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by punk7890-2 at 10:59 PM EST on November 5, 2015
The Pizzicato's come from Roland String Masters which is a Sxx CD. They are STR_Vls Pizz 3aS on that CD.
by Enclave123 at 6:08 PM EST on November 6, 2015
Those CDs bring many roland presets from SC and JVs?
by punk7890-2 at 8:11 PM EST on November 6, 2015
Yeah, though they span it all across several of their Sxx CDs. I'd imagine this CD has a lot of the Orchestral Expansion board presets. There's another Sxx CD of theirs that covers a ton of percussion from the JV/SC series.
by alexnaveira at 10:56 AM EST on November 7, 2015
Not sure if this has been posted already but someone apparently dumped the sound resources of Super Mario Sunshine. Check it out

EDIT: Just .wav files, no MIDIs but maybe it'll help someone here
edited 10:57 AM EST November 7, 2015

edited 10:57 AM EST November 7, 2015

edited 11:03 AM EST November 7, 2015
by Benjamin at 11:17 AM EST on November 7, 2015
Well someone said Roland Fantom, but after doing some research that can't be it because that was from 2004.

I just know that whatever they used for Sunshine, they most likely used in Mario Kart: Double Dash as well.
by Can of Nothing at 9:05 PM EST on November 7, 2015
Yeah, I'll admit that was a bit of lack of research on my part. After a bit of searching I found the Roland Fantom FA76 which came out as early as 2001, but I can't see that as being particularly plausible either.

I suppose it has to be a JV or a XV of some kind, given the time period and Kondo's usual synth habits (that and Sunshine's samples themselves). Considering the Fantom line was a direct successor of the two, it's probably our best bet. Chances are most (if not all) discoveries I've made from the Fantom have XV/JV equivalents.

I wouldn't be so sure about the Delfino Plaza guitar, though. I've never seen a rompler with so much articulation for just one guitar. It's probably a sample library of some kind.
by Enclave123 at 2:15 AM EST on November 9, 2015
These sounds really familiar.

edited 2:25 AM EST November 9, 2015
by Enclave123 at 2:39 AM EST on November 9, 2015
I heard this sound from goldeneye.
by punk7890-2 at 2:55 AM EST on November 9, 2015
"Tinkle" seems to be from the piranha lullaby from Super Mario 64. Nice finds!
by Benjamin at 5:40 AM EST on November 9, 2015
It's not the Piranha Plant's Lullaby sound, they sound vastly different.

However, Tinkle sounds like one of the sounds used in Paper Mario: The Thousand-Year Door (notably the Sadness theme). Strange, I've been looking for that one forever.

Come to think of it, I think I may have found another sound. Sitar kinda sounds like the one in Super Paper Mario's The Road for the Lost.

edited 5:48 AM EST November 9, 2015
by starerik at 5:58 AM EST on November 9, 2015
The Tinkle sound is definitely PM2. It also sounds like the menu music instrument in Grabbed by the Ghoulies. But I could be wrong.
by Enclave123 at 12:23 PM EST on November 9, 2015
Yeah it the same sound that was used in goldeneye
by Master_E at 11:50 PM EST on November 9, 2015
Here's a tough one: Where did Gravis sample their instruments for use in their Ultrasound card?

I hear some Roland here and there (Synth Brass 1 and Fretless Bass just to name a couple), but everything else in it's general soundfont is largely a mystery to me. And there are some GREAT sounds in that card! (Overdrive/Distorted Guitar and Honky-Tonk are a couple of patches I'd LOVE to hear in their non-compressed form}

I've done some light research into the Gravis Ultrasound and have learned that it uses a GF1 which uses technology derived from the Ensoniq ES-5506 OTTO, used in the Ensoniq VFX synthesizer.

Have the go-to MIDI to show off Gravis' sampled instruments.

