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by Master_E at 11:29 PM EST on January 6, 2016
I've been mildly enamored by the chromatic climbs/slides from the tracks "Giant Krusty-Balloon" and "Giant Bowling Ball" in The Simpsons Arcade game and was wondering what Norio Hanzawa used for the samples, primarily the Orchestra Hit Hanzawa forms into a sort of organ when used alongside the 2151.
by dj4uk6cjm at 12:38 AM EST on January 7, 2016
@benjamin yes that's true but that's the one from NSMBDS/NSMBWII it's not the same as the one from NSMB2/NSMBU, you can tell the difference.
by felineki at 4:43 AM EST on January 8, 2016
Since the subject of remastering songs has come up, here's my WIP attempt at remastering the Gradius III title screen. Mostly VOPM, but I do have the timpanis and orchestra hits implemented, since I have source versions of those samples. Also experimenting with adding stereo panning, since the original soundtrack is mono. Will need to to do some closer studying to implement the tempo variation at the end of the song.
by Master_E at 4:36 PM EST on January 8, 2016
I wonder where you would need to look at the hex in order to find the hardware state of the channels?

If we could pinpoint the registers, we could just copy all the instructions the CPU sends to the sound chip and make a 1:1 copy of the song.

An old friend of mine showed me how to do it on GameBoy games to copy sounds from the Waveform channel, so it's already got a proof of concept.
by felineki at 5:38 PM EST on January 8, 2016
Well for Gradius III it looks like the sound channel RAM starts at 0xF800 on the audio CPU's memory space. I did find where the tempo value(s) are (each channel has its own).

One thing I'm finding though is that if we were to do 1:1 data dumps, some adjustments afterward to the raw data might still be necessary depending on how we go about remastering. For example, some of the FM instruments in Gradius III have VERY long note release envelopes. That doesn't mater all that much on the original chip, since each channel is monophonic, so each note's decay will get chopped off as soon as the next one plays. But then when you port that data to VOPM, you're suddenly polyphonic, and you have every note you sound bleeding on for several seconds and it becomes a mess. Of course, you can switch VOPM to a monophonic mode if you want to recreate things 100%, but I figure adding polyphony and letting notes' decays play out a bit (but not so long it becomes a mess like it does when using the raw data) might be a desirable goal for a remastered version.
by felineki at 7:58 PM EST on January 10, 2016
On the subject of Gradius III, is it me or does the track "Haru no Otozure" on the Koneko Monogatari soundtrack sound like it's using the same synthy string stab sample that Gradius III uses for its title screen and equipment selection songs? The film is from 1986 and Gradius III is from 1989, so they're from the same era.
by icecream at 11:13 PM EST on January 10, 2016
The music that plays during the Pokemon World Tournament in B2W2 (I believe the song is called Pokemon World Tournament Venue in the OST release) uses a drum loop from Spectrasonics Stylus RMX, called "Nasty Mutation". dunno if this was reported anywhere but yeah.

Man, B2W2 and Stylus are like freaking bed buddies with all this!

edited 11:14 PM EST January 10, 2016
by Enclave123 at 2:09 PM EST on January 11, 2016
I find a very familiar sounding organ in the Sound Convas VST it sound like the same one from Blast Corps.

It call rotary org, it in the organ sounds.
by Master_E at 1:44 PM EST on January 12, 2016
I think you're on to something there felineki.

Good one.
by Master_E at 5:28 PM EST on January 14, 2016
I was likely too hard on you guys asking where that Simpsons Orchestra Hit was from amidst that rather dense mix.

Here, have just the Hit from Giant Krusty-Balloon.
Xenoblade by icecream at 11:12 AM EST on January 16, 2016
Are Xenoblade Chronicles's songs recorded live, or do they use VSTs? I know that Yoko Shimomura most of the time uses virtual instruments so I'm thinking the latter, but I want to make sure.
by Master_E at 7:48 PM EST on January 16, 2016
I'm sure some of the tracks are done by a small orchestra ("Agniratha, Imperial Capital" for example is likely live) and the stuff from ACE is obviously all live, but I'd be willing to bet that they didn't have the funds to make the whole soundtrack live. Meaning there must be VSTs somewhere. Try asking Minami Kiyota, Yoko Shimomura, or the two original members of ACE.

edited 7:59 PM EST January 16, 2016
by icecream at 6:16 PM EST on January 17, 2016
I figured. Asking because while this is probably a far cry from the truth, the guitars in Pokemon Super Mystery Dungeon's "Sand Continent: Sahra Town" sound strikingly similar to the ones used in "Colony 9", and SMD I know for a fact uses VST (speaking of which does anyone know what SMD uses?), so I thought they might be the same. But what are the odds of that being the case?
by Master_E at 2:43 PM EST on January 18, 2016
The chords used as the rhythm in both songs are in the same minor key, but I wouldn't say the instruments are the same.

