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by Knurek at 8:35 AM EST on January 13, 2017
Type 0 was not released on Vita AFAIK. We have the PSP version ripped.

Two new PC rips:

Undertale (2015-09-15)(tobyfox)
VA-11 Hall-A - Cyberpunk Bartender Action (2016-06-21)(Sukeban)(Ysbryd)

One new Vita rip:

Root Letter (2016-06-16)(-)(Kadokawa) - encrypted HCA files, unplayable at the moment.

edited 8:51 AM EST January 13, 2017
by ChillyBilly at 10:49 PM EST on January 13, 2017
Here's a couple things from me:

PS3

Ryu ga Gotoku Ishin! (A hefty download of over 2GB! Comes in both ADX and HCA files, but as far as I can tell, the HCA audio is mainly cutscene audio (which is odd, since it was in the BGM folder... but here it is, anyway))

Vita

DEEMO: Last Recital (Boy, this one was kind of a pain to rip.... anyway, it's mostly VAG files here)


BTW, Ishin isn't the only Yakuza game I ripped.... I should have Kenzan up by tomorrow as well, hopefully.
by Knurek at 1:27 AM EST on January 14, 2017
Just a quick heads-up:

Wii U Music Archive is up
by hcs at 2:58 AM EST on January 14, 2017
Cool! Btw the hack is still in place to let you edit the first post of this thread indefinitely.
by Knurek at 3:21 AM EST on January 14, 2017
Thanks, forgot about this one.
Edited the first post with the new archives.
by mariofan12ify at 6:10 AM EST on January 14, 2017
Just wondering, will there be more archives? For more modern consoles such as PS4 or XBO?
by Vector Harbor at 9:29 AM EST on January 14, 2017
YES ! ALL HAIL THE WII U ARCHIVE !!!
by Reis at 6:14 PM EST on January 14, 2017
AMEN!!!
by ChillyBilly at 10:17 PM EST on January 14, 2017
Here we are, as promised:

Ryu ga Gotoku Kenzan!
by iloveyou at 1:43 AM EST on January 15, 2017
O,.O Wii U Music Archive ~ Thank you :b
by Knurek at 3:15 AM EST on January 15, 2017
@mariofan12ify: No idea, if rips will happen, archives will happen as well.
by AnonRunzes at 1:23 PM EST on January 15, 2017
Well, with XMA1/XMA2 codecs being supported on vgmstream I thought of something like this:

Shadowrun(2007 "reboot" - more like "spin-off") was the "first" game to use Wwise middleware. With the Xbox 360 version I had, the codec the game used for its version was XMA2. I wanted to make a quickBMS script about parsing Wwise XMA2 files to normal XMA2 files so that they could be playable on vgmstream.

But now that I managed to break my own computer(the issues were more than just the screen - I used the POSITIVO brand which was prone to design errors), I had to be stuck with my cellphone until I can find an new computer.

Oh, and the 2007 game I mentioned doesn't seem to be on the joshw archives either.

edited 2:44 PM EST January 15, 2017
by kode54 at 9:13 PM EST on January 15, 2017
The PC version of Shadowrun Returns is already ripped, and it's in Ogg Vorbis format.

E: And I didn't know there was a Shadowrun game released in 2007. Oh well.

edited 9:15 PM EST January 15, 2017

E: A multi-player-only FPS? No wonder I have never even heard of it.

edited 9:19 PM EST January 15, 2017
by AnonRunzes at 9:26 PM EST on January 15, 2017
@kode54 - Yes, that exists as an in-name only kind of game. I didn't joke about it, especially since there are so many games, series, movies, books, etc. that makes use of its license only for its name. It's only worth mentioning as "the first game that used Audiokinetic Wwise".

edited 3:41 PM EST January 16, 2017
New Rip by Bonboon228 at 9:48 PM EST on January 15, 2017
I see your thread and raise you the DS Soundtrack of Harry Potter and the Deathly Hallows - Part 2 for the 2sf archive.

https://drive.google.com/open?id=0B1tOleEdCXgCcGpPMDZMTkhZc28
by Knurek at 3:34 PM EST on January 17, 2017
Uploading a bunch of new PS1 rips:

