[PS3] Music Request by iloveyou at 7:16 AM EST on December 1, 2012
[[ Dai-2-Ji Super Robot Taisen OG ]]

Is it possible? Please help me~ :)

Dai-2-Ji Super Robot Taisen OG

(0.0) (-.-)

edited 7:22 AM EST December 1, 2012
by iloveyou at 8:20 PM EST on December 2, 2012
Dai-2-Ji Super Robot Taisen OG
Depositfiles link
by iloveyou at 10:03 PM EST on December 3, 2012
How To Play And Convert(AT3??) MSF Audio Files...?


BGM001


Please help me~ :)
by snakemeat at 9:27 AM EST on December 7, 2012
You can use Alpha23's MSF Converter script.

edited 9:50 AM EST December 7, 2012
by iloveyou at 7:11 PM EST on December 7, 2012
snakemeat~Thank you for your reply.
msf_convert.bms.. it doesn't work. I don't know..
func_header_AT3.bms&add_aa3_header.bms.
convert msf to at3&aa3. but there was no sound.
I'm sorry. help me~ SRW OG2 script :)
by snakemeat at 6:51 PM EST on December 8, 2012
1) Trim the first 0x10 bytes from the file.
2) Run the alpha23 quickbms script from command line:
for %%a in (*.msf) do @quickbms.exe msf_to_at3.bms %%a .

3) listen with ATRAC3 direct sound codec: http://www.free-codecs.com/download/sony_atrac3_audio_codec.htm

You may need to add .at3 to Winamp file extension settings for the Nullsoft Directoshow Decoder (Options > Input > Nullsoft Directshow Decoder > Configure). If you are not using Winamp, I'm not sure how to add it to your player.
by iloveyou at 12:41 AM EST on December 9, 2012
Thank you for your reply.
1 and 2 [0x10,Trim,%%a]
I did not understand. I don't know code..
I'm sorry. I can't speak English very well
Could you expand on that point, please? 0.0
by iloveyou at 6:47 AM EST on December 10, 2012
Learning From Trial and Error. :)
Mission completion! snakemeat~ Thank you!

edited 6:48 AM EST December 10, 2012
by Knurek at 7:50 AM EST on December 10, 2012
Just a small question, does the ATRAC3 codec handle .POS looping files?

With ATRAC3+ we always need to decode it to WAV, so .POS work naturally, what's the deal with standard ATRAC?
by snakemeat at 10:03 AM EST on December 10, 2012
Mission completion! snakemeat~ Thank you!

Happy to hear it!

Just a small question, does the ATRAC3 codec handle .POS looping files?

No, the codec does not handle them that I've seen. You'll also need to convert to WAV. The most common offset is 70 for files decoded using the DirectSound codec (ATRAC3+ is -2047 for files decoded using HiMDRenderer + SonicStage, as I'm pretty sure you know but in case others do not).
by Knurek at 10:49 AM EST on December 10, 2012
I've been using arbin's AT3Plusloop.exe tool, and not playing with the -loopshift option at all - does this mean I will need to redo the .POS files for ATRAC3 files whenever pmh comes around to PSP games?
by snakemeat at 10:40 PM EST on December 12, 2012
does this mean I will need to redo the .POS files for ATRAC3 files whenever pmh comes around to PSP games?

From what I recall, at3plusloop.exe will always shift by -2047 unless you enter another value. This is the most common value, with ~-2251 (cannot remember the exact value) being the second most common. I used to use the -wavcomp option and see which value came up most often. Then I'd check the loop points of various songs to see if they sounded correct.

Because of this, I added the "Predict" shift for batch" to the VGMToolbox .POS file maker, since I got sick of running the tool multiple times.


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