Super Princess Peach 2SF Rip by (!!!!!) at 4:04 AM EDT on March 17, 2013
Does anyone have the SPP 2sf rip that unknownfile did a while back because it's not in the archive.
by guest at 9:49 AM EDT on March 17, 2013
ttp://www.sendspace.com/file/veozlb
by (!!!!!) at 2:03 AM EDT on March 18, 2013
Much appreciated.
by JudgeIto at 4:13 PM EDT on March 19, 2013
Thanks, also. I never knew there was one.
by kelvin at 11:05 PM EDT on April 25, 2015
can re-upload ?
by RebeccaSugar at 12:10 AM EDT on April 26, 2015
I would....but in NCSF.


by Lunar at 12:24 AM EDT on April 26, 2015
I'd like this too. Still wonder why it isn't on the site.
by dj4uk6cjm at 4:25 AM EDT on April 26, 2015
Is it a matter of ripping the soundtrack from the sound_sdat thing or line-in ripping from something like desmume? I'll upload the file again for anyone to take a look at if needed because I would like to get the original soundtrack in original quality if possible if the game really does use sequences.
by CyberBotX at 5:53 AM EDT on April 26, 2015
Super Princess Peach doesn't use SDAT for its music, so NCSF cannot be used on it.
by dj4uk6cjm at 6:04 AM EDT on April 26, 2015
Well heres everything from the rom https://drive.google.com/folderview?id=0B8rHgE_H8aJsfkY2OU1RWC1iWlpGTzh1RG1tcVloZ0JvcEphakh3dXdyTFpZSUJvTDNxanM&usp=sharing including the sound data and the actual bin file is here https://www.dropbox.com/s/z5xgx0v281zfhj8/sounddata.bin?dl=0.

Can someone figure this out? With all the ripping technology we have you'd of think this format would be solved already...
by Lunar at 6:25 AM EDT on April 26, 2015
unknownfile ripped a set of it (manually) a long time ago. It was one of the very first 2sf sets. However, nobody seems to have it any more... or do they? That's the question!
by Mouser X at 9:16 AM EDT on April 26, 2015
My recollection is that it was one of the games that UNKOWNFILE used to teach himself how to rip/create 2SF files. Although it worked, the 2SF format underwent numerous spec changes to accommodate things he learned about later. I think he concluded that it was a bad rip, and needed to be redone. Or it might be that the rip is old enough that it's not up to the current 2SF specs, and therefore isn't supported/played back properly.

Either way, yes it was ripped, but it was ripped poorly. Whatever the issue, the rip did have problems, and should be looked at again. At least, that's what I remember. It was a few years ago, and I have a hard time remembering last month, so take it with a grain of salt. Mouser X over and out.
by BtEO at 10:14 AM EDT on April 26, 2015
Delurking briefly.
Super Princess Peach 2SF rip by UNKNOWNFILE

And yes, it is an extremely bad rip. Most tracks are just sound effects (I actually couldn't find one that was music but I assume they're in there somewhere) and some crashed Winamp.

But I'm a digital hoarder, so there you go.
by dj4uk6cjm at 10:40 AM EDT on April 26, 2015
@BtEO I have the 2sf decoder plugin for foobar2000 installed but none of the 2sf files would play, just keep getting a playback error but thanks for the link anyways much appreciative.
by kode54 at 10:10 PM EDT on April 27, 2015
Possibly incompatible save states, as I used whatever format that the last release of vio2sf on foobar2000.xrea.jp supported, which works for some rips I tested at least.
by dj4uk6cjm at 10:58 AM EST on December 11, 2015
Sorry for the bump but has anyone figured out how these 2sfs work for this game or how to extract midis from them yet?
by MurraySkull at 11:42 PM EDT on August 13, 2016
Had a look at it, and found some, but not all of the music:
https://www.mediafire.com/?dk65gfh9rfv3tn3
Interestingly, there were a number of duplicates.
by dj4uk6cjm at 1:47 AM EDT on August 14, 2016
Interesting find but they still don't play using the 2sf decoder, at least for me. Is there something I'm doing wrong? How can I play these or convert them into midi?
by MurraySkull at 3:38 AM EDT on August 14, 2016
They play fine for me in Winamp (aside from a few that make it crash)