Asuka 120% Excellent - Burning Fest. Excellent (1997-05-09)(Fill-In Cafe)(SCE)
Asuka 120% Final - Burning Fest. Final (1999-05-27)(Fill-In Cafe)(Family Soft)
Asuka 120% Special - Burning Fest Special (1996-03-29)(Fill-In Cafe)(Family Soft)
Bounty Sword - Double Edge (1998-07-30)(-)(Pioneer)
King of Fighters '95, The (1996-06-28)(Aicom)(SNK)
King of Fighters '96, The (1997-07-04)(SNK)
King of Fighters '97, The (1998-05-28)(Ukiyotei)(SNK)
Le Concert ff (1999-12-09)(SAME Creative)(Warashi)
Le Concert pp (1999-12-09)(SAME Creative)(Warashi)
Rakugaki Showtime (1999-07-29)(Treasure)(Enix)
Real Bout Fatal Fury [Real Bout Garou Densetsu] (1997-01-10)(SNK)
Real Bout Garou Densetsu Special - Dominated Mind (1998-06-25)(Yumekobo)(SNK)
Samurai Spirits - Amakusa Kourin Special (1997-12-25)(SNK)
Silhouette Mirage [Silhouette Mirage - Reprogrammed Hope] (1998-07-23)(Treasure)(ESP)
SuperLite 1500 Series - Oekaki Puzzle 2 (2000-01-27)(-)(Success)
SuperLite 1500 Series - Oekaki Puzzle 3 (2000-06-29)(-)(Success)
SuperLite 1500 Series - Oekaki Puzzle 4 (2000-11-30)(-)(Success)
SuperLite 1500 Series - Oekaki Puzzle 5 (2001-04-26)(-)(Success)
Tokimeki Memorial - Taisen Puzzle-dama (1996-09-27)(-)(Konami)
Tokimeki Memorial - Taisen Tokkae-dama (1997-06-19)(-)(Konami)
Zero Divide 2 - The Secret Wish (1997-06-27)(Zoom)

edited 6:25 PM EST January 17, 2017
by Knurek at 1:21 PM EST on January 18, 2017
Second batch:

Anna Kournikova's Smash Court Tennis [Smash Court 2] (1998-11-12)(-)(Namco)
Castlevania Chronicles [Akumajou Nendaiki - Akumajou Dracula] (2001-05-24)(Konami)(Access)(Konami) - added streams
GaiaSeed - Project Seed Trap (1996-12-13)(-)(Techno Soleil)
Namco Anthology 1 (1998-06-04)(Namco)(Tose)(Namco) - added streams
Namco Anthology 2 (1998-09-23)(Namco)(Tose)(Namco) - added streams
Namco Museum Encore (1997-10-30)(Namco) - added streams
Parodius [Gokujou Parodius Da! Deluxe Pack] (1994-12-03)(KCE Tokyo)(Konami)
Shiritsu Justice Gakuen Nekketsu Seisyun Nikki 2 (1999-06-24)(-)(Capcom)
Smash Court 3 (2000-11-09)(-)(Namco)
Street Fighter Alpha 3 [Street Fighter Zero 3] (1998-12-23)(-)(Capcom)
Street Fighter Collection (1997-10-23)(-)(Capcom) - just the first disc, as the second is already ripped Alpha 2
Street Fighter Collection 2 [Capcom Generation 5 - Dai 5 Shuu Kakkutouka Tachi] (1998-10)(-)(Capcom)
by Master_E at 6:36 PM EST on January 19, 2017
Does anybody have a rip for Eschatos? (XB360/PC)

The request from page 13 of this thread hasn't been fulfilled, and now I would like this album!
by bnnm at 1:27 PM EST on January 20, 2017
I'd like to point out the PSP archive is, well, no good.

Seem like the "original"/external headers are always removed, leaving only the internal .at3.
This is a bad, bad idea because those headers have extra, often important, info.

For example in Kurohyo 1/2 the real sample rate is on the original headers (usually 48000), while the "internal" AT3 header have 44100.
by Knurek at 2:15 PM EST on January 20, 2017
I don't think I ripped those two sets, but I wouldn't really consider leaving original, unplayable (at time of ripping) files instead of what is there currently a bad thing. For the same reason we modify CD-XA data (it's unplayable otherwise).

I'll gladly rerip any game you add support to for VGMStream, as I did with Lord of Arcana/Apocalypse recently. Just let me know the affected sets, if possible. :)
by bnnm at 4:38 PM EST on January 20, 2017
Maybe you guys could add some kind of note (in the additional_files?) when they aren't originals or stuff?

Lord of Arcana I dl'd and found weird they weren't SQEX's SCD. So I reripped and yep. But any other odd format I wouldn't know, meaning any set could be the same.
Kurohyo I ripped for myself and added support a while back, so I was surprised.
Another example is Spiderman Web of Shadows (joshw = bad ss2, original = fsb), I'll try to think of more.

Plus, wading through literally hundred of weird XMA sets only to realize they weren't ripped ok wasn't fun times. ;_;
by Knurek at 5:10 PM EST on January 20, 2017
Are you talking about Kurohyou - Ryu ga Gotoku Shinshou? I just looked at it myself, CPK archive with SGB files containing AT3s. My version of VGMStream (just downloaded from your mirror, vgmstream-r1050-248-gb5e6808), doesn't seem to play the SGB files.

I think the FSB->SS2 is what aluigi's FSBext does for extraction. I'll reupload the set with original data, as I see they are playable in VGMStream, but do keep in mind this sort of conversion is done because most games have a single FSB archive with all music data, which, again, is(was?) unplayable by VGMStream.

I'll keep that remark about ripping notes in mind, but I have no plans on rechecking the existing sets, sorry. Anything you mention is wrongly ripped, I'll try to amend.