Striving for Glory - Theme of Windows 3.1

I may just be asking a question that might never get answered here, but if anything I hope I've at least brought up attention to a nice sample-based card during a time when Adlib was the bees knees.
by Master_E at 9:18 PM EST on November 10, 2015
The soprano singer for Eclipse of the Sun from Hyrule Warriors is the same as the one used for the Merchant in Crypt of the Necrodancer.

edited 9:21 PM EST November 10, 2015
by Enclave123 at 11:31 AM EST on November 13, 2015
That bell sound was used in this track.
by Master_E at 8:24 PM EST on November 13, 2015
The samples in DRUM SET 1 found in the Yamaha TX16W can be heard clearly in Parodius DA! (On systems that support PCM samples.)

edited 8:31 PM EST November 13, 2015
DKC2 instruments by dogman91x at 10:06 PM EST on November 14, 2015
Anyone know where some of these Donkey Kong Country sounds come from?

Electric guitar:

Big drums:

the choir and lead instrument at 50 seconds:

Dave Wise said in an interview that he used a Juno-2 synth for the synth sounds in DKC2, and it's been found that the harp and pan flute are from the Korg M1.

edit: also, anyone have insight on this synth lead at the beginning of Enchanted Wood (, whether it's a preset of the Juno-2 or something Dave Wise programmed himself?

edited 10:43 PM EST November 14, 2015
by punk7890-2 at 12:57 AM EST on November 15, 2015
@dogman91x I'm positive that the choir in your third link also comes from a M1. It's titled CelestialPad. The drums probably come from a M1 as well, but that's just speculation.
by dogman91x at 12:08 PM EST on November 15, 2015
Thanks for the response. I just looked into Celestial Pad on the Korg M1 VST from the Legacy Collection, and it seems more what waveform was used for the oscillator rather than the patch itself. In this case, 'Voice' seems to match better than 'Choir' on there.

edit: the Alto Sax waveform in the M1 also might be the sax in Stickerbrush Symphony ; sounds a lot alike. I wonder if the same is true for some of the other reed instruments in DKC2, like the low harmonica/muted trumpet.

edited 12:35 PM EST November 15, 2015
by dj4uk6cjm at 5:49 PM EST on November 15, 2015
Its killing me to find out what was used for the music in the NDS game Magical Starsign, it has such a fantastic soundtrack especially this song. Hopefully someone can deduce, thanks.
by Master_E at 12:44 PM EST on November 16, 2015

I'm willing to say that those sounds came from a SoundCanvas device or more likely a JV. Anybody wanna back me up on that notion?
by Enclave123 at 4:49 AM EST on November 18, 2015
There a sound i been trying a find lately, it this Spiccato sound from metal gear solid.
It a very memorable sound i been trying to find a demo of it.
by MetalKnick at 12:50 AM EST on November 19, 2015
@Master_E i could definitely back you up on that notion. (That Gren song from the OST is so good)
by Enclave123 at 5:26 AM EST on November 19, 2015
I did find the sound it in the orchestral expansion.
by starerik at 12:33 AM EST on November 21, 2015
I was browsing the Digital Synsations VST from UVI when I stumbled upon this and recognized it immediately from Paper Mario: The Thousand-Year Door. It's from the Roland D-50 synthesizer. I have no idea what the original patch is called, but in Digital Synsations it's called Flute Landscape. This snippet is from the credits music.
by Benjamin at 8:04 AM EST on November 21, 2015
Is there anything else from Digital Synsations or Roland D-50 that's recognizable? I might check videos of those two out whenever possible. Interesting find.

I think I might've heard the Korg WAVESTATION tambourine wave in Fahr Outpost myself.

edited 8:05 AM EST November 21, 2015
by Enclave123 at 10:11 PM EST on November 21, 2015
I have a Wavestation VST that have all of the presets.
by Enclave123 at 3:41 PM EST on November 27, 2015
I haven't seen much activity lately
by Master_E at 4:37 PM EST on November 29, 2015
Why must all good things die?
by alexnaveira at 10:24 PM EST on November 29, 2015
Pokemon OR/AS - Team Magma/Aqua Grunt Battle -

Uses a weird drum loop that pops up about 7 seconds into the theme, playing behind the 808s.

The loop is actually in Stylus RMX, labeled "135 - Iron Fist - Starter".

The loop "Scorched Earth" in Stylus RMX's Classic Grooves section is used in Pokemon X/Y's Secret Super Training theme, specifically the intro.


by Nisto at 11:44 PM EST on November 29, 2015
A bad excuse to bring some activity to the thread perhaps, but does anyone know the source of this vocal sample? It's been haunting me for years. I'm thinking it could be in Complete Celt by AMG, but I haven't found any place to download or even buy it for all these years, and I didn't hear it in any of the demos (only somewhat similar vocals).

