Best NSF/e Engine? by MultimediaMike at 3:34 PM EDT on July 22, 2012
What NSF/e backend should I use for the Game Music Appreciation website? Right now, it uses Game Music Emu (for many different file types). I have received feedback that, e.g., Metroid doesn't sound correct.
Originally, I was planning to use Nosefart for this project until I discovered GME. I was thinking about making Nosefart the NSF/e backend due to the Metroid feedback. But per my reading of the Nosefart source, it can't handle the /e in NSF/e (doesn't handle .nsfe, only .nsf).
What other NSF/e backends are recommended? Thanks.
I used NEZplug v0.9.8+3+21.00 for doing my Metroid 1 rip.
http://www.metroid-database.com/m1/music.php
I used line-in tests to check the audio coming out of the NES (box model, not top-loader) and compared it with sound from the WiiWare version, as well as the ports to DSiWare, GBA, and the Gamecube Metroid Prime unlock. I feel that kind of audio test is the only way to really check that your emulation sounds close enough to the original that you can't tell the difference. So yeah, I prefer to go with that plugin, although I hear it doesn't work as well for the VRC-6 and 7 chips.
You can see the players and settings I used for the other games on their respective music pages, and also noted it in the ID3 tags. (GBA is especially interesting. But I'd just let your users change the playback options!)
Anyway, couldn't have done it without all the help from the great folks here at HCS :)