As for converting to MIDI, that is most likely impossible as Super Princess Peach does not use the usual SSEQ.
by dj4uk6cjm at 3:31 PM EDT on August 14, 2016
I'll have to try it in winamp, I use foobar2000 with the same plugin but the result might be the different and Super Princess Peach did use a sound data like sdat file from previous DS games used so I'm fairly certain the game is sequenced. No one has figured it out yet though.
by loveemu at 3:56 AM EDT on August 11, 2017
I somehow managed to rip this from scratch! :)

Super Princess Peach 2SF (not timed/tagged)

This is my second manual 2SF rip, and I've learned various approaches for 2SF ripping this time. Now I should update my 2SF ripping guide a lot. I will do in near future, maybe...

Optimized by using kode54's trim2sflib (source kode available at vio2sf). Thanks a lot.

I spent 16 hours (operating time w/o rest) + a couple of days in the past for this. Hope no mistakes there. Enjoy. ♥
by snakemeat at 9:14 PM EDT on August 11, 2017
Thanks!
by Knurek at 5:12 AM EDT on August 12, 2017
I will upload the set to the archive once I time it - might take a while since there a lot of tracks.
by dj4uk6cjm at 5:17 PM EDT on August 12, 2017
Thank you so much! I do get a few playback errors with some 2sf files using the latest version of vio2sf in foobar2000 but everything else seems to be working just fine (the main songs) by the way, how can I convert these to midi using your VGMTrans tool?
by loveemu at 7:12 PM EDT on August 12, 2017
@dj4uk6cjm

> a few playback errors

Ah, yes. I think they are not corrupted. They are silent tracks. You can simply remove it from the final set.

I think VGMTrans doesn't support the sound format (SDFDAT; /sounddata/sounddata.bin). And I don't know the detail of the format.
by MurraySkull at 7:17 PM EDT on August 12, 2017
Also,I have worked on providing filenames:
http://www.mediafire.com/file/tdnarvnei3hzmw3/Super+Princess+Peach.zip
by kode54 at 9:11 PM EDT on August 12, 2017
To verify they are silent files, disable "Skip * silence" options in vio2sf settings. Skip silence will reject a file if the opening silence period exceeds the skipping duration.
by dj4uk6cjm at 9:23 PM EDT on August 12, 2017
I see, I will try that in foobar2000 and I was hoping the game was sequenced but it must be streamed then. Thanks for your insight guys!
by kode54 at 10:34 PM EDT on August 12, 2017
It *is* sequenced. Just not in the "standard" format that VGMTrans supports. Similar to Pokemon Explorers series. Except someone wrote a MIDI converter for that format already. Maybe it will work for this? Aren't they both Procyon Studio format of some sort?
by dj4uk6cjm at 11:14 PM EDT on August 12, 2017
Oh sweet! Where can I find this midi converter? I'd love to try it, glad to hear the game is sequenced afterall! :D
by loveemu at 12:38 AM EDT on August 13, 2017
Shameless self-plug: I updated my Lovely 2SF Ripping Guide so much. Hope it will help you in creation of manual rips.
by dj4uk6cjm at 2:00 PM EDT on August 13, 2017
@kode54 I looked it up and someone by the name of psy commando was working on a midi converter for the game Pokemon Mystery Dungeon: Explorers of Sky that you mentioned earlier and I think this is the program in question - https://github.com/PsyCommando/ppmdu/releases/tag/ppmd_audioutil_0.36 but I don't see how this will work with Super Princess Peach and I'm not sure how to use it.
Super Princess Peach 2SF Rip by Rrose80149 at 6:52 AM EDT on September 15, 2017
Now We Just Need a Soundfont of This.
by dj4uk6cjm at 1:43 PM EDT on September 15, 2017
^we really do but bad news about that and the midis, I contacted psy commando last month and he claimed it can't be done with his tool because both games use different sound formats and he doesn't understand how the one for Super Princess Peach works which I honestly thought was the case to begin with anyway. Seems like we'll never get a soundfont or midi rip of this game anytime soon folks.