I'm sorry about your experience with x360 sets, although I have done zero of them - for most of archives I just upload and organize what other people provide.
by AnonRunzes at 5:14 PM EST on January 20, 2017
So, according to bnnm a good rip is an literally untouched one. No wonder I have never revealed any of my rips in public, especially the entirety of Crystal Dynamics' Tomb Raider trilogy(Xbox 360 version) in which these three games used the .mul format, or .emff as vgmstream calls it.

I wrote a quickBMS script based on that format alone, and it is not the same script I used when I ripped the Xbox 360 version of Deus Ex Human Revolution. It can be found here. Keep me informed in case someone here modifies the script.
by bnnm at 7:02 PM EST on January 20, 2017
@Knurek - My Kurohyo 1/2 rips play fine, both foobar and test, dunno. I'll try to upload later (they are kinda big).

To extract multi-FSBs I'd say a better solution would be a script that generates mini/single .FSB (keeps the header closest to the original, allowing me or others to fix bugs). I think I'll just do that.

(I hope you don't see my posts as angry criticism and blaming but happy improvement suggestions) :)

@AnonRunzes - For me a good rip is one I can be sure plays fine. Wasn't the case in the rips I pointed out!
I wanted to discuss this not really for myself (I can re-rip just fine), but for others.
by AnonRunzes at 7:42 PM EST on January 20, 2017
@bnnm - Good to know! Sorry for the misunderstandings, I can see what you mean by now.

But anyway, regarding the script I posted on my previous post... the script depends on the xma_parse executable.

The thing is, I do think that xma_parse is getting redundant by now, what with vgmstream's XMA1/XMA2 support(thanks to a move in which it could depend on ffmpeg to run on said codecs) and all that.

What I'm saying is, do you think xma_parse should be kept as a dependency within the script or the script could've ran fine without it, therefore that dependency should be removed?
by ChillyBilly at 10:09 PM EST on January 20, 2017
Got a few Vita goodies here:

Aabs Animals

Gunslugs

MUD - FIM Motocross World Championship

Stick it to the Man


Should have more Vita stuff to come tomorrow! ;)
by Knurek at 12:21 AM EST on January 21, 2017
@bnnm: I would appreciate that FSB demuxing script, sure.
(Especially if you make it generate proper AT9 and OGG files as well :P)

As for Kurohyou, there are two file formats, things that are in USRDIR\stream (standard AT3 files, just with SGB extension, playable in any VGMStream version I tried), and the stuff in kurohyou.cpk->sound.cpk (SGB files, not playable by anything).
Thing is, the former are cutscene audio, with close to no music (and VGMStream still plays them as 44kHz), while the later are actual music files.
Here's some samples of the later: SGB. VGMStream plugin just doesn't play them, test.exe just states 'failed opening filename.sgb'

edited 12:22 AM EST January 21, 2017
by sherpa at 9:52 AM EST on January 21, 2017
New Upload:

Haunted Maze (Net Yaroze)(1998)

I wanted to add this nearly a year ago, but registration appeared to be closed, and I did not have login info.

All songs seem to be from the public domain.

Also AOPSF in foobar seems to crash when playing these.


Also, FYI, broken still seems to be broken. Last time I checked was over a year ago. I had no way of letting you guys know and I've never found it anywhere else. It would be nice if it could get fixed.

@anyone familiar with psf

Around the same time, I was working on fixing some tracks in the Tomba! rip. A few tracks playback a different instrument in the psf than in game:

Title Screen and Village Of All Beginnings seem to have an issue with the percussion, hard to pin what-maybe a driver issue

33 Unknown (actually "Dwarf Forest Purified") has the wrong instrument in at least on channel (if memory serves). At the time I was trying to recreate the psf from scratch since the original ripper wasn't responding.

After reading a bit, maybe this isn't a rare issue. I was wondering if there were a tool or easy way of editing a minipsf, or of changing the instrument in psf. I had some success in hex editing, but ultimately gave up before trying to change the instrument set so each channel plays the right instrument. I'm not setup atm to work with this, but if it's not too difficult I might give it another try. I know nothing about minipsf and very little about psf-I just use Mark's generic driver.

Any tips or sources would be appreciated. All I had at the time were some of Neill Cortlet's texts from wayback (and VGMTRANS).

edited 10:01 AM EST January 21, 2017
by CyberBotX at 10:40 AM EST on January 21, 2017
@bnnm and @Knurek

If we are talking about FSB5s, I've got two programs I wrote in C# for them, one of them splits a multi-file FSB5 into multiple single-file FSB5s, the other is meant for MP3-based FBS5s to remove the extra padding in those files so they will play properly with vgmstream. Both are up on my GitHub, called fsb5_split and fsb5_mpeg. As for FSB3s and FSB4s, hcs wrote similar tools.
by Knurek at 11:01 AM EST on January 21, 2017
@CyberBotX: Thanks, will look into them. Do you have a compiled executable somewhere?
by bnnm at 7:07 PM EST on January 21, 2017
Kurohyo 1 and 2 (music only)
@Knurek - your files looks fine but the extension should be SGD. I don't think I renamed anything, not sure why yours are SGB.