The Mystery Dungeon guitars have a more "mandolin" sound to them, while the Colony 9 guitars have a steel string sound to them.

As for the VSTs used in Mystery Dungeon, why not ask Keisuke Ito or Yasuhiro Kawagoe?

edited 2:50 PM EST January 18, 2016
by felineki at 10:53 AM EST on January 19, 2016
Did some more study and tweaking of my Gradius III title screen song. The FM part's probably about as good as I can get it now. Just need to get source versions of the rest of the PCM samples.

edited 10:53 AM EST January 19, 2016
by Benjamin at 11:17 AM EST on January 20, 2016
I apologize if I'm annoying you with questions on where sounds come from, but I'm still interested in where these sounds come from: (0:07) (0:03) (0:02) (0:30) (0:14) (0:22) (0:08) (0:02) (0:27) (0:04) (0:00) (1:01) (0:01) (2:04) (0:16) (0:34)

I'd also like to know what Kirby Canvas Curse, Mario Kart DS, Mario Kart 7, and Mario Party 8 use too.

edited 9:05 PM EST January 20, 2016
by Master_E at 12:48 AM EST on January 23, 2016
I guess I'll be the first to say it.

Could you format those links better Benjamin? There should be a little tooltip to help you hypertext next to the posting box, and all you need to do is add &t=#m#s (#s being the numbers in you want to use) to the end of your YouTube links to make them start playing at the specified time.
by dj4uk6cjm at 12:55 AM EST on January 23, 2016
I wonder too what they used to make the Mario Kart 7 and Mario Kart 8 soundtrack, was it SC-88?
by Benjamin at 8:51 AM EST on January 23, 2016
@Master_E: Sorry, I'll try next time, but unfortunately you can't edit them after they've been around a day.

@dj4uk6cjm: I don't recognize any SC-88 in Mario Kart 7. All I recognize is Logic Pro, but there are other sounds not from it. For Mario Kart 8 I recognize Logic Pro, SC-88, and Roland Fantom and I heard they used Battery.
by dj4uk6cjm at 12:10 AM EST on January 24, 2016
Geez does every mario game for the Wii U use logic pro for music? Wish I had a mac now...there should at least be a way to recreate that jazz sample from MK8 on windows or something, btw on a somewhat related topic does anyone know if nintendo still even uses midis for their games anymore? I feel as though the format is almost non-existent now since the original wii. Sure made it fun to view how they made the notes in our daws :( I don't like streamed music tbh but hmm maybe someone should make a thread on which nintendo games use midis/sequences? Ah well just a thought anyway.

edited 12:15 AM EST January 24, 2016
by Nisto at 12:29 AM EST on January 24, 2016
Gamecube was probably the last era where sequences were somewhat heavily (or at all) used, for Nintendo anyway. I miss it too in recent games. :/
by dj4uk6cjm at 1:07 PM EST on January 24, 2016
Same here Nisto, seems like sequence ripping/hacking was the pinnacle of hcs64 as a whole community back in the day. Now its all about the streamed stuff like brstm this brstm that lol ahh how I miss the old days.
by baggagelizard at 12:49 AM EST on January 25, 2016
remember, a good bit of Mario Kart 8 is live, so if you want the source, you'll need to buy trumpets and violins and the like
by henke37 at 5:34 AM EST on January 25, 2016
The Wii had a fair amount of sequenced music too. Nintendo still have good audio programmers and they aren't satisfied with just high quality streams.
by icecream at 11:11 PM EST on January 25, 2016
Since the current topic now seems to be streamed vs sequenced audio, I figure it would be a good time to bring this up: the music of the Streetpass Mii Plaza games on the 3DS (made in 2011 for reference) sound like sequenced audio. I've had multiple moments in memory where parts of songs inexplicably cut out after being paused.
by robotortoise at 4:56 PM EST on January 26, 2016
Yeah the StreetPass Plaza is sequenced. At least the Plaza and Find Mii 1/2 are.
by baggagelizard at 9:59 PM EST on January 27, 2016
some mobile games are using sequenced music to make filesizes smaller.

