sound Canvas
Date: 1991
Game: Mario Party 7
Date: 2005
Music: Let's Go!, Adventure Awaits, Cruise Choices
Composers: Hironobu Yahata & Shinya Outouge

edited 9:05 AM EDT June 7, 2017

edited 9:17 AM EDT June 7, 2017

edited 9:18 AM EDT June 7, 2017
by G-Boy at 3:40 PM EDT on June 8, 2017
Sample: Fantasia
Number: 11
Source: Roland D-50
Date: 1987
Game: Mario Kart: Double Dash!
Date: 2003
Console: GC
Music: Mushroom Bridge & Mushroom Town
Composers: Shinobu Tanaka & Kenta Nagata

Sample: Glockenspiel
Number: 10
Source: Roland Sound Canvas SC-88
Date: 1994
Game: The Legend of Zelda: Ocarina of Time
Date: 1998
Console: N64
Music: Windmill Hut, Mini Game, Kokiri Forest, Kakariko Village
Composer: Koji Kondo

edited 3:43 PM EDT June 8, 2017
by G-Boy at 4:32 AM EDT on June 10, 2017
@PokeMusic
FYI, you can view my sheet now. Stevie came back again and vandalized ephemeralmu's sheet, so I had to protect my sheet, but now everyone can view it.
by G-Boy at 6:52 AM EDT on June 11, 2017
Sample: Timpani
Number: 48
Source: Roland Sound Canvas
Date: 1991
Game: Super Mario All-Stars
Date: 1992
Console: SNES
Music: Fortress (Super Mario Bros. 3), Airship, Fireworks (Super Mario Bros. 3), World Clear! (Super Mario Bros.), World Clear! (Super Mario Bros. 3)
Composers: Soyo Oka & Koji Kondo

Sample: POWER - 38:Gated SD
Number: 128:017
Source: Roland Sound Canvas
Date: 1991
Game: Super Mario All-Stars
Date: 1992
Console: SNES
Music: Underground (Super Mario Bros.), Underground (Super Mario Bros. 3)
Composers: Soyo Oka & Koji Kondo

Sample: STANDARD - 63:Open High Conga
Number: 128:001
Source: Roland Sound Canvas
Date: 1991
Game: Super Mario All-Stars
Date: 1992
Console: SNES
Music: Battle with Bowser
Composers: Soyo Oka & Koji Kondo

Sample: Organ 1
Number: 17
Source: Roland Sound Canvas
Date: 1991
Game: EarthBound
Date: 1994
Console: SNES
Music: Hotel (Pearl Necklace)
Composers: Keiichi Suzuki, Hirokazu Tanaka, Hiroshi Kanazu, Toshiyuki Ueno

Sample: Timpani
Number: 48
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Kirby Super Star/Kirby's Fun Pak
Date: 1995
Console: SNES
Music: Gourmet Race
Composers: Jun Ishikawa & Dan Miyakawa

edited 6:56 AM EDT June 11, 2017

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edited 3:18 PM EDT June 11, 2017

edited 4:32 PM EDT June 11, 2017
Another strange Roland-sounding sample by Xane123 at 5:14 PM EDT on June 11, 2017
Remember a long time ago when I originally signed up to ask about the Fantasia from the SC-88? Well, I've recently found a sample in a game that, years ago, confused me!

Basically, some songs in Harvest Moon DS sound like they're using Sound Canvas samples, as usual for video games, it seems! One song, LOVEEVENT1, has a strange sample in it I'd like to know about, this sample.

It sounds like the "synth vox" and "warm pad" instruments in a single sample. I wonder if they manually recorded both being played at the same time or if this is like the Fantasia, where it's a instrument that's only really on the SC-88 or a higher version.

