TMNT (2003) music/stuff? by Rotag at 3:02 PM EST on January 16, 2013
I've been looking for TMNT 2 Battle Nexus and TMNT 3 Mutant Nightmare's soundtracks, but since those are impossible, I resorted to trying to figure out how to rip/convert them.
I started with the PS2's .vas for the respective game, but gave up. As far as I got, I could throw it into MFaudio and listen to trippy sped up stuff, didn't know what to do from there.
Then, I moved onto the gamecube version after remembering it's the "easiest" to get stuff from. Cue DSPs.
I can get foobar to play the DSPs for TMNT 2, but not 3. I've managed to get 3 to play in winamp using in_cube, because winamp seems to hate vgmstream. The plug-in shows but that's it. Basically, foobar = TMNT 2, winamp = TMNT 3, fails if vice versa.
However, now I'm stumped. How exactly would one convert TMNT 3's DSP files? I'm also curious about the L and R tracks, they seem more like duplicated tracks. Then again, I'm not sure what I'm even doing right now. I'm pretty sure resorting to using Audacity to do a recording would mean I'm not only too desperate, but also doing it wrong.
Though, I'm kind of hoping someone somewhere has some files available on mediafire. Tagged or not. Though a tagged Battle Nexus would be nice, my main concern now is somehow getting hands on Mutant Nightmare's soundtrack.
Other notes, it seems like I can use PSound and grab music from smash up and mutant melee, though I'm wondering if there's something more than a 192k rip of smash up, unless that's what you get out of the game. That and I'm too lazy to download another version of mutant melee.
Hopefully someone can help. I just want to have a full TMNT music collection archive. Though, I won't be keeping it simply for myself, I'd need to have it first before sharing it.
The standard DSP format is mono only. Thus, those "L" and "R" files are the right and left audio channel. In other words, they're not duplicates. They only sound that way because VGMstream (and in_cube before it) play both files simultaneously, to create a stereo file.
In other words, if the plugin encounters a file that ends in either "L" or "R" (or "0" or "1"), it will search for a file of the same name, ending in "R" (if the "played" file ended in "L") or "L" (if the "played" file ended in "R"). The only way to play the files individually (while using either VGMstream or in_cube) is to remove one of the "L" or "R" files (actually, do that. You should easily hear the difference, and realize that the files aren't duplicates).
You should try using VGMstream via the command prompt(aka, "test.exe"), if all you want to do is convert the files. VGMstream can output WAV files, along with their loop points. You can then convert the WAVs to ADX, or LOGG (looping OGG) using the appropriate tools ("adxencx.exe" for ADX, or "oggencd.exe" (or is it "oggenc2"?) for OGG). If you're not familiar with the command prompt, Google it, and look for some simple usage instructions.
If for whatever reason you can't get VGMstream working via the command prompt (it's usually because you're missing the external DLL files), Winamp can output WAV files as well (though I would still strongly suggest using "test.exe", as Winamp's output differs from VGMstream,for unknown reasons). It's in the "output" options in Winamp's configuration window).
This all said, I could have sworn that Sir-Sabin ripped all the TMNT games available on the NGC (and possibly the PS2, but I can't remember).
Look at that - I was right. NGC T rips. If it were me, I'd download those rips, and see if they work in VGMstream. If they do, use "test.exe" (not Winamp, though some bug checking/testing should be done to figure out why it's not working for you) to convert them to WAV, including appropriate loop points.
Ummm.... Did I sufficiently answer your question? If not, please ask it again, and hopefully someone will be able to answer (my access to the internet is sporadic at best, so it probably won't be me that answers). I hope that helps. Mouser X over and out.