in instrument sources, The PC game "SimTunes" uses SC-88 pro instruments for some of its samples.
by Master_E at 12:55 AM EST on January 28, 2016
As would be immediately noticeable the moment you heard say, it's Rock Organ, WarioWare: Touched! uses Roland gear. Though probably not entirely, every single track has at least a few Roland sounds in it.
by Master_E at 4:20 PM EST on February 4, 2016
And while I'm on the subject of Roland gear, does anybody know how the Roland SD-50 sounds/compares to it's older brothers?

It's signal resolution specs look good, but that means nothing if it doesn't have these classic sounds we all know and love!
by basin at 1:29 AM EST on February 5, 2016
The 3DS probably has its own sequenced format and sound bank format, also used in Animal Crossing.

I remember pulling up a bunch of those. Don't think there's a decoder for it though.
by baggagelizard at 10:15 PM EST on February 8, 2016
Xenoblade Chronicles X has JV-1080 patches in its music, clearly heard here

Sawano's probably using an XV-5080 or an Integra 7, but it begs the question if there are more roland stuff in the game.

Also, there's a bird Sound Effect heard in Sylvalum in game that's also used in Mario Party 1
by MetalKnick at 9:27 PM EST on February 9, 2016
This isn't a video game, but I was going through the SFX in Roland Sound Canvas VA and the thunder sound effect is used in Disturbed's song Haunted in the very beginning. Thought it was interesting.
by Enclave123 at 11:58 AM EST on February 18, 2016
I noticed Super Metroid have a emu proteus french horn sound, but in much lower quality but it the same sound through.

edited 12:01 PM EST February 18, 2016
by dj4uk6cjm at 4:30 PM EST on February 18, 2016
Does anyone know where the instruments from Super Mario Maker came from? Just the NSMBU remix terrains.
by baggagelizard at 11:19 PM EST on February 21, 2016
I bought Komplete. Unsurprisingly, Xenoblade Chronicles X uses Absynth.
by icecream at 11:34 PM EST on February 22, 2016
Xenoblade Chronicles uses Stylus RMX? I'm fairly certain Mechonis Field uses the Tower Zero preset from it.
by peronmls at 11:06 AM EST on February 23, 2016
by icecream at 2:57 PM EST on February 23, 2016
Well I guess that definitively confirms (to me at least) Xenoblade uses VSTs. Not that it's a major shocker.

edited 3:11 PM EST February 23, 2016
by ptto911 at 2:11 AM EST on February 27, 2016
Is there any way to extract the music from Flower Town or other downloadable Streetpass games?
I really would like to hear that string part when you're going back into the shed after watering your plant, in its entirety.

by icecream at 6:02 PM EST on February 27, 2016
Yeah I would love something like that. Unfortunately I don't know anyone who cares to do it :(
by alexnaveira at 9:40 PM EST on March 1, 2016
Junichi Masuda composing for Pokemon Sun / Moon and using NI Massive for it

probably just testing synths
by Master_E at 4:58 PM EST on March 4, 2016
God bless Masuda for giving us a lead instead of forcing us to do all the hard work!

Anybody with a vine or Twitter account wanna ask him what else he's used/is using?
by Benjamin at 10:44 AM EST on March 7, 2016
Wow, this topic has been very slow for ages. I'm very sad about that, we should totally revive it.

I discovered "Tower Zero Repeater" and "Stylus Electro FX", both from Stylus RMX, in Super Mario Maker's SMB3 Airship edit mode theme.
by dj4uk6cjm at 12:01 PM EST on March 7, 2016
Finally! At least someone mentioned something about the Super Mario Maker terrain theme modes music, thanks benjamin. Now can anyone guess where the instruments for Star Fox Zero and Kirby Planet Robot from their respectable trailers come from?
by Benjamin at 12:07 PM EST on March 7, 2016
Not sure about Star Fox Zero, but Kirby Planet Robobot is probably going to use Kontakt like Kirby's Return to Dream Land and Kirby Triple Deluxe. I don't know where the synth sounds from those games come from though, I couldn't find them among either the Roland JV series or Kontakt.
by icecream at 5:09 PM EDT on March 16, 2016
Shit, this thread is about to get off the front page. Can't let that happen now, can we?

