FM Towns Music Archive Status: Mostly Redbook Audio, I think everything that has been dumped has been ripped.
Hoot Music Archive Status: Updated last week to bring the arcade roms up to current M1 standards, removed console/portable games. Still have loads of PC, japanese and arcade games to add.
NES Music Archive Status: Updated on 2012.11.06 with YYYY-MM-DD release date scheme.
SNES Music Archive Status: Up to date with SNESMusic.org, has quite a number of additional sets (untagged sets from SNESMusic.org wiki, SNSF rips, MP3 recordings of games undumpable to SPC)
Bakuretsu Muteki Bangai-O (1999-09-03)(Treasure)(ESP) - tagged/timed by BlitzLunar Star Fox 64 [Lylat Wars] (1997-04-27)(Nintendo EAD)(Nintendo) - song specific composer credits Tsumi to Batsu - Hoshi no Keishousha (2000-11-21)(Treasure)(Nintendo) - tagged/timed by BlitzLunar Wetrix (1998-06-16)(Zed Two)(Ocean) - timed by BlitzLunar Custom Robo (1999-12-08)(Noise)(Nintendo) - tagged by BlitzLunar Custom Robo V2 [ut] (2000-11-10)(Noise)(Nintendo) - tagged by BlitzLunar
hcs, BTW, is there a way to make just the first post in the topic editable indefinitely? I don't want it to have inaccurate information, and there are still some new Music Archives planned.
Cratermaze [Doraemon - Meikyuu Daisakusen] (1989-10-31)(Nichibutsu)(Hudson)(Hudson) Pro Yakyuu World Stadium (1988-05-20)(-)(Namco) Pro Yakyuu World Stadium '91 (1991-03-21)(-)(Namco)
I've been trying to rip this game at least since 2009, finally managed to get all tracks (minus one from the OST, it seems) to work. Please enjoy this fully tagged set:
There's no space on the server for PS2 unfortunately, my collection takes about 300 GB uncompressed, and I sure as hell don't have everything that has been ripped.
Sequenced stuff is available on Lawrence's mirror, don't see the sense in hosting just that.
If you factor in the stuff I'm currently uploading, plus few dozen GBs of new PlayStation and Saturn rips to go, yeah, the amount currently available won't be enough - unless the PS2 streams compress with more than 60% ratio (and IIRC they do not).
3DO: 12GB Nintendo WII: 72GB Playstation: 74GB Playstation 2: 308GB Playstation 3: 103GB PSP: 31GB PC: 97GB XBox360: 63GB
Add to that... I guess around 50GB for new Saturn/Nintendo DS sets. Also, note that neither of these is final, so they will probably get much larger in the future. Plus some space for 3DS/Vita/NewGen consoles if they ever get hacked properly.
//Edit
Josh W, did you change something on the server? I'm getting different fingerprint notification, and also, it seems I don't have rw operation permissions for the hes folder, probably more...
//Edit 2
More specifically, I can't update Operation Wolf (1990-08-31)(Taito)(NEC Avenue) from the hes/o/ folder
I've reuploaded most of the SSF rips in the Saturn Music Archive. Year and Copyright tags fixes for the most part, and also filenames for tagged sets have been changed to a rather more readable format.
Synched with portable music history, should have all 203 available Game Gear rips. Please take note that rips are in minim3u format and as such won't work with current version of foo_gep. Stick with pmh sets if you're using foobar.
Same deal as above, synched with portable music history up to end of 1996. Old site is in the zzz_old directory if you want the newer GBS rips, I'll update this after pmh wraps up each new year.
How come the Super Mario Land 2 rip on gbs.joshw.info has an M3U playlist for each song, and the actual GBS doesn't have any tags or timing when played in foobar2000, like it usually does?
Also, some of the 'tracks' don't work. 08 Stage Music 6 & Betting Cave 11 Space Zone - Stage Music 1 12 Space Zone - Stage Music 2 21 Golden Coin & Door Opens 23 Wario's Castle Stage Music 36 Game Over (Totaka's Song) 38 Track 36 (Wario Part 1) 39 Track 37 (Wario Part 2) 40 Track 38 (Wario Part 3)
On PMH, it has a single M3U as it should have.
Also a couple of the tags are incorrect, I believe. Stage 6, Betting Cave is incorrect. Betting Cave is the same as Saved Game.
Wait, actually, Knurek? The ENTIRE of the GBS directory on joshw.info is pretty much screwed. There's a M3U playlist for each song, and it should only be one M3U playlist for each game, not to mention that some of them don't even play at all...
oh nice, that would be a good work-around for composer credits if foobar2000 supported it.
no idea if kode54 checks here. also hoping he'll finish adding support for all those chips that were recently supported in vgm format! any plans to add those arcade etc. sets to the archive, Knurek?
edit: especially as mdscene.net is unreliable as heck
It's not that I don't have abysmal reading comprehension fucker, it's that I didn't know you'd said it, because I don't exactly check every page all the time.
oh yeah, and Neo-Geo too. or basically everything that is on there :) I was amazed to discover that even NES and GB are supported in the format now as well... ridiculous.
