Diddy Kong Racing problem by Static at 7:53 PM EST on November 27, 2005
"17. Boulder Canyon" is messed up. In the game, the song changes when you enter a tunnel inside the castle, instead the usf plays both versions at the same time. It could also be longer than 38 seconds.
I'm nitpicking mostly, it's a good set, thanks UNKNOWNFILE, wherever you are.
In regards to "04. Player Select" please see the text file contained in the archive with the USF set. That has been answered in there. I hope that helps, at least somewhat. Mouser X out.
Well, I know how that is. However, if that's the case, why are you asking about it in the first place? If it was me, I would have taught myself assembly, and then fixed it myself. And yes, I tried that method. However, I quickly learned that sleep cannot come second all the time...
Anyway, sorry. If you couldn't tell, I've been living by the "sleep comes second" rule for to many days in a row. I need some of that stuff now. Mouser X over and out.
Aww. Boulder Canyon is the best one in the set too... Still, from what programming knowledge I have, it would probably be tricky to pull that off, since it's... dynamic. The opposite of me.
It occured to me that Banjo-Kazooie has dynamic songs too, and a brief listen proved my greatest fears. They're all good stuff, but dynamic tracks seems like something of a hurdle for the usf format, not the rippers.
I really think that dynamic tracks such as Boulder Canyon should be fixed : there should be two versions of the tune, or we should be allowed to switch off/on the background tune.