@CyberBotX - thanks for your tool and pointing out hcs's one.
Though for FSB4 at least, I think those padded MPEGs should play fine in vgmstream.

@sherpa - SOTN XBLA

@AnonRunzes - whatever is simpler for you. I'd rather have one tool (vgmstream) doing everything tho.
Which is why I got annoyed having to whip out at3tools, ffmpegs, WhateverDemuxer, quickbms-thisformat-to-someotherformat, and so on all the time, and started fixing vgmstream.
by AnonRunzes at 8:25 PM EST on January 21, 2017
@bnnm - "whatever is simpler for you. I'd rather have one tool (vgmstream) doing everything tho."
Well, I asked that "question" because I was planning on removing xma_parse from the script. But I already have that answer by now.

"Which is why I got annoyed having to whip out at3tools, ffmpegs, WhateverDemuxer, quickbms-thisformat-to-someotherformat, and so on all the time, and started fixing vgmstream."
I still remember what you have said on that one thread regarding these .mul files, though. It's what led into the script I posted regarding .mul files from the Xbox 360 version of games Crystal Dynamics had worked on.

edited 8:32 PM EST January 21, 2017
by sherpa at 9:30 PM EST on January 21, 2017
@bnnm

Thanks so much! Great music. I didn't expect anyone to actually have it.

by ChillyBilly at 12:16 AM EST on January 22, 2017
Well, as I mentioned in my previous post, I've got a few more Vita rips done. However.... I found that I have some issues with most of them, as I'll list below:

Ben 10: Galactic Racing (Audio comes in .str files, but they don't play right for me. No luck when trying to convert them to a different format like .wav, either)

Doctor Who: The Eternity Clock (Come in Wwise .bnk/.wem files. Have not been successful in my attempts to convert these, either)

Jikkyou Powerful Pro Yakyuu 2016 (Also Wwise, but these come in bnk/pck pairs like the 3DS Power Pro game from a while back. No luck with these, either)

Looney Tunes: Galactic Sports

Sonic & All-Stars Racing Transformed (Wwise PCK again, same issue)

WRC 3: FIA World Rally Championship


^So yeah, I'm having trouble with 4 of those 6 rips... can I request a helping hand, once again?
by Knurek at 12:40 AM EST on January 22, 2017
@bnnm: That's the extension the files have on iso - USRDIR\stream\*.sgb
by Knurek at 1:16 AM EST on January 22, 2017
Okay, uploading the fixes:

All FSB4 PSP sets I managed to find have been reripped in the original format:

G.I. Joe - The Rise of Cobra (2009-08-04)(Double Helix)(Electronic Arts)
Heatseeker (2007-05-08)(IR Gurus)(Codemasters)
Monster Jam - Urban Assault (2008-10-28)(Torus)(Activision)
X-Men Origins - Wolverine (2009-05-01)(Griptonite)(Activision)

Kurohyo sets in the original format (before anyone asks, I removed dupes and pure ambient tracks from those)

Plus that SOTN X360 set and working VITA rips from two posts above.
by bnnm at 5:58 AM EST on January 22, 2017
@ChillyBilly - Ben 10: Galactic Racing are .vag

Is .str the original/plain extension or was generated by some script/extractor?
by mogikihei at 9:47 AM EST on January 22, 2017
2 Touhou streamed rips.

Windows:
Touhou 13 Shinreibyou ~ Ten Desires (Re-Rip)
The music format of this game is wav(It is not mp3).
http://www.mediafire.com/file/eybvv9vtlq7lrw7/TH13.zip
Touhou 14 Kishinjou ~ Double Dealing Character
http://www.mediafire.com/file/b93z7niw1cl53z6/TH14.zip
by ChillyBilly at 1:43 PM EST on January 22, 2017
@bnnm: Yeah, the Ben 10 files all had the .str extension to begin with.
by Knurek at 2:19 PM EST on January 22, 2017
Thank you for taking the extra step and GENHing them as well. Will upload to the archive.
by CyberBotX at 2:45 PM EST on January 22, 2017
@Knurek: It appears that I do have compiled versions of those tools under http://kirby.cyberbotx.com, just look for fsb5_mpeg.exe and fsb5_split.exe there.
by Knurek at 3:39 PM EST on January 22, 2017
@CyberBotX: Thank you, I've taken a look at my 3DS rips, and reripped all the aluigi's fsbext ones.
This adds looping data to Shovel Knight rip for instance.
Will upload soonish.
by Vector Harbor at 3:56 PM EST on January 22, 2017
PC

Dragon Quest Heroes I - Yamiryuu to Sekaiju no Shiro (2015-10-13)(Omega Force)(Square Enix)

For those who wondering how to do this check this out : DQH G1L files
by DCX at 7:18 PM EST on January 22, 2017
I would like to contribute with some Xbox rips, but how to? By sharing, someone will reupload it on the FTP after?