I feel like this was asked before but does anyone know where those square wave instruments in some of the DS Pokemon games comes from? I say "those" because the way it sounds in nearly every song its in is different each time.
It plays in:
Battle Factory in HG/SS, at around 0:32
Kanto Gym Leader theme in B2/W2, around 0:14
Colress' Battle theme also B2/W2, plays in the entire song but can be heard most prominently at the end of the song, before the loop
I know there are more examples, but these are just off the top of my head.
Perhaps the most interesting thing about these instruments is that they don't seem to be contained in the sdat files, for whatever reason. And it's literally just these; everything else is there. I thought maybe it could actually be a sound generated by the DS itself though that seems a little silly.

by felineki at 7:53 PM EDT on March 16, 2016
Can't say for sure since I don't have a nice, isolated sample to work from, but the orchestra hit that starts getting used about halfway into this TG500 factory demo sounds a lot like the one from Gradius III:

Higher quality version of Gradius III Orchestra Hit from a Fairlight user library for comparison.

The TG500 didn't come out until a few years after Gradius III, so the original source might be a Yamaha sampler library (TX16W, maybe?). It was pretty common practice back then to fill your ROMplers with factory samples from your previous samplers, Korg, Roland, and Yamaha all did it. I do have a pretty big selection of TX16W factory disks, but don't think any of them have this particular orchestra hit.

edited 7:55 PM EDT March 16, 2016
by punk7890-2 at 1:36 AM EDT on March 17, 2016
Guess I'll name a few from Twilight Princess, even though they may be somewhere in this thread. Probably a good idea to start a wiki dedicated to instrument origin samples.

"Ordon Village" has Pizzicato Strings and Calliope samples from a Roland SC-88.
The snares you hear are from Peter Siedlaczek's Advanced Orchestra.

I also heard a bunch of East West Symphonic orchestra in Tales of Zestiria.

It's also probably no stranger to anyone that Tenpei Sato uses a lot of Roland SC-88 in his music (Disgaea series).

You'll also find the snare's from Peter Siedlaczek's Advanced Orchestra in Xenosaga and Atelier Rorona as well.

edited 1:53 AM EDT March 17, 2016
by hcs at 2:50 AM EDT on March 17, 2016
FYI there is a "Search this thread" link under the page list, if you want to look for mentions of Twilight Princess in this thread.
by felineki at 2:51 PM EDT on March 17, 2016
I agree that a wiki would be a great idea. As it is, there are a few threads like this on different forums, with discoveries scattered all throughout them. Thus making it a bit hard to find that info when you want it. A wiki that has just the lists of samples and sources, organized by game, would be a great resource.
by henke37 at 3:29 PM EDT on March 17, 2016
The DS and GBA square (and pulse) waves are hardware generated. So is the noise sample. See gbatek for the exact formula.
by Master_E at 8:25 PM EDT on March 17, 2016

With the amount of unique data we've uncovered in this thread, an well indexed hub like a Wiki is well in order. If not for ease of use, than certainly to make sure all our discoveries don't get lost forever if something happens to this thread.
by icecream at 9:18 PM EDT on March 17, 2016
@henke37 I see, thanks for the link.

If we are to wikify this thread, do we do it by sound library or by game? Personally I'm siding with sound library.
by Benjamin at 9:23 PM EDT on March 17, 2016
We could do both.
by punk7890-2 at 9:35 PM EDT on March 17, 2016
Indeed do both. We'd come up with a best method of labeling samples. I'd imagine game titles, click on it then it takes you to a page where all the samples and libraries used in the game are. For a format, I'm not sure. I was thinking something like this (assuming someone does create a wiki and that users can contribute to):
Game Title
Song name (and/or) Instrument names: - Library of which the sample in the song comes from.
Jet Force Gemini
MIDI Orchestra Hit: Roland JV-1080 General Midi mode - Patch 56 Orchestra Hit
Strings Staccato: Roland String Masters - STR:Marcato Sec

Just an idea for now. I'm not sure how to maintain or setup a wiki so I cannot do that.

edited 9:38 PM EDT March 17, 2016
by icecream at 9:54 PM EDT on March 17, 2016
Right...we could do both. How did that slip my mind?

