Nintendo 64 does pattern sequencing? by Dutchie at 10:08 AM EDT on April 15, 2012
While recording a solo percussion track of rainbow road from mairo kart 64 [using a cheat device] i noticed the percussion is played at a wrong order from the origional [compared to the track found on the OST]

Iam sure many people have noticed it that some tracks from mario kart 64 have repetitive instruments, little patterns wich loop through out the entire song and barely change.

mario kart 64 could possibly be sequenced by patterns, is this a possible reason Subdrags N64 sequence ripper does not support mario kart, mario 64, wave race etc?

Some thing simmilar is found in super smash bros aswell, however, in super smash bros, the different patterns are just spread over the entire song.
by TheUltimateKoopa at 1:07 PM EDT on April 16, 2012
Is this related to how the different parts of the Menu theme of Super Smash Bros are seemingly randomly played (thus there isn't a simple loop), and also Hyrule Field in OOT?
by Dutchie at 3:57 PM EDT on April 16, 2012
No, this is more of a Mario kart 64 thing, cause super smas bros and OOT are supported by Subdrags N64 sequence ripper while mario kart and a few others arent [while they almost do the same with pattern sequencing as the others]
by TheUltimateKoopa at 10:40 PM EDT on April 16, 2012
Oh yeah. Also, if you can/want to, what's the code you used to play the Percussion Track of Rainbow Road?

Also, are you still trying to re-make all the songs in the game like you were a few months ago? Because they are just so clean, like the percussion is just so sharp, unlike the actual USF rips, or even the OST itself. How did you get the sounds for the drums and instruments?

edited 10:43 PM EDT April 16, 2012
by Dutchie at 9:24 AM EDT on April 17, 2012
yes iam still making these

as i explained earier, i do not have codes for muting channels, because i am using a virtual emulator for the emulator, adresses keep changing, making it impossible to use the codes on a real console [or as a gameshark cheat for emulators]

i dont really remember where i got the percussion, honestly i do know where kenta nagata [and taro bando] got their percussion samples from
you are probebly looking for a Boss DR-660
by Elven Spellmaker at 4:19 PM EDT on April 18, 2012
I thought you said in another thread that the one you use is called AirFontGM?

You removed it from the other thread I see... Was it the wrong one? (I have a340.sf2)
by TheUltimateKoopa at 6:45 PM EDT on April 18, 2012
It's not that. AirFontGM sounds nothing like Mario Kart 64.
by Elven Spellmaker at 6:47 AM EDT on April 19, 2012
It's the one he mentioned (for the percussion) though as the one he used when he remade the Mario one.

edited 6:50 AM EDT April 19, 2012
by Dutchie at 7:46 AM EDT on April 19, 2012
I remember it being AirFontGM indeed, however you should check it yourself, iam usin a soundfont called hyperkit, i dont know where i got it from, it could be that i extracted it from the AirFontGM soundfont

i remember covering up some mistakes in the threatd but i dont remember delting it

back to the percussion, when i open a Mario kart 64 template in FL studio, it says it loaded `hyperkit` soundfont for percussion, you might want to go after that `hyperkit` [or download boss 660 samples]
by Elven Spellmaker at 5:25 AM EDT on April 20, 2012
Yeah the kit in 128:000 is called Hyper Kit. =)

So I assume it is that.

(Would you ever put up the FL files somewhere please? Your remakes are so good. Or even just the MIDIs exported from it?)
by TheUltimateKoopa at 7:25 PM EDT on April 20, 2012
Is it me or does the Hyper Kit sound nothing like the one used in MK64?
by Elven Spellmaker at 6:33 AM EDT on April 21, 2012
@TheUltimateKoopa: It's not the one, it's the one Dutchie has been using for his remakes.
by TheUltimateKoopa at 9:21 PM EDT on April 22, 2012
I mean it sounds nothing like the one he did for his remakes of the Circuit and Moo Moo Farm themes... at least not to me.
by Dutchie at 10:58 AM EDT on April 23, 2012
maybe you are putting the snare drum on C3-D, instead, put the snare drum on C3-E, the rest should sound almost the same as the MK64 kit
by TheUltimateKoopa at 6:49 PM EDT on April 24, 2012
I'm using SynthFont... is that a problem?
What do you mean by "C3-D" and "C3-E"?

By "SynthFont" I mean I'm simply listening to MIDIs. Should I use a MIDI with a snare drum on E instead of D?

edited 6:43 PM EDT April 25, 2012
by Dutchie at 7:25 AM EDT on April 26, 2012
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