If anyone wants to take a look at the format though and do something with it be my guest: https://www.dropbox.com/s/z5xgx0v281zfhj8/sounddata.bin?dl=0.

edited 1:55 PM EDT September 15, 2017
Sad but true... by birdmanager6 at 8:23 PM EDT on September 16, 2017
dj4uk6cjm is unfortunately speaking every word of truth. Custom sequence formats in general are a nightmare because we don't have any code to reverse-engineer it, and they aren't used in many popular games. Nobody is interested in reverse-engineering them, and those who actually are have no knowledge of ARM assembly, as it's far too complicated to understand, like me. Custom sequence formats typically take an entire decade to figure out or more, unless they're from something really popular like Pokémon (which in the case of the other, known custom sequence format that someone else figured out, is a Pokémon game). Take Metal Gear Solid for example. Despite being a very popular PlayStation classic title, it apparently isn't popular enough, as the RPGs are for the console - it took until this year for the sequenced format to be cracked and a PSF rip to appear since the game used a custom sequence format, and nobody knew how or was interested until 2017 - almost 20 years after the game was released in 1998. It might take until 2054 or so for someone to even start with Super Princess Peach.
The GBA games are in the same situation. The common format (M4A aka Sappy) is probably only used in about half of all the GBA game library, yet the other half is comprised of custom sound drivers - including Shin-En's GAX, Factor 5's MusyX, and even some games using the common format that store their sound data in an odd way such as the Metroid games (which have been partially resolved). Even Mario & Luigi: Superstar Saga (except for the Mario Bros. mini-game) remains a mystery, as apparently the game isn't popular enough as any Pokémon games, which use the common standard format, unlike M&L:SS. One person did make a MIDI converter for it (which is where the real MIDIs came from), but he hasn't updated it, and more importantly, hasn't released any source code, so nobody except him knows how the format works. We can't allow that.
Anyway, I apologize for my sort-of rant, but you get the idea of what I'm saying, right? Custom sequence formats deserve far more attention, no matter how complicated and obscure they may be. It's 2017 (as ashamed as I am to admit that) and things need to change. Now it may be that nobody else responds to this post. But just know that this is indeed a real issue, and it MUST be resolved. But how?
by dj4uk6cjm at 2:27 PM EDT on September 17, 2017
Birdmanager6 is so right, people in the video game hacking community just don't care enough to explore deeper into custom sequence formats, even those with more experience at them than us which is probably why many of these games never see the light of day with a soundfont+midi rip and it's sad and needs to change and should not be based on the popularity of certain games! All games should get that TLC especially since we already have lots of people working very hard here at hcs64 to bring these streamed rips to us which I'm sure everyone here really appreciates and is thankful for, I know I am but hey if it takes some decades for people to finally wake up, work together and figure them out then so be it. Things take time and patience is a virtue and I only hope this place and other communities will continue to be strong with new generations to come.
by datschge at 7:52 AM EDT on September 18, 2017
One of you guys should start a separate board dedicated to soundfonts. It's clear that you are way more interested in soundfonts than the overall majority of active members here, and I'm sure you would make more progress among likeminded members than you do here.
by mariofan12ify at 8:17 AM EDT on September 18, 2017
@datschge
Way ahead of you.
by dj4uk6cjm at 9:47 AM EDT on September 18, 2017
Actually there already was one here https://hcs64.com/mboard/forum.php?showthread=46656&showpage=0 but it seems to be dead.
by datschge at 10:18 AM EDT on September 18, 2017
I was talking about a dedicated board, not yet another thread here. I think it's obvious by now that most members of this board are not interested in soundfonts, so the repeated interaction in otherwise unrelated threads are mostly ignored as noise.
by dj4uk6cjm at 12:02 PM EDT on September 18, 2017
Well we do have this separate board here with a thread I made years ago comprised of sharing video game soundfonts, it doesn't generate much traffic but it's there for people if they're looking for some or have trouble finding them.