I guess I could envision it as: you look up a game, and then it lists all of the libraries used by the game (maybe in alphabetical order) and in what songs (and what samples). Though, I imagine that may end up making it a bit messy especially if a game uses a crapton of libraries. Then you can click on the library name taking you to a page listing each of the library's sounds and which game uses it. Like:
Stylus RMX
Tower Zero
Oceanic Museum - Pokemon OR/AS
The 13th Reflection - Kingdom Hearts II
Mechonis Field - Xenoblade Chronicles
Or something like that.

I'm just throwing ideas though. And if it is the way I'm envisioning this it will again probably be really messy.
by peronmls at 12:35 AM EDT on March 18, 2016
Tower Zero plays in this movies opening.

Thought you would be interested.
by starerik at 7:30 AM EDT on March 18, 2016
I imagine the best order would be Game, then Track, then Libraries. Say I want to know what Koji Kondo used in Dire, Dire Docks from SM64, it would be a hassle to first go through the libraries just to find the right track.

Then when you find the patch, that could have its own "page" linking to every other track that uses that same patch.

But I also guess it would be nice to just "I just got this new library, I wonder what games use it."
by dj4uk6cjm at 2:30 PM EDT on March 20, 2016
I think a separate community along with a wiki would be a good idea, most websites have a wiki embedded into it now. We could add stuff like categories of games that use specific instruments or VST and have a chat/forum to post our findings on stuff.
by Master_E at 3:17 PM EDT on March 20, 2016
Since antic dotes are welcome here in case they uncover anything, have some Quest Studios Sound Card Comparisons and a nice Sound Canvas VA vs SC-55 showdown.

I primarily shared this to ask how you thought the differing Sound Canvas models in the sound card comparisons sounded next to each other. Is it just me, or are some models brighter/louder than others? You'd think that the SC-88Pro would be cream of the crop pre-Edirol, but in these demos it sounds darkest of the bunch, making the brass sound rather lifeless compared to the bright and emotive SC-55!

edited 4:24 PM EDT March 20, 2016
by peronmls at 9:17 PM EDT on March 22, 2016
Metal Gear Rising: Revengeance
Dark Skies (Low Key)

Library: Omnisphere
Name: My Little Guitar Stroke
Time: 1:24 & 2:07

Am I the only one looking for MGR stuff? XD

by punk7890-2 at 6:25 PM EDT on March 24, 2016
Some stuff from Kirby 64: The Crystal Shards

Strings: Roland SC-55
Half of the percussion comes from the Power Kit on a Roland SC-55
Trumpet: Roland SC-55
Timpani: Roland SC-55
by Master_E at 6:36 PM EDT on March 24, 2016
On the note I made earlier, I'd kinda like to know how the SC-55 and SC-55MkII sound against each other now. Does the better DAC make the signal sonically different in any way? If the SC-88 vs SC-88Pro are any indication, it just might.
by Ghignarda at 5:13 AM EDT on March 27, 2016
Super Paper Mario's "The Underwhere" uses flute licks from Best Service's Ethno World 5 "Various Flute FX".

Mario Party 1's "Option House" music also uses a few vocal samples and the saxophone freakout from the Roland JV80 Hip Hop Collection Expansion Board. I can't confirm, but it also sounds like the udu drums and some of the loops from Mario Party come from the Worlds expansion board, but I don't have enough access to that.

by Benjamin at 8:34 AM EDT on March 27, 2016
I think Best Service Ethno World 5 came out around 2010 though, so maybe they took those samples from another source?

Also, I heard "Duce Snare 2" from E-MU Proteus/1 in Super Mario Sunshine and Luigi's Mansion, but I don't recognize anything else from there in those two.
by Ghignarda at 9:16 AM EDT on March 27, 2016
Ah, most likely from an earlier Ethno World, then?