Also only BGM are allowed or playable voices files can be added?

edited 7:35 PM EST January 22, 2017
by Control at 8:10 PM EST on January 22, 2017
I would like to request Dragon Quest VII and VIII english versions for the 3DS as they instead support MIDI music over streamed recordings

edited 8:10 PM EST January 22, 2017
by Vector Harbor at 8:17 PM EST on January 22, 2017
@Control

Seriously...

http://3sf.joshw.info/d/
by Knurek at 1:07 AM EST on January 23, 2017
@DCS: Just the music, thank you.
Upload them somewhere, share the links here, and I'll try to have them mirrored on the server.
by sherpa at 1:13 PM EST on January 23, 2017
@knurek

I used the old sftp details on this thread to upload a psf set I mentioned a couple of pages back to the uploads directory

Do you not have access to this atm? Or have you just not gotten around to it yet?

I can upload it to a file sharing site if that's needed.

Just let me know.
RgG:K! by Ultrafighter at 11:34 AM EST on January 24, 2017
Oh ChillyBilly, you're a lifesaver! I wanted to revisit Kenzan's full score for quite some time now and it's finally available once again (and this great gamerip is mirrored already!) thanks to you! Your neat work easily replaces my old rip since it probably has more tracks than my old effort. Anyway those simply irresistible beats coming from taki folder made me jump with joy one more time and I've yet to refresh my memories about driving battle compositions which are trademark of franchise since its establishment. I'd like to show you my appreciation last time. Keep it up (I listened to all Ishin BGMs too), I really want you to stay an active ripper, pretty please!
by Knurek at 11:41 AM EST on January 24, 2017
@sherpa: I downloaded the set, just need some time to process it and add to the archive. Thank you for the rip.
by Ultrafighter at 2:12 AM EST on January 25, 2017
Hello all fellow streamed VGM rip lovers, I've got a tiny addition to Ryu ga gotoku: Kenzan! set right here: https://mega.nz/#!5dskSQIa!6ZFiNmjIsgzuucQHjg5DJmz4_Ahue5UgFKRrIpNheeQ. It contains all 9 ADXs extracted from konpira.cvm with VGMToolBox, I even managed to get original filenames for those. Since all the audio files I'm offering you for completeness sake are definitely of musical nature I'd like to offer any listener a chance to make their set of BGMs in native encoding even more complete than it is now (as I think that voice quotes like these in ahx_test subfolder or 6 quad ambiences in another one shouldn't be included in gamerip therefore I believe nine tracks I'm talking about ought to take their deserved place) but surely I'm not demanding anyone to reup that JoshW.Info mirror just to get rid of CVM file and add ADX ones instead.
Take care! And I almost forgot to add: provided compositions are traditional Japanese music and tracks last from 1 min to 3+ mins. Best regards once again!
PS. Is there a person planning to rip Kiwami or at least Yakuza HD collection (the latter is port of the very first two installments from PS2 to PS3)? If anyone ever decides to create a set for any aforementioned title I'd be so grateful! Now I'm finally over and out, all the best!
by ChillyBilly at 11:35 PM EST on January 27, 2017
Hey, guys... unfortunately, I had very little time to do any new rips this week. Hopefully, I can get some new stuff up during the weekend, but for now, here's a Wii rip I managed to crank out:

Naruto Shippuden: Dragon Blade Chronicles
by Ultrafighter at 5:23 AM EST on January 28, 2017
Hi all, I've got a question to ask. Well, I once posted Sniper: Ghost warrior & TRON: Evolution sets (both ripped off X360 versions) in the official streamed VGM distribution thread, any particular reason they didn't make it to x360.joshw.info yet? The former should contain an exclusive track probably not included in (most) other rips, radio song on training camp level and the latter is ok too... for a typical streamed gamerip of mine. Maybe I should have left that TXT file with descriptive tracknames but my work is still fine (and it possibly has another unique audio file there, some test music supposedly taken straight from the movie). Both releases are still hosted on MF if anyone wants a copy.
Bye!
by Knurek at 6:35 AM EST on January 28, 2017
Sniper Ghost Warrior has a bad link - links to the thread, not Mediafire for some reason.
I must have missed Tron rip, downloading at the moment.
by Ultrafighter at 9:42 AM EST on January 28, 2017
Thanks for the heads-up, here's correct link.
Best wishes!
by Knurek at 3:43 PM EST on January 28, 2017
Since bnnm added Beautiful Katamari support to VGMStream, I've ripped the complete game (we had only the demo version previously).

Not sure if the version I had was a correct dump - it had a lot of empty files in the BGM folder. Maybe those are the placeholders for DLC tracks?