Any help would be appreciated.
by Benjamin at 1:13 PM EST on December 6, 2015
I noticed recently that the choir sound in Super Mario 64 doesn't sound exactly like, but sounds very similar to the Lite Voice patch in Korg Wavestation. I also noticed some similar, but not exact, patches in Korg M1. Someone said something about it being made by something called Sonido Media but I still don't (and probably can't) have any info on it at the moment.

I'm also interested as to where the sounds for the sitar used in the same game and the steel drums used in Mario and Luigi: Paper Jam come from personally.

edited 2:22 PM EST December 6, 2015
by alimu at 1:53 PM EST on December 6, 2015

I think it's in the EWQL Voices of Passion.
Troels Formann, the composer of Tomb Raider Legends, used EWQL a lot in his Tomb Raider compositions, and even has a demo track on the EWQL website! The demo doesn't have the sample you're asking, but the whole VST has many samples similar to the one you're looking for.

Here's an interview in which he talks about his Tomb Raider soundtrack.

Here's Voices of Passion

Considering the interview is on CDM's website, it may also be one of their products though.

edited 2:58 PM EST December 6, 2015
by alexnaveira at 6:48 PM EST on December 6, 2015
Anyone know of Shogo Sakai's VST use in SSBB? Specifically his remix of Pokemon DP's "Route 209"?
by Master_E at 6:48 PM EST on December 8, 2015

Well, he told me also that when making Brawl he lost access to his SC-8850. (Which is why several tracks from Melee sound so different in Brawl)

He didn't tell me exactly what he used, though. Try snooping around Roland though, that should give you some good leads.
by baggagelizard at 12:03 AM EST on December 10, 2015
by the time of Mother 3, he had either a JV or XV series module, due to distinct JV series sounds in that game.

I'd say look through JV, XV and the JV80 cards and SRX cards to start.

There could be some Proteus stuff in there, I don't know.
by MetalKnick at 5:15 PM EST on December 10, 2015
I just noticed something. In Spyro the Dragon, Stone Hill starts with the same sample that Last End from Majora's Mask uses. It got me very excited for a second.
by Moose at 5:24 PM EST on December 10, 2015
Actually, if someone could find out what Stewart Copeland used in his Spyro soundtrack(s), that'd be fantastic.
by MetalKnick at 5:30 PM EST on December 10, 2015
I was just looking actually. Some of these look familiar to me.

From the Spyro Wikia:
"Stewart Copeland used a Kurzweil K2500x keyboard (with orchestral and contemporary ROMs), and Spectrasonics CD ROMs like Distorted Reality 1 & 2, Heart of Africa, etc."
by MetalKnick at 5:47 PM EST on December 10, 2015
In this song, I hear the timpanis and distortion guitar from 4th and 5th Gen Pokemon games. Also one of the organs from Mario Kart 64.

This is my first time listening to the Spyro OST so I'm just now finding stuff out.
by Can of Nothing at 9:02 PM EST on December 10, 2015
Yeah, someone found a soundfont named Lost_Boys back in April, which I managed to trace back to a now defunct company named Sonido Media... Something gives me the feeling they're not where it originates from, though.

Yeah, the Final Day / Stone Hill thing's been mentioned already - in this very threat, even. It's in one of the Distorted Realities (2, if my memory serves me right), the sample's name might have been mentioned early in the thread.

Not sure about everything else, but the orchestral drums in the background sounds like the one from Roland's LA Composer Vol. 1, though I recall hearing it from the HyperCanvas once.
There's nothing here that reminds me of the Roland Fantom in particular, but looking through other Roland stuff (like the JV and XVs) might get you places.
by Master_E at 12:28 AM EST on December 13, 2015
While sifting through the audio folders of a few games I own, I came across two .pcm files in Dragon Ball Z: Budokai Tenkaichi 3 on Wii in a folder called "Roland". One encoded in adpcm and the other in straight 16-bit signed @ 22050 hz.

