snakemeat~Thank you for your reply. msf_convert.bms.. it doesn't work. I don't know.. func_header_AT3.bms&add_aa3_header.bms. convert msf to at3&aa3. but there was no sound. I'm sorry. help me~ SRW OG2 script :)
1) Trim the first 0x10 bytes from the file. 2) Run the alpha23 quickbms script from command line: for %%a in (*.msf) do @quickbms.exe msf_to_at3.bms %%a .
3) listen with ATRAC3 direct sound codec: http://www.free-codecs.com/download/sony_atrac3_audio_codec.htm
You may need to add .at3 to Winamp file extension settings for the Nullsoft Directoshow Decoder (Options > Input > Nullsoft Directshow Decoder > Configure). If you are not using Winamp, I'm not sure how to add it to your player.
Thank you for your reply. 1 and 2 [0x10,Trim,%%a] I did not understand. I don't know code.. I'm sorry. I can't speak English very well Could you expand on that point, please? 0.0
Just a small question, does the ATRAC3 codec handle .POS looping files?
No, the codec does not handle them that I've seen. You'll also need to convert to WAV. The most common offset is 70 for files decoded using the DirectSound codec (ATRAC3+ is -2047 for files decoded using HiMDRenderer + SonicStage, as I'm pretty sure you know but in case others do not).
I've been using arbin's AT3Plusloop.exe tool, and not playing with the -loopshift option at all - does this mean I will need to redo the .POS files for ATRAC3 files whenever pmh comes around to PSP games?
does this mean I will need to redo the .POS files for ATRAC3 files whenever pmh comes around to PSP games?
From what I recall, at3plusloop.exe will always shift by -2047 unless you enter another value. This is the most common value, with ~-2251 (cannot remember the exact value) being the second most common. I used to use the -wavcomp option and see which value came up most often. Then I'd check the loop points of various songs to see if they sounded correct.
Because of this, I added the "Predict" shift for batch" to the VGMToolbox .POS file maker, since I got sick of running the tool multiple times.