I'd appreciate if someone with more knowledge of X360 would double check my rip and correct it if necessary. Thanks.
by ChillyBilly at 11:58 PM EST on January 28, 2017
Okay, I had more time to get some stuff done today:

First off, I looked a little deeper into those Wwise Vita rips I posted a while back, and I'm glad to say that I successfully managed to get one of them converted:

Dr. Who: The Eternity Clock (OGG format)

I also unpacked the Powerful Pro 2016 tunes and tried to GENH them, but.... no success on that front, sadly. I actually still have the extracted (unplayable) .wav files on hand if anyone else wants to take a crack at them, though:

Jikkyou Powerful Pro Yakyuu 2016 WAVS

As for Sonic Racing, I haven't gotten around to that yet. But I did get a few other rips done:

PS3

Puppeteer (Music comes in a single .sgb archive. While it does play fine (for me at least), I was curious if anyone knows how to split this into separate tracks?)

Vita

Dungeon Hunter: Alliance (I find that the mpc files play just fine, but not those .vxn files... anyone familiar with that format?)

Unit 13


That's it for now!
by mariofan12ify at 8:13 AM EST on January 29, 2017
Hey all, I found out how to extract the music/sfx from CS:GO into .wav files recently. Here's the download link of the files you need.

https://mega.nz/#!mENCHaqb!PLGBHNKAg7_1-zs3Xm46I0ut93df_shvq5KeJip595o

You need to install GCFScape and open the .vpk file with it and you find the folder of sounds you want, right click then click extract. You need to choose a folder to extract to though.
Puppeteer *.sgb bank by Ultrafighter at 8:58 AM EST on January 29, 2017
I'm wondering if it's 4-bit ADPCM as in The eye of judgment or just AC3 with misleading extension? Because if the latter statement of mine is true then it's not the first VG with such VGM storage system. I ran into the same obstacle when ripping Bleach: Soul resurreccion (ignition) for PS3: entire BGM.SGB or something was easily playable after installation of AC3 plugin for XMPlay but I had no idea how to slice it into individual tracks.
So what format your game actually uses? I'm curious to find out!
PS. I hope it isn't much offtopic to ask this and I won't get infraction or something for it... right?
Have a nice day everyone! Cheers!
by Knurek at 10:11 AM EST on January 29, 2017
@Ultrafighter: Yeah, it seems it's just AC3 file.
Could you share the Bleach PS3 rip - I don't seem to have it.
by Ultrafighter at 12:40 AM EST on January 30, 2017
Knurek: It'd be incomplete even if I did uploading it anywhere - I didn't save that huge BGM archive since not many tracks in it truly deserved it and I could only keep it as a whole bank, also at that time I usually ignored movie files altogether so demuxed audio is also missing. I have no idea what video codec's used there but I can guess it's crucial to check vids out since most Japanese VGs have some exclusives there which can only be gotten by demultiplexing prerendered video files.

So if someone ever rerips the title (and probably finds more than SND0.at3, BGM.SGB & audio from vids) I'll gladly revisit that score too. Anyone willing to process the game and make a streamed rip?
by Kirishima at 9:26 PM EST on January 31, 2017
I've had these just sitting on my computer for a while, but just finally go around to sharing them.

PS2:

Ninja Assault

Dreamcast:

Tomb Raider The Last Revelation

as well as the ps1 version

PS1:

Tomb Raider Last Revelation

Note for the above ps1 rip. I forgot which version/region it was ripped from including exe name (example: slus ######) If that info is needed, I'll rerip.

edited 9:34 PM EST January 31, 2017

edited 9:36 PM EST January 31, 2017
by mariofan12ify at 4:50 AM EST on February 1, 2017
While this is most likely impossible at the moment, can someone rip the music from the Kirby TV Channel, even though it's gone now?
by Vector Harbor at 11:06 AM EST on February 1, 2017
PC

Freedom Planet 2: Sample Version



edited 11:06 AM EST February 1, 2017
by MurraySkull at 5:36 AM EST on February 2, 2017
https://www.mediafire.com/?2zc4dd2sosfnpb5
Kirby, Kirby, Kirby, that's the name you should know!
Kirby, Kirby, Kirby, he's the star of the show!
by mariofan12ify at 6:56 AM EST on February 2, 2017
@MurraySkull
Nice! Thanks!
by Vector Harbor at 10:15 AM EST on February 2, 2017
@MurraySkull

Wait ? WHAT is this ???
by sherpa at 11:47 PM EST on February 2, 2017
@Knurek @Anyone

I've been wondering for a while, why hasn't the kss directory been updated for a while, and why is the master system directory empty?

I notice the GG uses Kss, were the MS files deleted due to KSS not supporting 50hz?

The server had a complete GG set (of what I've found on the net) but no SGC/VGMs.

I thought they were never on the server, but early in this thread a few SGCs were posted which i haven't found anywhere else, and aren't hosted on this server.

Anyone know the reason for this?