http://glitchkill.proboards.com/thread/6130/popular-video-game-soundfonts

Also another thread for video game midi's http://glitchkill.proboards.com/thread/6140/video-game-midi-archive.

A copy of the "VGM Instrument Source Thread" is here as well http://glitchkill.proboards.com/thread/6141/vgm-instrument-source-thread

I agree with you though, sadly people here on the hcs64 forums have no desire for video game samples, soundfonts or midi's and we just have to accept that.

edited 12:06 PM EDT September 18, 2017
by Rrose80149 at 12:03 PM EST on December 28, 2018
No Sign of Progress Yet Huh?
by dj4uk6cjm at 3:45 AM EST on December 31, 2018
Afraid not @Rrose but there's always next year, let's keep the hope alive!
by SailorLuigi at 8:08 PM EST on December 5, 2019
Sorry for the necropost (it keeps popping up on google) but has there been any further progress yet? I was totally just fooling around with rom midis when i discovered SPP’s....uhh...inability to rip sequences, and now i’m really curious.

Is there not a way to rip sequences/midis the same way you can with a GB file? It looks like Desmume supports Lua, and i know there’s a Lua in-emulator script for a GB(classic/C/A) emu.....and Desmume READS the music and shows it in Sound View.....?
by jrose80149 at 9:17 AM EST on January 26, 2020
I Have a Question Here. What Soundfont does Super Princess Peach for the Nintendo DS Use?
by Lunar at 10:25 AM EST on January 26, 2020
The question you've asked is falsely predicated because Super Princess Peach doesn't utilise the SoundFont format, and neither do 99.9% of videogames. SoundFont is not an industry standard file format, it tends to be used more by hobbyist/"prosumer" composers and producers; precisely who Creative aimed the format at in the first place. A third party could theoretically extract SPP's samples and build a SoundFont with them for easy distribution and usability, if you understand.

Anyway, what I think you're asking is about where Super Princess Peach's sounds come from originally - I can't tell you specifically as I am not familiar with the soundtrack, though someone here may be able to. I suspect like most games it borrows from a mixture of royalty-free sample libraries as well as presets recorded from romplers and synthesizers by e.g. Korg, Yamaha, Roland, Casio etc. If you can link some example songs, it might be possible to pinpoint their origins.
Super Princess Peach 2SF Rip by Rrose80149 at 2:58 PM EDT on September 19, 2020
I manage to get the Sound Effects exported into .wav files, except the voices.
by dj4uk6cjm at 2:11 PM EST on December 11, 2022
Just a heads up, a soundfont has been made for super princess peach here if anyone is looking for one. I didn't make or test it but good to know there are people out there that still love this game!
by Bonboon228 at 5:56 PM EST on December 15, 2022
It's a fake
The soundfont doesn't exist.

That user's known for being a troll btw.
by dj4uk6cjm at 6:20 PM EST on December 15, 2022
Wait really? I don't have a deviantart account, so I can't confirm to be honest but it looks like they've posted a lot of video game soundfonts on their page apparently however I was a little suspicious when I found one of them they linked was from the musical artifacts website..dang too bad. I was really hoping it was legit.
by Bonboon228 at 9:20 AM EST on December 16, 2022
They're unfortunately not legit.
Just some kid stuck in la-la land.
The content they post really should speak for itself tbh.
Best guess, they're prepubescent.


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