I'll edit my post when I'm back on my computer, but there's an E-Mu Proteus sound that the Shadow Siren's battle theme (the lead instrument) and Macho Grubba's theme (not battle theme) share.
by Benjamin at 9:38 AM EDT on March 27, 2016
Probably. I have yet to check them out. EDIT: Haha, yeah, they were in Ethno World 1 CD 3 as FLUTE PHRS 1. They're also in Mario Party 8's "Do It, DK!" and FLUTE PHRS 2 was used for the Bouncing Yoshi Egg music in TTYD. I'm curious as to what other Best Service sounds they used now.

As for CZ Echo (the lead in the Shadow Sirens battle theme) I didn't hear that in Macho Grubba's theme. I do believe the Jabbi squadron battle music shares it though.

Also, I found Dinosaur Drum Mix from Stylus RMX in Yoshi's Island DS's Giant Bowser theme and Mario Party 8's 100% Clear theme. And MicroTalk was used in Koopa Troopa Tycoon and Super Mario Maker's title theme.

edited 3:03 PM EDT March 27, 2016
by icecream at 10:55 PM EDT on March 27, 2016

This is a super late reply to your comment about SMD but whatever.

I think Super Mystery Dungeon might be using some of the same VSTs the main series Pokemon games use. The brass in the title screen music and "Onward! Expedition Society" sounds a bit like something out of Vienna Symphonic Library, since it has the same sforzando feel as the brass in themes like the trainer battle and the Battle Resort music from OR/AS. I could be wrong about that though.

I'm certain though in saying that SMD's signature pan flute (that was used a ton in both Gates to Infinity and this game) is the pan flute from East West Goliath/Colossus, since it sounds damn near identical.

I'd like to know what you (or anyone else) think.

edited 10:56 PM EDT March 27, 2016
by Ghignarda at 11:25 PM EDT on March 27, 2016
Ah sorry, you're right, I must have mistook the synth at the start of Macho Grubba's theme as CZ Echo.

I'm actually rather curious where the wah wah sound that pervades the TTYD soundtrack comes from. It's in the Shadow Siren's theme, and I believe "Deeper Into The Shadows". I've heard similar sounds in the E-Mu Proteus, but they often sound more guitarish. You wouldn't have located any similar samples, Benjamin?
by Benjamin at 11:26 PM EDT on March 27, 2016
I'm actually just as curious as you as to where that "wah wah" sound comes from.
by punk7890-2 at 10:51 PM EDT on March 28, 2016
Found a nice sounding instrument from Atelier Ayasha. The instrument is found in the track "The Sign is Fleeting from the Mist" at the very beginning. It comes from Best Service Ethno World. Instrument: KANTELE.

edited 10:51 PM EDT March 28, 2016
by Ghignarda at 11:42 PM EDT on March 28, 2016
The looping backing of the Pirate Ship theme from Freshly Picked Tingle's Rosy Rupeeland contains two vocal samples from Best Service's Voice Spectral 1.
by Kurausukun at 3:38 AM EDT on March 29, 2016
This may have been asked here before, but does anyone know where the instruments in Pokemon X/Y's trainer battle theme come from? I KNOW I've heard those drums before.
by icecream at 7:31 AM EDT on March 29, 2016
I'm pretty sure the drums are from XLN Audio's Addictive Drums, since OR/AS's trainer battle theme uses similar sounding drums and I know for a.fact that the one on OR/AS uses Addictive Drums.

I also think the brass is something from VSL, since, again, similar sounding brass in the OR/AS trainer theme and I know that one was VSL (well technically Kontakt, but it used a legacy instrument).

I don't know if it was asked before, but it was definitely mentioned.

edited 7:33 AM EDT March 29, 2016
by AceK at 8:16 PM EDT on March 31, 2016
This may sound like a tough or time consuming task, but is it possible that we can get a spreadsheet to maintain VGM instrument sources so that we don't have to search through the page constantly, as well as better organization and sorting depending on the want of the viewer? I would like to edit the first post with removing what messy legends are given, and move on to a spreadsheet to help navigate sound sources more efficiently.

Example sheet:

I don't have much experience with Google spreadsheets, but ideally it would be nice if the particular categories (ie: Song, Instrument Libary Company, etc.) can be sorted depending on personal preference... but at the same time not cluster the spreadsheet itself. I would also like to add people that could modify the sheet itself (credits will be given accordingly).