Turns out Spike Co. used SoundCanvas samples. And really clear ones too! As long as you isolated the sample and hook up a loop/release point, you'd have a pretty big chunk of the SC-88.
by punk7890-2 at 4:03 PM EST on December 13, 2015
I've seen those myself (along with 2 midi files and a GM16.DLS file that works perfectly). Though, GM16.DLS is all Roland SC-55 sounds. I can't seem to import those pcm samples and see if they are SC-88.
by Master_E at 6:04 PM EST on December 13, 2015
Admittedly I haven't spent much time studying either module, so I can't tell them apart by ear.

But anyway, have a wav.

After looking at the message in those .mid files you mentioned, 2nd_time.mid states it's Copyright 1991 Roland Corporation while autumnal.mid is from 1997. Looks like they're both demo .mids! The 1991 .mid coincides with the SC-55, but the 1997 .mid means that they have an SC-88Pro/ST Pro over at Spike Co.!

edited 6:05 PM EST December 13, 2015
by punk7890-2 at 8:45 PM EST on December 13, 2015
That wav is also SC-55. A shame. I haven't checked my PS2 copy but it seems that those Roland stuff is only on the Wii copy. Weird.
yeah by alexnaveira at 9:12 PM EST on December 13, 2015
Any ideas on where the muted guitar sample comes from here?

I know the composer of this has used Halion before, so it could be that but perhaps it is another GM library?
by Enclave123 at 12:34 PM EST on December 14, 2015
I find a sample that Graeme norgate use
by Enclave123 at 12:35 PM EST on December 14, 2015
Here a sample he used, it from a boss DR660
by Enclave123 at 12:39 PM EST on December 14, 2015

edited 12:40 PM EST December 14, 2015
by punk7890-2 at 3:27 PM EST on December 14, 2015
Nice find, though for whatever reason it has a 11KHz cutoff. Was this extracted from the game? I'd like to know the sample/preset name. This is used a ton in Jet Force Gemini. Along with Perfect Dark and Killer Instinct.
by Enclave123 at 4:55 PM EST on December 14, 2015
It was not extracted from the game, it was from a free sample pack for the Boss DR660
by Enclave123 at 4:56 PM EST on December 14, 2015
Norgate mentioned it being called Clang
by Enclave123 at 4:57 PM EST on December 14, 2015
Through in the sample pack it known as FXshot
by punk7890-2 at 5:08 PM EST on December 14, 2015
Could you provide a link to said sample pack? I find it really odd that it's cutoff is 11KHz when it says it has a sample rate of 44100Hz.
by Enclave123 at 5:18 PM EST on December 14, 2015
Sure thing.
by punk7890-2 at 5:29 PM EST on December 14, 2015
Cool, thanks.
by Enclave123 at 7:13 PM EST on December 14, 2015
It might be a glitch with FL Studio that why it went on 11KHZ.
by Benjamin at 8:40 PM EST on December 19, 2015
I have found out recently that Super Mario Sunshine and Mario Kart: Double Dash use Spectrasonics Supreme Beats for their world percussion (just noticed with the tablas used for Yoshi drums and the cuica sounds)

I'm kinda curious as to what other Spectrasonics sounds they used, but I don't really recognize anything else.

edited 8:51 PM EST December 19, 2015
by Enclave123 at 10:21 PM EST on December 19, 2015
I forgot to tell you guys a while ago.. that the composer of star wars rogue squadron told me his equipment he used.
by Enclave123 at 10:23 PM EST on December 19, 2015
Kurzweil K2500 orchestral sounds and Miroslav library
by midiman at 9:52 AM EST on December 25, 2015
by icecream at 12:54 PM EST on December 25, 2015
@midiman Holy shit! Does this include everyone of their SC products?!
by dj4uk6cjm at 3:13 PM EST on December 25, 2015
Testing out the trial version and surely enough I'm hearing some of my favorite samples from Wario World and Mother 3 in this VST which works great btw other than the 10 minute limitation it worth buying though?
by starerik at 3:27 PM EST on December 25, 2015
Yeeeeees, buying it!
by Nisto at 3:41 PM EST on December 25, 2015
Wow. This looks very nice. Has anyone bought it yet? If so, what do you think of it? The few Sound Canvas banks/programs/VSTs available that I've tried have been... not so great. I'm particularly interested in SC-88.
by Can of Nothing at 3:42 PM EST on December 25, 2015
How does it compare to previous Sound Canvas VSTs (like VSC and HyperCanvas), anyway? I was wondering this for a while. I have Cakewalk TTS-1 from Sonar so I might skip on this, but if it's got some really good advantages over the rest, I might have to consider getting it.