"Also, some of the 'tracks' don't work. 08 Stage Music 6 11 Space Zone - Stage Music 1 12 Space Zone - Stage Music 2 21 Golden Coin & Door Opens 23 Wario's Castle Stage Music 36 Game Over (Totaka's Song) 38 Track 36 (Wario Part 1) 39 Track 37 (Wario Part 2) 40 Track 38 (Wario Part 3)"
* [NEW FEATURE] Release date format switched from YYYY to YYYY-MM-DD format where available.
* [NEW FEATURE] PSX Redbook and CD-XA tracks renamed to GameSerial_Track# format (for example from 02.mp3 to SLUS-00529_02.mp3 or SAMPLE_010C6404_0000.xa to SLPS-00173_SAMPLE_010C6404_0000.xa)
* All minipsf files have been renamed to psf to have proper extension sorting.
* All psf files have been retagged to have the new date format and proper copyright, game name and composer data where available
* At least two hundred new sets - I've combed through the complete Redump set for PSX USA, and ripped all CD-DA/CD-XA/EA-XA sets possible. There are 1168 sets, totaling roughly 60 GB of data.
JoshW, did something horribly wrong happen with the server? www.joshw.info resolves here without problems, but I can't even ping any of the VGM domains.
This just gives me bad flashbacks re: the whole hcs/Dreamhost fiasco, hence why I'm asking. :|
Okay, I have a redump request: One or two tracks of Bust-A-Move 2 - Arcade Edition [Puzzle Bobble 2] (1996-03-29)(Taito) is suffering from severe skippage. Would it be too much to ask to have the disc crystallized before the redump? Meanwhiles the community'd have to settle for the Neo-Geo VGM version for the tunes. Until they emulate the Ensoniq chip powering the original Taito F3 version. ;)
Just in case you haven't realized it, most of the music is sequenced and has been ripped to psf ages ago.
The streamed track have bad filesystem flags (they have FH instead of FM in CDMage file viewer) and as such won't extract correctly with CDMage. I don't really know how to fix that, you might try with someone more versed with CD-XA (snakemeat maybe?).
Has there been any mention of Shining Force: Resurrection of the Dark Dragon (the GBA remake)? I haven't seen a GSF rip of it anywheres, and I get the feeling I'll be waiting a while for it to show up on Portable Music History. It's excellent that all the most recent rips of the major consoles are organized here, though!
Shining Force GBA hasn't been ripped yet, so unfortunately even if I manage to reach 2004 on pmh, the game will not be there.
Maybe if some kind soul takes up on GSF ripping - the game uses standard Nintendo sound driver, but misses sappy_VSync function. Hell, if someone tells me how to locate that, I'd whip up a rip myself.
Seriously, what's the point in having a PSP archive if there is literally NO WAY of playing them?
by Electric Keet at 3:54 PM EST on December 26, 2012
Seriously, what's the point in having a PSP archive if there is literally NO WAY of playing them?
Perhaps... so there's a repository of stuff available both to facilitate the development of playback methods and in preparation for when those become available?
Or maybe Knurek is going for the "Completionist" achievement. Twenty gamer points, mate!
@Electric Keet: It's not like I wouldn't like both Atrac3 and Atrac3+ to be natively supported by VGMStream, I really would love to see the whole .POS/decode to WAV clusterfuck to go away.
Still, you get what you get. Music in PSP games is surprisingly good too (and very easy to rip) most of the time, so I think it's worth the hassle.
"I really would love to see the whole .POS/decode to WAV clusterfuck to go away."
Word.
Requests by Yoshinkeru at 5:03 PM EST on January 3, 2013
I can't believe some of the games you're leaving out on the PS2 section, especially Eye Toy: Play! I've never even heard of some of those other versions. What gives?
I remember a small list I gave when I posted on the streaming music thread. I'll repeat it here:
If you care about those games that much, take a look at them yourself. I can only upload what has been ripped, PS2 isn't even close to being my area of expertise.
If Rez is anything like the Dreamcast version, it's sequenced using custom driver - currently unrippable.
i'm going to need a bigger HDD and can i have a dat for PSP, PS2, NGC, Xbox 360, PS3, Wii and any others i missed, so i dont have to waste alot of bw redownloading them
I've uploaded VGMToolbox datafiles for all relevant archives (minus Neo Geo CD one, I have only MP3, not FLACs). Let me know if I messed anything up. Be advised that both Saturn and PSP are undergoing massive ripping sprees at the moment and are subject to change.
I found a bug in VGMToolbox's GENH scanning for a DAT file. I've fixed it in SVN, but I'm pretty sure it hasn't been released officially. I'll compile something soon.
Edit: Sourceforge is down for me right now. Here's a build for now.