PS: If someone would like to lend a hand (which might be hard to even give access... may have to resort to using the irc channel for further input), feel free to post about this.

edited 9:14 PM EDT March 31, 2016
by Enclave123 at 10:21 PM EDT on March 31, 2016
I am surprised, robin beanland and Graeme Norgate use a sound convas for Killer Instinct, i gotta ask them if they use any presets.
by Benjamin at 11:45 PM EDT on March 31, 2016
So I've been in chat with AceK, and I decided to check out some of the instruments sources he brought up, and I found out that Paper Mario: The Thousand-Year Door uses Sony Vintage Analog Synths's Noise Loop Filter efx 1 in Shadow Peach's battle theme and and Robert Rich: Ambient Atmosphere and Rhythms's Flutey Low Cycle 02 in Riddle Tower (and possibly an edited version in Pit of 100 Trials).

edited 9:19 AM EDT April 1, 2016
by AceK at 12:00 AM EDT on April 1, 2016
Spreadsheet updated over at the first post. Going to stop atm and continue overtime. There are a few "new" things added onto the spreadsheet... primarily a lot from the Zero Escape series and 3 samples heard from Benjamin (PM2 TTYD and Yoshi's Woolly World).

edited 12:01 AM EDT April 1, 2016
by punk7890-2 at 2:03 AM EDT on April 1, 2016
A random find that I came across.

A certain string that plays in the track Toad's Turnpike from Mario Kart 64 has the same strings as The Legend of Zelda: Ocarina of Time. They are from:
Roland-L.A Composer Vol 1/Prosonus Orchestral Strings
by ArcenyHax at 3:27 AM EDT on April 1, 2016
Oh man.

Just got a Korg M1 and I found the Percussion Kit Kondo used.

It might of already been documented here, but for the sake of redundancy, its under the ProEthnicKit.

Goron chants, Forest Temple chimes, sleigh bells, tambourines, cymbals, you name it.

Might post samples here if you guys don't mind.
by punk7890-2 at 4:04 AM EDT on April 1, 2016
Wow you're right. Great find! Even the forest temple log drum thingy is in there. Nice catch!
by Benjamin at 9:21 AM EDT on April 1, 2016
I'd like to add an update to the Sony sounds I found in PM:TTYD.

Spectral LFO 1 was used in Shadow Queen's pre-battle theme and Techno Jazz - kick was used in Shadow Peach's battle theme, both from "Electronica Grooves: Cyclotronic Resonator". One of Downtempo Beats' drum loops is used in the first Palace of Shadow theme (strangely, in the Sample Loop Pack you can download for free, it's listed as Packet 01-01, but in the actual version I have, it's listed as Packet 39-08.

Strangely enough, they're all sounds that could be previewable on Sony's website, and I didn't hear anything else from them.
by peronmls at 9:39 AM EDT on April 1, 2016
Upload them.
by icecream at 9:40 AM EDT on April 1, 2016
About the spreadsheet, is this the final way of organising it? If it is I can't say I'm completely fond of it. Putting aside how hard it is for me to navigate without Control-F, it seems like there is one entry for each usage of a sound rather than one entry for every sound/patch, which I think would be a little more informative (and interesting).

Then again, I'm probably misguided, so if there is a benefit to this format that I'm not seeing, feel free to tell me so.
by AceK at 1:09 PM EDT on April 1, 2016
You are still able to use Ctrl+F to navigate. In particular, you are able to "sort" the spreadsheet into what game you would like to navigate, or what sound collection you would like to view simply by right-clicking the A~G tab of particular choice, and selecting the sort button (can be important for those that want to submit findings, but the way people can name the particular topics can differ to make "finding" in the forums tedious).

In the case of finding all particular uses of the sound itself, it would be best to sort A-Z on Column B.

edited 1:12 PM EDT April 1, 2016
by ArcenyHax at 1:26 PM EDT on April 1, 2016

What's the best way to sample it?

I want to get the highest quality possible.
by punk7890-2 at 3:54 PM EDT on April 1, 2016
@AceK While a spreadsheet is a decent idea, I'm still with the wiki idea. With a wiki we'd allow users to register and post their own finds. We'd be able to see the history of what users add what to each page along with information on the library and post YouTube links with a timestamp pointing to the sample. We'd also add a page for the library's and what games they are used in. Also with a spreadsheet, this work would generally be left solely to you to do this job of collecting everything everybody has posted here.