By now I'm pretty convinced that a lot of Super Mario Maker stuff utilizes Roland synths (probably from the Fantom line, but again due to not having one myself I can't be 100% sure), but that's obviously not the case with 'orchestral' songs like SMB1 Underground. I wonder which library exactly it is - it sounds like Vienna to me, but I can't say for certain.
by starerik at 3:51 PM EST on December 25, 2015
Man, I didn't expect it to be that expensive. I was guessing around 80 dollars. I'll wait.

Hopefully Roland are working on an XV/JV synth plug-in, then my life is complete.
by Benjamin at 4:19 PM EST on December 25, 2015
Super Mario Maker I'm not sure about them, I was trying to tell with the timpani sound (which I don't think I recognize from Vienna or Kontakt (almost thought that was it actually), might be in EWQL but if not then I'm stumped). They do use Spectrasonics drums and synths though, as I recognized a few drums from Stylus RMX especially (which they seem to have been using that plenty for Mario games recently.

Whatever they used for the drums for the Super Mario World Overworld edit mode, they most likely used in Mario Kart Wii's Funky Stadium. Mario Kart Wii had plenty of Roland Fantom usage, but I don't think that drum loop came from it. I don't recognize any Fantom stuff in Super Mario Maker either.

edited 4:19 PM EST December 25, 2015
by dj4uk6cjm at 5:09 PM EST on December 25, 2015
$125 is a little steep for me, even if it's just a VST but it does have SC-88/SC-55 samples. I was able to find the exact samples for a song in Magical Starsign and they sounded the same when I compared them to the dls samples in a soundfont, the VST just has higher original quality that I like. I might buy it next week, I think this is a better alternative than Jazz GM's SC-88 soundfont.
by punk7890-2 at 5:58 PM EST on December 25, 2015
Woah that's really neat! Though, that price. Eep. Sounds excellent and the quality is perfect. Just tried it on a game that uses all SC-88 instruments and it sounds perfect.

Interestingly enough, I found some more Jet Force Gemini samples in the SC-88 along with a sync from Goldeneye.

edited 9:27 PM EST December 25, 2015
by Enclave123 at 3:46 AM EST on December 26, 2015
Having issues installing the trial version can anyone help me?
by Enclave123 at 4:02 AM EST on December 26, 2015
It a error i been having
by Enclave123 at 4:03 AM EST on December 26, 2015
-5006 : 0x800700b7
by Enclave123 at 4:03 AM EST on December 26, 2015
It the error code by the way.
by Master_E at 4:31 PM EST on December 26, 2015
Nightless City Guara Bobelo from Wild Arms 4 has tons of samples used very frequently in Billy Hatcher and the Giant Egg and a flute sample around 1:36 that can be found in Wario World.
by Enclave123 at 8:00 PM EST on December 26, 2015
Wait it has the sync sound? do you have a recording of it? lately been having trouble installing the sound canvas.
by punk7890-2 at 9:44 PM EST on December 26, 2015
I could record it, but it has about 3 splits in it. If you don't mind sloppy recording I could do it.
by Enclave123 at 12:51 AM EST on December 27, 2015
Sure i don't mind actually.
by Nisto at 7:44 AM EST on December 27, 2015
Haven't seen you document it anywhere AceK, but I found one from Armored Core 3 Silent Line: "GURUNG GUR" from Cuckooland Unhinged was used in Falling Down.
by Enclave123 at 12:13 AM EST on December 28, 2015
I find the perc hit in the VST. C:
by Enclave123 at 1:31 AM EST on December 28, 2015
Some of the roland jv sounds in this which i am happy about.
by starerik at 2:43 PM EST on December 28, 2015
The Bottom Bell patch in the Synth SFX category of Sound Canvas really sounds like the metal mallet sound that drives Goron Mines from Twilight Princess.
by alexnaveira at 9:32 PM EST on December 28, 2015
Does anyone know where that very floaty brass comes from in this SSB4 track? Shota Kageyama seems to use VSL and Kontakt a whole lot but IDK where it comes from
by felineki at 6:55 AM EST on December 30, 2015
I started up a list on a similar thread at a different forum a while back with my own discoveries. Hope someone finds these interesting. I wish I could get my hands on some of the older Akai libraries (S612, S900/950) because it looks like those might have gotten some use in the games I've been studying. I managed to find one small selection of S900 disk images some time ago, but nothing other than that. At least I did manage to find one Gradius II sample among them. Oh, I also found the other Gradius III orchestra hit in a big Fairlight Series III library recently, but it was part of a user library that seemingly had lots of samples sourced from elsewhere, so it probably originally came from somewhere else.