(I write things like this because even though I could point at the Roland Sound Canvas samples, I could never tell if they're from the 55, 88, 88-pro, or whatever.)
by punk7890-2 at 6:40 PM EDT on June 11, 2017
That sounds like one of the voice samples from the Session expansion board found on a Roland JV-1010.
Here is something that sounds close to it. It might even be it but that recording might not have all of the key ranges.

edited 6:40 PM EDT June 11, 2017
by G-Boy at 3:47 AM EDT on June 13, 2017
(found by Hexagon12)

Sample: STANDARD 1 - 51:Ride Cymbal
Number: 128:001
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Mario & Luigi: Bowser's Inside Story
Date: 2009
Console: DS
Music: Song of Fawful ~ I Have Fury!
Composer: Yoko Shimomura

(found by me)

Sample: Muted Trumpet
Number: 60
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Mario & Luigi: Bowser's Inside Story
Date: 2009
Console: DS
Music: Song of Fawful ~ I Have Fury!
Composer: Yoko Shimomura

Sample: Banjo
Number: 106
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Mario & Luigi: Bowser's Inside Story
Date: 2009
Console: DS
Music: The Wind that Blows Over Cavi Cape
Composer: Yoko Shimomura

Sample: Muted Gt.
Number: 29
Source: Roland Sound Canvas SC-88 Pro
Date: 1997
Game: Mario & Luigi: Bowser's Inside Story
Date: 2009
Console: DS
Music: The Wind that Blows Over Cavi Cape
Composer: Yoko Shimomura

(found by an anonymous person)

Sample: French Horns Section
Source: Steinberg HALion
Date: 2001
Game: Mario & Luigi: Bowser's Inside Story
Date: 2009
Console: DS
Music: The Giant
Composer: Yoko Shimomura

Sample: Propaganda
Source: Steinberg HALion
Date: 2001
Game: Mario & Luigi: Bowser's Inside Story
Date: 2009
Console: DS
Music: Let's Meet Inside Bowser
Composer: Yoko Shimomura

(found by Hexagon12)

Sample: Celesta
Number: 9
Source: Roland Sound Canvas SC-88
Date: 1994
Game: Mario & Luigi: Bowser's Inside Story
Date: 2009
Console: DS
Music: Deep Castle
Composer: Yoko Shimomura

(found by me)

Sample: Steel Drums2
Number: 30
Source: Roland SR-JV80-05 World
Date: 1992
Game: Mario & Luigi: Bowser's Inside Story
Date: 2009
Console: DS
Music: Beachside Dream, Waltz in the Lake
Composer: Yoko Shimomura

These are also likely to be the same steel drums that were used in the Treasure Trove Cove music from Banjo-Kazooie, but I'm not completely sure.

edited 4:08 AM EDT June 13, 2017

edited 4:24 AM EDT June 13, 2017

edited 4:27 AM EDT June 13, 2017
by G-Boy at 11:04 AM EDT on June 14, 2017
I got a JV-1080 from ebay today, so I might find some new samples after I've bought a MIDI cable and set it up.
Maybe that could be it... by Xane123 at 6:35 PM EDT on June 14, 2017
@punk7890-2: Hmm...it does have similarities, with the voice+pad thing...not sure if the Harvest Moon DS sample is just compressed or something but it seems usually they sound pretty close. The sample I uploaded was the only one the game uses for that instrument.
Re:More Koei Tecmo by XaikuTheMaverickHunter at 9:49 PM EDT on June 14, 2017
Well, it's been a while since I brought this up, but I showed KORG themselves the sample of that drum kit I've been looking for, and they had this to say;

"The Trinity has insert effects that you can add to a drum track to get this type of sound."

I've asked them to see if they could add the Trinity to the Legacy Collection (which they haven't yet, to my knowledge), but I still need to see if it's worth it.

Now let me stress again that the only sound library I want you guys and gals to look through to find that drum kit before doing anything else is the KORG Trinity.

Here is "Against All Odds" again:
https://downloads.khinsider.com/game-soundtracks/album/dynasty-warriors-3/111-against-all-odds-ver.2.mp3
by G-Boy at 5:35 AM EDT on June 15, 2017
@XaikuTheMaverickHunter
That drum kit could be from the Korg Triton. Can of Nothing has one, so you could ask them.
by Enclave123 at 11:55 AM EDT on June 15, 2017
@G-Boy

I also recommend to buy a aux cable as well.
Re:More Koei Tecmo by XaikuTheMaverickHunter at 12:41 PM EDT on June 15, 2017
@G-Boy
I don't mean to be rude here, but how do I ask Can of Nothing?
by G-Boy at 5:33 PM EDT on June 15, 2017
@XaikuTheMaverickHunter
You can ask them in this thread, but I think they're more likely to reply if you ask them on Discord.

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