Thanks
by ChillyBilly at 9:18 PM EST on February 3, 2017
Got a couple rips here:

PC

Double Dragon IV

Vita

Tearaway (Yeah, it's just the FSB archive, because I had trouble extracting this. I think you guys might have better results than me with this, though)

Later!
by ChillyBilly at 11:35 PM EST on February 4, 2017
Here's another PC rip:

Alwa's Awakening
by bnnm at 4:54 AM EST on February 5, 2017
Some iOS rips I did (playable with the latest version):

Final Fantasy Dimensions

Final Fantasy V

Tales of Hearts R
by Vector Harbor at 7:46 AM EST on February 5, 2017
@bnnm

Can you do Dragon Quest III : The Seeds of Salvation please ?
by bnnm at 12:34 PM EST on February 5, 2017
It's OGG .AKB (common SQEX iOS format) which I'll add support later.
by Bonboon228 at 7:22 PM EST on February 5, 2017
EDIT: Disregard.

edited 8:16 PM EST February 5, 2017
RES 7 by Reis at 12:17 AM EST on February 6, 2017
Hello, I was wondering if anybody was doing resident evil 7..gamerip. I did manage to get 350 WAV files and I can't manage to play them. They seemed to be ACM and some are stereo and others have 4-6 channels at 48000Hz. Here if anybody wants take a look. I forgot the other 40... >__> forgive me! https://drive.google.com/open?id=0B2HV3okEbtbHeUhuNEdnVDdYRDQ
by Ultrafighter at 11:55 AM EST on February 6, 2017
I guess it's XMA2 which should be playable now without the need to dump surround mixes to 3 individual stereo files. And I'd advise you to post 2-3 samples, the smaller the better (but be sure to include at least one stereo one, 1 4 channel one and a single 6ch. file).
See you!
PS. Maybe frequency is too high in their fake headers? AlphaTwentyThree had similar problems with RE6 on X360 as you can see...

edited 11:58 AM EST February 6, 2017
by Reis at 12:37 PM EST on February 6, 2017
Size 1.11 MB (92% Compressed)
Original Size 12.93 MB
Length 1 minute 10 seconds
Channels 2 (stereo)
Sample Rate 48 KHz;
Sample Size 16 bit
Bit Rate 131 kbps
Encoder
Encoder Settings Unknown ACM ID: 65535 (ACM decoder not installed)
Audio Quality Low (Lossy)
Contains
Channel Mapping Left, Right
File 00001
Type VLC media file (.wav) [.wav]

Thats all I can do for now
https://drive.google.com/open?id=0B2HV3okEbtbHWnpva1RzM0JRQUE

Now to mention its on PC

edited 12:39 PM EST February 6, 2017
by mogikihei at 2:59 PM EST on February 6, 2017
Windows streamed rip.

Shin Megami Tensei Online - Imagine
http://www.mediafire.com/file/ubjtulh30s9v26t/Imagine.zip
by Ultrafighter at 12:26 AM EST on February 7, 2017
To Reis:
It might very well be WWise Vorbis then, ww2ogg is your best friend but be sure to try changing codebooks if your get unplayable OGGs as output (you'll have to specify complete filename IE path to file aoTuV.bin or choose default codebook to inline one). Still it'd be more convenient, faster and overall better if you shared an example file, no matter channel count or size; in that case help you get will be high-class because now we can only speculate on actual codec used in the game or what format developers chose instead of old one (mostly 5.1 AT3+, XMA2 or OGG in RE6).
Take care, I hope you'll rip the title at some point!
by Moonboy65 at 12:56 PM EST on February 7, 2017
Anyone gonna rip Call of Duty: Black Ops III?
by Vector Harbor at 1:02 AM EST on February 8, 2017
Vita

Tearaway (Yeah, it's just the FSB archive, because I had trouble extracting this. I think you guys might have better results than me with this, though)


Have you try this ?

http://aluigi.altervista.org/papers/fsbext.zip
by Chrono Meridian at 9:56 AM EST on February 8, 2017
I wish, someone would tagged and ordered the "Zelda Spirit Tracks" soundfiles ^^'
Would be very nice!
by Knurek at 12:01 PM EST on February 8, 2017
@Vector Harbor: Both fsbext and fsb5_split don't work on Vita FSB archives - the first one outputs headerless AT9 streams (unplayable), the later FSB5 files with AT9 streams (unplayable).
by ChillyBilly at 4:05 PM EST on February 8, 2017
Yeah, neither of those programs worked with Tearaway, unfortunately. Might have to wait a while before a solution for Vita FSB files is found...


BTW, @Knurek, I saw in the streamed VGM thread that you ripped the PC version of Atelier Sophie. Are you also going to do Nights of Azure, or shall I take care of that? ;)
by Vector Harbor at 4:28 PM EST on February 8, 2017
Nights of Azure (PS3) (2016-03-29) (Koei Tecmo)(Gust)
by Knurek at 4:34 PM EST on February 8, 2017
@ChillyBilly: PC version is already on the server.
@VectorHarbor: We have the Japanese version already ripped
by ChillyBilly at 4:50 PM EST on February 8, 2017
@Knurek: Ah, okay then. Just wanted to make sure!
Trine 3 by marcusss at 9:03 PM EST on February 8, 2017
Does someone have a rip of Trine 3 to add to the pc streamed page as it has some music in it I would like to listen to. I have the soundtrack but usually the game has a few more bits of music :-)

Thanks
by Ultrafighter at 11:11 PM EST on February 8, 2017
@Knurek: maybe this will help? Atrac9 tool original link & my mirror - it worked on all Uncharted: Golden abyss files (for me at least), I guess it can convert FSB5 Split output from that Tearaway VG.