edited 6:59 AM EST December 30, 2015

edited 8:03 AM EST December 30, 2015
by Master_E at 11:41 PM EST on December 30, 2015
Wow. That's quite a list you've got there felineki!
by felineki at 8:21 AM EST on December 31, 2015
Well, I've been researching this sort of thing for a few years now. I have to thank the guy (I see that people here have been using that site, too). I just happened to be listening to his Roland U-220 demos one day when I thought to myself "Hey, that's the synth bass from Super SF2 Turbo!" And that got me interested in researching the sources of video game soundtrack samples.
by Nisto at 9:28 AM EST on December 31, 2015
Welcome to HCS, felineki, good to see you here too. :P

I think I found a Twilight Princess sample. Not sure if it's been found before. It's the first sample in patch 193 in the soundfont someone uploaded on these forums a while ago (I have version 11 it seems).

FM.PL. C2 +.wav

The sample is from Sonic Images by Q Up Arts.

Not exactly sure which song that is though. This maybe?
by starerik at 11:32 AM EST on December 31, 2015
That track was the first I thought about, so most likely.
by Master_E at 7:26 PM EST on December 31, 2015
One of these days we oughta thank the guy who runs SynthMania. His demos have delivered a lot to this thread.
by Enclave123 at 11:10 PM EST on December 31, 2015
Hello, i want to say happy new years to you guys in this forum let hope next year we will be founding more research.
by baggagelizard at 7:39 AM EST on January 2, 2016
I concur with the synthmania stuff. Oh, I hope roland releases a software version of JV 1080 sometime, or someone here is rich and can get an integra 7 :V
by Benjamin at 8:17 AM EST on January 2, 2016
Hopefully if they actually do that they use expansion cards too. I found out recently that the Mario and Luigi games use them.

This was used in Gritzy Desert

And this is the steel drums they used for Twinsy Tropics

edited 8:24 AM EST January 2, 2016
by Master_E at 2:36 PM EST on January 2, 2016
I dunno Benjamin. I'm on the fence of that Sitar Gliss being the one from Gritzy Desert. Maybe shoot Yoko a tweet and ask her if you guessed correctly on that one?

The Steel Drums are likely the one though, so I honestly don't know anymore.
by Master_E at 2:55 PM EST on January 2, 2016
Would I be wrong in assuming the synth bells in Great Revival ~ Franziska von Karma from Phoenix Wright: Ace Attorney - Justice For All are the same (or at least similar to) the ones found in the Deus Ex Title?

edited 10:14 PM EST January 2, 2016
by Benjamin at 4:22 PM EST on January 2, 2016
@Master_E: IDK how to contact her, but it definitely sounded like the sound used in Gritzy Desert.
by Master_E at 10:12 PM EST on January 2, 2016
by Nisto at 12:25 AM EST on January 3, 2016
I've asked her about Parasite Eve before but she never answered. :(
by Master_E at 1:16 AM EST on January 3, 2016
I hope she's just busy, because sharing what instruments you used is hardly anything secretive. They're called public sound libraries for a reason, ya know!

Ask again later.
by dj4uk6cjm at 4:20 PM EST on January 6, 2016
Holy shit!!! I found it lol that "bah" sound from NSMB2/NSMBU in the Sound Canvas VST, instead this time its presumably a "lah" sound. In SC-8820 Map go to Ensemble and scroll down to the sample labeled "ChorusLahFem" and "VoiceLah Fem" you'll immediately recognize them once you hear them :D enjoy pure awesomeness~
by Benjamin at 4:37 PM EST on January 6, 2016
Actually the bah's came from Best Service Voice Spectral Vol. 1, there should be a link to it somewhere within this very thread.

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