Nintendo 64 does pattern sequencing? by Dutchie at 10:08 AM EDT on April 15, 2012
While recording a solo percussion track of rainbow road from mairo kart 64 [using a cheat device] i noticed the percussion is played at a wrong order from the origional [compared to the track found on the OST]
Iam sure many people have noticed it that some tracks from mario kart 64 have repetitive instruments, little patterns wich loop through out the entire song and barely change.
mario kart 64 could possibly be sequenced by patterns, is this a possible reason Subdrags N64 sequence ripper does not support mario kart, mario 64, wave race etc?
Some thing simmilar is found in super smash bros aswell, however, in super smash bros, the different patterns are just spread over the entire song.
Is this related to how the different parts of the Menu theme of Super Smash Bros are seemingly randomly played (thus there isn't a simple loop), and also Hyrule Field in OOT?
No, this is more of a Mario kart 64 thing, cause super smas bros and OOT are supported by Subdrags N64 sequence ripper while mario kart and a few others arent [while they almost do the same with pattern sequencing as the others]
Oh yeah. Also, if you can/want to, what's the code you used to play the Percussion Track of Rainbow Road?
Also, are you still trying to re-make all the songs in the game like you were a few months ago? Because they are just so clean, like the percussion is just so sharp, unlike the actual USF rips, or even the OST itself. How did you get the sounds for the drums and instruments?
as i explained earier, i do not have codes for muting channels, because i am using a virtual emulator for the emulator, adresses keep changing, making it impossible to use the codes on a real console [or as a gameshark cheat for emulators]
i dont really remember where i got the percussion, honestly i do know where kenta nagata [and taro bando] got their percussion samples from you are probebly looking for a Boss DR-660
I remember it being AirFontGM indeed, however you should check it yourself, iam usin a soundfont called hyperkit, i dont know where i got it from, it could be that i extracted it from the AirFontGM soundfont
i remember covering up some mistakes in the threatd but i dont remember delting it
back to the percussion, when i open a Mario kart 64 template in FL studio, it says it loaded `hyperkit` soundfont for percussion, you might want to go after that `hyperkit` [or download boss 660 samples]