@marcusss: here's the last mirror remaining for Alpha23's streamed rip. And this post is dedicated to that release in case you're interested.

My mirror. 257361746.ogg & 408347312.ogg are identical mind you and I also took my liberty to exclude BMS script he used on this title and its predecessor (as well as addon to Trine 2?).

edited 12:04 AM EST February 9, 2017
by Knurek at 12:55 AM EST on February 9, 2017
@Ultrafighter: AT9Tool will only decode Atrac9 streams with header (RIFF at 0x00).
So no dice with the files created by both FSB rippers.
by Ultrafighter at 5:00 AM EST on February 9, 2017
Sorry then, I thought that fsb5_split outputs files with headers while fsbext pulls out headerless AT9 streams (unplayable).
BTW is ATRAC9 already supported by foo_input_vgmstream or in_vgmstream? *.AT9 isn't in the list but maybe it was added with some different extension?

Also if you don't mind me asking this... are there any pending sets by Alpha23 ATM? Was late April in 2015 the last time you checked a number of rips submitted by him and added them to hcs64 collection? Pardon my curiosity but I'm still really interested in quite a few gamerips made by him and finding them mirrored here seems to be the only option at the moment. As you may know he currently has serious problems in real life so it's pretty questionable if he's ever going to return to active VGM ripping and creation of streamed rips. Additionally he's not able to fulfill requests for months and his VGMPP topic on FFS boards wasn't bumped for quite some time now.

Anyway I can surely wait for Timo to come back in his own thread on Final fantasy shrine forums and revive his project somehow so let's wish him all the best and hope he's gonna return to the community and continue sharing his works.
Best regards, Ultrafighter. Bye all!
by marcusss at 9:21 AM EST on February 9, 2017
@Ultrafighter


Thanks for that !
by mariofan12ify at 11:41 AM EST on February 9, 2017
Is there any chance of Dissidia Final Fantasy (Arcade) being ripped?
by bnnm at 1:54 PM EST on February 9, 2017
Proper rips:
Jojo's Bizarre Adventure HD (X360)
KOF Sky Stage (X360)
by Master_E at 8:16 PM EST on February 9, 2017
Nobody's got a rip of Eschatos...?

Aww... I've inquired on the VGM distribution sticky, but I didn't get any luck there either. Could someone help a guy out? :)
by bnnm at 11:24 AM EST on February 10, 2017
I got Eschatos. But it's .XWB, which I have yet to add proper support.
by Ultrafighter at 2:04 PM EST on February 10, 2017
Is it an actual audio bank or container with a single track in it like here? If you're going to add support of multi-stream XWBs to vgmstream like in this solution will *.xwb files holding many formats be playable too? For example Kingdom under fire: The crusaders & Heroes had both ADPCM & PCM in their BGM.XWBs so not every track was playable if that ALuigi's plugin was used for playback.
BTW I left a huge post for you which mistakenly got into the wrong topic, it's in Distribution Thread ATM. Maybe it'll be moved soon by a mod?..
Regards, Ultrafighter.
by mogikihei at 7:01 PM EST on February 10, 2017
4 Windows streamed rips.

Megami Ibunroku Persona
http://www.mediafire.com/file/n4yyqbpql2no5jn/Persona_Win.zip

Doukyusei DMM Version
http://www.mediafire.com/file/ic1whp39x4qwgvn/Doukyusei_Wn_DMM.zip

Doukyusei 2 DMM Version
http://www.mediafire.com/file/3hek12828mo9bnq/Doukyusei_2_Win_DMM.zip

Kakyusei DMM Version
http://www.mediafire.com/file/s0twlawfidqej4v/Kakyusei_Win_DMM.zip

Notes: Windows 95 version is mono, DMM version is stereo.
by ChillyBilly at 12:18 AM EST on February 11, 2017
Got a few rips done:

PC

Rosenkreuzstilette (The localized version came out recently, so I figured, why not? I also wanted to rip the sequel, but I didn't get enough time.... maybe during the weekend, though.)

PS3

Sengoku Musou: Sanada Maru

Vita

Tokyo Ghoul: Jail


BTW, that talk about .xwb files reminds me of that rip of Ginga Force I did a while back.... I had trouble with that game's files, myself. May I ask if that title can be looked into, as well? I even posted the rip for it several pages back. Thanks in advance!
by ChillyBilly at 11:40 PM EST on February 11, 2017
Got a couple more goodies here:

PC

Rosenkreuzstilette Freudenstachel (Just as promised! ;))

Vita

One Tap Hero


BTW, I also wanted to post a rip for the PS3 game Super Robot Taisen OG: Dark Prison, but I've been having issues with extracting its sound archive. I provide a bit more detail on the issue (as well as the link to the aforementioned sound archive) in the game's respective thread.

edited 2:55 AM EST February 12, 2017

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