@ArcenyHax I uploaded them. Hope you don't mind. Also, I think this is all you where talking about? Grab them here.

edited 3:54 PM EDT April 1, 2016
by ArcenyHax at 4:15 PM EDT on April 1, 2016
Yep. That was it. :)

This has been bothering me for a bit, but has anyone by chance found the guitar hit sample in the Fire Temple?

Also Zero G released a free sample pack of one of their atmosphere pad products, but I missed out on it. :(

edited 4:18 PM EDT April 1, 2016
by AceK at 4:29 PM EDT on April 1, 2016

The wiki support of having history is interesting, something I forgot about overtime. I'm used to seeing either of these two being used, but a wiki might be more acceptable since the "comments" portion maybe more flexible in the wiki. I don't really have much of an idea on how to start a wiki, but if you have connections of some sort to get a wiki started, I will replace the spreadsheet in the first post in favor of the wiki (that is if no one has any objection to it).

Any other ideas on how to improve a database filled with VGM sources for ease of access?

EDIT: @punk7890-2 My only concern is how flexible is the sorting system using a wiki page?

edited 4:35 PM EDT April 1, 2016
by Nisto at 5:43 PM EDT on April 1, 2016
punk7890-2, where did you source the ProEthnicKit from? Do you own an M1 as well? I looked for it in the M1 "Legacy Collection" standalone program but couldn't find it.

edited 5:46 PM EDT April 1, 2016
by punk7890-2 at 5:51 PM EDT on April 1, 2016
@AceK Unfortunately I do not have any connections to start a wiki, nor do I have experience in the matter of editing one. I'd imagine it wouldn't be hard to make a page and add relative info, though.

On the concern of flexibility, lets take this page as a example of sorting either by library's or system/company. You'd click on company and that would take you to the list of games they did and inside that page would be the instruments for that game. There would be the info on library and YouTube links to demonstrate the sounds. Hopefully this gives a bit of an idea of what I mean.

@Nisto Under "Legacy Collection" it should be patch K01 49 PrcEthnicKit

edited 5:54 PM EDT April 1, 2016
by Nisto at 6:02 PM EDT on April 1, 2016
Ah, I had to switch to "prog" instead of "combi"!

EDIT: Hmm, I'm not finding the Forest Temple sample. :( I'm using version 1.7.0.

edited 7:05 PM EDT April 1, 2016
by punk7890-2 at 6:45 PM EDT on April 1, 2016
That sample is at the very top of the keyboard. Around C10 area.
by Nisto at 7:24 PM EDT on April 1, 2016
C10?! I only have, like, 7 octaves.

Here's the two top-most octaves (starting with the last key):

Can you check what version you have of the Legacy Collection standalone program? It should say under the version tab of the M1.dll file.

edited 7:24 PM EDT April 1, 2016
by punk7890-2 at 7:39 PM EDT on April 1, 2016
Oh, I see what you're doing. You'll have to open it inside a sequencer that has a full piano roll in order to play them I guess. This kit covers the entire piano range, its that big.
by Nisto at 7:47 PM EDT on April 1, 2016
Oooh! Yeah, I just changed the transpose value under the MIDI tab and sure enough, there it is. Thanks for the help.
by punk7890-2 at 2:43 AM EDT on April 4, 2016
Anyone know where this sound comes from? I've hit a semi roadblock on my MK64 remastering as this isn't on a SC-88. I found a small variation of it on a SC-8820 but that came out in 1999 and MK64 came out in 1996.
by baggagelizard at 6:45 AM EDT on April 4, 2016
It's two notes together, so see if you can find the sound, then play the two notes together?
by Master_E at 2:24 PM EDT on April 4, 2016
No input on the soundcard comparison?

by icecream at 2:30 PM EDT on April 4, 2016
900 posts! We did it guys!

Anyway, question about Sound Canvas VA: does it have the iconic synth bass from D/P/Pt? Yes I know Hyper Canvas has it, but I've browsed through SCVA multiple times and I still can't find it.

Also, is that the same bass used in the WarioWare Inc. remix in SSBB?

edited 2:31 PM EDT April 4, 2016

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